!!zLTJPOVdr4t 07/26/11(Tue)08:21 No.15708631|
Ya hold Snottsnott up by da scruff of his neck and press your nose against his.
"Now I saved ya," You say to the Grot with the broken nose, shattered teef, dislocated jaw, wrenched eye, black eye and what appears to be a toof pick lodged in his ear. "Wheres me kan?"
"Don bash us any more boss I'll tell ya what ya want." He squeals. "I know two fings da ya will want, one is ya Kan was still in its garage this mornin' when I walked past and two is dat you bet ya keys against some boyz keys to a wartrukk. He was a Bad Sunz boy with a red mohawk dats all I remember, hes new in da camp."
You throw him into the aforementioned ventilation shaft, he served his purpose.
So now ya know two things, one is ya bet da Kleena against some new gits Wartrukk and the other is dat its still locked up safely somewhere, for now anyway.
Wot now boyz?
(2d12 with action, first four rolls considered, link back to this post)