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  • File : 1307076017.jpg-(661 KB, 1920x1200, The Flash.jpg)
    661 KB Anonymous 06/03/11(Fri)00:40 No.15141246  
    So, I did some crunching of numbers this evening as I was making a Deathwatch techpriest.

    I got him a Master-Craft bionic heart as part of his background, which gave him Sprint. Curious, I looked it up, then realized that my starting character, in power armor, could run flat out a rate of 60 meters for one round (12 meters a second) without using the solo mode ability to boost his speed. That's an eight foot dude running at about 27 miles an hour. Conversely, the world's fastest time for the 100 meter dash is 9.58 seconds by Usain Bolt, meaning he can run at 10.4 meters per second.

    A relatively green space marine with average for space marines agility can outrun the fastest man on Earth with a little effort. Makes sense. But now, I decided to see how fast the Fastest Space Marine Alive could go.
    >> Anonymous 06/03/11(Fri)00:41 No.15141253
    Giving him a starting Agility of 50 (the best possible), make him a Blood Angel for +5 Agility, and A Fury Like Lightning for his armor for +5 more Agility. Then, we give him +20 more Agility from maxing out his advances. Making him Rank 5, Burst of Speed gives him +4 to his Agility Bonus for the purposes of movement, making +5 combined with his armor. We now have an effective agility bonus of 13 for one round per session. This means a Run speed of 78, or 156 meters per round with Run, which translates to 31.2 meters a second (nearly 70 miles an hour), which, kinda scarily, is EXACTLY 3 times faster than Usain Bolt.

    And then I saw the thing that can give you Unnatural Speed (Double Agility bonus for speed) and Unnatural Agility (double Agility bonus) for 1d10 rounds.

    Since I absolutely hate messing with Unnatural stuff due to questions of which bonuses go where and when, I came up with four different numbers of how fast he could go with this. I'm assuming Unnatural Speed doesn't multiply the multiplication of UA because that would get completely stupid really quickly (as if it wasn't already.)

    If Unnatural Speed + Agility is an effective x3 to Agility bonus for speed, and bonuses come after, he runs at 145 miles an hour.

    If Unnatural Speed + Agility is an effective x4 to Agility bonus for speed, and bonuses come after it, he runs at 193 miles an hour.

    If Unnatural Speed + Agility is an effective x3 to Agility bonus for speed, including bonuses, he runs at 209 miles an hour.

    Finally, if Unnatural Speed + Agility is an effective x4 to Agility bonus for speed, including bonuses, he runs at a mind-boggling 279 miles an hour.

    Imagine a two ton man in power armor powerfisting you in the face at 279 miles an hour. That is what it is like to be a citizen of the Imperium in the 41st millennium.
    >> Anonymous 06/03/11(Fri)00:43 No.15141269
    Can anyone clear up which one it is?
    >> Glassberg Never 06/03/11(Fri)00:44 No.15141276
         File1307076291.gif-(1.15 MB, 320x240, 1306870492411.gif)
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    Two tons at (potentially) 279 mph.
    If he sticks his hand out then all the force in concentrated there.
    The question isn't whether or not you could punch through a tank, it's HOW MANY tanks.
    Also kudos on this, play it up like no other.
    >> Anonymous 06/03/11(Fri)00:45 No.15141282
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    If the highest speed is the correct one, then this marine could run 2/5ths of a mile in his five seconds of super speed.

    Jesus Christ.
    >> Anonymous 06/03/11(Fri)00:45 No.15141286
    >Imagine a two ton man in power armor powerfisting you in the face at 279 miles an hour. That is what it is like to be a citizen of the Imperium in the 41st millennium

    >> Anonymous 06/03/11(Fri)00:47 No.15141296

    >> Glassberg Never 06/03/11(Fri)00:48 No.15141305
    Add a jet pack. Right before impact, fire it off, see if you can't break the sound barrier while you break heretic faces.
    >> GL Pretentious Hipster !!NU1qDw5ZF2C 06/03/11(Fri)00:49 No.15141314
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    It wasn't a tank!

    It was a baby!
    >> Anonymous 06/03/11(Fri)00:49 No.15141315
    Actually, the question is, what does this do to his arms?
    >> Glassberg Never 06/03/11(Fri)00:50 No.15141324
    makes them stronger. This is his everyday exercise.
    >> Anonymous 06/03/11(Fri)00:51 No.15141330
         File1307076684.gif-(1.92 MB, 403x219, Bollywood Punch.gif)
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    This must be what it looks like to watch him fight if you slow it down by a couple thousand times.
    >> Anonymous 06/03/11(Fri)00:52 No.15141334
    Power fists hold your arms rigid, I think. Its how they can apply force without making your arm crumple against whatever your bitchslapping.
    >> Anonymous 06/03/11(Fri)00:59 No.15141353
    If my math is right, after some conversions to make the numbers work with some online calculators, the final force of the marine impacting something is:

    226,295.65 Newtons.

    By comparison, an average (spacecraft) rocket engine produces 28,913 Newtons of thrust. Your space marine is roughly eight rockets strapped together. Congratulations.
    >> Anonymous 06/03/11(Fri)01:00 No.15141364
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    When this tech-priest hits 88 mph,

    You're going to see some serious shit.
    >> Anonymous 06/03/11(Fri)01:00 No.15141367
    After skimming the Deathwatch core, I saw something called dilation fields.

    They make mehreens go fasta, although considering what you are trying to shoot for, I think it's kind of cheating.
    >> Anonymous 06/03/11(Fri)01:01 No.15141368
    Sound about right. My Rogue Trader character (A Not-Samurai Arch Militant) is attempting more or less the same.

    Though I don't think she'll be able to get quite the host of bonuses there that your Marine does.

    Where did you get Burst of Speed from, I can't seem to locate it?
    >> Anonymous 06/03/11(Fri)01:01 No.15141375
    He can never fall to Chaos. He achieves escape velocity.
    >> Anonymous 06/03/11(Fri)01:02 No.15141377
         File1307077330.gif-(16 KB, 300x223, Hook don't believe this shit.gif)
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    And that's before the power field. Good God.
    >> Glassberg Never 06/03/11(Fri)01:03 No.15141384
    >> Anonymous 06/03/11(Fri)01:04 No.15141389
    Mother of god. Hitting something with a power field at that velocity.

    >>We won't need eyes were we're going.
    >> Anonymous 06/03/11(Fri)01:04 No.15141394
    >> Anonymous 06/03/11(Fri)01:05 No.15141395

    The Field you're talking about is where the Unnatural stuff comes from. Without that, the marine runs "only" seventy miles an hour.

    Burst of Speed is a Solo Mode ability any chapter can use, page 216.
    >> Anonymous 06/03/11(Fri)01:07 No.15141415
    If you found something that survived the impact, he could punch shit into space. What are the rules for acceleration? Are there any? Can he instantly run 279 MPH, punch something into space and then stop immediately afterward? I must know this.
    >> Anonymous 06/03/11(Fri)01:09 No.15141422

    No matter what, even if /v/, /b/, and /a/ invaded and destroyed us all, I love you guys.

    Never change.
    >> Glassberg Never 06/03/11(Fri)01:09 No.15141434
    All I remember is a blur.

    We were surrounded by servants of the False Gods, men were dropping left and right. Our orders were to hold and we would at all costs, but it seemed as though it wouldn't be enough. The cultists were easy enough, but there were a half dozen Dark Astartes amongst their number.

    And then the blur came. Three of the fallen marines dropped dead before anyone knew what was happening. One had his chainsword raised over his head, getting ready to decapitate my Sergeant. The next instant, he was flattened against a wall a solid hundred meters away. The other two were killed while running away, as though they had seem something that could strike fear into a ten thousand year old traitor.

    The rest of the culists, 3 score strong, fell apart. The blur moved around them like a gory tornado, setting heads to roll.

    And then it was over.

    Five loyal Astartes eventually found us, panting as though they had sprinted a great distance. When we told them what had happened, the leader laughed and said that "he was up to it again."

    Who "he" was I shall never know, but I thank that glorious bolt of lightening from the Emperor's fist.
    >> Anonymous 06/03/11(Fri)01:10 No.15141438
    You know, considering that the marine needs time to decelerate and actually stop at his intended destination, wouldn't he be going FASTER than 279 mph?
    >> Anonymous 06/03/11(Fri)01:10 No.15141445
    >I decided to see how fast the Fastest Space Marine Alive could go.

    guys like you are why i come to this board.
    >> Anonymous 06/03/11(Fri)01:12 No.15141454
    Can we somehow apply this to just the movement of the fist?

    Like, Bruce Lee's One-inch punch, how far does the fist need to travel to gain sufficent force to kill?
    >> Anonymous 06/03/11(Fri)01:12 No.15141456
    What is his acceleration though? That's what has me curious. 279mph is all well and good, but in one turn his speed is that? With no speeding up? Mathfags want to hammer that out, cause I'm too drunk to begin to try...

    I mean... thinking about it, all I can see is him having some kind of freaking cricket jumping legs or something. One super hard launch, but no actual acceleration past that. Wouldn't his launching have a force of 200k newtons?
    >> Anonymous 06/03/11(Fri)01:12 No.15141457
    Unnatural agility doesn't give extra speed, only unnatural speed does that. So essentially it's only a x2 modifier. Sorry to disappoint, but you're going to have to find more unnatural speed, not unnatural agility.
    >> Anonymous 06/03/11(Fri)01:12 No.15141461

    >Solo Mode

    Fuck. Well, my Arch Militant clearly isn't marine enough to run fast. She'll just have to be content with her Unnatural Agility + Sprint
    >> Anonymous 06/03/11(Fri)01:13 No.15141464

    >> Hivemind.jpg
    >> Anonymous 06/03/11(Fri)01:13 No.15141469

    tripwires everywhere
    >> Anonymous 06/03/11(Fri)01:13 No.15141471
    >> Anonymous 06/03/11(Fri)01:14 No.15141473
    Forgive me, I know almost nothing of 40k's fluff.

    Do power fists in this setting work pneumatically or hydraulically? That is to say, could you add an extra 50+ miles an hour to the final impact?

    What happens to projectiles launched at speed? Could you have a rocket that is armor penetrating by sheer force of impact alone, pre detonation?
    >> That Storm Wardens Fanboy 06/03/11(Fri)01:15 No.15141481
    What if you combined this with a Mexican Space Marines Unnatural Jumping innate ability?
    >> Anonymous 06/03/11(Fri)01:15 No.15141483
    A thought occured after I posted, sorry.

    Could you not arm and throw the rocket as you were passing by your target at such speeds?
    >> Anonymous 06/03/11(Fri)01:15 No.15141485

    To fully elaborate on the process involved:

    Run lets you go six times your agility bonus in speed. The marine's base agility is 70 in the example, and boosted up to 130 via armor, trait increases, and Burst of Speed. This means his agility bonus is 13 for a single round for Running at speed of 156 (9 at all other times, Running at a speed of 108).

    Sprint gives you this: "when taking the Run action, you may double your movement speed for one round."

    This means that, without the dilation field or the burst of speed, he can run at about 48 miles an hour, and gains a level of fatigue if he sprints at this speed for two turns in a row (presumably more levels accrue if you keep going.)

    It's the Dilation Field (Unnatural Speed + Unnatural Agility for 1d10 rounds, recharge = 1 hour) that catapults this from standard Space Marine goofiness to fucking Speed Force levels.
    >> Anonymous 06/03/11(Fri)01:15 No.15141487

    They work through applying a power field to your fist. Basicly it makes matter really weak a moment before the stirke hits, iirc.
    >> Anonymous 06/03/11(Fri)01:17 No.15141501

    Is this in the errata or something? Cause I ain't seeing it.
    >> Anonymous 06/03/11(Fri)01:18 No.15141504
    So if he did a front flip and punched the ground mid flip, would he go into orbit?
    >> Anonymous 06/03/11(Fri)01:18 No.15141506

    Hey guys

    What if we put this guy in the back of a Stormraven, have it dive towards whatever needs fucking up, then open the door and let him belt his way out the ramp.

    Heretics bunkered up a mile underground? NOT ANYMORE.
    >> Anonymous 06/03/11(Fri)01:19 No.15141515

    No, the planet would go out of orbit.
    >> Anonymous 06/03/11(Fri)01:19 No.15141516
    >TVTROPES, Required Secondary Powers

    Super Speed - These characters are somehow immune to the effects of friction - specifically, the chafing that would naturally occur from using extremely rapid speed for extended periods of time, especially while wearing spandex. Again, this is only for characters that aren't explicitly described as Nigh Invulnerable; presumably, that would also cover friction damage. The same applies to the materials in contact with speedster, especially clothes (that should be bent to move): either invulnerability is extended to them or they are going to be damaged and possibly disintegrated/incinerated*

    For instance, the various speedsters of the The DCU related to The Flash each have a thin invisible aura that protects their bodies from air friction (and, presumably, the impact of their feet hitting the ground at several hundred miles per hour several hundred times per second).
    And they face a problem the other direction, of having too little friction. Feet coming down at superspeed would presumably have super impact, and push them off the ground and at least a few feet in the air. Even once that's explained, someone going at superspeed over the slightest hill, or up stairs, or just random dips in the ground, would lose contact with the ground, they would keep going in the 'same direction' as before, into the air. *

    The faster ones would be launched into orbit, especially while doing the 'run around the world' trick. They have to have something that holds them in contact with the ground better than gravity if they don't want to end up hurtling comically though the air every other step like a Wuxia character.
    >> Anonymous 06/03/11(Fri)01:20 No.15141517
    Drop Bear chapter doctrine.
    >> Anonymous 06/03/11(Fri)01:20 No.15141518
    Also, are there any powers of the heretical variety that would make him go even faster on top of all this?

    You know, hypothetically.
    >> Anonymous 06/03/11(Fri)01:21 No.15141525

    Speedsters also must possess a very powerful and efficient metabolism, which keeps them from needing to drink several times their weight in pure nectar every day (In recent years, this element has been often used to justify faster healing). Sometimes, this is partly averted - more than one character like this has been shown to be a Big Eater to power their abilities - though not even spending 24/7 in front of an all-you-can-eat ice cream and candy buffet could provide enough calories to power more than a second or two of supersonic running speeds. Which means that every Speedster really is a Perpetuum Mobile. Also, they have to have a very high stamina, as running from New York to Los Angeles all at once should be impossible no matter how fast they do it. They also have to have super friction powers (again with the friction), so that they can actually keep their footing when turning on surfaces that aren't specially constructed for high-speed travel. Cars turn easily at sixty miles per hour on (properly angled) asphalt, but they'd have a much harder time on tile.
    And if their speed is too high for a given viscosity, there's no time for collisions to be resolved quietly, so normally soft substances (like water or plastics) are going to behave like hard ones: literal blades of grass, glass puddles, buckshot raindrops, shrapnel snow, fragile clothes, that sort of thing. Speedsters who pick up or put down anything while speeding also have to have some power that cushions the impact. Otherwise, attempting to grab a person when you're running at a hundred miles an hour wouldn't pick them up, it would snap them in half.
    >> Anonymous 06/03/11(Fri)01:21 No.15141528

    Incoming tvtropes shitstorm. Way to ruin a good thread.
    >> Anonymous 06/03/11(Fri)01:21 No.15141529
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    You guys forget the one thing that will make him faster.

    The one thing that WILL make him faster.

    And lovingly feared by Orks across the far-flung galaxies because their laws have turned against them by the Emperor's Will.

    He has to be painted red.
    >> Anonymous 06/03/11(Fri)01:21 No.15141532

    If these characters approach the speed of light, they would experience time dilation. Furthermore, speedsters never get specks of dust caught in their eyes...
    They would also need some type of super-concentration. Given that they must have some form of Super Reflexes so they can react normally to things at super-speed, they should perceive normal speed to be horrifyingly slow. Imagine trying to hold a conversation with people who take several hours to speak a single word. Similarly, if a speedster does something like typing millions of password combinations into a computer, he must somehow avoid getting bored after the first few hundred. Or they may have nervous systems that can multitask at different speeds, allowing them to perform (for example) simple manual tasks at superspeed while only being consciously aware of a few seconds passing.
    >> Anonymous 06/03/11(Fri)01:21 No.15141533

    Blood Angel, dude. It's already covered.
    >> Anonymous 06/03/11(Fri)01:22 No.15141535
    I don't have Deathwatch, but Dark Heresy's section on Unnatural Characteristics says "Note that this trait does not modify the creatures's movement".
    >> Anonymous 06/03/11(Fri)01:22 No.15141536
    279 mph (or whatever the exact number is in meters per second) would be his average velocity - total distance divided by total time. Assuming he's at a dead stop at both the beginning and end of his lightning-fast sprint, his maximum velocity at the midpoint would be quite a bit higher.
    >> Anonymous 06/03/11(Fri)01:22 No.15141538

    Characters with super speed must also be able to withstand massive g-forces caused by rapid acceleration/deceleration, since most of them are shown to be able to start/stop instantly (rarely applies to those who lack this talent, but they may end up going Too Fast To Stop as a result and find that Inertia Is A Harsh Mistress). This must make the character somehow able to anchor to the ground while stopping too, since friction with the ground can only go so far - but often they just instantly stop. More than likely this uses some form of Inertial Dampening rather than actual friction, as it normally fails to tear up the roadway or set it on fire.
    >> Anonymous 06/03/11(Fri)01:22 No.15141539
    He's a Blood Angel, he's already red.
    >> Anonymous 06/03/11(Fri)01:22 No.15141541
    Nope, he's a Blood Angel, and therefore already painted red.

    >> Anonymous 06/03/11(Fri)01:23 No.15141549
    I know but I really wanted to use that picture in regards to this whole thread.
    >> Anonymous 06/03/11(Fri)01:24 No.15141551
    not sure (not the guy you're responding to) but in Dark Heresy it specifically states the bonus AgB from unnatural agility do not apply to movement rates.

    (ps get him the quadruped trait and some arms)
    >> Anonymous 06/03/11(Fri)01:25 No.15141558

    Well, it's not in the Deathwatch errata or book, which was published well after Dark Heresy, so it doesn't count.

    To be fair, I think that the real rules interpretation would be the marine going at 145 miles an hour if agility gives speed, and slightly less if not, but that's still stupidly fast.

    >> Glassberg Never 06/03/11(Fri)01:25 No.15141560
         File1307078738.png-(3 KB, 150x164, tumblr_lizff5A3pO1qc45nxo1_250.png)
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    While I do enjoy reading TVTropes


    Fuck off, /tg/ has fun making up it's own dumb noise
    >> Anonymous 06/03/11(Fri)01:29 No.15141579
    Damn. Forget the angry fist of god. We now know the angry fist of an Angry Marine would hit much much harder.
    >> Anonymous 06/03/11(Fri)01:29 No.15141584
    Just imagine sneaking this all in past the GM somehow.

    "Using your enhanced vision, you see a Carnifex in the distance, roughly 500 metres aw-"
    >> Anonymous 06/03/11(Fri)01:31 No.15141590

    I told my GM about this, and he threatened to bring in Doomrider if I made this guy.

    Still not sure if that'd be a good thing or a bad thing.
    >> Glassberg Never 06/03/11(Fri)01:31 No.15141592
    A Hell Talon approaches! You see some cover to your left and -
    >> Anonymous 06/03/11(Fri)01:32 No.15141599
    If I was the GM and one of my players came up with this I would let him get away with it once. ONCE.
    >> Anonymous 06/03/11(Fri)01:32 No.15141600


    Will he have COCAINE?
    >> Anonymous 06/03/11(Fri)01:32 No.15141602

    You know, I find it's best not to apply the Laws of Thermodynamics to RPGs.

    Once, the party I was DMing for tried the whole "Peasant Railgun" trick (3000 peasants, readied actions, one spear, RAILGUN). They even paid to hire 3000 peasants and everything.

    So I allowed it... but I also fucked it up by ruling that the spear had grown so hot from the amount of energy it was picking up and from the friction it was experencing that it literally melted the hands off the peasants after #1000. Also, it shot straight towards the castle they were aiming at, went through it, then continued at a tangent off the planet in the direction they had thrown it... and hit the moon, causing it to explode and rain down bits of moon rock on the planet the size of castles.
    >> Anonymous 06/03/11(Fri)01:34 No.15141621
    >blood angel
    >red armor
    Orks were right. They were right ALL ALONG.
    >> Anonymous 06/03/11(Fri)01:36 No.15141639



    >> Anonymous 06/03/11(Fri)01:40 No.15141669
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    Hate to break it for ya, but Unnatural Charasteristic cannot modify movement
    >> Glassberg Never 06/03/11(Fri)01:45 No.15141699
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    lalalalalalalala I can't hear you
    >> Anonymous 06/03/11(Fri)01:45 No.15141702
    Sorry to bust your bubble, but page 136 of Deathwatch. Last sentence of Unnatural Characteristic: "Note this trait does not modify
    the creature’s movement."

    On the other hand, this leaves things at 139.58mph for a marine with unnatural speed.
    >> Anonymous 06/03/11(Fri)01:47 No.15141710

    Well, shit.

    Then it's "only" 107 mph (bonuses added after US) or 140 mph (bonuses added during).

    That's still really fucking fast. Like, hauling ass down the autobahn fast.
    >> Anonymous 06/03/11(Fri)01:50 No.15141726
    Wear Beakie Armor from Rites of Battle for a further +10 agility

    Also I have the idea of the Marine running towards an Kult of Speed Warboss and punching him in the face with a Power Fist, annihilating his body into a cloud of red and green mist. Then all the Orks around him start bowing to the Fastest Space Marine and worshiping him as the god of Fastness.
    >> Anonymous 06/03/11(Fri)01:56 No.15141764
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    i love you
    >> Anonymous 06/03/11(Fri)01:56 No.15141766
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    It's surprising just how much a more aerodynamic head helps in these kind of situations.
    >> Anonymous 06/03/11(Fri)01:56 No.15141767
    What if the boss would joust right back at him, with similar speed?
    >> Anonymous 06/03/11(Fri)01:56 No.15141771

    So the beakie armor makes the range go from ~107-140 to ~112-150 mph, from my math.

    You still really, really wouldn't want to be punched by that.
    >> Anonymous 06/03/11(Fri)02:02 No.15141801
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    >> Anonymous 06/03/11(Fri)02:06 No.15141836
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    I just realized that Jump Packs dont have a set base movement, they DOUBLE YOURS.

    I don't think we're done here, gentlemen. We may once again be able to reach LUDICROUS SPEED within the rules.
    >> Anonymous 06/03/11(Fri)02:07 No.15141840
    Particle Accelerator on a macroscopic level.
    >> Anonymous 06/03/11(Fri)02:08 No.15141855
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    >> Anonymous 06/03/11(Fri)02:11 No.15141881
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    I think now we are hitting 300MPH with beakie armor.
    >> Anonymous 06/03/11(Fri)02:12 No.15141897

    OP here again. EVEN BETTER.

    There is a relic in rites of battle for Blood Angels.

    It's a jump pack.

    It TRIPLES base movement.

    Now, somebody figure out how this works with Unnatural Speed, because I think we're looking at anywhere between 4x and 6x base speed, rules-legal. Depending on if bonuses are counted first or after, we could be breaking the sound barrier.
    >> Anonymous 06/03/11(Fri)02:13 No.15141902
    Even with all that, there's really no rules in game for adding bonus damage die to damage rolls for adding additional momentum to your attack.

    Sprint and Run are only movements, unless Deadwatch somehow incorporates them into the attack phase, all you can do is run right next to a guy, and stand there for a round, then hit him for 2d10.

    Even Charging doesn't add bonus damage die.

    "I charge (However fast you can charge with your set-up) and punch the guy."

    "Roll your hit."

    "I hit."

    "Congrats. Now roll 2d10."

    >> Anonymous 06/03/11(Fri)02:13 No.15141911
    How fast would he need to go to run on water?
    >> Anonymous 06/03/11(Fri)02:14 No.15141917

    Any ST who rules that hates fun.

    Also there IS a talent for more damage after a charge with a jump pack.
    >> Anonymous 06/03/11(Fri)02:14 No.15141925

    And being able to outrun the range of the enemy weapons alone itsn't a valid achievement?
    >> Anonymous 06/03/11(Fri)02:21 No.15141992

    Unnatural Speed = Multiplying AB

    Jump Pack = Multiplying Base Movement
    >> Anonymous 06/03/11(Fri)02:23 No.15141997


    Unnatural Speed doubles your base movement by doubling your Agility bonus.

    Wings of Saronathis is a jump pack that lets you move at triple your base speed.

    So, if I did this all right:

    If Unnatural Speed + Wings of Saronathis an effective x4 to base speed (following Unnatural stacking rules), and bonuses come after (following precedent in the books), he runs at 187 miles an hour. If the bonuses are included, he's running at 300 miles an hour.

    If they combine to multiply base speed by six (double speed, tripled), and bonuses come after it, he runs at 263 miles an hour. If bonuses are included, he runs at 488 miles an hour.


    My God, Doc Brown was right.
    >> Formerly Coordinator 06/03/11(Fri)02:30 No.15142048
    Didn't we do this already?

    Brother Testicles, the fastest Apothecary?
    >> Anonymous 06/03/11(Fri)02:31 No.15142053
    He is speed incarnate.
    >> Anonymous 06/03/11(Fri)02:32 No.15142057
    >> Anonymous 06/03/11(Fri)02:33 No.15142062
    >> Anonymous 06/03/11(Fri)02:34 No.15142077

    For perspective:

    This guy can run a quarter of a mile (four and a half football fields) in five seconds. In the time it takes you to say "One one thousand" he's grabbed the ball in the other guy's endzone, plowed through the entire team, and is about to score a touchdown.

    At his highest estimated speed, he can go a kilometer (about two thirds of a mile, nearly twelve football fields) in five seconds. In the football example, he made it back to his endzone, and then doubled back and scored a touchdown in their endzone to humiliate them, and then went about halfway back to his own endzone.

    In five seconds.

    >> Anonymous 06/03/11(Fri)02:37 No.15142090

    In ONE second, rather.
    >> Anonymous 06/03/11(Fri)02:42 No.15142117
    Sprint (Run) = M * 2
    Jump Pack = Base M * 3 (for the relic)
    Movement = AB * X (X being the unnatural speed value)
    Y = Bonus Movement

    Sprint, w. (Relic) Jump Pack, Unnatural Speed 2 = 2*(3*(Y+2*(AB)))
    >> Iron Lung 06/03/11(Fri)02:43 No.15142120
    And the Beak helps him steer.

    >> Anonymous 06/03/11(Fri)03:00 No.15142233
    This thread is why I love /tg/
    Keep being awesome!
    >> LAZARUS 06/03/11(Fri)03:00 No.15142235
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    >> Anonymous 06/03/11(Fri)03:05 No.15142276
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    The Imperium now controls the Speed Force.

    gg, Chaos
    >> Anonymous 06/03/11(Fri)03:07 No.15142292
    Emperor help us if Brother Expedius turns to Chaos...
    >> Anonymous 06/03/11(Fri)03:08 No.15142298
    I remember doing this for a 1edition Solar Exalt with tons of Wyld Mutations and artifacts. He wound up being able to cross Creation ten times in under a round.
    >> Anonymous 06/03/11(Fri)03:08 No.15142305
    He can't fall to Chaos. He just keeps running.
    >> Anonymous 06/03/11(Fri)03:10 No.15142320
    Go for a jog past enemy emplacements. Wear a bomb sight (a la norden) on your wrist. Drop gernades / rockets / shaped charges / petards as you go... pop-pop-pop watch the whole damn front drop.
    >> Anonymous 06/03/11(Fri)03:10 No.15142323
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    >> Anonymous 06/03/11(Fri)03:12 No.15142335
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    Stairs? Huh, what does-

    Oh. You mother-fucker.
    >> Anonymous 06/03/11(Fri)03:12 No.15142336
    The beak acts like an aerospike to cut down on the overall air resistance.


    >Further development of this concept has resulted in the air-spike. This is formed by concentrated energy, either from an electric arc torch or a pulsed laser, projected forwards from the body, which produces a region of low density hot air ahead of the body. This has the advantage over a structural aerospike that the air density is lower than that behind a shock wave providing increased drag reduction.

    ...40k's big on head mounted weapons and stuff, right? Maybe there's a way to pull this off with a mandiblaster or something. If not, we could always just try using some tech heresy to fit a beaky helmet with a power field.
    >> Anonymous 06/03/11(Fri)03:14 No.15142350
    I don't see it.
    >> Anonymous 06/03/11(Fri)03:18 No.15142372
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    You bastard.
    >> Anonymous 06/03/11(Fri)03:19 No.15142378
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    >> Anonymous 06/03/11(Fri)03:21 No.15142392
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    >> Kreetn !TROLlvzGSU 06/03/11(Fri)03:22 No.15142394
    still waiting on a template for a flash-themed marine chapter. some pictures would be nice.
    >> Kreetn !TROLlvzGSU 06/03/11(Fri)03:22 No.15142399
    the sons of allen? sons of the west?
    >> Anonymous 06/03/11(Fri)03:24 No.15142404
    >Flash-themed Marine chapter
    And then /co/'s little sister manages to grab your Flash squad leader and a Batman-painted unit...And horrible things happen.
    Like, Marine-on-Marine mansex horrible.
    And she's doing it right on top of the gaming table, making kissy noises and talking in a funny voice.
    >> Anonymous 06/03/11(Fri)03:24 No.15142409
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    (Thank the God-Emperor for ADA!)
    >> Anonymous 06/03/11(Fri)03:25 No.15142417
    >> Anonymous 06/03/11(Fri)03:26 No.15142427
    >implying he won't just fucking jump through the elevatus, the elevatus shaft, and the building itself in one bound
    >> Anonymous 06/03/11(Fri)03:26 No.15142428
    >Play Lady Gaga over and over in the elevator
    >> Kreetn !TROLlvzGSU 06/03/11(Fri)03:26 No.15142429
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    oh my
    >> Anonymous 06/03/11(Fri)03:29 No.15142438
    You need to call him Flash Geardon or something as equally corny.

    >> Anonymous 06/03/11(Fri)03:30 No.15142444
    He doesn't need to use stairs or elevators. Either run straight through or jump during running to reach wherever he wants to get to
    >> That Guy !CrwtTbFNxQ 06/03/11(Fri)03:32 No.15142458
    What about an Eversor?
    What if... What if we take...

    What if we take the combat drugs harness from an Eversor, strap it into a Jump pack, nail that to Brother Expedius and make him a Death Company marine?
    >> Anonymous 06/03/11(Fri)03:39 No.15142493
    Now imagine the shitty combat system gives no bonus for how fast the marine is running.
    >> Anonymous 06/03/11(Fri)03:40 No.15142498
    What bonus movement is there, if any?
    >> warnsbargTheRetailFag !!zklBGYZv989 06/03/11(Fri)03:42 No.15142506
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    >> Anonymous 06/03/11(Fri)03:51 No.15142554
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    This for example
    >> Anonymous 06/03/11(Fri)03:53 No.15142564
    Now imagine that your DM isn't shitty and rewards your creativity before crushing your soul into the dirt.
    >> Anonymous 06/03/11(Fri)03:57 No.15142586
    I pretty sure every marine who would try this would also become a red streak across the ground, if they touched even a pebble out of place trying this.
    >> Sapiento !cagJk3eFXA 06/03/11(Fri)04:00 No.15142598
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    >> Anonymous 06/03/11(Fri)04:15 No.15142669
    rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 11

    I can see that only a few people were here for that thread... sigh.
    >> Anonymous Bosch !cSVEo4PG1A 06/03/11(Fri)04:21 No.15142703
    >> Anonymous 06/03/11(Fri)05:05 No.15142945
    What is a power armour?
    >> Anonymous 06/03/11(Fri)05:10 No.15142978
    I'm not going to go over the whole thread but what you described was inertia, not F=MA, since what you gave was the spase maren's velocity, not acceleration.
    >> Anonymous 06/03/11(Fri)05:12 No.15142991
    wait I just realized I meant momentum

    fuck it I'm tired and going to bed

    good thread though, op
    >> Anonymous 06/03/11(Fri)05:29 No.15143072

    Blood Angel AND Techmarine.

    >> Anonymous 06/03/11(Fri)07:18 No.15143705
    hilarious thread... archive this shit!
    >> Vita the Ever-Bleeding, Champion of Khorne !!C1SqYdm+SX4 06/03/11(Fri)10:22 No.15144812
    You guys always know how to make awesome stuff.

    I shall enjoy facing this scourge of the false emperor in single combat.
    >> That Bear 06/03/11(Fri)10:29 No.15144851
    You couldnt figure out Force with the info given, only momentum. You need another dt for acceleration and thus Force.
    >> That Damn Mouse 06/03/11(Fri)10:47 No.15144969
    I just feel compelled to tell you that, while there are no rules for speeds effect on impact, there are rules for ramming.

    1d10 + AP damage if it moved tactical speed. If it moved twice tactical speed, that goes up to 2d10 + AP. This is based on vehicles like Rhinos, with 24 AP and a Tactical Speed of 15m p/round. If we assume the AP to Tactical Speed ratio holds true, than a Marine with AP 8 should have a tactical speed of 5m p/round.

    Which would mean that for every 5m per round a Space Marine was moving before impact, he would do 1d10 + AP damage on impact.

    Which, for our speedy friend (assume he has this horrific jetpack on), is somewhere in the vicinity of 155d10 + AP damage. And the target gets knocked back 1m for every point of damage.
    >> Brother-Captain Fumbles !qe95VseFaE 06/03/11(Fri)10:50 No.15144990
    that is a lot of dice...
    >> Anonymous 06/03/11(Fri)10:52 No.15145001

    >ramminto planet
    >change course of solar system
    >> That Damn Mouse 06/03/11(Fri)10:55 No.15145025
    rolled 3, 4, 10, 2, 9, 2, 8, 6, 1, 6, 5, 4, 3, 7, 10, 9, 8, 5, 1, 7, 4, 4, 8, 5, 5 + 8 = 144


    Were we're going, we won't need dice.

    That's a minimum of 163 damage.

    Unless that bitch has 163 combined points of armour, toughness and wounds, she's dead.

    We are the Emperor's Torpedoes.
    >> That Damn Mouse 06/03/11(Fri)10:57 No.15145042
    rolled 8, 4, 7, 5, 8, 9, 4, 4, 4, 7, 5, 4, 6, 5, 4 = 84


    Fucking dice limit.

    Here, we'll roll 15d10. Multiply that by 10 and you get a rough average.

    Rolling for damage vs. Eye of Terror.
    >> That Bear 06/03/11(Fri)10:58 No.15145057
    Yeah, if the planet was roughly the size of Epcot center, /tg/ you have disappointed me with the lack of scientific approach here today.
    >> That Damn Mouse 06/03/11(Fri)11:00 No.15145076

    Some days you just have to hang your lab-coat at the door and just tell science to chill out for a while why you go hang with the boys.
    >> That Bear 06/03/11(Fri)11:06 No.15145134
    But the numbers are wrong. And you know that I cant well enough let that be. If they did the math right, Id be all for it.
    >> Anonymous 06/03/11(Fri)11:10 No.15145161
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    God damn I want to play as this guy in DW now
    >> That Damn Mouse 06/03/11(Fri)11:18 No.15145229

    But if they did the math right, that would lead open the door to figuring out how much energy would have to be expended by the Marine to move that much mass at that speed for any duration. And then we'd get bogged down in shit like metabolism and growth cycles as we realised this speedy son-of-a-bitch would have to eat an elephant-a-day to keep his power levels up, and that his bones would be riddled with micro-fractures from the constant stress of de/acceleration.
    >> Anonymous 06/03/11(Fri)12:40 No.15145714
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    >disappoint at lack of good maths
    >fails to provide any correct numbers
    >> Panda 06/03/11(Fri)12:50 No.15145816
    Sooo that means when you shoulder slam aka ram that carnifex at full speed it becomes a ballistic missle
    >> Anonymous 06/03/11(Fri)13:03 No.15145931
    Shame that Unnatural Agility doesn't actually apply to running speed.

    However, for bonus points:

    -'Slaught from Dark Heresy increases the user's agility bonus by 3 for 2d10 minutes. It's not unnatural agility, so I assume it increases running speed.

    - Find a way to give him the Quadraped trait. Somehow.
    It multiplies your AB by 2 for the purposes of speed.
    If you get 6 legs, that's x3, 8 is x4.

    In the Grim Darkness of the far future, centipedes can run faster than sound.
    >> Anonymous 06/03/11(Fri)13:05 No.15145940
    It's none of your opinions. Unnatural agility doesn't change speed at all. So you only have a x2 to the bonus for the purposes of speed. Further bonuses (Burst of speed, etc) are added after unnatural bonuses.

    If I haven't missed anything in your post, he would have an effective Ag bonus of 21.
    >> Anonymous 06/03/11(Fri)13:08 No.15145966
    You know, I'm just a first year physics undergraduate, but force requires change in momentum and time to calculate. You're making assumptions about both.
    >> Anonymous 06/03/11(Fri)13:17 No.15146023

    Keep reading, we figured that out. And made it better.
    >> Anonymous 06/03/11(Fri)13:34 No.15146128
    I'm having trouble thinking of things that have 164 or better... what, if anything, actually has a chance of surviving this?
    >> Anonymous 06/03/11(Fri)13:46 No.15146218
    Nothing, actually. Even with a trait that halves damage, I don't think there's anything with enough wounds to take a hit from Brother Expedius.
    >> Anonymous 06/03/11(Fri)13:57 No.15146277
    So let me get this straight.

    A flying marine with rockets strapped to his back can travel at several hundred miles per hour.

    A fraction of the speed of a modern plane.
    >> Anonymous 06/03/11(Fri)13:58 No.15146287
    Not rockets, a mere jetpack. And not even a very good one, as it can only get him airborne for a very short period of time.
    >> Anonymous 06/03/11(Fri)13:59 No.15146290
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    >> Anonymous 06/03/11(Fri)14:02 No.15146309
    Yes. This must be made. Maybe not as the Fastest Marine, but by the Emperor we need some Wrestling Marines.

    The Ultimate Warrior has clearly been driven mad by Chaos.
    >> Anonymous 06/03/11(Fri)14:26 No.15146441
    Guys... what if he was a librarian?

    Are there any psycher powers he could use to speed him up even more?
    >> Anonymous 06/03/11(Fri)14:42 No.15146520

    >> Anonymous 06/03/11(Fri)14:46 No.15146541

    None that I can see.


    Who's awesome? YOU'RE awesome.
    >> Anonymous 06/03/11(Fri)14:59 No.15146621
    The creature with the most number of legs that we know of is a rare species of millipede with 750 legs. Even with an Agi bonus of +1, that's 374m a round (aka Mach 0.2)
    >> Anonymous 06/03/11(Fri)15:02 No.15146634
    So we have finally have the spess mehreen who can beat DoomGuy for the fasted space marine position.

    >> Anonymous 06/03/11(Fri)15:18 No.15146715
    Okay, so that would either require FastMarine having fallen to chaos, or having mutated as fuck geneseed.

    An entire chapter of Speedy Marines would be terrifying.
    >> Anonymous 06/03/11(Fri)15:24 No.15146760
    guys listen


    we take a horse . . . . right?

    we take a horse, mutate an extra pair of legs on it

    ready guys?

    then we strap 2 jetpacks in it's ass

    then we put our speed marine in the saddle, with his own jetpack

    then we give him a power lance
    And watch as he gets medieval on Chaos ass
    >> Funky Solar/Marine 06/03/11(Fri)15:26 No.15146777
    can anyone archive this please?

    i thik i will need it..... soon
    >> Anonymous 06/03/11(Fri)15:31 No.15146812
    If we want to truly rearrange a solar system we need an entire chapter of these marines. With how much force they generate they can throw each other into orbit, then super run back down into the planet.

    Men, I believe we have created a marine powered planetary engine!

    Since the dilation field thingy has a 1 hour cooldown, lets assume that half the chapter hits the planet (or ship, or whatever) every half hour. That's 500 marines doing minimum 150ish damage, and pushing it that many meters every half hour. that's 75000 meters, or 75km every half hour, which is 150km/hr.

    Alright, not the fastest, but still, they can do that to anything that can survive the impact.
    >> Anonymous 06/03/11(Fri)15:35 No.15146846

    waitaminute, if we go to average damage/push distance. Average roll on a d10 is 5.5, multiply that by 144 thats 792 per marine per hour.

    So an entire chapter would do 792000 meters per hour, or 792 km/hour


    can someone check that math/
    >> Anonymous 06/03/11(Fri)15:49 No.15146960
    This is of course assuming that you don't take damage yourself from the ram attack........... it would be a glorious Kamikaze marine.
    >> Anonymous 06/03/11(Fri)15:53 No.15146981
    That's the idea of a slam attack and not a "charge headfirst as to crunch your neck" attack. They assume you're going to slam into someone in such a way that you won't injure yourself intentionally. They didn't plan on this kind of speed factored in, of course, as it's not really the spirit. BUT WHO NEEDS SPIRIT WHEN YOU'RE GOING TOE-TO-TOE WITH THE ONE AND ONLY!?
    >> Anonymous 06/03/11(Fri)16:04 No.15147067


    Someone already archived it last night, so feel free to vote up if you want.
    >> Anonymous 06/03/11(Fri)16:06 No.15147091
    >Blood Angel
    >EXACTLY 3 times faster

    I hope you named him Char and gave him an awesome white helmet OP.

    >sperivi Physics
    Indeed captcha.
    >> Anonymous 06/03/11(Fri)16:09 No.15147109
    This makes me want to play DW even worse than normal. Damn my inability to find a group!
    >> Anonymous 06/03/11(Fri)16:10 No.15147116
    >With how much force they generate they can throw each other into orbit, then super run back down into the planet.
    Escape velocity is much bigger than 190 metres per second. Maybe if you crashed 100 marines into 1 marine.
    >> Anonymous 06/03/11(Fri)16:10 No.15147121

    I am glad to see there is still class in this world.
    >> Lord Castellan Ursarkar E Creed 06/03/11(Fri)16:12 No.15147135
    Sir, I've got at least 4 people interested, only been unable to find a DM. Look up creed on the sup/tg/ IRC
    >> Anonymous 06/03/11(Fri)16:13 No.15147143
    I am certain the Unnatural stacking was brought up, but Unnatural Agility alone does not effect speed at all.

    ONLY unnatural speed does.
    >> Anonymous 06/03/11(Fri)16:14 No.15147160

    You are like the third or fourth person to say that after we realized that, corrected it, then fixed the speed equations to not rely on UA, instead using a relic jump pack.
    >> Anonymous 06/03/11(Fri)16:46 No.15147436
    usain bolt's record was beaten by tyson gay.

    following that obvious pattern, i think it's only natural that we name this speedymarine 'holyfield fag'
    >> Anonymous 06/03/11(Fri)16:53 No.15147499
    Except if they travel in freefall for more than 10 metres, they die due to falling damage.
    >> Anonymous 06/03/11(Fri)17:40 No.15147884

    Brother Expedius uses Body Slam!
    It's super effective!
    Carnifex fainted!

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