Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1314226058.jpg-(94 KB, 836x705, ThouHaters.jpg)
    94 KB Riddle of Steel General Anonymous 08/24/11(Wed)18:47 No.16052556  
    Trying this again for a third time.
    >> Anonymous 08/24/11(Wed)18:50 No.16052582
    But, yeah. Napoleonic is VERY doable, and Victorian is fine as long as you do the early Victorian years--there's currently no rules for percussion cap firearms.
    >> Anonymous 08/24/11(Wed)18:54 No.16052623
    Reposting from old thread:
    New at this, prefer to be light infantry, should I go polearms, Cut&Thrust or Mass weapons?

    Also, I couldn't find an explanation for the [blade type] in the Flower of Battle. What does it mean, Fech/tg/uys?
    >> Anonymous 08/24/11(Wed)18:56 No.16052634
         File1314226576.jpg-(201 KB, 900x1280, 1303825898683.jpg)
    201 KB
    New scans of the first two chapters up at http://www.mediafire.com/?ecad4qfd6n729eu
    >> Anonymous 08/24/11(Wed)18:57 No.16052640
    Polearms are pretty good, though for learning the system swords might be better.

    The blade type is kinda...odd, really. In some cases it's flat-out WRONG (Schiavona are NOT single-edged swords). I just ignore it.
    >> Anonymous 08/24/11(Wed)18:58 No.16052655
    Very much appreciated, but I'm going to be waiting for the fully tied-in scan.
    >> Anonymous 08/24/11(Wed)18:59 No.16052657
         File1314226747.jpg-(79 KB, 730x469, sf20.jpg)
    79 KB

    I'd suggest sword and shield, with perhaps a sidesword or broadsword and a small shield. Highland style.
    >> Anonymous 08/24/11(Wed)19:06 No.16052723
         File1314227188.png-(851 KB, 598x800, 25v.png)
    851 KB
    Some period/context might help our advice.
    >> Anonymous 08/24/11(Wed)19:08 No.16052744
    A Cut and Thrust sword will probably prove most educational for a beginner. I mean the actual cut & thrust style found in the Flower of Battle, which is 6s across the board and like +1 puncturing damage.

    An all around great weapon, Mid range, one handed, and has almost all the maneuvers at good cost.
    >> Anonymous 08/24/11(Wed)19:28 No.16052918
    Basic Cut and Thrust swords are better than a lot of their variations, really.
    >> Anonymous 08/24/11(Wed)19:32 No.16052946
    My guess is that most of the modifications are there to give it Long Range at the loss of versatility. The Schiavonna sticks out to me in that regard.
    >> Anonymous 08/24/11(Wed)19:33 No.16052954

    I am pretty good at learning new systems and usually pick up pretty fast, so it doesn't really matter how educational it is, I think I'll manage. I just don't want to make a decision I'll regret later, though I have the feeling that I can't ruin my character with the wrong choice of weapon at this point.

    Currently I think the C&T sword might fit my skirmisher guy the best, though I am kind of opposed to the idea of wielding 2 weapons. Is the arming glove worth it?

    And I only now realized that "2E" means double-edged, I am an idiot.
    >> Anonymous 08/24/11(Wed)19:35 No.16052970
    Arming Glove is good, and Armored Sleeves are actually really awesome too. Getting a vambrace on your off-hand with no shield might trick your enemy into thinking that you don't have a parrying device when in fact you do.
    >> Anonymous 08/24/11(Wed)19:37 No.16052986
    They give a decent armor on the hand if you're not wearing anything heavier, they give you a free ST bludgeoning punch, and they can parry attacks at TN 7 if they're low die (4 or less), but you risk a bit of damage getting through if you're not careful. They're best paired with blades like the basic C&T sword that ALREADY have excellent defense TNs. For others, a main gauche or a buckler are better accompaniments.
    >> Anonymous 08/24/11(Wed)19:39 No.16052999
    Alright, I'll roll C&T sword with arming sleeve and the C&T proficiency from the core (Anon mentioned a C&T proficiency in FoB, but I couldn't find it?)

    Thanks, everyone.
    >> Anonymous 08/24/11(Wed)19:41 No.16053011
    The proficiency is in the original book, but it gets some cool new tricks in FoB. Cut & Thrust gets all da sickhouse maneuvers.
    >> Anonymous 08/24/11(Wed)19:45 No.16053044
    I'm sad I missed last night's fight. Gizka is a bloody monster. A monster with 3 strength.
    >> Anonymous 08/24/11(Wed)19:48 No.16053067
    Oh, I found it. Thanks.
    >> Anonymous 08/24/11(Wed)19:53 No.16053112
    It was educational. Having a high combat pool is definitely the best investment in the game amongst swordsmen. As we saw in Cesare vs Rickshaw, once you get into armored territory you start needing a lot of strength more than you need a huge pool.
    >> Anonymous 08/24/11(Wed)19:53 No.16053115
    Galt accurately described her as Archibald Cunningham with tits.
    >> Anonymous 08/24/11(Wed)19:58 No.16053160
    And, observably, less overconfidence. At no point did she play around with the guy. Though I guess slavery takes some of the mickey out of you.
    >> Anonymous 08/24/11(Wed)20:06 No.16053237
    Indeed, though a few trick moves of that sort were suggested in that thread IIRC.
    >> Anonymous 08/24/11(Wed)20:14 No.16053314
    Did anyone else notice that you could get a fine leather jack and leggings to be fine at 5~10x cost for AV 4 (Maille)? Or Cuir boulli at AV 5 (Banded Maille)?
    >> Anonymous 08/24/11(Wed)20:17 No.16053347
    It occurs to me that a lot of that fight went the way it did because we established early on that the Spanish guy was chivalrous and good spirited, whereas Gizka was violent and pragmatic.

    If we had operated under the assumption that one was chivalrous and the other was overconfident, the fight would've been less hilariously one sided.
    >> Anonymous 08/24/11(Wed)20:20 No.16053377
    Quite. And if you're of a higher social class, that's not a very big hit to your wallet, either. For a gritty system, TROS gives players bucketloads of cash starting out.
    >> Anonymous 08/24/11(Wed)20:26 No.16053439
    A -0.5cp malus from armor rounds to a full 1cp malus, doesn't it?
    >> Anonymous 08/24/11(Wed)20:30 No.16053482
    I think so. The only advantage is that two items of -0.5 still only give you a final mod of -1, not -2.
    >> Anonymous 08/24/11(Wed)20:31 No.16053491
    Yep. You don't really need maille sleeves or leggings, as far as I've found. Leather with plate tassets and vambraces will suffice.

    Right now I'm using:
    Fine Leather Doublet (AV4)
    Heavy Plate Cuirass (AV6)
    Fine Leather Leggings (AV4)
    Heavy Plate Tassets (AV6)
    Cuir Boulli Boots (AV3)
    Plate Vambraces (AV5)
    Arming Gloves (AV3)
    Banded Maille Coif with Ventail (AV5)
    >> Anonymous 08/24/11(Wed)20:43 No.16053596
    Uh, guys? Leather armor can't actually be Fine, unless the Seneschal allows things like dragon leather and other mystical shit. Cuir Bouilli IS basically the Fine leather armor.
    >> Anonymous 08/24/11(Wed)20:48 No.16053658
    While we are at armor, how does it stack? I'm getting a coif and a bascinet, and apparently the coif covers the head too.
    >> Anonymous 08/24/11(Wed)20:50 No.16053675
    You use the highest AV only, but if you're using the modifiers for cuts, thrusts, and bashes you use the best modifier in each category among each piece of armor on that location.
    >> Anonymous 08/24/11(Wed)20:52 No.16053699
    This. Plus you'd use the coif's armor against neck and shoulder shots and the pot helm's armor against shots to the head, but that's probably stating the obvious.
    >> Anonymous 08/24/11(Wed)20:53 No.16053704
    we doing any more fightan?
    I'd like to see a bow vs crossbow fight one day
    >> Anonymous 08/24/11(Wed)20:56 No.16053726
    To my knowledge this is pretty much the correct way to armor yourself for 0 CP/0 Move.

    You could mix it up with a heavy plate gorget and pot helm for better armor on the shoulders but nothing on the face. Probably not worth it if you took careful and can force facestabs into the aventail.

    Also, make sure your guy is actually allowed to own heavy plate armor. That is pretty important.
    >> Anonymous 08/24/11(Wed)20:57 No.16053740
    I'd like to see a pistol duel.
    >> Anonymous 08/24/11(Wed)21:00 No.16053766
    Quite, but again, according to page 120 of TFOB you cannot actually have Fine leather armor, as the only real way to improve leather is to make it Cuir Bouilli.
    >> Anonymous 08/24/11(Wed)21:22 No.16053951
    Oh dammit all. Back to the drawing board. Why we're not allowed to simply reinforce the leather with steel splints defies me
    >> Anonymous 08/24/11(Wed)21:34 No.16054073
    I think that'd be banded leather.
    >> Anonymous 08/24/11(Wed)21:52 No.16054210
    Or just, well, a breastplate, as IIRC they usually had a piece of leather as backing.
    >> Anonymous 08/24/11(Wed)22:11 No.16054384
    I just saw the protosword statlines. I...I want to make an Aztec Jaguar warrior now.
    >> Anonymous 08/24/11(Wed)22:13 No.16054411
    Not in tFoB or Companion. There's only Cuir boulli at most.

    The cuirass would be just steel plate.

    New discovery: If you have a leather jack and attach all the accessories, by RAW you would have -0.5CP & -0.5 Move. Add all the accessories to the leather leggings and you have -1 CP and -1 Move, less than a full suit of plate and equivalent protection.
    >> Anonymous 08/24/11(Wed)22:17 No.16054447
    At that point, I'd personally rule that you're actually wearing a full plate suit and apply the appropriate penalty, but yeah, it's kinda funny how that works.
    >> Anonymous 08/24/11(Wed)23:57 No.16055431
    Does this game have any provisions for horse archers?
    >> Anonymous 08/25/11(Thu)00:41 No.16055895
    I think it details missile weapons from horseback in the mounted fighting section of the Flower of Battle.
    >> Anonymous 08/25/11(Thu)01:46 No.16056456
    Sweet. Mongols FTFW.
    >> Anonymous 08/25/11(Thu)02:00 No.16056543
    A question for those more well versed in the arts of magic than I.

    Would it be possible for me to use Movement 3 to fling a crossbow bolt at lightspeed towards an enemy?

    [T) 1 R) 1 V) 1 D) 0 L) 3 - 2] = CTN 4
    >> Anonymous 08/25/11(Thu)02:23 No.16056727
    I doubt it'd be lightspeed, but there's no good way to determine the effective strength of such an attack. The revised sorcery rules that Galt dropped off might help.
    >> Anonymous 08/25/11(Thu)02:26 No.16056753
    Someone posted a spell here that was something like "Final Argument of Kings," inflicted Casting Success x3 of pain that lasted for hours.

    If that bullshit is possible, then I'll bet you can shoot arrows fast with the force vagary.
    >> Anonymous 08/25/11(Thu)02:54 No.16057007
         File1314255281.png-(58 KB, 558x404, Movement.png)
    58 KB
    Actually, it can. I just want to know what the effective damage of 5.84190866 e15 J is.

    What's the CTN for that spell?
    >> Anonymous 08/25/11(Thu)02:57 No.16057024
    Wow, that's completely outrageous.
    >> Anonymous 08/25/11(Thu)04:03 No.16057495
    Something...incredibly weirded out.
    >> Anonymous 08/25/11(Thu)04:23 No.16057653
         File1314260621.jpg-(179 KB, 750x984, 1309863702948.jpg)
    179 KB
    This thread is still going? Excellent...

    ...have a landschneckt fighting a skeleton in response.
    >> Anonymous 08/25/11(Thu)05:12 No.16057943
    “The Final Argument of Elves” CTN 6
    Level 2 Spell, Cantrip (Conquer 2)
    Range: Close Proximity (2)
    Target: Human-sized target (0)
    Duration: 15 minutes per CS (2)
    The Target gains Pain equal to Force (CS x3.) Usually fastcast, and accompanied by a stern "Fuck you." This pain lasts for a period of time equal to 15 minutes per casting success of the spell.

    Found it. The notation is strange, what the hell is a cantrip?
    >> Anonymous 08/25/11(Thu)05:16 No.16057969
    I don't think that's a tRoS spell, it's a Spell of One but it's called a level 2 spell and a cantrip. The CTN should be 9 or so, R) 2 is LoS.
    >> Anonymous 08/25/11(Thu)05:25 No.16058035
    spells of One/Three/Many are called Cantrips/Castings/Rituals in the Revised Sorcery pdf (got the link from a precedent thread, it's on /rs/).
    also, I thought that spells with a duration required Mana.
    >> John Galt 08/25/11(Thu)05:34 No.16058085
    They do. Must've been someone's first attempt. Causing shock is cheaper anyway, and works just as well as a battle-cantrip.
    >> Anonymous 08/25/11(Thu)05:45 No.16058152
    Ho there Galt. How goes the day? Is the arena open for business?
    >> John Galt 08/25/11(Thu)05:47 No.16058163
    Today was a good day. And of course, the arena is always open. I'll even try to implement my new, improved understanding of the Exchange system. (In retrospect, it seems so obvious.)

    Any suggestions?
    >> Anonymous 08/25/11(Thu)05:51 No.16058182
    Aztek Jaguar Warrior vs Yari Ashigaru
    >> Anonymous 08/25/11(Thu)05:55 No.16058200
    Yesterday Gizka kicked Zorro's ass so hard that Basil Rathbone felt it in hell. We need more rapier fighting!
    >> John Galt 08/25/11(Thu)05:56 No.16058207
    I think this could be done. Protosword vs... Partisan? Yari have those big parrying lugs, I think that's the best analogy. But what would their armor look like?
    >> John Galt 08/25/11(Thu)05:59 No.16058244
    I think Rathbone played the villain in the Zorro movie he was in, not Zorro himself.
    >> Anonymous 08/25/11(Thu)05:59 No.16058245
    I'd love to see two knights in full, tourney grade foot harness go at it with poleaxes, grappling and stabby dagger-onna-floor goodness.
    >> Anonymous 08/25/11(Thu)06:00 No.16058250
         File1314266425.jpg-(127 KB, 800x600, 800px-Karuta_armor_close_up[1].jpg)
    127 KB
    Jaguar warrior had no armor worth mentioning, as far as I know, but probably crazy enough to go without.

    Quick research shows that Ashigaru wore some sort of shitty leather armor.
    >> Anonymous 08/25/11(Thu)06:01 No.16058255
    can we explore the sub-systems a bit?
    you've shown us the grapple, but there are still winding & binding, and magic (that looks seriously unbalanced, both for combat use and buffing).
    >> John Galt 08/25/11(Thu)06:02 No.16058263
    A, er, dirty secret, I'm actually so intimidated by W&B that I've never learned it.
    >> Anonymous 08/25/11(Thu)06:02 No.16058272
    And we haven't even touched ranged combat!
    >> Anonymous 08/25/11(Thu)06:08 No.16058312
    When was the Sulla episode, did I miss it? Pending?
    >> Anonymous 08/25/11(Thu)06:09 No.16058322
    It's just a maneuver what happens is
    1) Weapon contact (Success by MoS 2 by either), initiate bind.
    2) New exchange begins
    3) Pay 2CP, 1 thrust by initiator to X through XIII zones.
    4) Defender declares defense and spends CP on said defense.
    5a) Attacker success -> Full MoS on damage, not mitigated by defence.
    5b) Defender success -> Defender takes initiative and attacks.
    6) New exchange.
    >> John Galt 08/25/11(Thu)06:10 No.16058329
    I'm not even sure how we'd go about ranged combat. In general, if two archers or crossbowmen or whatever end up head to head, whoever gets their weapon loaded first just kills the shit out of the other one. This is especially true with crossbows.
    Guns are much the same thing, there's just more of a waiting period.
    >> John Galt 08/25/11(Thu)06:11 No.16058335
    It's pending. I don't know why I've been holding it off, I guess I was waiting for the guy who had been pushing for Broman Battle to show up again.
    >> Anonymous 08/25/11(Thu)06:11 No.16058340
    I don't really get it too (you can initiate the bind from a failed, by 2, parry, and get initiative next exchange? outrageous!), that's why I was asking...
    maybe magic? if that's too out of balance, ranged combat? swashbucklers using guns and rapiers (can you even mix weapons like that)?
    or hammering on the (new?) exchange system doesn't sound bad at all, of course.
    >> John Galt 08/25/11(Thu)06:15 No.16058364
    Oh, guns and rapiers is much easier. Basically you treat the pistol as a semi-melee weapon that you can make one attack at a ridiculous ATN with. Problem being drawing and cocking it while not getting killed by the other guy.

    The only time I can remember using one in such a combination was after getting disarmed by a counter, I had to partial evade with most of my dice for two rounds trying to pull the damn thing out and shoot the guy with it. Jerk still avoided it, and I had to run away.

    I'm increasingly certain that I've never even rolled average on an ATN 5 attack. It's always a cornucopia of 1s 2s and 3s.
    >> Anonymous 08/25/11(Thu)06:20 No.16058394
    2 vs 2 one ranged and one melee each
    >> John Galt 08/25/11(Thu)06:22 No.16058401
    Hmm. This Winding & Binding thing is actually rather clear once you get passed how it starts, and in light of the Exchange System as I now understand it. I'm going to have to start using this.
    >> John Galt 08/25/11(Thu)06:27 No.16058427
    Well, let me jump back to Jaguar Warrior vs Ashigaru first, which would be pretty easy to make work, and would be over fairly quickly, given that both are poorly armored and have really brutal weapons.

    If we do this, and then a... Let's say a match with two swashbucklers with pistols, would this satisfy all involved? We'll touch on all bases I think.

    (Also, to those whom it concerns, somewhere along the line, we WILL see two fully harnessed men duke it out with polehammers, axes and greatswords. You have my promise on that one. I'm actually astonished we haven't done that one already.)
    >> Anonymous 08/25/11(Thu)06:29 No.16058434
    will we get a Battle of the Binds, something like spadona vs dopplehammer?
    or something to show the superiority of the binding weapons, sword vs non-sword.
    those poor undefended faces!
    >> Anonymous 08/25/11(Thu)06:32 No.16058451
    Could we try Miyamoto Musashi vs. Joachim Meyer later on?
    >> John Galt 08/25/11(Thu)06:36 No.16058470
    Meyer, Meyer, was that the fencer whose life sucked really hard for no reason? I think I remember him. Yeah, we can do that sometime.

    For now, I think the silence has it. Ashigaru vs Jaguar Warrior (Jesus we really are on Deadliest Warrior level now) followed by Pistols & Rapiers at dawn!

    Now working on our first set of contestants. Will be done in minutes.
    >> Anonymous 08/25/11(Thu)06:36 No.16058472
    Do we need to? Meyer was supremely skilled, but Musashi made everyone look like an utter joke.
    >> Anonymous 08/25/11(Thu)06:40 No.16058486
         File1314268842.jpg-(8 KB, 200x216, prof.jpg)
    8 KB
    I can't wait for the whole Sulla showdown.

    Warriors falling into time warps is a dangerous and surprisingly common thing in these threads. All good, as well - it's like Sliders, except hilariously violent.

    We need a character portraying John Rhys-Davies at some point.
    >> John Galt 08/25/11(Thu)06:42 No.16058492
    Date Hikiji
    ST 5 WP 3 Reflex 6
    AG 6 Wit 6 Knockout 3
    TO 4 MA 4 Knockdown 6
    EN 6 Soc 4 Aim 5
    HT 3 Per 4 Move 9
    Proficiencies: Polearm 6
    Equipment: Partisan, Hard-Leather breastplate, Kettle Helmet (AV 5 upper head, AV 3 torso)
    CP: 12

    ST 7 WP 5 Reflex: 6
    AG 6 Wit 6 Knockout: 5
    TO 5 MA 3 Knockdown: 6
    EN 6 Soc 2 Aim 5
    HT 4 Per 4 Move: 9
    Proficiencies: Sword & Shield 7
    Equipment: Macahuitil, Round Heater Shield, Padded Shirt
    CP: 13

    Party Time! Detailing weapons in a moment. Though at this point I suspect everyone knows every damn thing in the world about these weapons, I'm still going to post the weapon pics on the off chance that anyone new is watching.
    >> Anonymous 08/25/11(Thu)06:43 No.16058499
    >> Anonymous 08/25/11(Thu)06:44 No.16058500
    Yes, yes we do. Show off the winding & binding and have the classic katana vs. longsword (although by 1570 they'd probably be using bastard swords)
    >> John Galt 08/25/11(Thu)06:45 No.16058504
         File1314269123.png-(49 KB, 498x292, Partisan.png)
    49 KB
    (Someday damn soon sir. Damn soon.)

    But for now, the Partisan! EL range, a DTN of 7, and thrusting and cutting numbers of 8.
    Kinda rough. But the Partisan endures thanks to being the only weapon period with EL range and a defensive number that good. Understandably partisans sort of live, eat and breathe defensive maneuvers. Counters, Disarms, and Expulsions are usually the order of the day.

    Hikiji himself is a bit on the low end stat-wise, but he's got a great weapon and better armor, albeit neither of them have much coverage. If he gets into close range with this guy... He dies. That's pretty much a given.
    >> John Galt 08/25/11(Thu)06:50 No.16058522
         File1314269422.png-(82 KB, 520x338, Protosword.png)
    82 KB
    Now, Tezcacoatl is in a bad place. I'll admit it. He's got what might actually be the single worst weapon in the world to fight this Jap with.
    A Macahuitle. (I'm trying to spell this from memory, cut me some slack here.)
    Now this thing is short range. That's bad. It's does Cut damage base-that's worse. And its strike ATN is 6, which is actually pretty good.

    The real killer here is the Short Range. From Short to Extremely Long is 4 steps. That means any attacks this boy launches are going to have a 4 die activation cost until he closes the range.
    4 bloody dice! His shield will help, his superior stats will help, but it's still going to require balls of steel to make this one work. Good luck Tezca.
    >> Anonymous 08/25/11(Thu)06:53 No.16058535
    My money is on Tezca.
    >> Anonymous 08/25/11(Thu)06:53 No.16058541
         File1314269636.jpg-(31 KB, 575x563, lionsallet.jpg)
    31 KB
    Since you're rather better than me at doing the math, Mr Galt, could you explain on the whiteboard whether our Jaguar-pelt clad friend will do better:
    a) ducking and weaving, or
    b) closing under cover of his shield?
    >> John Galt 08/25/11(Thu)06:55 No.16058546
    And so, we get to the meat of it.

    Date Hikiji, enterprising Ashigaru, drinks too much one night. Much too much. Unknowingly, he angers great spirits in his drunken ramblings, and in his slumber he is faced with Tzjezzkle, the Eater of Skin, whose seventy mouths ask him seventy impossible riddles at once. Upon failing to answer, Hikiji is flung to a far off, cursed land, to fall into the sea just off the coast of South America.

    Upon clambering onto the beach and vomiting up his dinner from last night, he finds himself faced with a curious, confused looking man with a strange club clad in a spotted animal's pelt. Having had enough weirdness, Hikiji hefts his weapon, and determines to kill this barbarian for the audacity of being here to see him humiliated!

    The barbarian obviously gets the message, and weapons are hefted!

    Let the battle begin! What should Hikiji throw?
    >> Anonymous 08/25/11(Thu)06:56 No.16058558
    Well he's got a serious range advantage so he's pretty safe, RED!!
    >> John Galt 08/25/11(Thu)06:57 No.16058562
    Oh. Yes, hold on, let me give you some numbers here first.

    Duck and Weave has a DTN of 9, which is really harsh.
    Shielding with a heater? That has a DTN of 5.

    The difference is that Duck and Weave will get him into his range, whereas shielding will just keep him alive for another round. His best bet is to be cautious until he can get a hit in, at which point all bets are immediately off.
    >> Anonymous 08/25/11(Thu)06:59 No.16058566
    Right, Tez will likely go blue, as will Hikiji. Then there will be 10 minutes of waiting for the other guy to attack.
    Our Aztec friend will likely be hiding behind a shield until the other guy does something. Duck and weave has a TN of 9, massively disadvantaging him. He'd be better off blocking open and striking.
    >> Anonymous 08/25/11(Thu)06:59 No.16058568
    Yeah, duck and weave is a harsh mistress, what do you think of the optional DnW DTN 8 Partial Evasion DT 6 rule?
    >> John Galt 08/25/11(Thu)07:01 No.16058571
    Sensible enough.
    Now Tezca is no fool. That is a VERY long spear he's looking at there.
    No matter what, using his shield for most of this should be his priority, but he can do that either Red or Blue. Blue would be less hassle, since the initiative doesn't do much of anything for him.

    Let's say he goes Blue, since that's the sensible thing to do, and might let us go for a full defense if Hikiji devotes too many dice to block effectively with a simultaneous attack.
    >> Anonymous 08/25/11(Thu)07:03 No.16058578
         File1314270197.jpg-(84 KB, 600x600, fireshit.jpg)
    84 KB
    yo galt! do a ranged combat later?
    pic related
    is you
    >> John Galt 08/25/11(Thu)07:03 No.16058580
    I've actually felt lately that Partial Evasion is already too good. DTN 7 is better than most weapons, to the point that parrying simply becomes a liability in a lot of cases, and removes the disadvantages of many weapons. Of course the extra cost to buy the initiative sets it back some.

    Duck and Weave... Well let's just say that that maneuver and I have a very love/hate relationship. I can't even look at the Progressive School without feeling ill anymore.
    >> John Galt 08/25/11(Thu)07:04 No.16058586
    That... Is one of the most confusing depictions of me I've ever seen.
    But yes, we've got a pistol fight already scheduled. It's on like Donkey Kong yo.
    >> Anonymous 08/25/11(Thu)07:07 No.16058602
    Seems fair. Hikiji should stab for 10. That leaves us with 3 to screw with him on the next exchange, and unless this guy has an abormally large combat pool, he'll probably just block with everything.
    >> Anonymous 08/25/11(Thu)07:10 No.16058613
    but going red Tezca could go for the Beat in a red/white situation, and still have the Simultaneous Block/Strike in case of a double red.
    >instant math for the worst case! 12 dice, ATN 8 = 3,6 successes, average; 6 dice, DTN 5 = 3.6 successes average, and he gets a free 3-dice attack!
    >> Anonymous 08/25/11(Thu)07:10 No.16058614
    Alright, Tez declares 8 CP block at DTN 5.
    >> John Galt 08/25/11(Thu)07:14 No.16058627
    It'd be a good plan if the spearman wasn't the one who was initiating the fight. His going red is likely, and with the reach advantage, will almost certainly win the reflex test for going first.
    Combined with the damnable simultaneous block/strike rules in which one must go 2/1 favoring attack or defense, this suddenly becomes a poor investment.

    Fair enough!
    10 dice at 8 for Hikiji.
    8 dice at 5 for Tezcacoatl.
    >> Anonymous 08/25/11(Thu)07:15 No.16058636
    rolled 5, 5, 9, 3, 4, 3, 8, 9, 1, 1 = 48

    This is going to be the shortest match in living memory if Tez rolls poorly.
    >> Anonymous 08/25/11(Thu)07:16 No.16058638
    rolled 7, 6, 6, 4, 3, 8, 9, 6 = 49

    Not much worry about that.
    >> Anonymous 08/25/11(Thu)07:16 No.16058639
    rolled 5, 9, 9, 9, 8, 10, 9, 8 = 67

    >> John Galt 08/25/11(Thu)07:17 No.16058641
    Ah, forgive me, I should specify where Tezca is attacking, as that ought to make some difference.
    He would be thrusting for... Let us say the face, so as not to miss and hit the shield. Repeated attacks to the same area would not be wise, so he should hope this one counts!
    >> Anonymous 08/25/11(Thu)07:18 No.16058646
    oh wow, do NOT let me roll attack dice lol
    >> John Galt 08/25/11(Thu)07:18 No.16058649
    Oof. Spoke too soon. Tezca handily blocks the attack, and using fewer dice. That gives him the initiative, I believe.

    That means that Tezca is the aggressor of Exchange 2.

    Tezca, having spent 8 dice of his 13, has 5 remaining.
    Hikiji, having spent 10 of his 12 dice, has 2 remaining.

    What is to be done?
    >> Anonymous 08/25/11(Thu)07:19 No.16058651
    Mother of God.
    >> Anonymous 08/25/11(Thu)07:20 No.16058654
    We could spend 4, hit him with 1, but I don't like them odds.
    Maybe a Stop Short? To try and burn through the pecker's combat pool for next round?
    >> Anonymous 08/25/11(Thu)07:22 No.16058658
    rolled 7, 1, 10, 2, 2 = 22

    Full CP Bind and strike with a draw cut to zone VI.
    >> Anonymous 08/25/11(Thu)07:23 No.16058664
    we're still at Hikiji's range.
    That means, if I'm getting things right, attacks are at 1 die, beats are at 3, and there is no way to pay for any other fancy manouver.
    Whatever Tezca does, next exchange the japanese can use a full evasion, and in case of a good parry we'd still be at polearm range...
    beat for 3?
    >> Anonymous 08/25/11(Thu)07:23 No.16058669
    Never mind too late for exchange 1

    5CP Draw cut to Zone VI.
    >> Anonymous 08/25/11(Thu)07:24 No.16058670
         File1314271457.jpg-(644 KB, 1688x1000, trollhoffer.jpg)
    644 KB
    I like the short stop idea. Feint a rush to put him off his next attack, equalizing things a little for the next round.
    >> Anonymous 08/25/11(Thu)07:25 No.16058675
    I don't think we CAN draw cut, that puts him at hand range at an activation cost of 5, right?
    >> Anonymous 08/25/11(Thu)07:26 No.16058684
    I'm an idiot, bind & strike has a free activation as well. with range cost, we could bind & strike for 1, TN5
    >> Anonymous 08/25/11(Thu)07:28 No.16058695
    Oh, right, need to make a damaging strike.

    Bind and strike 1CP at TN5 it is.
    >> John Galt 08/25/11(Thu)07:29 No.16058696
    Sorry, deleted that post after noticing Stop Short.

    I believe that that is the best call here. Spend all 5 dice to make Hikiji's target number 12, and then roll 5 against 4 for instant shock damage. Pretty good odds of at least negating any attack by Hikiji this exchange, and quite possibly causing damage the next.
    >> John Galt 08/25/11(Thu)07:30 No.16058707
    Ah, the people have spoken.
    Alright! 1 at 5.

    But what should Hikiji do? He could try 2 at 7 to defend, or ignore the attack and go 2 at 8 to try and thrust at his enemy, though woe betide him should that hit land.
    >> Anonymous 08/25/11(Thu)07:31 No.16058714
    Unrelated to the current combat, could somebody explain the merits of "cut" over thrust to me? Like a fifth of the description is missing in the scan.
    >> John Galt 08/25/11(Thu)07:32 No.16058720
    You can sacrifice one die before rolling on a cut to do an instant +1 damage if you actually hit.
    ...Yeah, cuts aren't really that great, but they often do more damage than thrusts, and virtually all of the good armor penetrating weapons are cutting or bashing.
    >> Anonymous 08/25/11(Thu)07:34 No.16058729
    Screw it. If we can thrust here it's game over for the jackass. I say 2 on a thrust to the Aztec, aim for the chest. Date has to roll after Tezca though, right?
    >> Anonymous 08/25/11(Thu)07:34 No.16058732
    Huh, I thought the best AP weapon was a bastard sword with it's ATN5 ST+6 halfswording.
    >> Anonymous 08/25/11(Thu)07:35 No.16058736
    I think he should attack too. This is no fight won by caution.
    >> Anonymous 08/25/11(Thu)07:35 No.16058739
    stop short still pays range activation, it counts as an attack. the combat sim agrees with this interpretation.
    >> Anonymous 08/25/11(Thu)07:36 No.16058760
    Halberd ends up doing almost that much, but from VL range and with automatic shock damage. It's a contextual thing really.
    >> Anonymous 08/25/11(Thu)07:37 No.16058764
    >I say 2 on a thrust to the Aztec, aim for the DICK.
    >> John Galt 08/25/11(Thu)07:38 No.16058769
    I... Cannot speak against the sim I guess. Though I would never have guessed as such myself, there's a lot of stuff I wouldn't have guessed.

    Anyway, I think we have our decision! The Aztec gets 1 at 7, and then Hikiji gets 2 at 8.

    Tezcacoatl first!
    >> Anonymous 08/25/11(Thu)07:38 No.16058775
    ...So fixed. What the hell was I thinking?
    >> Anonymous 08/25/11(Thu)07:38 No.16058777
    rolled 8, 4 = 12

    center mass thrust for 2
    >> Anonymous 08/25/11(Thu)07:39 No.16058786
    rolled 1 = 1

    Half range penalties, read the rulebook.
    Does range penalty immediately kick in after a strike, or after an exchange?
    >> John Galt 08/25/11(Thu)07:39 No.16058787
    ...Wait, I'm just fucking wrong here.

    It's 1 at 5 because of that bind and strike thing.
    >> Anonymous 08/25/11(Thu)07:40 No.16058789
    rolled 7, 10 = 17

    >> John Galt 08/25/11(Thu)07:40 No.16058794
    I have no idea. It'd make sense that rushing into someone's range would disrupt their attack, however.
    >> Anonymous 08/25/11(Thu)07:42 No.16058801
    That's beat not stop short.
    >> Anonymous 08/25/11(Thu)07:42 No.16058805
    1 success!
    Well, good try anyway. You get initiative though.
    >> John Galt 08/25/11(Thu)07:43 No.16058815
         File1314272614.png-(145 KB, 532x283, Groinshot.png)
    145 KB
    rolled 1 = 1

    Uh oh.
    Ok, it looks like Tezca rolled a 1 (damn it.)
    Hikiji's followup attack got one success. This means that he's just done a strength 7 to the... Groinish area. Now he might hit padded armor, which would pretty much render this attack void, but if he hits the groin-groin, Tezca might be in some serious trouble.
    >> Anonymous 08/25/11(Thu)07:44 No.16058828
    Well, I thought he was going for a center mass thrust, but that's irrelevant, the results are exactly the same.
    >> Anonymous 08/25/11(Thu)07:46 No.16058834
    no shock, no pain.
    The Jaguar Warrior stands defiant... still at EL range.
    >> John Galt 08/25/11(Thu)07:46 No.16058837
    Alright, a hip is definitely covered by a padded shirt, no? So let's give Tezca the benefit of the doubt here and give him TO 5+1 for armor.
    Hikiji still does a strength 7, which means a level 1 wound!

    BL: 0
    Shock: 4-WP (0)
    Pain: 4-WP (0)
    "Small cut, some blood."

    Well damn. That's the least effective stab for the groin I've ever seen.
    >> Anonymous 08/25/11(Thu)07:46 No.16058839
    This is why you need major accurate...
    >> John Galt 08/25/11(Thu)07:47 No.16058846
    Oh yeah, I saw someone mention that the appropriate move here is groinshotting, and it's a much easier file for me to find than the chest-thrusting one.
    Also, thrusting for the chest can give the guy with the shield extra armor there, rendering it an even worse idea.
    >> John Galt 08/25/11(Thu)07:48 No.16058858

    I think Hikiji has the initiative, as Tezcacoatl's attack whizzed over the mark, and his hit. Am I wrong here?

    One way or another, it's back to the top, CP 12 for Hikiji, CP 13 for Tezca.
    >> Anonymous 08/25/11(Thu)07:50 No.16058868
         File1314273007.png-(1.02 MB, 955x712, ashigaru.png)
    1.02 MB
    Fight, brave peasant! You're screwed anyway, being as far from home as you are, so you might as well show courage to the end.

    To be honest, I always wind up sympathizing for the lowborn when it comes to matches between drafted peasantry versus professional warriors like now.
    >> Anonymous 08/25/11(Thu)07:50 No.16058872
    Don't you have the appendices? They're easily searchable.
    >> Anonymous 08/25/11(Thu)07:50 No.16058875
    Back to square one... can you feint with a partisan? trollface.jpg
    >> Anonymous 08/25/11(Thu)07:51 No.16058880
    Haha, looking at this chart, girly bits are apparently better for a fighter in this game.
    >> Anonymous 08/25/11(Thu)07:52 No.16058884
    Hikiji knows he's got the advantage, and he now knows the full extend of this prick's combat pool. I'd suggest putting 6 on a thrust, and keeping some in reserve to buy the initiative back if the barbarian snatches it.
    >> Anonymous 08/25/11(Thu)07:52 No.16058885
    rolled 4, 5, 4, 9, 5, 3, 2, 3, 4, 7, 8, 2 = 56

    crazy head stab for 12
    >> Anonymous 08/25/11(Thu)07:53 No.16058887
    I doubt the equated in what happens when you punch a girl in the lower part of her gut.
    It's barely common knowledge know.
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)07:53 No.16058888
    What range is the Aztec at? if he's still at EL then I vote we stab him again.
    >> John Galt 08/25/11(Thu)07:54 No.16058900
    Yes, but you need to start with a cut unless you're using a rapier proficiency weapon. (wtf?)

    Thankfully the Partisan is almost as good of a cutting weapon as a thrusting one. A cut to the neck turned into a thrust for the face could work just fine here.
    >> Anonymous 08/25/11(Thu)07:54 No.16058905
         File1314273282.png-(383 KB, 946x622, Polearms.png)
    383 KB
    >> Anonymous 08/25/11(Thu)07:54 No.16058907
    Yarp. 'E got poked, so it's EL again.
    >> Anonymous 08/25/11(Thu)07:56 No.16058919
    Oh my God yes. Give the Aztec hope. Cut with 1, watch as he foolishly blocks with 1, and then feint 5 more into a thrust for the face!
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)07:57 No.16058927
    I like the feint Idea actually, cut at him then turn to stab into the face. and I say we leave 4 dice for defense, just in case.
    >> John Galt 08/25/11(Thu)07:57 No.16058931
         File1314273466.jpg-(31 KB, 478x253, lord1a.jpg)
    31 KB
    Slow down now. We're trying to build good announcement-discipline here, which means we must know what both attacker and defender are doing before we roll.

    Do not worry. Your time will come, my dog of war.
    >> Anonymous 08/25/11(Thu)07:58 No.16058936
    I vote for this, go for maximum trolling (and a quick end to this DTN 5 vs. -4 to attack thing...)
    >> Anonymous 08/25/11(Thu)08:00 No.16058953
    rolled 3, 9, 2, 4, 9, 6, 5, 3, 8, 4, 1, 10 = 64

    I've been up 22h now I'm aloud to be a little crazy. so just ignore>>16058885 please
    >> John Galt 08/25/11(Thu)08:01 No.16058957
    Alright! I like it.

    The conservative version: Starting at 2 with the cut, and then moving up to 4 with an expenditure of 4, leaving 5 dice for defense.

    Is this what you want? Technically you can just declare the cut first, and then feint when the Aztec declares his defense dice.
    >> Anonymous 08/25/11(Thu)08:01 No.16058961
    >> Anonymous 08/25/11(Thu)08:01 No.16058963
    and those dice. forgot to remove them
    >> John Galt 08/25/11(Thu)08:02 No.16058968
    I know what it is like to be exhausted. No worries then.
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)08:02 No.16058973
    sounds on the level, now we need to work out the Aztec's respose.
    >> John Galt 08/25/11(Thu)08:03 No.16058974
    Er... 6 dice for defense. Damn I'm bad at this.
    Ok let's try that again. Cut for 2, add 3, leaves 4. There we go.
    >> Anonymous 08/25/11(Thu)08:04 No.16058982
    Okay, Tez just almost got his nuts sliced off, he's wary now. He's going to do a block open and strike at 2 dice activation and 5 dice for a total of 7 dice.
    >> Anonymous 08/25/11(Thu)08:04 No.16058986
    Seeing a cut for 2? The logical thing to do is block with 2 and strike with 4. After the range cost, this leaves 3 dice for the next exchange too, and it can't really fail.
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)08:05 No.16058997
    what would Tez need to do to dodge the attack and grab the spear haft?
    >> Anonymous 08/25/11(Thu)08:08 No.16059019
    looks to me like either a grapple defense.
    or, similar but with the aid of the sword, a parry into a bind.
    >> John Galt 08/25/11(Thu)08:09 No.16059026
    Oh SNAP. That could really work! Defend, and salvage some of the CP wasted accounting for margin of error.

    That could be a Disarm, I think. As a defensive maneuver it's got a pretty hard number, but it could potentially kill Hikiji next round.

    It'd cost 3 to activate (!) and would have to be done as a Parry, but if successful Hikiji would end up making a knockdown check to avoid losing his weapon.
    >> Anonymous 08/25/11(Thu)08:12 No.16059043
    Unless the Aztec is a total moron, he knows that this prick is planning on feinting. A cut with 2? Yeah sure.

    So the smart thing to do here is to beat him at his own game. Block with 6, strike with 3. There's nothing the Ashigaru can do to sidestep this one, he's now got to either KILL Hikiji, or deal with 3 dice to his kneecap. He can afford to reserve nothing.
    >> John Galt 08/25/11(Thu)08:15 No.16059071
    This is also legal, and the most straightforward.

    Ok, as I see it here are our options.

    -Block Open & Strike for 5 (cost 2)

    -Simultaneous Block/Strike 6/3

    -Disarm (madness)

    -Drop weapons and grapple (insane.)

    What shall it be?
    >> Anonymous 08/25/11(Thu)08:16 No.16059080
    Sorry got the names confused lol, he's got to KILL Tezca, or 3 dice to kneecap etcetc
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)08:20 No.16059122
    -Simultaneous Block/Strike 6/3
    >> John Galt 08/25/11(Thu)08:22 No.16059133
    Come on people, don't make me choose, it's too much pressure man!
    >> Anonymous 08/25/11(Thu)08:22 No.16059134
    Bind and strike at arms, not legs. Less miss chance and a good chance at disarming.
    >> John Galt 08/25/11(Thu)08:23 No.16059141
    Oh, there we go.

    Alright! Seeing this, should Hikiji still feint, or should he pray that he survives this round so that he can kill the Aztec with what's left of his pool next Exchange? It's not likely that the Aztec will fail to block his attack no matter what he does.
    >> Anonymous 08/25/11(Thu)08:24 No.16059149
    This, and Hikiji put in all his dice on the feint, all of them. Let's see some blood.
    >> Anonymous 08/25/11(Thu)08:25 No.16059154
    Fuuuuck. There's nothing we can do. Cutting at 2, what the fuck
    Ok, just let it go. Maybe he'll miss? He's only got 3 dice at... At 6.
    >> Anonymous 08/25/11(Thu)08:27 No.16059162
    Actually, with ST 7 and 3 at 6, chances are he'll have a 97% chance to hit.

    Feinting also has you fucked. Oh well.
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)08:28 No.16059171
    can you pump more dice into the cut? hope you take his head off?
    >> John Galt 08/25/11(Thu)08:28 No.16059172
    Hikiji doesn't actually have to devote those extra dice, since the feint comes after the defender declares.
    So Hikiji can keep his remaining dice, for what it's worth. Maybe he'll (heh) survive the attack and get to use them on the next Exchange to regain range or something?

    So, 2 at 8 for Hikiji's cut
    Vs 6 at 5 for Tezca's defense.

    Then, 3 at 6 for Tezca's strike.
    >> Anonymous 08/25/11(Thu)08:29 No.16059179
    rolled 5, 3 = 8

    >> Anonymous 08/25/11(Thu)08:30 No.16059183
    >> Anonymous 08/25/11(Thu)08:31 No.16059188
    You could dump everything into a feint and hope you hit him before he gets you. He's less statistically likely to kill you, but by about 5%.
    >> Anonymous 08/25/11(Thu)08:31 No.16059189
    rolled 7, 1, 8, 3, 8, 6 = 33

    6 at 5 for Tezca's defense.
    >> John Galt 08/25/11(Thu)08:31 No.16059190
    All of the dice?
    Fuck it. All of the dice. What'd that be, 2+5... 7.

    Redacted! 7 at 8 for Hikiji!
    >> Anonymous 08/25/11(Thu)08:31 No.16059198
    rolled 5, 5, 7 = 17

    Go forth my dice! Gain me a cut to the arms!
    >> Anonymous 08/25/11(Thu)08:32 No.16059202
    rolled 8, 7, 3, 1, 8, 5, 7 = 39

    7 at 8 for Hikiji!
    >> John Galt 08/25/11(Thu)08:32 No.16059204
    No no, De-Redacted, screw it! It's better to have dice left over in case Hikiji survives. You never know people!

    Let Tezca make his roll instead. Hikiji obviously fails, so now it's 3 at 6.
    >> Anonymous 08/25/11(Thu)08:33 No.16059215
    rolled 2, 9, 5 = 16

    3 at 6.
    >> Anonymous 08/25/11(Thu)08:34 No.16059222
    No matter how you slice it (heh), Hik just got a slash to the arms at level 2 without doing anything.
    >> John Galt 08/25/11(Thu)08:36 No.16059235
    Agh, so indicisive, I don't know why I do that. Christ alive.

    Alright, let's go with the attack at 2. Hikiji cannot possibly expect to overpower 6 at 5 with 7 at 8. But if he saves his pool, that's ten dice for him to try and absorb the shock and pain of the wound he's about to suck up there.

    Now look here, Tezca hit him with only 1! That's only a strength 7. That's... Well. That's level 3 pretty much anywhere he hits. If, as suggested, it is to the arms, then it sucks pretty bad, but it is survivable. And he might still have a combat pool for the next exchange, in which Tezca has nothing!
    >> John Galt 08/25/11(Thu)08:39 No.16059255
         File1314275970.png-(166 KB, 552x336, Cut_Arms.png)
    166 KB
    rolled 4 = 4

    Let's do it.
    >> Anonymous 08/25/11(Thu)08:40 No.16059264
    rolled 8, 10, 1 = 19

    >elbow lvl 3
    that's bad
    >> Anonymous 08/25/11(Thu)08:41 No.16059268
    automatically drop weapon? that aint good...
    >> Anonymous 08/25/11(Thu)08:41 No.16059271
    Disarmed and without a combat pool. Goodbye Hik.
    >> John Galt 08/25/11(Thu)08:42 No.16059277
    BL: 3
    Shock: 6
    Pain: 6-WP (3)

    "Torn ligament or similar wound; instantly drop items in that hand"

    You know what that means people. Hikiji's short a polearm. However, he actually still has... 1 die left. It could actually be worse.

    Now, on his coming turn, Hikiji has only one remaining die. If this wound had been slightly less awful, he might've been able to do something cool with this remaining pool.
    >> Anonymous 08/25/11(Thu)08:43 No.16059285
    This foreigner must be taken alive, to be sacrificed at the temple! Tezca should step on his partisan, and communicate to him through sign language that he ought to surrender.
    >> Anonymous 08/25/11(Thu)08:44 No.16059290
    does he have a backup weapon?
    >> Anonymous 08/25/11(Thu)08:44 No.16059294
         File1314276267.jpg-(14 KB, 500x500, How-to-make-ANYTHING-awesome-f(...).jpg)
    14 KB
    Don't forget the range penalty against Short range!
    >> John Galt 08/25/11(Thu)08:47 No.16059313
    That's a good point. Yes, he's got proficiency six, which is pretty high for a conscript. Maybe he's been in a battle, and secured a Wakizashi from somewhere.
    We'll say that he's got Prof 5 in Kenjutsu due to a commoner school.

    Posting Wakizashi clip in a second...
    >> Anonymous 08/25/11(Thu)08:49 No.16059325
    >Commoner school.
    >> Anonymous 08/25/11(Thu)08:49 No.16059329
    Quick Draw Wakizashi, cut to, somewhere...
    >> John Galt 08/25/11(Thu)08:50 No.16059336
         File1314276620.png-(79 KB, 500x324, Wakizashi.png)
    79 KB
    Bam! And he could even use his 1 die to Quickdraw it! However, his Short weapon would now be outranged by 1 by the Aztec's!

    The tables may have turned on Hikiji! What should he do?
    >> Anonymous 08/25/11(Thu)08:52 No.16059348
    1h proto is short, right?
    >> Kzyrgis !BXOq0uYzR. 08/25/11(Thu)08:52 No.16059355
    who has initiative? does it swithc because of Tez's successful attack or is this Exchange not over yet?
    >> Anonymous 08/25/11(Thu)08:52 No.16059356
    Wait. Don't attack. Don't quickdraw yet. Put hands up, pretend to be surrendering. THEN quickdraw and attack him when his guard is down, he'll never have seen a quickdraw before, protoswords don't have sheathes!
    >> John Galt 08/25/11(Thu)08:54 No.16059363
    Right, right. Damn I need to stop getting confused like that.

    So it's actually... The same length.

    This is Exchange 2. Tez has the initiative, but no dice. Hikiji has one die remaining, and we're trying to figure out what to do with it.
    >> Anonymous 08/25/11(Thu)08:54 No.16059366
    Overhead cut. Quick draw has no activation cost.
    >> Anonymous 08/25/11(Thu)08:55 No.16059378
    Cancel that. CROTCH CUT TIME!
    >> John Galt 08/25/11(Thu)08:56 No.16059380
    I think it does have a cost actually, or at least, it does for Kenjutsu. Which is a bit strange, contextually.
    >> Anonymous 08/25/11(Thu)08:57 No.16059387
    is that more likely to actually hit the crotch than a crotch stab? cuz we missed that one already...
    >> John Galt 08/25/11(Thu)08:57 No.16059394
    Screw it. 1 at 5 to wherever the hell it is we're hitting. Cut to the face, cut to the groin, I love 'em all.
    >> Anonymous 08/25/11(Thu)08:59 No.16059400
    Everywhere the groin cut can possibly hit hurts like a bastard. Inner leg is HIDEOUS.
    >> Anonymous 08/25/11(Thu)08:59 No.16059403
    rolled 6 = 6

    >> Anonymous 08/25/11(Thu)09:00 No.16059409
    rolled 5 = 5


    1 at 5
    >> Anonymous 08/25/11(Thu)09:00 No.16059410
    FUCK. We can't actually hurt this guy! His TO is equal to Hikiji's strength, and the Wakizashi isn't a +1 cutting weapon!
    >> John Galt 08/25/11(Thu)09:01 No.16059419

    I... Shit. That's true.
    >> Anonymous 08/25/11(Thu)09:02 No.16059424
    does he have armor everywhere down there? we hit at 6 with one success right?
    >> John Galt 08/25/11(Thu)09:03 No.16059430
    Right, so. A hit that does no damage. That still means Hikiji won! And that means that he has the initiative on this coming turn.


    Hikiji has Pain 3, which means his CP is 9.
    Tezcacoatl is at 13 as always, but he has never seen a bizarre weapon like this before. What the hell is going on, and will he react wisely to it?

    Hikiji is the aggressor. We are at Short range, which is both of the weapons.
    >> John Galt 08/25/11(Thu)09:04 No.16059436
    Ah, the first success doesn't do extra damage, it's every success after the first that does. Hence the Margin business.
    >> Anonymous 08/25/11(Thu)09:06 No.16059446
    ATN 5 weapon bitches. I say we put 8 to a draw cut on this corn eating cocksucker's neck. Show him why God gave us steel. If he blocks, he'd better devote a lot, because we attack at the same number as his shield defends!
    >> Anonymous 08/25/11(Thu)09:07 No.16059456
    rolled 2 = 2

    not much Hikiji can do with his reach advantage gone. I say all in attack somewhere.
    >> John Galt 08/25/11(Thu)09:07 No.16059460
    Interesting. In-Game, I don't think there's any reason for Tezcacoatl to know that this thing has ATN 5. He might assume that it has a similar attack number to his own weapon, and undercommit.
    The fact that he was hit by it and it did nothing just a second ago might help.
    >> Anonymous 08/25/11(Thu)09:08 No.16059467
    but we got 1 more than his 0 defense, i thought.
    >> Anonymous 08/25/11(Thu)09:09 No.16059474
    True. Going 6/3 with a block and then a cut to the neck would work. Might hit the chest, but frankly that'd still wreck Hik's shit right now. I say we go with that, give Hikiji the benefit of the meta.
    >> John Galt 08/25/11(Thu)09:11 No.16059480
    That's the first die after blocks, too. It's always after the first excess successes that start stacking on damage. If we've messed this up earlier in this thread, it's because... We're all dumb. Of course, everyone except me has an excuse for that, being relatively new to this. Me, less so...
    >> John Galt 08/25/11(Thu)09:13 No.16059490
    Er, right, alright.

    8 at 5 for Hikiji.
    6 at 5 for a suddenly very endangered Tezca.

    This could be it guys, because Hikiji is draw-cutting he suffered a minor penalty but is doing bonus damage, and might move us to Hand range.

    Let's do it!
    >> John Galt 08/25/11(Thu)09:15 No.16059509
    I saw that. But I forgive you, because that was seriously a terrible roll.

    Don't apologize, just don't do it again, you devil.
    >> Anonymous 08/25/11(Thu)09:16 No.16059513
    rolled 10 = 10

    8 at 5 for Hikiji
    >> Anonymous 08/25/11(Thu)09:16 No.16059514
    I'm just not going to touch the roller. Every damn time man, every damn time!
    >> Anonymous 08/25/11(Thu)09:17 No.16059519
    rolled 8, 2, 5, 10, 10, 3, 2 = 40

    bloody capcha 7more dice
    >> John Galt 08/25/11(Thu)09:17 No.16059521
    Well, that's a good start!
    >> Anonymous 08/25/11(Thu)09:18 No.16059523
    rolled 2, 5, 2, 4, 2, 1 = 16

    SNAP. That's 5! Let's see if I can roll sufficiently poorly for Tezca.
    >> Anonymous 08/25/11(Thu)09:19 No.16059529
    rulebook says winner successes - loser successes = margin of success, we've been doing it right, 6 - 5 = 1 margin, 1 - 0 = 1 margin. you have a 1 margin minimum on successful attacks. but it also says that kenjutsu users need to pay 1 to quickdraw, so whatever, lets keep going
    >> John Galt 08/25/11(Thu)09:20 No.16059531
         File1314278400.gif-(1.1 MB, 255x255, Worf Laugh.gif)
    1.1 MB

    Five to One.
    After the +1 for Draw-Cutting, this would be a strength... 8, to wherever it hits.
    >> John Galt 08/25/11(Thu)09:21 No.16059534
         File1314278509.png-(207 KB, 530x432, Neck_Cut.png)
    207 KB
    rolled 3 = 3

    How confusing. Do you suppose that means it's impossible not to deal +1 damage with an attack against an enemy who can't defend?
    ...I feel really stupid having said that. Uh, right! For location!
    >> Anonymous 08/25/11(Thu)09:22 No.16059538
    I think you mean 4.
    >> Anonymous 08/25/11(Thu)09:22 No.16059542
         File1314278553.jpg-(168 KB, 850x1376, miku underboob cheerleader.jpg)
    168 KB
    Fighto, Hikiji, fighto~!
    >> Anonymous 08/25/11(Thu)09:24 No.16059550
    Bullshit. Use the first roll, no favorites. The first roll only had one success out of 8 die.
    >> John Galt 08/25/11(Thu)09:24 No.16059552
    Ah wait! Knowing what we know now, it'd actually be Strength 9. That's some comfort, as we hit Tezca's padded vest.
    That's a level 3 to the cross-chest, yo.

    BL: 3
    Shock: 8 (Hvala Bogu)
    Pain: 7-WP (2)

    "Winded, maybe with a broken rib"
    Roll knockdown! Hot damn, Hikiji might've just pulled this off!
    >> Anonymous 08/25/11(Thu)09:25 No.16059557
    >hvala bogu
    Galt, where are you from exactly.
    >> John Galt 08/25/11(Thu)09:25 No.16059558
    I didn't actually see the roll. Is there a way of recovering it with refreshing tricks?
    >> Anonymous 08/25/11(Thu)09:26 No.16059563
    I think you can see it on easymodo. Only had one 8, others were 4 or less.
    >> Anonymous 08/25/11(Thu)09:26 No.16059567
    This. There was only one success. Dirty cheating nip!
    >> Anonymous 08/25/11(Thu)09:26 No.16059568
    Well, if you go back and printscreen it, then we'd be inclined to believe you. Just go back a few pages.
    >> Anonymous 08/25/11(Thu)09:28 No.16059576
    It's not on easymodo.
    >> John Galt 08/25/11(Thu)09:28 No.16059577
         File1314278886.jpg-(13 KB, 209x168, Trollface.jpg)
    13 KB

    If in fact it was one success, than I'm afraid that Hikiji has been parried. With... Well. With dire consequences.
    >> Anonymous 08/25/11(Thu)09:29 No.16059584
    You lying balkan bastard
    >> Anonymous 08/25/11(Thu)09:29 No.16059590
         File1314278973.jpg-(169 KB, 897x426, Nipnop.jpg)
    169 KB
    >> Anonymous 08/25/11(Thu)09:29 No.16059594
    rolled 9, 1, 8, 5, 10, 5, 5 = 43

    easymodo has no such crappy rolls you must was imagined them
    >> Anonymous 08/25/11(Thu)09:30 No.16059600
    anon delivers
    >> John Galt 08/25/11(Thu)09:30 No.16059603
    I'm a lot of things, and two of those.

    It takes them forever to get deleted posts online, I'll admit.
    >> John Galt 08/25/11(Thu)09:32 No.16059615
    Auh oh.
    Whelp, it was a good attempt. Almost slid it past, deleter. Almost. But justice has every man's number.


    Hikiji's attack, so close to success, fizzles off. Which means that now it is time for Tezca's Attack. 3 at 6.
    >> Anonymous 08/25/11(Thu)09:33 No.16059617
    Hikiji's gonna bite it, but the cheating jap almost stole it, gotta give him that.
    >Captcha: Scottish Weeroo
    >> Anonymous 08/25/11(Thu)09:33 No.16059619
    And I would've gotten away with it too.
    >> Anonymous 08/25/11(Thu)09:34 No.16059625
    rolled 4, 4, 10 = 18

    3 at 6
    >> Anonymous 08/25/11(Thu)09:34 No.16059628
    rolled 6, 3, 2 = 11

    Here's Tezcacoatl's. Damn him.
    >> Anonymous 08/25/11(Thu)09:34 No.16059630
    rolled 9, 7, 4 = 20

    >> John Galt 08/25/11(Thu)09:35 No.16059635
    rolled 2 = 2

    Same chart as Hikiji's. You never know, maybe he'll hit the chest.
    They don't call it Luck of the Japanese for nothiohwait.
    >> Anonymous 08/25/11(Thu)09:36 No.16059643
    rolled 2, 7, 5 = 14

    if this kills Hikiji can we go back and see how the >>16059552 would have turned out?
    >> Anonymous 08/25/11(Thu)09:36 No.16059647
    > Want to play Riddle of Steel
    > In middle of Pathfinder campaign with group
    > no other friends that play P&Ps.
    > Don't normally IRC, don't wanna hunt one either.
    > What DO?

    On the up side, my Pathfinder group is using the alt Wounds & Vigor rules; so that's pretty cool.
    >> John Galt 08/25/11(Thu)09:37 No.16059654
    Yeoch. So what we now know is that that's actually a margin of 1... Meaning that Tezca just did 8 damage to the upper arm and shoulder. That's a level 4 wound.

    BL: 8
    Shock: 8
    Pain: 10-WP (7)
    "Broken Bones, serious blood."

    Hikiji is down for the count people. He's now had his main arm broken in two places.
    >> Anonymous 08/25/11(Thu)09:40 No.16059668
    >Hikiji is down for the count people. He's now had his main arm broken in two places.

    Now that is what I call justice.
    >> John Galt 08/25/11(Thu)09:41 No.16059678
    That's easy enough.
    Tezca would've probably passed the knockdown roll, that's just a given. Difficulty 8 isn't that bad-however, with 10 shock he'd have ended up 4 in the negatives, which would've potentially knocked him down again.

    Meaning that next round, he'd either be prone, or more likely be at 9 to Tezca's 9, and at Hand range, with Tezca having a much more killy weapon. This could have gone Hikiji's way easily.

    But alas, it was not to be. He is likely to be bound, and dragged off to Mexico for good times with heart surgery!
    >> Anonymous 08/25/11(Thu)09:41 No.16059679
    Ok, so we learned not to feint anyone who can sim block/strike, that's good to know.
    >> Anonymous 08/25/11(Thu)09:42 No.16059690
    A painful lesson, well learned.
    >> Anonymous 08/25/11(Thu)09:43 No.16059695
    sadly it's not BEST END as nobody got dickstabbed
    oh well, next time
    >> John Galt 08/25/11(Thu)09:45 No.16059705
    Whoo! A refreshing bout, I'd say. Much more meaty than some of our swifter, cleaner faire.

    So, what's next?
    >> Anonymous 08/25/11(Thu)09:46 No.16059712
    Rapiers/Pistols at dawn?
    >> Anonymous 08/25/11(Thu)09:46 No.16059714
    something that can and will end in dickstabs
    the roman?
    >> Anonymous 08/25/11(Thu)09:47 No.16059723
    nothing dickstabs like a rapier, plus we can go for the dickshot too!
    >> Anonymous 08/25/11(Thu)09:48 No.16059724
    How about two knights raping each other with warhammers?
    >> John Galt 08/25/11(Thu)09:51 No.16059740
    Ooh, all are so tempting.

    I feel that I must draw some sort of middleground, so as not to leave anyone disappointed. I can facilitate just this. Pistols, rapiers, groinshots, Rome, warhammers...

    I have it. Prepare yourselves for a crash course in the Movement/Terrain rules!

    This is how John Galt plays Assassin's Creed!
    >> Anonymous 08/25/11(Thu)09:51 No.16059741
    I'm seconding this.
    >> Anonymous 08/25/11(Thu)09:52 No.16059746
    Oh god yes, this is the best idea.
    >> John Galt 08/25/11(Thu)09:53 No.16059751
    In a new thread, of course, because we're rapidly on the track to Autosage here.
    >> Anonymous 08/25/11(Thu)09:53 No.16059754
    Oh god, yes!
    >> Anonymous 08/25/11(Thu)09:53 No.16059756
    I came
    >> John Galt 08/25/11(Thu)09:58 No.16059779
    Give me a second to type up the OP, and I'll link it here. Probably unnecessarily because it'll be really obvious and on the frontpage.
    >> John Galt 08/25/11(Thu)10:05 No.16059828
    Here you go gents.
    >> Anonymous 08/25/11(Thu)10:07 No.16059843

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]