Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1309466466.jpg-(640 KB, 900x1112, 112006_cart_01.jpg)
    640 KB Warriors of the North Quest 3 The Will of the Gods !EabccEYuUs 06/30/11(Thu)16:41 No.15435000  
    Finally, a test to find you infinite machinations of your Raven God has presented itself! While your tribe grows fat and sedentary, content to idly worship Chaos in their unfocused ways, the scions of Tzeentch have revealed to you the true path to power and influence!

    You've proven yourself worthy with your unorthodox wit and natural instinct for His Ruinous Power. Now that you have survived both Dark Elf slavers and a clandestine Slaaneshi cultist and her daemonette spawn, you tread to the West to the dark woods of Norsca. No warband of barbarians will be worth your first conquest. You march through the snow with sword at your waist, Raven blessed cloak on your back, and manacled dark elf slave at your heels!

    The woods now loom before you, acolyte. What shall you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four posts will be considered.)

    Archived quests can be found here:
    >> Anonymous 06/30/11(Thu)16:48 No.15435061
    rolled 12, 1 = 13


    Enter the woods, I guess. Make sure the slave goes first though.
    >> Anonymous 06/30/11(Thu)16:49 No.15435071
         File1309466975.jpg-(90 KB, 400x300, 14.jpg)
    90 KB

    Fuck, how do I fail at entering woods?
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)16:51 No.15435086

    Well, I know how, but maybe someone will get a double 9 and have you not fail as badly. Still looking for 3 rolls.
    >> Anonymous 06/30/11(Thu)16:54 No.15435106
    rolled 1, 2 = 3


    Call out in the woods for beastmen to reveal themselves. It might be worth a shot.

    Hoping for a double 9 or at least another 12.
    >> Anonymous 06/30/11(Thu)16:54 No.15435108
    rolled 6, 9 = 15

    I will meditate and focus on getting into contact with Tzeentch for an hour, using the dark elf slaves intestines and whatnot to help me with this ritual.
    >> Anonymous 06/30/11(Thu)16:57 No.15435121
    rolled 9, 8 = 17

    You didn't fail at entering woods, you failed at making the slave go first.>>15435108
    >> Anonymous 06/30/11(Thu)16:57 No.15435124
    rolled 5, 11 = 16

    Look for odd tracks or signs of inhabitants near the edge of the forest.
    >> Anonymous 06/30/11(Thu)16:57 No.15435128
    rolled 10, 2 = 12

    Well, supporting the roll

    Maybe instead of having supporting rolls replace older ones average them?
    >> Anonymous 06/30/11(Thu)16:59 No.15435136
    rolled 4, 8 = 12

    Have we come to accept double nines as being better than double twelves, due to being sacred within the context of the thread(s)?

    Anyway, I guess we enter the woods with elf in tow.
    >> Anonymous 06/30/11(Thu)16:59 No.15435143

    Pretty sure OP said he wanted three more rolls for what we were going to do first. I don't see it mentioned anywhere we entered the forest? Maybe I'm just DERP-ing here.
    >> Anonymous 06/30/11(Thu)17:01 No.15435157
    Maybe our guy simply has no sense of direction?
    >Say, how about I go into those woods over there? Shouldn't be so hard. Just put one foot in front of the other until...
    >Six hours later
    >> Anonymous 06/30/11(Thu)17:01 No.15435162
    rolled 2, 8 = 10

    no, but he rolled a 12 on priority, only double nines or another twelve could beat that. And in the event of another twelve, OP rolls odds or evens to see which he takes.
    >> Anonymous 06/30/11(Thu)17:01 No.15435163
    rolled 1, 11 = 12

    We need a warband, sacrificing our slave this early is a bit hasty...

    Enter the forest but be ready and alert for ambush.
    >> Anonymous 06/30/11(Thu)17:03 No.15435175

    Ah, so if you roll a 12 on priority, the acolyte is automatically doing whatever you suggested, and others can only roll to improve your roll?
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:03 No.15435183
         File1309467839.jpg-(104 KB, 700x503, Tzeentch_Spawn.jpg)
    104 KB

    The slave protests, but whatever resistance she has yields when once again the blue mark of Tzeentch glows on her forehead and she makes slow steps towards the treeline. You follow behind her, hand resting on the pommel of the dark elf sword, looking warily at the dead trunks and stumps around you. Even the Norsca weren't stupid enough to go into these woods in anything less than a full raiding party when searching for beastmen slaves, but you have no other choice as your Raven God's orders compel you forward.

    You begin to let your guard down, and your slave starts to walk on her own volition as well, but as you both start to be more at ease, you hear a whine and a snap.

    In an instant, you hear your slave scream, and you see her upend and rise to the air, suspended on a snare and a branch. You hear the mocking bleating of what sounds like dying goats as red eyes begin to stare at you from the shadows of the black trees.

    What shall you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four posts will be considered.)
    >> Anonymous 06/30/11(Thu)17:04 No.15435185
    It would be wise to use the elf as a shield since it is both a female and a skinny elf. Hell maybe if we pray enough our lord can change her/it into a blessed shield.

    together with out magic elf shield and small elf dagger we stole from her dead friends we can become an unstoppable force of change?
    >> Anonymous 06/30/11(Thu)17:04 No.15435187
    rolled 10, 9 = 19


    Agreeing with this.
    >> Anonymous 06/30/11(Thu)17:05 No.15435194
    rolled 5, 1 = 6

    Demand they either reveal themselves to die or or hide and die ignobly.
    >> Anonymous 06/30/11(Thu)17:06 No.15435203
    rolled 1, 11 = 12

    Bend knees, hunch back, raise blade. Prepare to skin a beastman alive.
    >> Anonymous 06/30/11(Thu)17:06 No.15435206
    rolled 10, 8 = 18


    Cut down our slave and try to look intimidating.

    We want to make a warband, not to START a war just yet, but if these guys are intent on killing us, then we won't have much of a choice. I'd rather convert them then slay them all though.
    >> Anonymous 06/30/11(Thu)17:07 No.15435210
    rolled 7, 8 = 15

    Take the nearest sharp thing and throw it at the rope holding the slave up.
    >> Anonymous 06/30/11(Thu)17:07 No.15435211
    rolled 12, 3 = 15

    Try to intimidate the savages with battle-cry.
    >> Anonymous 06/30/11(Thu)17:08 No.15435225
    Oh boy here we go!
    >> Anonymous 06/30/11(Thu)17:09 No.15435228
    Failure really is taking priority today, isn't it?
    >> Anonymous 06/30/11(Thu)17:10 No.15435234
    rolled 8, 12 = 20


    We can probably combine this with a few other suggestions. A general theme in the posts seems to be "look dangerous" and a battle cry is certainly part of that.
    >> Anonymous 06/30/11(Thu)17:11 No.15435250
    On that note, I'd like to suggest that at the first opportunity we either make or buy something with our Lord's symbol on it in sharp edges, so that we can use it as a sort of quick-conversion-kit to use on the fly. Just stamp someone on the forehead and then (very quickly) do the rest of the ritual.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:13 No.15435266
         File1309468415.gif-(164 KB, 748x300, a-tree-falling-in-the-woods.gif)
    164 KB

    Though fortune seems to have left you, there are still a few glimmers of hope. The sapling that has snapped taut to lift your slave seems to be thin, more accustomed to small animals and the occasional Norscan child than your elf slave with her iron manacles and what is left of her armor. You chop down the wood with a few heaves from your sword, and the display seems to make the glowing eyes think twice, a few slinking back into the shadows. You slave falls unceremoniously to the ground in a yelp, curling up into a ball to nurse her battered side.

    The eyes still watch you though...What shall you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four posts will be considered.)
    >> Anonymous 06/30/11(Thu)17:15 No.15435292
    rolled 3, 11 = 14


    >> Anonymous 06/30/11(Thu)17:16 No.15435298
    rolled 10, 2 = 12


    Not sure if they can understand our language, but I want to attempt to sway them to our side.

    "Are you all content just trapping stray wanderers and scavenging from the world outside? I can bring you glory and power beyond what you could possibly hope for, all you need to do is swear allegience to me and the Raven God and follow me."
    >> dice+2d12 Anonymous 06/30/11(Thu)17:17 No.15435300
    Command them to come forth and pay tribute to a chosen of the Changer of Ways!
    >> Anonymous 06/30/11(Thu)17:18 No.15435309
    rolled 5, 7 = 12


    Goddamn, why the faaaaaiiiil?
    >> Anonymous 06/30/11(Thu)17:18 No.15435315
    rolled 11, 12 = 23

    Crap, put dice roll in wrong field.
    >> Anonymous 06/30/11(Thu)17:19 No.15435316
    rolled 5, 2 = 7

    "I come to you all as a bastion of our great Raven Lord! Reveal yourselves to me before you further incur His wrath!"
    >> Anonymous 06/30/11(Thu)17:19 No.15435324

    Whenever I actually take the time to write out a kickass in-character speech, I never roll well for it to actually help in game. Fucking dice.
    >> Anonymous 06/30/11(Thu)17:21 No.15435336
    rolled 1, 8 = 9

    15435315 is for 15435300
    >> Anonymous 06/30/11(Thu)17:23 No.15435359
    rolled 12, 10 = 22

    >> Anonymous 06/30/11(Thu)17:24 No.15435363
    rolled 3, 4 = 7


    Shit, forgot to mention I'm helping:

    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:28 No.15435413
         File1309469339.png-(141 KB, 250x248, 69831.png)
    141 KB

    One by one you see hunchbacked, feral figures emerge from the woods and into the small clearing. Malicious red eyes stare back at you, and your slave, reviling you as much as she does, inches towards you to crawl away from the band of ungors appearing from the thicket.

    "Choooosssse-eh-eh-eh-ehn? Ba-a-a-a-ah! Chose-e-ehn you may be-e-eh, but we are the CHILDRE-E-E-EHN of Chaos! What can you do to sta-a-a-ahy our hand and eat your flesh to be ble-e-e-ehssed instead?" The ungor with the largest horns questions you. A good sign. If they truly were as full of confidence as they appear to be, they would have gutted the both of you by now. At least these runts still are human enough to respect your insignia and markings.

    What shall you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four posts will be considered.)
    >> Anonymous 06/30/11(Thu)17:33 No.15435442
    rolled 7, 8 = 15

    Pluck one of the feathers from the cloak and trace it on the sigil we carved into our hand while speaking the names of Tzeentch, and then attempt to combine it with our sword.
    >> Anonymous 06/30/11(Thu)17:33 No.15435445
    rolled 3, 6 = 9

    Display of Power

    Let's start our warband.
    Promise power and prestige in the god's eyes if they follow you.
    >> Anonymous 06/30/11(Thu)17:34 No.15435459

    Well, time to fap.
    >> Anonymous 06/30/11(Thu)17:34 No.15435463
    Oh, forgot to say, this is an attempt at a show of power, if that wasn't clear. I'm kinda just hoping it's flashy and impressive enough to get them to obey.
    >> Anonymous 06/30/11(Thu)17:35 No.15435472
    rolled 2, 10 = 12


    Try this speech on them now
    >> Anonymous 06/30/11(Thu)17:37 No.15435490
         File1309469859.jpg-(6 KB, 175x221, 104.jpg)
    6 KB
    >first time 10 + 2
    >second time 2 + 10
    >> Anonymous 06/30/11(Thu)17:38 No.15435499
    rolled 8, 5 = 13


    Goddamn, ungors are ugly...
    >> Anonymous 06/30/11(Thu)17:38 No.15435500
    rolled 5, 8 = 13


    Seconding this.
    >> Anonymous 06/30/11(Thu)17:38 No.15435503
    rolled 11, 3 = 14

    Illusions. Spell up some wind, make your voice stupidly deep, make your eyes glow blue and pretend to be temporarily possessed, while saying "DARE YOU TRIFLE WITH MY AVATAR, CHILD OF CHAOS?".
    >> Anonymous 06/30/11(Thu)17:39 No.15435505
         File1309469953.jpg-(25 KB, 351x313, taaae.jpg)
    25 KB

    >> Anonymous 06/30/11(Thu)17:39 No.15435509
    Tzeentch, why have we fallen from your favour?
    >> Anonymous 06/30/11(Thu)17:41 No.15435520
    rolled 10, 1 = 11

    "You are twisted and weak, creature! You will have no respect, and no power from my death. But submit to my rule, and I shall lead you to glory and conquest in great Tzeentchs name!"
    >> Anonymous 06/30/11(Thu)17:42 No.15435531
    rolled 1, 8 = 9

    Channel our sorcerous power, the beastmen will no doubt be impressed by our display of power and show them we are favored by the gods!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:44 No.15435546
         File1309470261.jpg-(28 KB, 370x433, ungordungoofd.jpg)
    28 KB

    You decide that perhaps belittling the half formed creatures would be a good show of your superiority to them. Mocking their bent bodies and their diminutive horns, you tell them that they are far too ugly to be true beastmen and to lead you to their master. Your slave looks at you in shock as your utter those words, and she tries to speak out, but the mark of Tzeentch once more silences her and puts her into a dreamy trance instead of disobeying your plans.

    Now the unger halfhorn bristles with anger, and you can see him stamp his hooves on the ground.

    "You da-a-a-a-ahhhrree mock me, huma-a-ahn?!" He bellows in rage

    Now you've done it! What shall you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)17:44 No.15435549
    rolled 6, 7 = 13

    Make yourself look as big as possible, and step towards the packleader, with your left arm stretched out towards the beastman, your finger pointing at his forehead.

    "You would oppose the chosen of the Raven Lord?"
    >> Anonymous 06/30/11(Thu)17:45 No.15435551
    rolled 5, 12 = 17

    >> Anonymous 06/30/11(Thu)17:46 No.15435555
    rolled 7, 12 = 19

    Bad idea.

    "You know nothing of Chaos, weakling. You will serve me, or you will die."

    Try something flashy and sorcerous.
    >> Anonymous 06/30/11(Thu)17:46 No.15435559
    rolled 3, 4 = 7

    Kill him, play with him a little to show our skills in battle before murdering him brutally.

    After this they shall see who they should follow.
    >> Anonymous 06/30/11(Thu)17:46 No.15435561
    rolled 1, 7 = 8


    Lol, OP beat me to it. I guess it still works in this context...
    >> Anonymous 06/30/11(Thu)17:46 No.15435566
    rolled 2, 7 = 9


    Do this: >>15435503
    >> Anonymous 06/30/11(Thu)17:47 No.15435571
    rolled 11, 6 = 17

    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:50 No.15435595
         File1309470641.jpg-(196 KB, 1586x2000, WAR_concept_nov08-04.jpg)
    196 KB

    The pretentious little runt! You goad him with your deepest voice and you find that it carries far more than what you usually expect. The mark on your slave's forehead grows brilliant blue and her eyes do as well, and she echoes your words with her lips though her voice remains silent. The raven cloak bristles around your shoulders and the ungor herd gasps in fear as birds seem to appear from thin air, alighting on the boughs of the dead trees and glaring at the small heard with their beady, rainbow eyes and skeletal grins.

    "Y.. yes... se..se..e-e-ehhhrve. You know Chaos... you are Cho-o-o-ohsen..." the halfhorn grovels, slowly backing away from the display.

    Well done. (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)17:50 No.15435596
    rolled 4, 7 = 11

    Channel the Raven Lord's power through the hand with sigil while calling out His names.
    >> Anonymous 06/30/11(Thu)17:52 No.15435611
    rolled 12, 1 = 13

    Ask him to take us to his leader, we must organize at once!
    >> Anonymous 06/30/11(Thu)17:52 No.15435613
    rolled 12, 10 = 22

    Offer them power and prestige in the eyes of the Raven God if they follow you.
    Gotta start that warband somehow.
    >> Anonymous 06/30/11(Thu)17:54 No.15435623
    rolled 3, 8 = 11

    Order them to carve the master's beloved mark into their chests. Wink at our slave.
    >> Anonymous 06/30/11(Thu)17:55 No.15435634
    Now would be a really handy time for the Tzeetch Instant Sigil Press(tm).
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)17:57 No.15435645
    rolled 2 = 2


    Odds, it goes to 611's roll
    Evens, it goes to 613's roll

    Some new rules. Only rolls of double 9 can take precedence over a roll of 12. If you roll a 9 on the first die but any other number on the second and vice versa, it is treated as a numerical and normal nine. Link back to the post that you want your action to affect. Also, rerolling for an action that has already been suggested means that action will take the second die of effectiveness of the newest roll.
    >> Anonymous 06/30/11(Thu)17:57 No.15435647
    rolled 7, 12 = 19

    And promise to teach them what Chaos truly is. One word as we head deeper into the woods.

    >> Anonymous 06/30/11(Thu)18:00 No.15435669
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:01 No.15435675
         File1309471285.jpg-(14 KB, 500x400, chaos_vehicle_tzeentch_symbol_(...).jpg)
    14 KB

    You tell them that it can be different. That their band would not have to stay in their meager forms, presumably bullied and beaten by the larger truegors. You offer them hope in the name of Tzeentch, and at least the halfhorn leader hungrily nods and takes in your words. As spiteful as they are, and though you know that they will kill you at their first chance, their devious little minds would be perfect for Tzeentch's plans.

    "Yes yes, we will follow you, Cho-o-o-ohsen." the halforn nods eagerly, though you still see one or two of their number grumbling and unsure of being lead by a human and an elf slave.

    What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:01 No.15435676
    rolled 7, 5 = 12

    forgot roll
    >> Anonymous 06/30/11(Thu)18:03 No.15435691
    rolled 9, 4 = 13


    In order to show their new allegience, we carve Tzeentch's mark into their foreheads, just like the dark elf.
    >> Anonymous 06/30/11(Thu)18:04 No.15435698
    rolled 5, 12 = 17


    Launch an attack against your village, and turn the villagers into slaves of Tzeentch.
    >> Anonymous 06/30/11(Thu)18:04 No.15435704
    rolled 6, 5 = 11


    There can be no dissidence! Order the halfhorn and the loyal ungors to sacrifice the two unbelievers for the Raven God!
    >> Anonymous 06/30/11(Thu)18:04 No.15435705
    rolled 6, 12 = 18

    Inquire as to what kind of organisation (if any) is present, while beginning to set about carving our Lord's symbol into their chests.
    >> Anonymous 06/30/11(Thu)18:06 No.15435728

    Tell me anon, WHY are you trying to replace a nat 12?

    You don't improve priority, you REPLACE the effectiveness die with what YOU roll, so you changed that 12 to a 5.
    >> Anonymous 06/30/11(Thu)18:07 No.15435733
    rolled 12, 5 = 17

    How many Ungor are there? If there seem to be enough, say, fifty or so, we might lead them in a raid against our former encampment (As long as the camp isn't too strong). If there are not enough, we lead them against other beastmen groups to prove our strength and ensure their loyalty.
    >> Anonymous 06/30/11(Thu)18:07 No.15435739
    rolled 6, 4 = 10

    Have the dissidents take point. That's all we need to do for now, but watch them.
    >> Anonymous 06/30/11(Thu)18:07 No.15435740

    There are other ways of engendering loyalty that are available to us. We need the numbers for our warband right now, and I don't want to go off and wantonly slaughter them before they have a chance to prove themselves.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:07 No.15435742
         File1309471662.png-(428 KB, 400x642, art_tzeentch2.png)
    428 KB

    Drunk with power as you are, you grab the nearest ungor that you can see, attempting to carve out the mark of Tzeentch on his forehead. The weakling bleats and protests, but you are far too filled with a rush of power to be denied. Unfortunately, their skulls are too strangely formed and your blade can find no purchase to the skin due to their horns. Your hand slips and instead you put out the creature's eye. It yelps in pain, rolling in the ground, and the other ungors look at you, shocked.

    Well, what should you do now in this predicament? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:11 No.15435768
    rolled 3, 8 = 11


    Tell the other ungors that he was made an example and sacrifice, and if they gorge themselves on him while drawing the mark of Tzeentch in it's blood on their bodies they will receive their first dark blessings.
    >> Anonymous 06/30/11(Thu)18:11 No.15435769
    rolled 4, 4 = 8

    See, this is precisely why we need a preformed press so that screw-ups like this are avoided. Anyway, attempt to carve again on the same ungor, but this time on his chest.
    >> Anonymous 06/30/11(Thu)18:11 No.15435773
    rolled 2, 2 = 4


    Roll with it. We totally meant to do that to make an example out of him.

    "I saw the dissidence brewing with some of you. If you are to serve, you must be willing to serve with your whole being. If you struggle against it like this one, it will only make it more painful for you.

    If you truly wish to pledge your loyalty then let it be marked on you, and do not fight against it."
    >> Anonymous 06/30/11(Thu)18:12 No.15435774
    rolled 2, 8 = 10

    "This one will make a good sacrifice! Prove your loyalty to me!"
    >> Anonymous 06/30/11(Thu)18:12 No.15435777
    rolled 9, 6 = 15


    Turn the ungor into a human. To convince the other ungors it was a spy!! And we must attack your village and enslave them.
    >> Anonymous 06/30/11(Thu)18:13 No.15435789
    rolled 10, 10 = 20

    Make one out of a rock.

    Also, uh, later, for when we have time-do you think we should be setting up a contingency, just in case we die?
    >> Anonymous 06/30/11(Thu)18:13 No.15435790
    rolled 8, 4 = 12


    I like this one.

    "The Raven God has found this one unworthy of bearing his mark. He will serve as a sacrifice instead."
    >> Anonymous 06/30/11(Thu)18:14 No.15435795
    rolled 6, 11 = 17

    "He was weak. He rejected the path of Chaos. He turned away from the truth, and the Great Conspirator marked his failure."

    Kill the maimed one with sorcery.

    "Power demands sacrifice. Freedom demands sacrifice. Which of you will take the mark willingly?"
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:16 No.15435811
         File1309472186.jpg-(849 KB, 1000x1441, 12192006_17.jpg)
    849 KB
    >>15435774 (I know that this one was meant as an action, but please link back to the post that you're trying to influence. Post skipped and the one with 9 taken instead.)


    You stare at your gaffe and tell the ungors in your stress that it was a human all along, using foul magics to spy on your cause! You slay the ungor prone on the ground with a deft slice of your sword to it's throat, and you loudly proclaim its death for the Raven God!

    The ungor are even more wary of you now, but it seems that they at least return the cry, with the halfhorn still yelling the loudest, obviously still impressed by your bloodshed.

    That was by the skin of your teeth there. What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:18 No.15435828
    rolled 4, 6 = 10

    Have the traitor burned as a sacrifice
    >> Anonymous 06/30/11(Thu)18:18 No.15435831
    rolled 5, 8 = 13

    Return to our village and destory it.

    Taken the Veteran raiders with us, we turn them to the Raven God and prepare to the Raid to Coasts of Kislev.
    >> Anonymous 06/30/11(Thu)18:18 No.15435832
    rolled 10, 2 = 12


    Well, glad that worked, I guess, and that they're not eating us, but I don't like how there are more ungors suspicious now. I say we order the halfhorn and maybe two or three other ungors to kill all the non-believers. Better to have a little group of fanatics than ones that'll stab your back.
    >> Anonymous 06/30/11(Thu)18:19 No.15435839
    rolled 9, 10 = 19

    Start by attacking the village you came from. You have to start somewhere.
    >> Anonymous 06/30/11(Thu)18:19 No.15435840
    rolled 6, 6 = 12

    Tell them that they must paint Our Lord's mark on their forehead with the blood of the slain "human".
    >> Anonymous 06/30/11(Thu)18:19 No.15435843
    rolled 10, 11 = 21


    "We must weed out any other spies from our midst. Those who take the mark willingly are worthy of joining me. Those who struggle like this one will join him where he lies.

    Now come forth and recieve the blessings of Chaos."
    >> Anonymous 06/30/11(Thu)18:19 No.15435850
    rolled 2, 10 = 12

    "Here is your first lesson. Only through sacrifice can you be free. This is the truth of your hopes, your dreams. Who of you will submit themselves for the mark of the Raven Lord?"
    >> Anonymous 06/30/11(Thu)18:19 No.15435851
    rolled 12, 1 = 13

    Lead your new warband against a rivaling group.
    >> Anonymous 06/30/11(Thu)18:21 No.15435862
    rolled 1, 6 = 7


    Seconding this.
    >> Anonymous 06/30/11(Thu)18:21 No.15435871
    rolled 7, 1 = 8

    Not actually quite sure how, newfag here.

    That was close! To distract them from your blunder, begin plans to assault your former camp.
    >> Anonymous 06/30/11(Thu)18:22 No.15435880
    Damnit! Not again!
    I'm starting to think this thread is cursed. We need to start a new one that hasn't been posted on an indian burial ground if we don't want to die horribly within the next five minutes.
    >> Anonymous 06/30/11(Thu)18:24 No.15435897
    rolled 1, 12 = 13

    Right now we've got mostly positive numbers, though. Good suggestions too!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:24 No.15435907
         File1309472699.jpg-(1.68 MB, 1700x2338, gallery_art_beastman_ungor.jpg)
    1.68 MB

    You press your luck, proclaiming again that it is the will of the Raven God! Now you command the ungors to kill those they suspect of treachery as well, hoping to foster more of this atmosphere of backstabbing and guile! But the ungors in the back who did not believe your words are now incised!

    "Kill?! You a-a-a-ahre just like the other hu-u-u-uhmans! Taking us as sla-a-a-ves and now you want us to kill each oth-e-e-e-ehr? NO! WE KI-I-I-I-ILL YOU!" one of the larger ungors yells out.

    Your halfhorn looks at you in a panic, at least you still have one of the beastmen in your sway, though he looks to be considering switching sides soon enough. The bulk of the ungors now share the dissenter's sentiment, and they begin to stamp and paw at the ground, bleating and grunting as they make their way to you!

    You pushed your luck too far! (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:25 No.15435914

    I'd agree, but the questmaster is actually pretty good, even with our terrible terrible rolls. Good writing and storytelling will make me face bad rolls any day of the week.
    >> Anonymous 06/30/11(Thu)18:28 No.15435940
    rolled 6, 6 = 12


    Suffer no dissent! Beat down the large one and pluck out his eyeballs! An example for those who would disobey.
    >> Anonymous 06/30/11(Thu)18:28 No.15435945
    rolled 8, 11 = 19

    Another show of power to get them to calm down is in order, here. Try to do some sorcery things while shouting at them to stand down, I guess.
    >> Anonymous 06/30/11(Thu)18:29 No.15435947

    Wait I rerolled for that suggestion back up here >>15435862

    Unless you took the 1 instead of the 6. In which case, yep, we're fucked.
    >> Anonymous 06/30/11(Thu)18:29 No.15435948
    rolled 12, 5 = 17

    Clearly we have pushed too far. Strike one down with your might but concede to their observation. They should not be slaves to anyone but Tchar. Promise them blood and glory and attempt to raid a weaker herd.
    >> Anonymous 06/30/11(Thu)18:29 No.15435951
    rolled 2, 11 = 13

    Tell him you're taking him to slaughter of other humans, surely we are loyal to the beastman if we will kill others of our kind.

    Then lead them to our village.
    >> Anonymous 06/30/11(Thu)18:29 No.15435953
    rolled 6, 9 = 15


    I've got it! THE BIRDS! Command the birds to attack all of the traitors!


    >> Anonymous 06/30/11(Thu)18:29 No.15435954
    rolled 11, 5 = 16

    Challenge the ungors to a one on one duel, to see who the chaos gods favor.
    >> Anonymous 06/30/11(Thu)18:30 No.15435957
    rolled 12, 7 = 19

    "Then you have earned only death for yourselves. Too weak to be free."

    Sorcery, sorcery everywhere. Hit the ones in towards back first. No witnesses that aren't sworn to our cause.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:34 No.15435994
         File1309473262.jpg-(8 KB, 100x125, thumb_modelsheet_ungor_head.jpg)
    8 KB

    One of the quicker ungor make a leap at you, and you slash blindly, cleaving his arm cleanly! Another ungor now is on the ground, and you desperately try to salvage the situation, promising power and glory to the beasts, and that they have no master but might Tzeentch! A few are stayed, but the largest of the dissenting ungor is not swayed.

    "Enough of your lies! I will ha-a-a-a-ahve your head!" it bellows, charging at you!

    The situation is growing dire!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:35 No.15435998
    Oh, right. (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:36 No.15436006
    rolled 9, 1 = 10

    Everything that moves against us dies. Preferably as horrible as possible.
    >> Anonymous 06/30/11(Thu)18:36 No.15436007
    rolled 9, 4 = 13

    Pluck one of the feathers from the cloak and start sorcering the fuck out everything.
    >> Anonymous 06/30/11(Thu)18:37 No.15436018
    We can at least say this, we are favored by Tzeentch as our fortune constantly shifts... much to his pleasure no doubt.
    >> Anonymous 06/30/11(Thu)18:37 No.15436022
    rolled 6, 4 = 10


    Cut the big one down with the might of Tzeentch, and then TAKE HIS EYES!
    >> Anonymous 06/30/11(Thu)18:37 No.15436025

    >> Anonymous 06/30/11(Thu)18:38 No.15436034
    rolled 4, 2 = 6

    Kill the bigger one and scream if any fights with you they shall be rewarded.
    >> Anonymous 06/30/11(Thu)18:38 No.15436035
    rolled 6, 9 = 15


    Why, terrible rolls, why?! Tell the halfhorn he is your champion and to dispose of the dissident!
    >> Anonymous 06/30/11(Thu)18:38 No.15436040
    rolled 12, 11 = 23


    Fools. We offer them power beyond their wildest imaginings and they spit in our face.

    Kill all but one. He shall run away and spread rumor of the power we wield.
    >> Anonymous 06/30/11(Thu)18:39 No.15436044
    rolled 6, 10 = 16

    Ball kickings for everyone.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:39 No.15436047
    rolled 1 = 1


    Evens is 006
    Odds is 007
    >> Anonymous 06/30/11(Thu)18:39 No.15436049
    rolled 4, 12 = 16

    >> Anonymous 06/30/11(Thu)18:39 No.15436052

    Please for the love of Tzeentch Op go with this!
    >> Anonymous 06/30/11(Thu)18:39 No.15436053
    rolled 1, 8 = 9


    Cripple him. Then ask which of the others wishes to show their devotion to Tzeentch by offering a sacrifice to their new master. Tell them that ultimately, there is no bond, no constant that lasts except for that of change. All changes. Tell them that to survive, they must change. Become something greater than a mere tribe, and they must prove it.
    >> Anonymous 06/30/11(Thu)18:40 No.15436055
         File1309473601.gif-(375 KB, 800x600, 1308938170971.gif)
    375 KB

    >12 and 11
    >sixth roll

    GODDAMMIT why did I have to take so much time writing out that post.
    >> Anonymous 06/30/11(Thu)18:40 No.15436064
    WELL I SEE PEOPLE ARE DERPING IT UP AGAIN, honestly HOW MANY TIMES are we going to fuck up a situation and then CONTINUE TO ADD FUEL TO THE FLAME? God damn.
    >> Anonymous 06/30/11(Thu)18:40 No.15436065
    rolled 8, 8 = 16

    go with this one
    >> Anonymous 06/30/11(Thu)18:41 No.15436071
    rolled 4, 8 = 12

    God damn illusions - they're animals! Make black smoke pour out of the feather mantle, your eyes glow blue and your voice go all ethereal.


    Bam. Kill him.
    >> Anonymous 06/30/11(Thu)18:42 No.15436080
    rolled 3, 2 = 5

    You fool! Are we a madman to throw away pawns so readily? To allow witnesses to leave would poison the rest against us! We cannot allow it!

    Slay the attacker, and try again with these fools.
    >> Anonymous 06/30/11(Thu)18:43 No.15436094
    This. We're not a Khornate.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:43 No.15436097
         File1309473797.jpg-(644 KB, 1000x1157, 112006_cart_04.jpg)
    644 KB

    You try in vain to soothe the creature with your words. Still nothing sways him, and you try in desperation for your sorcery. You think of how you have trained your slave to speak, and how the shawl is blessed by the Raven God. Plucking a feather, you try to chant as fast as you can, but you are winded and caught by the halfhorn's charge! Luckily for you, your arm as it was plucking the feather took the brunt of the charge instead of your poor innards and ribcage. You know for a fact that it is fractured and bleeding, but at least you are still alive. Now you are pushing against the ungor as best you can, glad that the momentum has stopped and that the thing is still only three quarters your size.

    You're injured and your magic has done nothing, but you can still act. What do you do? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:43 No.15436098
    This. Come on, what the fuck.
    Also the rolls man, they're shit.
    >> Anonymous 06/30/11(Thu)18:43 No.15436101
    rolled 8, 3 = 11

    No, it is the will of our Raven Lord that this comes to pass!
    >> Anonymous 06/30/11(Thu)18:44 No.15436104
    rolled 9, 4 = 13

    Well flame everything that wants us harm. We'll take it to heart that we cannot be so hasty and attempt to enforce our power till we get stronger... and preferably the RNG daemon favors us a bit better.

    >captcha: malread payment... duly noted
    >> Anonymous 06/30/11(Thu)18:44 No.15436108
    rolled 9, 5 = 14

    Shout FUS ROH DAH!
    >> Anonymous 06/30/11(Thu)18:45 No.15436114
    rolled 10, 4 = 14


    Kill the massive brute, hang his head from your belt and call Halfhorn your champion.
    >> Anonymous 06/30/11(Thu)18:45 No.15436119
    rolled 12, 9 = 21

    Break the things neck.
    >> Anonymous 06/30/11(Thu)18:46 No.15436124
    rolled 12, 2 = 14


    We have learned from this, but a puppet that does not dance to our strings is worthless.
    >> Anonymous 06/30/11(Thu)18:46 No.15436126
    rolled 7, 3 = 10

    Does he have us pinned with his head? If so, and provided we still hold the feather, jam it into his eyes while chanting The Names.
    >> noko+dice+2d6 Anonymous 06/30/11(Thu)18:46 No.15436129

    Please let my roll improve this in any way.
    >> Anonymous 06/30/11(Thu)18:46 No.15436130
    rolled 11, 4 = 15


    Strike him down with magic, it's the only way.
    >> Anonymous 06/30/11(Thu)18:47 No.15436133
    rolled 6, 1 = 7

    Well there's no point to attempting sorcery if you can't even fight properly.
    Show the large one who's boss. They must know of your might, there'll be time enough for sorcery gimmicks later.
    And what is that damned elf slave doing all this time?
    >> Anonymous 06/30/11(Thu)18:47 No.15436136
    Oh boy we caused a forest fire!
    >> Anonymous 06/30/11(Thu)18:47 No.15436137
    rolled 3, 7 = 10

    As the second number is a 9 it should have priority (hopefully).
    >> Anonymous 06/30/11(Thu)18:48 No.15436143
    rolled 3, 7 = 10


    Derp, sorry wrong field AND wrong dice.
    >> Anonymous 06/30/11(Thu)18:48 No.15436144

    Why did you override that nice role...
    >> Anonymous 06/30/11(Thu)18:48 No.15436146
    rolled 9, 12 = 21


    pick this one OP plz
    >> Anonymous 06/30/11(Thu)18:48 No.15436147
    rolled 10, 5 = 15

    Muster our strength and twist its horns until it flips over. Our we nreak its neck.
    >> Anonymous 06/30/11(Thu)18:49 No.15436150
    rolled 12, 6 = 18


    Please, go with this.
    >> Anonymous 06/30/11(Thu)18:49 No.15436152
    I'm not rolling for it, I swear! I just forgot to take it out of the email!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)18:50 No.15436163
         File1309474248.jpg-(99 KB, 523x599, 523px-LordOfChange.jpg)
    99 KB
    (Guys, remember to link back to the post your trying to influence. Lots of wasted rolls back there.)


    You cry out for Tzeentch's fire to rain down on the brute, anything at all! Instead, the birds still clustering in the treetops just laugh and caw as you are backed up to a tree with the beastman still attempting to claw and bite at you.

    "Fire, fire, fire? Everything? No, that would rob us of our entertainment!" The reediest and most wicked of the ravens caws to you, and you see it is the very same raven that has been with you all through your quest.

    What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)18:52 No.15436178
    rolled 10, 7 = 17


    Kill all that oppose you
    >> Anonymous 06/30/11(Thu)18:52 No.15436182
    rolled 8, 11 = 19

    >> 15436119

    >> Anonymous 06/30/11(Thu)18:53 No.15436183
    rolled 8, 5 = 13

    Smash the brute in the face, poke out his eyes and HANG HIS HEAD FROM OUR BELT.
    >> Anonymous 06/30/11(Thu)18:53 No.15436184
    rolled 8, 10 = 18


    Break its neck! Screw the raven, kill this traitor! Prove your strength!
    >> Anonymous 06/30/11(Thu)18:53 No.15436186
    rolled 2, 7 = 9

    Use your power to blast the ever loving shit out of them, break their willpower with your balls!
    >> Anonymous 06/30/11(Thu)18:54 No.15436204
    rolled 7, 3 = 10


    We have its horns right? Twist them until its head comes off!
    >> Anonymous 06/30/11(Thu)18:55 No.15436207
    rolled 8, 9 = 17

    Rerolling cos I can.
    >> Anonymous 06/30/11(Thu)18:55 No.15436214
    rolled 10, 4 = 14

    We are now a luchador of Tchar. With the power of sorcery and high flying grapplin' we shall dominate everything.
    >> Anonymous 06/30/11(Thu)18:58 No.15436233
    rolled 10, 10 = 20

    "Then I will amuse you, Great Conspirator!"

    Hamstring the brute attacking us, then take its arm. Cripple it.

    Tell the others that this is the first lesson. There is no constant but change. Master, slave, victor, loser...all is one to Tzeentch.

    Then order one the others to sacrifice the dying attacker as a burnt offering to Tzeentch. The second lesson. Their tribe is nothing. It is gone, lost to change. Now, they follow you.
    >> Anonymous 06/30/11(Thu)19:05 No.15436278
    rolled 8, 4 = 12


    Also, someone archive this.
    >> Anonymous 06/30/11(Thu)19:05 No.15436280
    rolled 1, 5 = 6


    Hammer its back till it yields!
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)19:08 No.15436303
         File1309475282.jpg-(559 KB, 976x1560, 013007CArt_16.jpg)
    559 KB

    The path you've taken with these ignoramuses has been a winding and dangerous one. You know that you must end this now before they end you! Using the last ounce of your strength you push away at the ungor, tears chunks of your flesh out but disentangling from its sharp horns. The creature bellows with rage again, and ducks his head, once more to charge! You are still a Tzeentchian, though, and you learn from your mistakes. At the last moment, you roll away to the side, and now the ungor's horns are buried deep into the trunk of the dead wood that he had pinned you to!

    Gasping for breath, you take out your sword and cry out as many names of Tzeentch as you can remember in the span of a breath, making the mark on your hand glow and the sword shoot fire as well.

    You swing down on the back of the beast's neck, not enough strength in your one uninjured hand to chop off his head, but the gory sight is enough. The blad sinks halfway into the spine, and the ungor brute squeals before vomiting blood and ceasing it's struggles. Now it hangs, almost dangling from the few chords of muscles left to it on the tree trunk.

    You are bloody and battered, and your arm is all but decimated, but you survive. You look out to the now paralyzed congregation of ungors and the still laughing raven cloud.

    What now, as you stand bleeding over the dead ungor dissident? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)19:10 No.15436321
    rolled 10, 10 = 20

    Kill all of the others. They saw our failure. As our initial approach failed, we must try another.
    >> Anonymous 06/30/11(Thu)19:11 No.15436330
    rolled 8, 6 = 14

    Amendment: slowly and with sorcery. Have to amuse the Raven, after all.
    >> Anonymous 06/30/11(Thu)19:11 No.15436334
    rolled 5, 2 = 7

    Tell the ungors to follow you and they will gain in power, and make plans to attack your village at night.
    >> Anonymous 06/30/11(Thu)19:12 No.15436338
    rolled 9, 10 = 19

    Chop off his head and attach it to your belt.
    >> Anonymous 06/30/11(Thu)19:12 No.15436344
    rolled 4, 10 = 14

    Offer the ungor to Tzeentch and take a feather from the cloak and press it to our arm in an attempt to either heal ir mutate it.
    >> Anonymous 06/30/11(Thu)19:13 No.15436351
    rolled 12, 3 = 15


    "How many of you must I sacrifice before you learn obedience?" Brandish your flaming sword, creating a fireworks display of color. "I offer you this only once more! Follow me, or perish!"
    >> Anonymous 06/30/11(Thu)19:15 No.15436365
    Fuck. If that first d12 had been higher, that could have been awesome.
    >> Anonymous 06/30/11(Thu)19:17 No.15436373
    rolled 10, 10 = 20

    I'm gonna roll to support this.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)19:19 No.15436385
         File1309475943.jpg-(834 KB, 1200x1687, NPC_Beastmaster.jpg)
    834 KB

    You burn with shame at your struggle against the ungor herd. Now the beastmen look warily at you, stepping back. Even the halfhorn now feels the same instinct of facing a cornered beast such as yourself. They turn and try to escape to the woods, but now you know that they all deserve a slow and painful death for denying your leadership.

    You try again to chant the names revealed to you, and the scars on your hand and your slave's forehead shoot out with blue lightning and fie, engulfing the ungors. All of them are consumed, but instead of the slow death you had wished for, they are vaporized instantly, a foul, foul smell clinging in the air.

    Now you are left standing in the clearing, your slave mumbling praises to Tzeentch as she lays prone and dazed on the ground as well as you with your broken and bloody arm.

    What do you do now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)19:21 No.15436397
    rolled 3, 6 = 9

    Not to sound like an asshole or a troll but, what the fuck is it with people in this thread thinking that our Tzeentchian is Khornate and Capable of TEARING HEADS OFF OF A BEASTMAN'S SHOULDERS?
    >> Anonymous 06/30/11(Thu)19:21 No.15436398
    rolled 8, 8 = 16

    >>15436385 again
    >> Anonymous 06/30/11(Thu)19:21 No.15436400
    rolled 11, 4 = 15

    All is proceeding as planned! We continue in deeper, to spread the word of Change to more willing ears!
    >> Anonymous 06/30/11(Thu)19:22 No.15436405
    rolled 10, 7 = 17

    Take the head of the slain beast and wrap our arm in our cloak.
    >> Anonymous 06/30/11(Thu)19:22 No.15436406

    Aw yeah, hoping for a sweet Chaos mutation.

    And we can take the speech from here >>15436351 and replace the display of power with us healing/mutating.
    >> Anonymous 06/30/11(Thu)19:22 No.15436407

    Yeah. At least the GM remembered. The whole "Fuuuuuck, I can't cut through this dude's neck and now my sword is stuck in the bones" part was pretty amusing.
    >> Anonymous 06/30/11(Thu)19:23 No.15436415
    rolled 8, 11 = 19


    Rest up and make plans to enslave your village at night.
    >> Anonymous 06/30/11(Thu)19:23 No.15436419
    rolled 11, 9 = 20


    Tend our wounds, and loot the bodies. Hopefully we can salvage something from this shambles.
    >> Anonymous 06/30/11(Thu)19:24 No.15436425
    rolled 6, 4 = 10


    WIth only one slave behind us? I think not.

    We learn from our mistakes and continue into the woods.
    >> Anonymous 06/30/11(Thu)19:25 No.15436437
    rolled 9, 12 = 21

    this one
    >> Anonymous 06/30/11(Thu)19:27 No.15436456
    Is anyone else not liking the four-post cap on responses considered? It's over really fast, and all the good rolls seem to come after the fourth post.

    I'm liking this quest otherwise, but goddamn those were some shitty rolls.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)19:30 No.15436477
         File1309476650.jpg-(1.32 MB, 1500x2305, CT1207_33.jpg)
    1.32 MB

    You mention to the flock of ravens and your slave that it probably could have gone better, but at least you can start fresh. You make a few shaky steps forward, but your vision swims. Absently, you think that you probably should have tended to your wounds first, but all that seems to fade away as you black out to the sounds of laughing ravens and the whispered names of Tzeentch coming from your slave's mouth.

    You awaken later, with the sun high in the sky. You look around to see that your slave is trying to start a pitiful looking firepit while the raven mocks her relentlessly from her shoulder. You try to move, but an arching pain shoots up from your arm. You look down to see it in a crude splint made of beastman rags and hide and twigs.

    What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)19:32 No.15436488
    rolled 7, 11 = 18

    Nod to the slave, and wrap our arm in our cloak, waiting to see if anything happens.
    >> Anonymous 06/30/11(Thu)19:32 No.15436491

    Agreed. If we had been a bit luckier, we would have a kick-ass band of followers right now, rather than a ripped up arm and a pile of ash. Oh, Tzeentch, how you love to play with your followers. . .
    >> Anonymous 06/30/11(Thu)19:33 No.15436495
    rolled 11, 11 = 22

    Tend to the wounds with magic, and rest for the night
    >> Anonymous 06/30/11(Thu)19:33 No.15436497
    rolled 7, 11 = 18


    Our arm shall be a reminder of our failure, it seems. Good to see our slave is proving her worth.
    >> Anonymous 06/30/11(Thu)19:34 No.15436504
    rolled 10, 8 = 18


    Request knowledge from the servants of Tzeentch, and attempt to heal your arm with the powers of the warp.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)19:34 No.15436507

    Sure, I'll bump it up to five for today. JUST five though. And remember the rules! Link back to the post you want to influence.
    >> Anonymous 06/30/11(Thu)19:34 No.15436509
    rolled 6, 8 = 14

    urbanized llsolu, says the oracle captcha. So we will leave as soon as we can. To the cities of men, to spread our gospel of madness and change!
    >> Anonymous 06/30/11(Thu)19:35 No.15436512
    rolled 5, 5 = 10

    Re rolling
    Resurrect the beast men from the dead to fight for you!!
    >> Anonymous 06/30/11(Thu)19:35 No.15436518

    >> Anonymous 06/30/11(Thu)19:37 No.15436536

    Thank you very much for the gracious reply, OP. It is appreciated.
    >> Anonymous 06/30/11(Thu)19:38 No.15436544

    FINALLY some good roles with a reasonable course of action.
    >> Anonymous 06/30/11(Thu)19:40 No.15436555

    Unfortunately, I think it doesn't count, since it was not replying to the OP's post.
    >> Anonymous 06/30/11(Thu)19:40 No.15436556
    rolled 6, 3 = 9

    Take two of the feathers and apply them to the broken arm and chant The Names in an attempt to create a permanent mutation.
    >> Anonymous 06/30/11(Thu)19:40 No.15436570
    rolled 9, 3 = 12

    Thank You OP, btw the story is very good, loving it.
    >> Anonymous 06/30/11(Thu)19:41 No.15436585
         File1309477299.png-(508 KB, 491x651, chosen_quest_vogel_umhang.png)
    508 KB
    Since we don't have a good description of our chosen in training I've whipped something up quickly. As far as I know we only have the cloak and a few weapons to our person. I've depicted this as accurately as I can.
    >> Anonymous 06/30/11(Thu)19:42 No.15436600

    When did we decide on the name?

    If we haven't yet, I do like this one.
    >> Anonymous 06/30/11(Thu)19:42 No.15436602
    rolled 7, 2 = 9

    Supporting this
    >> Anonymous 06/30/11(Thu)19:43 No.15436606
    rolled 4, 6 = 10


    It's perfect! Tzeentch has obviously blessed us with a bitchin' mustache!
    >> Anonymous 06/30/11(Thu)19:44 No.15436612
    Around the second thread someone said it could be a good one. Umhang means cloak.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)19:47 No.15436645
         File1309477633.jpg-(540 KB, 1093x1488, CA0707_01.jpg)
    540 KB

    "The wise and all-knowing CHOSEN of Tzeentch awakens! How was your sleep, oh bastion?" The raven laughs at you again.

    You shake your head, trying to get a bit more of a feel for your situation. Your slave looks at you with derision, but she seems to have learned her lesson in going against you. Rather than having herself be ensorcelled by the mark again, for now she is serving you of her own will.

    "But, you diiiiiiid do a fair amount of entertaining dancing there with the ungors, little acolyte. Here, a gift!" The raven says, flying up and spreading it's droppings on your splint. You begin to protest of the Nurgle-esque gift, but the rags glow blue and you feel vigor returning to your arm.

    You unwrap the covering and feel that the bones have knit, and that the wounds are now only shallow, maybe an inch deep instead of clean to the other side like before. Now, though, the skin is a deep purple instead of the pale Norsca pink from before.

    You have time now, as you recuperate. Perhaps staying put a few hours won't be too terrible. You settledown as the slave finally starts a fire with the two stick she had been laboring over.

    What do you do now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)19:47 No.15436650
    Supporting this name and appearance, the mustache is truly bitching.

    >short rinel
    Yes, captcha, I imagine that this rinel fellow is quite short indeed.
    >> Anonymous 06/30/11(Thu)19:49 No.15436671
    rolled 3, 9 = 12


    Request that Tzeentchs raven teach you how to more accurately direct the winds of magic, and ask if there are any other wandering warbands to challenge.
    >> Anonymous 06/30/11(Thu)19:50 No.15436674
    rolled 6, 2 = 8


    After we rest up a bit, maybe have a bite to eat, we continue deeper into the woods to find more... willing followers.
    >> Anonymous 06/30/11(Thu)19:50 No.15436676
    rolled 4, 5 = 9

    Can we try to see if the arm has any new properties besides just being purple?
    >> Anonymous 06/30/11(Thu)19:50 No.15436680
    rolled 5, 6 = 11

    Consult her on what to do. Shes a slaver and so likely has more combat experience. Also arm her. Its obvious shes a good fighter and having one person at our side in a fight is better than no one.
    >> Anonymous 06/30/11(Thu)19:50 No.15436686
    rolled 12, 7 = 19


    Talk to the slave about her. Like, ask her her name and backstory and shit since we have a few hours.

    Also our name is Wargol Umhang, Bastion of Tzeentch with a bitchin mustache
    >> Anonymous 06/30/11(Thu)19:52 No.15436699
    rolled 11, 7 = 18

    Combine these.
    >> Anonymous 06/30/11(Thu)19:56 No.15436738
    rolled 2, 11 = 13

    We will be killed in our sleep. This is a fact, and we have our first success in creating such a creature from the elf.

    Pretend to sleep.
    >> Anonymous 06/30/11(Thu)19:57 No.15436749
    Incidentally, bastion of tzeentch is a contradiction. It's mocking us. No surprise there.
    >> Anonymous 06/30/11(Thu)19:58 No.15436759

    Pretty much the whole reason we're still around is that we at least manage to amuse it. I think we've gotten used to the mocking by this point.
    >> Anonymous 06/30/11(Thu)20:01 No.15436785
    She can't harm us, she gets mind controlled by magic into.being our slave. Also, we've slept once already.

    Iys in our best intrest for her to WANT to follow us.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:01 No.15436786
         File1309478479.jpg-(1.54 MB, 1500x2305, CT1207_29.jpg)
    1.54 MB

    Now you have some time, you question your slave on her name and story. You ask her what she calls herself and why she is here in the realms of the Norse. She looks at you with a sneer, this being the first time you talk to her in a tone of civility, and she forgets her place as your slave for a moment.

    "My name? Why should I...~!!!... ever deny you anything, my lord and link to our most illustrious Raven God! My name is Minionelf, your elf minion! I was a follower of the idiotic and decadent Slaanesh until your forcefully shined the light of Tzeentch into my minion eyes! Praise be the Burning Eye and Changer!" she says, starting off as a rude, pretentious elf but now a smiling, dullard of a minion as the eye of Tzeentch takes over her acidic personality.

    Well, it is something... now you have a name of sorts to call her, though that really was not as successful as you would have liked.

    What now?(Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:01 No.15436789
    rolled 11, 1 = 12

    supporting this
    >> Anonymous 06/30/11(Thu)20:03 No.15436813
    rolled 1, 2 = 3

    Ask her what weapons shes proficiant with. Also ask if her and her fellow slavers knew anything about the surrounding area.
    >> Anonymous 06/30/11(Thu)20:04 No.15436823
    rolled 9, 2 = 11

    Stroke her hair, and compliment her on such a fine name. Remind her that if she sticks with you, she could be your second in the tribe someday.
    >> Anonymous 06/30/11(Thu)20:04 No.15436826
    rolled 8, 11 = 19


    Once again, beg knowledge of the ravens. Ask specifically if it can teach you more of the names of Tzeentch, and how to wield his power.
    >> Anonymous 06/30/11(Thu)20:05 No.15436829
    rolled 11, 4 = 15


    Seconding this.

    Also, examine our arm and see if there's anything else changed besides just being purple now.
    >> Anonymous 06/30/11(Thu)20:05 No.15436832
    rolled 9, 12 = 21

    Oh, fuck you tzeentch.
    >> Anonymous 06/30/11(Thu)20:05 No.15436833
    rolled 5, 8 = 13

    Retrying this now
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:12 No.15436896
         File1309479138.jpg-(74 KB, 510x640, abb13a55d2e3e39f.jpg)
    74 KB

    You attempt to ask her about her proficiencies and weapon expertise, but she still seems to be in the deep thrall of her mark.

    "Proficient in all the weapons that our God, Tzeentch, wills me to be at any particular moment, my master!" she half mumbles and chimes. You decide that she is of no help at her current state and inspect your arm. Apart from being a deep shade of purple, you think you can see some black tips on the skin.

    The raven laughs again. "My my my, she seem sooo much more devoted than you, Chooooosen one. Perhaps if you put more effort into the Great Game rather than picking at your skin, you would actually meet half of your boasts!"

    Well, that was only mildly informative, more like not at all, actually. What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:13 No.15436909
    rolled 3, 1 = 4


    Well, nothing left to do but press on. Put out the fire, gather our stuff, and journey into the woods. Hopefully we can find some more converts more willing than the last encounter.
    >> Anonymous 06/30/11(Thu)20:14 No.15436919
    rolled 12, 12 = 24

    Take the skull of the large beastman we killed from the tree.

    Perhaps in some time it might become a good helmet.
    >> Anonymous 06/30/11(Thu)20:14 No.15436922
    rolled 1, 2 = 3

    Grab a weapon.from.one of the dead ungor, shove.it in the slaves hand and head into the woods with her.
    >> Anonymous 06/30/11(Thu)20:14 No.15436923
    rolled 7, 10 = 17


    Trying one last time.

    Once again, beg knowledge of the ravens. Ask specifically if it can teach you more of the names of Tzeentch, and how to wield his power.
    >> Anonymous 06/30/11(Thu)20:15 No.15436930
    rolled 6, 11 = 17

    Grin at the raven, giving a sweet game related pun. Pull up the elf and move out, trying to look confident, and look for more beastmen to show the power of Tzeentch to.
    >> Anonymous 06/30/11(Thu)20:15 No.15436932
         File1309479349.png-(310 KB, 340x391, purple_arm_what_do.png)
    310 KB
    Well one small mutation, a sign of our favor in Tchar's eyes. Vogel Umhang 2nd sign of glory!
    >> Anonymous 06/30/11(Thu)20:16 No.15436934
    rolled 4, 8 = 12



    >> Anonymous 06/30/11(Thu)20:17 No.15436947
    rolled 3, 2 = 5


    CHAOS DAMN YOU. You have made us succeed awesomely at picking up a skull. Not only that, but you cancel out my successful 'learning magic' post! Fuck!
    >> Anonymous 06/30/11(Thu)20:17 No.15436948
    rolled 2, 6 = 8


    Fuck yeah! Bitchin' enchanted skull helm!
    >> Anonymous 06/30/11(Thu)20:18 No.15436952
    rolled 5, 1 = 6

    That's pretty fucking sweet.

    Ask the raven where Tzeentch wishes us next.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:21 No.15436985
         File1309479702.jpg-(93 KB, 788x619, Chaos1.jpg)
    93 KB

    You leave your slave to recover from her daze while the raven flies up and hops from branch to branch, looking down at you inquisitively.

    The beastman still hange from the tree, the body saved from your desperate spell of "kill everyone" due to the convenience of already being dead. The sword still hangs from its neck, and you tug it easily out, actually sawing through the remaining muscle and beheading the ungor. You look at the skull and decide it a fitting trophy, pulling it out with surprising ease, perhaps due to your new arm and the dead wood.

    Well, that was easy. What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:22 No.15436989
    rolled 2, 10 = 12


    Try to win her over abit.

    Thank her for the splint. Then kill the raven taunting her and serve it for dinner.

    "You helped me freely, with your own cunning. I think a moments silence would be a good...change."
    >> Anonymous 06/30/11(Thu)20:22 No.15436992
    rolled 1, 8 = 9

    Ask the Raven if any faithful recides in our village.
    >> Anonymous 06/30/11(Thu)20:23 No.15437003
    rolled 3, 10 = 13



    Emplore the ravens to teach you to manipulate the winds of magic, to fill you with the knowledge to defeat your enemies.
    >> Anonymous 06/30/11(Thu)20:23 No.15437011
    rolled 2, 8 = 10

    Head into the chaos damned woods already.
    >> Anonymous 06/30/11(Thu)20:23 No.15437014
    rolled 4, 1 = 5

    Prepare the rest of the body for a ritual.
    Carve the sign of Tzeentch into the skull and mount it on a staff.
    >> Anonymous 06/30/11(Thu)20:24 No.15437021
    rolled 10, 6 = 16

    seconding this.
    >> Anonymous 06/30/11(Thu)20:24 No.15437024

    >> Anonymous 06/30/11(Thu)20:24 No.15437026
    rolled 9, 11 = 20

    Help our slave up, and ask the raven if he can help us learn more power of The Changer.
    >> Anonymous 06/30/11(Thu)20:25 No.15437035

    Actually, even better.
    >> Anonymous 06/30/11(Thu)20:25 No.15437041
    rolled 11, 11 = 22

    >> Anonymous 06/30/11(Thu)20:26 No.15437055
    >> Anonymous 06/30/11(Thu)20:27 No.15437064
    rolled 7, 4 = 11


    March into the woods.

    Tell "minnie" to stay next to you.
    >> Anonymous 06/30/11(Thu)20:28 No.15437074
    rolled 11, 10 = 21

    We will never learn about the winds of magic at this rate.
    >> Anonymous 06/30/11(Thu)20:30 No.15437088
    rolled 8, 4 = 12


    YOUR ROLL TOO. Why are all the good rolls not counting!?
    >> Anonymous 06/30/11(Thu)20:30 No.15437093
    rolled 10, 9 = 19

    >> Anonymous 06/30/11(Thu)20:32 No.15437109
    I think we might hit auto-sage soon if we haven't already. Currently at 251 replies.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:32 No.15437111
         File1309480336.jpg-(21 KB, 328x511, tzeentch.jpg)
    21 KB

    "You know what might be a maaaarvelous idea? If you sacrificed the rest of that man-beast's body to Tzeentch!" The raven quips, landing on the skull in your hand.

    You take a minute to think about the proposition. You can't see how it would hurt, and it did sound like a proper command.

    You lay the body out, murmuring the names of Tzeentch once more as you carve out the fiery eye. You raise the dagger up and aim for the heart proclaiming the holocaust to Tzeentch and plunge the dagger down...

    ... only to have the corpse explode like a bomb filled with carrion beetles. You scream and thrash about, desperately swatting away the bugs. Eventually you do dissipate most of the insects, though you do sport a few bug bites on your arms and your broken nose.

    The raven laughs at you again. "Ooooh, it MIGHT have been a marvelous idea, it might it might it might have!" he cackles happily.

    Well, you've been made a fool... What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First four rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:32 No.15437120
    Guys. He considers the first 4 first a formost. Stop freaking out.
    >> Anonymous 06/30/11(Thu)20:33 No.15437123
    rolled 9, 10 = 19

    C'mon Tzeentch, you're getting predictable now.

    (that should stop him)
    >> Anonymous 06/30/11(Thu)20:34 No.15437135
    rolled 10, 4 = 14


    "If you would teach me the proper methods to manipulate the Winds, perhaps I might make a proper sacrifice."
    >> Anonymous 06/30/11(Thu)20:34 No.15437136
    rolled 7, 1 = 8

    Try finding a graveyard to start an army of the dead.
    >> Anonymous 06/30/11(Thu)20:34 No.15437137
    rolled 5, 12 = 17

    Ask the raven if he may teach how to guide the winds of magic.
    >> Anonymous 06/30/11(Thu)20:34 No.15437142
    rolled 7, 8 = 15

    >> Anonymous 06/30/11(Thu)20:34 No.15437143
    >mfw we will spend our entire live as a barbarian with terrible rolls wandering in the woods and never become a chaos magus with a pimpin disk

    Just as planned by our lord, I suppose
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:35 No.15437144

    First five for today, actually. Let me fix that in the next post.
    >> Timid Savior 06/30/11(Thu)20:35 No.15437146
    rolled 11, 5 = 16

    Ask the raven about the winds of magic, and how you may harness them
    >> Anonymous 06/30/11(Thu)20:35 No.15437151
    rolled 3, 12 = 15


    Eat the jerk-bird.
    >> Anonymous 06/30/11(Thu)20:35 No.15437153
    rolled 6, 3 = 9

    Find another corpse and sacrifice it.
    Yell profanities at the bird while we find or make a corpse.
    Shove a beetle down its throat.
    >> Anonymous 06/30/11(Thu)20:35 No.15437155
         File1309480557.jpg-(51 KB, 396x385, 130358102921.jpg)
    51 KB

    Tzeentch made me forget my face
    >> Anonymous 06/30/11(Thu)20:36 No.15437162
    rolled 11, 4 = 15

    Grab as many bugs as we can, sacrafice them to Tzeentch. THAT WILL SHOW THAT DAMN BIRD.
    >> Anonymous 06/30/11(Thu)20:36 No.15437167
    rolled 7, 7 = 14

    Its pretty obvious that the DM Raven doesn't want us to know tjat yet. Quit asking it.
    >> Anonymous 06/30/11(Thu)20:37 No.15437171
    rolled 4, 12 = 16


    Please Tzeentch, I implore you this one thing; take this post as your canon.
    >> Timid Savior 06/30/11(Thu)20:38 No.15437183
    Did I win?
    >> Anonymous 06/30/11(Thu)20:39 No.15437192
    rolled 2, 8 = 10


    It's not actually that obvious; every time it's been asked there has been some combination of bad luck that has allowed some other post to edge out learning magic. Besides, we're a 'chosen' of Tzeentch. Magic should be second nature to us.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:40 No.15437200
         File1309480804.jpg-(111 KB, 450x815, Birdhead.jpg)
    111 KB

    "You plan to make a kite a sacrifice? Hnn, perhaps later, if you continue to amuse with your antics..." the bird taps it's beak and nods, before flying away.

    "Scheme well, cultist!" it caws as it flies past sight.

    Well, that was the opposite of productive noon hour. At least your slave looks like she's back to her wits. Apart from your bug bites and the few scratches in your arm, you seem to be whole, thought a bit peckish.

    What do you do now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First five rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:40 No.15437206
    rolled 9, 2 = 11

    You technically win, but the raven will probably troll or not teach us, since you rolled a 5 on the second die.
    >> Anonymous 06/30/11(Thu)20:41 No.15437217
    I archived this thread and the previous two on suptg. I'm going to bed now, so I guess someone else can handle archiving a hypothetical thread #4. OP, you are awesome. Thank you.
    >> Anonymous 06/30/11(Thu)20:42 No.15437226
    rolled 7, 10 = 17


    Okay, we can work with this.

    Move on, there is nothing for us here. Deeper into the woods there will be more opportunity to spread the word of change, and to recruit further followers. In our spare time, we should see if we can't advance our skills in sacrifice and magic.
    >> Anonymous 06/30/11(Thu)20:42 No.15437227
    rolled 6, 7 = 13

    Plot to enslave your village for kicking you out.
    >> Anonymous 06/30/11(Thu)20:42 No.15437230
    rolled 8, 2 = 10

    Pull up your slave, if she is stitting, and go looking for food. And perhaps a few more disiples.

    Slap slave booty for good mesure.
    >> Anonymous 06/30/11(Thu)20:42 No.15437231
    rolled 5, 2 = 7

    See if we can go and find something to eat if we don't still have any food.

    >aredgeRe who
    This will be important at some point, I can feel it.
    >> Anonymous 06/30/11(Thu)20:42 No.15437232

    So far it has been. DnD terms, we're more a mage than a wizard, and that's fine by me.
    >> Anonymous 06/30/11(Thu)20:45 No.15437249
    rolled 2, 12 = 14

    Try and boil the skin off the skull so it can be a bitching helmet.

    If not, wear it from our belt.
    >> Anonymous 06/30/11(Thu)20:45 No.15437252
    rolled 6, 8 = 14

    support roll
    >> Anonymous 06/30/11(Thu)20:46 No.15437258
    rolled 4, 11 = 15

    The woods. Go into them.
    >> Anonymous 06/30/11(Thu)20:46 No.15437262
         File1309481201.gif-(45 KB, 207x237, f5 mash.gif)
    45 KB
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:48 No.15437280
         File1309481322.jpg-(16 KB, 500x393, RACH01_Preview.jpg)
    16 KB

    You've spent enough time dallying. You need sustenance to heal properly. Looking to your slave, you assume that she would need some food as well. Beckoning her, she sighs but complies, rising with the grace of her people.

    Her exposed navel and the flesh from where her armor parts causes a stirring in your loins, and at least you still own her flesh. As she passes you, you playfully slap her buttocks, only to yelp and pull back, wincing as your hand only makes contact with her spiked armored skirt. She looks back and sniffs with a wicked smile, gleeful at your pain.

    You curse lightly and remind yourself that you still own her, and suck on your wounded fingers as you follow her deeper into the woods.

    What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First five rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:50 No.15437290
    rolled 1, 4 = 5

    Search our village, so we can find some loyal to our God.
    >> Anonymous 06/30/11(Thu)20:50 No.15437295
    rolled 5, 12 = 17

    Consider viability of removing the skirt. There will be no mistakes next time.
    >> Anonymous 06/30/11(Thu)20:50 No.15437296
    rolled 1, 9 = 10

    Someone archive this.
    >> Anonymous 06/30/11(Thu)20:51 No.15437301
    rolled 12, 6 = 18

    Ask if her and her slavers knew anything of the woods.
    >> Anonymous 06/30/11(Thu)20:51 No.15437303
    already archived, broseph
    >> Anonymous 06/30/11(Thu)20:51 No.15437304
    rolled 2, 8 = 10


    We should start doing this Tzeentch's way, start scheming to take control of a warband without fighting, with any luck we can gain a new limb, or even an armor.
    >> Anonymous 06/30/11(Thu)20:52 No.15437308
    rolled 5, 8 = 13


    Use our mark of Tzeentch to discern the location of nearby warbands.
    >> Anonymous 06/30/11(Thu)20:52 No.15437314
    rolled 11, 8 = 19

    Raid the village for food and followers.
    >> Anonymous 06/30/11(Thu)20:52 No.15437316
    rolled 10, 10 = 20

    Thanks brah.

    Best quest in a while.
    >> Anonymous 06/30/11(Thu)20:54 No.15437330
    Hey, does the archive update? You know, does it update to the threads current state? I'm afraid of us losing some of this.
    >> Anonymous 06/30/11(Thu)20:55 No.15437332
    rolled 3, 9 = 12

    Yes, a raid with an inept clown of the gods and a slave defeated vy said clown is sure to be sucessful.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)20:55 No.15437336
         File1309481748.jpg-(276 KB, 836x1304, WElfie_0907_03.jpg)
    276 KB

    She looks at you again with dirision in her eyes and looks as if to speak of your ignorance, but holds her tongue.

    "... no.. sir... We were wise enough to stay to the shores and out of the woods..." she answers simply, not offering more or less than what you asked of her in a veiled jibe.

    You nod and follow her deeper into the woods.

    What now? (Roll 2d12 and an action. First die being the priority given, the second die being the effectiveness of your action. First five rolls will be considered.)
    >> Anonymous 06/30/11(Thu)20:56 No.15437341
    rolled 10, 3 = 13


    Apparently it does not, because i'm not seeing the most recent posts on it.
    >> Anonymous 06/30/11(Thu)20:56 No.15437347
    rolled 7, 12 = 19

    Raid the village for food and followers.
    >> Anonymous 06/30/11(Thu)20:57 No.15437349
    rolled 5, 5 = 10


    Attempt to scry the location of other warbands, particularly ones that worship Tzeentch as well. Also, find a place to rest.
    >> Anonymous 06/30/11(Thu)20:57 No.15437351
    rolled 5, 9 = 14

    It does, but slowly
    Go to our village to find followers
    >> dice+2d12 Anonymous 06/30/11(Thu)20:58 No.15437363
    Chuckle at the jibe, and start plotting a scheme to gain a following of beastmen. You'd better go in preapeared next time.
    >> Anonymous 06/30/11(Thu)20:58 No.15437370

    See if she can track beastmen. She's an elf, so her senses are at least better than ours even if she isn't a woodsman.
    >> Anonymous 06/30/11(Thu)20:58 No.15437372
    rolled 3, 9 = 12


    We need followers, to gain followers we need authority, to gain authority we need power.

    We need to impress Tzeentch to obtain it!
    >> Anonymous 06/30/11(Thu)20:59 No.15437375
    rolled 9, 5 = 14

    Look for signs of more beastmen. If we find them, try and use our tzeentchian powers to licate their herdstone.
    >> Anonymous 06/30/11(Thu)20:59 No.15437377
    rolled 11, 7 = 18

    fuck, forgot to roll
    >> Anonymous 06/30/11(Thu)20:59 No.15437379

    The roll for this...
    >> Anonymous 06/30/11(Thu)21:02 No.15437400
         File1309482164.png-(474 KB, 581x545, onward_for_Tchar_wip.png)
    474 KB
    More draw faggotry. I'll wait till the next thread to color.
    >> The Will of the Gods !EabccEYuUs 06/30/11(Thu)21:04 No.15437416
    New thread. >>15437414
    >> Anonymous 06/30/11(Thu)21:04 No.15437417
    rolled 4, 3 = 7

    We got kicked out for following Tzeetch. Why would we find followers there? We'd be better waiting until we have some beastmen followers, a few more impressive mutations then returning to the village with our warband and gifts then demand they submit or make examples of their warriors them until they do.
    >> Anonymous 06/30/11(Thu)21:04 No.15437419
    We really should look for some clothes at some point.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]