!zBAepKDyw. 08/29/11(Mon)01:40 No.16102984|
Good to see lots of new folk and new input.
Ok, what we know:
>Voss now have the Heavy Armor advantage with Mono's.
>Voss have MEAN airpower.
>Voss are countering our hotdogging with en masse assault.
If you can shoot at an air unit, do it, don't wait, don't give it a chance to lay waste on ANYONE. If it's 1-2 hexes out and someone else is hitting it, just extended range attack it if you have to.
If you can take out a tank without fully exposing yourself, do it. Called-shot it's tracks, snipe it's crew, hijack it.
[on a related note, will Heavy Conc damage vehicle armor, IC? Or is it just Heavy Infantry/Air/light Armor?]
If you can support your team members, do so, coordinate, don't try to play hero, don't play point farmer. Cover retreats, collect/assist the wounded, help repair armor, etc.
Going 1-man per lane format was very silly, we spread ourselves WAY too thin last mission.
>Friends don't let friends get overrun.
Also, think outside the box, remember, if you overwatch (BE VERY SPECIFIC AND CLEAR when using this order, state your priorities, point at the right directions, and state if you'll shoot outside your normal range) , you can prone/stealth (Ambushes are fucking wonderful), you can snap shoot on the go (move, shoot, move), you can accomplish a lot.
I suggest we compile the pre-battle roster and see what kind of class spread we're looking at. Because one of the main issues at 5-Finger this time around was the complete breakdown of our forces.
>at one point, 50% of the team was being botted, and classes were getting bogged down, players couldn't keep up.