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    8 KB Kommando Quest DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)04:31 No.15707265  
    Oi /tg/, you iz Skruffy da Janitork and its time ta get messy.

    With Kommando Quest.

    Currently you are asleep in, what is hopefully, a ditch full of mud... hopefully mud. You awake to the sound of some of da boyz bashing each others skulls in. Sounds like Buzzkilla took the last fungus beer and several other Orkz object. Speaking of fungus beer zog that was a lot you had last night, you have a massive 'ead 'urting which is saying something because you iz; after all, an Ork.

    You 'ave a look around and see your pack slightly pressed into the....mud... where your head was before. Wotz inside Skruffy?

    (2d12 with action, first four rolls considered, more specific rules in the next post. Yes I am stealing from Warriors of the North quest, all credit for the rules to Will of the Gods)
    >> Anonymous 07/26/11(Tue)04:33 No.15707274
    There's already a few questions going on right now. You might want to try a different time.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)04:37 No.15707313
    Rules: Kommando Quest uses 2d12 as a system, stolen straight from Warriors of the North Quest. (Check it on suptg)

    If you want to influence the story, you must link back to the action as told by the storyteller with a suggestion of an action.

    The first die is used to decide which action will be used to further the story. The first four rolls that are linked back to the most current piece of the story will be the rolls that will be considered.

    The second die is used to determine the effectiveness of your action.

    Double 7's are the equivalent of rolling two natural twenties in a d20 system and higher than rolling a double twelve, as 7's are lucky, hooray! However, only double 7's carry this rule. If only the first or second die are 7's, then it is treated numerically.

    In the case of two or more rolls having the same value of the first die, the storyteller assigns the actions values on an appropriately numbered die and rolls to see which happens.

    In the case of two or more rolls having the same value of the first die, the storyteller assigns the actions values on an appropriately numbered die and rolls to see which happens.

    No linkback rules yet but they may occur please be aware you will be informed before they come into effect.
    >> Anonymous 07/26/11(Tue)04:43 No.15707346
    rolled 11, 5 = 16

    Skurffy is back! I would like to find the silenced shoota and double choppa in there.
    >Quest Nostalgia
    >> Anonymous 07/26/11(Tue)04:47 No.15707371
    Fuck yes kommando quest

    Don't forget da goggles and dem stikkbombs
    >> Anonymous 07/26/11(Tue)04:52 No.15707402
    rolled 7, 12 = 19

    Dis 'ere is a backup roll. If all else fails at anytime, use dis one.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)04:52 No.15707406
    This is what I get for posting on Aussie time instead of American, damn having to be at work.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)04:58 No.15707451
    Maybe I should leave this for weekends.
    >> Anonymous 07/26/11(Tue)04:58 No.15707452
    Oi boss! Oi'm ere, wot we rollin for?
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:00 No.15707466
    Read da first post ya git. Wotz in ya pack?
    >> Anonymous 07/26/11(Tue)05:02 No.15707482
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    EY BOSS! You still ere, den?
    >> Anonymous 07/26/11(Tue)05:03 No.15707488
    rolled 8, 6 = 14

    OI! Roight, me pack. Errr wossat den, lemme see wot kinda gubbinz oi got ere... zatta shoota?
    >> Anonymous 07/26/11(Tue)05:03 No.15707491
    And sneaky shoota
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:05 No.15707509
    If da thread gets popular den yes. At least till my pie is finished cookin' in which I will take a one hour break for dinner to consume pie.

    If the thread isn't popular I will try again on the weekend when there are more people on.
    >> Anonymous 07/26/11(Tue)05:05 No.15707512
    Oi ya stoopid gits listen up, dis is what Skruffy had last time we left off:

    Double Choppa
    Silenced Shoota
    3 Stikkbombs
    Squig Bitz
    Goggles25 gud orky teef and loads ov puny 'umie teef

    >> Anonymous 07/26/11(Tue)05:06 No.15707518
         File1311671175.jpg-(277 KB, 800x805, 1301119121167.jpg)
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    rolled 7, 5 = 12

    Ya forgot ta roll, ya git!
    >> Anonymous 07/26/11(Tue)05:06 No.15707521
    rolled 3, 5 = 8

    >> Anonymous 07/26/11(Tue)05:07 No.15707531
    rolled 10, 3 = 13

    Roight boss! Well, we'z got least 3 boyz in da thread, so why not give it a go, den?
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:07 No.15707533
    Dice go in the email field friends.
    >> Anonymous 07/26/11(Tue)05:11 No.15707564
    rolled 4, 9 = 13


    Dis seems right.

    Unless some sneaky grotz has been being sneaky in Skruffy's pack.

    Which dey haven't, coz I'd krump dem.
    >> Anonymous 07/26/11(Tue)05:12 No.15707570
    rolled 4, 3 = 7

    Wot if we'z so sneaky, we stole it ourselves? Dat'd be roight kunnin.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:13 No.15707584
    Right off ladz! Lets do it! (Till my pie is ready in which we will take a break for pie)

    First 4 rolls considered thus:

    Ya shake your head a grab at your pack. Shoving your hand inside it ya pull out a rather nasty lookin' choppa, wot lookz like it was axe-y choppa and a swordy-choppa welded together to make a double choppa! Dats good means double da choppin'! You remember that you made this out of ya old axe shaped choppa and some git o' a shop keepers big knife, ah memories you krumped that guy good.
    Ya also find your trusty silenced shoota, which is basically a shoota with a large black tube screwed into the front wif some holes in it. Ya have no idea how it works but it makes less dakka when ya shoot it. Dats a bit un-Orky but good for sneakin'. No ammo sadly, must have used it all.

    Zog me boyz no wonder our head hurts so bad we were using that junk as a pillow.

    Well wot now? Ya are still in da ditch inside the camp with no teef cept the ones in ya gob, no ammo and a gigantic headache.
    >> Anonymous 07/26/11(Tue)05:15 No.15707594
    rolled 10, 10 = 20

    We looted it so well itz got sum kustom flash on it. Courtesy of Mork.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:15 No.15707595
    Sorry I am a bit slow with the typing o' da story. Been a while and I have to get the juices flowing again. Mmmm pies lookin' goooood.
    >> Anonymous 07/26/11(Tue)05:15 No.15707598
    rolled 1, 10 = 11

    Oi say da first fing we do is go an get some teef or ammo for our shoota. Foind da nearest boy an krump em good wiff our double choppy fing.
    >> Anonymous 07/26/11(Tue)05:16 No.15707604
    rolled 4, 9 = 13

    All sneaky like of course
    >> Anonymous 07/26/11(Tue)05:17 No.15707613
    rolled 6, 1 = 7

    Da Kleena! find Da Kleena and krump any git looking at it funny like cos Kleena is ours!
    >> Anonymous 07/26/11(Tue)05:17 No.15707615
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    rolled 3, 10 = 13

    Dats easy. Best way to cure headaches is foightin. And foightin brings teef and ammo.
    Lets go look for a foight. A good un too.
    >> Anonymous 07/26/11(Tue)05:18 No.15707622
    rolled 3, 11 = 14


    We'z gotta go find da puniest flash git we can find, and krump him good.

    Den we take 'is teef and 'is boolits.
    >> Anonymous 07/26/11(Tue)05:20 No.15707648
    rolled 6, 5 = 11

    get teef
    Fight more
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:24 No.15707689
         File1311672297.jpg-(692 KB, 1300x1400, Da Kleena.jpg)
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    You are not feelin' that flash yet, ya head still 'urts but at least you remember what happened last night. You and a few o' da boyz had some fungus beers to celebrate Warboss Squigsnortaz replacement of old Warboss Bigtoes. So sad what happened to Bigtoes, he never saw that attack squig commin'... or the one after that.... or the one after that.... he saw the 4th one though.
    Ya popped a few fungus beers and had a good time bettin' on the squig races. AH! Datz where ya teef and ammo went to! YA LOST IT YA GIT! Ah well at least ya still have your pride and joy, Da Kleena. Da best Kan eva'. Ya reach into your pocket ta grab out da ignition key and... ZOG ITS GONE!
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:27 No.15707708
    And yes I did skip this
    because it was obviously intended as a reply to that Orkanon and not as a constructive post inline with the latest update. Maybe I should implement the Link Back rule.
    >> Anonymous 07/26/11(Tue)05:27 No.15707709
    rolled 8, 12 = 20

    Let out a big, orky, roar of rage at our zoggin luck.
    >> Indonesian Gentleman 07/26/11(Tue)05:30 No.15707754
    rolled 19 = 19

    And then remember that we don't have the keys to that in the first place; Not since that Squig accident. Now you just pull certain two wires and spark 'em together to get Da Kleena running.
    That is, before it's looted by some lootaboy who has your keys.
    >> Anonymous 07/26/11(Tue)05:31 No.15707759
    rolled 1, 2 = 3


    >> Anonymous 07/26/11(Tue)05:32 No.15707770
    rolled 4, 4 = 8


    Start cracking heads until someone tells you where your keys went. Then keep cracking heads.
    >> Anonymous 07/26/11(Tue)05:33 No.15707775
    rolled 2, 4 = 6

    "Wut da zog! Dat git better be dead when I find him, cos only I do da lootin around 'ere!"

    Use our kunnin' and listen, cos Da Kleena is dead stompy, if da sneaky git is driving it around we can 'ear em.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:34 No.15707788
    Yea I guess I need Link Backs
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:35 No.15707799
    Hello Gentleork
    We now use 2d12's here. Like Norsca Quest.
    >> Indonesian Gentleman 07/26/11(Tue)05:37 No.15707815
    rolled 11, 12 = 23

    Fuck keys, we jury-rigged Da Kleena to run with a cheat code.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:39 No.15707825
    Taking this to speed things along.

    Ya are mad Skruffy. Really mad. Ya let out a bloodcurdling, WAAAGH-inducing, earsplitting Orky yell of rage at your misfortune. And boyz it makes a difference: Ya head has cleared right up, probably because there isn't enough space in it for all your rage and the 'urting; and a grot that happens to be walking past dies of a heart attack. Oh look he was carrying a looted pouch of teef. Gain 50 teef ZOG ME DATS AS MUCH AS YOU LOST LAST NIGHT!

    (2d12 with action, first four rolls considered, link back to this post)
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:40 No.15707839
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    If only I waited like 2 mins before I started writing the last post.... oh well. Plenty of chances to get Da Kleena back yet boyz, did ya think old QuestOrk would let Skruffy spend too long without his Kleena?
    >> Indonesian Gentleman 07/26/11(Tue)05:40 No.15707840
    rolled 8, 3 = 11

    We definitely are in luck. But enough of this; We need to get to Da Kleena, before it's looted already!
    >> Anonymous 07/26/11(Tue)05:43 No.15707855
    rolled 3, 3 = 6

    Now dat the headache is gone now, lets take a better look on whats happening around us.
    >> Anonymous 07/26/11(Tue)05:43 No.15707858
    rolled 11, 3 = 14


    We'z gotta go get some boolits now, den. Can't go walkin' around wif a shoota but no boolits. Dat's a mistake you only make once.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)05:50 No.15707901
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    Again hurrying things along. My pie is nearly ready.

    It iz a mistake ya only make once mah boyz. Sadly this is the first time ya have made it! Zog! After a bit o' scrounging around da place ya manage to find a small small hand full of bullets in a clippy thing wot fitz in da silenced shoota. Da bullets are a bit small for a shoota though, more like slugga bullets so ya shouldn't expect a lot. Ya shouldn't expect alot o' dakka either cause they won't last long under sustained fire. Good fing Skruffy is a bit of a Orky marksman right?

    Wot now?

    (2d12 with action, first four rolls considered, link back to this post)

    >Pie time be back around 8:30 AU time. Dats in about 40mins ya gits. Post your moves though so I can get back to them right away.
    >> Anonymous 07/26/11(Tue)05:52 No.15707916
    rolled 11, 10 = 21

    Do dis
    >> Indonesian Gentleman 07/26/11(Tue)05:53 No.15707921
    Double-time it to Da Kleena's last known position! Before we lose it big time!
    >> Anonymous 07/26/11(Tue)05:53 No.15707924
    rolled 6, 1 = 7

    Stop ya muckin' about and listen. Da Kleena can't be far, she's dead stompy she is. If no sound on da scope den to ta where you left it last night.
    >> Anonymous 07/26/11(Tue)05:56 No.15707944
    rolled 10, 7 = 17


    Time to get to Da Kleena!
    >> Indonesian Gentleman 07/26/11(Tue)05:58 No.15707954
    frak, forgot roll
    >> Indonesian Gentleman 07/26/11(Tue)06:01 No.15707963
    rolled 8, 5 = 13

    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)06:28 No.15708097
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    Ya take a good look around and discover that you are in, what 'umies would call, da slummy part o' Ork Town. Now as ya should know Orks have no strippers or prostitutes but they can be known to drink to excess, as you have recently done Skruffy. Dis part o' town is basically a collection o' bars and run down houses for da weedier Orkz and Grots. Ya know from experience and from general Orky knowwots dat dis part o' town typically has a high fatality rate of slightly drunk to totally sober boyz starin' fights dey can't finish, no one looks twice at a corpse in da drops unless its someone who owed dem teef.

    If ya try hard ya can think of some places o' intrest to look for, ya could get the hell out of the scummy part of tow or you can do what eva the hell you want cause you is Skruffy.

    Wot do?

    (2d12 with action, first four rolls considered, link back to this post)
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)06:31 No.15708120
    Captcha why you no let me post?
    >> Anonymous 07/26/11(Tue)06:32 No.15708127
    rolled 11, 3 = 14

    Go into da nearest bar. Ask any git if he knows where Da Kleena iz.
    >> Anonymous 07/26/11(Tue)06:34 No.15708139
    rolled 2, 2 = 4


    Find a bar, haf a couple o' drinks, an' start sum fights!
    >> Anonymous 07/26/11(Tue)06:44 No.15708179
    rolled 2, 2 = 4

    Da slummy part are da best place fer some information. Get to one ov dem bar, buy a drink and listen to da locals. Deys be talkin' bout Da Kleena for sure. Just don't get drunk like dis git >>15708139 suggest. We's done that once already and we lost Da Kleena!
    >> Anonymous 07/26/11(Tue)06:45 No.15708184
    rolled 4, 3 = 7

    Shit wrong link back, should be >>15708097
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)06:51 No.15708210
         File1311677460.png-(46 KB, 164x185, 164px-Dow2_ork_kommando_squad_(...).png)
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    Ya decide to be kunnin' and ask some questions around da place. See if anyone knows wot happened to ya keys and dat sort o' tink. With a hangover-free kick in ya step you walk through the western style saloon doors o' Gritchewas Fungus Hall.

    And get promptly hit in da face by a empty bottle o' fungus beer.

    Oh dear Skruffy. Wot now?

    (2d12 with action, first four rolls considered, link back to this post)
    >> Anonymous 07/26/11(Tue)06:51 No.15708211
    rolled 9, 5 = 14


    Well maybe if we gets drunk again, we FINDS Da Kleena!
    >> Anonymous 07/26/11(Tue)06:55 No.15708231
    rolled 8, 10 = 18


    Hit da bottle of fungus beer in da face with sum other ork's face. Gotta show deese boyz who's boss, or dey stomp all over ya.
    >> Anonymous 07/26/11(Tue)06:56 No.15708232
    rolled 3, 6 = 9

    "Who trow that?"
    Dakka da git that step out. Use all da boolets so da rest of da gits know ya're serious.

    Den start asking questions
    >> Anonymous 07/26/11(Tue)07:11 No.15708288
    rolled 11, 8 = 19

    "Oi you filfy gitz! Which wun of you grox-lovers trew dat? C'mon if ya tink ya 'ard enough"
    Fight the entire bar. If we can, grab the nearest ork and slide him along the bartop into another ork. Also grab the nearest gretchin and use it as a makeshift club
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)07:14 No.15708300
    "Zog you Skruffy!" ya hear yelled at you from the many patrons of the bar. Ya hock a loogie over towards da gits general direction and manage to hit 'im square in da eye. He gets mad.
    "On ya Skruffy," some one calls out "Ya got 'im!"
    "Oh yea?" Says another drunken voice "Yeah!"
    "'Ow about ya have a go at me fist den?!"
    The bar breaks out in a massive brawl. Good on ya Skruffy.

    As of yet no one has actually had a go at thumpin' ya because no one is that close do the door.

    Wot do?

    (2d12 with action, first four rolls considered, link back to this post)
    >> Anonymous 07/26/11(Tue)07:14 No.15708301

    Whichever one happens, Skruffy has to pick up a gretchin and use it as a club at some point.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)07:19 No.15708322
         File1311679193.jpg-(105 KB, 532x529, do-you-feel-lucky-small1.jpg)
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    Oi gits. Skruffy needs some fan art. Drawfagin' like da Kleena or photoshopin' even if ya skills are a bit Orky like mine.

    Need somethin' ta use aside from stock standard Ork pictures we see all over /tg/ all da time. Pic related.
    >> Anonymous 07/26/11(Tue)07:21 No.15708325
    rolled 11, 1 = 12


    Skruffy came to da bar for sum info, so he'z gotta pick an ork dat looks like 'ee knows where Da Kleena could be, and den help 'im fight off da rest of da bar. More likely to tell us what we wanna know, dat way.

    >gretchin club
    >> Anonymous 07/26/11(Tue)07:25 No.15708342
    Charge into the fight aiming for the biggest ork we can find, kick the nearest table into his face and follow that up with a two footed flying kick to the chest. Then we fight anyone that looks at us funny. With our gretchin club
    >> Anonymous 07/26/11(Tue)07:26 No.15708346
    rolled 8, 2 = 10

    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)07:30 No.15708359
    More rollz are required boyz
    >> Anonymous 07/26/11(Tue)07:34 No.15708375
    rolled 1, 11 = 12


    Steal sum gitz beer while 'ee'z fightin', drink it, then frow da bottle in 'iz face. Den join in da fight, usin' a gretchin as a club.
    >> Anonymous 07/26/11(Tue)07:35 No.15708378
    rolled 4, 2 = 6

    Join in.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)07:41 No.15708401
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    Guess its going to be slow for a bit.

    Gotta get me Kleena back. Dats wot you are 'finking. Ya have a look around the room full of brawling Orkz lookin' for a boy who may know where it is, ya think to ya self "Maybe if I 'elp him he will 'elp me." Little bit un-Orky but what the zog?

    And den ya spot 'im. Snottsnott da Snitch, da man in da camp who has his ear to the ground. Mostly because he is a weedy grot and gets his face stomped to it so much. Oh well ya made ya choice. Ya grab Snottsnott off a table where he is trying ta steal some fightin' boyz brew and give him a clip under da ear.
    "Oi you weedy git, I'm gonna make sure you don't get 'urt and den you are gonna tell me where ma Kan is. Dats wot we call fair right?"
    Poor Snottsnott barely has time to nod before you move your grip down to his feet and use him as a club to slap a boy in da face. He goes down like a sack o' squigs but his mates, all 12 o' dem look at ya. 12 boyz versus Skruffy and a weedy Grot.

    Its anyones game. Wot do?

    (2d12 with action, first four rolls considered, link back to this post)
    >> Anonymous 07/26/11(Tue)07:46 No.15708423
    rolled 3, 11 = 14

    We'z an ork. We'z ded 'ard an made for fightin.
    "Oi, you gitz, there's sum Flash Gitz behind ya wif necklaces of teef!
    While they're distracted, grab a table to use as a shield and wade into the middle of them, we gonna use the power of Gork! We hits them hard when they ain't lookin! Then when they are looking, we hits them harder!
    >> Anonymous 07/26/11(Tue)07:52 No.15708459
    rolled 11, 10 = 21


    Frow sum of your teef on da ground. When dem 12 orks is goin' for da teef, fightin everyone for dem, Skruffy krumps da lot of dem. If dat is not a plan dat is brutally cunning, den I don't know what is.

    Don't forget to take all of da teef aftaward. Dat would be right stupid.
    >> Anonymous 07/26/11(Tue)07:53 No.15708467
    rolled 7, 1 = 8

    i second this plan.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)08:02 No.15708518
    Quick thinkin' gets ya out o' dis mess. Throwing a few of the teef ya got onto the ground in front o' da 12 boyz bearing down upon you. They all drop to da floor and start scabbing for the money. Right nows ya chance! You proceed to beat them all over the 'eads with Snottsnott. They go down quite quickly with rather stunned looks on their face. For some it maybe you poped their being-beaten-over-the-head-with-a-Grot cherry.
    Quickly gathering the teef back up, and ripping a few out of the K.O'd boyz mouths your total now comes to 120 teef. Dats not bad for a few hours work. The bar has become mostly silent now as most patrons are on the floor or have been thrown through various windows, doors, walls, ceilings, ventilation shafts and in one ugly case a mincing machine in the kitchen.

    Now wat?

    (2d12 with action, first four rolls considered, link back to this post)
    >> Anonymous 07/26/11(Tue)08:04 No.15708530
    Loot da bodiez.
    Also interrogate the gretchin
    >> Anonymous 07/26/11(Tue)08:05 No.15708535
    rolled 1, 7 = 8

    see if i could just remember to roll dice
    >> Anonymous 07/26/11(Tue)08:05 No.15708540
    rolled 9, 9 = 18


    Now we'z pruceed to da origunal obj... ubj... fing we wuz going ta do and get zum infurmatun aboot da Kleana. Questun da weedy grot.
    >> Anonymous 07/26/11(Tue)08:06 No.15708544
    rolled 8, 2 = 10


    Nows we get Snottsnott to tell us what we wanna know. A good fight iz always fun, but dat little gretchin owes us now.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)08:21 No.15708631
    Ya hold Snottsnott up by da scruff of his neck and press your nose against his.
    "Now I saved ya," You say to the Grot with the broken nose, shattered teef, dislocated jaw, wrenched eye, black eye and what appears to be a toof pick lodged in his ear. "Wheres me kan?"
    "Don bash us any more boss I'll tell ya what ya want." He squeals. "I know two fings da ya will want, one is ya Kan was still in its garage this mornin' when I walked past and two is dat you bet ya keys against some boyz keys to a wartrukk. He was a Bad Sunz boy with a red mohawk dats all I remember, hes new in da camp."
    You throw him into the aforementioned ventilation shaft, he served his purpose.

    So now ya know two things, one is ya bet da Kleena against some new gits Wartrukk and the other is dat its still locked up safely somewhere, for now anyway.

    Wot now boyz?

    (2d12 with action, first four rolls considered, link back to this post)
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)08:27 No.15708657
    Actually this is a good place to end for da night ya gits.

    Archiving. Dono when the next one will be so keep an eye out. Its dependent on how busy I am.
    >> Anonymous 07/26/11(Tue)08:27 No.15708659
    rolled 2, 9 = 11


    Tyme to git to da Bad Sunz n' check who dat cheatin' git iz n' wut 'e'z doin'. But let'z no' git inna open con'frun'tazh'n wit'm, not befour we'z got a good idea on 'ow many boyz e'z got on 'iz side an' wut we actully did lazt noite.
    >> Anonymous 07/26/11(Tue)08:27 No.15708661
    rolled 7, 4 = 11


    We got dis big ol' pile of teef just waiting ta be spent. I's finkin' it's time ta get sum shiny new dakka, in case fings get ugly.
    >> Anonymous 07/26/11(Tue)08:31 No.15708679

    Alright, ya git, get outta here afore I krump ya.

    Great thread, I hope I catch the next one.
    >> DaQuestOrk !!zLTJPOVdr4t 07/26/11(Tue)08:32 No.15708686

    Be sure to vote it up boyz.


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