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  • File : 1313728583.jpg-(746 KB, 2400x1600, ALBANEMAP.jpg)
    746 KB IRONHEARTS Ch.10: Battle of Albane Theatre Finale IronCommand !SjkHabNIL2 08/19/11(Fri)00:36 No.15986569  
    Win here today, and we will be the ones to decide this war , my brothers and sisters.

    Mark my Words. WE WILL NOT BE STOPPED !

    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)00:37 No.15986579
    >Pressing start like a motherfucker
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)00:38 No.15986595
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)00:38 No.15986598
    waiting for action phase
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)00:40 No.15986604
    >Press start.
    >Activate Battle Theme.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)00:42 No.15986618
    >Pressing start with the force of a thousand stars.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)00:43 No.15986626
    Heavy weapons ready to go!
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)00:45 No.15986636
    Launchers primed and ready to rock. Oh dear lord I feel queasy looking at that killzone. I hope it's not too late to ask one of Hodr's girls about the afterlife...
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)00:45 No.15986638
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)00:48 No.15986658
    "All you need to know about the Hellghasts is this:

    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)00:48 No.15986667
    >smash'n the start buttan
    >praying to the dice gods.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)00:50 No.15986676
    >/tg/ dices do as tehy please, stop this or you'll anger them
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)00:50 No.15986681
         File1313729453.png-(28 KB, 537x651, HellghastInsignia.png)
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    "Hell yes! Although I do hope Heaven will take us. It'd be kind of lame if I got there and they denied entry."
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)00:51 No.15986687
    "I'd like to see them try..."
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)00:52 No.15986691
    That's very encouraging and all, but last mission I saw a dude get ripped in half right in front of me, and I haven't seen him strolling back up from Hell yet. So I think I'll be holding onto my fear just a little longer, sir

    >oadiol lastUpdate
    >Goddamnit captcha quick psyching me out
    >> [TRTL][Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)00:52 No.15986692
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)00:53 No.15986710
    He's probably just making a summer home there. And don't call me sir, we're the same rank!"
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)00:54 No.15986719

    "Heh, that kind of talk'll get the Aeon on our backs. Well, I mean more on our backs than they already are."
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)00:55 No.15986725
    "You can call ME sir though. I TECHNICALLY outrank you."
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)00:56 No.15986737
    I don't think they care about our belief at all, just that we don't use undead, were or anything they decide is not human
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)00:56 No.15986738
         File1313729785.jpg-(412 KB, 2400x1600, ALBANE01.jpg)
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    10 MINUTES.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)00:56 No.15986745
    Not by academy standards!
    >> [TRTL][Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)00:58 No.15986768
    rolled 1 = 1


    >go Prone
    >set up
    >fire on tank slightly N and W, AP missile
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)00:59 No.15986783
    rolled 4 = 4

    >Move 1L W, to edge of Forest
    >Fire main cannon at Tank directly West of me
    >Move 2L NE
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)00:59 No.15986785
    rolled 4, 8 = 12

    >2 shots for those lovely scouts
    >Pick up umbrella
    > and enter ze tank.

    " C'mon Mr. Parasol we go ! "
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)01:00 No.15986791
    >Drop Array if Casters need one
    >load into Tr1

    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC, +1 Action]
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)01:00 No.15986797
    Heh, yeah, maybe you're right, Alfy. That does sound like the kind of thing you guys would do. We guys. *sigh* I'm sure I'll get more team spirit when I've accomplished more than hiding in cover and waiting for the explosions to stop
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)01:01 No.15986799
    rolled 5 = 5

    >radio intercept enemy signal
    >go prone/stealth
    >move 2 NE
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)01:01 No.15986800
    rolled 7 = 7

    >Drop array in the grass
    >Move behind the building
    >Drop Flag
    >Inspect building
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)01:01 No.15986808
    rolled 2 = 2

    Drop array
    Go prone
    Spell: Fire
    Sear an array into the ground on the hex directly south of the marauder squad behind the sandbags.

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >5/5 Crystals after this spell due to Fire not costing ammo.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)01:01 No.15986811
    rolled 5, 5, 10, 2, 6, 4 = 32

    Target rich environment!

    >Fire cannon 1 at BiTank in front of Isara.
    >Fire cannon 2 at southern BiTank
    >Fire MG at closest M squad.

    +1 to hit, +1 reload, +2 crewmen
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)01:02 No.15986821
    >Go prone
    >Drop array
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:03 No.15986824
    Redoing this

    >Get in Tr
    !if Donner doesn't post action
    >Dig in
    >move as far W as possible
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)01:03 No.15986828
    rolled 5, 7, 3, 8, 5, 5, 6, 5, 9, 9, 8, 4, 4, 9, 1, 8 = 96


    "Oh just our luck, tank right in our face."

    >Move straight West 2 L.
    >Fire at what I think is a heavy weapons guy behind the sand bags, 1 burst.
    >Fire at the assaults north of the heavy weapon, 1 burst.
    >Fire at the riflement adjacent to the heavy weapon, 2 bursts, spill to marauders if shots left.
    >Move East 2 Lengths, maintaining facing to the West.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)01:03 No.15986829
    rolled 1, 7, 8, 7 = 23

    >Plant array
    >move 2NE, 1 N, go prone unless that keeps me from having los on targets
    >plant array
    >Life magic: Cast an enchant on Mana allowing me to receive copies ofsignals from her eyes, letting me see through her eyes (keep my second array tapped to continuosly power it)
    >try again if it fails
    >Cast plant spell at 4 east to grow trees, making them grow eastward, try again if fail
    >Cause tangling, venomous thorn vines to grow and strangle the troops to the east in front of enemy armor
    >Cause same tangling poisonus vines to strangle the enemies directly east of me

    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)01:03 No.15986831
    rolled 3, 9, 1, 8 = 21

    >go prone
    >set up
    >fire upon infantry to the NW
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)01:06 No.15986849
    Action Phase End.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:06 No.15986851
    Also everyone get +1hp

    current stats
    4.5 armor 4 act 5 move
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)01:07 No.15986862
    rolled 10, 9, 5, 6, 6, 3 = 39

    Remember guys, unless you're hitching a ride on a Terran, don't close in until we've thinned them out. Enemy armor and artillery are priority targets.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:11 No.15986896
    Make that 6 move I didn't update my GOLD NITRO BLOOD upgrade
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)01:12 No.15986910

    I'm seeing some enemy rocket teams among their defenses. My gatlings don't do a whole lot to armor, so I'll prioritize the enemy heavy weapons and infantry.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)01:12 No.15986913
    >forgot upgrades
    <Retriever +1Hp. Ability to find anything you put your nose on. Digging Ability.>
    <Retriever Call: Action to warp back a to Flag location with one adjacent a friendly or arrested enemy per unit.>
    <+1 squadmate>
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)01:13 No.15986915
    rolled 8, 7, 6, 6, 4, 1 = 32

    > Charge northwest, trample over sandbags and troops, slam onto wall/gate to let troops unload on roof
    > Turrets on north bitank, dual action if it survives, else spray all around
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)01:14 No.15986926

    Never remember those ups.

    >+1 armor
    >+1 pilot rating bonus
    >Armored Cockpits.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)01:14 No.15986930
    Action phase ended a while ago, Donner. Also the idea was to go underground.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)01:15 No.15986936
    You missed the action phase.
    Mana !ordered your unit.
    Also, MG's would be pointless on enemy armor unless you're making a called shot at the BiTank's cockpit.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)01:16 No.15986953
    oops, it has slug turrets, my mistake.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)01:18 No.15986971
    BiTanks I believe are immune to called shots. It's only scout striders that have that particular vulnerability
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)01:19 No.15986978
    > Oh, fuck thee too, BB...
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)01:31 No.15987062
    > Good thing Mana posted in, didn't notice the HW teams in my haste to post
    > My BB hates me
    > Oh, machine spirit, why can't we have a truce?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:31 No.15987065
    >Blue circle: Priority target for anti armor
    >Green circle: Infantry priority target
    >Red cross: shield charge line for marauder if they can do so.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:32 No.15987076
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    >Why do I always forget my map orz
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)01:40 No.15987130
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    Anti Air Tank Destroyed.
    Enemy armor damaged !

    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)01:44 No.15987154
    Uhh, command I don't see the array I was supposed to sear into the ground, did I get skipped or was that impossible?
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)01:50 No.15987190
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    Winters: "Nnnnot as many as I hoped."
    Summers: "They're dug in, numb nuts. You have to aim at them, not the sand bags."
    Winters: "Pffft, same difference."

    >Presented for injuries sustained in the line of duty.
    >Implying everyone else in Hellghast doesn't have like 15 of these.
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)01:50 No.15987194
    Right, next phase, I'll repeat what I did and hit that corner turret. I'm gonna need a resupply soon, Captain.

    >Can anyone tell me what kind of cannons are on those? I'm also trying to stay out of range of that missile team.
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)01:52 No.15987207
    >anyone of you planning on doing anything with the radioshack?
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)01:53 No.15987218
    >buying a new phone case and a AC adaptor for m- oh wait...
    >Can we call in artillery/air support with it?
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)01:53 No.15987219
    >I'd hope Soapworth would.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)01:57 No.15987249
         File1313733440.jpg-(1013 KB, 2400x1600, 1313732408051 copie.jpg)
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    new threath map without the Marauder range
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)02:01 No.15987270
    Officers can already call in artillery strikes with their own radios. This might be an enemy radio post.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)02:04 No.15987298
    >Falsified orders anyone? Maybe we can trick some of them to divert attention to their flanks by saying there's a major push coming in from another direction.
    >Sadly I can only impersonate the Lieutenant, mwahaha.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)02:05 No.15987304
    (Can't Scout Snipers tap into enemy radios? Perhaps that could be done.)
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)02:07 No.15987318
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    Units take casualties...
    Enemy has prepped flight units !

    Peregrins's air forces awaiting instruction.

    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)02:10 No.15987347
    >yeah that's why I asked, tried doing it last phase but failed the roll, tapping the shack(hurr) would be an auto success

    >question is, can other units do it or is it exclusive to [S]? that way the closest unit could just do it
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)02:10 No.15987349
    !If donner doesn't post in time
    >Move 3 lenght west
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)02:10 No.15987352
    rolled 2, 9, 10 = 21

    >still prone

    Life: Plant
    >Grow bushes in front of Isane to give her extra cover and concealment

    >Cause support on the central-most roof gun to turn to sand and collapse in a way that causes the gun to fall on the below heavy weapons team, try again if first attempt fails

    >Cause plants to sprout on the north-most roof gun and release lethal, poisonous spores

    >place a flag

    > 1 life array is still tapped for the vision enchant on Mana
    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    [SUNFLOWER] Aspect
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)02:11 No.15987354
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    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)02:11 No.15987357
    rolled 4, 1 = 5

    Spell: Fire, tapping personal array, seared array, and the array in front of me for extra juice

    Ray of fire, origin point from the array, Heading northward along the sandbag formation. Should catch all units above it in the fire.

    If fails, try again

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >4/5 Crystals after this spell, because I'm tapping multiple elements.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)02:11 No.15987358
    rolled 7, 7 = 14

    >Fire into that group directly in front of me to the west
    >Move as far as possible NE to reload next turn
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)02:11 No.15987361
    rolled 4, 8, 6, 2 = 20

    >Move 2L W
    >Move 1L SW and try to step on those two enemy [A]'s/
    >Gattling gun all hostile infantry to the S of me.

    I hope the auto-eject works...
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)02:12 No.15987365
    Most likely we won't arrive to our destination.
    BUT, -IF- Tr1 reaches the wall and surfaces.
    >Move out of this tin bucket
    >Get the hell down, PRONE!
    >Double Fire Sluggers N !Focus order Hr-Marauders-Infantry
    >Double Fire Sluggers again same focus
    >Knockback all these bastards!

    >Wait with my thumb up my ass and pray for my brothers and sisters.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)02:12 No.15987367
    "Shit those tanks are tough...

    Captain, I have two options. If Sarge takes out those tanks, I can sweep in and knock out the infantry occupying the line, or I can overwatch and keep those fliers at bay. Your call."
    >> [HWK][mS] Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)02:12 No.15987373
    Ohohoh Flying Enemies !

    >Call in a AAstrike from the north locked on in that predator's axis.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)02:13 No.15987374
    rolled 3, 3, 2 = 8

    >Attempt to crack the Voss radio Frequency.
    >Attempt to listen in on Voss Frequency
    >Attemp to mislead Voss airforces in thinking this is a diversion attack and that the real force is marching in behind them.
    >Move 3 north
    >> [TRTL][Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)02:13 No.15987376
    rolled 1 = 1


    >Fire on guns to the NW
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)02:13 No.15987380
    rolled 5, 10 = 15


    >Fire cannon 1 at northern tank
    >Fire cannon 2 at southern tank
    >3rd crewman field repairs
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)02:15 No.15987394
    rolled 2 = 2

    >called shot: head shot closest surviving enemy [V](those square things)
    >+ if they're all taken out, any closest enemy instead
    >stay prone/stealthed
    >move 2 south
    >> [HWK][mS] Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)02:15 No.15987399
    > In ze event that I am released.
    > Kill anything and everything using mein spectral wolf familiars ~
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)02:16 No.15987409
    rolled 10, 10, 6, 1, 2, 4, 4, 6, 1, 4 = 48

    "Oh well, we're doing it live!"

    >Move 2 L West.
    >2 Pnuematic fists to the surviving tank and attempt to pull it's weapons off.
    >Rest of my actions to fire at the assaults and marauders directly West.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)02:16 No.15987410
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)02:16 No.15987412
    >Holy shit, Marks, two Critical Rockets in a row?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)02:17 No.15987417
    Next turn, soon we will invade them.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)02:18 No.15987428
    rolled 3, 10, 2, 1 = 16

    >shift fire to enemies directly west
    >reload if possible

    (Also, how exactly I keep track of my current condition, like ammo, health, squad members killed? And I assume the purple 'P' is the xp I get from a kill)
    >> [TRTL][Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)02:18 No.15987429
    rolled 6 = 6

    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)02:18 No.15987436

    "Ah, shit. Brace for return fire!"
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)02:21 No.15987462
    Also everyone get +1hp (love your CO)
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)02:22 No.15987467
    Ma'am, any direction in particular you want pushed when we arrive?
    >Small emplacement N
    >Spear the southern line
    >Nade then jump the roof?

    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC Misc, +1 Action]
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)02:26 No.15987502
    Roof cannon crew are a priority, followed by those airship if they are still alive. Otherwise? use your judgement.
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)02:32 No.15987548

    >i think the purple P means prone

    >keeping tabs of your ammo and such is left up to you

    >health/damage i think is represented by "bullet holes" on your unit icon, 1 bullet hole= 1 damage
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)02:33 No.15987555

    >That's an affirmative.
    >Don't try to cheat IC with ammo. He'll get back at you using gun jams.
    >Right when your life depends on it.
    >Or having werewolves maul you.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)02:58 No.15987812
    >I'm interested in those air units. We've seen blimps, but not those small things. Are they jets? I don't see wings, hover-gunships?
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)03:01 No.15987853
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    KEEP IT UP !
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)03:02 No.15987859
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)03:02 No.15987867
    rolled 8, 1, 2 = 11

    > Battery dead right after that one post-
    > Move 3L West, surface, open fire with turrets on nearest enemy armors
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)03:04 No.15987878
    Willhelm laughs over the roar of the flames.
    "Taste the wrath of the Hellhound of Ragnyll, you Voss bastards! This is our land!"
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)03:06 No.15987891
    It's the enemy phase bro, still got to wait a bit. Don't worry, we've all jumped the gun a couple times

    I'm thinkin' those are helis, judging by the circles that appear to be parallel to the ground, and no other immediately observable means of propulsion
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)03:12 No.15987950

    Winters and Summers DRAG the Vosskan tank backwards and away from the enemy lines, attempting to rip out it's guns.

    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)03:14 No.15987988
    rolled 3, 9, 6, 2 = 20

    "Hey, the enemies pushing forward, are they allowed to do that?!"

    (Also, if I'm reading this correctly, one of my guys is dead/incapacitated with 4 on him, and the other is wounded with only 1?)
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)03:18 No.15988032
    >looks about right

    "Isane, pull back to a flag location and rearm!"
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)03:21 No.15988068
    Enemy commander spotted! He's on the roof!
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)03:23 No.15988081
    Captain, Lieutenant, soon as we pop up, i'll use the Tr to ramp up to the roof, clear North. Looks like we have marauders up there that need clearing, my guns can knock the crews off their guns if not outright kill them.

    That Assault cluster to the south may also pose some threat, and there's that officer straight west.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)03:24 No.15988096
    Planing on ordering the Tr to surface directly under that officer, So you can deal with whatever you want.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)03:25 No.15988103
    Straight through the building? Mwahahahha, beautiful
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)03:26 No.15988110
    I fucking love you guys
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)03:29 No.15988130
    rolled 1, 5, 6 = 12

    "EY Cap try and leave enough of him intact so we can question him."
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)03:30 No.15988139
    "Crud, is that one at the edge of our lines the only one up?"

    Isane holds down the trigger, spraying bullet after bullet over the battlefield, before finally her current belt of ammo runs out.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)03:31 No.15988148
    You can move back and plant your own.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)03:31 No.15988149
    "No, I just placed one at my position."
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)03:32 No.15988155
    I wonder if I can just step on that enemy tank and save the cannon shot for something a bit farther away...
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)03:35 No.15988176

    Mind the Striders that are wrestling it into submission.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)03:51 No.15988302
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    " Where is the enemy ? We daen see any enemy !"
    " Cause there aint non you git, CHANGE THE FREQUENCY SOMEONES TOYING WITH US !"





    >> IronCommand !SjkHabNIL2 08/19/11(Fri)03:51 No.15988311
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)03:53 No.15988317
    >Move 2 E
    >Move 1 S to [C1]
    >Plant Flag
    >Get BiTank
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)03:55 No.15988340
    rolled 6, 9, 1, 7 = 23

    !if Donner doesn't issue order
    >Tr should make surface where the necromancer is

    >Get out
    >attack everything in range starting by the marauder
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)03:55 No.15988343
    >Hopefully tank busts out on rooftop
    >Move out of this tin bucket E/NE (just N of that shack thing)
    >Prone if possible
    >!ABILITY Shoot-on-sight Double Fire Sluggers. Both actions.
    >Top Priority: Nearby Marauders & Cannon Crews,
    >Knock these bastards off thier perch! DAKKA DAKKA DAKKA!
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)03:56 No.15988345
    Goddamn they just keep coming!

    >Reload cannons
    >Fire dual cannon at tank.
    >Fire MG at helicopter
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)03:56 No.15988348
    rolled 7, 2, 7, 8, 9, 10, 2, 5, 8, 3, 10, 9 = 80


    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC Misc, +1 Action]
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)03:56 No.15988351
    rolled 8, 2 = 10


    Move2 NE behind radio shed
    Casting Spell: Fire
    Tapping personal array, and two arrays near me.

    Ray of fire, origin point the array directly above S2, direction Northwest at main group of enemy undead.
    If fails, try again
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)03:56 No.15988355
    rolled 1 = 1

    >called shot: headshot firetank pilot
    >+ if fire tank is not open cockpit then target enemy [V] instead
    >stay prone/stealthed
    >move 2 SE
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)03:56 No.15988356
    rolled 8 = 8

    >pack up gun
    >fall back to nearest flag

    "Goddamnit this isn't good."

    (Not sure if I have to roll, but doing so anyway just in case.)
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)03:56 No.15988357
    rolled 7, 8, 7, 4, 6 = 32

    forgot rolls
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)03:57 No.15988363
    rolled 1, 9 = 10

    >Move Back to the Radio Shack
    >Investigate the Voss Radio chatter to find out what that Rumbling could be.
    >Investigate the Radio Shack for Items of Use or importance.
    >Overwatch East with Explosive Hand gun rounds.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)03:58 No.15988381
    rolled 9, 4, 4, 5 = 22


    >Not sure if the missile did enough damage to bring Summers' strider to .5, if so, attempt repairs. If he's exploded disregard.
    >Disengage the pneumatic fist from the tank.
    >Move back to the flag.
    >Use pilot action to attempt repairs on remaining strider.
    >If actions remaining, firing gatlings at tank for good measure.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)03:59 No.15988384
    >also recover and rearm there
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)04:00 No.15988392
    Forgot Upgrades again
    <Retriever +1Hp. Ability to find anything you put your nose on. Digging Ability.>
    <Retriever Call: Action to warp back a to Flag location with one adjacent a friendly or arrested enemy per unit.>
    <+1 squadmate>
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)04:00 No.15988399
    rolled 5, 6 = 11

    >Move 3S
    >Take move action to go prone/hide
    >Reload launchers, or stabilize if I've taken sufficient wounds. I really can't tell. Dice rolled just in case

    "Well fuck me, that's appears to be a firetank. I always wanted to see one in action, but not like this! Luck hold out just a little longer"

    (By the way, can we go into the tunnel the transport left?)
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)04:01 No.15988407
    rolled 8 = 8


    doubt I make it in time, but
    >fire at turret to W
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)04:01 No.15988409
    rolled 10, 1, 9, 6, 5 = 31

    >Wolves attack those Ms on my way

    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)04:02 No.15988415
    rolled 4, 4, 3, 5 = 16

    > Surfacing through building
    > Puncture through necro
    > Drill rolls for breaking through and making minced necro, 2 Actions

    > Upgrade: +1 Action
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)04:02 No.15988418
    Upgrades: +1 to hit, +1 reload, +2 crew
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)04:03 No.15988421
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)04:03 No.15988427
    forgot my upgrades
    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >4/5 Crystals after this spell.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)04:04 No.15988435
    rolled 2, 5, 8, 6, 1, 9 = 31

    >still prone
    >Plant: Cause giant tree to grow out from under the tank west of me, dropping it onto heavy weapons team south of it (try again if first attempt fails
    >earth: transmute the dullahan armor into dirt or sand
    >tap 2 arrays, 3 hex comb to cause vines to throw closest enemy rifletroops (near the armor to west) backwards, dealing damage
    >cause plants to grow on nearest rooftop gun, releasing poisonous spores
    >heal at the flag

    > 1 life array is still tapped for the vision enchant on Mana
    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    [SUNFLOWER] Aspect
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)04:04 No.15988440

    For future reference, do not noko your dice.

    >As in, don't use noko when you roll dice. It hides them. You may re-roll if you wish, though I don't think you'll be penalized since you're new.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/19/11(Fri)04:19 No.15988554

    >Alright, gents, this has to be my last post for the night.
    >if Command doesn't have me vanish, then hopefully someone will bot me.
    >I'm out of ammo, and slightly wounded, but depending on how multipliers work, I have something like 9 health while prone.

    >math= +1 from upgrade, +1 from Mana, = 4.5 x 2 from Turtle

    Godspeed, and VICTORY FOR RAGNYLL
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)04:39 No.15988706
    >Watching a no-commentary play-through of Valkyria Chronicles for the second time in between phases. I've never played it, but oh boy do I wish I could.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)04:39 No.15988717
    >Dude, you have no idea on what you're missing out on.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)04:40 No.15988724
    >Setting the game on pause, go take some sleep guys
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)04:41 No.15988730
    >implying it's not one of the best SRPG's ever.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)04:42 No.15988735
    Yes, sadly I do know. Shit looks amazing. Too bad the PS3 doesn't have many other games I'd enjoy, thus making it a pointless purchase.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)04:43 No.15988744
    >Terran tank has not emerged yet.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)04:43 No.15988746

    Hodr I just ended up rolling your action before I saw this.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)04:46 No.15988762
    >Also everyone that have participated in this sesion get 4xp
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)04:47 No.15988769
    Oh god Captain, you're such a tease.
    Right before the push.
    Alrighty, I'm out of campus 1230PST, hopefully we start sometime in the afternoon/evening?

    sorry boss!!
    >> [P4-Bt1] Pvt. Millan !pc.EeHifNs 08/19/11(Fri)04:49 No.15988784
    Well, I'm passing out now.

    Won't be available for the remainder of the game, sadly.

    I expect to hear "victory" when I get back.

    >Have fun and bust that fire tank for me, would ya?
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)04:51 No.15988795
    >I'll be there if the game starts early tomorrow, but I'll be unable to post from 6-10 PST.
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)04:52 No.15988796
    > BB, you pulled through this round! +hugs & cuddles+
    > Well, I could, just that it adds to my BB's refresh time, and this BB is already temperamental (switching page viewing mode to no-captcha images, returning to main 4chan page for no reason, signal lost, battery error, etc.), but, hey! I can do that, sure!

    > Also Pilot bonus, +1 to all chosen armor rating (Terran transport), keep forgetting that..
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)04:57 No.15988817
    >I do hope we at least get to see the end of this phase before pause.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)04:58 No.15988823
    rolled 10, 8 = 18

    Aw, man, just when I was starting to get that fighting spirit.

    Half limping, half running, seeping blood from countless shrapnel lacerations and covered head to toe in displaced dirt, Private Armitage begins to believe that we really are invincible "Firetanks? IS THAT ALL YOU GOT. BITCH we will FUCK YOUR SHIT AND WRITE A SONG ABOUT IT"
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)05:04 No.15988843
    > No, wasn't being sarcastic :D
    > Also, Captain, a cliffhanger? Really?
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)05:09 No.15988858
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    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)05:09 No.15988861
    > PS: I have only managed to open the first title map and the 1st AP map in this mission
    > Talk about tunneling blind...
    > Real thankful for Mana's directives
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)05:12 No.15988874

    I can go to sleep happy now.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)05:15 No.15988883
    Are those marauders in the sandbag line dead, or only wounded? I see 3 wounds, and I never got a finger on exactly how much HP they had.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)05:17 No.15988888
    Usually a killed unit will be completely or mostly erased. If you can still see bullet holes in them , then they're still active.

    Oh yeah, and somebody get into that empty flame tank. It's just asking to be hijacked.

    Oh shit, I just realized that if we do manage to capture it and keep it intact, WE'LL HAVE FLAME TANK TECH.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)05:18 No.15988893
    Also, we can't allow the storm to launch, and we can't blow it up either. Bioweapons will only disperse on our position if we blast it now. Suggest Alphonse tangles it to earth with plants when we start up again.
    >> Anonymous 08/19/11(Fri)05:18 No.15988899
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)05:19 No.15988902
    >Implying we need flame tanks when we have Willhelm, Hellhound of Ragnyll.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)05:19 No.15988905
         File1313745571.jpg-(222 KB, 941x938, hodrsquad.jpg)
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    >dem quints
    >Also, thanks for bringing that up, was about to hijack the cannon platform and pop it, will redirect to the arty

    Where IS the Storm? don't tell me the hangar is gonna open
    >Might need to stop the sequence via that officer's control panel?
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)05:20 No.15988907

    you should see yourself drilling that necromancer.

    800 percent blood.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)05:23 No.15988913
    "Command can i gets permission to steal one these Vossian radios from this here shack?"
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)05:24 No.15988914
    Oh yeah, Command, how does Pilot's repair ability work? even though I try using it, it never seems to remove any damage from the vehicle.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)05:24 No.15988916
    >Ironhearts Catchphrase list
    >"Pulling a Tavish"
    >"800 percent blood"
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)05:31 No.15988936
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    Aw fuck, I forgot about that! I shoulda just rushed that fucker last turn. Maybe I'll get another chance. Then again, considering how much the dice like me, maybe it's better I didn't try
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)05:41 No.15988968
    Just FYI, Mobile Artillery [M]'s weapons are more grenade launcher less boom-tube. The boom-tubes are reserved for Heavy Weapons: Rocket [Hr].

    I hope we start around 3pm EST, because I gotta be somewhere at 7 EST. Later everyone. Hellhound out.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)05:44 No.15988984

    It worked actually.

    And then you get damaged again.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)05:44 No.15988985
    Good to know. I wasn't really sure looking at the portrait, so I picked the one easiest to draw
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)05:48 No.15988997

    Why dont you ask the Voss, it's their radio.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)06:16 No.15989101
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    > > >
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)06:25 No.15989130
    > Don't tease, OC, I still can't even manage to open that image :|
    > Oh, more images... Damn it
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)06:27 No.15989141
         File1313749636.jpg-(675 KB, 2400x1600, ALBANE08.jpg)
    675 KB
    > >
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)06:34 No.15989170
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    [and now I sleep]
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)07:25 No.15989351
    > . . .
    > My next upgrade proposal, Itchy Trigger Fingers/Combat Reflexes: x1 Action, Overwatch only, always wins initiative (move rating comparison) to act first
    > No more of these EP cutscenes! :B
    > Just kidding... Wait, not about the upgrade though!
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)13:35 No.15991747
         File1313775350.jpg-(73 KB, 1448x1395, Biomancerhazard.jpg)
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    >Prepared for biowar
    >beep beep
    >and bump
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)14:09 No.15992068
    >Awake, and ready for duty.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)14:43 No.15992434
    Roll call.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)14:44 No.15992445
    Hellhound ready for action.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)14:44 No.15992451
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)14:46 No.15992464
    ready to finish them
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)14:48 No.15992498
    I'm here, I'll need deploying though and since the War room happened while I wasn't around would it be possible for me to by that aspect I wanted now?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)14:55 No.15992578
    Wake up you idiots! we have a war to fight!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:00 No.15992624
    [Mngs][vV1] Cpt.Mana

    [E1] Pvt. Lankest

    [SUN][C1] Pvt. Alphonse
    [WYRM][C2]Pfc Willhelm
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:03 No.15992643
    When the game starts, can you please place an array on the roof? Pleaassssseeee?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:04 No.15992667
    But I have to kill those Marauder... then jum down that hole.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:07 No.15992693
    I like the way you think
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:09 No.15992714
    Well... order someone else up there to place an array!
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:09 No.15992716
    Aww c'mon, you've got like what, 5 actions? If Al doesn't have an array to cast from, Rip'd be our only method of keeping the Storm in its hangar.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:11 No.15992740
    I think the captain plans to poke the airship into submission with a sword.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:12 No.15992759

    You say that like she couldn't do it
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:13 No.15992773
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:14 No.15992779
    We are trying to capture it, not make it a pin cushion.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:15 No.15992797

    As long as it doesn't get blown to pieces I'm sure Odderkun and Pepper can put it back together.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)15:15 No.15992800
    Ready and willing.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:16 No.15992809
    Are you proposing... vranken-ship?!
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:17 No.15992823

    Well, no, that would require a lot of dead bodies...which we seem to have laying around.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:19 No.15992839
    Hello Winter

    [Mngs][vV1] Cpt.Mana

    [E1] Pvt. Lankest

    [SUN][C1] Pvt. Alphonse
    [WYRM][C2]Pfc Willhelm

    [RBBT][P2-Ss1]Pvt. Winters
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)15:20 No.15992849
    My plan was to haul it to the ground with grappler arms, and wrestle it into submission Zangief style. Failing that I could make a running jump and Mario stomp it.

    I think my running jumps have a height of 3 and a distance of 11 lengths.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:23 No.15992890
    I don't think any of us are heavy enough to do that though
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)15:23 No.15992892
    " Hallo dis is Ducky express~ "
    " Who needs an airlift onto ze ship I also provide covering fire free of charge. Just dont open the cockpit vindows ok ? "
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:25 No.15992916
    and half of a roster...

    [Mngs][vV1] Cpt.Mana

    [mS1]Lt. Rip Van Vinkle

    [E1] Pvt. Lankest

    [SUN][C1] Pvt. Alphonse
    [WYRM][C2]Pfc Willhelm

    [RBBT][P2-Ss1]Pvt. Winters
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:25 No.15992919

    I'll probably need a lift, unless I can talk the Clovis into airdropping me on top of the thing....
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)15:29 No.15992963

    Probably not. I'll try to jump on top of it and provide armored support for the boarding action, the Striders' increased jumping ability should help with that.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)15:32 No.15993002
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:33 No.15993019
    Command offer to start the mission with the current players, would you be fine with this? y/n?
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)15:34 No.15993023
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    Back and ready to knock out some Vossko's!!
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)15:37 No.15993065
    Hodr! if you would be so kind, drop an array on the rooftop please?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:37 No.15993068
    Seeing as we have almost everyone I gave to ok to start the mission, get ready for action phase
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)15:37 No.15993078
    will do
    >glad I picked up a 2nd action
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:45 No.15993172
    I hope one of you is botting Gunther.
    >> MTGDM !!Jg8EGYPHkHF 08/19/11(Fri)15:50 No.15993216
    Watching with extreme interest. Good luck soldiers.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:52 No.15993236

    Don't watch!
    Is more fun!
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:53 No.15993248
    Enlist! Ragnyll could always use more soldiers! We're understaffed today!

    >berjews 114
    >Captcha thinks we need the Bear Jew.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)15:55 No.15993275
    Hey, we can always use a few extra riflemen
    >> MTGDM !!Jg8EGYPHkHF 08/19/11(Fri)15:56 No.15993282
    I'd love to but I'm not sure what to play at all. I understand the basic rules but not the finer points. From what I gather, you play a Unit of 2-3 individuals, and not just a single soldier?

    And what do all those extra tags next to your names mean? [TRTL]? [RBBT]? [SUN]?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:56 No.15993291
         File1313783819.png-(1.8 MB, 800x2400, Unit selection.png)
    1.8 MB
    Posting unit sheet for new recruits
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)15:58 No.15993311

    The tags are aspects, basically a package of bonus you can buy with experience points
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)15:58 No.15993318
    Those are aspects, that you can buy with experience to give you special abilities. There are three different ones for every class. You don't have to worry about it right now. If you aren't sure, just go Assault, it's simple, flexible, and always useful. It's a ton of fuuun, I promise
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)15:58 No.15993322
    Those are aspects,they cost 20xp and were all listed in some gen thread a while ago... I'll have to make a list for them somday if someone doesn't do it in my stead
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)15:59 No.15993325
    Those are aspects, worry about those when you've got 20 exp.

    Squad size is dependent on which troop type you choose, I'm a caster, so I'm just one guy, but Lankest has four engies in his squad. Your name represents your main personality, which is one of the units in your squad.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)15:59 No.15993332

    Those are our Aspects. Each class has a few choices of purchasing an aspect once enough experience is accumulated. Aspects can do things like make your character immune to status ailments, stronger in melee, or better at sneaking around. My aspect is Rabbit, a pilot aspect that allows me to field an extra vehicle. Someone's compiled a list of current aspects somewhere.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:00 No.15993337

    >Did someone say list?

    Heavy Weapons Aspects

    Camel - Carry Twice as much ammo and can run with a pack on without tiring.

    Turtle - When set up in a prone position, you have twice as much HP. And for unfathomable reason, you can swim with your pack on. So Dig in !

    Rocket Frog- You can Jump your move from a setup position with your pack on. You can now also jump 2 levels up. You can crush infantry where you land. This can be available as an Hr

    ArcherFish- You get an extra overwatch action or take a full action to double your firing range. This can be available as an Hm

    Knight Aspects

    Armadillo- Auto Face any attacker ! Auto Attack each one. +1 cover bonus

    Lion: +1 Melee STR , +1 Attack Rating , +2 Health !

    SwordFish- Piercing attacks Attack the enemy behind ! +1 Dmg on Charges ! +2 Cover when Charging ! Inexplicably able to swim and dash

    Mongoose- Immunity to infections and ailments. Extra Speed. Extra Action. -.5 Health

    Assault Aspects:

    Coyote- +1 Damage to direct hit projectile damage, +1 Move, + Double Mentality: Coyotes will avoid moving into dangerous hexes or stop altogether if there is an ambush.

    Wolf- Increased Hit rate per teammate

    Hound- Increased Rate of fire and detection !

    Serpent- Have a talent to stealthily slip past enemies undetected allowing them to gain more in depth opportunity to sabotage them. Their proficiency for close combat also increases.

    Fox- Can detect enemies even behind fog and cover, and have a greater talent for radio interception, at times even allowing them to "order" enemy units at the cost of compromising their radio presence. Foxes also have increased speed.

    Hawk- Have keen vision and accuracy allowing them to shoot farther, sharper and faster. They can also see invisible units !
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)16:00 No.15993340
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    Action Phase.

    The Dark and Stormy is beginning launch sequence
    Phases are now 5 minutes.

    >> [E] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:01 No.15993353

    Mobile Artillery

    Salamander / All weapons can be incendiary. Gain Fire immunity. Crawl Speed increased by 1.

    Monkey / Reload automatically at the end of Turn. Running unhindered by climbing. Steal items automatically as you pass by enemy. +1 Action.

    Scarab/ All weapons are [crushing] and destroy terrain completely or knock back organics. Explosions proof. +1Health


    Ants: The collective amount of actions a unit has is increased by 25 percent. Fire immunity.

    Bees: Gain Flight. +1 Spd.

    Termites: Units get a dig action and can traverse through terrain at 1 hex per 2 man. Attacks are Armor piercing. +1 Jump


    Canary- INFINITE AMMO.

    Black Cat- Can Copy Aspects They Investigate, They can also imitate a unit !

    Retriever- Can find any specific object on the map they have their "nose" on. They can also drag them out from hiding spots. +2 Health !


    Squirrel: Gain the Glide Ability. +1 To Flying Vehicles. Jump to any vehicle within 6 hexes when ejected.

    Rabbit: +1 Teammate , Extra crew-mates add actions to any vehicle rode on. If Vehicle is singles , add an extra wing-man.

    Mouse: Hijacks are Auto success, Vehicles auto-repair can auto repair at 1 Armor per turn. +1 Vehicle Speed.

    IronSnails: What is this aspect doing here ? +2 Armor and anti-dark weaponry.

    >Iron snails may be inaccurate, I never found a proper listing for it
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:02 No.15993359
    Drop earth array in the road
    Move W onto Isara
    Spell: Fire/Earth = Iron element

    Iron Mending
    Tapping: Personal array, array I just dropped.
    Target: Isara
    Molten iron patches up cracks in Isara's armor, repairing a number of points equal to the damage the spell would deal, instead of damage.

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >3/5 Crystals after this spell.
    >> [A] Garrett !!Jg8EGYPHkHF 08/19/11(Fri)16:02 No.15993363
    Alright, I'll give it a go then. What do I have to do so far as rank - I suppose that I'm a Pvt.?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:02 No.15993365
    rolled 4 = 4

    forgot my dice.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)16:02 No.15993366
    rolled 3, 8, 10, 6, 2 = 29

    >still prone
    >Spell: Earth/Life/Air?
    >Cast from array dropped on roof, using LOS granted by Mana vision enchant. Tapping 4 arrays (all except the one powering vision enchant and Willhelm himself.
    Cover the airship exit with steel beams and vines to stop the airship from taking off or slow it down,if recently dropped array is air, cause strong winds to push downward to keep the airship from lifting off. Hopefully keeping it at ground level long enough for everyone to board.
    > jam elevator with vines and plants

    >heal at the flag

    > 1 life array is still tapped for the vision enchant on Mana
    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    [SUNFLOWER] Aspect
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:03 No.15993372
    rolled 2, 8, 3, 9 = 22

    >4 attacks against the marauder
    >Move 2N jump on the airship
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)16:04 No.15993393
    >Place Array
    >move W to control panel
    >plant flag
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)16:04 No.15993395
    "Is that whole thing jet powered?! It's massive!"
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)16:04 No.15993398
    >Move 4N to flag
    >Recover HP at flag
    >Look at that firetank just asking for a reckless inexperienced pilot

    I call the firetank
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:05 No.15993400
    You are, announce that you will join the battle and at which flag

    >join the battle at flag X
    for example
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)16:06 No.15993412
    rolled 8, 9 = 17

    " ARMITAGE , GET ON ! "

    > Fly 2 Lenghts ESE and wait for 2 units to board
    > Fire missiles at the Cannons
    > Fly 2 lengths The way I came
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)16:06 No.15993416
    >Move 4L directly West.
    >Fire all gatlings into any nearby infantry remaining in the sandbag line.

    +1 armor
    +1 pilot rating bonus
    Armored cockpit
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:06 No.15993420
    >Board Isara
    >Overwatch repairs to Isara
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)16:06 No.15993424
    rolled 3, 3, 3, 8, 10, 2, 2, 8, 3, 2, 10, 7, 4, 5, 4, 8 = 82


    dem rolls.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)16:07 No.15993429
    Action Phase End.

    >> [A] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)16:07 No.15993431
    >>joining battle at Green Flag, top right corner of map.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)16:08 No.15993441
    Garret you are A2
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)16:09 No.15993454
    Shit, could I get my orders changed to comply with Rip's boarding request? That seems like a much better idea
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:11 No.15993480
    "Take your time firends, I'll go ahead and clean it singlehandedly"

    everyone get +1hp
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:12 No.15993493
    rolled 7 = 7

    >Enemy Airship's theme
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)16:12 No.15993495
    reporting in
    and requesting upgrades:
    Active Camo aspect upgrade
    and +2 to action (to reach action cap of 6)

    previously purchased upgrades
    Serpent Aspect
    +1 squad member (total 2)
    +1 move (total 5)
    +3 act (total 4)

    Should all upgrades be approved i am at 0p
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:16 No.15993539
    >Damn Vip, where did you get all that exp?
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)16:19 No.15993569
    Winters: "Uh oh. That thing's launching."
    Summers: "We have to get up there before it does!"
    Winters: "Gotta clear a path first! Let's do this!"
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)16:20 No.15993579
    ACTIONS LEAD TO KILLS. SNIPERFUN. ALSO. engies print points, go out and heal the wounded. that's points. go build shit. points. kill things. points. repairs. points.

    support= points
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:23 No.15993614
    No upgrade during mission, you'll have to wait
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:24 No.15993635

    Engineers don't get points for building things anymore, only if the things we build get used.

    and turret kills, sweet, sweet, turret kills.
    >> Anonymous 08/19/11(Fri)16:25 No.15993637
    How do you guys even read this map and tell what's alive or dead? It looks like a fairly large clusterfuck.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)16:26 No.15993655
    repairs/heals still generate points

    It's an aquired skill.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:27 No.15993664
    Takes getting used to, but the unit sheet tells us what we look like, and the numbers in our tags designate which we are. Alive units are whole, wounded units have that many bullet holes in them, and dead units get smeared, usually accompanied by blood spatter.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)16:28 No.15993672
    You learn after playing.
    You just memorize icons.
    bulletholes =damaged unit
    incomplete icon/bloodsplatter = dead
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:28 No.15993676

    This is a fairly large cluster fuck, but you get used to it.

    But if you'll look on the class sheet >>15993291 you'll notice next to each class's name is a number of identical icons. That's both the squad size and what it looks like on the map. after that just find your icon and number. units with dots are wounded, partially erased units are dead.

    It just takes getting used to.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:29 No.15993677
    Even we sometimes don't know what is what, but essentially?
    redish hue= Voss
    Blue/Black= Neutral or allied
    number of dot on an unit is the damage it has
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)16:32 No.15993724

    I consider healing someone who has been shot less efficient than setting up a turret to kill the thing that would shoot them before it can shoot them.
    >> Anonymous 08/19/11(Fri)16:33 No.15993731
         File1313785993.png-(911 KB, 722x629, Map Questions.png)
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    So, like this?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:34 No.15993753
    Looks correct to me.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)16:34 No.15993761
    I'm not sure if that NW soldier is alive, but it's a possibility yes.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)16:36 No.15993791
    that looks right. the nw assault soldier is alive and uninjured, the sw scout is dead, the se mobile demos are injured, and the ne casters are injured.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)16:45 No.15993913
         File1313786732.jpg-(829 KB, 2400x3000, ALBANE11.jpg)
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    >ENemy Phase

    [this part wont take long.]
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:47 No.15993947
    >Command, there should be an array on that road Gunther just vacated.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)16:48 No.15993949
    Looks like I got on just in time! So, uh, what's the plan, Lieutenant Van Winkle?
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)16:51 No.15993992
    I need anyone close to the airship to plant arrays on that thing! remember, at least 2 spaces apart on arrays, as many arrays as possible!
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)16:52 No.15994003
    Did that array drop action on the roof not go through for Al's casting?
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)16:52 No.15994004
    I have to head out for a while. In case I'm not back in time for the action phase, just have someone bot me to make a running jump to land on the airship if possible, or as close to the airship if possible if I can't actually get on it.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)16:53 No.15994025
    It did, the art for spells got erased on accident. I just need lots more air arrays if we want to be able to get units on the thing after it's off the ground.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)16:54 No.15994037
    >Damn electric company, cutting my power just so they can replace a power line.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)16:55 No.15994044
    "Sonnova, Grab yas packs boys we needs ta get back inta dis fight!"
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)16:55 No.15994052
    HE LIVES! You're welcome by the way, Isara was pretty beat up before me and Lankest fixed her up.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:00 No.15994104
    If some air arrays get placed, all troops near me at the first flag should hang onto their butts and prepare for transport.

    Magic transport~
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:02 No.15994133
    It is this why I need those air arrays on the airship. More arrays means safer travel.
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)17:02 No.15994142
    Ready and waiting for transport, sir.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:03 No.15994149
    Two air arrays coming up, nobody place an array within two hexes of the metal surface in the middle, or the #2 engine. should only need Captain Mana to place one on Engine #1
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)17:06 No.15994180
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    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:06 No.15994181
    [M1] Pvt. Armitage
    [A2] Pvt. Garrett

    You, along with possibly myself, are the ones that I plan to transport to the airship. Be ready!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)17:07 No.15994200
    rolled 1, 3, 3, 7 = 14

    >Move SE
    >Break in the bridge and start killing the personel
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)17:08 No.15994202

    >Steal Radio from shack.
    >Retriever's Call to warp to the Flag on the roof.
    >Running jump onto the airship if i can.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:08 No.15994205
    rolled 1, 8 = 9

    Spell: Earth
    Tapping: south array, or road array
    Target: metal surface of the airship
    Effect: engrave array into the metal.

    Spell: Life
    Tapping: Northmost life array
    Target: side #2 of the airship
    Effect: moss grows into the shape of an array 2 hexes away from the engraved array
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)17:08 No.15994211
    Ready, sir! Are we taking it or taking it down?
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)17:09 No.15994218
    rolled 6, 5, 2, 10, 8, 9, 10, 5 = 55

    " HODR, GET DOWN !! "

    2L West
    drop off Armitage
    2 L South
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)17:09 No.15994220
    rolled 3, 8, 7, 1, 6, 3 = 28

    Where the hell did these come from?
    >Heal/Rearm at flag or Reload Sluggers if that doesn't fill up my guns.
    >Doublefire Marauders point blank
    >move E to the catwalk E of airship

    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC Misc, +1 Action]
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)17:10 No.15994223
    <Retriever +1Hp. Ability to find anything you put your nose on. Digging Ability.>
    <Retriever Call: Action to warp back a to Flag location with one adjacent a friendly or arrested enemy per unit.>
    <+1 squadmate>

    Didn't have time to put in my upgrades
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)17:10 No.15994226
    >>readies self for transport

    >>if I can take other actions that would not compromise the transport, fire rifles at Assault Trooper 5w

    "Whenever you're ready Al!"
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)17:10 No.15994230
    >Repair Isara all actions
    >Really can't do much else
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)17:10 No.15994237
    " Armitage, See if you can plant some explosives on ze engines ! "
    >> [S2]Finch !53bY5ndrTA 08/19/11(Fri)17:11 No.15994242
    >from last location
    >run 8 SW

    (can we still join the mission? if not, ignore this)
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)17:11 No.15994247
    >Spawn at flag 1
    >Move and capture abandoned voss tank
    >pilot tank west to wall so i can get up there once i stop. and use tank as a stepping stone next turn.
    >open fire on any voss infantry with machineguns, you roll.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:11 No.15994248

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >2/5 Crystals after this round.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:11 No.15994251
    Command, I think you made a mistake there. The southern cannon battery should be destroyed.

    >Move 5 hexes NW up to the wall.
    >Reload cannons.
    >Fire double shot into primary engine.
    >Fire MG at any remaining infantry.

    +1 to hit, +1 reload, +2 crew
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)17:12 No.15994253
    >If it didn't kill them, I'm hoping that knocked those fuckers off the roof for cutting up Altea and Dalian.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:12 No.15994257
    rolled 10, 3, 7, 7, 10 = 37

    >Spell: Life
    >Heal my squad with life magic
    >try again if fail

    wait until all air arrays are placed
    >tap all air arrays, move me, [M1] Pvt. Armitage, and [A2] Pvt. Garrett through the air onto the airship

    Air spell failure will be absorbed by my squaddie to prevent harm befalling any transported

    > 1 life array is still tapped for the vision enchant on Mana
    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    [SUNFLOWER] Aspect
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)17:13 No.15994275

    Action Phase End
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:14 No.15994287
    rolled 7, 3, 3, 7, 10 = 30

    Command, I think you made a mistake there. The southern cannon battery should be destroyed.

    >Move 5 hexes NW up to the wall.
    >Reload cannons.
    >Fire double shot into primary engine.
    >Fire MG at any remaining infantry.

    +1 to hit, +1 reload, +2 crew
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)17:14 No.15994290
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)17:14 No.15994299
    rolled 10, 4 = 14

    Move into airship, find engines and plant bombs

    Rolls in case I have to robust any crewmates
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)17:14 No.15994301
    rolled 10, 5, 10 = 25

    >>why wont you roll you stupid autofill.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:15 No.15994305
    Yeah, I doubleposted because I was going to repost with my rolls.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:16 No.15994326
    Garret, do not noko your dice, it hides them. use ONLY the dice command.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)17:16 No.15994327
    >requesting an image of mana kool-aiding the airship bridge
    >> Anonymous 08/19/11(Fri)17:18 No.15994353
    >would like to point out that we're already at bump limit or very close (it's 300 right?)
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:20 No.15994374

    Do not detonate the bombs while we are on the ship.

    Do not detonate the bombs while we are on the ship.
    Do not detonate the bombs while we are on the ship.
    Do not detonate the bombs while we are on the ship.
    Do not detonate the bombs while we are on the ship.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:21 No.15994394
    >With a biological agent on board
    >y u do dis?

    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)17:23 No.15994412
    rolled 5, 4 = 9

    Don't worry, I'm new, not stupid. I won't set the timer until everything's squared away and everyone is in place to get off.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:23 No.15994413
    Fuuuuuuuuccckkkkk there are people on the ship, stop trying to blow it up.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:24 No.15994427
    We are TAKING the ship, not jumping on jut to hop off because it's fun.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)17:24 No.15994436
    I do hope you won't be processed... there is people on that ship eisteins
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)17:25 No.15994440
    >There's a reason we didn't open up on this behemoth. Please for the love of god don't blow it up with those bombs.
    >Will try to examine the panels for a shutdown/anchor sequence. Those Marauders just took me by surprise.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:25 No.15994446
    Captain! Issue a cancel order for everyone attacking the ship! They'll blow you out of the sky and release the bio-agent!
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:25 No.15994447
    If I wanted to blow it up, I would just shoot the main fuselage or make a called shot to the fuel tanks. I'm trying to DISABLE the damn thing here. Last I checked, we don't have anybody quite durable enough (except maybe Mana) to stand inside a jet engine.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)17:27 No.15994458
    How about do not fire on the giant container of explosive gasses and bioweapons.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)17:28 No.15994468
    You might wanna start thinking about casting a giant puff of dandelions or something to cushion this thing if it ends up going down. That or something to deal with gasses
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:29 No.15994477
    You know, there's a reason why I bothered making a called shot on the engines specifically, rather than just fire in the ship's general direction.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)17:30 No.15994492
    rolled 3, 4 = 7

    That's pretty much what I was thinking. Disable the part that makes it go, and it comes down, right? Just another measure in case we can't wrangle it otherwise. Disabling the engines shouldn't make the whole damn thing go hindenburg on us. That'd be the fuel tanks.

    If I'm wrong though, I apologize for the stupid. It seemed like a good idea at the time
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)17:32 No.15994512
    Yeah, I 'd rather this thing not get off the ground at all.
    >> Anonymous 08/19/11(Fri)17:35 No.15994545
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)17:35 No.15994546
    "Forgets dat! Der ain't no way I'm passin' up o' chance to capture an airship!"

    "What are yas some pansy too scared to even try?"
    >> Anonymous 08/19/11(Fri)17:39 No.15994567
    >blow up part of airship
    >hellghast more like specialneedsghast
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)17:41 No.15994608
    Hey, that's pretty much just me. Don't peg the rest of them with my bad calls.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)17:53 No.15994728
    I don't care, if we all die I'm trying to make a ms comic like that black hole one for SQ
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)17:55 No.15994759
         File1313790930.jpg-(830 KB, 2400x3000, ALBANE14.jpg)
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    Enemy Phase.

    2/3 Engines disabled
    Anti Personnel crew neutralized
    Alphonse is hit midair with automatic fire.
    Transportees get wounded from fall.
    Alphonse does not make it. His apprentice watches on.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)17:58 No.15994795
    I deel like I need to present my excuse to gunther now... sorry.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)17:59 No.15994817
    Lankest! get that marauder off of Isara!
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)18:00 No.15994825
    Hey, how about that, we had the right idea after all
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)18:00 No.15994830
    >>be new recruit
    >>get launched through air
    >> shoot something on the way there and hit.
    >>when did I get good at something?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:02 No.15994850
    >Command, if I tap out all available life arrays, can I make it in time to revive Alphonse?
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)18:03 No.15994869

    If it doesn't kill me first.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)18:08 No.15994922

    >I can always stuff him in a stretcher if you can't, if we can get to him fast enough anyway.
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:09 No.15994933
    >Basically just looking to stabilize him, not get him back in the fight. Buzzkill 1 isn't much without Buzzkill 2.
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)18:14 No.15994997
    Well, since the majority of the engines are out and we've got enough people on the ship, I'm just gonna take a stroll over to that empty flametank there and see if I can't get one of my crew to commandeer it...

    I've only got two shells left so I'm saving them for worst case scenario.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)18:20 No.15995053

    Oh sure, just ignore the marauders climbing all over Isara, I'm sure she doesn't mind.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)18:23 No.15995088
    "Ta be fair Isara's probably too much tank fo' dem ta 'andle."
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:24 No.15995101
    >two squishy units on top of the tank
    >certainly not too much tank for a marauder
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)18:25 No.15995112
    Not much I can do about except take some shots at it from with the MG or try and shake it off.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)18:27 No.15995127

    >> IronCommand !SjkHabNIL2 08/19/11(Fri)18:27 No.15995133
         File1313792856.jpg-(838 KB, 2400x3000, ALBANE15.jpg)
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    your timer.
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)18:27 No.15995138
    >>it's getting late and I need to go and do some outdoor work. If I'm not back by the next turn, can someone bot me to spray my SMG at the closest Voss?
    >> [][C1] Alphonse's Apprentice/Intern !zNSO2WFfGE 08/19/11(Fri)18:28 No.15995145
    rolled 4 = 4

    The apprentice's eyes become glassy and stare off into the distance as he begins to chant.

    ̘ś̵̨̢̛͉̫̙͖̯̖̼͈̩͈̣͇̪ͅh̢̯͍̭̙̖̙̦̬͓͉̺͢͜͠ ͏̧͈̱̼̪̝̜̝̱̦͜͞f̶̢̗̮̖͉̜̼͓̟͓̣̘̟͡o̸̮̺̞͘̕ͅr̶̸̫̠͓̘̬̹͉̻̕͢͠ͅ
    ̦̬ ̧͇̘̪̩͙͚͈̜͕̻̞̘̖̣͞f͏̛̩̱̹̪̞̮̭̙̟̻͎͙̹̦͕̩̬̟͘͟͜ļ̸̵͎͉͉̝̝͟͞
    ̳̙̟̩̰͕;̶̷̻͇̩̳͔̪̘͕͟͞ͅ ̬̺̯̯̤̝̼̭̳̘̤͔̜̖͈̥͘B̸͖̰̦̤̩̟͚̱̠̣̗̤͕̠͕̝͡l͝͏͚̝͍͔̼̟̦̲͚̬̥ó
    ҉̫̯͈͚̞̹̘̜o̷͖̤̯̖̱͔̩̳̕͢͞d̺̙͓̞̪̙͈̠̯̱͉́͟͞͝ ̶̘͙̖̼͉̰̱͕̥̙͡͞͞͠ͅf̵̸̬̼̯̯̹̟͔͜o̶͙͈̤̟̪̥͙̼͕͡r̷̸͚̻̦̹͔͔̞͢ ̨̛̯͕͚̦̟̤̤̩̩̬́͢͝ͅb͢҉̴͈̮̘̠̟͙̖̫̤̻͉͕̗̦͈̯̹̮͓l͠͏̸̧͚̣̟͉̪́ͅ
    ͇̺̜̝̻͈̝̳̠̤̩ę̵̬͉̗̲̯̙͙̖̯̰̪͇̙̞̦ ̧̡̦̥͎̣̲f̶̗̱͎̹͖̬̗̹͚̕͡ͅọ̧͈̹̱̞̻͕̪̯͚͓̕̕͞͠r̵͞҉̧̲̙͚̹̣̭̫̻͠
    ͈̱̺̻̺͖ ̧̖̫̝̦̫̲͈̣̗̠͖̳͢l̸͍̞͚̩̱͓̙̦̤̰̮̟͉̬͍͚͡i̸̧̠͎͍̳̺̜̪̼̼̰̳̘̦͘f͡
    >Move 3 east unless it puts me out of LoS of Alphonse

    >Life: using all life arrays (4), bringing life back to Alphonse at the cost of the apprentice's own.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)18:29 No.15995151
    (Crap, sorry I'm late, didn't realize we would be starting so soon and I had work. I am glad to see I've been moved around.)

    I have no clue what to shoot on that thing, and I don't think I would be much help anyway.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)18:29 No.15995152

    Stasis is fine.
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)18:30 No.15995176
    Scratch previous action: Would a grenade into the engine work?
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)18:30 No.15995180
    HODR, GET ON ! "

    >Pull up
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)18:30 No.15995181
    Would a clean version be possible?
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:31 No.15995190
    rolled 8, 9 = 17

    Casting Spell: Earth/Fire= Iron Element
    Tapping personal array and metal engraved array on airship
    Target: the remaining engine
    Effect: crumple the metal, cutting off fuel supply to the engine, and closing the output.

    If fails, try again
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)18:31 No.15995192
    This' ain't over yet!!
    >Jump on with Rip
    >!Ability Shoot-on-sight for any resistance- Doubletaps
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)18:32 No.15995197
    >Try to "land" the airship as smoothly as possible.
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)18:32 No.15995199
    rolled 2, 1, 1, 7, 8, 1, 1, 1 = 22

    Well shit, you guys better properly hijack that thing or it's gone.

    >Move 5 hexes N toward empty flametank.
    >Fire MG at Marauder
    >2 crewmates pop out of hatch and doubletap gas guns at Marauder.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)18:32 No.15995205
         File1313793164.jpg-(846 KB, 2400x3000, ALBANEclean.jpg)
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    Clean Version.

    Timer extended by two minutes.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)18:33 No.15995215
    rolled 7, 5, 3, 10, 10, 1, 9, 8 = 53

    >Run North.
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)18:33 No.15995220
    rolled 5, 3, 7, 9 = 24

    Might as well shoot the one thing I know I can do something about.

    >setup facing E if needed
    >fire upon single enemy E
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)18:33 No.15995227
    rolled 10, 6 = 16

    >Air, enchant myself so that I fall slowly and use a strong gust of wind to propel me on to the airship
    >try again if first fails, if succeeds
    > cast air shield on me that blows away projectiles and approaching attackers

    +1 Life Proficiency
    +1 action
    +1 health
    +1 Ibonyte
    +1 hp from Mana
    +1 squad member
    [SUNFLOWER] Aspect
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:34 No.15995228
    my upgrades, keep forgetting them

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >1/5 Crystals after this spell.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)18:34 No.15995229
    >Run to Mana's Position
    >> [A2] Pvt. Garrett !!Jg8EGYPHkHF 08/19/11(Fri)18:35 No.15995243
    >>move 1SW
    >>Follow any orders given to me.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)18:35 No.15995251

    Winters: "no No NO."
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)18:35 No.15995252
    rolled 2, 1, 7, 1, 3, 1, 6, 7 = 28

    >4L NE
    > All Machinegun fire strafes that gargoyle !
    > Hodr contriboots
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)18:36 No.15995258
    Oh crap, I just realized that they really did summon a literal gargoyle. It was hidden by the engine exhaust before.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)18:36 No.15995265
    Action Phase End
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)18:36 No.15995267
    rolled 1, 5, 1, 3 = 10

    >+ if I can't handle this run to the gargoyle and hero drop on it
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)18:36 No.15995268
    rolled 9, 10, 6, 2 = 27

    >Kit base that marauder to death
    >Left over actions are to repair Isara
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)18:37 No.15995269
    rolled 10, 4 = 14

    > Fuck
    > If I don't post in the right phase, bot me on the next
    > Double move, attempt a Hero's Drop style of charge
    > Pilot bonus to rating, hero's drop bonus to rating, called shot penalty to clip the propulsion engines with the drills?
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)18:37 No.15995272
    Garret, if you're not doing anything, target that damn gargoyle and take it down!
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)18:37 No.15995280
    >Shoot gargoyle twice (I'm *almost* certain I have ammo)
    >Get as far as possible to other side of ship
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)18:38 No.15995294
    rolled 6, 5 = 11


    How do I always post RIGHT after the action phase ends
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)18:38 No.15995295
    rolled 2, 5, 8, 8, 6, 10 = 39

    >Rolling attacks with Rip if ability use allowed shots at gargoyle

    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC Misc, +1 Action]
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)18:40 No.15995305
    rolled 7, 10, 6, 7 = 30

    Scratch that, I'll shoot the big scary thing in front of me instead.

    >full round attack W

    >if needed reload then attack W
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)18:48 No.15995383
    > 2 AP passed while I posted and scrolled
    > Man
    >> [WYRM][C2]Pfc Willhelm !!Q1eZ8Ouu5QA 08/19/11(Fri)18:48 No.15995388
    >I'm likely leavin next round, I leave my botting responsibilities in the capable hands of Alphonse.

    >Please don't kill me with your terrible luck.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)18:56 No.15995466
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    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)18:57 No.15995471
    >I won't get you killed with bad luck.

    >I make no promises for anyone else.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)19:00 No.15995500
    "Soap, Do your job and find the key to stop that damn thing. I have a gargoyle to kill."
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:03 No.15995514
    "Eh Capt. I'll see if i can't find dat key,"
    *Looks at the engine
    "Also maybe some parachutes."
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)19:06 No.15995545
    I can try to repair the engines. It might work, why shouldn't it?!
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)19:08 No.15995554
    We don't even have control of the airship yet and you want to FIX it? If we can't stop it now, Clovis is gonna do it for us, and they probably won't be as concerned for collateral damage as we are.
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)19:12 No.15995584
    Why need a key when you've got a pair of striders that can use their grapplers to just pull the door off?
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)19:13 No.15995592
    rolled 9, 1, 6, 7, 10, 3 = 36

    > Assuming ship left
    > Fire turrets at remaining hostiles
    > Dual action
    > Pilot bonus
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:13 No.15995596
    "For da Luv of... Do ya knuckleheads have any notion of CAPTURIN' A THING INTACT!"
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)19:16 No.15995622
    Because obviously a simple door is ABSOLUTELY CRUCIAL to the operation of a massive airship...
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)19:17 No.15995626
         File1313795822.jpg-(954 KB, 2400x3000, ALBANE17.jpg)
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    Gargoyle hits the Predator. Crash Imminnent !


    " Oh hottub goddamns, It took off ! "
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)19:17 No.15995632

    Winters: "I'm more concerned with what this thing will do if we let it get away also DID YOU SEE THAT JUMP."
    Summers: "I can't believe I followed your crazy ass up here..."

    >I'm actually not sure if I'm on the airship, I guess I'm hanging off the side with grapplers since I'm in the clouds or something.
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/19/11(Fri)19:19 No.15995650
    " HODR, i'm dropping you on zat array ! Good Luck !"
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)19:19 No.15995653

    >Doubleshot main cannon at gargoyle.
    >Crewman 1 plants flag.
    >Crewman 2 hops over to hijack empty flametank.
    >-1 crew on Isara
    >If hijack not possible then self repair.

    +1 to hit, +1 reload, +2 crew
    >> [IRNSNL][P]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)19:20 No.15995661
    rolled 6 = 6

    Right, my dice.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)19:20 No.15995663
    rolled 2, 9, 2, 7 = 20

    >Move to the gargoyle
    >attack the gargoyle

    "Let's fight monster."
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)19:20 No.15995664
    >Hop off Isara
    >Move 2 North East
    >Build 4 Stretchers

    "I think we'll be needing those."
    >> SGT. RipVanVinkle !Kdt2kegU6U 08/19/11(Fri)19:21 No.15995667
    rolled 4, 6, 6 = 16

    >Crash this bitch on the gargoyle.
    > EJECT AND Phase into the ship.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:21 No.15995668
    rolled 6, 7 = 13

    >Investigate For the key!
    >Take control of the Air ship!
    >Investigate for parachutes!
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)19:21 No.15995676
    rolled 3, 9, 1, 2, 8, 7 = 30

    >Jump onto the Airship with Rip's help
    >Shoot any enemies in sight.
    >barring any hostiles
    >Use sluggers to breach door if no key is found (they're AP right?)
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)19:21 No.15995677
    rolled 5, 10, 2, 1, 8, 2, 10, 8, 7, 1, 8, 10, 10, 8, 7, 9 = 106

    Winters: "Door needs a key? I got your key right here!"

    >Climb onto the airship fully.
    >Rip the door off it's hinges with grappler arms.
    >Remaining actions to overwatch gatlings, pointed inside to wipe out the bridge crew if needed.
    >If the grapplers require a reload... fuck it, just shoot the door up with gatlings.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)19:21 No.15995680
    rolled 7, 9 = 16

    >Move to bridge
    >Follow any suggestions for safely exiting the ship
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)19:22 No.15995692
    rolled 4, 5 = 9

    >move to center of airship

    >Life arrays (4), cause the gargoyle's wings to split open and fall off

    >Air arrays(2), blow the gargoyle away from the ship and back to the ground
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)19:23 No.15995701
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)19:25 No.15995722
    rolled 7, 8, 6, 3 = 24

    "Sure glad I'm not on that thing, time to mop up here I guess"

    >pack up gun if needed
    >move 2 hex SSW along wall
    >hop down from building to the E
    >move S
    >set up and engage enemies to the SSW by the large doorway if possible
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)19:25 No.15995727
    rolled 8 = 8

    Make that 3 life arrays

    Botting Willhelm

    >tap earth and fire arrays
    >cause the engines on the airship to mend

    >+1 action
    >+1 Fire Proficiency
    >Counts as a Fire Array
    >Fire spells cast do not require Crystals
    >+1 hp from Mana
    >arrays can be placed 2hex away instead of six due to Al
    >4/5 Crystals after this spell, because I'm tapping multiple elements.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)19:27 No.15995738

    if i didnt post it already
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)19:28 No.15995753
    rolled 8, 5, 6, 9 = 28

    (Crap, I can't remember if I need to roll for the movement/jump, if so here. Sorry I keep coming in a bit late, I spend too much time doublechecking what I wrote.)
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)19:30 No.15995762
    rolled 10 = 10

    (Blasted captcha, giving me the wrong dice. Sorry again, I'll get better at this eventually.)
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)19:31 No.15995775
    rolled 5, 5, 1, 5, 1, 7 = 24

    > Repeat
    > Move 3L N
    > Fire turrets at hostiles, dual action
    > Upgrades: Pilot rating bonus, +1 Action
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)19:33 No.15995788
    A winged freak like nothing Hodr's seen before came shrieking towards the gunship. The frightened shrieks of Altea and Dalian rang out in the air as the 3 began firing their Slugtubes at the thing.

    "Vee are going ze downvards" Hodr swore he heard the Lieutenant gleefully cackle as he yelled from the cockpit.

    Jumping from the flaming craft was simple, getting back home? Not so. The Hellghasts aboard the ship were frantic, trying to break into the control room.
    "Someone order a key?"
    The troopers smirked as they pointed their fine fine large caliber semiautomatics at the door.
    (I hope that the breach worked!)

    [+2HP Upgrade+Mana, +1 Slugger ACC, -1 ACC Misc, +1 Action]
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)19:35 No.15995810
    just realized only the first 3 rolls would count
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:36 No.15995828
    rolled 2, 5 = 7

    Soapworth Just stand there as rest of the squad tears a hole in the door.

    "Ya know it wasn't locked?"
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)19:38 No.15995841
    >The world are we even looking for a key for?
    >The last phase has me confused to all high hells.
    >People searching for a key, our pilots talking about tearing down a door.
    >chaaaaaooosssss. oh well, hope those shots went to the gargoyle, or an evil cactus-man, or something.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)19:39 No.15995851
    >I would like to point out that as nearest available pilot, Winters should be taking control of the airship at his earliest convenience.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)19:40 No.15995855

    Winters: "... Well not anymore, I guess."
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:40 No.15995856
    rolled 5, 3 = 8

    "Da key's is to unlock da controls fo' da ship."

    "When dis is over wit yous guys are gonna fix dat"
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)19:40 No.15995861
    >Between everything we threw at that gargoyle if it is not dead, then it is not in any condition to fight.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)19:43 No.15995887
    So... steal Isara's radiatior mounting plate and bolt hinges on, will do.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)19:44 No.15995891

    >Good idea.

    Winters looks at the mangled ruins of the door in his Strider's grapplers. "Oh. Well once you get that key tell me, so I can commandeer this thing!"
    >> [P3-Tr1] Pvt. Donner !!fBYqnYUFZRk 08/19/11(Fri)19:48 No.15995944
    > With a name like gargoyle, I'd think that it'd have some DR
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)19:50 No.15995961
    rolled 1, 3 = 4

    With Captain Mana on top of it, I think we'll be fine.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)19:54 No.15995987
    rolled 5, 4 = 9

    "Ey I'm up 'ere too!"
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)19:54 No.15995988
         File1313798055.jpg-(915 KB, 2400x3000, ALBANE18.jpg)
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    Enemy phase ???
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)19:58 No.15996026
    >Riding the gargoyle down to the earth
    >I feel like I only did nice things during this mission
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)20:01 No.15996047
    I mean on top of the gargoyle, muderizing it with her sword. Luckily we have your able hands still aboard the ship with us, sir
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:01 No.15996050
    >Those fighters.
    Calllll zemmmm offffff!
    >also i didn't know doomsday airships had gloveboxes
    >leave it to the Voss to have all the swagger.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)20:02 No.15996071
    rolled 7, 4 = 11

    "Hrmm, I wonda' if da Voss 'ave any parachutes layin' aroun'.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)20:05 No.15996091
    rolled 7, 8 = 15

    "Oi Ya Pilots we needs ta fix dose engine's I'll get on da 'orn and see if I can't call off da Clovis"

    "Dammit where are dose parachutes!"
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)20:11 No.15996151

    "Easier said than done! I'm more concerned with getting this thing to the ground safely! It's running fine on one engine, we'll fix it once I've landed it!"
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)20:13 No.15996174
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)20:14 No.15996185
         File1313799296.jpg-(951 KB, 2400x3000, ALBANE19.jpg)
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    > Voss Crew Arrested
    > The Dark and Stormy Captured
    > Fighters called off.
    > Mission Accomplished.


    " We did it , we finally did it. The power of Ragnyll, for whatever's left its back to us now. Rejoice Helghast, we'll have our friends pick you up "
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)20:16 No.15996209
    "Uh, Captain? You alright over there?"
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)20:18 No.15996226
    "Oh, would you look at that? Everything's just fine!"

    "So, uh... who gets the honor of flying her?"
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)20:18 No.15996229
    Ah, she's had worse.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)20:19 No.15996244
    "Alright? Can we do this again?"
    >> [E1] Pvt. Lankest !cCsMsaA4k2 08/19/11(Fri)20:20 No.15996246

    "No doubt, but if she's got parts falling off from that landing of her I can put them back on for her."
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)20:21 No.15996261
    "Our own airship now. Forget that voss name, it's terrible. Captain Mana! What do we call our new ship?"
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)20:21 No.15996263
    rolled 4, 4 = 8

    "Alright Ya voss bastards, Ya got da right ta remain silent, any dhing yas say can and will earn ya a pistol whip right in da kisser."
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)20:22 No.15996271
         File1313799749.png-(912 KB, 800x1000, ALBANEEND.png)
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    Picturesque version.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:22 No.15996273
    "The Clovis fighters flew past.." Hodr said.
    "They flew past." Altea followed..
    "There they go.." Dalian muttered..
    Hodr and the girls begin zelously cheering.
    The big old lug of a squad leader picks up Armi, Winters, Soap, even the 'tenant, just anyone nearby atop his shoulders and starts twirling around the bridge in celebrations.

    "Permission to buzz the tower when we bring her back Lieutenant!"
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)20:23 No.15996281
    This is pretty much how the entire end of the mission went down.

    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)20:24 No.15996289
    rolled 7, 6 = 13

    "Fo da luv of, HODR I'M TRYIN' TA BE INTIMADATIN'!
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)20:27 No.15996311

    Winters, having disembarked his Strider, had been watching with bated breath as well. He sighs in relief as well. That was-

    "YAAH, What're you doing! Put me down!"
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)20:27 No.15996319
    There is only one thing we can do with this now. We make it our own mobile headquarters. Plus it looks like it's got the size and horsepower to just airdop Isara on top of some Voss.

    By the way, when are we gonna push into Vosskon? Because I know we're gonna fucking burn the whole place to the ground once we get there.
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:29 No.15996334
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    >this is playing when we bring back the airship
    >mfw HellGhast in now an airborne operations unit.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/19/11(Fri)20:31 No.15996350
    " Is this.... how duckies see ze world ? "

    Rip hardly notices the burning rays of sun that is making a piece of his clothes smoke. Looking down at his burnt hands he saw that every beam of light cut him horrendously with every misstep, fly by, and glare despite his best efforts.

    " I see... Goodbye sun " He remarks.

    And watched the sun set before the burns did anything more too serious.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)20:32 No.15996363
    Winters manages to push away from Hodr long enough to take the helm.

    "Heheheheh, oh this is gonna be good..."

    Summers: "You better not fucking crash this thing right after we've captured it."
    Winters: "PLEASE. I'm an ACE PILOT. Have some faith."
    >> Anonymous 08/19/11(Fri)20:33 No.15996373
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    >pic related
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:38 No.15996414
    >The captain michael bay'd her landing.
    >Mana, is there never a moment when you're not a godly superbeast, Ma'am?
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)20:43 No.15996476
    You see, it's actually part of a secret agreement she had with Helena and Oderkonn when she got Vranked. Whenever and undead beasty shows up, Mana is honor bound to slay it in the most over-the-top and unimaginably awesome way possible.

    It's like making a deal with the devil, except the devil is Michael Bay.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)20:43 No.15996477
    >Tried to die, they brought me back
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:46 No.15996502
    >no face when I am now inspired to try drawing the captain. (I'm sorry for lagging on the character art guys, just been swamped with school really, so random inspirations just get me going)
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)20:48 No.15996517
    Isane leans against a broken sandbag wall, shaking hands pulling a cig from a pack and lighting it on the still hot barrel of her gun. She stares up at the airship, and speaks to no one in particular.
    "The question is, does it get easier or harder from here on?"
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)20:50 No.15996541
    A Ghast's life never gets easier.
    Desert armor battles. Subterranean worm battles during a cave-in. Aerial ship hijacks. Werewolf Forest beatdowns.

    Soon we'll be fighting dragons.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)20:53 No.15996571

    And we'll capture THOSE, too.

    >> IronCommand !SjkHabNIL2 08/19/11(Fri)20:54 No.15996579
    " Well done, Hellghast, you truly are beings worthy of your curse. We have recieved word that you have not only exterminated those mongrels but you have saved us the trouble of intercepting the Voss ourselves. You have our mercy. For that , we shall speak favorably of you in the meeting of swords. Farewel.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)20:57 No.15996600
    Why is it that even when Aeon has good things to say about us, that I have a really bad feeling about it?
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)20:58 No.15996604
    rolled 9, 5, 10 = 24

    >Try and find blueprints to this airship
    >Try to find blueprints to Vossian jets
    >Try to locate the Vossian war strategy documents on this ship.
    >> Inquisitor Valerie !SjkHabNIL2 08/19/11(Fri)20:58 No.15996605
         File1313801918.png-(150 KB, 477x519, INQUISITORMEME.png)
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    " And we'll overlook that other vampire you have at your disposal "
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)20:59 No.15996612
    It gets harder, yes. But you also get tougher, so what once looked like an impassible mountain, becomes just an ugly sumbitch hunk of rock asking to get its teeth knocked out.
    >> Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)21:00 No.15996618
    "I hope that if we ever meet again it will be in more favorable omen, Inquisitor Valerie."
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)21:05 No.15996661

    >Find Flight routes to Aeon and Clovis. Iffram missing. Populace probably too resilient to ghoul infection.
    > Also find a Rendezvous point with only vague instruction to travel west along the oceanic meridian.
    >Rocket propulsion designs
    > Feylands topography as an emergency measure
    >> Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)21:06 No.15996673
    On an unrelated note as the CO I rename the airship Gargoyle's Fall and I don't care what you think about the name.
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)21:06 No.15996678
    rolled 1 = 1

    While we're at it let's see if we can't glean anything from this awesome flametank we bagged.
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)21:08 No.15996691
    Flame Tank secret compartment:
    > Elven Erotica
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)21:10 No.15996727
    rolled 1, 4, 1 = 6

    "Eey Capt. I got some intel 'ere ya might wanna see.
    "Seems like we found a good reason fo' Aeon and Clovis ta step up da fight wit da Voss. Oh anda it looks like theres a rendezvous point here too might wanna check dis out."

    "*Whistles Ey Gunther looks like I gots an early birthday present fo' ya!"
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/19/11(Fri)21:13 No.15996742
    wow. way to go guys. Looks like we can now produce the voss helethingamajig, the flametank, and we stole their airship. well done!
    >> Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)21:14 No.15996750
    >Gunther confirmed for better [I] than soap, as a [P] too
    "Fine, I'll make sure those document end in the right hands. Thank you for your hard work."
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)21:17 No.15996775
    What were those hover-dealies anyway? Besides pure awesome, that is.
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)21:31 No.15996859
    rolled 8, 9, 10 = 27

    "Dat's fine wit' me, better let e'm take care o' all da paperwork den."
    >> [Ab1]Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)21:35 No.15996891
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    Hodr somehow snags the magazine and somehow the battered Radiator mounting plate from Isara, laughing and oogling a strange pamphlet covered in Voss propaganda.

    Dalian and Altea follow him in short order, look as if to shoot the dirty old lug.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)21:42 No.15996964
    Winters somehow figures out the controls for the airship in quick order, and manages to land it somewhat roughly, considering the blown up engines. Being such a large ship, he needed Summers to help with a few of the controls, but the two of them manage. Afterwards they park their striders off to the side, and get to work on the airship's engines. The Engineers probably help out.

    Winters: "Oh, you poor thing... look what we've DONE to you! Don't worry, we'll get you fixed up in no time..."
    Summers: "Great, now he talks to machines..."
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)21:44 No.15996981
    >6 exp from this mission
    >4 for dead characters.

    Gargoyle fight is 3

    taking a break ; gg everyone : D
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)21:51 No.15997051
    >EXP counting.
    >1 heavy weapons guy.
    >12 riflemen
    >3 marauders
    >1 Voss Tank (assist)

    17 for kills/assist, +6 for first half of mission, +6 for second half = 29 added to the 5 I already had, so 34 EXP.

    I might wait to see what those Voss fliers are capable of before I make my upgrades. I'd have to abandon the Strider upgrades (or keep the striders in case I want to swap between fliers and striders) but it might be worth it to get some air power on our missions.
    >> Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)21:56 No.15997093
    We probably won't get the flyers seeing as it was destroyed.

    >Also this mission get me at 30xp so 3
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)21:59 No.15997122
    As soon as she finds Alphonse, Private Armitage falls to her knees before him, and says, wide-eyed

    "I will never, ever doubt anything you say every again. Holy shit. We really are unstoppable, aren't we?"
    >> Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)22:00 No.15997137
    >+4 Marauders (2 southern marauders never got their damage factored, shot them both while having 2dmg prior. dead?)
    >+7 Pilot/Assaults kills/assists
    >+3 Gargoyle
    >+6 First Day
    >+6 Completion
    >+6 prior Exp

    Requesting finer details on Assault Aspects.
    Coyote is tempting. But wanna see what Wolf and Hound do specifically.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)22:03 No.15997161

    Even so, I anticipate Oderkonn should be able to slap something that'll fly together at some point. I'll hold out for now.
    >> [SUN][C1] Pvt. Alphonse !zNSO2WFfGE 08/19/11(Fri)22:04 No.15997169
    >note: 29 xp
    >> [IRNSNL][P-Gr]Sgt. Gunther !3QUDPTn2Js 08/19/11(Fri)22:04 No.15997174
    11xp from each part plus my 4 remaining means a total of 26.
    >> [M1] Pvt. Armitage !!b5IxBuu9REZ 08/19/11(Fri)22:10 No.15997232
    9xp From Wassau
    6xp Albane Airfield night 1
    8xp kills/assists
    6xp Albane Airfield completion
    1xp For disabling an engine?

    30xp Total

    Buying Monkey aspect, and I'll have to decide between extra ammo and extra range.
    >> Eng. Himiko Peppers !SjkHabNIL2 08/19/11(Fri)22:17 No.15997279
    The voss really did a number in this facility. Who'd ever thought they can turn it to a full fledged aerial shipyard...

    What's staggering is the vast amount of Solid state jet propellant being produced here. Dont worry, the stuff wont engage unless it's been bonded with an ibonyte primer.

    What's more making an aerial model or two using Ibonyte principles should be no problem. Though how the Voss came up with that vertical take off air craft is beyond fascinating....
    >> [Rtrvr][I-1]Soapworth !!lIURwBKIw5c 08/19/11(Fri)22:27 No.15997378
    rolled 6, 2, 1 = 9

    "Huuh I suppose I might as well find out who is making all these monstrosities?"
    >Investigate for info on the top Vossian Scientist/Engineer Mastermind who is responsible for all this
    >> Helena !SjkHabNIL2 08/19/11(Fri)22:30 No.15997402

    Troops trained in the ways of the Monkey are infamous for having originated from the mountaneous regions of the Souf. In the face of colonial oppression rebels escaped to the borders by maneuvering economically during firefights and difficult terrain. In urban environments they would sabotage enemy formations with oppurtunity strikes and weapon acquisitions that they would turn around on the enemy so dont be shy to use other weapons. Just mind your weight limit.

    >+1 Act
    >Reload is a Quick Action [have a free hand available]
    > Stick Fingers: Enemys adjacent to your travel route can be pilfered for items. Or even "traded" with.

    Monkies have a 100 percent success rating to stealing. So long as they have a free hand.
    >> Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)22:32 No.15997421
    Hodr intently follows as the techy-types are touring the facility, claiming to be "security" but moreso just as curious; being the weapons tinkerer he is.

    "Solid state jets.. I wonder just what kind of Ibonyte alteration they did just to get it to burn so hot yet decay so slow for sustained hover.."

    The trooper began to blabber.
    "Get that kind of property control over the stuff, youc'n just imagine what kinds of hurt even a half decent Ghoulhead Vossko could conjure."

    "Just 'magine the range you can get on artillery firing a rocket assist shell..."
    >> Cpt.Mana !!jtTqSsN+V0O 08/19/11(Fri)22:38 No.15997462
    Mana makes copies of the original documents Soapworth found before sending them to Ironcommand.

    >Welp time to find a way to explain how I ended with +1hp +2act
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)22:39 No.15997473

    An aerial assault craft? Man... I love going fast and heavy fire power, but flying while I'm at it? Sign me up for that!
    >> IronCommand !SjkHabNIL2 08/19/11(Fri)22:45 No.15997532
    There were many Vossian Scientists that lent their minds, many of whom were former citizens of Ragnyll. All of them are as of now retired or aged beyond their years. However a signature was scrawled in every schematic drawing found in Voss's updated blueprints.

    " O "
    >> [Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)22:55 No.15997637
    Hopefully I get this right, if not feel free to correct me.
    >6 for first night
    >11 in kills/assists first night (it's each individual marker I damage or kill right?)
    >6 for finishing today
    >3 for assisting on gargoyle (shot it a bit right as it took off, hopefully that counts)
    Not sure if I get 2 more xp for shooting those 2 enemies by the explosion right at the very end. I'll assume yes for now, again just correct me if I'm wrong.

    So 28 xp total I believe.

    I'd like to purchase the ArcherFish aspect to get an extra overwatch action or take a full action to double my firing range. What is the abbreviation for this aspect?

    Also, I'd like to inquire as to if our capture of that flame-tank may lead to flame squad based weapons?
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)23:02 No.15997709

    For abbreviations... to be honest we've all been putting in whatever we've felt like. As long as IC knows what it means I don't think it particularly matters. For the most part the trend is to remove all the vowels unless the first letter is one, the only two exceptions I've seen being [SUN] for Sunflower and [WYRM] for Wyrm. Rabbit is RBBT, Turtle is TRTL and IronSnail is IRNSNL. ArcherFish would turn out as ARCHRFSH but do whatever you feel like, I guess.
    >> Pvt.Hodr !zBAepKDyw. 08/19/11(Fri)23:05 No.15997742
    What Winters said.
    hell, even FISH would work
    >> [ARCFSH][Hm1]Pvt. Isane !!VMJuvVuY6J8 08/19/11(Fri)23:07 No.15997764
    Thanks, this should do.
    >> [RBBT][P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/19/11(Fri)23:09 No.15997775
         File1313809750.jpg-(86 KB, 500x647, Dangahzone.jpg)
    86 KB

    Or ARCHER. I say we go with that.

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