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  • File : 1311461314.jpg-(1.09 MB, 3144x1788, DandelonForest12.jpg)
    1.09 MB IRONHEARTS Ch.5 Battle on Dandelion pt 2 IronCommand !SjkHabNIL2 07/23/11(Sat)18:48 No.15681780  

    But our brothers have not left us yet-


    You have 10 minutes for the first turn and very much less than that in the turns to come.
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)18:52 No.15681809
    rolled 3, 8, 2 = 13

    >3 rifle shots on the enemy squares W
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)18:52 No.15681813
    rolled 1 = 1

    Huh, looks like I got a brand spanking new BiTank, apparently. Not complaining! Just remember I have +1 hp.

    >Move 3L NE
    >Fire main cannon at ghouls in SW corner.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)18:52 No.15681820
    "Command, send supply on the other side of that bridge. soldier, take care of the enemy with guns and consolidate on my position."
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)18:53 No.15681834
    rolled 6, 1, 5 = 12

    >CROUCH to stabilize shots
    >Fire RIFLES at ghoul group to the South
    >Move 2 N
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)18:53 No.15681835

    I thought you were Lorrain from last game [tank wise ]
    In any case you are the one you were last time.

    >> [M1]Daugherty !XnjfY30L46 07/23/11(Sat)18:54 No.15681844
    rolled 9 = 9

    >stay stealthed
    >move/jump 2NE up the river bank
    >examine academy (look for signs of enemy presence/control)
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)18:54 No.15681849
    rolled 3 = 3



    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)18:54 No.15681850
    >move 3S
    >set shield S SE NE
    >Wait for them ghouls to charge
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)18:55 No.15681854
         File1311461715.jpg-(1.08 MB, 3144x1788, DandelonForest12a.jpg)
    1.08 MB
    corrected with Tank anomaly.
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)18:55 No.15681856
    >also by W I mean E what with there being no enemy squares to the W
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)18:56 No.15681865
    >South 3
    >Do not get stepped on by the bitank you morons.
    >Set up two turrets facing South
    >Set up two turrets facing South East

    "Alright boys...and girl! Let's kick some ass! Jathan, Mirin, throw down turrets to cover the south. Brenil will cover the south east."
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)18:56 No.15681870
    rolled 4 = 4

    In that case.

    >Move 2L NE
    >Fire main cannon at M squad in the pit.
    >> [M1]Daugherty !XnjfY30L46 07/23/11(Sat)18:56 No.15681872

    >oh crap, I assumed I was placed where I ended last time
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)18:57 No.15681874

    >Or does that ring mean they're dead? I so, I'm still firing at that clump, just not at the same hex.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)18:57 No.15681875
    >> [A2] Pvt. Robinson !wf5JJ352J. 07/23/11(Sat)18:59 No.15681897
    rolled 8, 1, 2 = 11


    >fire Rifles at enemies directly west

    can anyone explain what each of the symbols for the enemies stand for?
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)19:00 No.15681907
    Skulls are ghouls. Everything else works exactly the same as our own class designations.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)19:01 No.15681913
    Most of them are ghouls, the square one are vanguard, and the circle one are soldier.
    >> [A2] Pvt. Robinson !wf5JJ352J. 07/23/11(Sat)19:01 No.15681914
    rolled 2, 7, 8 = 17


    sorry meant fire rifles at east enemies... (to the squad's right)
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)19:02 No.15681928

    >Look at the symbols on our class sheet. The enemy use the same exact ones. Except for ghouls that are those skull things, Dullahan which are squares with pointy bits sticking out the side, and skeletons who's shape I don't remember.
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)19:05 No.15681967
    >I don't think they're 100% the same. I haven't seen their [V]s use shields, for example. They're definitely analogous, but the stats may not be identical.
    >> [A2] Pvt. Robinson !wf5JJ352J. 07/23/11(Sat)19:06 No.15681978
    rolled 8, 9, 7 = 24

    ok i get it now, thanks guys : )
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)19:10 No.15682020

    >> [S1] Jambo !Kdt2kegU6U 07/23/11(Sat)19:13 No.15682049
    rolled 5 = 5

    [sharing computers with your roommate is tough]

    >Pull the M's grenade on his back if not shank him for the ghouls.
    >Go NE towards that waterwheel.
    > Grab on.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)19:15 No.15682082

    >oh sorry about that, guess i'm [M3] then
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)19:18 No.15682101
         File1311463093.jpg-(1.11 MB, 3144x1788, DandelonForest13.jpg)
    1.11 MB

    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)19:29 No.15682210
    Oh yeah, totally forgot about those Dulahans. Those should probably be the next target for the rockets.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)19:31 No.15682227
    "I want to try to kill one if I can though, you know who's the best swordsman, me or that headless thing."
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)19:33 No.15682249
    >should I set up a flag next phase? I failed my examine check and I don't want to set up a FP just for it to get overrun by enemy reinforcements
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)19:33 No.15682251

    "I say go for it Sarge, show that rotter how real men fight!"
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)19:36 No.15682271
    Either way I'm gunning for that A squad next turn, so you should be covered, unless they got a ton of tanks hidden in there we don't know about.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)19:37 No.15682283
         File1311464264.jpg-(1.13 MB, 3144x1788, DandelonForest14.jpg)
    1.13 MB

    *Howling is heard.

    FUCK !!!

    90 seconds let's do this.
    >> [A2] Pvt. Robinson !wf5JJ352J. 07/23/11(Sat)19:38 No.15682291
    rolled 2, 3, 9, 10, 10, 8, 2, 9, 8 = 61

    >SMG on units south
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)19:39 No.15682295
    rolled 3 = 3

    >crawl 2 N
    >re-examine academy
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)19:39 No.15682298
    rolled 9, 1, 9 = 19

    >remain prone
    >three rifle shots south, with the [A] as the first priority and whichever ghouls are closest as the next priority
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)19:39 No.15682299
    rolled 7, 3, 6, 10, 1, 3 = 30


    >SMG all those ghouls to my south
    >Move N twice behind the turrets
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)19:41 No.15682313
    rolled 2 = 2

    >Move 2L E 1LS
    >Fire main cannon at A squad at bridge.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)19:41 No.15682314
    >Move north 3
    >Get four new kits

    "Jathan, your turret missed! You put a sprocket on backwards again didn't you! Get the next one right or you'll be building turrets non-stop until you can do it in your sleep backwards with your hands tied!"
    >> [S1] Jambo !Kdt2kegU6U 07/23/11(Sat)19:41 No.15682315
    rolled 10 = 10

    >Roof hop 4w and descend on that scout with a KNIFE THROUGH HIS SPINE !
    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)19:42 No.15682320
    rolled 8, 8, 6, 1, 6, 7 = 36

    >Call artillery on village entrance
    >move 2S
    >4 attack starting by the soldier
    >shield NW SW
    >+If no ghoul W shield NE SE
    >> [S1] Jambo !Kdt2kegU6U 07/23/11(Sat)19:43 No.15682334

    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)19:43 No.15682339
    rolled 4 = 4

    >Fire at ghouls to south
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)19:44 No.15682351
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)19:45 No.15682362

    >HE again.

    I keep forgetting I should say which ammo.

    And the ghoul batch next to the voss unit is at range 7, and not near my allies, so I hope to aim for that one.
    >> Anonymous 07/23/11(Sat)19:47 No.15682373

    why did i laugh
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)19:49 No.15682394

    >From this image, it looks like I killed 3 enemy Vs, and an A.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)19:54 No.15682440

    >are we going to fight werewolves now?
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)19:55 No.15682446
    If that's the case...

    >battens down the hatch

    Good luck, guys.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)19:55 No.15682450

    Do you think werewolves are weak against explosives?
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)19:57 No.15682464
    "Like I know, this is the first time I hear about voss having them. Also I just hope those vanguard aren't..."
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:00 No.15682487
    Helena, you mind weighing in on this situation?
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:08 No.15682553
         File1311466137.jpg-(1.14 MB, 3144x1788, DandelonForest15.jpg)
    1.14 MB
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)20:10 No.15682567

    What do those dots mean?
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:11 No.15682571
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:13 No.15682596
    "Daugtherty get out of here! Gunther put some distance between you and that thing."
    >> Helena !9phgYvH10U 07/23/11(Sat)20:14 No.15682601
         File1311466449.png-(134 KB, 600x600, HELENAMEMEmeh.png)
    134 KB

    Weres have been a mortal enemy of us Midians, To whoever they were affected with , Weres are now twice as fast and strong as their base original.
    However they lose all motor proficiency with firearms this can be made up with having damnable reflexes.

    They CAN be killed. Silvers affect them as if they were mortal souls but good old fashion ruination alway seemsto do the trick.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)20:14 No.15682605

    What is wha- Is that a witch?!?
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)20:14 No.15682613

    >i think it means that IC wasn't able to process(either he got confused or the order was invalid/incomplete)
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)20:14 No.15682615
    What thing are you referring to?
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:17 No.15682637

    There on the roof ! It looks like one of our students !
    And not a shabby one either... records say its Fillian Stark, the fabled "time distorter"
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)20:18 No.15682642

    >likely the witch thingy
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:19 No.15682646
    "I'm not sure I'm happy to hear that command..."
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)20:20 No.15682654

    "There's a.....person, floating over the academy. Can't tell if it's friendly from over here, but I'm not counting on it. You hear that you three! Get your ratchet arms ready, we're gonna need some more turrets!"
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)20:21 No.15682661

    >Probably my lack of ammo, or too dangerous to fire near you guys, then.

    Oh dear.
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)20:21 No.15682665
    "Has someone tried asking him yet?"
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:24 No.15682686
    I ain't going near him. For all we know he's probably the reason why the sun went down ahead of schedule.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:24 No.15682693
    "No but judging by the fact that night fell too fast for it to be natural I'm guessing this isn't a good sign."
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)20:28 No.15682716

    ". . . Command, anything on the records on how exactly his powers work? does he need a device to do it?"
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)20:29 No.15682722

    "Tell you what, get someone to drag him out of the sky and I'll bludgeon him with my kit here until he's unconscious. Then you can ask him whatever you want when he wakes up."
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)20:29 No.15682725
    "I see. Commander's call, I can put an artillery strike down on his location on command."
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:31 No.15682743
    "Artillery was used this turn and is currently reloading."
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)20:32 No.15682752
    "Unless he just likes to be flashy, I find it a bit unreasonable why he'd be wearing bright red clothes and standing on a roof in a warzone. Maybe he needs a large clock to work his powers on a large scale?

    Just saying, might not be a bad idea to put a shell through that clock."
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:32 No.15682755
         File1311467559.jpg-(1.06 MB, 3144x1788, DandelonForest16.jpg)
    1.06 MB

    We've lost Jambo ! JAMBO CAN YOU HEAR ME ?!
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)20:34 No.15682766
    rolled 4 = 4

    >still prone
    >2 reloads
    >1 rifle shot at closest ghoul
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:35 No.15682775
    As for our eternal night problems - its probably due to that boy and his "medium" Destroy the clock and if necessary, the boy too but by all means secure that position !
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)20:35 No.15682778

    >Move to flag.
    >Change to S
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:35 No.15682781
    rolled 2, 4, 8, 7, 4, 4 = 29

    >Move 2NE
    >6 attack on the outlying ghouls

    "Jambo, Answer me."
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)20:36 No.15682790
    rolled 2 = 2

    >move 2 W
    >melee attack on enemy [A]
    >move 2 NE towards academy
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:36 No.15682795
    "Well Bt1, Destroy that clock
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)20:37 No.15682807
    >Move 1 South
    >Move 2 South East
    >Deploy 4 turrets, pointed at the incoming ghouls

    "Set the turrets and get it right this time Jathan!"
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)20:37 No.15682808
    rolled 2, 4 = 6

    >fire rifles at ghoul to east
    >Move 2 East
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:38 No.15682817
    rolled 9 = 9

    Roger that.

    >Fire main cannon at clock.
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)20:38 No.15682823
    "Well I'll be, I was right! Get the bitank to hit it."
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:39 No.15682830
    rolled 1 = 1

    Wonderful, I shoot at the one thing that doesn't move and I whiff the shot.
    >> [S] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)20:40 No.15682845
    > Emerge from the tall grass

    " Allo Ver ! I hear verily that ther vos fightin here ? Tell me who I shell hunt down ya ? "
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:41 No.15682851
    Phase End
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)20:44 No.15682871
    "Welcome aboard, on the party night that never end."
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)20:44 No.15682879

    >ack! you just wasted a good roll
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)20:46 No.15682895
    I've been rolling like a madman for my cannon shots for this and the last mission. This is the ONE shot I actually failed at!

    That said, I need to reload next phase so you'll have to either get Daugherty to blast it or shell it with arty.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)20:59 No.15682994
         File1311469159.jpg-(1.07 MB, 3144x1788, DandelonForest17.jpg)
    1.07 MB
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:01 No.15683007
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:03 No.15683029
    Oh, I see that smug bastard watching us from his window up there.

    Daughtery, if the werewolves don't get you, demolish that damn building!
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)21:03 No.15683030


    >Srsly, wtf
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:04 No.15683043
    "Oh damnit."
    "Gunther, bail out. NOW!"
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)21:05 No.15683045

    " Night that never ends ? "
    " How long have I been asleep ? I vans vaiting ver a wee snipe bird to come along vor sum time nae "
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)21:07 No.15683064

    " Oh my ! Haf those children been playing around with your musket rounds too ? ? "
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:08 No.15683070
    "Well you missed most of the day, and a good portion of the night, night that won't end until we kill that time bender or destroy is focus."
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:08 No.15683074
    I think it actually deflected and landed across the river, rather than doing a full 180.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)21:08 No.15683075

    >I don't think it went back, just deflected to the side
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)21:12 No.15683118
    >temporarily not playing, someone can bot me
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:17 No.15683148
         File1311470257.jpg-(1.06 MB, 3144x1788, DandelonForest18.jpg)
    1.06 MB
    Mana damaged !

    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)21:18 No.15683156
    rolled 8 = 8


    >Move SE 3
    >Fire on Ghouls with rifle
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:19 No.15683163
    rolled 6, 5, 2, 2, 4, 4 = 23

    >6attack on ghoul
    >Move 2NW 1N
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)21:19 No.15683166
    rolled 7 = 7

    >move/jump 3N 1NW to scale academy building
    >melee attack on "time distorter" render him unconscious
    >set bomb near clock: time detonation (AFTER NEXT PLAYER PHASE)
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)21:20 No.15683168
    >Move 2 North west
    >Move 1 North
    >Get four new kits

    "Alright the perimeter is secure, get yourselves a new kit and we can start going on the attack boys...and girl."
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)21:20 No.15683171
    rolled 9 = 9

    > Artillery strike on that clock!
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:21 No.15683179
    rolled 5, 5, 7, 8 = 25

    It's not much but I gotta do something.

    >Reload main cannon.
    >Fire machine gun at Stark.
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)21:21 No.15683181
    rolled 7 = 7

    >NE 3 then ,Prone
    > Hallo Sniper Friend !
    > Aim for that lone A and squeeze vid a smile

    " Oh. "
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:21 No.15683182
    "Someone down those soldier."
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:22 No.15683190
    Phase End
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)21:27 No.15683245

    >did I need to roll for the bomb?

    >how strong is a bomb explosion?
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)21:31 No.15683284
    >Shitshitshit missed the phase

    I'll bot A1 next phase. Any specific orders, or should we just advance and cover [V1]?
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:31 No.15683286
    I don't believe planting bombs requires a roll, but you have to specifiy whether it's a timed charge or on a proximity fuse.

    Damage-wise, they're powerful enough to demolish bridges an take out tanks.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:43 No.15683411
         File1311471806.jpg-(1.08 MB, 3144x1788, DandelonForest19.jpg)
    1.08 MB
    >Ghoul Bites became infectious !
    > Daugherty takes out a mage with a sneak attack
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)21:46 No.15683441

    " Oh ! " I ne'er seen someone topple vackvards like vat !
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)21:47 No.15683452

    >it depends if [V1} is goin to advance or not
    >if [V1] is going to advance then you could move in and cover them with grenades using their squad as cover

    >but if they pull back then advancing might leave your squad in the open, it's particularly bad if your rolls go bad
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:48 No.15683455
    "Damnit, my men..."

    (sorry for rolling d6 command i didn't notice)
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:49 No.15683470
    Gonna warm up a pizza. Brb
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:50 No.15683474
    Nice job, Daugherty, now lets blow that thing and go home!
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:51 No.15683490

    Sorry guys you missed the phase. I need to keep this going if we want to make good time : u
    >> [A1]Pvt. Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)21:51 No.15683493
    >back, no more botting please thanks
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:51 No.15683501
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)21:51 No.15683502
    I think they thought a new phase started.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)21:52 No.15683509
    In that case please delete the junk posts it would be less confusing for me
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:52 No.15683510
    I'm sorry to tell you this but it's the enemy phase
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)21:53 No.15683517

    Whoops, my bad, saw a picture and thought "our phase!"

    I'll go delete my actions now...
    >> [Hr1]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)21:53 No.15683521
    Giant noob question: how do you delete a post?

    It's never come up in my years of posting on /tg/
    >> [A2] Pvt. Robinson !wf5JJ352J. 07/23/11(Sat)21:54 No.15683537
    ah sorry about that Iron Command. like i said i just got back and thought it was our turn. ill see if i can figure out how to delete my post...
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)21:55 No.15683542

    >check box left of your name
    >delete button at lower right corner of page
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)21:55 No.15683544
    Realized I hadn't changed my tag.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)21:55 No.15683550

    There's a little white box, by your name and a delete button at the bottom of the screen, hit both of them, order is important.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)21:55 No.15683553
    "Pfft I took worse than that and lived, those idiot were weak. If I'm to die I'll call the artillery on myself. Now get me some bandage so I can go back in the fray."
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)22:25 No.15683858
         File1311474307.jpg-(1.08 MB, 3144x1788, DandelonForest20.jpg)
    1.08 MB
    Action Phase !
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)22:26 No.15683867
    >grab mage
    >run 2NE 4SW
    >running jump into river
    >(leave some flare rounds with the bomb for effect)

    ". . . time to light up the night"
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)22:26 No.15683873

    >> [A1]Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)22:27 No.15683879
    rolled 3, 2, 1, 4, 5, 3, 4 = 22

    >still prone
    >Grenade 2 S
    >2 SMG shots at whatever is closest
    >NW N
    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)22:27 No.15683884
    rolled 2, 4 = 6

    >2 attack
    >move 3N
    >+heal if possible
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)22:27 No.15683886
    rolled 10 = 10


    The rifle was light in Weather's hands, as he charged out of the protection of the sentries. Fortune favored the bold, after all. HE skidded to a kneel, sighted, and fed the Voss sniper a taste of his own medicine.

    > Move SE, S, S, SE
    >Shoot at Voss Sniper.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)22:27 No.15683888
    rolled 2, 1, 3, 4, 8, 6 = 24

    >Move 2 SW
    >Crouch to improve stability
    >SMG at big ghouls to the S and SE
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)22:29 No.15683901

    And NOW I see the werewolves.

    I am so boned.

    And I had just gotten over 10 XP!
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)22:29 No.15683908
    rolled 6 = 6

    >Move 3L W
    >Fire main cannon at werewolves
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)22:29 No.15683909
    >Move South 2
    >Drop four turrets
    >Laugh maniacally

    "You rotting bastards think you can attack MY HILL! Think again jackasses! Jathan, Mirin, Brenil drop turrets and get ready to kick some ass!"
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)22:30 No.15683915
    rolled 1 = 1

    A VOLF ! A VOLF !!!

    > Shoot da wounded volf

    > Then Move 4 East !

    " AAAAAHHHH !!!! "
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)22:31 No.15683923

    >In case it's not obvious the turrets should be pointed at the fuzzy bastards.
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)22:32 No.15683927
    >Artillery strike on the mass of ghouls
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)22:33 No.15683943

    You mean A2 Herr Commandant ?!

    AAAHHHHH !!!
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)22:34 No.15683950

    Those were werewolves, and not ghouls?

    Well, either way, Imma ratatatatatatin' away.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)22:34 No.15683951
    Phase Over.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/23/11(Sat)22:35 No.15683960

    >And with that I go to bad, good night, good luck and I'd appreciate a botting.
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)22:49 No.15684122
    "I hope these are CLAWING werewolves and not BITING werewolves!"
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)22:56 No.15684192

    >don't werewolves also infect those they claw?
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)22:57 No.15684204
    >I don't know!
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)22:59 No.15684237
         File1311476394.jpg-(1.12 MB, 3144x1788, DandelonForest21.jpg)
    1.12 MB
    Daylight Returns
    > Will post clear version

    >Flag still not posted
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:01 No.15684255
    Enemy Phase
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)23:01 No.15684257
    "Wait, they both might be infectious. You know what? Just don't get hit by them."
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:02 No.15684271

    >oh right. . . I forgot. . .
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)23:02 No.15684274

    >That was our objective? And not the usual, kill everything in sight? Well fuck me.
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:05 No.15684299

    I forgive you, because of the one-liner.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:07 No.15684319
         File1311476839.jpg-(1.13 MB, 3144x1788, DandelonForest21a.jpg)
    1.13 MB
    Clean Map.
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:10 No.15684353
    rolled 1 = 1

    I hope those werewolves are dead, because nothing should be able to take that much punishment.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:11 No.15684358

    >YEAH!, i'm proud of that one

    >it'll take me 2 more phases to go back to the academy and plant a flag
    >you're gonna have to hold for a little longer, sorry about that
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:13 No.15684373

    I am in an open field, with a sniper drawing a bead on me, and wounded werewolves and Voss assault troops flanking me.

    If I last THIS phase, I'll be shocked.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:16 No.15684394
         File1311477371.jpg-(1.35 MB, 3144x1788, DandelonForest22.jpg)
    1.35 MB
    The enemy is in retreat !!

    Action Phase !
    >> [A1]Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)23:17 No.15684412
    rolled 7, 4 = 11

    >2 rifle shots on closest werewolf
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:18 No.15684417
    rolled 9 = 9


    >Move 3L SE, busting through the house if I have to.
    >Fire main cannon into retreating A squad.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)23:18 No.15684420

    >Run 6 East to downed tree
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)23:19 No.15684422
    >Botting E1
    >Move E1 back to the flag and pick up more kits
    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)23:19 No.15684428
    >move N NE
    >call armored transport

    The BiTank should harass them otherwise.
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)23:19 No.15684430
    >Run 8 East towards that stone wall !!

    AHAHAHAHAH ! It's hunting season again !
    Nothing like it ~
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:20 No.15684433
    rolled 10 = 10


    Weathers faltered under the barrage of bullets, but braced himself.
    "You don't go home...until the job's done."
    With this, he fired on the sniper, and retreated to the sentries.

    >Fire on Sniper one last time.
    >Reverse earlier movement. (So, NW, N, N, NW)
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:20 No.15684434
    rolled 9 = 9

    >1 squad member run 2NE 6N towards academy

    >other squad member move 2NE 2N
    >build a flag and javelin it up to the academy
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:20 No.15684436
    I would be if the dice gods weren't being mean to me again.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:21 No.15684439
    End Phase
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:22 No.15684448


    Ok, clearly Weathers doesn't know how to use an actual rifle.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:27 No.15684474

    >WHY DICE!!!????
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:32 No.15684508
         File1311478372.jpg-(1.36 MB, 3144x1788, DandelonForest23.jpg)
    1.36 MB
    > Daugherty, the dice probably hates you because you tried to do order two seperate units
    [see: unit cohesion]
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:35 No.15684528
         File1311478555.jpg-(1.36 MB, 3144x1788, DandelonForest23a.jpg)
    1.36 MB
    woops forgot to move gunther.
    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)23:38 No.15684562
    Very well , whover lost squad mate, a armored transport will be here to bring you a new one, next phase, get them while they're fresh.
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:38 No.15684569

    >oh damn, sorry
    >> [S2]Vipera de Firmus !1/Y/FThShM 07/23/11(Sat)23:40 No.15684585
    Oh look i'm back. also captain america is awesome.
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:46 No.15684687

    Does that mean I can spawn as a new unit next turn?
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)23:47 No.15684709
    you could haver done so even without armored car
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:48 No.15684715
    Well, scouts run solo, so if you die, you're done. You can reroll a new character, but you lose any accumulated experience and upgrades you had on the previous one.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:49 No.15684731
         File1311479379.jpg-(1.35 MB, 3144x1788, DandelonForest24.jpg)
    1.35 MB
    > Daugherty's partner is dead.

    " They're going for the Elementalist ! "
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/23/11(Sat)23:51 No.15684752
    rolled 6, 2 = 8


    >Run SE 3
    >Fire RIFLES at ghouls to the EAST
    >> [A1]Piotrowski !!ICfvVNsCaLz 07/23/11(Sat)23:51 No.15684754
    rolled 6 = 6

    >N N
    >use rifle on ghoul
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)23:53 No.15684768
    " A highwayman how dreadful !" Van thought to himself.
    > Get up from cover and fire at pilot from behind
    > If fail , 4 vvest.
    > Succeed, 2 sw on roof
    >> [M3]Daugherty !XnjfY30L46 07/23/11(Sat)23:53 No.15684769
    >move 4N to the academy
    >properly plant the flag
    >> [S2]Pvt Weathers !!etjUP7/V3a6 07/23/11(Sat)23:53 No.15684770
    I have an idea for that, though I doubt IC will let it fly.

    Marks had watched his partner Weathers run off, new rifle in hand, leaving him to hold the rocket launcher. He shook his head sadly when Weathers was gunned down, and gestured to one of the reinforcements exiting the transport.
    "Guess you're with me"

    >Run 6 SE

    At least I have an explanation for my return.
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/23/11(Sat)23:53 No.15684771
    >if possible redeploy near academy,
    >+Otherwise wait for that damn armored transport and commander it
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/23/11(Sat)23:53 No.15684773
    rolled 9 = 9

    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:54 No.15684779
    rolled 1 = 1


    Well, assuming I'm still alive...

    >reluctantly throw grenades at my own tank
    >move 3W and hide behind building
    >> [TA] Watts !zNSO2WFfGE 07/23/11(Sat)23:55 No.15684788
    Botting the Rc
    >Nitro Boost, running over the rifle troops, then the ghouls to the west of the rifletroops
    >Calling artillery strike on the hijacked bitank

    "Gunther, get out of there! Incoming!"
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:55 No.15684790
    Plus I was totally unaware that dulahans could actually jack vehicles. The more you know, I guess.
    >> [S2]Vipera de Firmus !1/Y/FThShM 07/23/11(Sat)23:56 No.15684796
    >stealth east. like before.
    >when i can, jump into river and come out behind ghoul
    >shank ghoul as neccesary, leaving rolls up to you.
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/23/11(Sat)23:56 No.15684800
    We don't have an Rc anymore. It got wrecked last game.
    >> IronCommand !SjkHabNIL2 07/23/11(Sat)23:56 No.15684801
    turn over
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)00:00 No.15684827

    Still have the arty strike at least.
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:06 No.15684868
         File1311480364.jpg-(1.35 MB, 3144x1788, DandelonForest25.jpg)
    1.35 MB
    Is it just me... or has this battle felt like it's been going on for weeks....
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)00:07 No.15684887

    That's... quite a few flags.
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:09 No.15684898
         File1311480557.jpg-(1.34 MB, 3144x1788, DandelonForest24a.jpg)
    1.34 MB
    Isara detonates.
    I felt a tear come on, then.
    >> [M3]Daugherty !XnjfY30L46 07/24/11(Sun)00:09 No.15684903

    >Daugherty is feeling really really bad
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:10 No.15684907
    Well we did have to deal with a timebender mage...
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:11 No.15684916
    "Hey you two dumbass, yes you two soldier. If you surender now we'll let you live.
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/24/11(Sun)00:11 No.15684918

    Don't worry, I've already got the specs for mk3 running through my head! She'll be good as new, you'll see!

    Whats that? That's just smoke from the blast messing with my eyes. Now if you excuse me, I... I... need some time alone...

    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:12 No.15684925
    " Forget the Ghouls for now ! They're just road blocks at this point ! Just ensure that the academy is safe ! "
    >> Anonymous 07/24/11(Sun)00:16 No.15684956

    Hey, Sarge, any chance I can kill the Sniper, for Weathers's sake?
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)00:17 No.15684963

    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:18 No.15684967
    If they don't surender, sure.
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:22 No.15684991
         File1311481325.jpg-(1.35 MB, 3144x1788, DandelonForest26.jpg)
    1.35 MB
    Action Phase.
    " Honestly I think We can show them the way out if we left them alone "

    " Though I worry for Daugherty... "
    " Oderkonn mind fetching me a canteen from that truck ? Its blazing hot out again.... "
    >> [A1]Piotrowski !!ICfvVNsCaLz 07/24/11(Sun)00:23 No.15685006
    >Run N, NEx5
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/24/11(Sun)00:24 No.15685010
    rolled 5 = 5

    " Gunther ! RUN !! "

    > Throw grenade at Dullahan
    > 4 South !
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)00:25 No.15685012

    Maybe this time I get to move!

    >spawn at W flag, since that's where I left Marks.
    >Run 6 East.
    >> [M3]Daugherty !XnjfY30L46 07/24/11(Sun)00:25 No.15685023
    rolled 4 = 4

    >fire grenade round on nearby enemy formation
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:26 No.15685028
    >Run 6E
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)00:26 No.15685030
    "Artillery is reloading, firing on the bridge probably wouldn't be the best move anyhow. Daugherty, try to find some cover! It's up to everyone else to get there in time."
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:27 No.15685036
    End Phase
    >> [S2]Vipera de Firmus !1/Y/FThShM 07/24/11(Sun)00:27 No.15685038
    >take river south
    >come up behind ghoul stealthily
    >> [S2]Vipera de Firmus !1/Y/FThShM 07/24/11(Sun)00:28 No.15685044
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)00:28 No.15685048

    >get up to get food
    >Phase end
    >Goddamnit food, you betray me again!
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/24/11(Sun)00:30 No.15685060
    I feel for you, man. Same thing happened with me.
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/24/11(Sun)00:32 No.15685071
    If I die because of this one missed phase I WILL BE SO GODDAMN ANGRY.
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)00:35 No.15685091
    I don't think you're the one they're gunning for this turn.
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:37 No.15685103
         File1311482248.jpg-(1.35 MB, 3144x1788, DandelonForest27.jpg)
    1.35 MB
    >Dullahan sent to a river...
    >Formation scattered by explosive

    Im starting to like grenades...

    Enemy Phase...
    >> [V1] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:43 No.15685150
    "Damn, Stop that knight if it cost you your live, he's stealing jambo corpse."
    >> IronCommand !SjkHabNIL2 07/24/11(Sun)00:47 No.15685175
         File1311482837.jpg-(1.35 MB, 3144x1788, DandelonForest28.jpg)
    1.35 MB
    The enemy is now getting away....
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)00:47 No.15685181
    "I do not think trading a life for a corpse is a tactically sound move. None the less, stopping the knight must be done."
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/24/11(Sun)00:49 No.15685192
    rolled 1 = 1

    ".... No "

    >2 west. climb that roof
    > Prone and Make sure Jambo is dead.

    " Never again "
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)00:49 No.15685194

    I'd love to, sir, but the bastard's a fair sight quicker than I am.
    >> [A1]Piotrowski !!ICfvVNsCaLz 07/24/11(Sun)00:50 No.15685207
    >Run E
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)00:50 No.15685212

    I hope you succeed, and with that 1, it seems likely.
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)00:50 No.15685219
    >Artillery strike on the retreating forces, centered on the enemy vanguard knight
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)00:50 No.15685220
    Promise Kept.

    end turn.
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)00:51 No.15685224

    >Run E to river, Follow down to bridge.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)00:51 No.15685226
    rolled 1, 2 = 3


    >Move 3 E to boulevard
    >Fire rifles at ghoul

    "Negative Sarge, he's outta range! Damnit, does anyone have eyes-on?"
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)00:52 No.15685231
    " Belay that order "

    " We dont want the school damaged "

    " Move on to clean up and rescue operations ! We've no idea how many of the students are starving in there "
    >> [S2]Vipera de Firmus !1/Y/FThShM 07/24/11(Sun)00:54 No.15685250
    >stealth towards the academy
    >> [V] Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)00:54 No.15685257
    "Understood command, okay everyone lets clean those ghouls and save those student."
    >> [M3]Daugherty !XnjfY30L46 07/24/11(Sun)00:55 No.15685266
    >crap missed a phase
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)00:58 No.15685281

    >We keep doing that, don't we?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:04 No.15685337
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    Lambo's body confirmed. May the spirits take him.
    Were-Knight also disabled. May the devil have mercy on him.

    >> Mission Accomplished Everyone. Take stock of the bodies here and see them safely to our grandmother spirits.

    Daugherty, Rip Van , Mana, Gunther and Lankest, good work out there. If only I could have said the same for those that went...
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)01:05 No.15685346
    "Thank you command, if only my men didn't get infected... I should probably get those wounds checked too,"
    >> [M3]Daugherty !XnjfY30L46 07/24/11(Sun)01:06 No.15685357
    >can I transfer what exp Daugherty earned this mission to Weathers' replacement and any other units who got killed off after I should've planted the flag instead of showboating?

    Daugherty stares blankly at the body of his squad mate before looking up at the sky, a sullen look on his face and bitter taste in his mouth. . .
    ". . . damn fool" he whispered to no one in particular
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:09 No.15685374
    Aspects for those inquiring:

    Assault Aspects:
    Coyote- Movement and Damage increase !
    Wolf- Increased Hit rate per teammate
    Hound- Increased Rate of fire and detection !
    >> [TA] Watts !zNSO2WFfGE 07/24/11(Sun)01:09 No.15685383
    "I think this went pretty well. Mind you they just dropped me in front of some maps and a radio without any briefing so I don't know what's going on, but quite well enough."
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:10 No.15685385

    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)01:12 No.15685404

    > 9 XP current
    > 6-7 kills, going with 6 to be safe
    > total is now 15 XP
    >5 short of 20, so no aspect for me?

    Hmmm... if I wanted to upgrade my ammo, would it apply to ALL my guns (as in I get one extra shot on my rifle, smg, and an extra grenade) or do I have to pick only one?
    >> [M3]Daugherty !XnjfY30L46 07/24/11(Sun)01:14 No.15685424

    >oh ok, I'm not sure how much I earned though

    >only positive kill I got is that one [A] and probably the mage

    >didn't kill anyone on that group trying to cross the bridge

    >does planting a flag give points?

    >also planting and disabling bombs?
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/24/11(Sun)01:16 No.15685449
    So, I have a estimated total of 22 kills/assists, including my own tank and my leftover exp from Stilemar. How many upgrades would that net for a BiTank?

    And if I lose my BiTank, do I lose my upgrades for it as well?
    >> [Hr1]Pvt Marks !!etjUP7/V3a6 07/24/11(Sun)01:16 No.15685451

    Since Marks was established as the other half of Weather's unit in Stilemar, instead of the 4 for a standard respawn, can he get 6 (half of his and Weathers's accumulated xp)
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:18 No.15685464

    Knight Aspects:

    Armadillo: Auto Face any attacker ! Auto Attack each one. +1 cover bonus

    Lion: +1 Melee STR , +1 Attack Rating , +2 Health !

    SwordFish: Piercing attacks Attack the enemy behind ! +1 Dmg on Charges ! +2 Cover when Charging ! Inexplicably able to swim and dash

    Mongoose: Immunity to infections and ailments. Extra Speed. Extra Action. -.5 Health
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:26 No.15685517
    Fuck trying to explain all the aspects


    Heavy Weapons:

    Mobile Artillery: Daugherty this concerns you
    > Scarab
    > Monkey
    > Salamander
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:29 No.15685535
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)01:30 No.15685541

    Going with improved ammo for my rifle then.

    >Bigger magazines, GET!
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)01:31 No.15685545
    After due reflection and being torn between mongoose and armadillo... I must say that I will take, mongoose... nuking me back to 1xp
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:33 No.15685575
    Ok now for experience:

    +5 Points for beating this map

    Legacy [respawn] dudes get +5
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)01:36 No.15685615

    Wait, so I just got an additional 5 exp? Or is just the flat rate for everyone?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:36 No.15685617

    Mana recieves the [Mongoose] aspect, along with a badge of dutiful bravery.

    [Mongoose] Title recieved. The effects of battle has hardened you to a resilient fighter immune to its ills. Let nothing drag you down for you are already under it.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:37 No.15685631
    Erryone participating gets +5.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:39 No.15685648

    Armor Upgrade every 10 points like a normal soldier. Pilots can get aspects once that class gets unlocked.
    >> [Bt1]Pvt. Gunther !3QUDPTn2Js 07/24/11(Sun)01:42 No.15685670
    Cool, so bonus exp puts me up to 27 exp, giving me 2 upgrades.

    I'll get another HP bonus, giving me +2 hp total and I will upgrade my main cannon's accuracy.

    Back down to 7 exp now.
    >> [S3] RipVanVinkle !Kdt2kegU6U 07/24/11(Sun)01:47 No.15685697
    " OOOOHHhhh those are neat rifles you are using vould you liking to trade ? "

    > has 12 Points
    - 2 from Dullahan
    - 2 from Werewolf
    - 2 from taking down Jambo and his captor [also a wereknight]
    - 1 for that A
    - 5 for descending from Jambo [Resting in peace]

    Using it to increase the Range on Rifle by 1

    [ I asked IC for points, apparently monsters count for two. Plot points like killing your mentor is also 2]
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)01:49 No.15685708

    Wait, so the Ghouls are 2?

    >Don't even know if I killed that werewolf, but I do know I fired indiscriminately into that mass and rolled a 1.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)01:54 No.15685745

    Monstrofied SOLDIERS.

    Ghouls are just monstrous civilians so its kind of a wonder you get points from them at all.
    >> [A3] Pvt. Vanderbuss !IMYfe1j54Y 07/24/11(Sun)01:58 No.15685773

    Understood commander.

    I'll just assume I hit a ghoul it that clusterfuck, since I feel like I'm cheating with being at 10 Xp again after my upgrade.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)02:22 No.15685976
    Dandelon Debrief ===

    The children in these dorms are safe, but we are hit with the begrudging realization that the academy proper is in the city a few miles down in Solstice. While we have managed to liberate these students, they seem apprehensive to continue onward until they have rid Solstice of the Voss menace and rescued their teachers from the city.

    We are told that, unlike most other cities, the Voss have taken great pains not infest Solstice with monsters but have held the city in an iron grip nonetheless.

    As for the Elementalists' abilities I still find myself in a state of disbelief. Their teachings have progressed in leaps and bounds as this century turned.

    Some of the novices here are capable of rudimentary physics and chemistry that feels as innate to them as cooking while intermediates and adepts have gone on to specialize in their fields and coming up with methods at approaching our physical sciences.

    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)02:31 No.15686043
    " Those who have studied earth sciences have learned magnetism, gravity and tectonics to the point of manipulating the very soil we stand on, others still have opted to bending light, making water move, evaporate, change shape or even burn with nothing less than a mere thought and a gesture to their Mediums "

    "These Mediums are devices bonded with specially trapped Ibonyte chemicals that allow the Elementalist to manipulate their element on anything that's been bonded to its frequency. The boy who controlled time hadn't exactly controlled much of the 4th dimension at all- but created a perception convincing enough to emulate night which was enough to convince werewolves to turn and for ghouls to go blood wild. Oderkonn and Helena will look into screening the Children a bit more and see which ones are qualified to go into battle- even though the children are unanimously willing to go to Solstice themselves....
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)11:13 No.15688784
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    Honored Heroes

    Sgt. Robinson.
    Sgt. Viper
    Sgt. Weathers
    Sgt. Jambo.
    Sgt. Lorraine
    Sgt. Vipera the First.

    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)11:28 No.15688855
    >> and as a request, I would like you to pick which missions you enjoyed by voting in the archives !

    >> Anonymous 07/24/11(Sun)11:39 No.15688912
    I would love to join you guys but I always seem to find these threads when they're almost over.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)11:48 No.15688961

    Theres usually one of these threads that float around every other day. Either as a Warroom thread or an actual battle.

    Warrooms happen at around Wednesdays and Today.

    Games normally occur Thursdays or Fridays depending on my work schedule.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)11:51 No.15688973
    I admit I did not give this quest as much attention as I should have. Might I request a tiny recap of whats it about?

    At first I thought it was some WW2 quest but whats this about knights, vampires and ghouls?
    >> Anonymous 07/24/11(Sun)11:58 No.15689011

    Okay, imagine fantasy WWII, but all the nations are screwed around with and generally aren't a specific representation of any specific real-world nation.

    Throw in a bit of the Valkyria Chronicles and you have Ironhearts.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)12:01 No.15689036

    I do believe I will have to scour the archives now.
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)12:04 No.15689060

    contain rules, fluff and other things.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)12:05 No.15689067

    There was primer I did just a while ago actually.


    Look up the Baker Malone posts to get something that resembles lore and background info.

    >> Checks votes.
    Ohohohohoh. Look's like haters are hating : D
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)12:17 No.15689115
    So we are these Ragnyll folk, fighting off invading Voss who are necromancer-like guys who were our one-time allies, and this is a tech-magic setting where everyone is going after this alchemical crystal like resource that lets people do crazy stuff with pretty much anything? And we have some sort of renegade vampire chick who just joined us not long ago?
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)12:23 No.15689151
    Well Helena was born a citizen of ragnyll before becoming a vampire but grossly put. Yes.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)12:30 No.15689204

    I'd place it closer to steam punk. Or even fantasy punk.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)12:35 No.15689248
    Awesome. I shall be following every thread from now on. If I'm able.
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)12:36 No.15689253
    Join in too if you can, we someone always have some slot open.
    >> Anonymous 07/24/11(Sun)12:37 No.15689259
    Please do not. You manage to ruin almost every thread you are in.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)12:38 No.15689269
    Not sure if I'm competent enough.

    Its the people I attract really. Like you~
    >> Anonymous 07/24/11(Sun)12:40 No.15689285
    Hrm.. It looks like Heavy Weapons are punished twice. In addition to being limited to Move OR act, they STILL have to set up before firing.
    so... move to position (turn), set up (turn), fire (turn)... assuming the enemy is even in front of you, anymore.

    Unfortunately that linked thread doesnt have the image someone made that actually explains what all those little icons on the classes mean. And I remember seeing one for movement as well, which had a bunch of specific rules. Might be worth compiling that all together
    >> Sgt.Mana !!jtTqSsN+V0O 07/24/11(Sun)12:44 No.15689315
    It was decided that a team could set up and fire on the same turn, some thread ago. also you can move and act or double move.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)12:59 No.15689434
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    >All the ones that exist right now anyway
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)13:00 No.15689438
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    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)13:00 No.15689441
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    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)13:01 No.15689451
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    And that's all of them, for the moment, I suggest saving them for yourselves for easy reference
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)13:05 No.15689471

    The thing with [Hr]s is that their two guys with one apiece and only one gun between them.
    So one guy sets the gun up and then other fires it.
    Next turn the other reloads it and the other fires it.
    Repeat till out of ammo.
    Also you can change facing without using an action or move.
    So you can always be pointing in the direction you need to be.
    now to tally my points....
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)13:12 No.15689519
    Is there a list of what current forces we have?

    My eyes keep darting to [V] all the time but if there are like three squads already...
    >> Anonymous 07/24/11(Sun)13:13 No.15689527
    Thank you.

    OH! You get one action *per soldier*? I was not aware of that. thought it was per squad.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:14 No.15689529

    Might actually fix the Move or Act clause. Since the Set up and Fire clause is in place.

    With that said, having a two man team allows you to set up AND fire in a single turn.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:19 No.15689556
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    Updated sheet reflect HW changes.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:20 No.15689564

    The concept to Move or Shoot is inherent in their requirement to SET UP or PACK so I dont think it was worth noting.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)13:20 No.15689569
    A single heart = 1 hp?

    As in, if a [V] scores a hit with 2 damage, does it take 2 hearts off an opponent unit?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:22 No.15689577
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)13:23 No.15689588
    And weapon rating is the... To hit roll?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:29 No.15689630

    It's roll under, so yup.
    >> Blackheart !!d+z47tvchVl 07/24/11(Sun)13:32 No.15689651
    So for [V] to hit they have to roll 1d10 and be under 7, correct?
    >> Anonymous 07/24/11(Sun)13:37 No.15689685
    What's the point of half-hearts, then?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:38 No.15689698
    If you're reduced to half hearts you are wounded, and either incapable of acting or moving. Pray that its the former.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)13:50 No.15689790
    Okay, so if I got my counts right I got:

    22: turret kills/assists (This could be horribly wrong also I don't think they count this time anyway)
    12: item drops (Which will stop counting after this)
    5: for just showing up
    so that's
    39 kp?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)13:57 No.15689845
    " Another Recitation from the St. Cross Combat Manuals. Officers, this concerns you:

    The speed and intensity of battles normally doesnt allow one enough time to think on their feet, usually this responsibility is given to their superiors who can make a quick survey of the situation and issue orders accordingly.

    When someone of SGT. Rank or Higher issues their command some orders - those units are given a time immunity to act on those orders as if graced with the clarity of our watchful Guardians. Should those units act before the issued orders, this effect is nul and their actions are delivered right away.

    However most experienced officers know that the word must be quicker than silver and be issued right away [before the time limit] or soldiers on standby will be betrayed by their dependence and be caught inactive.

    Orders to your command must be formatted thus:

    !Orders for Skoll Squad
    [M1]! Hit that northern mob of Ghouls !
    [V2]! Cover that door while I engage this Wampa!

    The one issuing the command is also subject to Time Immunity as the plan gets carried out. Should the actions fail to percolate after an additional 5 minutes the actions are processed and rolled anyway in dirty improvisation.
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)14:02 No.15689886

    Lankest only count your drops as that was the presupposed gameplan for Es.

    Next GAME kills and service points are counted but not drops. I dont know how you did assists.... but that number shouldnt be possible with only 30 ghouls.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)14:08 No.15689940

    Honestly I'm not sure either.
    So 17 KP then, one upgrade?

    Can I spend to have my guys carry two kits instead of one?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)14:15 No.15689987

    I'll settle for only 2 additional kits between th 4 of them due to weight restrictions. If you want that 8 kit Engineer team you'd have to subtract 1 speed.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)14:18 No.15690015

    Would that be -1 while they're carrying the extra kits or a permanent -1 irregardless of number of kits held?
    >> IRONCOMMAND !SjkHabNIL2 07/24/11(Sun)14:26 No.15690072


    Provided you are responsible with bookkeeping on your end.
    >> [E1] Pvt. Lankest !cCsMsaA4k2 07/24/11(Sun)14:30 No.15690107
    Sounds good then.
    At worst I'll forget I can move three after dropping the extra kits.
    >> Journal !SjkHabNIL2 07/24/11(Sun)15:09 No.15690390
    August 7th 656th year of Terra.

    The battles gets fiercer here and I rarely find the time to write in between drills and patrols. But this is the first time I get to collect my thoughts since sleepless Stilemar.

    We had just lost half a dozen units today, I cant even fathom the number of actual human lives that turned out to being. But we fight on regardless, dying and fighting for the cause we believe. Sgt. Mana for example would dive in battle again and again, possessed with the same eagerness to fight each time, unstopped by mortal wounds that would kill any man I knew.

    Jambo in the same night went alone on his lonesome and fought through enemy lines with only a knife. He fell from a rooftop taking down a scout with him. I would never be as brave as he.

    Lankest worked through the night and fortified a vulnerable wheat field into a respectable gun formation. We would have all died that very night if not for those guns.

    And Gunther who I visit time and again to help fix the bitank would dote over his Isara. He Stomped through enemy lines only to finally have her detonated when the enemy wrenched it from his hands.

    And there was wild Weathers who fired up a storm as menacing as draconian passes. When his launcher jammed, he grabbed the next biggest looking rifle and ran out to the fields to fight.

    He got shot by 3 gunmen in response.

    >> Journal !SjkHabNIL2 07/24/11(Sun)15:17 No.15690447
    And when we thought we were surrounded by ghouls, strange characters and fellow country men showed up in response as if roused by a neighborhood brawl. Young Rip Van Winkle seemed like he lived up the woods for he had nothing on him but an old hunting dress, a grand need to cut his hair, and a musket that he fired with terrifying efficiency. Who FIGHTS WEREWOLVES WITH MUSKETS ???

    Was it insanity that possessed these people ? Had the thought of seeing our countrymen turned to corpse horrors pushed them ? Or was this in fact normal, in a world that has gone absolutely mad with greed, paranoia, and even indifference to their neighbor.

    But never mind them. Damn them all in fact. This was my fight to face. And one day maybe I'll find that the madness that touched Jambo and Weathers was not madness at all-

    but inspiration.
    >> [Intel] 07/24/11(Sun)16:16 No.15690787
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    some critical info was omitted in that version
    >> Anonymous 07/24/11(Sun)19:09 No.15691955

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