File1314259621.jpg-(93 KB, 500x355, fairy war.jpg)
rolled 4, 1 + 3 = 8
Points = 12
Knowing that the Faerie people are both naïve and innocent, Feylorn commands Jarek to build them an army. Led by the Followers of the Fey, the army is at Feyranthia. The Followers teach the city and its army about the use of iron, a practise they have learnt from reading the pages of the tome collected from the whirlwind.
To the north, the West Island Faeries have become different to their Treetop Faerie counterparts. Rather than being jovial and carefree, they have devolved to be carnivorous and cannabalistic, and those who were not in possession of such aggression were killed around the bonfires of the West Island Faeries.
The West Island Faeries are led by the Council, an elite group of warrior Faeries who teach that the Faeries should live on the ground, not in the trees like savages. As such, the Treetop Faeries become mortal enemies of the East Island Faeries. Their conflicts darken the skies between their lands.
12 – 1 (command avatar – command city – create army) – 4 (advance city – ironworking) – 4 (create subrace) – 3 (corrupt race – West Island Faeries) – 0 (create order – free order) = 0 (+3 bonus)
While fighting from treetops against land folk, Treetop Faeries get a +1. While fighting with iron weapons (ie, armies from Feyranthia), they get a +1. They are still at 0 alignment.
The West Island Faeries are at -1 alignment and have no such bonuses.