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  • File : 1314489411.png-(402 KB, 600x600, IRONHEARTCOVER.png)
    402 KB IRONHEARTS Ch.12: Dawn IronCommand !SjkHabNIL2 08/27/11(Sat)19:56 No.16087049  
    The black ravine's purple miasma creeped out from the edges of the sunlit cliff from above. In the only two times that it rained in Kolstec, the Helena river flooded, mixing with the ibonyte deposits in the well, which caused the ravine to cut deeper due to the deposits bonding, flooding, and refining the Ibonyte even further and deeper until the ravine was just a purple shadow.

    Behind Kolstec, a river. And beyond that was the wasteland that led to Voss.

    In the second time that rained, the miners had retreated into leaky homes. Others retreated into dwellings and caves as they watched outside and saw people trying to find an excuse not to remain outside.

    Those who remained stood still , alone in an ethereal world of mist and water. The rumblings of the sky overhead hid their screaming silence.
    Before them stood rows of empty graves.

    Only their weapons remained as headstones.

    And their commander did not move from her spot.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/27/11(Sat)20:15 No.16087225
    Isane rises to her feet, dusting off the bits of dirt covering the knees of her uniform. She wasn't sure exactly how Hodr manages to start a garden in every location they occupy between missions, but she was thankful that it gave her somewhere to grow a few flowers. With all the loses from the Second Battle of Five-Finger Valley, she's going to need quite a few of them. The small vial of ibonyte dust that she uses to accelerate the plant's growth slips back into one of her pockets, and she gathers up the colorful assortment of flowers, most of them Poppies, Lilies, or Irisies. For Winter and Summer, she made sure to have some in blue and red, the colors they had painted onto their vehicles.

    Not long after, she stands among the others in attendance at the funeral, the rain soaking her uniform. Her boots sink slightly into the rapidly forming mud as she steps forward, laying flowers in front of each of the markers.
    >> IronCommand !SjkHabNIL2 08/27/11(Sat)21:02 No.16087623
    " A few hours ago, we saw the sun rise through the valley walls. A man says goodbye to his wife, she gets bread for her children, and even now, in this rain.

    Children are playing.

    A few hours ago. This was not even possible. We would not be here, and this rain would have been awash with blood.

    But the sun rose, Kolstec remained, and today we still exist. And why ?

    Because the enemy is in shambles because their ranks have been scorched ?

    Because their organization has been decapitated by the head ?

    Because we have the weapons that the Voss begrudgingly placed in our hands ?

    Or is it perhaps that when the call came, when that shining glimmer of a miracle was all but swallowed in the darkest night, we , powerless and small as we are forced that miracle to come true with all our fears , uncertainty, and doubt.

    And yet we walk.

    We stand here, the light of tomorrow on us again.

    And why ? "

    She turns and faces the markers, rows of rifles, swords, trinkets, and weapons staked on the ground the rain gripping and washing the blood that stained them.

    " They know why. "
    " They understood why."

    She kneels before a grave. A helmet dangled on a protruding knife.

    " Thank you, everyone "

    The fields swayed with reds greens, whites and blues as flowers began to bloom all around the graves.

    The sky rumbled.

    clouds parted.

    And beyond the valley was the distant glimmer of the enemy's ranks.

    The big fight was yet to come
    >> Hodr !zBAepKDyw. 08/27/11(Sat)21:15 No.16087740
         File1314494140.jpg-(142 KB, 1533x734, altea.jpg)
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    ".....I'm sorr-- DAMN DAMN DAMN DAMN DA-"


    Altea was young, too young. She and Dalian had both chosen to stray off the path of their missionary duties the day they saw Hodr fighting off the lupine beasts in Wassau, the day they witnessed the true horrors of the world.

    Ever vibrant. She was a kind soul, more joyful than anyone in the battalion. Although many would have claimed to never have met her, they would inexplicably be mistaken. Altea would work almost like some little, spunky, but loving juggernaut, helping those around her. She would always bring towels to troopers in training, she would bring provisions and much needed water to the near fanatical mechanics and pilots who'd work nonstop on their machines. And even in the midst of night, she could be found within the armory tent, polishing the team's armor plates, just hoping that the most miniscule amount of work would provide just a fraction of a chance that everyone would return home safely.

    Altea loved everyone, because before she came to follow Father Zwei, she had been an orphan on the lam in Aeon's countryside. To her, Father Zwei, her sisters, and now the Hellghast, they were her only family. Her only friends.

    >> Mjr.Mana !!jtTqSsN+V0O 08/27/11(Sat)21:18 No.16087767
    Mana was sitting in Kolstec HQ, they had lost almost everything. Rip was dead and Vipera was MIA, they had lost their caster force and their spec op division in one night. Every armor that was used in the battle had been destroyed. She had just finished sending a priority message to send more men and material to Kolstec or else they’d fall. While on the other hand she took care of writing mail to the family of the dead, but those would have to wait after they held the city to be sent.

    Something went wrong, during the defense of 5 fingers. It was probably no one’s fault but she still worried about it when in private, it would be a bow to the already low morale of the troops. She had to find replacement for a dead officer, muster the defense of the city, assign affectation of new recruits and another thousand and one small things. Mourning the dead would have to wait, war didn’t wait after all.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/27/11(Sat)21:33 No.16087913
    Vahn and his squadmate sat atop a ridge overlooking the path of the Voss advance, the young private observing the enemy in the distance through his rifle's scope while the other man worked the radio.

    He had missed the funeral, such as it was, for those cut down during the battle...No...more like slaughter at Five Finger Valley. He had the urge to light a candle for the fallen, but had to resist, because doing so would likely give away his position. The dead have an eternity to wait anyway, they won't mind being mourned later, rather than sooner.

    "Quint...any luck on the radio yet?"
    "No sir. Sorry sir."
    "Keep trying."

    That was all there was to do. Try, and keep trying until the Voss paid in full for what they had done.
    >> [IRNSNL][P-Gr]Cpt. Gunther !3QUDPTn2Js 08/27/11(Sat)21:35 No.16087937
    While the rest of the Hellghast were busy either mourning lost comrades or hastily erecting defenses, Gunther found solace in trying to rebuild Isara. The previous battle had essentially wiped out their entire armor complement, and he was busy scrounging parts from anything he could find.

    The rest of his crew weren't present, as they had all taken rather serious injuries. Paskal had burns across her right arm and part of her face, Richards took a hit in the shoulder from a bullet round, and Bethany took shrapnel in the back and nearly bled out. Biggs was killed instantly when his Bitank was hit and Wedge was in a coma, with medics unsure of whether he would live through the night.

    Scowling, Gunther redoubled his efforts. The Hellghast would always need a girl like Iasara to look out for them. He would finish mk5 no matter what.
    >> Memories !u/EYfo0o8s 08/27/11(Sat)21:35 No.16087940
    Winters turns his dog tags over in his hands, his jacket open as he relaxes a bit under the shade of the wing of his ducky. The other two are also there, a bit weary from a long day of maintenance and flight drills. "Ever wonder why they give us so many of these?"
    Summers thanks Altea for the water he's given, before looking up at Winters with the same nonchalant, if somewhat annoyed expression on his face that he's always wearing. "One's for the medical team when they try to patch you up. The other's for your body bag."
    Winters looks at Summers with a sidewards glance. "I mean, why do they give us two sets of dogtags? We've each got a spare set. It doesn't seem like it'd make a whole lot of sense, since you'll only really need one."
    Springer doesn't look up from her drink, swishing it around in the canteen slowly. "Maybe in case you lose one? I don't know, there's got to be a reason. They don't seem to really care, though..."
    Winters' eyes light up in that characteristically childish way, the same look he gets when he has any sort of "bright" idea. "Well then, let's exchange ours!"
    Summers sips his tea before answering. "What, mementos in case we get waxed? I don't plan on dying, and if YOU die, I don't actually want anything to remember you by."
    Winters puts on a genuinely hurt expression. "Aww, I haven't let you guys down yet, have I? Besides, I'm an Ace Pilot! Heck, we're ALL Ace Pilots! We got the skills and the training to pull through anything. I just thought it'd be cool to... kinda have a part of each other with us, I guess."
    Summers shrugs. "If it'll make you feel better. You really are just a kid..."
    >> Pvt. Springer !u/EYfo0o8s 08/27/11(Sat)21:36 No.16087951
    Springer turns the dogs tags over in her hands, reading them again for perhaps the fiftieth time today.

    Joel C.
    A pos.

    Zachary L.
    O neg.

    She slowly steps up to Winters' and Summers' grave markers. Everyone else had rifles, swords, other weapons staked in their bodiless graves. Here, Springer had taken it on herself to fasion markers. There had been nothing to salvage from the wrecks of the duckies, no time to find any trinkets. So she found some spare vehicle parts and rigged them into crosses. They look surprisingly pristine, for monuments made essentially from junk.
    "Winters... You really were just a kid. They say the brave die young. You were just too brave for this world, so the Valknyr took you from us. But at least you left something behind."
    She places Winters' dogtags over his cross, laying it across the shoulders. "Your courage."
    She turns to Summers' cross, turning his dog tags over in her hands.
    "Summers... You always talked about how you hated this whole situation, fighting in this war. But you stuck with us. No matter what we went through, you were there, keeping us in line. You left something behind as well."
    She hangs the dog tags across Summers' cross. "Your dedication."
    "Both of you... Thanks for everything. I'll use that, and keep fighting. I'll keep carrying that torch you left behind, and some day this war will be over. We'll see a peaceful Ragnyll again."
    She lays her hands on the crosses, gripping them tightly. "Winters... Summers... I'll see both of you on the other side."
    >> Pvt Kess !Kdt2kegU6U 08/27/11(Sat)22:32 No.16088514
    " Name ? "
    " Henessian Kess , sa "
    " Rank ? "
    " Private,I hope "
    " Country of origin ? "
    " Nasvkavenia "
    A leer
    " In a Clovis ahr base"

    " Closest kin ? "
    " None, sa "

    A gain a glance.

    With a firm hand on the red stamp, the man padded out the last bits of ink and claps it firmly on a piece of paper.

    [APPROVED for HellGhast Unit]
    >> Pvt Kess !Kdt2kegU6U 08/27/11(Sat)22:33 No.16088523
    [with that legacy exp I'll be purchasing 1 extra HP]
    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 08/27/11(Sat)23:58 No.16089487
    Armitage sits amongst the munitions crates, looking out at the rain, halfheartedly carving at a piece of wood. She feels empty, and confused. She had followed the Hellghast for three missions now, following people she thought were heroes, righteous and unstoppable. Now they were dead. Ungracefully dead. Blown up, torn apart, scattered across the wasteland, ghoulified dead. It just doesn't seem real. They were here not even a day ago. They were drinking and making stupid wagers and talking about food only a few nights before. Now they're just gone. Like the heroes departing before the story is over. It leaves her empty and confused for the future. Even worse, it now means as a survivor, she'll be one of the experienced ones to all the new recruits. She doesn't feel experienced. She feels like a silly girl who just happened to always be an inch away from the chopping block when the blade fell.

    "Well," she says to the rain "I guess it can't be helped. I joined up to get direction in my life, and here I've got it. Can't run off now, just 'cause I don't like which direction that is." Heart pounding, she stands. No more fear. No more doubt. She survived, it would be a disgrace to her fallen comrades to sulk like this. It's time to be strong, to be an example, to become the hero she saw in everyone else.

    She looks across the street, and sees at the makeshift medical center a new corpse being covered in a fresh sheet by a haggard medic, and sits back down.

    "Okay, maybe a little fear and doubt. I'm still human, after all..."
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/28/11(Sun)00:11 No.16089608
    > 2kp left over
    > 1Kp from Sniper kill
    > 2kp from Jet kill
    > 6kp from Mission end
    >= 11kp

    >Requesting the upgrade to share my +1 hp upgrade to anyone of a lower rank

    Current Upgrades: Retriever Aspect, Retriever Call, Body armor(+1 hp),+1 squad member (Investigator)

    "So afta all dat you knuckle 'eads 'ave nothin' ta show but a gas bill and cold trail, dammit I knew I shoulda tracked dem down myself" Soap roared.

    "Sorry Boss but..."Brunswick stammered

    "Can it wit' da Boss! I'm in da army now dat word ain't got no meaning fo' me no more..." Soap trailed off.

    The battle at Five-Fingers was a bloodbath, what slight advantages the Ragnyllian army had accumulated during their campaign didn't matter anymore thanks to the overwhelming power the Voss had brought with them now. If Hellghast was going to survive they needed all the help they could get.

    "Dammit I was hopin' ta finally be done wit' my life in Little Clovis but I suppose it ain't da time to be gettin' all high an mighty."

    Soap sat down and pulled out a cigarette.

    "Ainsley take a memo ta our boys back 'ome, dey owe me some fava's an' our boys need some decent armor, see if dhose lunkheads can put two and two tagetha' an' have a shipment 'ere before da bullets start flyin'."
    >> Anonymous 08/28/11(Sun)00:14 No.16089643
    Is it too late to join in?
    >> Hodr !zBAepKDyw. 08/28/11(Sun)00:22 No.16089733
    It's never too late.
    Pick a name. Add Pvt. to it. Choose a class.
    Be here on game days. (Tuesdays and Thursdays typically)
    >> Mjr.Mana !!jtTqSsN+V0O 08/28/11(Sun)00:23 No.16089740
    No combat mission until at least thursday or friday, feel free to take a nick and present yourself soldier.
    >> Magnus !j1C28R9ol2 08/28/11(Sun)00:42 No.16089958
    "Private Magnus, reporting for duty sir. Just tell me where you need me."
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)00:48 No.16090016
    It was still raining when he arrived at the base, the steady plink-plink-plink rattling off his helmet as soon as he stepped out the door of the truck. Paisley waved off the driver before staring toward the depressing, gray buildings that littered the base.

    He had heard about what happened at Five Finger Valley from the Voss radio propaganda. It came in constantly to the towns that edged ever so precariously to the battle lines. "Vosskon Blossom" was the name some of the people had given to the mysterious voice, that spouted out about the glory of Voss and the folly of Ragnyll. Her most recent "report" came the night after the battle, describing in excruciating detail as the Ragnyll defenders screamed, ran, and were struck down by the endless march of glorious Vosskon soldiers, crushed under the treads of mighty Vosskon tanks.

    He didn't see how many people left the bar that night with him, but all he knew was that he was where he needed to be--on the front, serving his country, beating back a threat too massive to comprehend. "Every little bit counts," he whispers to himself, taking a puff on the cigarette between his lips before shouldering his bag and making for the barracks, boots sloshing through the mud.
    >> [EATEN?][Mr] Pvt. Garret !!Jg8EGYPHkHF 08/28/11(Sun)00:49 No.16090021
    Wow. So now what? Reroll characters?
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/28/11(Sun)00:55 No.16090081
    I'm not even sure you died, since you weren't listed among those we lost at the end of the last battle. If you did die though, you can start up a new character with some starting xp.
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/28/11(Sun)00:59 No.16090114
    o.O I survived?

    Well. Time to get some revenge then. And to tell the others to get in here.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)02:30 No.16090881

    The base was quiet as Paisley trudged along, save for the occasional sight of a Ragnyll soldier, head bundled and enshrouded, hastily running through the mud. He idly wondered where everyone was as he passed by the munitions building, coming to the door of the barracks. After dropping the cigarette into a small metal tin in his pocket and making sure to try wiping as much mud off his boots as he could, he opened the door to the sagging building and stepped inside.

    The door creaked as it swung shut behind him. Lightning flashed through the screen-covered glass window, followed soon by a booming thunderclap. Paisley took one of the available beds, threw his bag across the bed and sat over the edge. He looked right, to the locker placed at the head and to the left of each bed. It was dirty, a faded dark blue that was peeling in places, exposing the rust underneath. There was a nameplate at the top that had been written over and scratched out multiple times. Curious, Paisley decided to look around the barracks lockers, inspecting the nameplates.

    There were more scratched out names than written over ones.
    >> IronCommand !SjkHabNIL2 08/28/11(Sun)03:18 No.16091314
         File1314515932.png-(423 KB, 600x800, IRONHEARTSCOVERGRAVE.png)
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    For Heaven won't have us
    and Hell can't hold us.
    >> IronCommand !SjkHabNIL2 08/28/11(Sun)03:21 No.16091335
    of course;

    >> [IRNSNL][P-Gr]Cpt. Gunther !3QUDPTn2Js 08/28/11(Sun)03:41 No.16091545
    Why did you make something so tragic look so pretty? ;_;
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)03:43 No.16091569
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    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 08/28/11(Sun)03:53 No.16091673
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    I would drawfag a reaction myself, but I am literally crying too much.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)04:03 No.16091777

    Who knew that something so pretty could come out of something so ugly as war?
    >> [A]Long Lost Pvt. Corgi !ngK3R2pIcU 08/28/11(Sun)04:04 No.16091791
    My hat's off to you brave men and women. Keep fighting the good fight you glorious bastards.

    >> Pvt Kess !Kdt2kegU6U 08/28/11(Sun)04:53 No.16092198
    " Huh ... ya look lak you could use a warkut ta unwind. How abut a spahr bawss~ " Kess lugs a stuffed bag clanking with weights and hardware as he enters the makeshift training field.

    > Kess transfers 2 xp to Hodr during daily training.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)08:59 No.16093603
    Good morning bump.
    >> Jathan !cCsMsaA4k2 08/28/11(Sun)12:09 No.16095032
    Jathan stood in front of Lankest's grave marker, a kit planted in the ground. He'd served under the man since their first deployment. Watched him cackle with glee as enemies feel to their turrets, rage as men and women who's names he'd never admit to knowing died, and above all stand firm in the face of anything the Voss threw at them. Jathan would have never believed he'd out live the man. In truth he wouldn't have, if Lankest hadn't ordered him to take command of one of his platooned squads during the battle. If not for that, he'd have died with Lankest when the artillery shell hit.

    “I know what was wrong with the barricades, sir,” Jathan spoke to the kit, “There wasn't anything wrong with them. They could have taken a bitank round and anyone on the other side would have been perfectly fine. You just wanted to hear us say it, for us to have confidence in our own work. That was why you always yelled at us, at me. You wanted me to yell back, to tell you you were full of shit and that I knew what I was doing....I-I don't know if I can do that yet, sir, but I will. One day. I swear it.”

    Jathan knelt for a moment in front of the kit and when he got up and left the name Lankest had been etched into it's surface.

    “I hope this stops soon,” he murmured to himself as he wiped the rain from his eyes.
    >> Cf_Gene !cCsMsaA4k2 08/28/11(Sun)16:51 No.16097725
    Some quick questions about Cfs

    Do fusion guns suffer from spell back lash?
    Fusion guns are able to fire any element regardless of tapped arrays correct?
    Can the fusion gun be fired past it's range?
    Do rays ignore range restrictions?
    Can it fire ice shards?
    Can it fire ice shards in such a manner that it creates a wall until the ice melts?
    Can I get a second fusion gun as an upgrade?
    Spell proficiencies basically means you have an array of a given type on hand at all times correct?
    So wouldn't that mean a Wyrm has two arrays since they are a fire array and have fire proficiency?
    Would fusion gun explode when combined with the scarab aspect?
    >> Mjr.Mana !!jtTqSsN+V0O 08/28/11(Sun)17:21 No.16097940
    Do fusion guns suffer from spell back lash?
    Fusion guns are able to fire any element regardless of tapped arrays correct?
    >Can the fusion gun be fired past it's range?
    They should not, that was the use for it.
    Do rays ignore range restrictions?
    I don't think they do or if they do they will get less accuracy as per normal rule.
    Can it fire ice shards?
    It should.
    Can it fire ice shards in such a manner that it creates a wall until the ice melts?
    I'm not sure about that, you have less options when using the gun
    Can I get a second fusion gun as an upgrade?
    You can get more ammo... I don't thing you can get a second gun (unless you fluff your upgrades as such)
    Spell proficiencies basically means you have an array of a given type on hand at all times correct?
    No, it mean you can cast without an array and ibonyte if there's enough of the element present on the field.
    So wouldn't that mean a Wyrm has two arrays since they are a fire array and have fire proficiency?
    No it only mean you don't need the array to cast it.
    Would fusion gun explode when combined with the scarab aspect?
    It shouldn't, even though the scarab ability may not apply to the spell cast.

    All of those are from (my rather limited) knowledge of the rules and what IC say is applied at the end.
    >> IronCommand !SjkHabNIL2 08/28/11(Sun)17:35 No.16098050
    Do fusion guns suffer from spell back lash? No
    Fusion guns are able to fire any element regardless of tapped arrays correct? Yes
    Can the fusion gun be fired past it's range? No

    Can it fire ice shards? Yes
    Can it fire ice shards in such a manner that it creates a wall until the ice melts? It wont start as an ice shot Also ground shot an area spell.

    Spell proficiencies basically means you have an array of a given type on hand at all times correct?
    So wouldn't that mean a Wyrm has two arrays since they are a fire array and have fire proficiency? It just means they're accessible for others to use.
    Would fusion gun explode when combined with the scarab aspect? No they can just destroy terrain.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)17:40 No.16098090
    Command, for future reference, could you please go more in-depth into animal aspects? I've seen some troops have tags in front of their ranks that read Rabbit or Wyrm or Monkey, but I don't really quite understand what the benefits of each aspect are.
    >> Magnus !j1C28R9ol2 08/28/11(Sun)17:50 No.16098177
    Maybe someone could post all the aspects?
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/28/11(Sun)17:58 No.16098254
    From a post by Rip
    Posting for good measure
    >Vanguard Aspects
    Armadillo: Auto Face any attacker ! Auto Attack each one. +1 cover bonus
    Lion: +1 Melee STR , +1 Attack Rating , +2 Health !
    SwordFish: Piercing attacks Attack the enemy behind ! +1 Dmg on Charges ! +2 Cover when Charging ! Inexplicably able to swim and dash
    Mongoose: Immunity to infections and ailments. Extra Speed. Extra Action. -.5 Health

    >Assault Aspects (Specific abilities not listed)
    Coyote- Movement and Damage increase !
    Wolf- Increased Hit rate per teammate
    Hound- Increased Rate of fire and detection !

    >Mobile Artillery Aspects
    Salamander / All weapons can be incidienary. Gain Fire immunity. Crawl Speed increased by 1.
    Monkey / Reload automatically at the end of Turn. Running unhindered by climbing. Steal items automatically as you pass by enemy. +1 Action.
    Scarab/ All weapons are [crushing] and destroy terrain completely or knock back organics. Explosions proof. +1Health

    >Scout Aspects
    Fox: +1 Speed, +1 Radio Intercept, Enemy Detection: Smell, Take DIsguise.
    Hawk: Double Sight, +1 Accuracy, Wind Resistance.
    Serpent: +1 Melee, Camouflage, Silenced Weaponry.

    >Heavy Weapons Aspects
    Camel - Carry Twice as much ammo and can run with a pack on without tiring.
    Turtle - When set up in a prone position, you have twice as much HP. And for unfathomable reason, you can swim with your pack on. So Dig in !
    Rocket Frog- You can Jump your move from a setup position with your pack on. You can now also jump 2 levels up. You can crush infantry where you land. This can be available as an Hr
    ArcherFish- You get an extra overwatch action or take a full action to double your firing range. This can be available as an Hm

    >Engineer aspects (Name known, but abilities not stated that I could find)
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/28/11(Sun)17:59 No.16098257
    and the rest
    Canary- UNLIMITED AMMO. +1 Exp Per battle
    Black Cat- +1Spd Ability to Copy investigated units as well as Aspects
    Retriever- +1Hp. Ability to find anything you put your nose on. Digging Ability.

    Rabbit- +1 Teammate. When Armored added crew can add to vehichle actions. On singles this adds another wingman.
    Mouse- Hijack Success rate is instant. Fearless, Vehichle regains health at 1 armor per turn.
    Squirrel- Glide Ability, Abiliy to jump onto other vehichles when ejected. Aerial Vehichles are a +2 bonus instead of a +1
    IronSnails- +2 Armor, -1hex Vehicle speed, On-Board Weapons kill undead.
    >> Cf_Gene !cCsMsaA4k2 08/28/11(Sun)17:59 No.16098258
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    What we know about aspects so far!
    >> Magnus !j1C28R9ol2 08/28/11(Sun)18:03 No.16098295
    Under the Lion's vanguard aspect, is there a difference between +1 melee strength and an upgrade to melee weapon damage?
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)18:13 No.16098377
    >using my Field Manual mockups
    >> [Cf] Gene !cCsMsaA4k2 08/28/11(Sun)18:26 No.16098466

    Yes, the Lion's +1 to strength allowed my engineers to carry 2 kits without a move penalty. Basically anything that involves strength is improved. Melee damage is just the most obvious application.

    I LOVE your field manual mock ups and eagerly wait the next one.
    >> [C] Cecilia !!J1VY4eixwBr 08/28/11(Sun)18:30 No.16098498
    >>I will avenge you, in this life or the next comrades.
    >> [V] Pvt. Alabaster !pc.EeHifNs 08/28/11(Sun)18:41 No.16098601
    "SIR! Private Alabaster, Hughes, and Ikaths, reporting for duty, SIR!"

    Three young men stand before the tent, performing a crisp salute to another, clearly more distinguished, soldier.

    "Kid, this is the quartermaster's tent. The command tent is THAT way."

    "Oh. Sorry sir. Thank you sir."

    "Fucking new guys" the soldier mumbles as the trio departs.

    >Taking +1 movement upgrade from legacy XP.
    >> Pvt. Magnus !j1C28R9ol2 08/28/11(Sun)19:13 No.16099001
    "Fucking new guys? Who does he think he is? He's a private and new recruit just like the rest of us."
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/28/11(Sun)19:27 No.16099143
    What say we go teach that fellow the meaning of Ragnyllian Teamwork?
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)19:28 No.16099176

    Sounds good. I want in.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)19:36 No.16099230

    ...I was actually thinking of rigging a bunch of shaving cream bottles into a makeshift grenade and detonate it in his tent, but I wanna see what you're trying to do first.
    >> Pvt. Magnus !j1C28R9ol2 08/28/11(Sun)19:38 No.16099255
    Oh. Well, we can do that too.
    >> [V] Pvt. Alabaster !pc.EeHifNs 08/28/11(Sun)19:38 No.16099258
    You do realize it was the older soldier calling Alabaster and his crew FNG's, right?

    >Seriously, why the fuck would the new guy call the officer an FNG?
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/28/11(Sun)19:41 No.16099271
    >>setting shaving cream mine in Nameless Soldier's tent.

    Don't worry, all these things and more.
    >> !1/Y/FThShM 08/28/11(Sun)19:44 No.16099296
    A burst transmission sparks through the radio in HQ, garbled and filled with static.

    "Vi.... .ere, Status: Hid.... Voss ....ywhere, a...ving through map coordinates 3..5.56.., Take extreme caution, Genera-"

    The rest is unintelligible, and far from home, a pair of scouts ride in the undercarriage of a tank, coming back to the liberated city, and hoping their friends will be ready for the onslaught.
    >> [C] Cecilia !!J1VY4eixwBr 08/28/11(Sun)19:44 No.16099298
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)21:03 No.16100238

    Please don't tell me we're gonna become the troublemaking rookies of this unit...
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/28/11(Sun)21:15 No.16100355
    Troublemaking rookies without me?


    >>goes to get Rig Cycle.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/28/11(Sun)22:59 No.16101485
    Guys, I've been giving it a lot of thought, and I really don't know how we're gonna pull off the defense of Kolstec. We may have killed one of their high-ranking CO's and knocked out a portion of their forces, but we lost a lot of good people too. We're gonna need to pull a miracle out of our collective asses if we're gonna hold 'em off here.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)23:44 No.16101874
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    Pvt. Vahn walks into the building where the rookies are plotting and scheming, his rifle slung over his back. He had delivered his scouting report to the commander, and though he was tired, his delivery-boy duties were not quite over yet.

    "Pardon me, Pvt. Cecilia? Caster Willhelm told me to give this to you before he..erm..blew up....Sorry."

    He produces a small book, the cover of which would read Research Notes, though the better part of the leather had been scorched by the close proximity to the late pyromancer.
    "I've been ordered to assist you in any way possible, so if you ever need a spotter, let me know." He solemnly hands over the book and salutes before turning to leave.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)23:45 No.16101896
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    (This image set is a tutorial for new casters, including some example spells that have already been used. This is by no means a comprehensive list, and is meant to get your creative juices flowing. Do not disappoint your predecessors!)
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)23:46 No.16101904
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    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/28/11(Sun)23:46 No.16101907
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    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)00:04 No.16102057
    Cecilia takes the notes with care, treating them as if they were some sort of holy relic. "Right. I'll be sure to commit them to memory. Vahn, was it? Thanks for your help. I have some very big shoes to fill." As she flips through the notes, her demeanor suddenly changes from intrigue to shock. Her hands grip the page tightly, and she starts trembling. Looking back up at Vahn, she salutes back before hiding the tears in her eyes. "Always looking out for the newbie huh Willhelm?" she mutters under her breath, scurrying back to her tent to pour over the notes.
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)00:09 No.16102105
    Simple, my good fellow. We will fight and then fight some more, as we've got no time to die. Heaven wont take us and hell will spit us right back out to keep fighting. We're Hellghast, soldier.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)00:20 No.16102202
    We will now enter Warroom Etiquette, defense assets are amassed, and engineering is working directly with productions to supply the defense with new equipment.

    I hope that you have your affairs straightened out.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)00:25 No.16102245

    Of course, Command. Lay it on us.
    >> Pvt Kess !Kdt2kegU6U 08/29/11(Mon)00:37 No.16102359
    To the munitions and engineering department,

    I speak to you as both a private and a Clovis volunteer soldier. So if you can dismiss me for my rank and country of origin you may.

    I realize that your standad isha machine pistols are
    of a relatively thrown back design, with uses that no doubt serve its purposes along with your standard issued rifle as a defense and opportunity weapon.

    I will however suggest if there exists a more streamlined veresion of automatic that doesnt require running into enemy fire head on. And because we are facing an enemy with extraordinary numbers, a gun that works in hard numbers would be plenty useful.

    This wont compromise its cost of materials either because it uses all the same parts present in both the rifle and its companion. Please give it a look as I will stake my life on the line with whatever you have to offer.

    Pvt. Henessian Kess.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)00:44 No.16102429
    To get on topic:

    I think one question we should be asking ourselves is what went wrong at Five Finger Valley--reviewing battle logs, pict-recordings, anything that might be of use--, and how we can prevent another tactical snafu like that from happening again.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)00:45 No.16102443

    We are backed into a proverbial wall with what was left of Kolstec's defenses when the Voss has used it.
    They will no doubt send twice the numbers they need to take it over. And may have left a countermeasure to take it back in case it fell to our hands.

    But on defenses we are situated on a tiered multilevelled wall with only a single path to the top. Through.

    The enemy approaches from the wrist, which crosses the ravine before it reaches the wall.

    Enemy composition will no doubt rely on airpower and range to back up ground forces.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)00:49 No.16102476
    Using Legacy to purchase an extra squad member.
    2exp remaining.

    Vahn turns to his squadmate Quint, "Man, It's just like delivering Mum's bread back home. Run here, fetch that, do this... Only lives depend on it."
    >"Pretty heavy stuff, bro."
    "No kidding."
    >> Hodr !zBAepKDyw. 08/29/11(Mon)00:49 No.16102480
    >Avoid Cliffs at all costs.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)00:52 No.16102516

    A terraced defense with a single way in? Looks like uzilizing that chokepoint to its fullest will win us the day. AAA guns wouldn't hurt, either--flak cannons would be good, turn that airspace into a good right mess of shrapnel.

    But I'm getting ahead of myself. How big is the chokepoint? If it's narrow enough to the point where they could only get one of those super-heavy tanks that were seen at Five Fingers through at a time, we could effectively block the entrance to all incoming ground forces, and could shift our major firepower toward clearing the skies.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)00:52 No.16102521
    Hey wait, I vaguely remember in the mission briefings when we went to liberate Kolstec that the Voss had a massive siege gun meant to defend the city from large scale offensives. What happened to it?
    >> Pvt Kess !Kdt2kegU6U 08/29/11(Mon)00:55 No.16102544

    Gunnin on an 'fensiv stanz on an unemy that's on the 'fensive would be a start.

    Marchin in on anuva formation that has its front covered like peanu bar jelli is just askin to get checked by covering fire. . . .. sa.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)00:57 No.16102565
    I believe that is a rail gun that has been talked about, but I'm not sure.

    If there is only one path, then having an [M] plant bombs on it will help, mines or controlled bombs both will work well.
    The enemy air vehicles will be a problem, as they can pound our entrenched infantry. As suggested AA gun emplacements would be nice to have, or perhaps an [Hr] team set up somewhere where it can cover a good amount of area.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)00:58 No.16102573

    The Clovis had bombed all but one. The Major is looking into recommissioning it ensuring that the recoil doesn't wholly collapse the walls.
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)00:59 No.16102580
    Major, may I suggest placing a minefield at the wrist, to eliminate the Voss vanguard?

    Secondly, may I suggest pre-placed artillery units that already have the approach zoned in?

    Additionally, command, do we have any AA at our disposal? No doubt the Voss will attempt an aerial assault with only one way into Kolstec.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/29/11(Mon)01:01 No.16102604
    rolled 94 = 94

    "Speakin' bout dat could our casta's get some air arrays an i dunno give us some cloud cova' ?
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)01:01 No.16102605
    Alright. Here's my plan then:

    Phase 1: Soapworth finds any traps they've left. Buried soldiers, explosives, whatever they've got, it needs to be found. The rest of us will begin to prepare defenses, and somehow contact Vipera.

    Phase 2: Create the arenas. In order to win this fight, we will need to ensure that out troops survive longer than in the valley. Casters are to create tunnels for fall back and then Mobile Artillery is to set bombs to collapse them once they've been used. The further they get, the stronger our defenses get. Engineers should set up turrets in hidden locations - in alleys, between buildings, in buildings but pointed out windows, ect.

    Phase 3: Bring the rain. Ride the Valkyries - Storks and Duckies - into combat from behind the forces and flank them and from there, we end them where we can control the battle. From there, we should succeed.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)01:01 No.16102607

    Does that mean we're looking at the possibility of paratroops and/or landers, ma'am? Or just lots of fighters, bombers, and gunships?
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)01:05 No.16102647

    From what we've seen, the Voss do not employ paratroopers or bombers.

    Instead, based on what we've encountered thus far, you can probably count on Voss gunships, along with a high possibility of gargoyles and more of those blimps filled with ghoul dust.

    To prevent a similar fiasco that occurred in the previous battle, I suggest unit to focus their fire on those blimps, or to create a dedicated AA force.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)01:21 No.16102810
    "Soapworth, I can give you one better. I can give you a localized hurricane." Cecilia is smiling broadly as she approaches the War room, Willhelm's notes now fixed in her spellbook. "With enough arrays I can do most anything at this point. We will see how well they fly when they've got a storm wrecking their aerial assaults. I'll need people to help set up the arrays before they get here though - I'm going to learn from my predecessor's mistakes, and not overspend myself."
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)01:33 No.16102926
    So people, here's my recommendation for the bare minimum of what will be required to mount a successful defense:

    Earthworks. Fox holes, trenches, building-tall mounds of dirt, pits filled with sharpened logs, anything that will slow down the Voss advance and eat up their manpower will be good. Additionally, dragon's teeth would be effective in hampering the ability of the Voss in fielding their tanks properly.

    Indirect attackers: mortar teams, artillery, octopeds to keep the approach covered with webbing, not only do we need to keep the ground elements slowed down, but we need our barrage timed in such a way that every phase, including theirs, a bomb is going off and their people are being vaporized.

    Air cover. As mentioned by Iron Command, the Voss are likely to mount an aerial assault. We will need either duckies or ground-based AA to fill the sky with flak. Caster air cover will also be good.

    Traps. Rock falls, rolling burning logs, minefields, pits filled with holy water to destroy ghouls, any kind of trap that you can think of will be good.

    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)01:35 No.16102943
    Do we know exactly what is keeping those blimps up? Perhaps a few lucky hits with fire will knock them down.
    Also, we should give serious consideration to making all sorts of traps on the pathway up the wall. Roll some burning logs down, pitfalls, tank traps, dragons teeth, and the like. Heck, with all the rain we've had, perhaps a caster can send a torrent of water and wipe off some enemy infantry.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)01:35 No.16102946

    Cecilia, I was thinking that maybe a localized snowstorm or blizzard could be effective. Snow and ice would hamper their movement, and it has the possibility of outright freezing their tanks and icing their air power. O'course, that snow could also hamper our movement as well. We could probably minimize the movement penalty by digging trenches all through the terraces, but I'm not sure how we could protect our own armor and air units from the cold.
    >> Willhelm's Notes 08/29/11(Mon)01:36 No.16102956

    WARNING: Large Area of Effect spells are extremely dangerous. Even one failure on a high level spell like that could explode in your face. Not for novices.
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)01:40 No.16102982

    Concerning our own troop disposition, I suggest anything that can output a massive amount of damage while being able to sustain damage. Seeing as this is a defense, a high mobility will unlikely be necessary.

    Simply put, heavy tanks would be ideal. Any and all infantry will have their place on this battlefield.

    However, simply destroying the Voss soldiers will not be enough. As you are no doubt aware, the Voss have the ability to revive their own troops in a rather macabre fashion. As such, you can expect this mission to be one against the clock; it will most likely come down to a sniper or a similar specialized unit eliminating Voss command units while the rest of you hold off the Voss assault.

    That being said, Agent Vipera is likely to be invaluable if she is able to covertly eliminate high profile Voss units from behind enemy lines.

    It's a shame that we lost most of our Special Ops division...
    >> Pfc.Hodr !zBAepKDyw. 08/29/11(Mon)01:40 No.16102984
    Good to see lots of new folk and new input.

    Ok, what we know:
    >Voss now have the Heavy Armor advantage with Mono's.
    >Voss have MEAN airpower.
    >Voss are countering our hotdogging with en masse assault.

    If you can shoot at an air unit, do it, don't wait, don't give it a chance to lay waste on ANYONE. If it's 1-2 hexes out and someone else is hitting it, just extended range attack it if you have to.

    If you can take out a tank without fully exposing yourself, do it. Called-shot it's tracks, snipe it's crew, hijack it.
    [on a related note, will Heavy Conc damage vehicle armor, IC? Or is it just Heavy Infantry/Air/light Armor?]

    If you can support your team members, do so, coordinate, don't try to play hero, don't play point farmer. Cover retreats, collect/assist the wounded, help repair armor, etc.
    Going 1-man per lane format was very silly, we spread ourselves WAY too thin last mission.
    >Friends don't let friends get overrun.
    Also, think outside the box, remember, if you overwatch (BE VERY SPECIFIC AND CLEAR when using this order, state your priorities, point at the right directions, and state if you'll shoot outside your normal range) , you can prone/stealth (Ambushes are fucking wonderful), you can snap shoot on the go (move, shoot, move), you can accomplish a lot.

    I suggest we compile the pre-battle roster and see what kind of class spread we're looking at. Because one of the main issues at 5-Finger this time around was the complete breakdown of our forces.
    >at one point, 50% of the team was being botted, and classes were getting bogged down, players couldn't keep up.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)01:40 No.16102985
    >>I know that. The spell I have in mind though is a little bit different. Instead of creating a persistent effect. It's a series of smaller spells designed to simulate the effects of a hurricane, by creating a series of 1-3hx "pockets" of storm effects. Lightening, buffeting winds, hail, ect.
    >> Willhelm's Notes 08/29/11(Mon)01:42 No.16103004
    >Apprentice, I am Pride.
    >> Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)01:47 No.16103055

    Lotsa blasting and traps, eh? Sounds good. Dragon's teeth are a wonderful idea--we could set them up in rows along the road. Intersperse that with hedgehogs, antipersonnel, and antitank mines, and that'll be a mean road to cross. Pitfalls might be useful as they're coming in, too--put some spikes at the bottom, and we could immobilize infantry; make 'em deep enough and we can take tanks out of commission.

    Might be a good idea too for some people on the edge of the wall looking down to the road to have something to drop on 'em as they come through--boiling oil and napalm come to mind.

    What we wanna do this mission, I think, is slow 'em down, pack 'em together, then blow 'em up.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)01:48 No.16103070
    >> :D
    >> The only thing I'm worried about is Ibonyte. I can't restock at flags can I?
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)01:52 No.16103111

    As we are on an ibonyte mine; setting up a flag near a mine will allow one to locally replenish ibonyte crystal supplies.

    Taking over iron foundries will allow one to armor up, and flagging local habitations like bars and churches, homes, and field hospitals allow for personnel resources instantly. As well as recovery aides.
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)01:55 No.16103152

    Precisely, Private Paisley. Keep in mind, the Voss aren't going to want to sit still while all of this happens, thus it will be necessary to keep them relatively still and busy. Thus, we're going to need some kind of defensive line - likely to consist of vanguards and assault troopers backed by a wall of turrets.

    And of course, killing high profile Voss personnel will be highly advantageous to us.
    >> Willhelm's Notes 08/29/11(Mon)01:59 No.16103195
    >Yup. Five, and you're done. Then you pick a new class and get back to work. If you get authorized to platoon, you get five more spells, and a noncaster squad.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)02:01 No.16103205
    "Somebody find me Vahn. I'll need his eyes to pull off this plan. As for the rest of you, I need arrays. Lots of them. Persistent effects require the arrays to remain tapped. If we can also get Vipera on the radio, his expertise would be extremely useful as well." Cecilia looks over the map, the lamp light reflecting in her glasses. "We need to force them into lanes. Use the buildings to our advantage. As for air forces, I'll focus on making hail storms as well as hurricane conditions to impede their progress but if Peppers could give us some flak cannons, it'd help me focus my efforts as well."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)02:02 No.16103215
    Anyways, Command, I'm gonna purchase upgrades with my 31 xp.

    >+1 weapon damage
    >Command Aura for +1 damage
    >+1 Damage Resistance for Isara mk5 (Gryphon)

    Will fluff these upgrades later.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)02:18 No.16103361
    "I'm here." he says from the corner of the room.
    "And it's her. We've been trying to reach her all morning out on the ridge, but all we got is some garbled something that MIGHT be her. As for needing a spotter, I'm your man."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)02:20 No.16103382
    So uh, Major. If you haven't noticed already, we're short a Lieutenant and a whole lot of NCOs since the last battle. Since we don't have a lot of vets left and most of the rest of the unit are replacements, the only candidates I can think of for promotion are Soapworth, Hodr, and Vipera.

    I'm recommending that Vipera take Rip's place as Lieutenant and leader of the STG, while Soapworth and Hodr become Sergeants.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)02:28 No.16103437
    >>The Heavy Rain
    >>Suddenly, the Voss are being bombarded with PS3 Games.
    >>Suddenly, how they make zombies makes sense.

    "If you need him as your eyes, then I'll have to prioritize my strikes based on the lanes you create with your bombardments. Alternatively, that Rig Cyclist could be of use."
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)02:28 No.16103439
    Isane walks by, lugging a couple stacks of mortar rounds, a sadistic smile on her face as she overhears Vahn.
    "You'll need to be pulling double duty then kiddo. If you or any of our other scouts call in some high priority targets, I can bring in the heavy rain. Those Voss bastards won't know what hit 'em."
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)02:30 No.16103455
    >>I was responding to your post... but it ended up after mine... what?
    >> OakTreeInTheGarden 08/29/11(Mon)02:30 No.16103456
    >Greentexting since that seems to be the OOC form. I can't find too much information past a few potentially outdated sup/tg/ Archives. I was interested in joining as a Pilot or somesuch, but I'm not too sure of Ranking qualifications or something.
    >Also, is there an IRC channel for this so I can keep questions out of the story?
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)02:32 No.16103470
    >>There is an IRC, you can join in at any time, just pick a Name and put Pvt in front of it. Somebody should post the Field Manual, and the link to the IRC as well.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)02:34 No.16103487
    Also, Command, in terms of available assets, whatever happened to the Voss airship we captured back in Albane? I mean, I know we roughed it up pretty bad in the process, but a machine like that would do wonders in the air support role.
    >> Pfc.Hodr !zBAepKDyw. 08/29/11(Mon)02:35 No.16103495
    This is basically an off mission thread, so ask away.
    As for Piloting, there are NO requirements rankwise, just hop in.
    (Do note, heavies take up a slot, so you'd be pushing someone off the roster)
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)02:37 No.16103513
    (Heh, sorry, Vahn reposted what he said because he had the wrong name on, so I did too so it would be replying to the right post.)
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)02:41 No.16103541
    ... We need Octopeds. Octopeds everywhere. Webbing everywhere. Turn the entire thing into a god damn spider nest.
    >> OakTreeInTheGarden 08/29/11(Mon)02:43 No.16103559
    Thanks for that, I'll more than likely be rolling a character soon, just want to get the mechanics down before I start so I don't fumble the ball later.

    >Ah, stuff like that. Slots and whatnot. I was lurking in the combat thread, and I think I remember mention of flags and squad caps or something? I don't have any preferred role at this point, looking at the thread discussion I could probably do as much good on the ground as in the air, so I'm perfectly fine with taking whatever option doesn't deny play to someone else.
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)02:44 No.16103573
    [A] (Assault Trooper) is a good starting class to get the basics down.
    >> OakTreeInTheGarden 08/29/11(Mon)02:48 No.16103607
    As good a place as any I suppose. Wouldn't mind joining one of the Scout or Heavy Weapons squads though, I tend to adapt very well to that sort of play-style.
    >> Pfc.Hodr !zBAepKDyw. 08/29/11(Mon)02:49 No.16103616
    Pick what fits you and the role you'd see yourself enjoying.

    We're lacking Anti-air/Anti-armor and Support in the shape of Engineers/Mobile Artillery/Support Defensive/Medical Casting.
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)02:50 No.16103626
    In that case, [Hr] or [E] would be good. [S] is always nice, but make sure you go with the secondary weapon choice, the Sturm - a much better sniper rifle than normal.
    >> OakTreeInTheGarden 08/29/11(Mon)02:53 No.16103639
    I think I'll go with Heavy then, I'd enjoy that and if the last battle was anything to go by it'll be helpful. I'll go roll that up now I think.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)02:53 No.16103640
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    [Hr] would be very helpful this next mission, as there will most likely be a great deal of enemy air units and armor, but pick whatever you want, here is the unit sheet.
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)02:54 No.16103650
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    And here is the Alternative Weapons sheet
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)02:55 No.16103655

    Sign me up for Mobil Artillery. Blowing things to bits seems just down my alley.
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)03:21 No.16103844
    Just how many vehicle types do we have now? I know there's several walkers, one super-heavy unit (also a walker), and a couple of flyers. What else do we have?
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)03:27 No.16103879
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    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)03:40 No.16103983
    Private Hawley brushed away the last few metal shavings with his hand, the padded leather of his gloves scraping against the weapon's ragged surface. Placing the awl on the bench next to the firearm itself, Hawley swept the sweat off of his forehead, taking a moment to curse the stuffy air inside the tent before he rose from the makeshift workshop to place the heavy gun in his footlocker. He’d been a late arrival to the Heavy Weapons squad, having been severely delayed due to heavy Voss activity in the surrounding areas. He had apparently just missed a devastating engagement which had depleted the militia, which meant he was needed now more than ever. As he rose from the locker, the dogtags around his neck jingled and clinked against each other. Pausing for a second, Hawley grasped one of the small metal plates with one hand, staring down at the newly pressed identification tag. He’d just received it earlier that morning, and already he had defaced it, just like his gun. The name “Hawley” had been scratched out, and in its place the name “Skurge” had been etched by his own hand. Letting the tags drop back down to his chest, the Private began to move for the tent’s exit, swearing to get some rubber silencers for them after the mission briefing.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)04:08 No.16104180
    rolled 6, 9, 3, 3, 3, 5, 6, 7, 7, 7, 5, 6 = 67

    Simulating rolls.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)04:10 No.16104193
    rolled 8, 7, 3, 1, 3, 10, 7, 1, 5, 8, 6, 10 = 69

    and again....
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)04:12 No.16104209
    rolled 3, 5, 10, 7, 7, 5, 4, 2, 5, 1, 4, 2 = 55

    final test.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)04:14 No.16104238
    (Oh good, Command is still here. I just wanted to clarify two things. First; a Heavy Weapons team is comprised of various players or is it a group of NPC squad members with the PC acting for them all? Second; It looks like there are set-up and break-down mechanics before I can fire a heavy weapon, so it would be one Action to set up and then it could be fired during the next weapons phase?)
    >> Anonymous 08/29/11(Mon)04:16 No.16104253
    (I've been looking at this for a while, if HW teams are not solo-only, I'll probably be joining you as we are apparently going to need anti-armor weaponry on the next mission.)
    >> Eng. Himiko Peppers !SjkHabNIL2 08/29/11(Mon)04:23 No.16104319
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    Due to popular demand [and various economical pressures] The Battle Standard cuts down on the weight of the standard assault loadout and allows for a more robust automatic that favors mobile combat. Additionally the freed up weight allows one to carry more equipment on the field, and last longer in sustained firefights using spare rates of fire and allows one to 'check' more attackers with less.
    >> Eng. Himiko Peppers !SjkHabNIL2 08/29/11(Mon)04:33 No.16104388

    Ah , the Ragnyllians are an economic sort of people, placing mobility and time on top of all things. With a 2 person heavy weapons team, one man can set up while the other fires in almost the same breath. And in a normal turn 2 can work efficiently together to make the gun fire twice in one turn.

    Consequently, if one's partner was taken down the power of the team is halved and moving around will prove far more difficult.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)04:34 No.16104392
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    (Fresh from Hodr and Armitage, drawfaggings of myself and Armi.)
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)04:34 No.16104394
    Sounds good to me. I'm spending my time going through the archive to see all of the engagements that lead up to this. I would assume that one member (NPC or PC) in the squad can use their AP to set the weapon up so another can fire it. I'm just hoping for a concrete judgement.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)04:37 No.16104416
    (Yeah that's how it works, the base amount of actions for [H] squads is 1 per team member. So if both of them are alive, one can set up and the other can fire once in a phase.)
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)04:38 No.16104427
    As Gunther neared completion on Isara Mk5, he noted many of the lessons he learned with Mk4. First, Gryphons tended to attract a substantial amount of fire from Voss heavy weaponry, so he decided to modify Isara to accommodate sloped armor, which would reduce the damage she would take from incoming shells by causing them to deflect off the armor rather than strike it head on.

    The second issue was that even with both Odin cannons firing at once, the massive firepower Isara could put out sometimes wasn't enough, especially with the Voss throwing out heavier and heavier tanks. Swapping out the old explosive mix with a newer mix spruced up with some modified Voss rocket propellant meant his shells could now pack more explosive punch than before, even if was slightly more unstable.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)04:40 No.16104443
    Each player is supplied their own unit of named or unnamed NPCS and Hms can fire twice as much in one turn.

    2 Heavy Weapons teams would be better than one.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)04:42 No.16104454
    I was going to suggest that if NPCs were allowed. Myself and >>16104253 should probably run two different [Hr] teams to provide that much more defense.
    >> Pfc.Hodr !zBAepKDyw. 08/29/11(Mon)04:45 No.16104473
    yea, npc's are allowed.
    You see the little icons by the class names?
    Those indicate how many a single squad of said class starts with. It differs with each class, but yea, some classes are multi-part.

    If you two new guys are going Hr, rock on.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)04:50 No.16104515
    Perfect then, can't wait for the coming engagement.
    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 08/29/11(Mon)04:56 No.16104576
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    Would I be able to get Web grenades for my grenade launcher? I like the prospects of the Octo, but I don't want to give up my bombs and shit. Also armor kinda scares me.

    I've got 35xp, 10 from before last mission that I could never decide on what to do with, and 25 earned in the valley.
    +1 Ammo Capacity
    +2 Range (Or just +1 and web shells if those are an option)

    Looks like metal-shop 101 paid off after all! With some scrap meal lying around, Armitage is able to construct a simple revolving cylinder grenade launcher, with a longer barrel than the standard issue.

    Posting one of mine that isn't crap. I do requests, if anyone wants to give me something to do between phases.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)05:10 No.16104677
    I'm going to wait to see if there are any promotions before purchasing any upgrades, because if I do by some miracle rank up, I might just buy a command upgrade instead to help out all the Privates.
    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 08/29/11(Mon)05:27 No.16104796
    Actually, nah, I can't really imagine any situation I'd need that much dakka. The only times I haven't been able to handle all the enemies on my plate is when I've been out of range. 2 nades is pretty much enough for anything :/

    So instead, Armitage's long storied history of avoiding gunfire, explosions, and other mishaps has given her a second sense (And lots of thick scars) for protecting herself against harm. +1HP!
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)07:19 No.16105548
    “Very well, you new guys. You think you’re the best there is? Wrong you are the chaff and what does the chaff do? They help with the construction of the defense. Jathan here is an engineer, I don’t care if he has a degree he can build stuff better than you do. So all of you [A], [H] and [C] along with any miner available will help him dig shaft networks, bunkers armored position all over this mountain. To create the biggest and baddest fortress there ever was. Soapworth will look in the ravine for any nasties left by the voss the first time. [M] will set a mine field midway through the ravine if Soapworth find anything and [S] are to help him doing so. Gunther I want you to see about mass producing BiTank to quickly refield them when lost. Finally we’ll get Clovis to help with air superiority; this is their strong point after all. Seeing as the road to Kolstec is made for heavy digging machinery Voss thank will have no problem using it. So the minefield will be there if the ravine is unuseable for some reason. ”

    The major finishes her representation, a map of the ravine showing firing position linked by a system of collapsible tunnels in the ravine. While the mountain proper is to become an anthill allowing striking anywhere in the city or on the road linking to it, they would evacuate civilian population in the deepest part of it, where they could keep making weapon, ammunitions and train troop.
    >> [H] Pvt. Hewitt !!kb8C2eH4QEa 08/29/11(Mon)07:41 No.16105662

    A bulky fellow bursts into the command tent, while hastily saluting the major next to the map.
    "Private Hewitt, reporting to duty. I sincerely hope that I'm not late for the briefing, sir. It wasn't too easy to get here, but at least it seems that me and my squad have made it here before all of you have been wiped out."
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)07:43 No.16105685

    Major, since soldiers will no doubt be injured, would it be possible to place several arrays in the ravine for water arrays beforehand? That way, our casters will be able to immediately heal our injured soldiers.

    May I also suggest fielding the captured Voss fire tank and airship in this fight? The airship can be used to deploy a massive smokescreen over our troops to conceal them, while the Voss fire tank can be deployed to ambush anyone moving up the road with a wall of fire.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)07:55 No.16105742
    "Major, if I may," Skurge raised his hand from the rear of the briefing room. He had slipped in shortly after the proper battle plan had been laid out, content to stand in the back. "I'm no Combat Engineer, but I thought I heard you say 'collapsible tunnel network' in regards to the ravine defense system. Exactly how deep below ground are these tunnels going to be? Because if they're too close to the surface, calling in artillery support may cause premature collapses which could cut off soldiers and leave them trapped in the fortifications."
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)07:56 No.16105749
    If we do utilize the fire tank, we should make sure to dig a few firing positions for it as well, deep enough so that it can go hull down so less of it is exposed to enemy attack. If we do so, we'll also have to make sure it can back out easily if needed.

    As for the airship, what kinda range do those cannons have? Perhaps we can use it as a gunship and have it out of the way of danger while still providing fire support.

    One last thing, and perhaps more importantly, it's fairly obvious they will attack again at night, when they are at their best. I suggest we do what we can to light up the night, using spotlights, torches, bonfires, what-have-you. Perhaps we can even fill up a trench with something flammable and prevent enemy infantry from moving over it.
    >> Anonymous 08/29/11(Mon)08:04 No.16105821
    I currently have no idea what happened with the airship... I fear it fell into enemy hand after what gustav told us last battle.
    Collapsible as in we leave you with an explosive charge collapsible. use it well.

    >currently in class so I can't use my secure trip.
    >> [Mnky][M1] Pvt. Armitage !!b5IxBuu9REZ 08/29/11(Mon)08:13 No.16105875
    I'll put out some flares first thing. I advise any other new soldiers picking up the banner of the Mobil Artillery to do the same.
    >> Pvt. Magnus !j1C28R9ol2 08/29/11(Mon)08:25 No.16105917
    Magnus raises his hand. "Sir, is there a map to go along with this? I'm not familiar with the lay of the land."
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)08:50 No.16106009

    If we're still throwing out ideas, I think I have one. How viable would it be creating a sort of "moat" of fire around the entrance to the road that goes through the city? Their infantry advance would be halted for at least a few turns, and a fire that large and that bright should give us quite a bit of visibility.
    >> Anonymous 08/29/11(Mon)09:12 No.16106105
    >I have good idea of the layout of the map from what IC told me,this is going to be a dirty an unthankful work seeing as we'll need to take care of the Necromancer, radio guy and scifax first or else we'll die.
    >> Anonymous 08/29/11(Mon)09:13 No.16106113
    >Meant officer scifax and necromancer are the same thing
    >> Anonymous 08/29/11(Mon)09:15 No.16106125
    Please take this to IRC, I know all of you are enjoying yourselves but no one else gives a damn.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/29/11(Mon)09:22 No.16106167
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    "If I might expound on my fellow soldier's idea, such a moat could definitely be of great use in terms of dealing with advancing armor. Perhaps we could combine the idea of a fire-moat with the classic pit trap? If the Engineers could feasibly design a large enough moat, and an accompanying top-layer that would hold for advancing Infantry but collapse under the weight of a tank, we could feasibly drop an armored unit into a pit of flammable chemicals, which would not only create the desired fire pit, but also remove one of their more powerful units and hinder further armor advances simultaneously." Skurge hastily sketched out a very rough plan for the potential trap on one of the few napkins which had somehow made its way into the room.
    >> [H] Pvt. Hewitt !!kb8C2eH4QEa 08/29/11(Mon)09:25 No.16106197
    I have no idea what the IRC channel even is.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)09:35 No.16106275
    Use Rizon or whatever, and join #Ironhearts
    It's a bit dead right now since most everyone is asleep.
    >> Anonymous 08/29/11(Mon)09:48 No.16106331
    a lot of the current player were lurking in the earlier thread and enjoyed it enough to want to join, nobody is preventing from hiding the thread or simply ignoring them.
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)11:10 No.16106623
    Hey buddy: Fuck you. This game is all about /tg/ and people love it, and we will keep playing whether you like it or not.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)11:16 No.16106657
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    a Rough map of Kolstec is shown.
    The ravine is an ibonyte vein. It is urged that we do not tamper with it, even for tactical gain.

    And as a secondary note; take care not to fight on the graves, if only because we can afford to be spiritual against an unfeeling enemy.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)12:17 No.16106676
    That gravesite...
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/29/11(Mon)12:17 No.16106681
    so, a question, command, what are the basic and advanced damage types, and what does each one beat?
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)12:18 No.16106682
    First of all, the grave site. Always giving us locations to defend huh.

    Here is my proposed Array and Casting map. The flag is needed so that I can continue to get Ibonyte from the mine. I will deploy at the Green Circle, and each Red Circle is an Array that needs to be put down. The three blue circles are going to be primary casting targets, so there will be storm effects on those three areas. Other storm effects will be created on an as-needed basis.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)12:22 No.16106713
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    Forgot pic.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/29/11(Mon)13:09 No.16106743
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    Just did a quick mock-up of the defenses outside the city. The red lines are the proposed fire pit traps. Green will be where most of our infantry will start out, with blue squares being jump-pads that allow for a quick retreat into the city. Grey Xs are tank traps and dragon teeth, mines too I guess, and the dark red line is a barricade, with the light blue circles behind it being sentries or rockets. Right away or during retreat an [M] can place explosives on the bridge and detonate them, cutting off the Voss' primary entrance, though I'm not sure what effect that might have on the vein.
    >> Pvt. Springer !u/EYfo0o8s 08/29/11(Mon)13:51 No.16106763
    Springer enters the garage and flips the power switch. Flickering for a moment, the lights reveal the forms of three Striders painted with blue, red, and green stripes. Armored cockpits and modified armor kits made these significantly more durable than the stock striders, modifications Winters had made specifically to... keep them alive.
    Springer steps up to the one with the green stripe, opening the hatch and entering. She never had operated the striders in the condition they were in now, with the armored cockpits installed. Winters had made that modification because of what happened to Springer at Wassau. He'd made the armor enhancements because of how many times Summers' strider had been scrapped at the first Battle of Kolstec. Everything Winters had done had been a result of lessons learned in previous engagements, to prevent similar situations from happening again. Winters had taught her a lesson with his death at Five Finger; stick with what you're familiar with. She wouldn't be piloting duckies again any time soon.
    She hears foot steps from the entrance, and turns to see two pilots, probably conscripted under the new draft terms judging from how old they are, stepping inside. Both female, fresh out of rushed courses at pilot training, and only just old enough to fight. She stands from the cockpit and drops to the floor as one of them greets her.
    >> Pvt. Springer !u/EYfo0o8s 08/29/11(Mon)14:00 No.16106828
    "Is this the... uh, the Strider squad? We were told to report here to prepare for the next mission. Uh, ma'am."
    Springer steps up to the two. They're probably intimidated by her seniority, even though she's still a private like them. The scars on her face, which she'd gotten in the previous battle and were still partially wrapped in gauze, probably don't help anything either.
    "None of the ma'am stuff, I'm a private like you, even if I will be in charge for my experience. What're your names?"
    "I'm Sellers. May Sellers."
    "And I'm April Sanders."
    Springer smirks. "Any relation to the Colonel?"
    "I wish people would stop making references to a joke I don't get..."

    >Inheriting the old Striders with IC's permission: Armored cockpits and +1 armor.
    >Spending legacy EXP on an extra crewman, increasing number of Striders to three. 2 EXP remain.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)15:40 No.16107003
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    Thank you command, here's the plan, where 5 finger was a static defense, this will be a staged one, we will make them pay for every inch in blood.

    Orange line: 1st defensive line, protected with cover and a minefield (the red rectangle)

    Green line: 2nd defensive line, procted with cover and will serve as a bottleneck.

    Blue line: 3rd defensive line, protected with cover this will be the fall back position in case the bridge is taken.

    Brown line: Second bottleneck, this will be where we'll make our last stand before a full retreat

    Extra: Blue tunnels: I'll need volunteer not afraid to die, we'll wait there until the enemy take the bridge and assault their rear.

    Purple square: A Tr will wait underground here to extract the survivor of the rear attack.
    >> Unknown Man !T2yueDADZ2 08/29/11(Mon)15:42 No.16107020
    >Through the static of the radio an almost familiar voice could be heard speaking with someone unheard.

    "...should step in... a hand... a lot of Voss. It... no one if they... ibonyte. Shall... intervene?"
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)15:51 No.16107067
    I will volunteer Major. You have my rolo.
    >>AND MY AXE.
    Not now Isaac.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)15:58 No.16107122
    We should also mine the bridge and get ready to demolish it once we fall back across it. In any case, it'll prevent the Voss armor from being able to break through our lines and force their infantry to either swim or fly across to get at us.

    Plus, I see we have one of the siege guns at our disposal. How does it work?
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)15:59 No.16107148
    That assault will prioritize any officer, radio man or scifax. that should not be far behind the troops, the second objective is to plant flag at every entrance to prevent them from getting reinforcement.
    >> [TRTL][Hr1]SgtMarks !!etjUP7/V3a6 08/29/11(Mon)16:04 No.16107202
    So, I want to know before I catch up on events: are we playing tonight, or tomorrow?

    Because I'm on lighter shifts this week, so if tomorrow, I can play longer than usual. But my RL group has a game tonight.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)16:04 No.16107206
    >The ravine is an ibonyte vein. It is urged that we do not tamper with it, even for tactical gain.

    exploding that bridge is not an option, unless you can do it in a way that it won't wouch the ibonyte.

    The canon can shot two time, three if we can keep that mine, it can probably hit everywhere on the map but I don't know the firepower.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)16:05 No.16107221
    Don't worry bout the bridge - I can cause an earth spike to push the bridge up like it was a draw bridge.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)16:12 No.16107293
    So I guess we save it for those Voss superheavies. I'm sure it's also going to be the first target for their air power as well.
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/29/11(Mon)16:30 No.16107508

    Major, we could probably put some Dragon's Teeth and hedgehogs right on our side of the ravine--even on the bridge. If the bridge can hold the weight, we should stack up some fortifications there.

    I think barbed wire or razor ribbon could be useful here, too. String it up through the Dragon's Teeth and the barbed wire and we'll slow down that advance right quick. Undead won't care that the razor ribbon's sharp; they'll just keep walking into it until they cut themselves apart. Living troops will have their forces hampered by just trying to cut their way through it or crawl under it. Combined with hedgehogs and Dragon's Teeth, save them using a dozer or a super-heavy, their armor won't be able to come through.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)16:36 No.16107584
    The problem with that is that it will hemper your retreat too, and I'm not sure dragon's theeth/razor ribbon have stats other that the one our barricade already have.
    >> [Mr] Pvt. Garret !!Jg8EGYPHkHF 08/29/11(Mon)16:54 No.16107752
    "Yes Ma'am. Ready to roast." Garret salutes, some of the soot from earlier training wiping off on his forehead.

    >>I just noticed that one of the [M] aspects gives "Crushing". That means I can eventually get "Crushing" Flamethrowers, right?
    >> Pvt. Magnus !j1C28R9ol2 08/29/11(Mon)17:16 No.16107965
    Magnus raises his hand again.

    Now I'm not a whatyoucallit, tactical expert, but won't those on the orange line face the same problems as the forward defenders at the last battle? The whole starting out too close to the enemy and being shot up at the beginning part..."
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/29/11(Mon)17:16 No.16107968
    rolled 7, 10, 1 = 18

    >First things first Investigate that mysterious radio signal, then check the Ravine for Voss traps, then canvas the town for any thing the voss may have left behind that could help us.

    >Next strategy, don't suppose we could hide pilots under the bridge so that when the tanks roll over they jump out, hi-jack the tanks, and hold the bridge with the Voss' own equipment.

    "Also Major I'll volunteer fo' da tunnels, worse come ta worse I can use my Retrieva' call ta bring back anyone dat can't make it ta Tr."
    >> Pvt. Magnus !j1C28R9ol2 08/29/11(Mon)17:25 No.16108058
    The pilot thing works only if they try and squeeze their tanks over the bridge and not just send infantry through while using their armor to bombard from range.
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)17:25 No.16108060
    This is a plan I can get behind.
    >> [P-Tr] Jenkins !C5w9flSi1w 08/29/11(Mon)17:40 No.16108187
    I'd like to volunteer to drive the tunneler.
    >> [S]Finch !53bY5ndrTA 08/29/11(Mon)17:40 No.16108194
    (gotta ask, would a strength upgrade eliminate the act-or-move penalty of a sturm rifle?)
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)17:45 No.16108233
    Unfortunately, that means we'd have to use up a slot just for a pilot to completely dedicate himself to hiding under the bridge for tanks that may or may not cross, as opposed to actually putting him in a vehicle of his own or taking up a rifle and holding the line. Not to mention that the moment he hijacks a Voss tank, he'll just be smack dab in the sights of the 50+ Voss tanks immediately behind him.

    Plus, pilots are not cheap investments. In order to get an effective hijack crew running, you'd need to add several crewmates (remember, pilots start solo) to increase chances of success as well as provided critical extra actions for the vehicle they hijack.
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)17:47 No.16108259
    Then, Ducky -> Nosedive into the column and during eject, land on a tank and Hijack it.

    Basically, I reenact Just Cause 2 in game.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)17:52 No.16108296
    Like I said, for any modicum of chance for that scheme to succeed, you'll need to invest a log of xp in certain areas. At least one extra action so you can eject and hijack in the same turn, the mouse aspect for auto-hijack, and additional hp or extra crew to soak up possible overwatch fire.
    >> [P-Rc] Pvt. Jackson !!e0e1FQZHar2 08/29/11(Mon)18:00 No.16108377
    Hm. That will be a problem then won't it.
    What about going Octoped, hiding under the bridge, and then popping up and blasting them with Web Grenades? That would work, right?
    >> Magnus !j1C28R9ol2 08/29/11(Mon)18:06 No.16108418
    Might I propose that people set up air arrays on the higher elevations to the south? Keeping them tapped, we could have a continuous wind blowing from south to north. This could slow down the blimps, as well as cause and ghoul gas to blow back towards their forces instead of landing on ours.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)18:08 No.16108434
    That is a bad idea. Large continuous effects like that are dangerous to casters. Adding more Air Arrays will definitely help with the other plan I have, but it's a complicated business when it comes to casting. Hopefully the storms I'll generate will be enough to take care of the blimps and such.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)18:12 No.16108471
    It won't be a problem, except that you don't have a lot of missions under your belt, nor do you have the Mouse aspect, or any aspect at all, for that matter. Your plan is basically a suicide run, and we don't have the manpower or tactical advantage to try such a reckless tactic.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)18:24 No.16108561
    The orange line work is to look beefier and more dangerous than it really is, all available platoon will go to them. Their job is to make the voss think that we are commiting the majority of our troop there. The final objective is for the squads in the underground area to cut their head in one fell swoop (officer, radio and scifax) to prevent them from using their terror.
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)18:31 No.16108635

    Excellent plan, Major.

    But may I suggest a few additions?

    Perhaps burying that captured flame tank in the fork in the road will allow us to mount an ambush once the enemy has made their approach to the bridge. Granted, it will be suicidal for whoever decides to pilot it, however...

    Additionally, may I suggest radio-controlled explosives further up the two roads leading to the bridge? Ideally, these would be strong enough to destroy, if not at least immobilize, the Voss superheavies.

    And lastly, may I suggest we place our artillery on the L9 hill in the back? From there, they should be able to hit just about anything on the battlefield.

    Do we have any effective counter-measures to the Voss air force, Major? The only solution that I can think of is a small flight of Duckies/Storks that are to remain behind our lines, ready to intercept any hostile fliers.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)18:42 No.16108732
    Unfortunately, AA is still our weakest area. We don't exactly have any weaponry that can outrange flying units and we've been mostly relying on Clovis air sweeps. Plus, Duckies are not easy to fly which is sure to scare away novice pilots.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)18:43 No.16108733
    >Perhaps burying that captured flame tank in the fork in the road will allow us to mount an ambush once the enemy has made their approach to the bridge. Granted, it will be suicidal for whoever decides to pilot it, however...

    If we have a volunteer I'll allow it.

    >Additionally, may I suggest radio-controlled explosives further up the two roads leading to the bridge? Ideally, these would be strong enough to destroy, if not at least immobilize, the Voss superheavies

    If it doesn't impede the other defense I'll see to it

    >And lastly, may I suggest we place our artillery on the L9 hill in the back? From there, they should be able to hit just about anything on the battlefield.

    Our artillery is usually off map so we don't have to worry about that.

    >Do we have any effective counter-measures to the Voss air force, Major? The only solution that I can think of is a small flight of Duckies/Storks that are to remain behind our lines, ready to intercept any hostile fliers.

    If we can destroy their AA asset Clovis will roll in with air superiority.
    >> Unknown Man !T2yueDADZ2 08/29/11(Mon)18:45 No.16108756
    >The man who's voice seemed to fade in and out of the radio static from time to time could be heard by some once more. Especially the young man attempting to trace his signal.

    "...this? Some Ragnyll... signal and is trying... us? Hahahah... long before they figure... matter. Maybe tell your Comm... to discuss something."
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/29/11(Mon)19:01 No.16108895
    "Who In da Nine 'ells are ya?!!"
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)19:08 No.16108982
    "No idea sir...We've been getting similar garbled transmissions while attempting to find Cpl. Vipera. Never anything intelligible."
    >> Unknown Man !T2yueDADZ2 08/29/11(Mon)19:24 No.16109157
    >The man sounds almost annoyed with the Ragnyll response from Soapworth, though the signal seems to be a bit clearer.
    "Watch your tongue boy... to know who I... However I do believe I can prov... but I need to speak... Officers and even perhaps their..."
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)19:28 No.16109210
    rolled 4, 8 = 12

    >Vahn and Quint attempt to improve the quality of the transmission, hacking radio frequency 2 attempts.

    "Hold on sir, I think we can fix the quality."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)19:32 No.16109252
    I've been wondering who the hell this guy is ever since his damn transmissions kept getting caught by Isara's radio.
    >> [Cf]Pvt. Regal !!L2zyfu679cs 08/29/11(Mon)19:32 No.16109263
    >Spending legacy exp to purchase +1 Action.
    >> Unknown Man !T2yueDADZ2 08/29/11(Mon)19:57 No.16109569
    >The voice on the other end of the radio didn't seem to notice the men working toward improving the signal strength between them.

    "If you're not going to inform... mmanding Officers then perhaps I should... way. However I do believe I... aid to you and your men. In... battle against the Voss.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)20:02 No.16109628
    Vahn turns to look at Soapworth, "Sir, I heard 'Aid' 'Against Voss' and "Commanding Officers'...Think we should get the Major or the Captain down here?"
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/29/11(Mon)20:05 No.16109665
    Vahn snatches the receiver back from the mischievous private. "Impersonating an officer is a court marshaling offense, go be thick-skulled somewhere else."
    >> [Rtrvr][I]Soapworth !!lIURwBKIw5c 08/29/11(Mon)20:11 No.16109757
    "Pull sommit like dat again and I'll throw ya inna jail so fast ida make your 'ead spin!"

    "But yeah Vahn let's get da real Major down 'ere before any odda joker's get da bright idea to impersonate 'er."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)20:12 No.16109780
    Magnus, I'm going to pretend I didn't hear that. Last I checked, we still need trenches to dig, so why don't you pick up a shovel and get working?

    Anyways, this is Captain Gunther of the Hellghast Armor Unit. Who exactly am I talking to...?
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)20:25 No.16109905
    Private, you better learn your place and get the hell out when an officer tells you to. You're getting off light for the shit you pulled, so count your blessings and leave while you still can.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)20:29 No.16109948
    Mana comes in and takes the radio.

    "This is Major Mana, commander of hellghast. This is airband is reserved for wartime defence purposes. You could be prosecuted for unlawful use of it."
    >> Unknown Man !T2yueDADZ2 08/29/11(Mon)20:32 No.16109991
    >Now much clearer than before thanks to the Ragnyll effort to clear the signal, the man speaks once more primarily toward Cpt. Gunther and Major Mana.

    "Major, I do believe you migh... ecall Senior Inquisitor Valerie. I'm... Inquisitor Lazerous Dagon... been following your unit... the battle at five fingers... unit took extensi... be low on experienced troops. Perha... elp each other."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)20:36 No.16110029
    Gunther briefly covers the mic with his hand.

    "More Aeon? Shit, as if this situation wasn't complicated enough already. We should be really careful about this, Major. I don't think we can trust him any more than we do Valerie."
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)20:41 No.16110077
    "We don't need to trust them, and we should at least offer them a refuge... Letting them to die a meaningless death isn't going to help us."
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)20:45 No.16110132
    What are they even doing out here, anyways? Last I checked, Aeon didn't even want anything to do with us unless we came begging for their "assistance".
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)20:47 No.16110150
    "Probably wanted to be the cavalry saving the day, instead they got caught up and were bloodied. not that I'd tell them that."
    >> Inquisitor Dagon !T2yueDADZ2 08/29/11(Mon)20:56 No.16110256
    >Laughter, cold and boisterous could be heard from Inquisitor Dagon before he responds to the pair of Commanding Officers.

    "Major, you do realize that you'd left your transmitter on... with the Inquisition. I could care less about... and being the cavalry to sav... No, I wouldn't even be here if Fierstrom hadn't been on the field... the end I was impressed by your unit, and... assistance."
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)21:03 No.16110331
    >after deliberation not opening this can of worm without IC confirmation
    >> Inquisitor Dagon !T2yueDADZ2 08/29/11(Mon)21:13 No.16110440
    >>IC is IrongCommand right? I've been hoping he'd mention something this whole time, and I understand. Heck since this is his rodeo if he asks me to I can just disappear. Though I'd probably come back as a regular soldier again later.
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)21:18 No.16110500
    >Yes IC is ironcommand, he's currently passed out somewhere so yeah.
    >Also giving a player the control of a whole unit is something I don't want to see happen, since why play a mook when you can play a whole faction unit. but in the end it's going to be his call.
    >> [IRNSNL][P-Gr]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)21:57 No.16110970
    >inb4 IC finds some creative way to kill off "Inquisitor Dagon" in some horrible fashion.
    >> High Inquisitor Derf !anwP/DaATA 08/29/11(Mon)22:10 No.16111107
    A voice can be heard in the background, "You were ordered not to contact them. I can not have insubordination within my unit." There is the sound of gunfire over the radio, then silence.
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)22:16 No.16111170
    >>applause everywhere.
    >> Inquisitor Dagon !T2yueDADZ2 08/29/11(Mon)22:17 No.16111185
    >>Not sure how to take this, if it's IC then it looks like I'm being ousted. If so I'll just have to make a normal soldier later.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)22:19 No.16111203
    It's best just to leave this all behind us and pretend it never happened. You don't want to know what happened last time somebody tried to hijack the game from IC.
    >> Anonymous 08/29/11(Mon)22:20 No.16111216
    >not IC trip look like someone is doing what you're doing.
    >> [IRNSNL][P]Cpt. Gunther !3QUDPTn2Js 08/29/11(Mon)22:22 No.16111233
    >Best to stop with this Inquistor Dagon/Derf nonsense while you can, or IC will end it for you.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)22:23 No.16111244
    > Wake up
    > 3 Impersonation of officer charges
    > Slightly interest in starting new army
    > Ousted by same method
    > Yeah... I guess that happens too

    >such is life in Ragnyll
    >> Anonymous 08/29/11(Mon)22:32 No.16111322
    >Oh look a IH thread, neat. I like reading about IH.
    >Hope to play one day.
    >Can't figure out what the fuck is on the scribble maps.
    >Can't decipher the ridiculous IC talking.
    >Tripfag circlejerk.

    Oh...well...I guess it just looked neat..
    >> [C] Cecilia !!J1VY4eixwBr 08/29/11(Mon)22:33 No.16111337
    >>Maps take a bit to learn to read. It's not that hard if you follow what happens each time.
    >> Yes, we tripfag because each of us is a player. We RP as well because that's part of the fun of being Hellghast. Problem?
    >> Mjr.Mana !!jtTqSsN+V0O 08/29/11(Mon)22:34 No.16111340
    The tripfag is really to prevent other people from taking your action and killing you... I wouldn't use it otherwise.
    >> [TA] Knightly !IMYfe1j54Y 08/29/11(Mon)22:40 No.16111401
    rolled 6, 6 = 12

    >It's an acquired skill, friend. Feel free to join us on the IRC though, #Ironhearts on the Rizon server, hosted by mibbit.

    Officer Knightly coughs, then adjusts her glasses.

    "Well then, if that is all, Major, I will see if I can get some of the local populace to assist in digging fortifications, as well as speaking to Father Zwei about any kind of effective countermeasures that we can employ against the undead that Aeon has developed."

    >First roll for getting local assistance in the upcoming battle.
    >Second roll for talking to Father Zwei about any kind of thing, religious and not, that he knows of that can be used to combat Voss undead forces.
    >> Anonymous 08/29/11(Mon)22:45 No.16111436
    Way to come off like a ass. Maybe I just didn't know/understand the intricacies of your faggotry. Go fuck yourself.
    >> Anonymous 08/29/11(Mon)22:49 No.16111484
    Yes they seem to be and that's why I refuse to play with them. They all look like that guy to me.
    >> Anonymous 08/29/11(Mon)22:54 No.16111536
    >implying you aren't as awful as the lot of them.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)22:56 No.16111566
    Hold, Knightly, we're still picking up something.

    " Unit move out " The Inquisitor calls out.
    " We're going to take down ... valknyres in one swing and yer' ginnae... like it "

    " Hrrrroooooooooooooo "

    " Hagh Aaaggh Ghouls ! The bastard was festered with GHOU- " KYIIIIiiSSSSSSSSHHHHHHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

    ======= Minutes later







    It seems an aeon unit is wandering not too far from here... regardless of their political situation we can't idly stand by and witness more death even if it's visited on them. . . . Warrior - state thy name. I repeat. Warrior Templar state thy name.... "
    >> Anonymous 08/29/11(Mon)22:57 No.16111578
    >tripfag remove his trip to post as anonymous. Why are you so ashamed of it?
    >> Templar Wight !bi3bE9LH/Q 08/29/11(Mon)22:58 No.16111586
    Speaks loudly over the radio, his voice booming. "I am Templar WIght in the Lord's service. Who might I say is hailing me?"
    >> Templar dickhead 08/29/11(Mon)22:59 No.16111593
    >> Anonymous 08/29/11(Mon)23:02 No.16111638
    is it too late to join?
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)23:05 No.16111668

    You're in Ghoul Country, Templar, this is Commander Killy Monandeas III of the 13 Chairs of Ragnyll. From your position you seem to be farther than we'd like. We're entrenched in Kolstec probably due East of your position. If I recall correctly there is a natural cave system connected to its mines, find them. Brave the darkness and you may see safety.
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)23:07 No.16111690

    Probably the same guy so ignoring with the force of a thousand sideglances.
    >> Templar Wight !bi3bE9LH/Q 08/29/11(Mon)23:15 No.16111786
    Is accompanied by the sound of movement and the clanking of metal. "Aye thank ye for the Aid, though you hadn' given me the courtesy of your name. I and the those who remain faithful shall meet ya soon if the Lord smiles upon us. Amen."
    >> IronCommand !SjkHabNIL2 08/29/11(Mon)23:31 No.16111967
    " Very well, maintain radio silence lest the Voss zeroes in on you "

    " ...... Mana, continue with the defenses I'll be in council with Father Zwei "

    > Time to make Aeon Cards.
    > Possible Aeon mission wednesday.
    > Continue as Ragnyll for this thread.
    >> [TA] Knightly !IMYfe1j54Y 08/30/11(Tue)00:04 No.16112351
    Major Mana, in constructing the fortifications of the city, shall we include dragon's teeth and porcupines along the main road to hamper the Voss' armored approach? I would imagine that reducing their mobility would improve the effectiveness of your planned ambush.
    >> Pvt Kess !Kdt2kegU6U 08/30/11(Tue)01:16 No.16113094

    Sa, requesting ta join d'tunnel assault to attack thu Vass where they can bleed the most ,sar !
    >> [S]Finch !53bY5ndrTA 08/30/11(Tue)01:39 No.16113313
         File1314682795.jpg-(47 KB, 564x845, hghh.jpg)
    47 KB
    [dumping 6 XP to the pool]

    >3 XP: 3 kills/assist Albane
    >6 XP: Albane Mission
    >1 XP: assist Five Finger Valley Defense
    >6 XP: Five Finger Valley Defense Mission

    (also would like to ask >>16108194 again before deciding on an upgrade)
    >> Pfc.Hodr !zBAepKDyw. 08/30/11(Tue)01:43 No.16113362
    >mkay, Kess lent me 2, bringing me to 20 with prior leftovers. (note - will repay with interest.). Purchasing +1 HP, +1 Assault Squad Member.

    "Miss Peppers" Hodr stepped out of the rain and into the new head-engineer's work tent, placing down a sack of battered, bloodied armor plates. "The old chie- err.. Oderkonn helped me with the bonding of tougher and lighter Ibonyte Alloys into trooper armor. I don't want to see any more of my troopers die for pointless reasons. We've done plate hardening, and we've done breastplates, so can you fashion some more of the same material for segmented plate extensions?.."
    >+1 HP, more coverage.

    Hodr was still quite a mess from the last mission, he'd seen his own troopers turned into abominations by deadly Voss poison. He looked sorry, pitiful even. All he could do was light up another cigar--

    KRAAACK! The taste of dirt filled his mouth when he came to. A tall, brooding shadow now loomed over them.
    "What, A, Mess, Mr. Weissenhund, n'after all I did to catch up." A female voice boisterously laughed.

    "O-O-Odette... s'that you?"
    >new squaddie
    >> IronCommand !SjkHabNIL2 08/30/11(Tue)02:15 No.16113739

    Str is only half the reason the STURM must be fired in braced positions. The other half is the sheer force of the gun knocking you off your boots.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/30/11(Tue)02:18 No.16113777
    >Purchasing 1 health, leaving me at 7 xp

    Isane puts her needle away in the small sewing kit and picks up her tank-top, admiring her handy work. The thick ibonyte thread she weaved into the fabric should theoretically increase her survivability, if only by a small margin. Pulling the article of clothing back on, she pushes aside the tent flap and sets out to start work on her mortar pits.
    >> [S]Pvt Vahn !!H5iqjs/+5EJ 08/30/11(Tue)02:32 No.16113944
    So buying a str upgrade, then buying a recoil reduction upgrade = Move and Shoot Sturms? This interests me.
    >> Pvt. Kess !Kdt2kegU6U 08/30/11(Tue)02:42 No.16114048

    > Might as well post my Health upgrade here too [0 exp left]

    " SHOULDERS WIDE, BACK STRAIGHT, WIDEN YOUR ARMS, YOU PALMY BUZZCUT " his spittle specks the back of his head.
    " SA ! "
    " Do You know why A soldier must remain physically fit ?"
    " WRO HNG ANSWER " A baton cracks on this lower left back.
    Kess puts on a pain grimace and collapses to the hard concrete floor. Already hot with work.
    " You don't fight wars to LIVE son, you fight them to DIE, and DIE YOU WILL. Forgotten and alone in a goddamn DITCH. SO WHY DO WE DO THE MOST BASSACKWARDS THING EVER TO REMAIN PHY SI CA LLY FIT."
    " SA, " Kess gasps.
    " Sir " Kess barks. " So thut when thu enemy finds me in that ditch- I WILL HAVE MY ARMS AROUND THEIR NECKS "
    " THE KINGS !"
    " SA YA SA!"
    " THE KIINGS !"
    " Sir yes Sir !


    Henessian Kess stepped off the transport train that carried him from the flight to Albane, only to find himself just on time on a ever more stuffed and sweaty transport truck to Kolstec.

    He checked his watch ; it was 1300 in the afternoon in Ragnyll which meant that he had just turned 18 in Clovis. As the truck revved up to leave, Kess set a foot on the back lip and hefted himself on.

    >> Anonymous 08/30/11(Tue)02:43 No.16114073
    is it too far in the campaign to join?
    >> Pfc.Hodr !zBAepKDyw. 08/30/11(Tue)02:46 No.16114093
    You can join at any time broski.
    Pick a class.
    Pick a name, use a trip for id-purposes.
    Report in during game-days.
    >> [P] Chekov !3ksO0kMJzk 08/30/11(Tue)02:48 No.16114112
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/30/11(Tue)02:48 No.16114121
    Major, I'm curious--do we have a finalized version of the defenses yet? It seems as though both you and Private Isane have differing designs for the fortifications, Isane focusing more on the exterior defense and you focusing on overall defense. Is there a possible way we can combine the two ideas?
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/30/11(Tue)02:55 No.16114186
    Of course the Major's plans take precedence to mine, and I only had time to draw a rough sketch of defenses past the bridge. It would be preferable if we could combine the plans in a way that works. In addition, we absolutely require light sources of some kind, such as torches, fire pits, spotlights, or whatever. It may not help against ghouls, but at least the fog of war won't have so much effect on us.
    >> IronCommand !SjkHabNIL2 08/30/11(Tue)03:00 No.16114236

    Negative. The Sturm requires all of its power to fire armor piercing rounds.

    However if you take the str upgrade you can shoulder mount the sturm and fire it while on the move, the resulting effect deals one damage to you.
    >> [P] Chekov !3ksO0kMJzk 08/30/11(Tue)03:04 No.16114260
    Major what airships are available for this mission?
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/30/11(Tue)03:04 No.16114265

    Spotlights would be good to quickly pinpoint enemy airships trying to loiter over the city, and firepits would be a good idea to both illuminate the area and hopefully drop some soldiers. My main concern is that any light source we *do* put up would become a priority target for the Voss.
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/30/11(Tue)03:06 No.16114284

    Ah, another new recruit! Always good to see new faces--and to reply to your question, I think Garret put up the vehicle pool list somewhere earlier in this discussion.
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/30/11(Tue)03:07 No.16114292
    Which is why we should have at least a few light sources that don't rely on technology like bulbs. I'm pretty fond of the fire pit ideas still, as they're viable light sources and can help deny the enemy advance for longer. The more time the Voss spend trying to reach the bridge, the more time we have to whittle down their Vanguard.
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/30/11(Tue)04:00 No.16114661

    Even still, firepits have their drawbacks--either the fuel with run out, or the pile of bodies eventually snuffs out the flame. Torches come to mind, but like I said--Voss might prioritize those.
    >> [E] Pvt. Clyde !!66F0+1Pe8+6 08/30/11(Tue)04:09 No.16114713
    "Hey! Hi, I'm Private Clyde! When command said you were low on help, I thought to myself, 'That's no good!' So I went and volunteered, but those silly outfitters gave me an engineer's kit and a letter for the commanding officer, saying that you needed engineers more than mobile artillery. I mean, I've never even used any of this equipment!"

    The letter held by the overly energetic recruit reads:

    'For your own good, do NOT allow this man near any sort of explosive or potentially flammable materials, or the enemy will be the least of your concerns.'

    OOC: I have no idea what the hell I'm doing so some direction would be nice.
    >> [M] Pvt. Paisley !!N5yw6fBcRqi 08/30/11(Tue)04:16 No.16114757

    Calm it, man. This is the War Room--we're trying to figure out a few things concerning the defense of this city. You said you're an Engie, right? There's a map of the city posted somewhere in this discussion--find it, see if you can help plan out the defenses.
    >> Vosskon Blossom !!GLDOetT97DE 08/30/11(Tue)04:57 No.16115021
    >Somewhere, in a corner of the War Room, a radio starts to play a bubbly tune, before the voice of an unknown woman comes over the airwaves

    Hello hello, you Ragnyll devil-dogs. Is this message coming in clear? It better, 'cos tonight's All-Requests Night, and I've got quite the program lined up for my favorite little family, the Hellghast Armored Unit. So sad what happened to those boys and girls that got shot up at Five Fingers, but hopefully some of these tunes might cheer you right up! Our first request comes straight from the top, and he wants a saucy little tune to spice up your morale. It's the Shafferson Trio and their hit "The Work's Not Done (and I Wanna Go Home)."

    >A slow, steady piano beat plays, followed then by the drums and the brass. The music plays on through the room...
    >> [Hr] Pvt. Skurge !!TTvJwsD3w7t 08/30/11(Tue)05:24 No.16115167
    Skurge let out a sarcastic chuckle from the back of the War-Room. "At first I thought it was a misguided attempt at cheering us up, but I'm not so new that I don't know Voss propaganda when I hear it. I understand the gist of our strategy, and I suppose that will do until I get proper orders. I'm going to head back and clean my gun again." Tugging one of the cigarettes out of its carton, nestled comfortably in his left shirt pocket, Skurge turned to leave the meeting, stuffing the napkin that detailed the potential fire-pit traps in the shirt pocket of the far-too cheerful Engineer who had invaded the room on his way out.
    >> [P]Pvt.Chekov !3ksO0kMJzk 08/30/11(Tue)05:31 No.16115230
    Checkov forces a small cough "is there any Storks or Duckys ready to fly?" he questions
    >> Pvt. Paisley !!RXDkJssl8v6 08/30/11(Tue)05:44 No.16115318

    Paisley couldn't help but chuckle as the music played softly in the background as the battleplans were being finalized. "Crazy bitch," he muttered to noone in particular.

    >forgot my tripcode derp derp, posting under a new one that I (hopefully) will be able to remember better
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/30/11(Tue)06:18 No.16115585
    Isane scowls as the radio comes on, listening to the grating and propaganda-spewing voice of the Voss broadcaster. After letting it play for a few moments, she hefts up her machine gun, and lets loose a few precision shots into the speaker, silencing it for good.

    "Much better, that Voss bitch was starting to get on my nerves"
    >> [Hr] Pvt. Hewitt !!kb8C2eH4QEa 08/30/11(Tue)07:03 No.16115906
    Hewitt jumps a bit, visibly frightened by the near gunfire, before finally exclaiming:
    "Whoa, watch what you are shooting at! What if you hit someone behind that radio? Those bullets aren't exactly easy to stop."
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/30/11(Tue)07:30 No.16116106
    Isane rests her weapon against her shoulder and walks out of the tent, smiling sadistically at one of the newer recruits.

    "Acceptable loses."
    >> Pvt. Paisley !!RXDkJssl8v6 08/30/11(Tue)10:17 No.16116996

    >looks over to the smoking pile of parts that used to be a radio

    ...I was listenin' to that, Isane. Not the propaganda, mind you--Vosskon Blossom just damn well knows her music.
    >> Anonymous 08/30/11(Tue)14:52 No.16119068
    Inbetween classes bump
    >> [TA] Knightly !IMYfe1j54Y 08/30/11(Tue)17:47 No.16120708
    IC, which will come first, the Aeon game, or the Ragnyll defense?

    >If we do the Aeon game first and commit some forces to rescuing them, will we be able to field them in our defense?
    >> [V] "Sponge" Robert !WfmRhpiB6c 08/30/11(Tue)17:56 No.16120803
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    13 KB
    >> IronCommand !SjkHabNIL2 08/30/11(Tue)18:13 No.16120982

    It looks like my ability to run an aeon game wed. is compromised by a surprise morning shift.

    If this ends up not letting me make aeon on time the aeon sidemission will just have to wait till next week [so just focus on Kolstec defenses for now.]
    >> Mjr.Mana !!jtTqSsN+V0O 08/30/11(Tue)18:53 No.16121356
    >just passing by to tell you that Marks get promoted to lieutenant since rip died and Hodr get a promotion to Sergeant now IC will stop bothering me about that shit.
    >No I will RP this up so yeah that's all.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/30/11(Tue)19:00 No.16121438

    Anyways, Command next batch of upgrades:
    +1 hp
    +1 str added to aspect
    +1 melee rating added to aspect
    Double strike, added to aspect
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/30/11(Tue)20:02 No.16122097
         File1314748977.jpg-(519 KB, 1200x1800, MortarPits.jpg)
    519 KB
    Planned positions for mortar pits, to allow me to fire in cover. The group on level 5 is where I wish to start at the beginning of the mission, and if the bridge is taken than I will retreat to the group on level 9. I'm politely requesting (or demanding if that suits you) that these fortifications at least be made.
    >> Pvt. Kess !Kdt2kegU6U 08/30/11(Tue)20:20 No.16122282

    requestin that thu tunnel jobs take us upwards and on top of that valley to overlook d'enemy so we can play a mean spray ovu their heads.
    >> Mjr.Mana !!jtTqSsN+V0O 08/30/11(Tue)20:25 No.16122340
    Sure I have no problem with it, don't forget that the targets are any officer, scifax or radio in sight.
    >> Storyteller Thaddicus of Alexandria !PJfaNLFaGE 08/30/11(Tue)22:47 No.16124184
    Templar Wight? Such an honor!

    I recall he is a veteran and survivor of the Horace hairesy in Aeon. The Lord Horace declared mustaches, beards, and all manner of facial hair within his lands as the sole domain of the nobility ofhis House. Quite naturally, the rest of Aeon, especially the neighboring lords, were outraged.

    To prevent full on civil war breaking out, the Templar were dispatched to Horace's domain Where they encountered a multitude of revolting peasants and knights from other lords, as well as some peasants that were rebelling against Horace's tyranny.

    For the Templar and the other lords forces to reach each other, they often had to cut their way through hordes commoners that got caught between them. Very little of Horace's troops actually died in the conflict.

    The hairesy finally came to an end when a a templar managed to sneak into Horace's castle and applied poison to the lord's goatee as he slept before being discovered. Lord Horace promptly died the next time he felt the urge to plot and scheme.
    >> [M] Pvt. Paisley !!RXDkJssl8v6 08/30/11(Tue)22:53 No.16124263
    Major, how viable would it be to create pillboxes to fortify our side of the bridge? We could also place 'em high in the town, and the Heavy Weapons teams--well, the machine gunners and rocketeers, at least-- would be able to have wide arcs of fire. Mobil Artillery and Scout Snipers might also be able to benefit from these hardened structures.
    >> Sgt.Hodr !zBAepKDyw. 08/31/11(Wed)01:01 No.16125687
    I've been going over Mana's proposed plan and working through it to get as much out of our forces as possible.

    Some notes for folks.
    -Getting kills en masse early on isn't always preferable. We can probably afford to down any invading aircraft, but keeping terror generation down can keep the ball in our court till the enemy brass is emerges. Laying in stealth/covered/foritfied positions till we can get an eyes-on might be advisable to line-holders. (This also may protect you from getting hit at the onset by enemy radio spotters). Once we have our targets, the ambush team along with the Railway Cannon, Artillery, Airstrikes, and Mortar teams can cut down the priority targets. Given a successful opening salvo, we hit them with everything we've got, full overlapping fire like it's RagnyllDay's eve.
    [Alternatively we can hit them hard straight away and force their Scifax/Officer types into action, the ambush team will need to work ferociously fast and take them in 1 phase as we try to mop up the aftermath, barring any major Voss secondary wave.]

    -Although we have walls, enemy air will be our major threat to our flanks. I advise our Hr teams find good spots along the wall (with a proper fallback point) to take on air-threats as they approach. Once aerial threats are down, they can use the range of their rockets to fire across the chasm. Springer's strider team may prove to be our Impromptu AA battery, being reactionary to whatever the Voss send to us. Keeping our Clovis air-sweeps ready to go as soon as they cross Zone-1 might also be good. As such, the Major and Cpt can handle such things, unless they want me to help in coordination seeing as I can have one of my team hole up in the rear and act independently.
    >> Eng. Himiko Peppers !SjkHabNIL2 08/31/11(Wed)02:58 No.16126830

    Some Changes:
    The Battlestandard has limited ammo: 2 Reloads
    due to production cost of ammo cartridges
    >> [M] Pvt. Paisley !!RXDkJssl8v6 08/31/11(Wed)04:41 No.16127784
    This thread's almost hitting autosage. Time to start a new thread?
    >> [P]Pvt. Chekov !3ksO0kMJzk 08/31/11(Wed)04:46 No.16127826
    i would say so
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/31/11(Wed)04:47 No.16127841
    A new thread will pop up when needed, just be patient.
    >> [Cf] Gene !cCsMsaA4k2 08/31/11(Wed)10:46 No.16130061
    >Before I forget, it's to late, or the thread dies I'll be spending my exp . +1 HP please! I'll make fluffy times later...maybe.
    >> Anonymous 08/31/11(Wed)16:55 No.16133347
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/31/11(Wed)17:51 No.16133894
    correction, the +str was to be +melee damage added to aspect

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