!!Nwb/8qg5e7X 08/16/11(Tue)23:30 No.15964749|
As of right now, the game is placed Post-Canon. This prevents us from running into Harry and the gang, and trying to up stage them, or get in their way. (Not that you can't play this way, just that, at least to start, this is not something the game covers.)
The 4 main styles of games, therefore, are:
"Wacky Wizards"- This is best for a one-shot, or introductory game. IN this, the main threat on reality (Voldemort) is done, and you're the first generation without that fear. Very slice-of-life, teenage antics with magic.
"As Below, So Above"-Voldemort is gone, but no one said evil was. In this, the world is trying to heal from the events of the books, and is currently a political snakepit. Your actions in school echo through wizarding society. Your dad's promotion is jeopardized by a rival at the ministry? Make sure the rival's son fails his next test, or kick his ass at quidditch. Your dad's sure to win now!
"Clouds are Coming"- The World has lost voldemort. But it also lost Sirius Black, Remus Lupin, Dumbledore, Snape, and others. The Wizarding World won that war, but now the shadows are gathering, and with no singular leader, they're even harder to face. Hogwarts is as dangerous now as it was for Harry, and you aren't The Boy Who Lived.
"Night Fall" - History always repeats itself. In this style, A new threat, potentially equal to or (should the Headmaster decide) even STRONGER than Voldemort is arising. The world is tired after one battle. Will the forces of Light surive this next wave of darkness? You, and a few of your schoolmates, might be the only thing between the world and total domination.