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  • File : 1313117850.png-(402 KB, 600x600, IRONHEARTSCOVER01web.png)
    402 KB IRONHEARTS Ch.8: BATTLE OF KOLSTEC IronCommand !SjkHabNIL2 08/11/11(Thu)22:57 No.15907230  
    Within a day
    Our Clovis allies coordinated with the resistance and the following day, he launched our assault into the deplorable depths of the mines while our allies fight from above.

    It is said that not many miners are allowed to leave this depth once here, I wonder how many of these "prisoners" we'll find.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)22:59 No.15907249
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    >ACTION PHASE. 10 Minutes.
    Coordinate with your officer's orders.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)23:02 No.15907285
    >What are those black circles?

    I don't like this, could be enemies hidden anywhere. Keep your eyes pealed, and watch all sides.
    >> [S1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)23:02 No.15907288
    >> [I] Leopold !!lONmHjGwsas 08/11/11(Thu)23:03 No.15907297
    Iron Command, Investigator Leopold is deploying, pending designation assignment.
    >> [S1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)23:04 No.15907302
    rolled 10 = 10


    >Fire on that ghoul.
    >Advance to rock cover if able.
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/11/11(Thu)23:04 No.15907312
    rolled 7, 10, 10, 1, 9, 2 = 39

    >Move 1 E
    >Double tap rifles on rifleman group to the ENE
    >Move 1 W

    >[+1 Rifle ammo, Double Tap rifle]
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/11/11(Thu)23:05 No.15907317
    rolled 8, 6, 1 = 15

    >Move 2NE 1SE
    >3 attack against that ghoul
    >shield NE

    Vanderbuss take care of those soldier East
    Winter attack that group of enemy NW, try to stay away from the square things if you want to live
    >> [S1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/11/11(Thu)23:05 No.15907322
    rolled 2 = 2

    BLAST !

    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)23:06 No.15907331
    rolled 1 = 1

    >Move 1 Ne
    >Drop an array
    >move 3 west
    >Cast enchant on myself, allowing me to detect ibonyte within the mine

    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [I]Soapworth !!lIURwBKIw5c 08/11/11(Thu)23:08 No.15907351
    rolled 9, 5 = 14

    >Investigate the black circles
    >Investigate the "water"
    >Move to cover with Rip
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)23:08 No.15907352
    >Fire a burst from each Strider at the riflemen to my east. If they die and I still have shots, spill the remainder to the ghoul. First 8 dice.
    >Move North 1 Length.
    >Fire a burst from each strider at the knights and riflemen to the North. Last 8 dice.
    >Move South East 3 Lengths.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)23:08 No.15907353
    rolled 2 = 2

    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/11/11(Thu)23:08 No.15907357
    rolled 5 = 5

    >drop flag
    >attempt to crack enemy radio frequency
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)23:09 No.15907362
    rolled 7, 8, 5, 4, 9, 9, 9, 6, 3, 1, 8, 10, 4, 5, 9, 2 = 99


    Missed my dice roll.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)23:10 No.15907375
    rolled 6, 5 = 11

    Fire Flare at Northern infantry group.
    Overwatch North, will fire grenade at any target that moves.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/11/11(Thu)23:11 No.15907378

    Editing order, move South West 3 lengths instead of South East.
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/11/11(Thu)23:11 No.15907384
    >Move as far west as I can get.
    >Drop Array.
    >> IronCommand !SjkHabNIL2 08/11/11(Thu)23:13 No.15907395

    Acquiring burst transmission from the tunnels:
    " The Haunts have come. Blood riders, it's time to collect ~ hhhnnnsssssss "
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/11/11(Thu)23:13 No.15907399
    >Put platoon into line formation
    >Move North East 2
    >Build 3 barricades, one in front of each squad
    >Build 8 turrets, cover all 180 degrees to the north east
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)23:13 No.15907401
    Just so you know, arrays placed within 6 hexes of each other cancel one of them out.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/11/11(Thu)23:15 No.15907418
    "We're going to need ALOT more lights up soon!"
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/11/11(Thu)23:17 No.15907432
    That should be 7 hexes away??
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/11/11(Thu)23:24 No.15907500
    >Yuck. Got a late start to the thread and forgot to order my second M squad due to rushing action.
    >> Reserve[A]Pvt. Hodr !zBAepKDyw. 08/11/11(Thu)23:31 No.15907586
    >I'm back and ready to rock whenever you need me.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/11/11(Thu)23:39 No.15907669
    Sorry about my lateness. I'll be sitting in reserve if I'm needed.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)00:01 No.15907897
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    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)00:02 No.15907911

    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:05 No.15907953
    'My Ibonyte senses are... tingling."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:06 No.15907967
    Enemy phase now, got to wait until he says ACTION PHASE
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)00:10 No.15907994
    Do we keep track of our own kills? I'm honestly not entirely sure what I killed, since I shot at so many things. Also, what's Ibonyte?
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)00:11 No.15908003
    What happened to me? I don't see myself on the map.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:12 No.15908018
    A type of crystal/ore used for many purposes, casting among them.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:14 No.15908039

    >You're in front of A1, they're all shooting over your head.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:15 No.15908056
    Look for the caster icon marked as 2, as a bubble with "?" above it.

    Also next action phase, can you go north and slap an array on the rock with the swirling blue lines?
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)00:16 No.15908065
    Wait, that's me out in front? I headed east instead of west, I guess?
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:18 No.15908080

    >Yeeeeeeeeeeaaaah, directions can get kind of backwards sometimes.
    >> Reserve[P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)00:18 No.15908085
    I gotta give props to Oderkonn for cooking up those scout striders on the fly, but I would never abandon Isara for one of those sticks on legs. The sort of lack the... charm that Isara's got.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)00:20 No.15908098
    Count the number of hit on your dice roll, count the number of enemy you hit and if they are dead. the kills and assist give you one xp.

    A loud mechanic voice raise up from the captain body.

    "Ragnyllian, the cavalry is here, those of you that can fight, arm yourself at the checkpoint, those that can make way to the surface. Prove yourself more courageous than my men that are afraid of the dark and earn your freedom. For RAgnyll!"
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)00:20 No.15908105
    "It'd be like cheating on Isara, with TWINS no less."
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)00:25 No.15908143
    "If you're going to cheat, might as well do it with twins"
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:25 No.15908147
    Nevermind that, too close to the array I already placed.
    >> [I]Soapworth !!lIURwBKIw5c 08/12/11(Fri)00:26 No.15908158
    rolled 6, 6 = 12

    "Well ya could rationalize it as proving your devotion to Isara because after trying all the other vehicles you like her best."
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:26 No.15908159

    >Question say I wanted to move 12 people with springs in one phase. Would I need to drop one spring for every person?
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)00:32 No.15908220

    Winters would join in the conversation, but can't hear anything over the roar of a high caliber gatling cannon going off pretty much right next to him. The muzzle flashes illuminate him, showing a gleeful grin on his face as he sends a hail of shells down into the tunnels.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)00:32 No.15908223
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    5 minutes GO !
    [time immunity issued to units given orders and waits to listen for them.]
    >> Reserve[P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)00:33 No.15908234

    Remember this one very important lesson, Winters. DAMN DULLHANS. DAMN THEM TO HELL.
    >> Reserve[A]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)00:34 No.15908237
    The thought of the entire battalion springboarding in unison in the middle of a subterranean firefight is one of the most glorious images I have ever witnessed.

    >By the way, hoorah for being correct with the elevations in room 1! Also, Black dots = Ragnyllian miners? [I2] in the back=Leopold? Those black [A3]'s = ?
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)00:34 No.15908239
    !Soaps 1 Nail those dullahans with explosive fire !
    ! Vipera- THE KNIGHTS !
    >> [I]Soapworth !!lIURwBKIw5c 08/12/11(Fri)00:34 No.15908244
    rolled 5, 10 = 15

    >Move out 3 Ne
    >Fire acid bullet at Dullahan Ne
    >Shot gun blast the Rifle units N
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)00:35 No.15908251
    you are A3

    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)00:35 No.15908253
    rolled 1, 4, 10, 3, 2, 7 = 27

    >Move 1 NW
    >Move 1 N, hugging pillar
    >Still prone
    >Double tap enemy [A]s to the NE next to pillar
    >Duck back into cover if possible
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:36 No.15908260
    >Put platoon into line formation
    >Move North East 2
    >Build 3 barricades, one in front of each squad
    >Build 8 turrets, cover all 180 degrees to the north east
    >Take cover
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)00:36 No.15908266
    rolled 6, 4, 3, 4 = 17

    >move NE
    >4attack against the Duallahan

    !Vanderbuss get those soldier and marauder
    !Same for you Willhelm
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)00:37 No.15908268
    rolled 8, 2 = 10


    Fire grenade at infantry squad that just chewed up my guys
    Fire grenade at those units a hex to the West of said infantry
    Move 2 East, crouch
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)00:37 No.15908274
    rolled 3, 6, 8, 1, 7, 3, 10, 7, 4, 6, 5, 6, 7, 6, 10, 7 = 96

    "OH GOD."

    >Fire ALL GATLINGS at the Dullahan North of me.
    >Move as far West as possible.\
    >Don't think my wingman's alive but rolling 16 anyways just incase. Use the first 8 if he's dead.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)00:37 No.15908282
    rolled 7, 9 = 16

    >1n, prone
    > oneshot taking out fullhpaxeman
    >oneshot to take out the sniper on the ridge
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)00:38 No.15908290
    >> [I] Leopold !!lONmHjGwsas 08/12/11(Fri)00:39 No.15908297
    rolled 2 = 2

    >move 2 east
    We're caught in a bottleneck! We need to get out of this death trap!
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)00:39 No.15908298
    oh, and as a reminder to command, I'm rockin +1hp due to upgrades, and +1 from Mana.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)00:39 No.15908299
    Acion phase end.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)00:39 No.15908301
    rolled 2 = 2

    >Move 4 west
    >Drop an array
    >From array A, cast rock spike to impale the dullahan to east, pinning it in place
    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)00:40 No.15908308

    "Tagged and bagged, Cap'n."

    "On that note, sniper spotted. We'll move up through cover and engage the enemy as we do so."

    >2 doubletaps left.
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)00:40 No.15908309

    >MOVE 3 NE
    >Overwatch N
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)00:40 No.15908316

    rolling 1 causes instant deaths with some weaponry.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)00:45 No.15908348

    Good lord, my flunkies got 1'd? Lucky Voss bastards. I can replenish my platoon at a flag, correct?

    "Hey Engineers, Field Stretcher would be absolutely great. Thanks."
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)00:45 No.15908349

    Are rifles on soft targets among those weapons?
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:46 No.15908366

    "I'll build you a stretcher when you prove your dead weight is worth more than another turret!"
    >> Anonymous 08/12/11(Fri)00:47 No.15908373
    >combat engineers
    >with stretchers
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)00:48 No.15908386
    >Damn, Identity crisis made me miss the bell.
    I damned well hope not.
    A jam I hope, unless Ragnyll creates her rifles with explosive-filled riflestocks.
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)00:49 No.15908398
    >stretchers are regenerative coffins that revive and heal people.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/12/11(Fri)00:49 No.15908400
    A fight, eh?
    Gunther, I note you're listed as Reserve. Is our division in reserves? Should I be a pilot, or my usual rocket?
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)00:50 No.15908408

    No, that would be good for us. Also, it would explain why a headshot would result in soft living targets becoming not-so-living anymore.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:50 No.15908410

    >Your move counts actually, since you did what Rip ordered you to do. Being ordered to do something by a commanding officer and then doing it gives you a time extension.
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)00:55 No.15908452
    >Oh, pardon me hah, was thinking natural fudge 1 rules.
    >Excellent, I feel less of a blubbering greenhorn.

    If I manage to get to some proper cover next phase, want me to work my guns up that rocky embankment, command?
    >> Reserve[P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)00:57 No.15908468
    I just didn't make roll call, so I'm waiting around to see if anybody needs some ROLLING THUNDER.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)00:58 No.15908476

    >Rolling thunder is always needed, deploy already!
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)01:02 No.15908510
    fuck, i'm going to have to bail for the night. some real life shit came up. i've already left instructions about botting.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)01:05 No.15908524
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    Enemy Phase.
    Engineers need space to construct.

    >> Reserve[P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:07 No.15908539
    I would, but I don't think I can deploy while the roster is still full, at least unless Command says otherwise.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)01:10 No.15908564
    >Wait, the black dots are friendlies? When the hell was this said?

    "Gods...what have I done..."
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)01:11 No.15908571
    've got a bad feeling about this. Damn Sparkly types getting ahead, C2 be careful, I don't think that tunnel is anything near clear..
    >> [I] Leopold !!lONmHjGwsas 08/12/11(Fri)01:13 No.15908592
    ((Can somebody tell me who is what? The mark I thought I was isn't actually me, so I have no idea where I am))
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)01:14 No.15908600

    "Just reload, watch your fire, and if you don't have any valid targets, throw up a flare or two. I'd like the ability to move while knowing I'm not going to be ambushed by a ghoul."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)01:14 No.15908608
    You're at the flag, marked as 2
    >> [I]Soapworth !!lIURwBKIw5c 08/12/11(Fri)01:14 No.15908609
    rolled 1, 7 = 8

    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)01:15 No.15908616
    You are SE of the flag
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)01:15 No.15908620
    Leopold you are the mismoved diamond with a line through you.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:16 No.15908628
    Of course I'm here. Why would you think otherwise?
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)01:16 No.15908629
    While you are at, can one of the M's throw a flare on array B?
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)01:16 No.15908636

    Iron Command to Dr. Gunther we need a An armored lobotomy here to tag out with Vipera.

    Please respond.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:17 No.15908644
    Also, Leopold, Soapworth. You guys need to change your trips to I1 or I2 so we can tell which one of you is which on the map.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:18 No.15908654
    Like I said, me and Isara are ready to rock.
    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)01:18 No.15908664
    rolled 4, 10 = 14

    "Yo, cool it I got it friend"
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)01:19 No.15908670
    ((Thanks for the heads up. Trip Changed to avoid confusion))
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)01:33 No.15908818
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    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)01:34 No.15908838
    >Run 6E just south of the large rock
    >Overwatch 2 Rifle NW
    >Overwatch 1 Rifle E
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)01:35 No.15908845
    >Move 2SE
    >4 attack against the soldier
    >Move 1 NE

    !Order the prisonner to either go equip themselve or head to the surface
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)01:35 No.15908846
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)01:35 No.15908849
    rolled 8 = 8

    >Move 4 west
    >Drop an array
    >From array A, use information fromt he ibonyte sense to cast on the wall north(nw-ish) from the array and move ibonyte crystals through the ground to my location (and refine them if needed for spell use?).
    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:35 No.15908851
    rolled 8, 8, 1, 5, 1 = 23

    And HERE WE GO

    >Move 3L NE
    >Fire cannon at A squad to east.
    >Fire machine gun to same A squad.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)01:36 No.15908853
    rolled 1, 8, 9, 1 = 19

    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)01:36 No.15908855
    rolled 8, 5 = 13

    >Move 3 NE
    >Shotgun blast the Rifle units Right of me.
    >Fire Explosive bullet at southern Dullahan.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:36 No.15908861
    Also Isara's got +2 hp, +1 to hit, and +1 crew
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)01:36 No.15908865
    >2 NE
    >Plant Flag

    " Hallo , ragnyll special order ? I do believe this is where you kept those hidden veppons ya ?
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)01:36 No.15908866
    rolled 4 = 4

    >Casting Earth spell using Array B
    >Create rock golem 1 NE of me, have it smash up those guys shooting me.
    >Hopefully not die.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)01:37 No.15908874
    >Tear down center barricade
    >Move North 2
    >Build 2 barricades facing to proved cover from that sniper
    >Tell miners to get the fuck out
    >Build 2 turrets one facing North one facing East
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)01:37 No.15908878
    rolled 5, 9, 1, 1, 3, 8 = 27


    "Tangoes to the East, moving up and engaging..."

    >Move 2 NE to cover of pillar.
    >Double-tap rifles on [A]s to the East that are beyond my range by one I think

    >[+1 Rifle ammo, Double tap rifles]
    >Down to one more double tap before reloading.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)01:37 No.15908880
    rolled 2, 8, 9, 5, 1, 3, 2, 3 = 33

    >Move East 4 L.
    >Use both actions to fire gatling at Dullahan.

    "Payback time!"
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)01:38 No.15908897
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)01:39 No.15908899
    rolled 10 = 10

    >move 1 N
    >move 2 NE
    >investigate Miners N of position
    "OI! You three, get your heads down and keep behind us!"
    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)01:40 No.15908908
    rolled 10, 4 = 14

    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:40 No.15908917
    I'm actually not sure if those black dots are miners or resistance fighters.
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)01:41 No.15908922
    This just dawned on me, cave'ull of miners and Voss ghouls, is anyone checking them for infection?
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)01:41 No.15908925
    rolled 6 = 6

    They're innocents, but not shooting - meaning they aren't exactly fighters, therefore they must be miners?
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)01:41 No.15908929
    >Shit, totally missed it. Tonight is not my night. Keep getting called away from computer.

    Can my turn be spent reloading? Need to pop flares next round.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)01:43 No.15908948
    I'm sure the Resistance topside can handle that. Our job is to clear the mine. Though it wouldn't hurt to spot check and try and get any intel you can from them. Even a rough estimate of what we're facing would be a huge help.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)01:47 No.15908989
    rolled 4 = 4

    >Move 4 east
    >From array A, use information from the ibonyte sense to cast on the wall north(nw-ish) from the array and move ibonyte crystals through the ground to my location (and refine them if needed for spell use?).

    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [A?] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)02:07 No.15909146
    "We are late?"
    "Ow. That hurts, Cochrane."
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)02:09 No.15909165
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    >Dullahan defeated
    >RAGNYLLIANS ARMED ! Use a !Follow command to build a platoon !
    > Recruit more at the flag !
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)02:14 No.15909203
    Captain, we following the original plan ma'am?
    >Main assault center?
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)02:14 No.15909209
    "Rock golem. Huh. Never thought of that. Crown, nice work."
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)02:15 No.15909213
    Seeing as things have not gone horribly horribly wrong, I assume the original plan is still in place.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:16 No.15909225
    "Yes we are even though it seem I will flank them from the east. Now Get moving or you'll be laughting ass of the whole army.
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)02:16 No.15909231
    Permission to take the five [A] militiamen and move up the center, Captain?
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)02:17 No.15909234
    "I'm gonna grab some men from Flag 2, head up to that high ground, and start popping flares to light Gunther's advance. Any objections?"
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:22 No.15909270
    "Platoon can only count three squad, but you're free to take two of them. You were there when command told us!"
    "None at all."
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)02:23 No.15909274
    "I can either provide fire support for the main advance or go along with the flanking maneuver to the East. Either way works for me."
    >> [A?] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)02:23 No.15909280
    > Regarding individual [A]'s grenade loadouts and spare SMG mags, can we load differently for each members (flare, krak, frag, stun, smoke/colored smoke, incendiary, etc.) and can one loot spare SMG rounds from other [A]s, dead or alive?
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)02:25 No.15909291

    Looting: Probably

    different loadouts per member: No.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:26 No.15909300
    Frag grenade only and no you can't loot them, must keep it easy for command to keep tab
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)02:26 No.15909304
    Considering how long it'd take me to get over to the main assault line I'll just move up the west flank with Gunther. I'll so drop a flag next turn for re-arming on this side.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)02:32 No.15909332
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    Action Phase.
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)02:33 No.15909340
    >run 2N, 4NE
    >Running Jump

    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)02:34 No.15909346
    VAT- VAT Is-

    [.5 health left ohshitohshtisothoshtoishthsthositoisiht]
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)02:34 No.15909348
    "What the HELL was that?"

    Double move (run) to Flag 2
    Replenish platoon, issue !Follow command to engineer squad posted there if possible.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)02:35 No.15909350
    Oh SHIIIIIIIIT. Someone better hurry and take that bitch down!

    >Move 2L N
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)02:35 No.15909352

    >Move 2 NE to group of [A]'s
    >Form platoon

    "All right, check your weapons, and lets get ready to move forward!"

    >[+1 Rifle ammo, Double tap rifles]
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)02:35 No.15909353
    >Move North 2
    >Plant flag
    >Build barricade facing North
    >Get more kits!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:35 No.15909354
    rolled 8, 3, 3, 3, 6, 2, 3, 3, 10, 3, 7, 7, 1, 8 = 67

    !V and A follow me
    >Move 3N
    >10 attacks at the vampire
    >3 Grenade N from where that shot was coming
    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)02:35 No.15909355
    rolled 2, 9 = 11

    >Move 3 SE
    >Double tapp Revolver Holy bullets at the Vampire.
    >Reload Shotgun.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)02:35 No.15909356
    rolled 3 = 3

    >Take the crystals
    >Move 2 North, 1 NE, 1 North
    >Engrave an array 2 NorthWest, 1 North, 1 NW from my position
    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)02:36 No.15909359
    W-w-what the hell just happened to the EL TEE?

    >Run NE2, N2 behind Barricade
    >Face 1N 1W 1E
    >Hold for now
    >Huff and puff the whole way cause running with full gear sucks.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/12/11(Fri)02:37 No.15909363
    >spawn at flag 1
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)02:37 No.15909364
    rolled 2, 4, 10, 2, 6, 9, 5, 1 = 39

    >Move NE 1, N 3.
    >Double overwatch gatlings North.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:38 No.15909368
    >Grab and throw Rip 3S
    >Shield N
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)02:38 No.15909372
    "Marks! You bastard you gave me your luck! Half my squad got blown to hell because you weren't here to suck up the bad juju!" Willhelm says jokingly.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)02:38 No.15909373
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)02:39 No.15909374
    rolled 2 = 2

    >Move to where I can see the vampire.
    >Cast spell using array B, affecting the area around the vampire-turn all bullets to silver if I can do that, and if I can't, try to trap his legs in rock.
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)02:39 No.15909376

    >Oh, right
    >!Follow on the five [A]'s that are sitting there.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)02:39 No.15909378
    "Sorry guys, I would help with the vamp but there's not a whole lot of room to move in there. Good luck!"
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)02:40 No.15909380
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)02:41 No.15909385
    The vamp's already gone. As far as I can tell, it's over on Mana's flank now. It's all up to Mana and her guys to take care of it.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)02:41 No.15909390
    Vait- dont move theres a m-
    >> [Mngs][vVVA1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:42 No.15909395
    "HAHAHAHA I need no help against useless things like vampire."
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)02:43 No.15909401

    Willhelm! We're gonna need some light on the main approach!
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)02:45 No.15909411
    Hodr spot checks his rifle as he hears the Captain hacking away in the adjacent tunnel.
    "I'd hate to be on the receiving end of that.."
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)02:45 No.15909415

    "I'd rather bet that there's two of them and be wrong than lose more men because I didn't think the second one was there."
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)02:45 No.15909418
    "Taking care of it! Sorry for freezing back there! I have a bad feeling about what's across that bridge, gonna have these engies barricade it while I pop off flare rounds, as soon as you see the first, start your advance."
    >> Anonymous 08/12/11(Fri)02:49 No.15909442
    Wow is this ever still going. Good to see.

    You guys still hang out on the same IRC? Apologies for the interruption.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)02:50 No.15909450
    >> Anonymous 08/12/11(Fri)02:51 No.15909457

    I guess that answers it. Any form of off-board communication?
    >> [Mngs][vVVA1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:51 No.15909461
    There's an IRC?
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)02:51 No.15909462
    >> CAN WE GET ONE?
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)02:52 No.15909466
    Once again, no. If you just really really need to ask a question about it, my AIM is in the email field
    >> Anonymous 08/12/11(Fri)02:53 No.15909468


    ...This is the Pseudocontinuation of Skirmish/Swordquest, right?
    >> [Mngs][vVVA1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)02:54 No.15909476
    Well I do talk to IC via AIM or mail when I need to but that's more due to me knowing him prior than this.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)02:54 No.15909478
    It's a spiritual sequel, yes. Similar gameplay but different setting. Just look up the "Iron Hearts" tag on the archives.
    >> [A?] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)02:56 No.15909501
    > Right, probably need an Observe/Search action to ascertain remaining/still functional mags.
    "Whassit the Arab is signin' there? Whassat? Loot?! WERE YA TALKIN' SMACK ABOUT ME TO THEM BOSSES?! > . . .
    "W-wait a moment, Cochr-"
    > Good job, Baek.
    "I didn't study and practice my ancestors' ancient martial arts technique so that I could use sleeper holds on tiny tiny fiery bottle pixy..."
    > What was that, Baek? You were mumblin' your words.
    "Nevermind. You damned turbaned Sikh."
    > Right.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)03:08 No.15909590
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    Vanquished !

    Enemy Phase.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)03:09 No.15909599

    Pvt. You are A4 , choose to deploy from Flags 1, 2 , or 3
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:10 No.15909604
    >could we get a non-exploding version of the mined corridor, or were there no casualties?
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)03:13 No.15909618
    >The Captain standing over a dead vamp with explosion behind her, divine light exploding from it's corpse.
    >holy crap Mana & Co. just Michael Bay'd the shit out of that bloodsucker
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/12/11(Fri)03:14 No.15909635
    Rallying all the civilians to our first spawn: good idea, or bad idea?

    Since I'm so far back, I can use a turn or so getting our people safe.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)03:16 No.15909639
    " Vy.... miss Mana - Vy are you sooooOOOoooooOoo shiny ? It esss messssmerizingg The vorld .. es so vivid..... "
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)03:17 No.15909646
    I'd say get them to the surface. This'll be a really shitty rescue op if they all get killed fighting for us.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:17 No.15909649
    Think you're needed at the front, Marks.

    Hey Lankest, the East flank is getting pretty beat up, next chance you get, see if you can drop an array in the shallow water there to allow our casters to use Healing spells.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)03:19 No.15909655
    >I though the darker area was wall?
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)03:20 No.15909660

    It was.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:21 No.15909665
    >oh, I thought it was a shallow stream..oh, I see now, that rock is actually a hole in the wall is it? well shit I'm in the wrong place to flare out of then.
    >> Helena !SjkHabNIL2 08/12/11(Fri)03:23 No.15909679
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    Well commander... it seems one of your own will be taken in as a ghoul soon, what'll it be. Embrace the hunt of the night or pass on to peaceful pastures ?
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)03:23 No.15909683
    "Damn those mine I need to watch where I walk, Are you alright Van?"
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)03:24 No.15909691

    That, and it's getting hard for me to move around without walking all over people.

    Also before I forget, can I replenish my wingmate at the flag, or does that only apply to infantry?
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)03:24 No.15909693
    "And just how do you expect to get to him in the middle of battle?!?"
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:25 No.15909697
    >Imagines rip as a vampire
    >Tinker, Tailor, Soldier, Sailor.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)03:26 No.15909704

    "I'm not convinced that water is actually water, what with the corpses floating in it and all."
    >> [A4] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)03:28 No.15909714
    > Roger, Command. Deploying from Flag 3.

    > Action: Prone all, overwatch 2 rifles and 1 SMG on non-wall directions. Can't see map, yet.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:31 No.15909737
    "We're pretty well packed in here...Sgt Gunther, do you want me and my men to follow down the west passage, or push the center bridge?"
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/12/11(Fri)03:32 No.15909748
    >Go to check over map in war room thread.
    >realize we're maybe half-done.

    Jesus, I need to be getting to bed. I got work in the morning.

    Gunther, as my commanding officer, bot me as you see fit.
    And try not to break the new partner. Oskar's a spunky kid.

    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)03:39 No.15909796
    "Do it Helena save him. I let Iceval die and I don't want to see kill him."
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)03:39 No.15909802
    If intel is right and we can take the gallows, we'll have the high ground to cover you and Isara's glorious arse and the eastern flank's advance. 's all your call.

    By the by, we mights need some quick cover soon when we breach into the main cavern if our Sparkly or Ratchety types are on it
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)03:39 No.15909804
    BTW, is it our action phase yet?

    >Gonna advance up the hill and establish a good field of fire.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)03:45 No.15909840
    "Nothing for them to work with, it's why I borrowed the engies. Can't erect stone walls so far from the ground. The space we have to work with is really narrow, and extremely exposed. Gonna be tricky."
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)04:06 No.15909999
    Going to bed. Al, if you want to bot me you can, or you can just steal my ammo, whatever.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)04:08 No.15910012
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    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)04:09 No.15910022
    Well, seeing as how battle fatigue is starting to catch up with most of us, it seems like now is a good time to stop and set up camp for the moment.

    At least we got ample barricades and sentries to protect us this time. I still remember that night at Solstice... *shudder*
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)04:11 No.15910037
    rolled 5, 9, 8, 8 = 30

    >Move 2N 1NE
    >4attack against the [A]
    >extra attack against the Duallahan
    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)04:11 No.15910038
    rolled 10, 4, 4 = 18

    >move 3 north
    >Double tap explosive rounds at the Dulahan
    >Shotgun the dulahan
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)04:11 No.15910043
    rolled 9, 8, 8, 9, 9, 6, 3, 10, 4, 6, 2, 2, 2, 7 = 85

    >Group Move 3 N
    >Formation: Wedge, A1 in front, 2 man directly behind me, 3 man to the SE hex
    >A1 and 3 man: double tap (first 12 rolls) group to N
    >2 man: throw grenades at group to N
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)04:12 No.15910049
    >Place 3 turrets
    >Move South 2
    >Place 2 turrets
    >Point all turrets at the assholes that just killed more of my men.
    >How many turrets can I cram into one hex anyway?

    "You assholes! I didn't even know their names yet!"
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)04:12 No.15910051
    >Move N1
    >3 Grenades NNW into oncoming hostiles
    >Move S1
    >Prone, Face N
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)04:13 No.15910053
    rolled 6, 10 = 16

    >move 3N
    >fire shotgun slugs at nearest enemy.

    "I will NOT give an inch to them. Not above ground, nor below it!"
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)04:13 No.15910055

    >[+1 to Rifle Ammo, Rifle Double Tap, applies to whole platoon]
    >A1 and 3 man: 3 rifle rounds left
    >2 man: grenades used.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)04:13 No.15910057
    rolled 7, 4, 5, 3, 3, 9, 1, 9 = 41

    >Move NW 2, N 1, hopefully stepping around the swarms of infantry around my feet. If not they better get their asses outta my way.
    >Both actions to fire at knights to the North.
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)04:13 No.15910058
    rolled 10, 7, 9 = 26

    >oops, rolls
    >> [A4] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)04:14 No.15910061
    > Why haven't we got passive detector units? Can't either the Investigator or the Caster units watch out for these stealthy creepers?
    "The engineers, maybe?"
    > What Baek said, yes.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)04:15 No.15910069
    rolled 3, 4, 7 = 14

    Fire Flare, and 2 Grenade at marauder squad. Fourth M reloads the just spent flare.

    Engies drop a combat stretcher.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)04:15 No.15910070
    Well, it's getting pretty late, so I have to get going. Whoever wants to bot me can do so, I don't really mind who does it.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)04:16 No.15910081
    rolled 6, 2, 8, 7, 2 = 25

    Or I guess not.

    >Fire main cannon at Dullahan if it's still alive. If not, aim at the enemy squad directly north of me.
    >Fire machine gun at enemy squad north of me.

    >purgation hostill

    Yes, captcha, we're purging hostiles.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)04:16 No.15910085
    !Inspector. Help ze Captain wiz her Dullahan problem.

    >Shoot the rifleman
    >Shoot the other rifleman
    > Move NE3 Into the walls.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)04:17 No.15910091
    rolled 1 = 1

    >Also botting for Marks.

    >Move 3N
    >Fire rocket to the infantry squad directly to the north. The one on the left.
    >> Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)04:19 No.15910101

    In ze mines, ze enemy sleeps not. ..
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)04:20 No.15910109
    Which is why we invented sentry turrets.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)04:21 No.15910116
    >Good lord, I think we're lobbing like six grenades at the northern incursion. them marauders are fucked. And probably the riflemen behind them.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)04:21 No.15910117
    rolled 1, 1, 3 = 5

    >Cast aoe from array C
    >Create rock spikes, 2 hex radius around array C, tapping arrays A,B,C
    >try again if first fails. If succeeds, collapse ledge enemy riflemen on the ledge west of me is on

    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)04:22 No.15910128
    >Pvt. Al, the Stoneshaper Elementalist. Nice crits.
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)04:22 No.15910131
    >Bwahaha, it's gonna be a shitstorm for those Vosski's, we had to out-do the Cap's Vampire kill, right?
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)04:24 No.15910142
    I'm not actually sure if heavies (or Marks in particular) can move and shoot. They're not exactly my specialty.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)04:24 No.15910144
    >It's like the scene from star wars where the stormtroopers chase someone and just walk into a WALL OF GUNS
    >> [I2] Leopold !!lONmHjGwsas 08/12/11(Fri)04:28 No.15910169
    rolled 10, 9 = 19

    4:30 AM here. Need to be out for the night. See you in five hours.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)04:31 No.15910185
    Action Phase ended some time ago during one of the Lt.'s comments about not sleeping.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)04:46 No.15910272
    I'm going to sleep too, I have things to do in the day and a wave of fatigue just hit me.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)04:53 No.15910311
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    watch out-

    for cave ins....
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)04:59 No.15910360
    >Thank we can call it here Command? Obviously we aren't thinking straight if we decided it was a good idea to lob half the known stock of grenades in one turn, at the same spot. I'm so going to die.

    >also, do flares also rack up points?
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)05:00 No.15910372
    "It's.. It's like Ragnyll day in here.."
    >Damn that was a lot of BOOM in one turn. I'm surprised the whole place didn't come down.
    >Anyways, we calling for the night? When should we expect to pick back up?
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)05:03 No.15910390
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)05:06 No.15910402
    Dear gods...
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)05:10 No.15910429
    Not to mention enemy armor further into the mine on Mana's end.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)05:10 No.15910432
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    The Mines have Caved in - want to continue this battle TIME TO DIG IN !


    after we catch a few hours of sleep....


    +4exp for those that participated so far.
    >> [I-1]Soapworth !!lIURwBKIw5c 08/12/11(Fri)05:10 No.15910433
    rolled 1, 4, 6 = 11

    Buck up and shoot it with something holy!
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)05:12 No.15910451
    "Crap, there's no way we can walk out onto that bridge, then. They'd just blam us, and send us into that festering cesspool. Looks like you need to break the stalemate on your end, Sarge...Though I don't know how much longer this part of the caves can take this kind of a beating. Maybe get Al and Crowns to sure up the ceiling?"
    >> [A3]Pvt. Hodr !zBAepKDyw. 08/12/11(Fri)05:14 No.15910461
    I figure I can shoot the damn thing through a white bed sheet and start yell'n some Aeoneesee profanity at it..

    >heh, night folks, cya in a few hours. Btw, gots more drawing goodness for later!
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)05:16 No.15910477
    "Oh, ye gods, thank you. a break." Willhelm collapses back on his ass as the adrenaline slowly leaves his system. "Right, wounded and civies, gotta take care of em, no resting on the job. Iceval would chew me out." and with that, he sets to work.

    >Night people, will check back at around 3 EST.
    >> [A1AA] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)05:17 No.15910480
    All right, current at 18 xp.

    When are we going to pick back up?
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)05:22 No.15910504
    Oh, and again, I will eventually need to know

    What marauder kills/assists are worth, point wise
    And if the non-killing applications of my gun rack up points.

    also, my engies should have dropped a stretcher last turn, but whatever, I'll do it next turn.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)05:23 No.15910511
    1 EST would be when I do morning confirmations.

    If not then then 5 Est and so on.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)05:26 No.15910533
    I'm guessing saturday. That's usually one of the most consistent days that we get a mission. We usually get at least a day in between breaks to regroup and plan.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)05:29 No.15910544
    Pretty sure marauders are worth 1 each. If you damage an enemy unit that's later killed, you also get exp for the assist. Assists also count as kills in terms of counting exp gains. Enemy armor, werewolves, vamps, and any other abnormally tough enemies are usually worth 2exp and superheavy stuff like airships are worth 3.

    So counting it up, I have 15 total exp so far.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)05:34 No.15910572

    Im good for tomorrow but yeah, usually only a GOOD number shows up on saturday.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)05:51 No.15910679
    Saturday tends to get the best attendance. Coincidentally, I really can't do Friday unless you mind me giving orders through my iphone.
    >> [A4] Pvt. Asuryan & co. !!fBYqnYUFZRk 08/12/11(Fri)07:26 No.15911146
    > Sorry, BB battery redlined on the road between towns. Did my rookies deploy on Flag 3 or not? If they did, do they get that 4 XPs?
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)12:28 No.15912766
    How do upgrades work in this, is it 1 upgrade per 5 EXP or 10 EXP? From my count, I got anywhere between 10 and 14 EXP this mission (6-10 from kills/assists, 4 from mission participation). Also, I'm guessing any kills I got while in my Strider only count towards upgrading the Strider rather than my pilot class, but I just want to make sure that's the case.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/12/11(Fri)12:47 No.15912818
    As a head's up, I started a new job this week, so I work 11-7(PST) everyday until Sunday.

    So any games during that time, Gunther will have to bot me, or Marks will miss them.

    >Good shot, Gunther!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)12:49 No.15912840
    You can upgrade something for 10xp, Aspect costs 20xp. If you upgrade. Your can upgrade either your stridder or your pilot. But the ugrade to your stridders will be lost if they are destroyed.
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)12:54 No.15912874
    Posting for good measure
    >Vanguard Aspects
    Armadillo: Auto Face any attacker ! Auto Attack each one. +1 cover bonus
    Lion: +1 Melee STR , +1 Attack Rating , +2 Health !
    SwordFish: Piercing attacks Attack the enemy behind ! +1 Dmg on Charges ! +2 Cover when Charging ! Inexplicably able to swim and dash
    Mongoose: Immunity to infections and ailments. Extra Speed. Extra Action. -.5 Health

    >Assault Aspects (Specific abilities not listed)
    Coyote- Movement and Damage increase !
    Wolf- Increased Hit rate per teammate
    Hound- Increased Rate of fire and detection !

    >Mobile Artillery Aspects
    Salamander / All weapons can be incidienary. Gain Fire immunity. Crawl Speed increased by 1.
    Monkey / Reload automatically at the end of Turn. Running unhindered by climbing. Steal items automatically as you pass by enemy. +1 Action.
    Scarab/ All weapons are [crushing] and destroy terrain completely or knock back organics. Explosions proof. +1Health

    >Scout Aspects
    Fox: +1 Speed, +1 Radio Intercept, Enemy Detection: Smell, Take DIsguise.
    Hawk: Double Sight, +1 Accuracy, Wind Resistance.
    Serpent: +1 Melee, Camouflage, Silenced Weaponry.

    >Heavy Weapons Aspects
    Camel - Carry Twice as much ammo and can run with a pack on without tiring.
    Turtle - When set up in a prone position, you have twice as much HP. And for unfathomable reason, you can swim with your pack on. So Dig in !
    Rocket Frog- You can Jump your move from a setup position with your pack on. You can now also jump 2 levels up. You can crush infantry where you land. This can be available as an Hr
    ArcherFish- You get an extra overwatch action or take a full action to double your firing range. This can be available as an Hm

    >Engineer aspects (Name known, but abilities not stated that I could find)

    All the data I've collected so far. Gonna keep trying to compile a complete list.
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)13:26 No.15913061
    >back, I am. ready to kick more ass.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)13:31 No.15913094

    Any restrictions on what I can upgrade? I remember in SQ we couldn't upgrade number of actions, and there were a few restrictions on RoF upgrades.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)13:32 No.15913108

    Those all look really useful, not sure if I'll spend 10 EXP to get an upgrade now or wait for another 6 EXP and get an aspect.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)13:34 No.15913122
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)13:35 No.15913135
    These rocks are shite for pillows command, ready to fight to get this 'amned kink outta my neck!
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)13:36 No.15913140
    "I'm still here command! And so's Jathan...and these other incompetents I got stuck with somehow."
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)13:37 No.15913147
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    This is M1...Think we brought a little too much boom to the fight. Reporting in, all squad members accounted for.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)13:38 No.15913162
    Not really, there may be a cap later but I don't think we currently have anything like that.

    Also report in maggot so I can make a fabulous roster (and fail at it every time)
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)13:39 No.15913163

    "One of the perks of driving a vehicle is you can take your sleeping bag with you without actually having to carry it yourself."
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)13:39 No.15913165
    I'm here.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)13:39 No.15913168

    >Do date there have been no noted upgrade restrictions, so if you want to upgrade something just ask. There may or may not be a limit to the number of times you can upgrade a single stat though, but you'll be dead before you reach that so don't worry about it.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)13:47 No.15913216

    Alright then, I know what I want to upgrade.

    Command, can I spend 10 EXP to increase the rating bonus pilots give when driving a vehicle?
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)13:50 No.15913236

    Sure you can do that when you get back to HQ. No upgrades since you're in mid battle, cut off from everything.
    >> [Mngs][vV1] Cpt.Mana 08/12/11(Fri)13:50 No.15913241
    Current roster

    [Mngs][vV1] Cpt.Mana

    [A3] Pvt.Hodr

    [M1M] Pfc.Wiilhelm

    [mS1] Lt. Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1EE] Pvt. Lankest

    [P2-Ss1]Pvt. Winters
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)13:50 No.15913243

    >Don't think we can spend upgrades till after this mission is over.
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)13:51 No.15913244
    I am.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)13:56 No.15913266

    Alright, works for me.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)14:00 No.15913320
    Vee are starting momentarily.

    idle will be punt into reserve in one turn.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)14:01 No.15913331
    > fail at proto german
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:02 No.15913339
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)14:03 No.15913347
    "Al! Glad to see you're alright..How about those gigantic explosions huh? Collapsing the roof and all?"
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)14:04 No.15913354
    You took your sweet time Al!


    [Mngs][vV1] Cpt.Mana

    [A3] Pvt.Hodr

    [M1M] Pfc.Wiilhelm

    [mS1] Lt. Rip Van Vinkle
    [SRPNT][S2]Agent/Cpl. Vipera de Firmus

    [E1EE] Pvt. Lankest

    [C1] Pvt. Al

    [P2-Ss1]Pvt. Winters
    >> [M1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)14:06 No.15913364
    Hey Al, I think you can squeeze one more array out of our half of the board, right behind the Captain.
    >> Douk !!DSUlew2JAiR 08/12/11(Fri)14:08 No.15913368
    >Requesting orbital bombardment.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:17 No.15913463
    It's out of my line of sight. However, if Capt. Mana would place the array then I could use it to clear the rubble in that tunnel from where I am.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)14:19 No.15913481

    >> IronCommand !SjkHabNIL2 08/12/11(Fri)14:20 No.15913489
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    ACTION PHASE [10 MINUTES for general strategy]
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)14:21 No.15913496

    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)14:23 No.15913511
    !Dont hit ze Ms they have set bombs again.
    !Vipera, Advance and hit those maurauders on ze bridge.
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)14:25 No.15913522
    rolled 7, 9, 4 = 20

    >Move 1N, 2NW, using the ledgeside as cover if possible
    >Fire upon any hostiles N encountered, 3 SMG.
    >If nothing in Range, Overwatch N 3SMG
    >> [I3M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)14:25 No.15913527
    rolled 7 = 7

    Move 2 NE
    Change class to investigator at flag. Going with the Pistol/Solar Lamp. If possible, turn on solar lamp in preparation for that vamp.
    M squad reloads grenade, and Fires another flare at the bridge

    Rocking 2.5 hearts, unless my Health upgrade can be transferred due to how I fluffed it. (Reinforced Flak Jackets ftw.)
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)14:26 No.15913529
    >Move North 1
    >Place 3 turrets
    >Move North 1
    >Replace dead platoon mates (5 in total)
    >If I still have actions left replenish kits

    "I swear if that bitank steps on any of my turrets I'll shoot it with rockets!"
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)14:26 No.15913530
    Vell Hello gents, you caused quite ze trouble for ze commander.

    >3 North,
    > Reload and Fire on their mines to detonate them.
    > 2 west into ze walls
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)14:26 No.15913531
    rolled 5, 4, 1, 3, 9, 6 = 28

    >oops, forgot smg is 3 rolls per gun
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)14:26 No.15913541
    rolled 9, 4, 4, 5 = 22

    >Move NW 2 Hexes to flag 3.
    >Reinforce to get another Strider wingman.
    >If reinforcing only takes one action, fire gatling burst at ghouls to the NW, rating 7 due to pilot bonus.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:29 No.15913562
    rolled 1, 10 = 11

    Spell: Eart

    >Cast from array C
    > create a tunnel through the wall east of array c

    >tap array B, enchant ground in front of bridge to NW to act as a mine, exploding when an enemy steps on it
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:30 No.15913572
    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [I3M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)14:30 No.15913575
    Explosions are most certainly Fire-Based...Ouch...Crit, then Critfail
    >> [SRPNT-S2]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)14:31 No.15913582
    rolled 7, 8 = 15

    >N 3 prone
    >rifle the two dudes up on the ridge
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)14:31 No.15913585
    rolled 5 = 5

    >Move 2N 2NW
    >Shield Charge the ghoul
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)14:32 No.15913595
    rollan for rifle shot
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)14:33 No.15913602
    rolled 3 = 3

    rollan goddammit.
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)14:34 No.15913615
    Damn I meant NE
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:35 No.15913626
    Is Array A still there?
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)14:36 No.15913627
    correction, fire on marauders nw.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)14:36 No.15913629
    Action Phase End.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)14:38 No.15913656
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)15:05 No.15914000
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    >> [I3M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:07 No.15914013
    >Eh? No flare?
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:07 No.15914022
    adjusting tag
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:11 No.15914069
    Willhelm, in the northwest among the ghouls there is a symbol that looks like a ghoul but is white. Not sure what it is, but might be a haunt. Could use a flare up there if you can manage it next action phase.
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:13 No.15914097
    I don't think I can pop a flare on its position, we'll see where it goes this phase.
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)15:17 No.15914142
    >I don't want to know what just blew a hole in the rocks just NE of my position
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)15:17 No.15914149
    Oh, I'm back now.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:17 No.15914150
    Just remember that if you throw a flare on an array, I can light up areas you couldn't get to otherwise.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)15:31 No.15914352
    With the jump distance on my Strider, I could attempt to jump across the chasm in order to provide fire support to the bridge team and take out those riflemen. I might have to use both actions to get across by skipping across the rock in the middle, and I'll need to take those ghouls out first, but it's an option I'm willing to take.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)15:32 No.15914367
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    >> IronCommand !SjkHabNIL2 08/12/11(Fri)15:34 No.15914401
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    clean version.

    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:36 No.15914439
    rolled 1, 10, 1, 7, 7, 6, 3 = 35

    Heal at flag if needed

    >Cast aoe from array C
    >Create rock spikes, 2 hex radius around array C, tapping arrays A and C and any other arrays placed this turn

    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)15:36 No.15914442
    rolled 3, 10 = 13

    >go n1, 2nw
    >2grenade cluster of fuckers w
    >go back 1se
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)15:36 No.15914446
    rolled 6, 2, 10 = 18

    >+ if ghoul are killed Move 3N
    >Plant flag N
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)15:37 No.15914454
    rolled 7, 5, 10, 8, 1, 5, 5, 10, 8 = 59

    >Holy crap thank god for Mana's +1hp buff
    >Move S2
    >Spray down 3SMG on enemies N
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:37 No.15914456
    rolled 4, 6, 8 = 18

    Fire Grenade at Riflemen North
    Double Tap with armor piercing rounds from pistol, one at each marauder
    Reload flare
    Turn on Solar Lamp
    Go prone
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:37 No.15914463
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)15:37 No.15914465
    rolled 8, 5, 9, 6, 10, 10, 5, 6, 5, 5, 7, 9, 7, 8, 7, 6 = 113

    >If I have Line of Sight on the riflemen and marauders to my NE, FIRE ALL GATLINGS. THATS FOUR BURSTS FOR 16 SHOTS YEEEEEAH.
    >If not, jump up onto the L2 and fire one burst from each Strider, assuming jumping doesn't consume all of my actions.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)15:39 No.15914499
    rolled 8, 3, 5, 4, 8 = 28

    Oh hey, I didn't expect it to start so early today.

    >Move 2L NE
    >Fire main cannon at the A squad to the north.
    >Fire machine gun at the marauders.
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:40 No.15914500
    jesus, Al. the dice gods are making you pay for those crits, though.
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)15:40 No.15914504
    >Run NE up that tunnel as far as I can get.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)15:40 No.15914512
    >Move North West 2
    >Plant flag
    >Place 6 turrets facing to cover from North West to North East.
    >Heal wounded

    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)15:41 No.15914525
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    >Off Topic but relevant.
    >Yesterday's drawfaggotry proves that I love the Vanguard class.
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:43 No.15914541
    >That right there is some serious awesome, Hodr.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)15:43 No.15914544

    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)15:43 No.15914549
    Oh, I'm gonna have to point out that the thread's hit autosage, so it's gonna be a bitch tracking it down if the battle's going to continue.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:43 No.15914550
    I've got the health to absorb the backfire. Killing 6 of them is worth it though.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)15:44 No.15914571
    That's awesome
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)15:46 No.15914581
    rolled 10, 3 = 13

    >Throw Grenade NW at Assault group
    > 2West
    >Called Shot Through as many As I can hit
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)15:46 No.15914591
    Action Phase End.
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)15:46 No.15914593
    rolled 5, 9 = 14


    >If those 10s result in a jam, use pilots' actions to attempt to unjam the guns.
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)15:47 No.15914600
    ....Fffffuuuuuuuuu critical fail grenade. COVER!
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)15:58 No.15914735
    "Hey Winters! You want to jump over to that other ledge where those ghouls are I'll follow you over. Just make sure all the ghouls are dead so they don't get me when I land!"
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)16:05 No.15914816

    "Right, sounds like a plan! I'll see what I can do!"
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)16:30 No.15915075
    More good news for casters.

    When doing AOE spells, don't word it in radius like I've been doing. I AM A BAD EXAMPLE.

    What we SHOULD be doing is refer to it as combs. In this way, you'd stat that you do the AOE in, for example, a 3 hex comb. This means 3 hexes are affected.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)16:34 No.15915112
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    > Caster spells are measured in hexes not radii.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)16:35 No.15915124
    AW SHIT, heavies in the center! Scouts, take em out!
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)16:44 No.15915207
    Can someone get me an array with a line of sight on that tank?
    >> [I1M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/12/11(Fri)16:45 No.15915209
    Hey Command, we're in autosage, recommend thread jump for next action phase.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)16:53 No.15915307
    Is this thread archived?
    >> Anonymous 08/12/11(Fri)16:54 No.15915321
    >It is

    >> IronCommand !SjkHabNIL2 08/12/11(Fri)16:54 No.15915322
         File1313182498.jpg-(380 KB, 1792x2925, OURUBOS18.jpg)
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    >and Vipera takes casualties

    5 Minutes, GO.
    >> Anonymous 08/12/11(Fri)16:55 No.15915325
    Of course it is. The threads usually get archived by the end of the day.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)16:57 No.15915351
    rolled 2 = 2

    Aha! So the enemy armor finally shows itself!

    >Move 3L NW
    >Fire main cannon at enemy tank to north.
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)16:57 No.15915352
    >Move 2NE to resupply/recover at flag (that's possible right?)
    >Spend action to reload smg's
    >> [SRPNT-S]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/12/11(Fri)16:57 No.15915359
    rolled 6 = 6

    >RUN+JUMP+HERO DROP on vampire nw!
    >> [Mngs][vV1] Cpt.Mana !!jtTqSsN+V0O 08/12/11(Fri)16:58 No.15915368
    >Run 1N 3NE
    >Jump 2NE
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)16:58 No.15915373
    rolled 9, 1, 9, 9, 5, 1, 10, 10 = 54



    >Both actions to gatling the ghouls incoming across the chasm.
    >Move 1 hex SE.
    >> [C2]Pvt. Crown !!L2zyfu679cs 08/12/11(Fri)16:59 No.15915376
    rolled 9 = 9

    >Move 4 N
    >Casting Earth spell using Array A
    >Attempting to clog the turret of the tank north of me with stone.
    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)16:59 No.15915379
    rolled 2, 9 = 11

    >2 kit bashes for near ghoul
    >Build 2 barricades blocking off access from the North
    >Move South 1
    >Build as many turrets as I can in the space available. (3/4?)
    >Overwatch kit bashings for anything keeps coming down
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)16:59 No.15915380
    ! Wounded, Fall back and recuperate
    ! Vipera Hit ze MachineGunners and cover.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)17:00 No.15915390
    rolled 4, 5 = 9

    >From array C, use a ray to engrave an array to the east thorugh the tunnel, 1 hex south of where the ground is marked "1.5"

    >From new array, cast ray at the tank to the north that cause the terrain under the tank to slide it into the liquid to the south. Also tapping array A for power

    +1 action from upgrade
    +1 HP from upgrade
    +1 hp from Mana
    >> [P2-Ss1]Pvt. Winters !u/EYfo0o8s 08/12/11(Fri)17:00 No.15915392
    rolled 8, 4, 10, 5, 3, 1, 8, 8 = 47


    >The dice are just trying to piss me off today.
    >Use pilot action to attempt to unjam gatlings.
    >> [mS1]Lt. Rip Van Vinkle !Kdt2kegU6U 08/12/11(Fri)17:04 No.15915432
    rolled 5 = 5

    > Called shot on Assault + Scout
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)17:06 No.15915454
    Phase End.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/12/11(Fri)17:09 No.15915487
    the array engraving spell erases the previous array in the process.
    >> Fain !Bu2YDUJU/o 08/12/11(Fri)17:12 No.15915511
    Willhelm wants me to let you know that he was apparently banned for posting a referral link for a day, and that Cpt. Mana can choose to bench or bot him.
    >> IronCommand !SjkHabNIL2 08/12/11(Fri)17:39 No.15915789
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    ENEMY PHASE begins.

    Calling a 40 Minute Break.
    Get you something to surivive off of.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)17:46 No.15915852
    Ohohoho, I thought that Heavy squad was armed with rockets at first. Now I see that they've just got a puny MG. They're gonna need more than that to put a dent in Isara...
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)17:48 No.15915868
    Vanderbuss, signing in.

    Requesting deployment at Flag 2.
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)17:57 No.15915957
    Holy shit, man, is there anything you CAN'T do?
    >> [A1] Pvt. Vanderbuss !IMYfe1j54Y 08/12/11(Fri)17:58 No.15915970


    I love you.

    >> [E1EE] Pvt. Lankest !cCsMsaA4k2 08/12/11(Fri)17:58 No.15915978

    >> IronCommand !SjkHabNIL2 08/12/11(Fri)18:01 No.15915995
    It seems to only play once and stop.

    Now its not playing at all. Is it possible to make it loop ?

    Great stuff thank you.
    >> [A3]Pvt.Hodr !zBAepKDyw. 08/12/11(Fri)18:10 No.15916066
         File1313187032.gif-(1.33 MB, 792x1024, battlereportV2.gif)
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    Hah, all the thanks goes to IC for running this shindig and getting me super productive.
    Hmmm, it should be looping now... i hope..
    And thank YOU IC, I ran a few games just like this on another medium before, the amount of work you put out for us is friggin admirable!
    >> [P-Bt]Sgt. Gunther !3QUDPTn2Js 08/12/11(Fri)18:17 No.15916126
    To anybody still following this thread, new thread is here:

    >> IronCommand !SjkHabNIL2 08/12/11(Fri)18:17 No.15916132


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