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  • File : 1315800676.jpg-(129 KB, 1100x735, 1304107678762.jpg)
    129 KB Anonymous 09/12/11(Mon)00:11 No.16266214  
    You are a slave trader based out of Narleen, a great harbour city on the east coast of the Gand Country, a flourishing new land of fuedal barons and mercantile courts, where intrigue abounds. Slave trading is a highly sort after commission, only licensed individuals approved by the Monarch of Nova Leon can enter such a trade, and has just begun the slow but certain process of falling into fixed dynastic lines.

    Your father was a slave trader, as was his father, and the one before that, who had been born ironically to a slave woman of Old Nubia. The black thread of your great grand mother still runs strong in you, your skin has a dusky appearance and your hair sits in tight curls, with a broad nose everything about your appearance proclaims your mixed heritage.

    You are Estavo Zahak. Slave Trader, third class. Licensed in the procurement and sale of cheap labour both foreign and domestic. You have ambition untested, contacts in the ancient realms beyond the Bitter Sea, and a crew of slave hunters eager to work.

    You are licensed to raid foreign settlements, though you understand failure will not be excused. You are licensed to convert debts owed to years spent in servitude.

    You are not yet licensed to deal in pleasure slaves or gladiators, not yet. You are not yet allowed to sit on the Trader Council, a small name for such a fearsome group of slave traders and politicians. You are still required to serve at the disposition of your local Captain and elder brother, Esteban Zahak, but you find the leash has loosened in recent years.

    >> Slaver Quest Quimby 09/12/11(Mon)00:20 No.16266301
    The rules are quick and simple. 1d100 to decide an action, highest number of first three rolls takes priority, then 1d100 to decide how that action plays out, the lower the better.

    You have a steady income from overseas trade, but domestic trade is wanning. A new group has muscled into your territory, calling themselves The Just Brothers Of Heavenly Delight. They have been raiding the native tribes more often than your father ever advised, and press ganging the drunken riff-rff of the docks, or so you have been told, and whisking them back to the Old Nations of Uropa to serve in the decadent courts of the inbred Imperials.

    Your slave hunters have also brought word of the semi-legendary Jericho, a haven for run-away slaves far to the north, hidden in the swamps of Sin-Louis. Any man who could crack that nut would strike a powerful blow against the growing resistance in the north to the slave trading south.

    With challenges aplenty you check your rapier in its scabbard, correct the chain of office around your neck, and head out into the busy streets of Narleen to start the day.

    First order of business, will you focus on the Just Brothers, or look into this information your hunters have brought you?
    >> Quimby 09/12/11(Mon)00:22 No.16266320
    > first three rolls takes priority

    first three posts dag nabbit.
    >> Anonymous 09/12/11(Mon)00:26 No.16266342
    Let's do the impossible. Cracking Jericho wide open will give us tremendous renown in addition to our wealth.
    >> Anonymous 09/12/11(Mon)00:27 No.16266355
    rolled 53 = 53

    Just bros.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)00:32 No.16266407
         File1315801940.jpg-(158 KB, 850x1300, 1239174772598.jpg)
    158 KB
    rolled 70 = 70


    I say we start taking care of the "The Just Brothers Of Heavenly Delight.", to do this we need thugs. SO!

    1. Recruit thugs, muscle, etc.

    2. How do we get a Gladiator slave license?
    >> Anonymous 09/12/11(Mon)00:37 No.16266451
    I'd like to know what this new group is charging. How badly are they undercutting my prices?

    I'll try to make inquiries in the area.
    >> Anonymous 09/12/11(Mon)00:39 No.16266477
    whoops. messed up rolling dice.
    >> Anonymous 09/12/11(Mon)00:39 No.16266481
    ...Are we sure about this quest, /tg/? I mean, I know slavery was a part of human civilization for a long time, but still.....
    >> Anonymous 09/12/11(Mon)00:40 No.16266502
    We need Elf Slaves. What do we do to get them?
    >> Quimby 09/12/11(Mon)00:41 No.16266511
    You head to the office of your elder brother Esteban. As a second class merchant he has the right to procure pleasure slaves, and that is evident from the line of chained men and women that lounge in the courtyard of his building. Of all different races they have only one unifying theme, stuning beauty. A literal fortune surrounds you as you wind your way through the clamour. A fortune you know is wasted, as Esteban rarely sends the cream of the crop on, instead greedily keeping them at his country manse for personal use.

    You spot your brother Captain talking with the commander of his slave-hunters, a giant Nubian who looked very much like a pirate. Of course, the polite term in Narleen was 'procurer'.

    "Second group hit this week, left poor Coolie with a shattered skull and Juan with out the use of his feet. That's two good men that won't be replaced easily," the large Nubian growled, "we need to hit back hard, or there will be trouble."

    "Trouble?" you inquire, "Just the trouble I was looking to solve, leave this riff-raff to me brother."

    Esteban gives you a mocking look. "If the young peacock thinks he's ready to be a tiger, go right ahead. But don't think father will approve of blood on the streets."

    He walks off, leaving you in the company of the Giant Nubian.

    He seizes you up and gives a dismissive snort. "Master Zahak, I'll be waiting for you at the Mermaid's Cunny. The Just Brothers are said to be making a move on it tonight. Bring your men, we'll need them."
    >> Anonymous 09/12/11(Mon)00:43 No.16266535
    /tg/, the home of many "elf slave wut do" threads. Of course we are sure.
    >> Anonymous 09/12/11(Mon)00:44 No.16266540
    >quests about rape, murder, incest, theft and fanaticism
    s'all good
    >quest about slavery
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)00:46 No.16266565
         File1315802779.jpg-(188 KB, 832x1500, 1312342198045.jpg)
    188 KB
    rolled 23 = 23


    1. Admire his stock, as is customary.

    2. Take a quick count of our "forces" try and round up a few more before the fight.
    >> Anonymous 09/12/11(Mon)00:48 No.16266588
    I vote for organizing a expedition to find this mysterious city named Jericho.
    >> Anonymous 09/12/11(Mon)00:51 No.16266615
         File1315803075.jpg-(116 KB, 585x900, MopatisIllyrio[1].jpg_t=124205.jpg)
    116 KB
    Better Picture for OP
    >> Quimby 09/12/11(Mon)00:54 No.16266650
    human only.

    From the stories you've heard the Just Brothers are little better than pirates raiding the alley ways of Narleen. They export to Old Uropa, and import cheap war captives, half starved war orphans and unlucky travellers.

    What local trade they do is considered poor quality even by the meanest of standards, but they provide in large bulk cheaply, for plantation work. Unskilled labour is the bread and butter of all the local families, and it isn't just your family that has been taking a hit.

    Slave licenses are given out by the Royal Court of Nova Leon. As a novice of the Zahak family you have been granted the lowest of the licenses, only time, money and a display of skill (or brown nosing the politicios of Leon) will get you the next level of licensing.

    The men under your commander is a force of slave-hunters thirty strong. Commanded by an ex-gladiator named Orion, he has been a trusted family officer for decades. While you know your men to be competent, you also know there is safety in numbers.

    Heading to your own office, you give the one-eyed old man a purse of thirty Leonine stars (half your weekly allowance) and disposition to hire on new, but temporary, fighters.

    Considering the reputation of the Just Brothers it does not take him long or cost him much to procure an extra thirteen street toughs and dock workers, most carrying axe handles and tanning sticks in place of proper weapons. It only cost you about ten stars, and Orion retrns the purse promptly.

    You now have a force of some forty-three men, both toughened regulars and eager hire-ons. The temporary commisions will last a month. Documents are signed as best as the toughs are able. A badge, the red star of Zahak, is handed out.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)00:59 No.16266700
         File1315803559.jpg-(11 KB, 251x251, Therebe.jpg)
    11 KB
    rolled 70 = 70


    Head over to the other families, and ask them if they would like to join up to remove this upstart business in an exceedingly permanent fashion.
    >> Anonymous 09/12/11(Mon)00:59 No.16266703
    Lets follow the direct route. Find the oppsition, walk straight in their front door and beat the shit out of them.
    >> Quimby 09/12/11(Mon)01:02 No.16266737
    You are very familiar with the 'stock' Esteban trades in. They are usually young men and women, some almost too young. The prettiest is a Nubian girl, a tall, graceful figure with a fearful but determined cast to her expression. No doubt she would be spirited away to your brother's manse, perhaps with the young, wide hipped, honey blond Nord-lander girl and the youthful, dark curled Leonine boy. His tastes change often, and he likes a broad range to sample from.

    The youngest of the group, a pair of starved identical twins no more than nine, marked with the curse of albinism, would be sent for training before being put up for sale. You would judge them to be too young to be put on the market, and expect purchase from none but the most depraved.

    Those sort were only worth dealing with when they paid very well, and 'very' discreetly.
    >> Quimby 09/12/11(Mon)01:05 No.16266773
    Be right back.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)01:06 No.16266785
         File1315803965.jpg-(375 KB, 617x800, 1233888729489.jpg)
    375 KB
    rolled 88 = 88


    We disapprove, of course. But it's not the time for heroics or sudden actions. Once we secure our domestic trade we can tie up all the other loose ends.
    >> Quimby 09/12/11(Mon)01:24 No.16266932

    There are three other Slave Trading families in Narleen. The Samhainn are a Nordern bunch, recently established with a line in gladiators. They are often in competition with the older, more established Lupin family, an old Leonine line of great pedigree and political power. Both provide fighters for the Grand Arena, a spectacular dome at the heart of Narleen that sees great tournaments and events year round, often drawing tourists from all over the Gand Country, even visiting dignitaries from Old Uropa. They also supply the pit fighters who entertain the bordering communities and more low scale fighting dens.

    In short, they don't get along.

    The other family, and the one yours most directly competes with in terms of pleasure slaves and menial labour, are the Ricatti. Not so much a family as a band of Independents or a Union, they have been holding a grudge against the Zahak family ever since your grandfather, Charlemagne Zahak, split off to form his own dynasty. To them you are viewed as a line of traitors and sell outs. They are easily the politically weakest of the four families, but they make up for it by dipping their toes in more illegal means, such as ransoming hostages and illegal narcotics. Of course, no body can prove it.

    They all deal in plantation workers however, and as much as they hate each other they hate the new comers even more.

    Which will you approach first?
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)01:26 No.16266945
         File1315805165.jpg-(73 KB, 640x480, 1297289527790.jpg)
    73 KB
    rolled 4 = 4


    The Samhainn, of course.

    Some trained fighters would make short work of their thugs, and help us run them out of town.
    >> Anonymous 09/12/11(Mon)01:30 No.16266985

    Samhiann first. We don't dislike them and they already have an established enemy to rail against to get them good and angry.
    >> Anonymous 09/12/11(Mon)01:34 No.16267020
         File1315805690.jpg-(24 KB, 167x167, 1267049581092.jpg)
    24 KB

    I vote we help start a massive slave revolt, which will eliminate all the pricks in leadership positions far above us AND make us an instant hero to thousands upon thousands of freed people. Of course we'll have to wage guerrilla war and backstab and betray the fuck out of the slaver system we've an intimate knowledge of at the same time.

    ... or we could just do our job, but that's fucking boring.
    >> Anonymous 09/12/11(Mon)01:38 No.16267051
         File1315805931.gif-(1017 KB, 200x200, 1315765399562.gif)
    1017 KB
    >Spartacus-style gladiator revolt fucking shit up
    >Gratitude and adoration of thousands of former pleasure slaves
    >(t)rolling out like Toussaint-motherfucking-Louverture

    Varying degrees of want
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)01:41 No.16267061
         File1315806068.png-(17 KB, 241x230, 1269965379143.png)
    17 KB
    rolled 67 = 67


    Shit, why didn't I think of this?
    >> Quimby 09/12/11(Mon)01:45 No.16267089

    The Nordern bunch are, predictably, established in the northern part of town. The Flower District is called so because of its many perfumers, the streets are linned and the air choked with the smell of them. It helps mask the smell of shit coming from the sewers, a stench that permeates the rest of the city. Dandies with slender blades escorted young women of high birth around the district, keeping one arm around the girls' shoulder, the other on the hilt of their rapiers. Some others escorted veiled courtesans, highly paid slaves with a great deal of autonomy. There was little horse traffic in this district, and very little sign of the Narleen City Watch, a hired band of mercenaries that oversaw the enforcement of the Aristocratic Courts' laws.

    The Saimhann offices were easy to spot. The building was walled, and a pair of massive Nord-lander guards stood at attention in the sweltering summer heat. They carried long hafted battle axes and wore a grade of armour rarely seen outside the Royal Court, tightly knitted maille with half helms with masks that hid their faces.

    You are allowed to enter with a cursoury nod, and the inner courtyard reveals someone you are quite happy to see.

    Johann Wolfsburg is a man close to your own age, if a little older. He is short, squat, and ugly as sin, with a scar along his face that twisted his lips into a permanent rictus. A slave stood at his side, a tall dusky skinned native women with a collar around her neck. He spoke quickly in the Nordic tongue, a language completely beyond you, while overseeing the stock.

    Those slaves that lounged about who were not warriors yet, would be soon, or become fodder for the gory spectacle of the Arena.

    >> Quimby 09/12/11(Mon)01:47 No.16267106
    Johann beckons you over.

    "What brings you here Zahak?" he asks, cold blue eyes measuring you up and down.

    "A proposition," you reply, "The Just Brothers have attacked our people, and stolen trade from all of us. I mean to deal with them, and my Captain has given me leave to do so."

    johann considers the offer, but not long. "If its blood they want, its blood they will get. But I cannot get my hands dirty without speaking with my Jarl first. Take Ulrik however, the man needs the exercise." He clicked his fingers and the dusky woman left, soon returning with what you at first took to be a giant golden bear.

    "Go with our friend kill his enemies," Johann commanded. Ulrik nodded, and moves beside you obediently. you note the collar around his neck, and the brace of throwing axes at his hip, the bear hide wrapped around his shoulders, and the dull look in his eyes.

    When you leave he comes with you, like a well trained dog.
    Will you approach anyone else?


    An interesting and really cool idea, but right now you have neither the influence or wealth needed for such an endeavour.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)01:50 No.16267136
         File1315806641.jpg-(169 KB, 600x750, 1312745538301.jpg)
    169 KB
    rolled 95 = 95


    Double check with the guards to make sure they won't interfere. And try and track the leaders of the The Just Brothers. Other than that I think we're ready to crack some heads.
    >> Anonymous 09/12/11(Mon)02:02 No.16267222
    rolled 64 = 64

    I say we visit the Lupin family, see if they'd like to contribute. Fair's fair, we don't want them to think we're siding with their enemies by asking them for help.
    >> Quimby 09/12/11(Mon)02:04 No.16267241
    A shrewd idea. Your first stop before heading to te Mermaid's Cunny is the local Watch-house. You know where it is from many a youthful transgression, and are intimately familiar with its cold stone cells. A young man on watch, a hook nosed mixed native wearing the blue livery and pot helm of the Watch, gives you a respectful nod as you enter.

    The current force of the local constabulary mostly is composed of foreigners from the outlying regions of Narleen. Not to keep out corruption, but to keep it under the domain of Phillipe Atois, the current benefactor the Watch and lord of the lands most of its members come from.

    Phillipe was in that day, a rare occurence. Even rarer that he is wearing the livery of his office, the blue tunic and silver anchor of the Narleen Watch. He is a grey haired gentleman and sometime poker opponent of your father.

    His smile seems warm when he spots you, but it soon slips away as you inform him of your plans.

    "If any damage to local business is done, repayment will be coming from Zahak coffers. That includes paying for funeray arrangements and the like."

    You agree on terms for non-inteferance and payment for damages, desperately hoping very little of collateral damage is incurred. Taking your leave, you make a line for the Cunny, where you find Orion and his men waiting with Esteban's giant Nubian.

    You know the Just Brothers are established out of the docks, keeping headquarters on the ship 'God's Caress'. You know they have men running the streets at all hours, and a psuedo-office set up in the 'Pearl Plucker', a third rate pleasure house not too far from the Cunny.

    Proceed to the shit kicking, or make one last check for preperations?
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)02:09 No.16267274
         File1315807765.jpg-(45 KB, 569x412, slap-your-shit.jpg)
    45 KB
    rolled 67 = 67


    We're going to kick their shit in with astonishing consistency.
    >> Quimby 09/12/11(Mon)02:10 No.16267293
    Pick a target, any target!

    Do you head to the Plucker, head to the Caress, or split your forces and take them both down at once?
    >> Anonymous 09/12/11(Mon)02:13 No.16267306
    do they have any form of communication other then runners? because it might not be too good for us if we wipe out one force only to have the next one reinforced and bunkered down due to a failed report
    >> Anonymous 09/12/11(Mon)02:13 No.16267310
    rolled 22 = 22

    Attack the brothel, send a few reliable men to burn their ship to ashes in the water all sneaky-like.
    >> Quimby 09/12/11(Mon)02:25 No.16267424

    They only have runners.

    You gather up your men, but set aside a group of fire hired toughs for other duties, instructing them to burn the Caress in the harbour.

    Thirty-Nine men, counting the Nubian and Ulrik, you proceed to the Plucker with a determined stride. Its only three doors down and a man sitting outfront ducks inside with a terrified expression. Its the middle of the day, and the dock is busy, but the sight of a large gang of armed men soon clears the path and brings most activity to a screeching halt.

    You enter the Plucker to find it abandoned of all but a few whores, who were in the corner trying not to shit themselves. You demand to know where the Brothers are, and one of the whores points a quivering finger up the flight of stairs.

    Before you can get up the stairs a thunderclap rings out, the loud burst of gunshot from above stairs. A nervous trigger finger has alerted you to the fact they have muskets, a rare thing in the Gand Country that had only just begun to see regular use in the Royal Army.

    Its unexpected, but you hear the fearsome reputation of the weapon is greatly exagerated. Before you can make any orders however, the street toughs charge up the flight. More of the loud bursts of gun fire rang out, and screams of pain and the sound of battle began, you draw your rapier and head up the stairs, your men with you.
    >> Anonymous 09/12/11(Mon)02:28 No.16267454
    ok so early gunpowder, what about any forms of magic?is there any magic in this land?
    >> Quimby 09/12/11(Mon)02:34 No.16267518
    Carnage abounds. Men wearing the star of Zahak lie in crumpled heaps, bloody wounds torn through their bodies, hands desperately clamping at the messy holes. One has half his skull missing, your fine dark boots squealching as you step in his brain matter, slopped across the floor boards like spilled wine.

    The Brothers have the corridor well blocked, three men abreast with buckler and rapier holding back the force of ruffians as men behind them reload their long, cumbersome muskets.

    The Brothers are all dressed in white tunics with a green serpent on the breast, a uniform more fitting a Temple Order than a band of slavers.

    you point and your men move, charging down the corridor to reinforce the ruffians, the large Nordern ulrik leading the way, a throwing axe in either hand.

    He sends one of with an almost casual over-hand through. One of the rapier armed Brothers fall, axe lodged into his collar bone. his head is crushed with the blow of an axe handle, and the line is broken. Ulrik pushes through, squaring off against one of the rapier armed gentlemen. His axes moving blinding fast, and wear the head once was, now a messy stump gushing blood.

    The rest are over run in quick order, and Orion presents you with a captured musket, grinning proudly.

    One of the musket men groans in pain, not yet dead as he tries to hold in his intestines.
    anything you want to do here?
    >> Anonymous 09/12/11(Mon)02:37 No.16267541
    rolled 2 = 2

    Time to figure out where they got those muskets. Call for a doctor and promise to help the dying man if he tells us what he knows.
    >> Quimby 09/12/11(Mon)02:37 No.16267543
    You don't know. There are whispers of voodoo and witches stalking the swamp lands, and superstition about magic abounds in all social classes.

    Out-of-character: yes, though not in the DnD style. spirits exist, some gods are real, and blood sacrifice are the order of the day. A trained practitioner can command spirits to do their bidding, though only at a great price.
    >> Anonymous 09/12/11(Mon)02:39 No.16267558
    Search their bodies and rooms. We might find slaver-related plans, maps of office locations, and so on.

    If we can find a map of their missions and slave-raids, we could intercept their teams on the return trip, kill the tired slavers, and capture the slaves for ourselves.
    >> Quimby 09/12/11(Mon)02:46 No.16267607
    In your employ is a young man named Benjamin Cohen. If his life had worked out just a little differently he might have been a Court Physician. Instead he's stuck tending to the battle-scratches and saddle-sore complaints of a bunch of slave-hunters. He's never too far from the fighting, and he comes up quickly when summoned.

    "Guts are out, nothing I can do but ease yer pain brother," he said, producing from his pouch a muddy looking crystal. "Eat this and you'll have pleasant dreams all the way to paradise, but only if you tell the master here what he wants."

    "Tell me where you got these muskets?" You ask, putting your hand on Ben's shoulder.

    "Fuck your whore mother," was the only thing the musketeer said as he spits in your face.
    Roll a d100 to see if you can change his mind about being an obstinante cunt, but you better roll low or you'll be wasting your time.
    >> Quimby 09/12/11(Mon)02:53 No.16267674
    While you are questioning the musketeer you send your men to search the rooms. They return shortly with some ledgers and a map or two, but not as much as you hoped. You can see from the notes that an expidition had ventured into the swamplands a week ago and should be back in several days, but there is no recording of where the arrival point is or the holdings for their captured stock.
    >> Anonymous 09/12/11(Mon)02:53 No.16267675
    rolled 23 = 23

    Time to give it a shot.
    >> Anonymous 09/12/11(Mon)02:54 No.16267682
    rolled 1 = 1

    lets see if he'll change his mind
    >> Anonymous 09/12/11(Mon)02:55 No.16267695
    >> Quimby 09/12/11(Mon)03:02 No.16267757
    You decide to make your argument a bit more forceful. Clamping down on your nausea, you grab his spilled guts and grip them firmly in hand, pulling them further out of his stomach by the fraction of an inch. He shudders and almost passes out, but Ben rouses him.

    "Tell me what I want to know dog, or we will find out how far I can stretch these gut."

    It was too much, he threw up violently and began babbling all he knew, from the number of muskets they had aboard the Caress (a dozen and two, as he phrased it) to the number of men, some twenty warriors and as many slave crew.

    The muskets had been a gift from Duke Jean of Ancient Leon in Old Uropa, and the Brothers had been given the task of seeing to his interests covertly in Gand Country, to what purpose he couldn't say.

    They had a ship in every port city, with more headed over. The Caress had just been the first to arrive, and the Grand Master of the Ship, Gerard, had been keen to make their presence known.

    He claims that is all he knows, and you can tell he is being honest. Ben hands him the crystal, which he swallows gratefully. It did not take long for the narcotic to put him to sleep, and help him pass away.
    >> Quimby 09/12/11(Mon)03:03 No.16267767
    What now Slaver?
    >> Anonymous 09/12/11(Mon)03:06 No.16267803
    rolled 64 = 64

    Oh boy oh boy
    >> Anonymous 09/12/11(Mon)03:08 No.16267819
    we send a runner to stop the men from burning the ship, we'll be wanting those muskets for our men.

    we'll need to hit them hard and fast before they get time to prepare a proper defence once word gets back to them of our raid
    >> Anonymous 09/12/11(Mon)03:08 No.16267822
    We take this knowledge to our boss.

    Also, do we know any information brokers? They'd love this I'm sure.
    >> Anonymous 09/12/11(Mon)03:10 No.16267844
    That ship is crewed by good warriors and a famous captain.

    I don't think we can take it in a fight.

    Maybe we can sneak aboard at night and steal some of the cargo, and burn the ship after?
    >> Anonymous 09/12/11(Mon)03:13 No.16267869
    rolled 95 = 95

    Basically this. They knew we were coming to the whorehouse, though, so we'll need to be trickier.
    >> Quimby 09/12/11(Mon)03:14 No.16267873
    You send a desperate runner to call of the torching, but it doesn't take long before he returns. The five men had made the attempt and failed. They were hanged from the mast, their bodies on full display.

    Of course, you know a number of such individuals. Nualla the Witch, who works out of the Native district. Jacopo Crow, a half-bred merchant and seller of fine perfumes. Estelle D'Brannagh, a supposedly virtous young noble women of House Brannagh, a merchant family of some renown. And of course the family snitch, your older brother Esteban.
    >> Anonymous 09/12/11(Mon)03:15 No.16267887
    while we do have force of numbers, you do make a convincing point.

    so we don't attack it, but what about their base in God's Caress? lets see what info about their possible numbers and armament we can gather quickly and see if we have a chance of knocking it out too.

    with both their landside bases gone they'll be hard pressed to keep up their presence from only the ship.
    >> Anonymous 09/12/11(Mon)03:15 No.16267891
    rolled 71 = 71

    Good point.
    >> Quimby 09/12/11(Mon)03:17 No.16267899
    > so we don't attack it, but what about their base in God's Caress

    God's Caress 'is' the ship.
    >> Anonymous 09/12/11(Mon)03:18 No.16267907
    Well shit.

    I hope we had the sense to take off their badges for that.
    >> Anonymous 09/12/11(Mon)03:18 No.16267911
    rolled 59 = 59

    They need to be getting powder from somewhere if they have muskets. We should probably look into that.
    >> Anonymous 09/12/11(Mon)03:19 No.16267918
    We did tell them to be subtle.
    >> Anonymous 09/12/11(Mon)03:22 No.16267943
    uh, whoops

    if we can find their supplier, perhaps we could acquire a keg for ourselves and make an OLD SCHOOL TORPEDO FO DAT SHIP
    >> Quimby 09/12/11(Mon)03:23 No.16267955
    From what you can tell all the powder they have is on the ship. The musket-men are allowed to carry a portion for their guns. There is enough on the bodies of the dead musket-men to operate the ones you've captured, though you are unfamiliar with the weaponry.

    You didn't instruct them to remove the badges, but when questioned the runner claims he did not see any on the bodies.
    >> roll+1d100 Anonymous 09/12/11(Mon)03:23 No.16267956
    First things first, pay off the harbormaster to get their ship quarantined or somesuch, cut off their resources / food supply; starve them out or force them to retreat.

    Other question is what do we do with our shiny new brothel. We're not allowed to staff pleasure slaves, right?
    >> Quimby 09/12/11(Mon)03:26 No.16267977
    > From what you can tell all the powder they have is on the ship. The musket-men are allowed to carry a portion for their guns. There is enough on the bodies of the dead musket-men to operate the ones you've captured, though you are unfamiliar with the weaponry.

    Although I should clarify that the City Armoury, which houses cannons for the defence of the city, produces black powder for the use, and the Brannagh family has been dipping its toes into the new trade in guns.
    >> Anonymous 09/12/11(Mon)03:26 No.16267980
    we can buy them for the store i'm sure, we just can't sell them.
    >> Anonymous 09/12/11(Mon)03:26 No.16267986
    Should send a gift to the Saimhann. We would've been fucked without their man.
    >> Quimby 09/12/11(Mon)03:27 No.16267989
    They didn't own the brothel, only hired out a room and sold it pleasure slaves. Currently you are not licensed for trading in commodities, but your brother Esteban is.
    >> Anonymous 09/12/11(Mon)03:29 No.16268010
    rolled 65 = 65

    Well, looks like they have a new supplier, then. Should tell our brother the good news.
    >> Anonymous 09/12/11(Mon)03:38 No.16268078
    ought to make a fair bit of coin off the business once we fix it up a bit and reopen. (with slightly lower prices for our first customers to attract some business back to it.

    and we can't forget to set up our own base of operations in it as well to keep our eyes and ears closer to the enemy.
    >> Quimby 09/12/11(Mon)03:41 No.16268102
    With your cadre of hunters you return to the Zahak offices. The group of slaves is thinner, and you note the Nubian girl and Nord-lander woman have gone. The man you spotted remains, looking almost sulky. Esteban is in the courtyard speaking with a dignified looking older man in a well cut ensemble that included a fashionable half-cape thrown over one shoulder.

    Your brother takes one look at your blood spattered figure and almost faints. When he manages to regain some composure you inform him of the day's deeds. By the end he is spitting in rage.

    "We are not gangsters, brother!" he spits, "Our grandfather was a gangster, we are not! The amount of damage this has done. We will have to send gifts to every merchant on the docks, and to all the Houses. Even those Union cunts will be expecting payment after you turned their fucking brothel into a charnel house!"

    "Easy Esteban, easy." the elder man said, putting a hand to your Captain's shoulder. "The mistakes of an overeager youth. I shall see the Council does nothing but sing his praises, as a patriot perhaps, or civil defender."

    The giant Nubian moves from your group back to Esteban's, thumbing his nose in respect to you as he passes, a large grin splitting his face.

    "In good news, we now have muskets," you say, showing him your spoils. Your brother's face transforms from one of fury, to one of undiluted greed.
    >> Anonymous 09/12/11(Mon)03:52 No.16268173
    rolled 74 = 74

    I say we let him take half the muskets in return for some money to hire some beggers/whores to watch the God's Caress and gather what info we can about guard shifts and weak points we can use to infiltrate.
    >> Anonymous 09/12/11(Mon)03:53 No.16268178
    We krumped the competition and stole their shit, and our brother is pissed at us that we got things a little bloody?

    He's clearly not the right person for the slaving business. You gotta get dirty every once in a while.
    >> Anonymous 09/12/11(Mon)03:53 No.16268179
    >Duke Jean of Ancient Leon in Old Uropa, and the Brothers had been given the task of seeing to his interests covertly in Gand Country, to what purpose he couldn't say.

    So what are relations between our two countries? And who is that Duke man?

    For all we know, they are planning to take over the city to spread their influence and weaken our great Country!
    If we spin this right, we could very well get help from the army, if not at least the Watch (they have cannons).
    The fact that they have muskets, means that they are not just some riff-raff, this is a serious covert operation that they are running.
    I think we need to go to authorities, make us seem like great civil defenders (perhaps heroes) and have them deal with Bros.

    Anyway, do we have any spin-doctors?
    >> Quimby 09/12/11(Mon)03:54 No.16268184
    Well about that....

    I should also point out that slave traders aren't necessarily slave owners, and while they do own some other businesses that use slaves, they don't own too many for fear of alienating their customer base.

    The slave traders are the middle man, and they want to stay the middle man and make a lot of cash rather than risk having their licenses revoked and drawing the ire and jealousy of other merchant families.

    The Brothel Keepers and Gladiator Leagues wouldn't want it, and they have a lot of pull amongst the aristocracy. Ship Captains, who are otherwise hired to ship livestock and aren't always licensed Slavers would fear for their livelihood as well.

    However, some Slavers think this is rubbish, and there are a number who believe they should take over as full time operators of the Brothels and Leagues, amongst other areas of interest. The Ricatti Union is the only one to actively fight these strictures, and only because the brothel owning members of the Union, technically speaking, aren't involved in the slave trading aspect of the Union. Its a loop hole that might be closed soon, if your grand pappy gets his way.

    Buying a brothel would be fine, though it would need to be made a personal investment on your part and not a 'family' run establishment. If you catch my drift.
    >> Anonymous 09/12/11(Mon)03:55 No.16268193
    rolled 76 = 76

    He didn't do anything in this operation, did he?
    Is he entitled for any loot?

    Anyway, we need to keep them as crucial evidence or as an argument for getting the government forces to help us.
    >> Anonymous 09/12/11(Mon)04:01 No.16268237
    rolled 5 = 5

    he didn't fight, but he did lend us a good man for the fight and he (presumably) has a lot more cash than us along with contacts in politics.

    a gesture of good will will get us far more than a sibling rivalry.
    >> Quimby 09/12/11(Mon)04:04 No.16268250
    Duke Jean of Ancient Leon is the brother to Emperor Constantine of The Uropa League and King of Ancient Leon, and a 'cousin' to King Louis of Nova Leon. Narleen is the largest Port City in Nova Leon, to clarify, which is just one of many nations in the Gand Country. Narleen is given greater independence than most other cities, and is allowed the home rule of an Aristocratic Council. Mostly because King Louis is very fond of the city.

    The relationship between the two countries used to be much more hostile, but over the last fifty years have become much friendlier due to close cultural ties and treaties of mutual protection.

    For someone of your position to make an accusation without being careful would be very foolish.

    Its expected, as a second son, that you make your way on your own. So while the family as a whole has many representatives, you do not.

    However your younger sister Theresa is a noted writer and political agitator, though she is considered a pariah amongst your family due to her hatred of the Slave Trade. You share an apartment, but don't talk much.
    >> Quimby 09/12/11(Mon)04:09 No.16268288
    Your brother is happy to buy two of the muskets off you (though he neglected to ask after the gun powder) for a sum of fifty leonine stars each. You send Ulrik back to his master with ten stars as a gift.

    You leave the business of dealing with the hiring of beggars and whores as spies to Orion, who soon returns claiming it was no particular trouble.

    The day has worn on and evening is setting in. Lamp lighters are seeing to the business of illuminating the city, as the shit cleaners see to the trouble of clearing the streets of filth, mostly horse manure.

    Its been a long, hard day.
    >> Anonymous 09/12/11(Mon)04:12 No.16268307
    I need to go to sleep now. Someone please archive this when it's done.

    Good job OP.
    >> Anonymous 09/12/11(Mon)04:17 No.16268341
    rolled 8, 4, 7, 1, 7, 5 = 32

    awsome count me in.
    >> Anonymous 09/12/11(Mon)04:20 No.16268366
    rolled 4 = 4

    >For someone of your position to make an accusation without being careful would be very foolish.

    Oh. Alright.

    Its hard to make decisions when one doesn't know much about the world they live in.
    I guess we shouldn't make any accusations without irrefutable evidence (bunch of muskets isn't enough evidence)

    Oh, Okay.

    Still, we need to find a way to deal with Just Bros as fast as possible.
    >> Anonymous 09/12/11(Mon)04:25 No.16268398
    rolled 8, 2, 4, 5, 1, 9 = 29

    before we head back to base for a well deserved nap, make sure those thugs we hired managed to burn that boat to ocean level.
    >> Anonymous 09/12/11(Mon)04:28 No.16268425
    rolled 11 = 11

    >Its been a long, hard day.


    Expect retaliation by the Bros. They are cowardly, dirty bunch, so assassination during the night is probably their way of doing things!

    We needs to be ready!
    >> Anonymous 09/12/11(Mon)04:30 No.16268435
    Is it just me, or is /tg/ playing as Tony Montana?
    >> Anonymous 09/12/11(Mon)04:31 No.16268451
    rolled 93 = 93

    >fifty leonine stars each

    Okay. We need a better sense to know what money is worth.
    What kind of denominations are there and what can you get for one of the each?
    Would be great if it is easily applicable in modern terms
    >> Quimby 09/12/11(Mon)04:31 No.16268452

    > Its hard to make decisions when one doesn't know much about the world they live in.

    One of the perils of Quests set in uncertain universes. A Quest Maker doesn't want to give too much detail right away or it will scare people of with walls of text. Ask about the universe however, and I'll impart In-Character knowledge, enough to get you by.


    The day is late, your men are grumbling, and you look as if you've walked off a battlefield and feel just as terrible. Your brother seems unsupportive of the idea of direct, immediate confrontation, and like it or not he is your direct superior (for now).

    You have options however. There are many parties a respectable young man such as yourself has recieved invitations too. The Brannagh House is hosting a great celebration in honour of the engagement between Young Estelle to a Rikard Paravel, son of Lord Paravel, the High Justice of Narleen.

    Phillipe of Atois is hosting a late night gladiator tournament between the famous Tauro of Castilicia and the local upcoming champion, the half Native-half Alban Tommo Hawk. Its expected to draw a crowd and is being held at the Arena.

    Or you could retire for the evening to the apartment you share with your sister.
    >> Anonymous 09/12/11(Mon)04:35 No.16268481
    rolled 83 = 83


    Now that I think of this, I have actually never seen Scarface.
    >> Anonymous 09/12/11(Mon)04:37 No.16268493
    >look mah, low numbers.

    You should only count dice rolls where you can see the roll in the email field.
    >> Anonymous 09/12/11(Mon)04:41 No.16268515
    rolled 91 = 91

    >The Brannagh House
    Weren't these guys (or a gal, now that I look at it again) one of the people who could have been interested in the information we got from our raid?
    Though we aren't really interested in money, we need more support when dealing with Just Bros.

    Do we know if they could make this happen?

    Also, it would be great if we can get the ownership of the ship that Just Bros have.
    >> Quimby 09/12/11(Mon)04:43 No.16268534
    Leonine stars are the main currency of Gand Country. They break down into silver stars and gold stars. Silver stars are nicknamed pennies or tins, because little actual silver goes into them. Fifteen silver stars make one gold star. You'd spend silvers on most common things, food, inexpensive lodging, and the foulest of whores. Gold stars, which are usually just called 'leonine stars' is the money of the upper classes.

    You are entitled to sixty gold stars a week from the family account. This is a lot of money for even nobles to carry, a mark of your wealth and status as a scion of House Zahak. Your family is considered extravagant, mostly as a consequence of the youth of the line.

    Total income of the entire family stretches into the tens of thousands, possibly hundreds, but that barely puts you on an even footing when it comes to the other major Slave Traders like the Lupin and Saimhann families.

    The truely powerful juggle millions of stars and thousands of men annually, and spend thousands of both every month.

    But I'm not an economist or good with money, so I won't go into detail.

    Suffice to say, most of the working class are paid in terms of fifteen tin every month, with soldiers and highly prized slaves earning much more.

    A professional soldier might make five gold stars a week, if he's lucky.
    >> Quimby 09/12/11(Mon)04:46 No.16268559
    Indeed, and it is her engagement that is being celebrated. They are a land-owning power, and have a some sway on the council, but only with the right support. Your families have always been friendly, though it is understood you are of a marginally lower social status. They would make an excellent ally, and it would not be difficult to do so.
    >> Anonymous 09/12/11(Mon)04:55 No.16268625
    rolled 11 = 11

    If no one objects or has better plans, lets attend the celebration. [I am not really that good at diplomancery but I'll try]

    Is there anything expected from us? Gifts? Partner? Whtever?

    Do we have any clothes for such occasion or do we need to buy new stuff?
    >> Anonymous 09/12/11(Mon)04:57 No.16268637
    rolled 9, 6, 10, 1, 4, 1 = 31

    i second this. be seen. get some allies. and make sure our hired thugs managed to burn the boat to the waterline. i hate unfinished plans
    >> Quimby 09/12/11(Mon)05:00 No.16268662
    You will need to change, as you are currently covered in blood and brains.

    A partner would be welcome and the invitation you recieved allows the option, and there are a number of available women you could find. It is not a requirement however.

    Your father has arranged for gifts to be sent in the House's name, but it would not hurt to bring a personal one. You know for a fact Estelle loves horses and old books, but you have nothing on hand.
    >> Anonymous 09/12/11(Mon)05:00 No.16268668
    rolled 15 = 15

    Don't think we have enough manpower to burn the ship down, unfortunately.

    But we need to keep our people on the ready.

    Speaking of our people, we should give them each a small bonus. This mission was pretty dangerous, so they deserve money for the risk (give reasonable amount of money)
    >> Quimby 09/12/11(Mon)05:02 No.16268679
    Your hired thugs were all killed in the first attempt. They were caught and hanged from the mast. You could send Orion and his slave-hunters if you want, but the Caress is heavily fortified and on the look out.
    >> Anonymous 09/12/11(Mon)05:04 No.16268691
    rolled 7 = 7

    >You know for a fact Estelle loves horses and old books, but you have nothing on hand.

    Do we have any kind of (reliable) information which goes more further in detail besides that? Any favorite breed of horses? What kind of books? Any preference for some author?
    Or the opposite, some horses or books she does not like? [don't want to offend her by giving something bad]

    As for partner? ... eh, I do not know. We don't have anyone suitable to take with us, so I guess we should go alone.
    >> Anonymous 09/12/11(Mon)05:06 No.16268716
    rolled 6, 2, 7, 8, 4, 2 = 29

    they have been warned and prb got information from our mercs, nah do nothing atm. keep our hunters on the alert and ready to move. pay em some extra cash to keep em happy. im thinking maybe increase our slave hunter base.

    go and change, maybe dig up something personal for a gift.
    >> Anonymous 09/12/11(Mon)05:06 No.16268717

    We can get a partner. Pick some hot Nord chick or something.
    >> Anonymous 09/12/11(Mon)05:09 No.16268742
    rolled 83 = 83

    I don't think taking a slave with us is ... uh, appropriate.
    >> Quimby 09/12/11(Mon)05:10 No.16268753
    You arrange for the men to recieve a small bonus of a leonine star. It does not take you long to return home and change into evening wear more suitable for the gathering. You send a servant to bring the carriage around while your bloody garments are disposed of.

    You note the presence of your sister, who is in the parlour reading one of her many books about emancipation. It is rare for you to see each other despite sharing an apartment. She is as dusky skinned as the rest of your family, and wears her black hair shorter than is fashionable, close enough to the scalp it was almost mere fuzz. She is wearing a loose night gown of white silk and lace, glasses perched on the bridge of her delicate nose.

    She doesn't acknowledge your presence, a fact that wounds you. Before stepping into the family trade you had both been very close, close enough you were assumed to be twins by outsiders. She had encouraged you to talk up fencing, while you had encouraged her to study and be more than an object for your father to trade.
    >> Anonymous 09/12/11(Mon)05:12 No.16268761
    rolled 2, 8, 9, 2, 8, 5 = 34

    nah go on your own. work to being the most sought after bachelour. we are from a rich ass family with great prospects infront of us.
    >> Quimby 09/12/11(Mon)05:16 No.16268800
    You know she favours hot blooded stallions of the Native breed, and her preferred writtings are spiritual. She is an avid student of any mystic tome she can find from far Mughal, and is fascinated by the distant land.


    You are familiar enough with Johann to meet with his younger sister Ilsa, a girl of fifteen who was beginning to make a name for herself as a young lady of courtesy and charm. You are also familiar enough with Johann to know he would cut you into ribbons if your behaviour was less than chivalrous. Or have Ulrik do it for him.
    >> Anonymous 09/12/11(Mon)05:16 No.16268812
    rolled 2, 3, 3, 4, 1, 8 = 21

    she wont greet us, then greet her, and ask what offense you have caused for such treatment. (maybe in more of a bantering way but none the less)
    also got a idea. debts to years as a slave, become a loan shark.
    >> Quimby 09/12/11(Mon)05:17 No.16268822
    Taking a properly trained Courtesan wouldn't cause much of a fuss, but your brother guards such women jealously from you. What is his is his, you need to earn your own.
    >> Anonymous 09/12/11(Mon)05:19 No.16268834
    rolled 84 = 84

    >However your younger sister Theresa is a noted writer and political agitator, though she is considered a pariah amongst your family due to her hatred of the Slave Trade.
    >many books about emancipation.
    >black hair shorter than is fashionable, close enough to the scalp it was almost mere fuzz

    Bleeding heart liberal AND A DYKE TO BOOT!??!?

    Greet her, ask her how she is doing and say that you are going to the celebration in honour of the engagement between Young Estelle to a Rikard Paravel
    >> Anonymous 09/12/11(Mon)05:21 No.16268852

    Why don't we ask our sister if she has any relevant books? If she cares about emancipation, surely she'll hate the Just Bros more than she hates our organization.
    >> Anonymous 09/12/11(Mon)05:21 No.16268855
    rolled 20 = 20

    Are the slaves forever?
    Do they get the rights to freedom?

    Basically, what is the state of slavery? How are they treated and do they have any rights?
    >> Quimby 09/12/11(Mon)05:27 No.16268905
    "Good evening sister," you say, taking a seat beside her. She gives you a dismissive glance and turns back to her book. "Now what's brought me the cold shoulder this time?" you give her a grin as you lace up your cuffs.

    "You buy and sell people like cattle," she replies, continuing to read, "You could have been anything else, but you decided to be an evil man like father, granpapa and Esteban. You could have been like Emilio, and joined the Royal rmy. Or taken up farming. Anything."

    This is an old, sore point between the two of you. Theresa was a convert to an idealogy that preached universal emancipation of slaves. It was not popular in cities like Narleen or in Nova Leon as a whole, and outright forbidden on pain of slavery in Old Uropa, but it had its converts and its preachers.

    It was said to come from fabled Jericho, a land where all men are free. But who can say where it started? Whether in the swamps of the Sin-Louis or the streets of Old Uropa, it was only popular amongst the left-wing academia, and then only as a theory. Perhaps the slaves loved it, who knew?
    >> Anonymous 09/12/11(Mon)05:32 No.16268952
    rolled 34 = 34

    Sigh and go about your business.

    I am really in no mood for having philosophical debates.
    >> Anonymous 09/12/11(Mon)05:34 No.16268965
    rolled 38 = 38

    setting up a plot for the spartacus theme rebellion later on are we?
    >> Quimby 09/12/11(Mon)05:35 No.16268970
    The only universal slaves' rights are the right to housing, clothing, protection and food. Some are granted an allowance, most are not. It really comes down to the individual master. They aren't allowed to be casually killed or brutalized, but doing so is only punished with a fine. Most people get around the legality of killing unruly slaves by selling them to the gladiator leagues, who use them as entertainment fodder.

    The most dangerous time for a slave is the inteim period, when they haven't yet been bought. Before being sold a slave trader can do whatever they like with the slaves they have under their protection.

    Its possible for a slave to be freed in his or her master's will, and debtor slaves are freed after a certain number of years corresponding to the debt owned. Some poor debtors choose to remain slaves if they find themselves in comfortable positions. Bankrupt teachers rarely leave slavery voluntarily if they have landed a cushy gig teaching a bunch of noble brats.
    >> Quimby 09/12/11(Mon)05:43 No.16269032
    You bid your sister a good evening and depart to your waiting carriage. It takes you a short time to reach your destination, a large town house that had a few later arrivals such as yourself. You pass the invitation to the doorman, who nods and lets you through. It has been a year or more since you were last in the Brannagh town-house. It was much as you remember it. Sparse, but what decoration there was spoke of an old and rich legacy, older than Gand Country, far older than House Zahak.

    Estelle you spot immedietly, a slim young woman of seventeen. She wore a silvery dress that matched her platinum blonde hair. The lamp light caught on the silver hair net she wore, casting a brief halo around her head. Tall, long legged, and blue eyes with gold flecks, her eyes brows dart along with a lively, animated face.

    She is easily the most beautiful woman in the room. Which was saying something, as Estaban had brought both the tall Nubian girl and the Nord-one, and dressed them almost to the point of immodesty.

    he stood scowling in the corner as Estelle chatted with a handsome young soldier, whom you took ti be the eponymous Rikard.
    >> Anonymous 09/12/11(Mon)05:48 No.16269068
    rolled 1, 6, 1, 6, 5, 4 = 23

    approach the host and or hostess of the party and greet them walmly and that thank them for the invitation(at an appropriate time, not interrupting them) . casual banter with them to gauge their mood before and or if we continue to talk with them
    *while looking around to see who else you know or whos their*

    then maybe mingle with afew of the other guests, dont forget to bro it up with your brother. cause family gotta stick together

    alcohole and typing not good
    >> Quimby 09/12/11(Mon)06:02 No.16269180
    You know a number of people, mostly by reputation and family trade secrets. You spot the host of the party, Kingsley Brannagh, an elderly man who still wears the tartan of the now destroyed nation of Alba, who is deep in conversation with Phillipe Atois, who had changed from his soldierly costume to a simple but still refined copy of a woodsman's outfit.

    The family had once sold Kingsley a young boy as his 'cup-bearer' and that boy had grown older until he had become a handsome young man. He still stood beside his master dutifully, dressed as well as any aristocrat present.

    You spot Lord Paravel, a tall man of a similar cast to his son Rikard. A greying lion compared to his son, he had a full mane of silver-streaked blond hair. He had a charisma to him that had won him many admirers. Grand-papa had sold him a number of children that had later turned up dead, corpses mutilated.

    Zahak did not deal with the Paravel family much any more.

    When you feel it is appropriate you move in to greet Lord Brannagh. Phillipe gives you a hard look, but it eventually twitches into a small smile.

    Branagh clapped his large, rough hands on your shoulder, and pinches your cheek the way he did when you were a child. "Good to see you Estavo! How is your father?"

    "In Gran-Bordeaux, visiting my brother Emilio. They no doubt send their warmest regards."

    "And I them."

    As you speak with the old man, you spot the same elderly gentleman from earlier speaking with Esteban. Your brother looked nervous, the old man did not.
    >> Quimby 09/12/11(Mon)06:09 No.16269225
    Phillipe soon departs the celebration, he was not staying long and has his gladiator match to supervise, and the old man draws you aside. Kingsley looks you over seriously.

    "You know, I always thought Estelle was keen on you boy. After hearing about that scrap on the dock, I think I know why." he draws you close. "That man tere," he says, pointing to the older gentleman talking to your brother. "Is the new envoy from King Louis, taking a seat at our council. They call him the king's representative. What a load of horse shite. He's here to oversee something. Something bigger than just the overflowing seats of our council. They call him Artur Gaulle. I met him thirty years ago when he was going by the name Stonesnake. As venmous a monster as you might expect."
    >> Quimby 09/12/11(Mon)06:10 No.16269237
    will be back, need to eat.
    >> Anonymous 09/12/11(Mon)06:30 No.16269348
         File1315823459.jpg-(40 KB, 400x486, gentlefolk_of_narleen.jpg)
    40 KB
    Back to the Quest!
    "You beware that man boy, he will destroy you as easily as he helped destroy my fair Alba," the old man said with a grim nod. But soon he was all smiles again, and moving on to meet other guests. A cold chill runs down your spine, and you see Artur watching you out of the corner of his eye. He smiles and nods, perhaps to you or your brother, you can't be certain.
    >> Quimby 09/12/11(Mon)06:32 No.16269355
    Ah, forgot me name.
    >> Anonymous 09/12/11(Mon)06:37 No.16269381
    me too

    will be back in a jiffY!
    >> Anonymous 09/12/11(Mon)06:46 No.16269436
    rolled 7, 6, 5, 1, 3, 2 = 24

    go and greet the man looking at you. look the evil in the evil metaphorically speaking. learn about this adversery.

    then go talk with estella, before or after your brother i dont care which
    >> Anonymous 09/12/11(Mon)06:47 No.16269444
    rolled 5, 2, 4, 5, 1, 10 = 27

    look him in the eye. oh good ive drunk too much
    >> Quimby 09/12/11(Mon)07:00 No.16269563
    You approach Lord Artur and extend your hand. He takes it firmly and shakes it. "Good to see you again Master Estavo."

    "Sir," you reply. His smile stays, and you get a strange, unsettling feeling from him. A tingling in your palm. A tightening of your stomach.

    "If you will excuse me. He ducks aside, leaving you alone with your brother, who you see now is a sweating wreck. His glass is empty, the cuffs of his shirt are stained with wine, and his face is haggard as if he had just been hit with a severe hang over.

    "That man will need a few slaves in the future," he tells you, "But I won't be dealing with him again. Take these bitches over to his manse tomorrow. They can stay with you the night."

    He stalks off without saying another word to you, and the two girls fall on either shoulder nervously. Its clear they were frightened as well, but they had kept better composure than poor Esteban.

    Your next target for the evening was Estelle herself. Its in a moment of calm that you find her, seperated from her fiance and the gaggle of young aristocracy that seemed to swarm about her like flies.

    She drains a glass of whiskey like a seasoned slave-hunter, and gives you a friendly smile.

    "Been a long time," she said, face still plastered with a wide grin. "A very, very long time. You've gotten taller, put on muscle." she runs her hands down the front of her dress. "I like it."

    "I didn't bring you a gift," you tell her.

    "There's only one gift I want from you," she says, very softly, with that same broad grin. "Escort me to my chambers? I think I've had too much to drink. You can bring the slave girls too, if you want."
    WAT DO?
    >> Anonymous 09/12/11(Mon)07:05 No.16269612
    rolled 1, 1, 6, 7, 3, 6 = 24

    ok. ... hmmmm. before i or anyone act
    who is she, her station, her relation ship to our family and who does she have watching over her.

    drinking impairing choices. i want to know the whole situation before i blunder into this lol
    >> Vetch 09/12/11(Mon)07:13 No.16269675
    Dude what? She is getting married to a guy who's father mutilates children. She was our old crush or something like that but it's over. We want to make allies, not enemies. Especially since what soon seems to be like a huge war will break out between the two ruling countries.
    >> Quimby 09/12/11(Mon)07:14 No.16269683
    She is Estelle of house Brannagh, daughter of Kingsley Brannagh and the fiancee of Rikard Paravel, son of the High Judge Jean Paravel. She's an old aquaintance and one of your sister's childhood friends, but after your sister's conversion to Emancipation they had a falling out. You're a few years older than her. (you are twenty, she's seventeen) She's also a knowledge broker despite her youth, who specializes in gathering aristocratic secrets and selling them to interested parties.

    Her family and your family are quite close, and her father is aware of her affections for you. (and not entirely disapproving of that affection, the old queer)

    She is willing to have a drunken four-way with you and the two slave girls on the night her engagement was announced.

    Rikard would most certainly challenge you to a duel if he found out. His father won't touch you because of the dirt your grandfather has on him i.e he's a pedophile that killed some slave children.

    That's pretty much the whole of it.
    >> Quimby 09/12/11(Mon)07:16 No.16269699
    This is all true, and something to be kept in mind.
    >> Anonymous 09/12/11(Mon)07:17 No.16269708
    rolled 5 = 5

    I agree.

    We should politely let her down. Perhaps pass it off as a joke.
    >> Vetch 09/12/11(Mon)07:17 No.16269710
    rolled 31 = 31

    So I say that we escort her to her room, and leave her be. We have these two slaves girls for the night anyways.
    Oh btw I rolled a ten in this thread, can i keep it :D
    >> Anonymous 09/12/11(Mon)07:18 No.16269719
    rolled 68 = 68

    vetch or someone im too drunk. someone make the proper desicion here. not the one i would roll with.
    >> Anonymous 09/12/11(Mon)07:19 No.16269726
    >She is willing to have a drunken four-way with you and the two slave girls on the night her engagement was announced.

    lol quest threads
    >and I say this as someone who runs them
    >> Anonymous 09/12/11(Mon)07:20 No.16269730
    rolled 54 = 54

    Still, I do not think it is a good idea.

    We should change the subject and gently drive it to what we initially wanted to discuss with her. (ie. selling the info and trying to get support to get rid of Bros)
    >> Quimby 09/12/11(Mon)07:26 No.16269761
    A dice was rolled, and I must abide.
    "Funny joke," you say, taking the glass from her hand, "And I agree, you have had too much to drink. Go see your handsome soldier over there, have him take you to bed."

    Her eyes widen in disbelief, than narrow in anger.

    "Good night Master Zahak," she says coolly before slipping past. She surprises her fiance from behind, slipping an arm around his waist and begins whispering in his ear. Soon they were departing, marked by the cat calls and lewd jests of their friends.

    With the couple gone the elder statesmen of the room begin to move towards the smoking chamber. A guard is soon placed on the door, the handsome 'cup bearer' now carrying a basket hilted claymore on his hip.

    The parlour is left over to the young. Many saunter of to parts unknown, while others proclaim their intent. Visiting a brothel, going to the Arena hoping to catch the match of the century.

    You are left with the two girls, whom you were instructed to take to the strange Artur Stonesnake on the morrow. They are yours for the evening, as your brother said.

    you leave with the intenion of going, where?
    >> Anonymous 09/12/11(Mon)07:26 No.16269765
    rolled 99 = 99

    But that defeats the whole purpose why we came here in the first place.

    And even then, someone might see us escorting her to her chambers and MISUNDERSTANDING!

    >"I didn't bring you a gift," you tell her.
    We were talking about gifts and suddenly we arrived at the celebration.
    I am pretty sure we were going to buy something....
    >> Quimby 09/12/11(Mon)07:26 No.16269769
    They dodged the obvious trap.
    >> Anonymous 09/12/11(Mon)07:30 No.16269793
    rolled 37 = 37

    It was supposed to be politely without angering her!
    Damn. This was useless endeavor, how are we going to get support for dealing with Just Bros now?

    Anyway, ask these slave girls what that scary guy said to your brother that made him shit his pants.
    >> Quimby 09/12/11(Mon)07:30 No.16269795
    Your family provided gifts, and as I typed up certain scenarios I might have missed a suggestion or two. I was planning on going with the 'ask sister for book', but others seemed keen just to get on with it.
    >> Anonymous 09/12/11(Mon)07:30 No.16269796
    rolled 10 = 10

    command the flossies to go back to your apartments and entertain themselves for the night.

    plot the downfall of your enemies and your rise into the slave market. and finally sleep.
    >> Vetch 09/12/11(Mon)07:31 No.16269804
    rolled 58 = 58

    Go check out the arena match!
    >> Anonymous 09/12/11(Mon)07:32 No.16269813
    rolled 62 = 62

    Shame that we didn't get the chance to trade information too.

    Still, good that we dodged the trap.
    >> Anonymous 09/12/11(Mon)07:34 No.16269834
    rolled 44 = 44

    I don't think asking sister for a book would have given us good results.
    >> Quimby 09/12/11(Mon)07:37 No.16269853
    You turn to the girls and look them over. You can't be sure if they were still terrified of Artur, or if their terror came from you. You ask them what had terrified your brother so.

    "Ahm not sure," the Nubian replied in a thick sin-louis accent, "They were jus' talking when a terror crept over me, like a chill. Master Esteban had it worst. They were jus' talking about slaves when he starts sweatin' and shakin', I thought it as just a sudden fever, I started gettin' it too."

    "Me mother mentioned this," the Nordic girl whimpered, "Hoodun, they call it. Magic. He was puttin' a curse on us, makin' us feel different, unnatural."

    you almost scoff at the suggestion, almost. Until you remember the strange sensations you had felt. You escort them to the carriage and instruct them to be taken back to your apartment. You have business to attend to. The Just Brothers weren't going to kill themselves, perhaps Orion had some information about them.
    >> Quimby 09/12/11(Mon)07:37 No.16269862
    You'd be surprised.
    >> Quimby 09/12/11(Mon)07:38 No.16269870
    The obvious trap. Every choice has consequences.
    >> Vetch 09/12/11(Mon)07:42 No.16269912
    rolled 4 = 4

    I say we go to the arena match, or if it really isn't too late go speak to Nuella the Witch and see what she knows about voodoo.
    >> Anonymous 09/12/11(Mon)07:43 No.16269916
    rolled 93 = 93

    Do we know of anybody who practices in hoodoo-juju (magic)?

    We could use a charm that protects us from fear based enchantments (that guy obviously had something that makes people afraid)

    How are our assets anyway? How much disposable money do we have?

    Also, can we start a business? Not something that needs slaves to run but some kind of a workshop or a weapon-smithery/factory?
    Relying on slaves for income is not really a good business strategy imo.
    >> Anonymous 09/12/11(Mon)07:51 No.16269994
    rolled 22 = 22

    Or some shop that sells them.

    Though we will need to verify the authenticity.

    Hmm... how does one use magic? Do you need to born with it or can you train?
    >> Quimby 09/12/11(Mon)07:52 No.16270008
    Orion is at the Mermaid's Cunny downing drinks with Ben Cohen. You're tired when you find them, and Orion informs you there's no information to be had that night. He offers you a drink instead, and the service of the nastiest whore you've ever clapped eyes on.

    You take the drink, but instruct them to accompany you to the Arena. Orion's face hardens. He used to be a gladiator, and had lost his eye fighting in the pits. They follow without argument.

    The evening is winding down all over the city. eEvery where except here, The Arena!

    It was a dome larger than an Old Uropa castle, made from a strange white marbel. A vomitorium admitted people and spat them out in a long, choking stream. Cheers so loud they rocked you to your very bones rang out. The rich, the poor, the ugly and the inhumanely beautiful, fee or slave they marched in step for the excitement of the bloody games.

    Men juggle swords at the entrance while others make bears dance. Children run freely, and you keep a tight hand on your purse as they do. Whores advertise. A woman had a booth advertising fortune reading. Two men fenced with loaves of bread in mock seriousness, dressed in a motley parody of gladiator garb.

    you are finally admitted into the Arena.

    you've seen it before, but it still awes you. The broad sand pit, the jagged spiked walls, the great pump that could create artificial lakes on command. Caged entrances hid snarling beasts and snarling men. The whole room was lit up by a great chandelier that hung from the cieling, a sun in miniature.

    No one knows who built it, it was here long before Narleen, but everyone knew what it was for now, a Wonder of the World.
    >> Anonymous 09/12/11(Mon)07:55 No.16270027
    rolled 7 = 7

    i like this. branch out. can we do some reasearch into some more marketable enterprises in the area as well. or pay someone trustworthy to do it. spread out our eggs. so they aint in one basket.
    >> Anonymous 09/12/11(Mon)07:57 No.16270037
    rolled 88 = 88

    maybe something you and your sister can do. you know. as a olive branch. go half half with her in the buisness. get her too like you again, another ally
    >> Quimby 09/12/11(Mon)08:00 No.16270066
    You can start a business out of your own pocket, but you'll need a permit from the Council.

    You have an allowance of sixty leonine stars, that's not counting personal income. Your slave deals rakes in a thousand stars monthly, but you only get ten percent. Your junior station means the bulk is split between your elder brother and the family coffers.

    The only person you know who might deal in such things is Nualla the Witch. You know her only a little bit, from a crazy adventure of your youth. She operates out of the swamps, and it is well known how often rich young men turn up dead after wandering the swamps alone at night.

    Magic is not natural. You have to learn it, and the learning is exceedingly dangerous with a good teacher, suicide with anyone else or on your own; should you stumble into it.
    >> Anonymous 09/12/11(Mon)08:02 No.16270079
    rolled 51 = 51

    I was thinking of establishing fire-arms factory or workshop.
    Firearms are young at this moment and are not really reliable and efficient but we know they will grow stronger and become better.
    We need to find some bright people (slaves perhaps), hire someone and set them to design and develop new weapons.
    >> Anonymous 09/12/11(Mon)08:04 No.16270094
    rolled 63 = 63

    How hard is it to get permits from the Council?

    I assume there are weapon manufacturers already but doubt that anyone specializes only in fire-arms.
    >> Quimby 09/12/11(Mon)08:05 No.16270101
    Gamblers are watching the sand pit eagerly as bookmakers are taking bets. You've arrived just in time for the main attraction, the famed and much promoted duel between the foreign champion Tauro and local hero Tommo Hawk. You spot them down below, the slight, pale form and bright red hair of Tommo. The large, heavy frame of Tauro. It looks like a battle between a man and a boy, not two famous warriors.

    A bookmaker, a brown skinned woman with rotting brown teeth, asks if you have a bet you would like to place. Odds are on Tauro to win. Three-to-one odds on Tommo.
    >> Quimby 09/12/11(Mon)08:09 No.16270128
    A good idea. There are two ways for getting permits, a petition or buying one. Buying one is expensive, but realistic. For what you're talking about how ever it might cost a couple of thousand stars. A petition needs to be signed by a majority of the council. Seven men usually sit on the Council, the arrival of Artur raises that number to eight. Which means you'll need five signatories to get it off the ground.

    Start up capital of that nature would still run into the thousands of stars either way, but a number shrewd backers might be able to put up the cash.
    >> Anonymous 09/12/11(Mon)08:09 No.16270131
    rolled 25 = 25

    Bet 10 stars on Tommo
    >> Anonymous 09/12/11(Mon)08:10 No.16270137
    rolled 78 = 78

    place afew on the long odds guy. ask ya hunters what they thing
    >> Anonymous 09/12/11(Mon)08:12 No.16270147
    rolled 96 = 96

    Do we have any money saved up?

    And can we ask our father for money if we need it?

    Also, who are on the council and who can we realistically get signatures from?
    >> Vetch 09/12/11(Mon)08:13 No.16270155
    rolled 39 = 39

    2 gold stars on tommo
    >> Vetch 09/12/11(Mon)08:14 No.16270163
    I just wrote up two pages of notes so i didn't have to back track for this quest thread, i've taken a liking to it.
    >> Vetch 09/12/11(Mon)08:16 No.16270173
    The D'brannagh family is looking into guns, you know, the girl we just said no to a foursome with. Her father likes us though so who knows.
    >> Anonymous 09/12/11(Mon)08:16 No.16270174
    Perhaps we should focus on the Brothers first? That ship has got to go. The crew has to leave eventually, we need people watching it, ready to slit the throats of any man leaving that vessel and dump them in the harbor.
    >> Vetch 09/12/11(Mon)08:17 No.16270183
    Tomorrow, it hasn't even been a day. Speaking of that we might want some more body guards, they must know we came after them.
    >> Anonymous 09/12/11(Mon)08:17 No.16270184
    rolled 29 = 29

    Yeah, it is a good one.

    I like that DM can write a lot of detailed text and, despite that, updates pretty fast.

    we will have just to hope that this will not fall to 3-quest-threads-curse (ie. most quests never reach more than 3 threads)
    >> Anonymous 09/12/11(Mon)08:18 No.16270188

    Let's get our shit in order before we start borrowing that kind of money, or we'll end up debt-slaves ourselves.
    >> Quimby 09/12/11(Mon)08:18 No.16270190
    You place ten stars on Tommo, got to support the local champion after all. Orion scowls and Ben just sighs.

    "Its a long shot boss," Ben says, "Very long shot."

    "That boy is a cocky fool." Orion said. "I taught him right before Ramon freed me. Maybe he's wisened up, maybe not, but I've fought Tauro. He ripped me eye out."

    The match starts. The crowds that had come expecting a grand show were soon disappointed. Tommo threw the axe thatlent him his nickname. It caught on the guard of Tauro's lone pauldron and went flying away. He threw the second little hatchet he had in hi belt, right as Tauro stepped forward.

    The big man shifted his weight and it went whistling passed. A throw and a miss, a throw and a miss. Tauro kept coming on with slow deliberation, always just dodging the spining hatchets. Until Tommo was out of tomahawks. He was down to his spiked gloves. Taros carried a heavy bladed glaive.

    A swipe so fast but Tommo leapt back grinning.

    Guts sloped out of his open belly and splattered on the dusty floor. He looked down in horrified surprise. Tauro looked on impassively.

    A second swipe of his glaive sent Tommo's bright red head flying across the Arena floor.

    It was already over.
    >> Anonymous 09/12/11(Mon)08:20 No.16270202
    rolled 4 = 4

    i like your thinking. but do we have to kill 'em, killed people dont make good slaves.... or do they?!?

    focus on this problem first them we shall become a lucrative tradesman/ bachelor
    we do that, but maybe speak to our sister as well about starting a buisness with her, in i dunno a chain of inn's or weapons manufacturing or maybe both. just as a little kicker for our pockets. and good weapons and armor for our army---- i mean slaves.
    >> Anonymous 09/12/11(Mon)08:20 No.16270206
    rolled 70 = 70

    Yeah, we went to the celebration with the main purpose of trying to get help to deal with that... but it didn't really work out.

    And now we need to give those two slave girls to that scary guy.
    ..... Eh, we are anticipating a counter-attack and we send those two back to our house....
    and even if no attack comes, our liberal sister is there. Who knows how she will poison their minds?
    >> Vetch 09/12/11(Mon)08:21 No.16270210
    Did we wager silver or gold stars, 10 gold is a lot....
    >> Anonymous 09/12/11(Mon)08:21 No.16270211

    We don't know how quickly they'll act, I say we do this tonight.
    >> Anonymous 09/12/11(Mon)08:23 No.16270227
    rolled 91 = 91


    Oh well...
    the underdog doesn't always win.

    Anyway, lets go back home. Tell your people to keep the guard up though.
    >> Quimby 09/12/11(Mon)08:26 No.16270256
    You can approach any family member really, though your best bet is your grandfather Charlemagne. Your father Ramon is the official head of the family since Charlemagne's retirement, but not really.

    You haven't made a habit of saving money, but you would judge there to be roughly two hundred stars in your personal account.

    You know a great deal of the Council members. Kingsley D'Brannagh, Phillipe Atois, Jacques Lupin (leader of the Lupin family), Carlos Esetevez, Seamus Columbo, Jean Paravel and your Great Uncle, step-brother to your grandfather Dustin Russo (who is also the head of the Ricatti Union, though that is a secret amongst the aristocracy and you only know it because your grandfather and he started out together as dockside gangsters)

    Artur Stonesnake is also a member of the council, by the King's decree.
    >> Quimby 09/12/11(Mon)08:28 No.16270268
    Gold. Its not a massive hit considering the amount you made selling Esteban those muskets.
    >> Anonymous 09/12/11(Mon)08:32 No.16270291
    rolled 66 = 66

    Who will we need to convince for a permit? I mean, who out of them will give us most trouble?
    >> Quimby 09/12/11(Mon)08:36 No.16270312
    With the lose of coins (but with a pocket full of cash for your older, wiser friends) you return home. They escort you so far, and depart on seeing you safely to your door, taking your warning to heart.

    Inside you find your sister eating with the two slave girls, sharing what looked like one of her terrible home cooked meals. Part of her guilt no doubt, and a way to give back, she was lecturing them on the importance of freedom and sensible civil action as they picked unappetisingly at the badly burned ensemble of greens and chicken.

    "With you as a cook they aren't likely to put on excess weight," you remark as you unclasp your half-cape, drapping it across a hook on the door.

    "I am instructing these poor things on how to best go about attaining freedom. If not from their oppressers, then from within themselves. If you were a decent human being you would at least try to save their minds from the slave-state indoctrination, if not their actual bodies!"

    She was in one of her moods. You let her filibuster wash over you until finally one of the girls says miserably, "Master, we just want ta sleep."
    >> dice+1d100 Vetch 09/12/11(Mon)08:36 No.16270313
    So according to my notes we can probably get 1 vote from Kingsley for sure, Phillipe, Jean, and Dustin are maybe's, and Carlos, Lupin, and Seamus I have no idea.
    I currently say we head back to our apartment or whatever and get ready for tomorrow, and double our guard.
    >> Quimby 09/12/11(Mon)08:39 No.16270326
    Easiest to convince would be D'Brannagh and Atois. The rest either don't know you well enough, or outright hate you and your family. Most resistance would probably come from Russo and Lupin. And Estevez always sides with Paravel, so if you get him on side you get Estevez.
    >> Vetch 09/12/11(Mon)08:40 No.16270333
    rolled 99 = 99

    Oops, well double our guard and talk to sister about going into joint business. Send slaves to our bedroom.
    >> Vetch 09/12/11(Mon)08:42 No.16270349
    rolled 70 = 70

    Well fuck....
    >> Quimby 09/12/11(Mon)08:42 No.16270353
    Russo hates your family. Outright despises them, ever since Charlemagne fucked him over decades ago, splitting off from the Ricatti Union to form the Zahak dynasty, and taking Russo's beloved sister with him.
    >> Anonymous 09/12/11(Mon)08:43 No.16270358
    rolled 44 = 44

    i second this. with a better roll
    >> Anonymous 09/12/11(Mon)08:44 No.16270367
    rolled 87 = 87

    I honestly doubt that she will condone our ambition to go into firearms manufacturing.

    Let the girls have their sleep.
    We need to wake up early to deliver them.
    In fact, we should go to sleep too. And set up an alarm to wake up early.
    >> Vetch 09/12/11(Mon)08:45 No.16270372
    Oh damn, I thought there was still some sibling love, well fuck.
    So we still have 2 more than possibles and 3 maybes. Let's go talk, but probably after we deal with the ship of Just Bros. I say we take a crew and swim up, and cut holes in the ship. We can get powder and salvage the guns.
    >> Anonymous 09/12/11(Mon)08:50 No.16270403
    rolled 94 = 94

    we need to try to get the respect and love from as many people as possible. more meat shields... i mean more allies to our cause.

    but i agree. we gotta burn that boat to the ground asap. or maybe a good ol pillaging, get some more weapons... slaves and a boat. so we can live out or swashbuckling fantasy
    >> Quimby 09/12/11(Mon)08:51 No.16270410

    You tell the girls to sleep in your chamber and they stalk off wearily. Then you turn to your sister, sit down, and try some of her chicken. You manage to swallow it.

    "I've been thinking about what you said sweet Terra," you begin, using her childhood nickname. Her back straightend and her eyes widen, lips parted. It has been a long time since you had been genuinely sincere with her. "You are right, this slave trading is a bad business, and I'm looking to branch out. Would you like to go into business with me, an honest business, developing muskets and cannons?"

    Her chest heaves with laboured breath, her face flushed. She looks about ready to faint.


    she says the word shyly, her cheeks rosie and flushed.

    "Yes," she says again, savouring the word.

    "YES!" she almost leaps into your arms. "I knew I was getting through to you! I will. I will!" She's in your lap, half crying, hysterically hugging and kissing your cheek. "I knew I could save you, if I just kept at it."
    >> Anonymous 09/12/11(Mon)08:52 No.16270417
    rolled 97 = 97

    Perhaps we should talk with out people and set up a plan. Or at least run by our plans and see what they have to say.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)08:54 No.16270427
         File1315832048.jpg-(20 KB, 225x197, 225px-Bombard-MortarOfTheKnigh(...).jpg)
    20 KB
    rolled 29 = 29


    Just woke up and you're still at it, I tip my hat to you sir!

    Anyway, if we're making cannons etc, we'll need iron. Lots of iron. LOADS of iron.
    >> Anonymous 09/12/11(Mon)08:56 No.16270437
    rolled 72 = 72

    our first human shield has joined our cause.. i mean ally... i mean dear family member....

    nothing to see here move on!
    >> Anonymous 09/12/11(Mon)08:56 No.16270444
    rolled 46 = 46

    Oh wow.

    didn't think that making weapons would sit well with her.
    >> Quimby 09/12/11(Mon)08:58 No.16270456
    She's an upper-class hypocrite. Though she thinks its necessary to save your soul just to get you doing something else.
    >> Vetch 09/12/11(Mon)08:59 No.16270465
    rolled 86 = 86

    Perfect! I think this is a very important part of our plans. Bringing in our sister is huge, and can help with the whole, Jericho thing. Maybe we could even send her to find them, with guards of course. First our business though! We'll need land for factories, and raw materials. We'll also need designers... or at least someone who is smart enough to reverse engineer our guns we have. we kept on right?
    >> Anonymous 09/12/11(Mon)09:00 No.16270472
    rolled 78 = 78

    We are not even close to making cannons yet. This is just us thinking of starting another business.

    We need to get a permit first and a good starting capital.
    >> Anonymous 09/12/11(Mon)09:03 No.16270485
    rolled 58 = 58


    I don't think it is a good idea to get involved in Jericho thing in any other way than finding it and destroying it.

    We will certainly be executed if someone finds out that we deal with them.
    >> Vetch 09/12/11(Mon)09:04 No.16270495
    rolled 36 = 36

    Oh yes, ask he what she knows of Carlos, Seamus, and Jean. Jean we might be able to use the dirt to force him into it. But lets hurry and go to bed so we can start our next day!
    >> Anonymous 09/12/11(Mon)09:05 No.16270501
    >and a good starting capital.
    " One last job "
    >> Anonymous 09/12/11(Mon)09:05 No.16270504
    rolled 100 = 100

    this is a very good FIRST STEP.
    before much else can happen. we have to deal with that boat. we dont want some thugs setting fire to our new business.

    we are primarily a slaver at this point in time, so double the guard. get some shud eye. tell your sister you'll talk more in the morning.

    maybe sleep in a unusual bed that night, not your own. incase of an attempt on you that night.
    >> Anonymous 09/12/11(Mon)09:07 No.16270518
    rolled 76 = 76

    i regret nothing
    >> Quimby 09/12/11(Mon)09:09 No.16270554
    Having won your sister over to your cause and seeing her off to bed, you retire as well. After the trials of the day you find sleep comes quickly to you. As soon as your head hits the pillow, you're snoring. You don't even have the strength to fondle one of the slave girls.

    You awake to find a terribly cooked meal waiting for you. The dish was presented by your sister, who was dressed more sensibly than she had ever been in years. A low cut brown dress with a tight corset, it showed off her well built, statuesque figure. She had a wide smile on her face, her warm brown eyes glittering.

    She had even gone without cutting back her hair this morning.

    Once her hair had grown out you would judge her a match for any of the other pretty young things in Narleen. Your slavers instincts calculated how much she'd make in the Pleasure Quarter and it was so much you probably wouldn't feel guilty for selling her.

    She waits for you to eat as you think on what you should be about first thing this morning.

    Esteban instructed you to take the slave girls, who awoke slowly on either side of you, over to Artur's. Orion was watching the Just Brothers. You were curious about investigating magic with Nualla the Witch. And you had the new business you had proposed to your sister to deal with.
    >> Anonymous 09/12/11(Mon)09:11 No.16270567
    rolled 92 = 92

    i feel somewhat pleased with this. thank you good sir.
    im off to a intoxicated sleep.
    >> Anonymous 09/12/11(Mon)09:12 No.16270574
    rolled 90 = 90

    Okay, since the sister is so eager to get into a business with us, discuss how we are going to get a permit for it.

    Eat what our cute sister has cooked for us, even if it is bad.

    Then we need to deliver the girls. That is the first thing to do. After that, we don't really need to go to the Witch, since the reason to do that was to get a protective charm (or do we have time to go to her first and then deliver the girls?)
    >> Vetch 09/12/11(Mon)09:16 No.16270589
    rolled 76 = 76

    First lets talk about the permits and whatnot with our sister, she what she can do to help. Then after breakfast up we head to Artur's to drop off the slave girls, try and investigate him a little while we're there. Along the way talk with Orion about Just Brothers. Then after that we go investigating magic with Nualla the Witch.
    >> Anonymous 09/12/11(Mon)09:17 No.16270597
    rolled 30 = 30

    >> Quimby 09/12/11(Mon)09:18 No.16270611
    You start the day by asking her what she knows about Seamus Columbo, Jean Paravel and Carlos Estevez, assuring her that whatever she can possibly tell you will help in the opening of their business.

    "Columbo is a greasy old man," she sniffs, "A bald, crude jester who likes women like other men like food. He spends most of his coin on pleasure slaves. He even jested about making 'me' a pleasure slave when I told him off for his behaviour. You know as well as I do that he has the biggest shipping company on the coast, and wreckers besides that, possibly pirates on his payroll too. Imports and exports from Old Uropa and Old Nubia."

    "Jean is a handsome man. I heard he had quit dealing with father over the moral quandry of slavery. I truly believe he is the light and hope of a better tomorrow. If we go into business with anyone, make it him."

    "Estevez is the drunken idiot who inherited a fortune in land from his brilliant father. Ramon Estevez might have been a cruel bastard, but there's no denying how brilliant he was with money. Father was named for him you know. Now his son is pissing the legacy away. Talk has it he'll be stripped of his council seat if he goes any more into debt, or sells any more land to foreigners."
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)09:19 No.16270614
         File1315833569.jpg-(15 KB, 800x242, 20020045-449_lrg.jpg)
    15 KB
    rolled 75 = 75


    >> Anonymous 09/12/11(Mon)09:23 No.16270643
    Do I detect a bit of interest in Jean?
    >> Quimby 09/12/11(Mon)09:25 No.16270664
    She tells you how much she has saved and you drop your fork in surprise. Nine hundred stars, with more on the way. She had opened a perfumery at some point, the starting capital a present from their guilt ridden father, and it was doing quite well.

    Before you two go into too much detail you take the dish and scarf it down quickly, trying not to vomit on the disgusting taste.

    Remembering yor task you instruct her to wait here until summoned, and see that the two slave girls are dressed and comfortable before loading them into the carriage. You have an address for Artur, an old estate by the swamp-lands, just beyond the city wall.

    As your carriage bounces along, the honey-haired girl starts crying.

    "Not to him, not to him," she whimpers, "He's spirit-cursed, I know it. I dreamed it. He's going to have our bodies raped by demons and our souls eaten. Don't take us there."

    The Nubian girl tries not to say anything, put her eyes gave away her panic, and her busom heaved with terror the closer you got.

    "I'll do anything master, anything you want if you just keep us from him!" the Nord-lander cries hysterically.
    >> Vetch 09/12/11(Mon)09:25 No.16270665
    rolled 45 = 45

    So Columbo we can win with pleasure slaves from our brother easily enough. Jean Will take reason and blackmailing if need be, and Estevez we con into by demonstrating the power of our guns. I think Estevez and Kingsley will be our two biggest monetary supporters. Estevez mainly with land for workshops though. Now then, tell her to try and convince Jean. Blackmail is our last resort.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)09:26 No.16270677
         File1315834004.jpg-(52 KB, 508x699, 1308003836318.jpg)
    52 KB
    rolled 21 = 21


    I'm sure it would be easy to get Estevez in our pocket once we promise to line his pockets with drinking money and take all the hard work out of running an estate...until he has an accident and winds up in a river somewhere with his knees nailed together and several rocks on his back.
    >> Quimby 09/12/11(Mon)09:27 No.16270682
    Addendum: you instruct her to pay a visit to Jean, to convince him to sign the agreement.
    >> Vetch 09/12/11(Mon)09:27 No.16270693
    rolled 90 = 90

    This will do, tell them that if they only have to stay fro long if they help you. Tell them you want them to learn as much information about Artus as they can.
    >> Anonymous 09/12/11(Mon)09:29 No.16270698
    rolled 23 = 23

    Do she has any suggestions on how we could approach each of them to get the signatures?
    >> Vetch 09/12/11(Mon)09:29 No.16270701
    rolled 68 = 68

    that they DON'T have to stay for long if they help us.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)09:30 No.16270709
         File1315834226.jpg-(15 KB, 600x400, Spike Mace Wooden Club.jpg)
    15 KB
    rolled 72 = 72


    We could always go in there and beat whatever we need out of him, just a suggestion.
    >> Anonymous 09/12/11(Mon)09:32 No.16270723
    rolled 49 = 49


    We can't really back that claim, can we now?
    Our brother made some arrangements which we do not know the gist of, he could have sold them to him. We can't tell them we will take them back.

    Frankly, I do not know what to say to them but do not make empty promises.

    Is the witch near-by?
    >> Anonymous 09/12/11(Mon)09:36 No.16270737
    rolled 90 = 90

    The guy who has some special permit and powers from the King himself?

    eh, do you think we will survive after this?

    No, we can't do anything harsh.

    Ask the Nordic girl what arrangements your brother made.
    >> Quimby 09/12/11(Mon)09:37 No.16270757
    "We are to be 'given' to him master, once we step foot in there we won't ever be coming out."

    Her words ringed ominously as the manse came into view. It was old, decrepit and slowly falling apart. The roof looked ready to collapse inward. It sat like a fat old goblin, sinister to the eye. You heart climbs into your throat at the sight of it.

    "Y-you won't have to stay long," you say, "Just observe as much as you can until I send for you. Trust me, I won't leave you in there."

    The door to the manse swings open and a familiar figure stomps out. He wasn't wearing gladiator garb, in fact he was dressed quite fashionable, in half cape with broad rimmed feather hat. But the glaive in his hands destroyed any sign of civility to the picture.


    "My name is Hildi, please remember me," the Nord girl cried.

    "M-my name is Silty, please, remember me," the Nubian added, tears finally beginning to spill from her eyes.

    Tauro strode over to the carriage. He shoved his heavy, pig like head through the window.

    "Master Artur wants them. Wants them now." he demanded.

    You turn them over and he takes them both in one massive paw. The man was so large up close, he dwarfed the giant Ulrik by a foot and a half. He scooped them both up and swung them over a single shoulder, opposite his glaive. They cried hysterically all the way.

    "Get me the fuck out of here," you instruct the carriage driver

    He gives you an emphatic "Yes Sir!"
    >> Vetch 09/12/11(Mon)09:40 No.16270779
    rolled 64 = 64

    >> Quimby 09/12/11(Mon)09:40 No.16270780
    With that business done you have a number of options. Find the witch, go to Esteban for slaver work, look for a councilor to try and petition, or find Orion and deal with the Just Brothers.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)09:41 No.16270794
         File1315834915.jpg-(2 KB, 119x126, 1309118472286.jpg)
    2 KB
    rolled 74 = 74


    Make a mental note to come back as soon as possible, get Hildi and Silty, and then skin this guy and roll him down a salt hill.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)09:43 No.16270804
         File1315834981.jpg-(139 KB, 620x956, 1239174691661.jpg)
    139 KB
    rolled 22 = 22


    Witch, we need some powerful voodoo on our side.
    >> Quimby 09/12/11(Mon)10:12 No.16270858
    The Witch it is!

    Nualla is said to be an old crone of a fearful reputation living in the swamp. She is also an old phoney, or so they say. Half-crime boss, half-mystic, her lodge is said to be a walking house that moves from day to day. A living entity, an extension of the forest. Really its just a big ol' floating boathouse, the likes of which the Natives used to make their homes all the time before the settlers came.

    It isn't hard for you to find. You met her once as a youth, dared to find the witch and give her a kiss by your old friend Rolando. You had kissed her, and done more. She had showed a boy the first steps in the game of love, and spat you out the other side. A wiser, more enthusiastic man.

    It was exactly where it had been that hot summer afternoon, and so was she, sitting on her porch smoking a long stemmed pipe. Her hair was greyer now, a few more wrinkles, but she still looked good for her age. Her body was wound tightly with tree bark for clothing, swamp reeds for a skirt, and laced roots for sandals.

    Her skin was so dark it was like ink, age had not faded it, or the light in her eyes.

    Nor had it dulled the machete on her lap.

    "Been expecting you boy," she drawled, "Ye best be comin' in."

    Was that innuendo? If it was, it still made you smile. You followed her into the hut.
    >> Anonymous 09/12/11(Mon)10:13 No.16270860

    This might be going out on a limb, but I get the feeling that there isn't going to be much of them left to come back for.
    >> Quimby 09/12/11(Mon)10:20 No.16270898
    Inside you find it much as you rember. The Tarot table set up in the corner. The Mughal orb that can communicate with spirits. The old tattered banner depicting the supposed blood lines of the Living God.

    And the bed, that low pallet that had overseen your transformation into manhood. The same multicoloured quilt that had taken your seed. The same hard pillows that your sweaty head had rested on, when it hadn't been buried in her busom.

    Pleasant nostalgia washes over you.

    "I know why yer here," she said, "And it t'aint for another go. Yer swimming in dangerous waters, need a charm to keep the gators from pulling you under." By a bench she drew her machete and brought it down hard on a large cantilope, splitting it in two. Plucked water fowl hanged from the ceilling, and a bowl of nuts sat on the tarot table. Meagre fair, all salvaged by her no doubt.

    "How much?" you ask.

    "How much? More than even your kind can afford, and nothing at all," she said with an old tired smile. "Some would ask you to kill a virgin and carry a vial of their blood. But the spirits I truck with aren't up to that nonsense. Five gold pieces and a promise is all I want. And if that promise t'aint kept, yer life is fortfeit."
    >> Quimby 09/12/11(Mon)10:20 No.16270902
    That depends on how things play out with witch.
    >> Anonymous 09/12/11(Mon)10:22 No.16270910
    rolled 66 = 66

    [okay can finally post again]


    That is why you do not make empty promises!

    I do not like it when one gives a word they cannot hold.
    We should have been honest there!

    Since we are at the swamps... lets go meet the witch? She is nearby, right?

    Ask her what she means by expecting us.
    Accept her invitation.
    >> Anonymous 09/12/11(Mon)10:23 No.16270919
    rolled 23 = 23

    What promise?

    We cannot do accept anything before we know what she wants from us.
    >> Anonymous 09/12/11(Mon)10:25 No.16270937
    rolled 46 = 46

    And how does she know what we came for anyway?

    Also, besides the charm, we need to consult her who that guy actually is. Can she help us with that?
    >> Quimby 09/12/11(Mon)10:30 No.16270979
    You ask her how she knew you were coming and why and she just chuckles, soft and slowly.

    "The promise is simple young man, if you want the protection of my spirits, you gotta fight for them. There's dark evil in this world, often wearing a kindly face. Evil what killed the Living God. Evil what set yer kind on mine. Evil of the dark places in the human mind, and dark corners of this creaking old world. Jericho fell once, its gotta fall again. The World-Killer will call it paradise, but paradise is full of serpents. You gotta fight him and all like him. Can you do that young man, with yer greedy slaver heart? Can ye be the crusader?"
    >> Anonymous 09/12/11(Mon)10:36 No.16271034
    rolled 89 = 89

    Fight who?

    Who is this Worl-Killer?

    And how are we supposed to fight?
    I am not comfortable becoming a crusader just like that and fighting for some cause I do not know.

    What will we need to do exactly? How will this affect our life?
    Can't we just pay her more? Please?
    >> Anonymous 09/12/11(Mon)10:43 No.16271100
    You try to offer her more money but she just shakes her head, time and again. You offer her all the money you have and she says it isn't enough. She gazes at you and demands an answer.

    "What does it mean to be a crusader?" you ask.

    "It dunt mean much. Its not the same as it used to be. No waving swords and sayin' prayers. You just gotta abide by the spirits, fight their enemies when the time comes. And the time will come child, tho even the spirits don't know when. Maybe you won't ever be called to fight, maybe all you'll do is say 'no' at the right place and right time. The spirits are vague as to what your part is to be, Master Slaver. The idea of heroes and villains is a human thing, they don't speak in such terms."

    She offers you half her cantilope.

    "You'll know the World-Killer when you see him, if you see through a spirit's eyes. But remember, you can always so no." Her eyes twinkle as she gives you another grin.
    >> Anonymous 09/12/11(Mon)10:44 No.16271117
         File1315838693.png-(58 KB, 587x421, notsureif.png)
    58 KB
    rolled 54 = 54

    I'm game, witch. After all, what could possibly go wrong~?
    >> Quimby 09/12/11(Mon)10:44 No.16271119
    say no. dang.
    >> Quimby 09/12/11(Mon)10:46 No.16271134
    You agree. She reaches over, and flicks you in the chest. A warmth fills you, but it only lasts a couple of seconds.

    "Now be on your business child, I got my grandchildren coming around soon," she says affectionately, bustling you out the door.

    Your pact is made with the witch. What order of business are you onto next?
    >> Anonymous 09/12/11(Mon)10:48 No.16271144
    rolled 81 = 81

    Perhaps we should go seek out Orion. Finish what we started with the Just Brothers, leaving it too long might bite us in the arse.
    >> Jamkos Urthadar, Incidental Necromatic Lord !p3x4pmpxzs 09/12/11(Mon)10:49 No.16271149
    You fool, you should have demanded she take you on as an apprentice instead then. I'd much rather the powers to protect myself than a protection.
    >> Anonymous 09/12/11(Mon)10:50 No.16271157
    We got shit to do, man. No time for voodoo.
    >> Quimby 09/12/11(Mon)10:51 No.16271164
    Ok I'm just going to get something to eat and I'll be right back.
    >> Anonymous 09/12/11(Mon)10:51 No.16271165
    rolled 100 = 100

    I leave for 10 minutes and we are in some kind of a pact that we do not know the details of?
    What the hell?
    We suck as a businessman!

    We just wanted a protective charm that is all.
    What did she even give us?


    Go meet our man about the Bros. See what they have found out.
    >> Anonymous 09/12/11(Mon)10:53 No.16271183
    rolled 39 = 39


    Actually, I kind of agree with Jankos.
    would be neat to know some magic hoodoo.

    Op, just to be sure how often are you going to run this? What kind of schedule are we looking at?
    >> namefag 09/12/11(Mon)10:57 No.16271207
         File1315839476.jpg-(11 KB, 180x248, Epic face no.jpg)
    11 KB
    I was interested and then came the game killer. "highest of three rolls takes priority", fine okay whatever "the lower the better" Now you've lost me. Why in the HELL would anyone EVER switch between high and low being good and bad? I have enough trouble tolerating AC in D&D when everything else gets better with higher numbers but you've JUST STARTED and you're already switching? No. Game over. Have fun but this is not for me.
    >> Anonymous 09/12/11(Mon)11:02 No.16271242
         File1315839779.jpg-(1.6 MB, 2048x1536, 1310462865319.jpg)
    1.6 MB
    >> Anonymous 09/12/11(Mon)11:06 No.16271268
         File1315840001.jpg-(37 KB, 350x335, deal7.jpg)
    37 KB
    Wow, thanks for sharing that with us!
    >> Quimby 09/12/11(Mon)11:15 No.16271329
    Its my WHFRP roots. feel free to consider the trend reversed. Higher the roll, more successful results


    Mostly whenever I get bored. I'm in-love enough with this rough-spun world to do it at the drop of a hat. I'll try to keep it consistent to a sunday/monday time period.


    Orion is waiting for you outside Esteban's office. He gives you a funny look as you walk up to him. "You get some honey last night?" he asks before dismissing the question immediately, "Never mind. The Just Brothers have been exploring the city last night. Took two noble girls out of the Flower District. They were kids, one was the daughter of a Manny Cortez named Maria. He's a small time tabacco farmer, even if you have to bow when he walks by in the scheme of things he doesn't warrant a second look. But the other was someone else entirely. Fuckin' Madeline Lupin. Maybe they figured it was the Lupin family that hit 'em yesterday. They haven't made any demands yet, haven't said a fucking word."

    Ben Cohen is nearby and he gives a friendly wave, and further down you spot a few other members of the crew. "Got most of the boys up in the Cunny. Said to hold tight until you sent word. No fucking clue if Lupin knows yet, but when he does shit is going to flood the streets."

    Esteban makes his presence known before you can react to Orion's information. All of the pants-pissing terror you had seen on his face the other night was gone, replaced with an indignant fury.

    "You little shit," he fumes, "Did you tell our sister you were quitting the fucking trade? For some fucking reason Grandfather is threatening to cut me off if you fucking are." He seems ready to draw the sword at his hip, a skinny thing meant for decoration rather than fighting.

    "Is it fucking true?"
    >> Anonymous 09/12/11(Mon)11:17 No.16271349
    rolled 4, 3 = 7

    Tell him were not cutting the trade, just branching out for extra profit.
    >> Anonymous 09/12/11(Mon)11:19 No.16271364
         File1315840775.jpg-(31 KB, 500x575, Problem.jpg)
    31 KB
    >> Anonymous 09/12/11(Mon)11:20 No.16271376
    rolled 8 = 8

    Pretty much this, convince him that all is well we are just looking to make some extra profit. Basically an "ignore our sister, s'allll good"
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)11:21 No.16271382
         File1315840890.jpg-(201 KB, 500x500, 1305292712674.jpg)
    201 KB
    rolled 57 = 57


    Punch him square in the mouth, hard.

    "Yeah, that's true. What do you think you're going to do about it you indignant little shit?"
    >> Anonymous 09/12/11(Mon)11:23 No.16271400
    rolled 3 = 3

    This. Calm him down, appease him, say you just had an idea that you're not sure will work but you're willing to put personal funds into as a side-project, nothing more.

    Our sister needs to be told to keep her head down and mouth shut, too. She could ruin everything.
    >> Anonymous 09/12/11(Mon)11:23 No.16271401
    rolled 51 = 51

    Agree'd clam him down and personally convince sister to stfu a little in the nicest way possible
    >> Anonymous 09/12/11(Mon)11:24 No.16271407
    rolled 4 = 4

    >> Anonymous 09/12/11(Mon)11:24 No.16271408
    rolled 4, 2, 5, 21, 30 + 23 = 85

    Tell him to calm down and that were just doing a side project.
    >> Quimby 09/12/11(Mon)11:24 No.16271411
    You assure him you aren't quitting the trade, and that your sister overreacted to the idea of you venturing into other businesses. He slowly stops fuming and takes his hand of his little tin rapier.

    "You do not give me a heart attack like that again little brother, you just fucking don't, got that?" he said, before wrapping his arms around your head and squeezing you tightly. "You're my number one agent, Numeros Uno. This operation would collapse without you." He claps you on the shoulder and gives you a smile so happy you'd think they were kids again. "Give our sister a spanking if she makes a scene like this again. And find her a man to keep that mouth busy. It'll spare us all some grief."
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)11:26 No.16271424
         File1315841181.png-(6 KB, 99x56, Fueled_by_Rage.png)
    6 KB
    rolled 18 = 18


    I still want to pound him. D:
    >> Anonymous 09/12/11(Mon)11:27 No.16271434
    rolled 7 = 7


    Just tell him
    No, we are not quitting the trade ... yet. We are looking into branching into other things.
    Don't put all your eggs in one basket, etc, etc
    >> Anonymous 09/12/11(Mon)11:27 No.16271439
    rolled 54 = 54

    Right. Now that's all sorted out, we need to get that noble girl back, I think. Maybe get our brother in on this, take advantage of his good mood to get him to give us some men and information as to where they could have been taken and/or who took them. If we can't find her, we find the families of the men who took her.
    >> Quimby 09/12/11(Mon)11:28 No.16271447
    When he steps back you clock him clean in the nose. He doesn't drop but he stumbles backwards, his nose broken and bloodied.

    "Numeros Uno, yes? Then show me some fucking respect," you say before turning back to Orion.
    >> Anonymous 09/12/11(Mon)11:30 No.16271457
    Oh god we are fucked
    >> Anonymous 09/12/11(Mon)11:30 No.16271463
    rolled 28 = 28

    Okay, now planning time.

    Ask our bro if we should contact the Lupin family to get extra support.

    We should be delicate now, if we attack like the previous time, the Just Bros might cut down the noble girls and we do not want tthat.

    Ask Orion if our network of whore and beggars have learned anything.
    >> LCG8928 09/12/11(Mon)11:32 No.16271474
         File1315841556.jpg-(25 KB, 366x380, 1305943767170.jpg)
    25 KB
    >Numeros Uno
    How does the Spanish language exist in this world?
    >> Anonymous 09/12/11(Mon)11:33 No.16271477
    rolled 50 = 50

    Fuck, why.

    He >>16271424 didn't actually tell to do this! Fuck.
    Man, come on, that's not right.

    Please don't take such severe action without giving anyone time to downvote the thing. AND don't take actions which don't actually tell anything to do.
    >> Sonir !FAIwcQVJw2 09/12/11(Mon)11:33 No.16271484
         File1315841626.jpg-(20 KB, 278x268, bas.jpg)
    20 KB
    rolled 31 = 31


    Fantastic, now that he knows who runs shit around here let's get on to more important matters.

    Find the families of the men who kidnapped the nobles, and start removing body parts until they talk.
    >> Anonymous 09/12/11(Mon)11:34 No.16271490
    rolled 9 = 9


    Don't do such things OP!

    I hope you are joking.
    >> Anonymous 09/12/11(Mon)11:34 No.16271493
    rolled 80 = 80

    Jesus christ this. Isn't it supposed to be best out of three rolls, anyhow? There's a higher roll just below his post.
    >> Quimby 09/12/11(Mon)11:39 No.16271515
    you make your inquires quick and to the point. Orion fills you in on everything learned by the beggars last night, and he means everything. From the layout of the guard posts, to how many times they went to piss over the side of the ship. There numbers don't seem to line up to what the dying brother said, but you can't be sure what that means. They didn't spot anyone leave the boat, or return to it in the morning. The only evidence they have against the Just Brothers being behind the kidnapping was the green snake emblem on the tunic of one of the snatchers. It could be they are holed up elsewhere awaiting word, or they have a means of getting on and off the boat without being seen.

    You turn to your brother, who is watching you with a confused wrinkle in his brow.

    "You think we can contact the families?" you ask

    "Er, the Lupins should be easy enough to approach. I can do it for you, got a cart of boys going over there in half an hour." his voice is stuffy from the broken nose, and blood was dripping on his shirt. "The other man, Cortez, is staying with the Paravels' while in town. He manages one of their farms."
    >> Quimby 09/12/11(Mon)11:42 No.16271542

    Its just artistic decoration to represent one of the Old Language of the settlers. Just wanted to see if it added anything to the character's voice. Not sure yet.
    >> Quimby 09/12/11(Mon)11:43 No.16271559
    I've just been looking for an excuse for someone to punch him for a while now. The more I write him, the more I want him punched. Jumped the gun a little.
    >> Anonymous 09/12/11(Mon)11:44 No.16271563
    c'mon people, keep the story going. I have to go to bed soon, I want to see as much of the story as possible before then.
    >> Anonymous 09/12/11(Mon)11:47 No.16271589
    rolled 44 = 44

    Okay, okay, just don't pull that again, OP. Let the rolls and posters decide.
    >> LCG8928 09/12/11(Mon)11:49 No.16271605
    Get out brother to gather as many men as possible, meanwhile we will get whatever we need to personally lead an attack on the ship.
    >> Anonymous 09/12/11(Mon)11:50 No.16271618
    rolled 19 = 19

    Right, let's send word to the Lupins, give them the information we've gleaned in good faith and offer our help (we'll need allies and favours later, after all), post some reliable fellows to keep watch on the Just Bros, and go to find this Cortez fellow.
    >> Anonymous 09/12/11(Mon)11:58 No.16271676
    rolled 71 = 71

    Sweet, go for both. Get our brother to drum up a posse whilst we prepare arms and get word to the Lupins and Cortez. Perhaps we can get one of our men to try to buy some of the Just Bros men at the docks, too.
    >> Anonymous 09/12/11(Mon)11:59 No.16271682
    You work quickly firing out instructions. In this climate Orion is not willing to let you go unguarded, and requests you take Ben Cohen with you everywhere for now. He salutes, gathers the remaining men, and leads them back towards the dock.

    With only one goal in your mind you take to the streets with Ben, trusting the task of informing the Lupins to your brother. The Paravel residence isn't far. Its water front property, right by the docks. A three story building with guards posted on the main gate, you are admitted without much trouble.

    "Mornin' sir," one of the soldiers says, giving you a short salute, "Yer sister is inside speakin' with his lordship."

    The door is opened by a valet and soon you are in the very heart of the Paravel mansion. Velvet carpets, gold gilded railings, diamond statues of half naked winged boys. It was a looter's paradise.

    Rikard comes bounding down the stairs humming loudly. "Ho there stranger! What brings you to our fine domain?" he is loud and boisterous. He had his leather jerkin unlaced and a bound cut on his arm, basket-hilt rapier scabbarded at his hip, knocking joyously on the back of his leg.
    >> Anonymous 09/12/11(Mon)12:01 No.16271694
    You have also instructed Orion to gather a posse together, as he did yesterday. That hate should still be strong enough to draw fresh recruits, and the previous hire ons still owe a month's service for their pay.
    >> Anonymous 09/12/11(Mon)12:01 No.16271698
    Oh I like the beggar spy-network, we should keep with this up even after we deal with Just Bros.

    Anyway, I think it is a good idea to contact Lupin.... though we must be careful for them not to blame us for the incident, it was us who agitated them.
    >> Anonymous 09/12/11(Mon)12:04 No.16271715
    rolled 22 = 22

    Uh oh, our sister. He's also rather cheerful for a man who's daughter is missing, but let's not bring that up to his face. Let's ask what our dear sister is doing there and inquire as to how he got that cut on his arm, nothing serious we hope?
    >> Quimby 09/12/11(Mon)12:05 No.16271720
    Dang, forgot my name again.
    >> Quimby 09/12/11(Mon)12:07 No.16271738
    You are at the Paravel home, Rikard is the eldest son and heir to Jean Paravel. you were at his engagement party the night before, but evidently he doesn't remember you. Manny Cortez is staying there while in the city.

    Not the Lupin family.
    >> Anonymous 09/12/11(Mon)12:10 No.16271755
    rolled 40 = 40

    Ah, my bad, my bad, i'm quite tired and bad with names anyhow. Still, we should reintroduce ourselves, inquire after our sister and his injury, tell him why you're here and what's happening?
    >> Quimby 09/12/11(Mon)12:20 No.16271819

    You rattle off everything important relating to the kidnappings, immediately spurring the young Paravel into action. He brandishes his sword and cries to the heavens. He is clearly a bored young man with too much time on his hands.

    "Your sister is ensconced with my father, I know not what they speak of, but come friend. Let us see justice prevail and villainy punished!"
    I'm going to stop there, and pick up from this spot next time. Fucking tired.

    If anyone is still interested tune in around Sunday-ish, but don't be surprised if I start a new thread earlier than that. Good night, good morning, good afternoon, whatever. Goodbye for now.
    >> Quimby 09/12/11(Mon)12:21 No.16271829

    For everyone's reading pleasure, the thread has been archived. Vote, or don't, I don't care.

    -drifts off with the wind-
    >> Anonymous 09/12/11(Mon)12:21 No.16271830
    Excellent! Thanks, OP, for a truly fabulous thread. Hopefully we'll catch you next time.
    >> Anonymous 09/12/11(Mon)12:22 No.16271841
    rolled 64 = 64

    >"Yer sister is inside speakin' with his lordship."

    Our sister? What is she doing here?

    Anyway, this is the guy who's family's daughter got kidnapped, right?
    Hmm, he seems rather happy. Perhaps he doesn't know what happened?
    We should inquire about this. Try to find out what he knows without giving away too much.
    >> Anonymous 09/12/11(Mon)12:24 No.16271848
    rolled 8 = 8

    At what time?
    Same as today?
    >> Quimby 09/12/11(Mon)12:26 No.16271864
    Same as when I started probably.
    >> Anonymous 09/12/11(Mon)12:31 No.16271902
    No, I made that mistake too. The guy who's daughter was grabbed is just staying with this family.
    >> Anonymous 09/12/11(Mon)12:36 No.16271941
    rolled 11 = 11

    This was one big-ass glorious thread.

    Also, OP, I implore you not to use rolls when determining hte course of action at all. AND DEFINITELY do not use them to determine the outcome of each and every action.

    Because if you go that way, you basically say a giant "FUCK YOU" to any long-term plans.

    It is okay to use rolls for some situations, but please don't do it all the time.
    >> Anonymous 09/12/11(Mon)12:38 No.16271954
    rolled 48 = 48

    Oh. Then we need to meet that guy.

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