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>stop liking what I don't like
Pathfinder does, to a lesser extent, use certain mechanics that mirror MMO combat. Damage mitigation, taunting to pull an enemy's attention from an ally, etc.
Rounds are, static, 6 seconds. The term applies. You want to call it damage per round? Fine. But DPS communicates the idea adequately in three characters.
That said, I had the party setting up an ambush for an Umbral Dragon. They had time to prep, a squad of crack-shots concealed in an elevated position, wards, the works. And the cleric crafted a superb letter to taunt the dragon - brilliant rolls, combined effort, the player wrote it all out on paper.
And lest you get the idea the paladin was being underhanded, he's a Paladin of Sarenrae, and the dragon is a known servant of Rovagug who fought DIRTY, killing defenseless family members and friends of the PCs to demoralize and intimidate them. The oath the player took reads, "The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not."