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  • File : 1312696819.jpg-(553 KB, 2400x2400, 5FINGERSHADOW01.jpg)
    553 KB IRONHEARTS Ch.7: THE BATTLE OF 5 FINGER VALLEY. IRONCOMMAND !SjkHabNIL2 08/07/11(Sun)02:00 No.15848189  
    We have pre emptive strike !

    Action Phase
    10 minutes
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)02:02 No.15848216
    Arrays. anyone?
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/07/11(Sun)02:03 No.15848233
    rolled 7, 5, 4, 1, 8 = 25

    Oh god that's a lot of troops.

    >Move 3L E
    >Fire main cannon at nearest tank.
    >Fire machine gun at adjacent A squad.
    >> [M2] Pvt. Vanderbuss !IMYfe1j54Y 08/07/11(Sun)02:04 No.15848244
    >Firing Smoke grenades 5 NE of me
    >Move 4 E
    > Prone
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/07/11(Sun)02:04 No.15848245
    rolled 3, 8, 3 = 14


    ," EHM... excuooose me, can I please have an artillery to be of shooting on thees here on ze mep ? "

    > two S's position , duck and snipe the Mgunners
    > I call artillery on the central blob of tonk.
    >> [M2] Pvt. Vanderbuss !IMYfe1j54Y 08/07/11(Sun)02:05 No.15848253
    rolled 9, 8 = 17


    >rolls if you need them.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/07/11(Sun)02:06 No.15848273
    >E set stretcher
    >move 2N
    >E set barricade N and a jump pad behind it
    >Shield NE N NW
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)02:07 No.15848287
    Rip, if you could spare one of your men to place an air array up on that ridge you occupy, I would be very grateful.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)02:08 No.15848296
    rolled 5 = 5

    "Let's give this baby a spin, Otto!"
    The Bike roared across the sand, spun to the side long enough for Marks to sight his shot, and he let fire.
    Before the ringing had even left his ears, the bike had roared off back to the line.
    "THIS is the way to TRAVEL!" He yelled, laughing.

    >If not in the side car of the Cycle, enter.
    > Cycle advance N, NW, N, turn so Hr is on W flank.
    >Fire HE rocket at the embankment with a machine gun/scout to the NW
    >Bike returns 3 to the SE.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)02:08 No.15848300
    rolled 3, 6, 2, 8 = 19

    move 2 NW, 1 N, line formation
    placing an array if no one else has yet (if someone else has, disregard)
    Spell: earth
    Fissure ray - creates fissures and trenches that branch off from the main fissure formed along the path of the ray, swallowing units into the earth.
    Caster mook to right sends a fissure ray to the artillery position to the northwest
    Caster mook left sends a fissure ray to the artillery position to the northeast
    Al sends a fissure ray through the group of large tanks in the center
    AI raises a rock wall on a ray directed northwest (if he didn't spend action placing an array)

    2 actions on Al due to upgrade
    +1 hp from Mana
    >> [M1-Scrb]Capt.Iceval !!lIURwBKIw5c 08/07/11(Sun)02:09 No.15848301
    rolled 6 = 6

    >Move 3 North East go prone
    >Call Artillery strike on west side Artillery
    >Use smoke grenade on location
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/07/11(Sun)02:10 No.15848319
    >Everyone go prone... that artillery will hurt

    (+.5hp per unit command don't forget)
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)02:13 No.15848348
    Action Phase Over.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)02:13 No.15848356
    rolled 8, 7, 5 = 20

    Move 1 NE, 1 N, right behind Mana

    Spell: Earth

    Magnetic barrier on Mana's platoon, renders unit immune to small arms fire, and deflects large caliber rounds 1 hex to the east or west, until next action phase. Currently affecting 3 hexes.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/07/11(Sun)02:14 No.15848364
    Oh yeah, forgot to add that Isara currently has:

    +1hp, +1 to hit, +1 crewman
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)02:14 No.15848366

    I'll drop one on my next turn, if you want.

    Sorry, I got wrapped up in trying the new bike.

    (Command, please remember that Marks has +1 Health from XP)
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)02:23 No.15848496
    "Hey sarge, do you mind placing an array up there? Could get some air power."
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)02:55 No.15848877
         File1312700153.jpg-(586 KB, 2400x2400, 5FINGERSHADOW02.jpg)
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    > Not enough Arrays to power 4 earth based spells.

    Enemy Phase.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)03:03 No.15848968

    Looks like you got some walls up, though.

    You should make it through this turn pretty solid.
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)03:06 No.15849001
         File1312700774.jpg-(579 KB, 2400x2400, 5FINGERSHADOW01a.jpg)
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    woops added artillery fire.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)03:08 No.15849032
    >Mother fuck, firefox, stop remembering my dice!

    "Those aren't my walls, I was trying to shield the Lt. from tank shells or arty..I sure hope we get someone to set up another earth, and air array."
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)03:15 No.15849112
    Apparently, array can only power one spell per turn. Would have been nice to know that before hand. Also, you just barely missed getting your spells in during the action phase. Got to plan ahead and write some out ahead of time to be ready.
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)03:18 No.15849144
    >> Guys the naps are heavy in this boy. So Im gonna call it tonight.

    >> Wait tomorrow for a mission confirmation we maybe able to do this again sunday night.

    >> Meanwhile I will process the enemy turn because holy shit so much tank.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)03:19 No.15849155
    I'm seeing two spells, your fissure, and your wall. And the reason I waited so long was because I was waiting for someone else to drop an array to see what I had to play with.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)03:21 No.15849172

    We'll try and resolve that last issue as quickly as possible, command.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)03:33 No.15849284
    The fissures are duds, didn't really happen. Can't blame you for not dropping an array, the 1 spell per array is a new rule. We just need to move 6 hexes away from the array and place new ones or have someone already far away enough to drop an array them self.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)08:57 No.15851101
    Morning bump
    >> [M2] Pvt. Vanderbuss !IMYfe1j54Y 08/07/11(Sun)14:48 No.15853635
    Secondary morning bump.
    >> Sgt. RipVanVinkle !Kdt2kegU6U 08/07/11(Sun)15:33 No.15854352
    >Guys, without land support, we're gonna be bled dry. I'd say we should retreat and see if we can reapproach kolstec through stealth air drops.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)15:34 No.15854358
    tertiary morning bump, and question.

    Hey Command, is the sunlight here intense enough to fuel a fire array?
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)15:53 No.15854584
    Afternoon bump
    >> [M2] Pvt. Vanderbuss !IMYfe1j54Y 08/07/11(Sun)16:01 No.15854669

    Sounds like a good idea to me. Also, I may not be able to make it for the continuation of the game; would it be possible for my unit to be absorbed into Icevals' as a makeshift platoon?

    >Or just be botted?
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)16:31 No.15855005

    I would prefer the former.
    >> Anonymous 08/07/11(Sun)16:32 No.15855021
    Can someone link to he rules for this thing?
    >> Anonymous 08/07/11(Sun)16:39 No.15855093
    I agree. I don't see a way to break through this defense line with what we've got right now, ESPECIALLY if ground reinforcements are not an option. Air assets are definite must. Isara may be a tough girl, but even she's got her limits.
    >> Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/07/11(Sun)16:40 No.15855096
    My insanity is bubbling. Command, Are there any indigenous beasts or monsters lurking in the desert? Something large enough to wreck tanks?
    >> [P1-Bt]Sgt. Gunther !3QUDPTn2Js 08/07/11(Sun)16:40 No.15855101
    Forgot my trip.
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)16:42 No.15855119

    No local fauna exists like that outside of the feylands in Iffram.
    >> Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/07/11(Sun)16:43 No.15855143
    Any enemy artillery off-map?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:47 No.15855185
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    here's the first, unit sheet and the rest incoming
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:48 No.15855198
         File1312750092.jpg-(185 KB, 1444x1866, Field Manual 2.jpg)
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    eat me, flood detection
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:48 No.15855207
         File1312750136.jpg-(227 KB, 1444x1866, Field Manual 3.jpg)
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    and more.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:49 No.15855213
         File1312750169.jpg-(200 KB, 1444x1866, Field Manual 3.5.jpg)
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    last one, troop sheet coming up next.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:52 No.15855253
         File1312750343.png-(1.8 MB, 800x2400, Unit selection.png)
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    That's it.

    You'll need a secure tripcode to play, by the by.

    example yoursecurename##yourmofuckinpassword goes in the name field. the tag in the [ ] is what unit type you are currently rocking. Don't assign a number until you are deployed, and the letter you put in is the big capital one on the troop sheet for that class.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)16:53 No.15855268
    Almost forgot, Link to the Archive.
    >> Anonymous 08/07/11(Sun)17:17 No.15855508
         File1312751877.jpg-(1 MB, 2400x2400, Operation Breakthrough.jpg)
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    Well, here's a possibility.

    That sand cliff anchoring the enemies East flank looks awfully unstable. Triggering a landslide there may be possible.
    In combination with that, airstriking/artillery bombardment of their center should scrap a number of tanks, reducing remaining units mobility.
    Focus firing down their air assets, preferably while they are over their defensive line will add more wreckage and with luck take out a few more units on crashing.

    All this greatly reduces the ability of the west flank and remaining center to catch you when you circle around them, through the previous landslide area. It will be a tough running battle, but it should be possible to break through.

    Bonus: Retreat remains open in the case of operation failure.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)17:37 No.15855722
    Nice idea, but I think we got this. If someone drops a fire array, I can take out what amounts to two of those small tanks every turn, assuming I don't have to fight over arrays with Al.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/07/11(Sun)17:38 No.15855747
    Might be workable, but we need to deal with the rest of the artillery as well.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)17:41 No.15855772
    Hey Al, I got two words for ya. Magma Vents.
    >> Anonymous 08/07/11(Sun)17:53 No.15855934
    The problem with that plan is you need to be able to kill ALL of the tanks in around 3 turns, big ones included. I'd also like to ask where you're going to find fire to put these arrays on? I doubt sun light counts.

    This is a good idea, because it could potentially cut the enemy forces in half.

    My suggestion would be for everyone to drop an array (At six hexs apart of course) and have the Cs start a sand storm.

    Do you even know what sand and dirt does when it gets inside mechanical things like tanks? IT AN'T PRETTY!
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)17:59 No.15855992
    Well, if sunlight won't count, then I hardly see how fire arrays are possible at all outside of a lab, unless we requisition a fuel tanker to burn next time we want one. Also, the problem with the sandstorm idea is we can't cram enough arrays into our half of the board to make it plausible, because every hex you try to affect lowers your rating. only critical successes could pull of a sandstorm large enough to actually make people give a damn.
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)18:01 No.15856014

    Any heat source counts. The problem is channeling enough heat.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)18:03 No.15856035
    Either way we try to swing it, Al, you might want to swap out your two mooks for different troop types at a flag. Maybe an Engie and Hr. Having two casters fighting over arrays is plenty without mooks.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/07/11(Sun)18:20 No.15856241

    Ah, you're right, I haven't read the caster rules enough times it seems. New plan then!

    Cause a pillar of sand to rise up in as many hexs as you have arrays for. Then let them collapse. The effect would be rather similar to a sandstorm.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/07/11(Sun)18:23 No.15856259
    Mana signs to one of her squad leader:

    Order a retreat, we won't be able to actually take them on like this.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)18:27 No.15856298
    Y'know, something occurred to me. Why are we assaulting a dug in, well armored position in broad daylight? If it was a night op, our infantry could actually close to melee range without getting torn to shreds.
    >> Anonymous 08/07/11(Sun)18:27 No.15856302
    better hope the results of the enemy action phase is not posted

    from the looks of things, they're very capable of killing everyone in one phase
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)18:30 No.15856317
    Yup. Woulda really gone much better if our allies had dropped arrays like we asked them to, so we could erect enough defenses to survive the round.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/07/11(Sun)19:31 No.15856929
    LE boomp
    >> IronCommand !SjkHabNIL2 08/07/11(Sun)19:48 No.15857141
    Battle confirmation at 9:30 tonight.

    Even if it ends in retreat the defensive counter attack can start up on the same night.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)22:55 No.15858850
    >> Anonymous 08/07/11(Sun)23:04 No.15858979
    must have meant 9:30 pacific
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/07/11(Sun)23:07 No.15859008
    Must be. Or maybe Mountain. Or maybe Command was eaten by a ghoul. Who knows?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)00:14 No.15859729
    Presumably the time approaches.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)00:36 No.15859966
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    This is my eager face.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)00:52 No.15860150
    I'm starting to think I wasn't far off with that ghoul comment.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)01:36 No.15860528
    Well it looks like Command is officially MIA tonight.
    >> Anonymous 08/08/11(Mon)01:37 No.15860538
    Did....Did you steal this map from Valkyria Chronicles?
    >> Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)01:49 No.15860656
    Valkyria Chronicles is one of the main influences in creating iron hearts. so. uh. command sorta did.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)02:16 No.15860960
    Hey guys I died. And got pulled into a game of Doinion.

    As for the map I just drew it off the top off my head. Generic canon map.

    >for arthell

    Yes, I know. I'm gonna bun in all the layers.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)02:16 No.15860967

    Im also buzzed as hell.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)02:20 No.15861007
    .....The tank commander is buzzed. Dear god, we're either going to die horribly, or slaughter them.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)04:47 No.15862171
    bump. guess combat has been moved to tomorrow. er. today.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)12:24 No.15864975
    Battle confirmation at 6 tonight.

    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)15:15 No.15866586
    Eagerly awaiting combat bump.
    >> [C1] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)16:54 No.15867538
    Bump for good measure.

    >rompsy energy

    Oh yes captcha, all sorts of rompsy energy
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)17:09 No.15867708
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    Battle Confirmed At 5:10 Pm est.

    >> IronCommand !SjkHabNIL2 08/08/11(Mon)17:10 No.15867722

    >> [S1SS] RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)17:14 No.15867766
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)17:16 No.15867780
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)17:16 No.15867787
    I can't say I'm looking forward to getting my butt kicked. But I'm here.
    >> [S1SS] RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)17:24 No.15867866

    H- How much HP do w- w-e have again ??
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)17:26 No.15867887
    Against that many tanks? NOT NEARLY ENOUGH.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)17:33 No.15867950
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)17:35 No.15867974
    *stares at the wall of TANK.* "...Mummy."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)17:41 No.15868048

    They may have Tanks, gentlemen, but remember, Wars are won by HEART.
    Will we fall here today? Maybe. But what is important is that our people know that no matter the odds, no matter the danger, we WILL come for them.
    We will not leave our brothers and sisters in bondage, because our enemy blocks our path with fire and steel! We will push onward, and take back our wayward sons and daughters, and punish those who would harm them!
    So fear, if you must, but do not let that fear weaken your resolve.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)17:45 No.15868088
    "Heart. right." he looks down at his casting gear, "..Needs more gun."
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)17:47 No.15868106
    This would be a little more inspiring if it weren't just the four of us here.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/08/11(Mon)17:52 No.15868146
    (I'm here)
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)17:53 No.15868151
    OK, so things COULD be better, SURE.

    Look, On my turn, I'm gonna try nitroing to the E, and causing a landslide with a rocket.

    That should handle that flank. Gunther, I think you can take a little tank or two.

    Rip, try planting that array, so the casters get some power to work with. If it can draw down air, we've got air and earth, so we can rust the guns on the enemy tanks.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)17:54 No.15868157
    Willhelm! In case we for some reason do not *immediately* retreat, I'm gonna need you to climb up on that rock with Sgt. Rip and place another array. That way, we can both cast spells on the same phase. As long as it's farther than 6 hexes from the array already placed.

    I'll likely be using the array to power a spell to help cover the others.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)17:54 No.15868167
    "Rust is Water and Air. Water particles oxidizing on iron."
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)17:55 No.15868168
    "Well lets how the enemy responds."
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)17:56 No.15868185

    Better idea would be a sandstorm. Obscure their vision, and the sand will wreck havoc on their engines and weapons.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)17:58 No.15868193

    Stupid brain forgetting how Iron Oxide is formed.

    Well, magnetism, lightning, dust storms, those should be viable tactics.

    Or causing cavitation around the tanks, dropping them into the sand
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)18:00 No.15868217
    "I was trying to throw a magnetism shield over Mana, but nobody placed arrays besides Al, so it fizzled. I could really use some other people (Rip, Marks) to drop arrays wherever they are."
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)18:01 No.15868226
    The big issue is keeping the damn things from from shooting. With this much open space, mobility is not much of a factor. Trapping them in the sand just turns them from tanks into bunkers.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)18:04 No.15868248
    "That's it! Columns! Al, flip the nearest tank with an earth column."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:06 No.15868274

    Depends on the depth of the sand and the bedrock.

    Cavitation is based on the moving object, so the tank would just sink until it hits rock. If that's more than 2-3 meters down, that's a tank that can't turn, move, or fire.

    I THINK i can lay an array this turn. Move the bike, plant the array, cause a landslide.
    >> Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)18:15 No.15868353
    well well well. how's it going, all. I'll either be on the field as a platooned SSS(including my squad member upgrade) up with rip, or TAing for you folks
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:17 No.15868374

    BE right back, have to do dishes.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)18:17 No.15868377
    I hope you can get your own array up, cause I'm planning on using the array I have down for some gambles.
    >> Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)18:18 No.15868384
    also, under mana's command, so benefiting from +hp if i'm on the field
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)18:24 No.15868442
    Last chance to sign in.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)18:27 No.15868461
    "So it begins...the great Tank Battle of our time."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:32 No.15868517
    Probably should announce I'm back
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)18:36 No.15868539
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    >> [P2/Bt]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)18:40 No.15868568
    Welp. hopping into a BT
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)18:42 No.15868586
    If we've still got open space on the roster, I'd like to request getting a BiTank platoon to help us deal with that enemy armor.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)18:42 No.15868591
    Pretty sure vehicles can't be platooned.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)18:45 No.15868614
    Sure is taking command a while.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)18:46 No.15868621
    He's got to place new units and see about enemy actions.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)18:47 No.15868630
    Then how can Marks have his own personal recon bike to cart him and his rocket launcher around?
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)18:48 No.15868636
    He's a platoon in a vehicle, not a platoon of vehicles.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:48 No.15868645

    Platoon WITH a vehicle. Subtle difference. Cycles can carry an additional squad.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)18:49 No.15868657
    ...So give Gunther two pilots in Bitanks? Assuming we have roster space.
    >> [P2/Bt]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)18:49 No.15868661
    and a bitank with additional crew has actions out the ass
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:50 No.15868665
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)18:52 No.15868689
    Of course, his bi-tanks can't break coherency, but that's a small price to pay.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)18:55 No.15868724
    It would certainly be hell in an urban environment, but seeing as space isn't exactly much of an issue on this battlefield...
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/08/11(Mon)18:58 No.15868757
    We can't take tank platoon due to not choosing that option when iceval got his promotion.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)18:59 No.15868764
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    >> This is Colonel Peregrin; sorry for being late for the party folks, but it seems we miscalculated Valknyre timezones being halfway around the world and all

    By the gods ! That's what you call a preciscion landing ! Dont let these troops show us up- it seems one of their planes have crashed and left some valuable cargo on the field.


    So long as enemy AA is active, the Clovis can't offer aerial support. On the plus side, their airforces can allow us reinforcements- but it will only take effect every other turn. So get planting with those flags !

    ACTION PHASE. 10 minutes !
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)19:01 No.15868783
    rolled 8, 6, 7, 8 = 29

    >Spell: Earth
    >caster mook to my left will try and manipulate rock to mark an array 11 hexes north of him
    >if the first is successful, caster mook to my right will manipulate the ground to mark an array 2 hexes south of the east enemy artillery
    > If that second spell also succeeds. Al will use the abundant sand to form a large, hardened glass lense over the array next to him to focus light onto the array.

    >IF there is an untapped array after the above AND Willhelm acts, Al will cast sand into the engines and weapons of the nearest tank, making it pretty useless

    If what Rip suggested was incorrect and arrays are actual physical objects and not markings that are drawn on a surface, use the last action.

    After all that, me and my platoon will move 4 south.

    2 actions on Al due to upgrade
    +1 hp from Mana
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)19:02 No.15868788
    Tank platoons aside, we have four casters. if we can get three more arrays set up, us casters can wreck some serious shit. Who here will drop an array on their first turn? I need Rip to throw down and air one where he is, everyone else who volunteers throw down Earth.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)19:02 No.15868792
    rolled 6 = 6

    Shit yeah we're not totally screwed!

    >Fire main cannon at medium tank right in front.
    >Crewman sets up flag at our position.
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)19:04 No.15868800
    rolled 2, 4 = 6

    >Call Artillery strike on center 3 big tanks N of M-1 position.
    >Fire Damage shell at closest N bigtank
    >Remain Prone
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)19:05 No.15868804
    rolled 7, 10, 8 = 25


    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)19:05 No.15868808
    Also, I'm assuming those artillery cannons are doubling as AA emplacements?

    With some scout spotting and my +2 to accuracy, I'm pretty sure I can snipe them down next phase, assuming somebody can clean up that light tank on the east flank near me.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/08/11(Mon)19:06 No.15868815
    rolled 9, 3, 10, 6, 5, 3 = 36

    >Plant Flag (3 action left on vV)
    >Use Jump Pad 5N
    >Assault everything in range
    >Shield NW N NE
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)19:06 No.15868816
    rolled 4, 6 = 10

    "Haha Thank the gods for those Clovis Bastards!!!"
    >> [P2/Bt]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)19:07 No.15868819
    rolled 9 = 9

    >Drop in, walk behind S's on ridge, fire cannon at eastern doublebarrel tank
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)19:07 No.15868825
    rolled 7 = 7


    If there's an untapped Earth Array, casting at Tank directly north of me.

    Spell: Earth
    Spike rises from ground under tank, flipping tank over onto its back. Immobilizes tank, prevents fire.

    If no available arrays, follow Mana's platoon.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)19:08 No.15868836
    rolled 3 = 3


    OK, I think I can do this.

    "Looks like you left a back door" Marks snarled, as Otto gunned the engine, and rocketed through a gap between the enemy tanks.
    "These are our skies," he said, firing on the enemy gun emplacement. "And OUR LAND!" He cried as Otto speared a pre-constructed array into the ground.
    >Activate Nitro.
    >Proceed N, N, N, N, N, NE, NE, N, N, N, N, N
    >Fire on Artillery to NW with AP round
    >Using added action from pilot, plant array.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/08/11(Mon)19:09 No.15868852
    rolled 4, 2, 3, 9, 6, 7 = 31

    >adding 6 engineer attack
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)19:10 No.15868853
    You won't last long in close range as a caster. Rip is never going to throw down an array it seems, you'll have to place one yourself.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)19:12 No.15868875
    Action Phase end
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)19:13 No.15868892


    (Alright, I have to switch out wireless antennae, I busted mine last week. I should be back in time for next round. If not, here's my command)

    >Proceed E
    >Fire remaining AP rocket at W gun emplacement.
    >+If Gun emplacement is already destroyed, just start shooting at tanks.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)19:14 No.15868902
    thankfully, Marks put down an array for me. I don't follow Mana. *phew*
    >> [P2/Bt]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)19:15 No.15868908
    Vipera cranks the levers and adjust the firing reticule, unused to tank piloting, before firing, "Blasted Bitanks! DO. WHAT. I'M. TRYING. TO. DO."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)19:18 No.15868953

    I Don't Always Have Good Turns
    But When I Do, Everything Goes My Way.

    (Replacing that antenna was far less time-consuming than I thought! No router reset, no hardware driver install, I just undid one nut, and screwed on another.)
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)19:19 No.15868969
    well fuck. I'm a scout, looks like. oh well, missed a turn.
    >> [P2/Bt]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)19:23 No.15869015
    rolled 5, 1, 8, 1, 9, 4 = 28

    welp. if i'm stuck here have a load of snipershots at infantry
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)19:24 No.15869027
    fixing designation
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)19:56 No.15869387
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    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)19:59 No.15869414
    "We have a fire array now..Muwhahaha.."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)20:00 No.15869423

    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)20:01 No.15869431
    Also serves as light!
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)20:02 No.15869448
    Uhh, command, why were marks's actions not counted? We should have another array, and he fired a rocket at one of them gun emplacements.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)20:04 No.15869470
    Just a mistake, I'm sure.

    Shamefully for me, the lense I made added 15 minutes to processing. Likely distracted him
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)20:57 No.15870032
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    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)21:00 No.15870065
    rolled 8, 6 = 14

    Move 4 east, line formation
    >Spell Earth
    >Al casts AOE Sinkhole from the array in the NE
    Sinkhole: 3 hex radius, causes a sinkhole to form under units feet dropping them into the hole. Deals damage and traps them if they survive
    Second caster mook aids Al with his spell, taking a share of any spell backfire to prevent lethal backfire.
    >From NE array, remaining caster mook casts a ray that hits the artillery in the west, lifting a hand of rock out of the ground from beneath the artillery and throwing the artillery onto the nearest tank. If more than one spell can not be cast with the same array as the origin, then the caster will use the elevation to shoot over the battlefield and hit the artillery.
    2 actions on Al due to upgrade
    +1 hp from Mana
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)21:00 No.15870068
    rolled 8 = 8

    All clear here,

    Vinny , Tap the radios will you not ?
    Vell, vye dont you keep an eye on zat meddy tank
    I vill draw this circle... here...

    > Radio , Spot , and Draw a fucking array JESUS

    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)21:02 No.15870087
    rolled 9 = 9



    Marks drug himself out of the smoldering wreckage of his rig cycle.
    "Well, that could have gone better."
    He advanced to where Otto, the pilot, was touching down, and sighted on the nearest tank.
    "Screw you, Voss."

    >Marks Move NW 3, to rejoin Platoon.
    >Fire AP rocket at Tank N
    >weep that I keep losing partners.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)21:03 No.15870098
    >nw 1
    >Two grenades NE at medium tank, the rest rifles at any infantry. rolls in that order
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)21:03 No.15870100
    rolled 6, 1 = 7

    >Get up
    >Use one action to reload other units gun
    >Move toward Mana's Location
    .>Drop Smoke cloud at location
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)21:03 No.15870102
    Clean version
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)21:04 No.15870109
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    5 minutes.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)21:04 No.15870110
    rolled 4, 2, 3, 6, 9, 7 = 31

    fucking dice
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)21:05 No.15870130
    rolled 7 = 7


    >Fire cannon at same target.
    >Back up 2L SE
    >Crewman performs field repair.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)21:06 No.15870139
    rolled 9, 5 = 14


    Spell: Earth/Fire

    Magma vent: Under Large tank north of Gunther, deals damage, and explosive force flips tank. hexes affected are now lava pools after initial effect.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)21:08 No.15870155
    Not enough arrays, Willhelm. Maybe move around until you can place one yourself?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)21:08 No.15870166

    I Don't Always Have Bad Days
    MostInterestingMarksInThe World.
    But When I Do, Nothing Goes My Way
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)21:11 No.15870192
    Hopefully command remembers my +2 to hit from my upgrade and pilot ability...
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)21:12 No.15870211
    rolled 6, 5 = 11

    Oh for fuck's sake. We SHOULD have more arrays than command has drawn, as Rip and Marks both dropped arrays last turn, unless you're already using those.

    Fine, if previous action is bogus, use this Command.
    Spell: Air

    Redirection shield in front of Tank North of Gunther. If it fires, its projectile rebounds on the tank. Allied bullets unaffected
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)21:13 No.15870224
    On that note, anyone who can spare an action for an array and is more than 6 hexes away from one, a little help with that would be appreciated.
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)21:15 No.15870242
    rolled 8, 3 = 11

    >And call an artillery stike on the Nw AA.
    >Then call the CLovis Airstike on the tanks On the west side.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)21:15 No.15870246
    Shoot, Turn ended 3 Minutes ago.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)21:17 No.15870268
    You know, I think the moral of the story here is don't bring a platoon of casters, when we already have two casters, one of which has multiple action points.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)21:19 No.15870283
    Caster rules update. After you cast a spell, you can't move for the rest of the turn (unless the spell itself moves you).

    >captcha loyour Wizard

    captcha is learning too much
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)21:43 No.15870599
    I'm gonna have to step out for a bit. If the next phase starts before I say I'm back somebody please bot for me.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)22:00 No.15870853
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    Enemy Phase.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)22:10 No.15870956
    Hell yeah. That's what you get for blowing up Marks's partner.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)22:28 No.15871185
    And for messing up Isara! Apparently she was so bad off the cannon couldn't even fire.

    Oh yes, and I'm back, as you can see.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)23:17 No.15871777
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    " I - Iceval ... wiped out "

    >>>> Dont start action phase yet.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)23:20 No.15871808
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)23:21 No.15871824

    " Oh no... "
    " no no n ononononononnonononnonono"

    " TH

    "K- K - KILL THEM ! "

    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)23:23 No.15871847
    "Command is down? Alright. Rip, You doing allright? We'll need artillery calldowns. Me and my girls can spot and bring them in, Or you can spot and bring them in. Gunther, You need that tank operational and shooting armor. Rip, If i'm not calling artillery i'm going to be Sniping for pilots."
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)23:24 No.15871869




    GO !
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)23:25 No.15871880
    Mildly important: we can re-arm at Flags, right? So, I can renew my three rockets?
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)23:26 No.15871892

    Action Phase 10 Minutes.

    Those with orders get extra time.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)23:26 No.15871897
    Yes. Get there, spend your action re-arming, start pumping out more next turn.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)23:27 No.15871909
    Roger that. AL! Collaborate with me! Fire and Earth make processed iron! Let's raise the most badass wall in history!
    >> [M1]Capt.Iceval !!lIURwBKIw5c 08/08/11(Mon)23:28 No.15871914
    ><Do with Iceval what you will, I'm gonna check out and see what you choose tomorrow.>
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)23:28 No.15871919
    Aw man, don't tell me the Lieutenant's down!

    Does that mean we're gonna have to go all Frankenstein on him too?
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)23:29 No.15871937
    rolled 7, 3 = 10

    Move 4 southwestt, line formation
    >Spell: Earth

    >Al conjures a giant rock shaped like a snake that can move through sand quickly to carry Mana back to the flag.

    >If that attempt fails, try again
    >If succeeds, create rock wall North of the flag
    2 actions on Al due to upgrade
    +1 hp from Mana
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)23:30 No.15871944

    > Place a flag

    Go 4 west

    > Place another flag

    > Call for a Bitank to be dropped on Gunther
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)23:31 No.15871946
    rolled 6, 5, 4, 8, 4 = 27

    >Son of a bitch.
    >Slide down mountain and 4n, one person drops an array on the ground
    >The four scouts who havn't use grendades throw them at medium tank, twinbarrel, and the two light tanks to the ne
    >remaining non-acted scout shoots the laughing scout
    >five dices rolled. first four are nades, fifth is rifle
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)23:31 No.15871955
    "Today just ain't our day, is it?" Marks turned, to find Otto a smoldering crater. "SON OF A-...Ok, that's fine. Get to the flag, get some rockets, and kill some Voss. That's our new schedule."

    >M SE, SE, NE
    >Re-supply self with Rockets.
    >Sigh at the cruelty of life.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/08/11(Mon)23:32 No.15871956
    Anyone feel like spotting those tanks for more hits?
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/08/11(Mon)23:33 No.15871970


    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/08/11(Mon)23:36 No.15871984
    rolled 7 = 7

    Hope this works... Paskal! Get that's not how you use a hydrospanner!

    >if operational, fire main cannon at the eastern light tank
    >If not, attempt field repair.
    >Crewman field repairs.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/08/11(Mon)23:38 No.15872015
    Just to remind Command, Marks has +1 health thanks to upgrades
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)23:39 No.15872035
    "Where's out artillery support?! What happens when they fire theirs next turn? Some should do something about that!"
    >> [E]Souvon !!w6ghAiLAszo 08/08/11(Mon)23:40 No.15872047
    Deploy Next to Gunther
    Fix Le Tank
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)23:42 No.15872057
    Oh my, that sort of backlash is going to HURT.
    >> IronCommand !SjkHabNIL2 08/08/11(Mon)23:43 No.15872076
    Action Phase Over ?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)23:43 No.15872078
    rolled 8, 4, 6, 1 = 19

    >OK, let's fucking try this again. 4chan not letting me post.
    Move 3 W
    Spell: Earth/Fire
    Create 4 hex iron wall in front of Gunther's position
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/08/11(Mon)23:45 No.15872095
    You better hope IC didn't see that, because several others did.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)23:45 No.15872104
    I had orders to make a wall, command. Technical issues on my end, I do hope you count my post.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/08/11(Mon)23:48 No.15872140
    Something fucked up on my end, and it doubleposted, deleting only one would be cheating, so i deleted both and rolled again, as well as correcting my orders since you weren't going to be collaborating with me. Is there something wrong with my reasoning?
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)00:17 No.15872480
    Ok wow. It seems we've been running this a while.

    How about we take a 40 minute break here.

    40 minutes. Probably an hour. Go eat or something, this battle aint going anywhere it looks like.
    >> [Mngs][vVEV] Lt.Mana !!jtTqSsN+V0O 08/09/11(Tue)00:20 No.15872512
    >I don't mind I've been doing so much this fight anyways
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)01:31 No.15873293
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:32 No.15873307
    Something just sorta hit me, how does that field stretcher or whatever it was Mana set up at the beginning work? Cound we save Iceval if we get him to it next phase?
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)01:34 No.15873320
    that's... kinda what stretchers are for. heals and revives.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)01:35 No.15873336
    I don't know. is he still in one piece?
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)01:39 No.15873394
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    Easy does it, everyone.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:40 No.15873405
    Not sure...Though anything I could do to get him back that fast would likely not be gentle. Probably a blast of air, to throw him back to our lines. Actually going out to get him would just be plain suicide.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)01:41 No.15873415
    Hey Gunther, next phase can you drop an array at your current location?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:43 No.15873443
    Have Souvon do it, the engies are basically done repairing tanks, and Gunther has some Vossian shit to fuck.
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)01:44 No.15873454
         File1312868645.jpg-(659 KB, 2400x2400, 5FINGERSHADOW8a.jpg)
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    Enemy reinforcements have arrived.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:45 No.15873475
    Command, can you confirm Iceval's condition, can he be moved?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)01:46 No.15873480

    I'll handle it.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)01:48 No.15873505
    Negative, Iceval died trying to run out to recover one of our own himself. Best let my rock snake take care of it.

    Also, I need a name for my snake. What should I call him?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)01:48 No.15873507
    Hey, Souvon, mind if I take this bitank, and you get a stretcher on this body?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:49 No.15873511
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)01:51 No.15873539
    Vritra, Serpent of Drought
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)01:51 No.15873545
    My assessment: any artillery strikes are to be called on the AA. we need those clovis planes to be unchallenged. Gunther or rip, get those calldowns going. I'll see if i can thin out that ball of infantry and put these last two grenades to good use.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)01:54 No.15873567
    Want me to work a little Air shenanigans to improve your throwing arm? Fairly sure I could put your grenades on some of those shiny new enemy infantry.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)01:58 No.15873612
    fine. depending on how things are on next action phase. i'll need you to give me that range for the throw.
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)01:58 No.15873614

    NEGATIVE. Unless doss wee tanks are walking distance in front of ye close enough for grenade in da hole , you are to stay back and watch the line !

    Do NOT engage ze tanks until armor has cleared a path for you ! Meanwhile Our artillery should be in good shape to fire, Your best bet is to commit your scouts to SPOT STACK THEM. so that ANYONE AND ZEIR MOTHERS WILL KNOW TO SHOOT THEM FROM ZEIR HAUS ! "

    " Gunther, when you get your armor team together have the magic men take down the gates for you and close up shoot zose mini tanks and block the way for those AAA "
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)02:00 No.15873633
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)02:00 No.15873641
    "Sorry sir, Once they're up, they're up. I can convert the stone one into a usable ramp, if you'd like."
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)02:02 No.15873657
    Also, I'll need to fall back to flag B to restock on grenades, after i chuck these last two, Rip. don't worry, though, spots will be going out.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)02:03 No.15873666
    "TAKE THEM DOWN?!? That'll just waste magic and time. Get the bitank to either go around or jump up no top of the damn things.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)02:04 No.15873675
    I can just jump on top of the walls and shoot them from up there. Isara's legs here ain't just to look pretty, you know!
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)02:05 No.15873693
    Look like I'm free and clear to help you toss those grenades Cpl. Make them count.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)02:07 No.15873707
    Question: Does entering a vehicle activate that vehicles' options for movement and action immediately?

    For instance, if I drop an array, and move 3 to clamber into Bitank 2, can I then move 3 and act, using the Bitank's values?
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)02:09 No.15873717
    I think you have to wait until the next phase because you're strapping yourself in and activating controls.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)02:09 No.15873725
    That's what I figured as well.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)02:11 No.15873735
    I'm thinking the best idea is to drop an array, then rearm as Pilot, deploying as the Bitank's pilot, so you'll be free to act next phase. Remember, Bi2 isn't as heavily armored as Isara, you'll want that eject feature.
    >> Anonymous 08/09/11(Tue)02:17 No.15873777

    Your suggestion has merit.
    On the other hand, I lose half a heart of health, so if I do eject, I'm in greater danger.
    I'll probably do it your way.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)02:28 No.15873875
    wilhelm, here's an update on the plan. scrap it. you're going to use your magic on something else.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)02:30 No.15873897
    You spot it, I'll slag it. I've half a mind to magma vent that artillery piece.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)02:32 No.15873912
    When you put it like that, I think I'm actually the dead man. despite trying to move, then cast, last turn, I'm still stuck out in the open, virtually unmoved since the fight started. A shame too...I would almost have enough Exp to buy an aspect after this fight.
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)03:13 No.15874217
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    Oh my god that took forever.
    I'll make a clean version in a bit.

    Officers can make their orders.
    >> Anonymous 08/09/11(Tue)03:16 No.15874237
    I'm so confused as to what's even going on. But I love it so much.

    Any chance for a plot synopsis to help somebody interested in joining in on the next thread?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:18 No.15874247
    I linked the archives earlier in the thread, as well as the field manual.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:20 No.15874272
    rolled 6, 10 = 16

    >Al orders the rock snake to eat anything in between it and the center enemy artillery and then to pull the artillery underground once it reaches it.

    >spell air
    >mook casts a air shield spell on Al to deflect the next artillery or tank shell that is launched toward him.

    >Spell earth
    >Al fires a ray on the NE mountainside to cause a landslide that buries the enemies in the landslides path
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:20 No.15874273
    rolled 8 = 8

    Alright, Marks, get in that spare BiTank and start engaging any remaining enemy armor! Vipera, form up with those Clovis troops and start radioing the positions of the tanks and artillery pieces. If you can spot for the Clovis guys as well, that'll be a huge help.

    Meanwhile, since Isara looks like she ready to tear things up again...

    >Leap on top of wall.
    >Fire main cannon at the light tank on the right.
    >Leap back behind wall.
    >Crewman sets up array.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:21 No.15874282
    Third caster mook helps Al by taking the backlash from his spell.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:23 No.15874297
    Sgt. Gunther, Rip, artillery time now?
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:23 No.15874301
    Actually, Vipera, allocate a couple of your guys to take some shots at that enemy scout. We can't let the Voss have spotters of their own.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:24 No.15874303
    rolled 9 = 9

    Move 2NW

    After that, if possible,

    Spell: Fire/Earth
    Magma Vent under any one artillery piece that doesn't have someone shooting at it already. Deals Damage, and flips Artillery Piece.
    >> [S1SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)03:24 No.15874309
    > Sees star shaped unit
    "Ohoohohoh , IZzat IZZAT WHAS I SINK IT IS !?!?!? "
    > 3 east next to flag b. Kneel.
    > 3 SHOTS TO HEAD.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)03:25 No.15874314
    rolled 4, 6, 7, 3 = 20

    >move nw onto abandoned light tank
    >two scouts spot starman next to scout that i believe is enemy commander
    >Remaining scouts fire at infantry priority killing starman, then scout next to him, then any enemy infantry in range
    >> [S1SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)03:25 No.15874316
    rolled 9, 2, 8 = 19

    shit shit shit.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:25 No.15874317
    rolled 3, 3 = 6


    >Calling artillery strike on the tank cluster on the east flank.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:25 No.15874318
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)03:26 No.15874325

    beaten to the punch, friend!

    >capcha bliontio lawmen
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)03:28 No.15874344
    also, someone drag iceval to a stretcher.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:29 No.15874356
    I'm having trouble telling where the body is.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:29 No.15874358
    Coulda sworn Al was gonna have his snake grab Ice.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:31 No.15874368
    Not sure it's recoverable anymore, besides might be best to do what I can to end this faster.
    >> [S1SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)03:33 No.15874382
    shit shit shit.

    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:34 No.15874389
    There are clovis troops near him I think, maybe they could get him?
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)03:34 No.15874393
    Action Phase End.
    >> [I] Leopold !!lONmHjGwsas 08/09/11(Tue)03:35 No.15874405
    ((So really, this is all I have to do to get in?))
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:35 No.15874408
    "It's just one big clusterfuck after another with this damned pass, isn't it?" Willhelm says, ducking behind the wall.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)03:37 No.15874423
    "It's a grinder alright, but we'll get through it. I know it!
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:37 No.15874424
    Yeah, basically, though Investigators are gonna be just about as useful as a blind art critic, at this point. M, P, E, or Hr are the best choices at this point. You can always change class later.
    >> Anonymous 08/09/11(Tue)03:39 No.15874440
    pretty much yeah,

    though I think reinforcements are not allowed for this particular map so you'll have to wait next mission to get in, not sure about that though. . .
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:40 No.15874446
    Clovis is dropping reinforcements in for us.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:41 No.15874455
    From the looks of it, the Clovis are pretty much caving in the Voss' western flank. They don't seem to have anything left there to take out that Clovis armored unit (which looks SWEET by the way. I wonder if I can steal some parts for Isara...?) unless the foot troops there try to suicide rush it with grenades.

    The bigger problem would be the east flank, where the remainder of their armor is concentrated. Neither side really has any significant forces in the center, though. If Marks ever comes back, it'll be a perfect opportunity for him to grab that BiTank and drive straight in.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:45 No.15874479
    >I love my wall, that Iron wall is going to be a rusting war relic for years to come.

    >Do casters get points for erecting defensive structures, like engies do?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)03:45 No.15874487
    Sorry, all. I started cleaning my room and lost track of time completely.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:47 No.15874502
    You know, Gunther, as his superior officer, you can bot him in his absence.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:49 No.15874514
    come to that, so could I, technically. what with the First Class and all. woops.

    Either way, when we get out of this hellhole, everyone's getting a promotion, if not a medal. I'd put money on it.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)03:49 No.15874515
    I keep forgetting I'm tied for the highest ranking officer present in this battle.

    >"Who's in charge here?"
    >"You are, sir!"
    >> Anonymous 08/09/11(Tue)03:50 No.15874522
    Quick bump to you glorious gentlemen.
    >spent the last few hours reading up on game mechanics
    Can't wait till the next operation to sortie with you guys.
    >> Anonymous 08/09/11(Tue)03:53 No.15874543
    Wait, can new people deploy still?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)03:55 No.15874562
    I haven't heard command say no. Iceval and Mana are off active Roster, due to being, well, possibly KIA. We could probably deploy a newbie or two.
    >> [I] Leopold !!lONmHjGwsas 08/09/11(Tue)03:59 No.15874597
    Speaking of which, where is Command?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:01 No.15874610
    Processing the action phase. gonna take 20-40 mins. At least on this map. Usually, there aren't as many units on the field.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)04:01 No.15874614
    Applying our actions and updating the map, which can take at least an hour per phase. This game is NOT for those with little free time.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:05 No.15874644
    I hope we get to finish this battle tonight. I'm gettin damned tired of this desert-mountain pass.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)04:05 No.15874648
    I hope the guy could have figured that one out. We've been on this map for 50 hours now.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:07 No.15874662
    Too much tank mind.
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)04:11 No.15874687
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    Enemy Commander Defeated.

    Enemy Phase ?
    >> [S1SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)04:12 No.15874701
    rolled 2 = 2

    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:15 No.15874719
    >When I saw Al's unit, i heard the "!" sound from Metal Gear Solid. I am a terrible person.

    "Holy crap!" he shouts as the backlash affected caster slumps next to the wall. "You ok? let's get you to the stretcher."
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)04:16 No.15874724
    The enemy retreats.
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)04:16 No.15874730
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    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:18 No.15874742
    Al, Marks, help me with the wounded. One of you find Iceval. I've got this guy.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)04:18 No.15874743
    Did they fall back? I can't tell since I lost my sense of hearing a while ago.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)04:21 No.15874760
    "I've got a little blood on me. A little blood leaking out. I'll be fine. Probably...."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)04:21 No.15874761
    Sure thing, Willhelm.

    Can we get this one next to the flag looked at tout de suite? I wanted Souvon to check it out, but the boy lost his head. First time seeing a battle'll do that, though.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)04:51 No.15874962
    "Right, Marks is looking for Iceval..Al's here with me, who else is alive? And considering the only two people I can actually order around are otherwise occupied, would some kind soul please radio back to command and get Oderkonn to see to Mana?"
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)04:53 No.15874983
    Marks stood over the bodies of Chester and Otto, and gritted his teeth.

    He knew not why the Gods mocked him so, that those around him should die again and again, and he continue on, but continue on he would. He must, for to do otherwise was to fail his nation, and his family.

    The sun beat down just as mercilessly as the Vossian shells had a mere hour before. Marks was not overseeing the security of the Prisoners. As ever, his job was to tend the dead, and the heavily wounded. Here his touch was gentle, his rage and strength saved for the heat of battle.

    He hoped that what they had found of Mana could be reconstructed, and while he could not find the body of Captain Iceval, he hoped for his continued existence as well. Gunther had pointed it out mid-battle, but it bore repeating: the rapidity with which men rose in this unit was terrifying, mostly because it implied the new rank had just been vacated.

    If Mana and Iceval were too far gone... That made Gunther Senior Officer, with Rip an equal rank, but with the unit far shorter. Marks wondered if one day he'd survive them, and young Willhelm as well. If his destiny was to one day be the undying Captain of Helghast, watching brave men and women die for their country, and having to tend to them when they were gone. He prayed he had not so offended the gods.
    >> [Bt-P1]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)05:06 No.15875084
    Gunther sighed as he scribbled yet another note down his notepad. Once used to sketch up new designs and upgrades for Isara, as well as take note of any damage that needed to be repaired, he now had to keep track of the Hellghast's casualties, remaining supplies, prisoners taken, etc. Basically, all the work that used to be Iceval's problem was now being dumped on him and Rip. He had to delegate all the repair work to his new crewmate, Paskal.

    That was a whole other set of problems. Iceval was MIA, most likely KIA, and Mana, or what was left of her, was seriously bad shape. He wondered if Oderkonn and Helena could patch Mana up again, and if it came to it, Iceval as well. Well, those were problems to worry about later.

    He frowned when he checked the casualty list and saw that Marks' squadmates had yet again failed to live through a single battle. It was becoming a bit of a dark joke among the men that getting stuck with Marks was punishment duty. Of course nobody said anything about it around him but the feeling was definitely there.

    "And things were going so well, too." He grumbled.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)05:16 No.15875162
    >well, I've got to sleep, or I'll never get to bed on time tomorrow night for work Wednesday morning.
    >I blew up a thing of a scout and 2 machine-gunners, and I fired on a tank.
    >I'll check if we're still up tomorrow, and read the archive if we aren't.
    >Good night all.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)05:18 No.15875170
    >Nice shootin, tex. Sorry about your squadmate. again.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)05:27 No.15875247
    Willhelm lays Al down on the stretcher, and calmly considers where he now stands, a barren, dusty hellhole, which has yet again claimed the lives of his friends, and fellow soldiers. He silently thanks the gods it wasn't Marks, Al, or Gunther, and utters a short prayer for Iceval, the drunken bastard who somehow managed to keep this ragtag bunch of fish in line. He makes a note to see about extra beer rations at the memorial, Captain Iceval would have wanted it that way.

    But now was not the time for touching inner monologues, there was work to be done, and Willhelm was going to see that it got done, just like the Captain would have wanted.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)05:44 No.15875344
    >No wrap-up, Command? Or did a Ghoul get you again?
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)06:02 No.15875447

    Officer debriefs are rather hard to sift through when half these forms have blood on them and the other half have crude drawings of phalluses... I believe it will have to wait till the morning when everyone's fit for a personal debrief "

    With that said, we should keep going, the enemy will find out that this check point got taken and will start to turn on the miners to look for us.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)06:06 No.15875462
    Sheesh. Out of the frying pan, into the fire.
    >> [E] Pvt. Lankest !cCsMsaA4k2 08/09/11(Tue)13:58 No.15878143
    So who votes we turn Iceval into a Vranken and give him the amnesia post mortem symptom?
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)14:01 No.15878158
    Well, I'm back.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)14:06 No.15878201

    I don't know. If we want to be seen as Equal Opportunity Desperate Measures, we should turn someone into a Vamp fairly soon.

    Further, if the Captain does gain amnesia, I think that techincally makes him unfit for command.

    Any of you guys sifting through paperwork find a will or something he might have left. Hell, at this point something he scrawled on a napkin last week could count.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)14:08 No.15878217
    Vipera spent the time after the battle frantically looking for Iceval, with a squad of Engineers with stretcher kits ready. She'd seen where he went down, it was just a matter of finding him.

    After a few minutes she uncovered him, helmet torn free, a torso covered with lacerations, and missing an arm and a lower leg. Sand caked and hardened on the wounds, probably an after effect of all the magic being flung around. It kept him from bleeding out completely, but damned if he wasn't pale as bone when he was wrested from the dirt and put in a stretcher.

    The engineers set up a small tent, and Vipera refused to let anyone enter while they did their work. The odds were low, but she stayed there with him anyways, waiting for the final verdict.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)14:29 No.15878356
    Well without even going into that Aeon bible's stance on Vampires, Iceval certainly wouldn't want to come back as a Vrank, he wouldn't be able to run his huge mouth. For that matter, I'm not sure it's our decision whether the good captain lives or dies...Mana chose her own fate as a Vrank, but Iceval hasn't.
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)14:43 No.15878456
    True enough, that's why I wondered if he put together a will.

    Handy thing, if your friends already know what you want. You got any preference, Will?
    >> Lt.Mana !!jtTqSsN+V0O 08/09/11(Tue)14:43 No.15878457
    As soon as Oderkonn finishes stitching her back together Mana, heads to the tent where Iceval is, having been briefed during the "operation".

    She signs:
    How is he?
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)14:45 No.15878471
    Me? Nah..Just kill as many of the bastards that get me as you can.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)14:59 No.15878575
    "Oh, Mana. It's touch and go. He's alive but only just barely holding on. They're still working on him. At the very least he's going to need a new arm and foot."
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)14:59 No.15878580
    Al climbs off the stretcher and heads off to see what was happening while he was out.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)15:04 No.15878598
    Al walks out of Iceval's tent. "He''s dead Jim."
    >> Lt.Mana !!jtTqSsN+V0O 08/09/11(Tue)15:04 No.15878601
    Mana signs:

    Which mean he's going to die, everyone but the medics out.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)15:07 No.15878626
    >Oh you are just the WORST kind of person, Al. Making me laugh at Iceval's misfortune. For shame.
    >> [S2SS]Agent/Cpl. Vipera de Firmus !1/Y/FThShM 08/09/11(Tue)15:08 No.15878634
    Vipera sighs and scoots out everyone, and seals off the tent before returning to Mana's side. "Ma'am. I'm with you through everything."
    >> Lt.Mana !!jtTqSsN+V0O 08/09/11(Tue)15:19 No.15878709
    After some time, Mana get out of the tent and get an engineer to set up a board, then writes:

    Today, we rushed planning and ran to what we thought to be a difficult operation. What awaited us, was an enemy force twice as large as ours and yet none of you complained even though it was suicide. I am proud of you all that are here and even more proud of those that died to free this pass.

    We lost squad mates, we lost friends, but most than all we lost brother and sisters. I am sorry to announce that Iceval didn't make it. It is a tragedy that our victory came at such a cost, but we must push on regardless, must liberate our enslaved countrymen and avenge his death. We will bring them to justice and make sure they pay for their crimes.

    For Ragnyll.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)15:28 No.15878778
    "For Ragnyll. And for Iceval."
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)15:44 No.15878936

    For Ragnyll.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)15:45 No.15878942
    "For Ragnyll!"

    >Note keeping: 4 exp from Al, 6 if mook spells are counted. Doesn't include exp gained from battle.
    >> IronCommand !SjkHabNIL2 08/09/11(Tue)16:14 No.15879225
    Debrief on the 5 Finger Valley

    8 exp for the dead.
    5 exp for those in the fight.


    At the palm of the 5 finger shadow valley, a heavy armor engagement was fought. The enemy battering our Infantry numbers 2 to 1. But with the help of the Clovis Volunteer Army, The 56th Jumpers, a slim victory was squeezed out, but a victory was won nonetheless. Captain Iceval was shredded with tank fire, as did Lt. Manaony who suffered grievous wounds. Luckily she recovered and now leads the field operation to liberate Kolstec from within while Major Vanders will lead a full scale Armor offensive from the Helena riverbank once Kolstec's defenses are subdued.

    The Voss warmachine churns as we fight and lose men, victory on Kolstec will be key if we are to launch a full-scale counter attack into their territory.

    As a Valknyre blood, I feel it's our duty to wake them of their foolishness.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)16:20 No.15879291
    >Hmm, How much was that big tank worth? Also still waiting on command to rule if we get points for our walls.
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)16:23 No.15879333
    Rip kisses the hipflask smelling of some sterile liquid and turns it over on a carefully constructed pile of rocks. The desert heat soaks it up dry as if the man himself was drinking it down in one of their bar shennanigans. Dropping the flask, Rip shoulders his rifle and walks away from the handprinted monolith bearing everyone's touch.

    [Got 13xp... Should I save for an aspect........]
    >> IRONCOMMAND !SjkHabNIL2 08/09/11(Tue)16:25 No.15879356

    Walls count upon contstruction. You dont need to kill anyone with those to get points.

    Any spell that "hits" is counted since the combination of flubbing spells, fucking up mana costs and general miscasting comes at such a high risk. [ie; REALLY make those arrays.]

    Armor count as 2 points.
    >> IRONCOMMAND !SjkHabNIL2 08/09/11(Tue)16:32 No.15879434

    Lt. Mana, you are promoted to Captain, without Iceval, Hellghast's power is unchecked the burden and challenge of seeing your men through is enough for me to Promote you to fill his shoes.

    Win back Kolstec and her people, or take it away from the Voss forever. These are your orders to turn back now is unquestionable.
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)16:35 No.15879466
    Hm, I think I'll buy a health upgrade. Would like to save for aspect, but not sure I'll survive without the health. Cost of backfire is too high not to.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)16:38 No.15879499
    Huh, ok, so 2 successful spells, one of which was an armor kill. ...Wow did I really only cast two spells? That's kind of pathetic. Need to work on not fighting over arrays with Al. Or actually use a gun.
    >> Cpt.Mana !!jtTqSsN+V0O 08/09/11(Tue)16:40 No.15879514
    Mana walk to Oderkonn workshop, give him a paper asking what kind of upgrades he could fit on her body.
    While reading the orders she was given by IronCommand, she looks at the photo taken when they all joined the academy before shaking her head and setting out to prepare the assault. She would also need to give promotions to fill out the now empty position of lieutenant and a new sergeant.

    (That would make 20xp for me)
    >> [Hr1P]Pvt Marks !!etjUP7/V3a6 08/09/11(Tue)17:04 No.15879809
    >Another 10 XP.
    >Screw it, I'm buying another action. That way I can reload and fire when my partner dies.

    Command, if it's not too much trouble, can I learn what specifically Assault Aspects do, What Engineer Aspects do, and the Pilot/Investigator aspects and what they do, for my informal collection of all aspects w/ abilities

    If any of that is undecided, just say so, and it'll wait.

    Knowing is half the battle, after all.
    >> Oderkonn !SjkHabNIL2 08/09/11(Tue)17:14 No.15879909

    For starters. He oggles the sheet.
    " We can get your voice back. It'll take a bit of retraining to program which sounds you can make with your brain but it's possible "

    " Second, he adds "
    " I can basically turn you to gold if you wanted. Those come with it's own downsides of course, but you will oddly enough still have feeling.. "
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)17:16 No.15879929
    >So I'm guessing Oderkonn's pre-war job was a member of the Pimp My Ride crew?
    >> Cpt.Mana !!jtTqSsN+V0O 08/09/11(Tue)17:19 No.15879963
    Mana signs to Orderkonn:

    I'll need my voice back if I want to command them, or at least not need to have an interpreter. Also turn me to gold? You mean reinforcing the body with metal plate and the like?
    >> Oderkonn !SjkHabNIL2 08/09/11(Tue)17:20 No.15879973


    "oh gosh... "
    >> Cpt.Mana !!jtTqSsN+V0O 08/09/11(Tue)17:52 No.15880278
    Mana signs:

    Let's say you used titanium or whatever is used in the tank plating what would be the advantage?
    >> [S3SS] SGT. RipVanVinkle !Kdt2kegU6U 08/09/11(Tue)17:52 No.15880281
    " So. Anyone else willing to talk ? " Rip sips from a flask of Vosskon water rations as he waltzes past a row of half naked prisoners. Each one of them standing precariously at a cliff edge, holding up a rock over their heads, tied to a thick rope, tied to the neck of the person next to them who is also holding up a rock over their heads ad infinitum.

    Below, 7 men are heaped at the valley floor, some smashed by rocks.

    " Come on, if you tell me ze layout of ze camp, and all ze AAA positions, you get the rope cut on your neck ,and the man next to you vont have to hold your weight in stones. "

    The men speak in rough Vossk, not one of them can move from their spot for fear of Rip and 3 other riflemen taking them down and causing a chain reaction. The 2nd platoon made that mistake already.

    " S- Sgt, I- I can't hold on no longer !! " Cries a boy.
    " F- FINE give me the map I vill mark them !" The old man next to the kid calls out.

    Rip's eye brows raise.

    " Ohohohoooh ?" Very vell Get ze pen Vell zis man vill do his country prawd !" Rip hoists the rifle level and fires the rope off the SGT's neck.

    Along with his neck.

    " Oops! " Rip stands up. And the Sergeant chokes as he falls back, the rock over his head dropping off the cliff with him. The man to his right tenses himself as he tries to to counter the weight but fails to physics and so he too, fell. And the other, and the other. Another 7 men.

    " Vell... That wasn't vat I wanted" Rip walks up to the 3 remaining men. The Junior private's arms slag from the slack that was freed on him.

    " Do you know vat else goes on zis map ? "
    >> Oderkonn !SjkHabNIL2 08/09/11(Tue)17:56 No.15880316

    " You will get your weight's worth in armor. And armor doesn't go down to small arms easily, only explosives concussives and heavy damage. You'll be unable to swim though, and jumping will be an issue for you. In short, you'll be as heavy as average car- but tougher !"

    [Health will convert to Armor -1 to run spd, and jump however.]
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)18:00 No.15880348
    >Captain Mana, Human Bitank.
    >> Cpt.Mana !!jtTqSsN+V0O 08/09/11(Tue)18:04 No.15880377
    Mana signs:

    I'm in then, I hope you'll have fun modifying me... Just give me time to design someone as lieutenant since I won't be able to do my duty during maintenance.

    She heads to where the prisoner were held and hand rip a new uniform with a message:

    Congratulation on your promotion lieutenant, I'll be getting upgraded by Oderkonn so I'll leave the unit in your hand while I'll be incapacitated. Please try to not kill any of them while I'm away.

    [HP is now armor! Got my voice back] 0xp left
    >> [C1CC] Pvt. Al !zNSO2WFfGE 08/09/11(Tue)18:05 No.15880389
    "I'd say that being made of metal would make you easier to magical manipulation. Easier to work metal with earth arrays than it is to work flesh. If we come across an enemy caster, beware if they have earth arrays and don't let them mark you."
    >> [P1-Bt]Sgt. Gunther !3QUDPTn2Js 08/09/11(Tue)19:32 No.15881261
    So I end up with 17 exp again. I'm going to buy a damage upgrade for Isara so I can knock out tanks more reliably. Something tells me we're going to face a lot more.

    And how exactly do Clovis armored units work? Those things look sick.
    >> [C2]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)19:32 No.15881270
    Hey Command, what's the estimated time until our next battle?
    >> [M]Pfc. Willhelm !!Q1eZ8Ouu5QA 08/09/11(Tue)19:40 No.15881352
    That reminds me, I think I'll leave the casting to you, Al. I'm a little uncomfortable with the prospect of being killed by my own weapon.
    18 exp..
    Now, the quandary...+1 hp, +1 action, or Save for the Scarab aspect..
    >> Helena !SjkHabNIL2 08/09/11(Tue)19:57 No.15881572
    Night falls early in the dark crags of the 5 finger valley. It maybe day in the surface, but in the walls of the valley it is black as night. A lantern hisses on as Helena breaks the coffeen stained envelope containing Iceval's Will and testament. She looks around briefly before letting her eyes rest on the paper.
    Final Will and Testament
    We’ll if this thing ever sees the light of day it either means one of three things I filed this wrong, or I am dead. In the case of the latter I guess I should get some things straight. First of all you bastards better not take time out from killing the Voss to cry over my lifeless husk. I don’t care what you do with the body but whatever it is, IT AIN”T AS IMPORTANT AS GETTING OUR DAMN COUNTRY BACK. I had Helena make sure that last part was in caps cause I can’t scream at you bastard from beyond the grave.

    Anyway on to the good part who get’s my shit.

    First Mana, if command doesn’t give you command of Hellghast you better fuckin’ take it. I did my best with the boys, (and as Helena just politely reminded me the girls too) but I always knew my number would come up sooner or later damn it. Anyway you are best choice to lead them with me out. You were responsible had ambition, intelligence, and now you are immortal. The best traits any shitstain could ask in a leader. You already have all the squad info and know all the paperwork it takes to run the squad (mostly cause I passed it off to you). Anyway lead these fucktards to victory all of Ragnyll is in your hands, all four of them. "

    >> Helena !SjkHabNIL2 08/09/11(Tue)19:58 No.15881589
    Next Gunther and Rip, I didn’t have a lot of shit when I got command but I picked up some stuff along the way. Gunther in my desk is list of gambling debts from some of the folks in high command; they might try to weasel out of those debts now that I’m gone but remind them that you still have the “collateral” they left with me. Still you probably won’t get much sonsofbitches but it might buy you some favors to get the motor pool in better shape, been meaning to do that.

    Rip I leave you the Collateral that I told Gunther to say he had, it’s in the recipe box next the still I have hidden. You’re probably going to need some get out of jail free cards knowing you. Also see if you can’t find a way to get the gasoline taste out of the Moonshine, I personally like it but I figure the unit can use the recipe to make some money after the war and something like that is hard to market.

    Finally Willhelm and Marks, you both show some amazing potential and if I’m gone it’s up to you two to pick up the slack. I ain’t got much to offer you but I asked some friends-

    (Helena wants me to make it clear that these are people who generally like me and not gambling buddies, also that any friend of mine is at best probably shady)

    -to look out for you two while you’re in the service, so your families should be getting some benefits.
    >> Helena !SjkHabNIL2 08/09/11(Tue)20:02 No.15881629
    Viperus the only thing I can leave you is some advice, I know you want to be an unstoppable [spoiler]abomination[/spoiler] vixen of the night but you shouldn’t be in to of a hurry to off yourself for power. You’re all ready one of the deadliest warriors on the battlefield and there is more to life that fighting. Mostly boring stuff, like taxes and house keeping and to be honest becoming immortal and treating the entirety of the world as your own personal Valhalla is a pretty sweet gig.

    (Helena wishes for me to know that I am not helping my cause)

    But ummm… there is some good stuff out there like beer and gin and yes Helena I know that not everyone is an avid drinker, pussies but in the end you’ll be giving up more than you probably want if you rush in this.

    Addendum: Hey Viperus I have a collection of debts that need paying, the forms are under my cot. Could just burn them and the original copies, see I listed Hellghast as a personal asset and well this is just to avoid some awkward encounters in the future.
    >> Helena !SjkHabNIL2 08/09/11(Tue)20:04 No.15881643
    I don’t have much left after all that though when we do end up winning the war AND WE BETTER FUCKING DO! There might be some bastards of some bar wenches in a few of the towns we liberated. So if you see a kid that looks kinda like me do me favor and give the kid a few war stories.

    Any way it was an honor to serve with you all and my you …something, something JUST WIN DAMMIT!

    One last thing also before you get all teary eyed I’ll probably won’t be gone for long, as if bitch like death could keep me from shoving a fist full of hate right down there throats.

    So just remember heaven won’t take me and hell can’t hold me so I’ll be looking out for you bastards you can be sure!

    Dictated not read.

    [spoiler] Sgt.Iceval. [/spoiler]

    [spoiler] Lt.Iceval [/spoiler]

    Captain Iceval
    >> Helena !SjkHabNIL2 08/09/11(Tue)20:07 No.15881683

    " I would think until the Captain announces it, though with the old faces with new stripes here and there I am wondering if you should take the time to go reorganize your charges. "

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