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  • File : 1306635068.jpg-(24 KB, 368x376, chaos__knights.jpg)
    24 KB Rites of Heresy OP !vv/Nr3MYLo 05/28/11(Sat)22:11 No.15086952  
    I just finished typing up all my Chaos Warband Creation tables.

    Are you motherfuckers ready?
    >> Anonymous 05/28/11(Sat)22:12 No.15086972
    >> Anonymous 05/28/11(Sat)22:13 No.15086990
    >> FIRST TWO TABLES OP !vv/Nr3MYLo 05/28/11(Sat)22:13 No.15086992
    Legion Warband or Renegade Chapter? D10
    1-5: Renegade Chapter
    6-10: Traitor Legion Warband

    Chaos Worship, D10
    1-2: Chaos Undivided/Other (minor Chaos gods go under this as well)
    3-4: Slaanesh
    5-6: Khorne
    7-8: Nurgle
    9-10: Tzeentch
    >> Anonymous 05/28/11(Sat)22:14 No.15087001
    rolled 8, 5 = 13

    >> THIRD TABLE OP !vv/Nr3MYLo 05/28/11(Sat)22:14 No.15087006
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    Reason for Fall (if Renegade Chapter), D100
    1-5: The Chapter Master was accused of heresy by Inquisition. The Chapter fought against the Inquisition’s warriors and failed.
    6-15: The chapter was friends with the wrong people and ended up being punished because of this.
    16-30: Marines in the chapter dabbled in the dark arts and though nobody would find out. They were wrong.
    31-40: The marines tried to fight heresy with heresy. The Ordo Malleus made them pay gravely for this when they found out.
    41-45: The chapter rebelled, with originally good intentions, against the Imperium.
    46-55: It was discovered that the chapter’s progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).
    56-70: The marines began indulging in the heretical and eventually became consumed by it.
    71-80: A battle-brother discovered a mighty weapon. Little did he know a daemon was bound to it, which whispered dark words to its wielder.
    81-90: The chapter’s forces were stationed in an area with a powerful wrap presence. This twisted their minds and corrupted them.
    91-95: Near the brink of annihilation, the marines took an extremely cowardly or horrible action to preserve their chapter, and were excommunicated for this.
    96-99: A major mutation appeared in the chapter’s gene-seed. Agents were deployed to remove the impure marines, but when they failed the chapter broke their bonds with the Imperium.
    100: The chapter was friendly with a group of xenos and collaborated with them a bit too frequently. When the Ordo Xenos found out they had the Chapter Master executed and excommunicated his brothers.
    >> FOURTH AND FIFTH OP !vv/Nr3MYLo 05/28/11(Sat)22:16 No.15087022
    Original Traitor Legion, D100
    1-50: Black Legion
    51-65: World Eaters
    66-80: Emperor’s Children
    81-85: Word Bearers
    86-90: Death Guard
    91-94: Thousand Sons
    95-98: Iron Warriors
    99: Night Lords
    100: Alpha Legion

    Devotion to the Ruinous Powers, D10
    1: Loathed. Many marines in the warband refuse to see Chaos as an ally and shun those who submit themselves to it.
    2-5: Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark Gods when it benefits them.
    6-10: Fanatic. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.
    >> OP !vv/Nr3MYLo 05/28/11(Sat)22:17 No.15087041
    >Original Traitor Legion, D100

    BTW this is only rolled if you're a traitor legion warband. If renegade chapter, use the regular progenitor table.
    >> TABLE SIX PART 1, THIS IS A BIG ONE OP !vv/Nr3MYLo 05/28/11(Sat)22:18 No.15087056
    Demeanour, D10
    1: Exploit and Conquer. The warband view all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These marines are selfish and untrustworthy.
    2: Scorched Earth. The battle-brothers of the warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.
    3: Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the warband are ripped limb from limb.
    4: Corruption Above All. Marines in the warband love being twisted by the warp, viewing mutation as a blessing and boon. They are very willing to work with abhumans, mutants and other freaks because of this.
    5: Of a Lost Age. The warband has access to much pre-heresy technology. Having these ancient weapons gives the marines a respect and appreciation for the relics of old.
    >> TABLE SIX PART 2 OP !vv/Nr3MYLo 05/28/11(Sat)22:19 No.15087063
    6: Stalk the Prey. The marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.
    7: Extra Heresy. A surprisingly large amount of the warband is willing to work alongside aliens, granted that they also worship Chaos (also this isn’t always the case). The battle-brothers in this force are more tolerant than most others.
    8: Desecrate and Defile. These marines of this warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are twisted by their hands.
    9: Honour Amongst Thieves. Despite being evil and cruel individuals, these marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend’s life.
    10: For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the Galaxy and are willing to serve them for eternity. Champions in the warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the warp’s chosen.
    >> SEVEN, EIGHT OP !vv/Nr3MYLo 05/28/11(Sat)22:20 No.15087076
    Common Mutations/Deficiencies (if neutral or Fanatic devotion), D10
    1: Hunger for Flesh
    2: Eyes of Night
    3: No Rest for the Wicked
    4: Freakish Skin
    5: Voice of Evil
    6-8: Body Horror
    9: Breath Weapon
    10: Multiple (make 2 rolls)

    Common Mental Flaws, (if fanatic devotion) D10
    1-2: Horus, is that you? (marines have trouble remember certain things and occasionally hallucinate)
    3-4: LOUD AND PROUD (marines feel to need to announce their arrival to their foe, making it clear just who the hell they are and that they are here)
    5-6: Surrounded by Traitors (marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment)
    7-8: I Must Get Closer! (marines are obsessed with getting close to their enemies)
    9-10: Sanity is for the Weak (marines disregard pitiful things such as “logic” and “common sense”)
    >> EIGHT, NINE OP !vv/Nr3MYLo 05/28/11(Sat)22:22 No.15087097
    Figure of Legend, D100
    1-20: Champion
    21-50: Warband leader, Daemon Prince, or Chaos Lord
    51-60: Sorcerer Lord
    61-70: An extremely zealous Champion or Possessed
    71-75: Dreadnought
    76-85: Chosen or Terminator
    86-90: Apothecary
    90-95: Battle-brother of old
    96-99: A Daemon who was close to the warband
    100: Choose for yourself

    Deeds of Legend, D100
    1-25: Hero is remembered as a scourge of the Imperium, having ravaged many planets and slaughtering servants of the Emperor aplenty.
    26-50: The figure of legend killed a renowned and mighty Imperial hero (think Chapter Master, a well-known Inquisitor, a famous General).
    51-70: The hero corrupted nearly an entire sector of planets, causing the populations of them to fall to Chaos.
    71-85: The legend committed great atrocities during the boarding of an Eldar Craftworld. He and his warband are still hated to this day by the Eldar.
    86-90: A fearsome champion of the Dark Gods, the figure ascended and became a Daemon Prince. He used his new power to crush all who opposed the warband at the time.
    91-95: The hero led a campaign of extermination against a loyalist Astartes chapter, butchering them to the last man and stealing their gene-seed.
    96-100: The figure of legend led many wars and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The warband holds great hatred for the champion and his marines to this day.
    >> HOMEWORLD, BITCHES. YOU GOT ONE? OP !vv/Nr3MYLo 05/28/11(Sat)22:23 No.15087108
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    Homeworld Category, D100
    1-30: Feral World
    31-40: Prison Planet
    41-50: Hive World
    51-60: Fortress World
    61-65: Death World
    66-75: Fortress World
    76-80: Daemon World
    81-100: Fleet-based

    Homeworld Terrain, D100
    1-20: Jungle
    21-30: Desert
    31-45: Warp-twisted
    46-50: Ice
    51-55: Ocean
    56-70: Wasteland
    71-75: Volcanic
    76-85: Dead
    86-95: Toxic
    96-100: Airless
    >> NOW WE'RE GETTING TO THE GOOD SHIT OP !vv/Nr3MYLo 05/28/11(Sat)22:23 No.15087119
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    Combat Doctrine, D10 or Choose
    1: Rip and Tear
    2: Death from Afar
    3: Armoured Fist
    4: Unorthodox Warfare
    5: Assault of Sharks
    6: Drown them with Bodies
    7: Daemons, Daemons Everywhere
    8: Siege and Attrirtion
    9: Bloody Rain
    10: Terror

    Special Equipment, D100
    1-10: Preferred Fighting Style
    11-20: Special Chaos Icons
    21-25: Daemon Weapons
    26-35: Bestial Companion
    36-45: Ancient Weaponry
    46-50: Unholy Wargear
    51-60: Stolen Tech
    61-70: Special Mount
    71-80: Unique Daemon Engines
    81-90: Special Armour
    91-100: Biological Experiments
    >> Anonymous 05/28/11(Sat)22:24 No.15087124
    >d10 tables
    What. These are tiny. What happened to the WFRP days of mutations on a d1000?
    >> ARE YOU KEEPING TRACK OF THIS? I SURE AIN'T! OP !vv/Nr3MYLo 05/28/11(Sat)22:25 No.15087139
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    Warband Beliefs, D100
    1-20: Gods Above All
    21-25: Hail Horus
    26-35: Remember the Ancestors
    36-50: Death to the False Emperor
    51-60: Suffer not the Weak
    61-70: Daemonhood is Godhood
    71-75: Power demands Sacrifice
    76-80: Battle is Glory
    81-90: Accept Any And All
    91-99: Do what you, for an Astartes is Free
    100: For the Emperor

    Chapter Status, D10
    1: Endangered
    2-5: Slightly Understrength
    6-9: Slightly Overstrength
    10: Massive
    >> Xenos Generator 05/28/11(Sat)22:25 No.15087141
    >> Anonymous 05/28/11(Sat)22:26 No.15087146
    I assume it's more simplistic. But yeah, WHFRP's mutation tables are fucking boss.
    >> ALLIES. WHICH BROS HAVE YOUR BACK? OP !vv/Nr3MYLo 05/28/11(Sat)22:26 No.15087151
    Warband Allies, D100
    1-5: Warmaster Abaddon
    6-10: Populous of a waning Imperial Planet
    11-15: Corrupt Governor or similar high-ranking Imperial
    16-30: Chaos warband or specific Chaos Lord
    31-35: Rogue Psyker Cult
    36-40: Dark Mechanicum/Titan Legion
    41-50: Chaos Cult
    51-75: Specific group of Chaos mortals (renegade Guard regiment, clan of Tribals, corrupted Mutants)
    76-80: Rogue Inquisitor
    81-85: Specific Chaos Xenos
    86-95: Pirate Group
    96-100: Specific Daemon Prince, Greater Daemon, or other powerful daemon
    >> AND HERE'S THE HATERS. FUCK YOU HATERS! OP !vv/Nr3MYLo 05/28/11(Sat)22:27 No.15087164
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    Warband Enemies, D100
    1-10: Roll on Allies Table
    11-20: Specific Eldar Craftworld/leader
    21-30: Specific Ork Waaagh!/Warboss
    31-35: Specific Tyranid Hive Fleet
    36-45: Specific Necron Tomb World
    46-65: Specific Space Marine Chapter/leader
    66-75: Specific Inquisition Force/Agent
    76-85: Specific Imperial Guard/PDF Regiment
    86-95: Specific Dark Eldar Kabal/leader
    96-99: Specific Tau Sept/leader
    100: Select your own
    >> Anonymous 05/28/11(Sat)22:27 No.15087169
    Hmm. I'm going to edit and expand these, OP. Are you okay with that? Thanks for providing them.
    >> HERE COME THE CRUNCH TABLES (NOT MADE BY ME, BUT BY ANOTHER ANON) OP !vv/Nr3MYLo 05/28/11(Sat)22:28 No.15087187
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    Characteristics, D100
    1-10: Daily training with ranged weaponry and constant supplications of the Dark Gods lead to highly disciplined warriors. +5 BS and Willpower.
    11-20: Tzeentch's inscrutable whims have led him to give all in this Chapter a predisposition to sorcerous might.. +5 INT and Willpower.
    21-30: Khorne has smiled upon this legion, and their skill at arms is backed by the might of the Blood God.. +5 WS and BS.
    31-40: This Chapter's mutations tend towards highly acute senses and muscular enhancement. +5 PER and STR.
    41-50: The Darker Powers that the warband serves have seen fit to give their warriors unnatural skill in whatever they pursue. Gain +2 wounds and +5 to a characteristic of the player's choice.
    51-60: The Plaguefather appears to have a vested interest in the survival of this warband. +5 WP and Toughness.
    61-70: Slaanesh has granted its boons to the warriors of this Chapter, resulting in hypnotic, disturbing grace. +5 Agility and Toughness.
    71-80: All members of the force are expected to take at least some lessons in the ways of the Warp, from the lowliest serf to the most powerful sorcerer. +5 INT and PER.
    81-90: Following the example of legions like the Word Bearers, this Chapter spreads the word of Chaos through honeyed tongue and roaring chainsword. +5 FEL and WS.
    91-00: The Warp's gifts to the legion are far more beneficial than usual, adapting to the disciple's strengths and weaknesses with an inhuman intelligence. +5 to two characteristics of the player's choosing.
    >> Anonymous 05/28/11(Sat)22:32 No.15087204
    >> THAT'S ALL, FOLKS! OP !vv/Nr3MYLo 05/28/11(Sat)22:33 No.15087225
    Solo Mode, D100
    1-30: Old habits die hard. If this is a renegade chapter, this Chapter has its parent chapter's Solo Mode ability. If a Traitor Legion warband, pick any Solo Mode ability available to represent the tattered remnants of millennia-old strategy.
    31-45: The Chapter has grown quite adept with certain skills. Choose two skills. At Rank 1, a Battle-Brother may reroll any failed test taken with those skills. At Rank 4, they gain +10 to any roll involving those skills. At Rank 8, they gain a bonus degree of success on any roll with those skills.
    46-60: One characteristic stands out among all others within the warband. At Rank 1, it can reroll any failed tests involving that characteristic. At Rank 4, it gains +10 to any roll involving that characteristic. At Rank 8, it gains a bonus degree of success to any roll involving that characteristic.
    61-85: Inhuman speed and reactions are the hallmark of this Chapter. While in Solo Mode, all Battle-Brothers of the Chapter are considered to have Lightning Reflexes. At Rank 3, they receive +10 to all Dodge tests. At Rank 5, they are considered to have the Rapid Reaction talent. At Rank 7, once per session, a Battle-Brother may automatically pass any Agility test as if they'd rolled 01.
    86-00: The power of Chaos is an intimately familiar thing to these warriors. All Battle-Brothers have Psyniscience as a trained skill, and may reroll any failed Willpower tests to resist psychic powers or sorcery.
    >> Anonymous 05/28/11(Sat)22:34 No.15087237
    rolled 61 = 61


    >> OP !vv/Nr3MYLo 05/28/11(Sat)22:35 No.15087265
    Sure, feel free to do so.

    Well. That's all the tables. Cap 'em, save 'em, read 'em and use 'em.
    >> Anonymous 05/28/11(Sat)22:37 No.15087290
    rolled 4 = 4

    I'm gonna roll one up.
    >> Anonymous 05/28/11(Sat)22:38 No.15087299
    rolled 6 = 6

    Renegade Chapter.
    And they worship...
    >> Anonymous 05/28/11(Sat)22:38 No.15087305
    rolled 35 = 35

    They fell because...
    >> Anonymous 05/28/11(Sat)22:40 No.15087321
    rolled 8 = 8

    They tried to fight heresy with heresy and the Ordo Malleus sent the Grey Knights to purge them. Maybe daemon weapons were the issue.
    Devotion to the Ruinous Powers is...
    >> Anonymous 05/28/11(Sat)22:46 No.15087378
    rolled 27 = 27


    And their progenitor was...
    >> Anonymous 05/28/11(Sat)22:48 No.15087398
    rolled 53 = 53

    The Ultrasmurfs, who shun them for forsaking their Spiritual Liege.

    Their demeanor is...
    >> Anonymous 05/28/11(Sat)22:49 No.15087413

    Ex-Ultrasmurf Khorne worshippers?

    Hell, I like these guys already.
    >> Anonymous 05/28/11(Sat)22:52 No.15087421

    >> Anonymous 05/28/11(Sat)22:55 No.15087461
    rolled 4 = 4


    FUCK I'll DO IT
    >> Anonymous 05/28/11(Sat)23:02 No.15087511
    It...it's GLORIOUS
    >> Anonymous 05/28/11(Sat)23:04 No.15087540
    rolled 6 = 6


    Chapter demeanor is Corruption Above All.

    Rolling for Common Mutations/Defeciencies
    >> Anonymous 05/28/11(Sat)23:06 No.15087554
    rolled 1 = 1

    Body Horror is result.

    Rollin' for mental.
    >> Anonymous 05/28/11(Sat)23:07 No.15087563

    Body Horror

    Huh, that's kind of vague. Any idea on what exactly it should be?
    >> Anonymous 05/28/11(Sat)23:09 No.15087583
    rolled 3 = 3


    Horus, is that you?

    Rolling for figure.
    >> Anonymous 05/28/11(Sat)23:11 No.15087595
    rolled 10 = 10


    Hallucinations and problems with memories.

    Rolling for Figure of Legend!
    >> Anonymous 05/28/11(Sat)23:12 No.15087599
    Awww snap!
    >> Anonymous 05/28/11(Sat)23:13 No.15087609
    rolled 41 = 41


    Rollin for deed.
    >> Anonymous 05/28/11(Sat)23:17 No.15087640
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    >The chapter’s forces were stationed in an area with a powerful wrap presence. This twisted their minds and corrupted them.
    >> Anonymous 05/28/11(Sat)23:22 No.15087686
    >> Anonymous 05/28/11(Sat)23:24 No.15087710
    >The figure of legend killed a renowned and mighty Imperial hero (think Chapter Master, a well-known Inquisitor, a famous General).

    Oh my.

    This chapter just keeps getting better and better.
    >> Anonymous 05/28/11(Sat)23:28 No.15087726
    rolled 37 = 37

    Killed an important figure.
    Homeworld is...
    >> Anonymous 05/28/11(Sat)23:32 No.15087773
    rolled 82 = 82

    Prison Planet

    Terrain is...
    >> Anonymous 05/28/11(Sat)23:40 No.15087819
    rolled 9 = 9


    Combat Doctrine is...
    >> Anonymous 05/28/11(Sat)23:43 No.15087840
    rolled 20 = 20

    Bloody Rain

    Rolling for special gear.
    >> Anonymous 05/28/11(Sat)23:51 No.15087908
    rolled 43 = 43


    Special Chaos Icons

    Warband beliefs!
    >> Anonymous 05/28/11(Sat)23:54 No.15087938
    rolled 3 = 3


    Death to the False Emperor!

    Chapter status!
    >> Anonymous 05/28/11(Sat)23:56 No.15087948
    rolled 36, 83, 3, 20 = 142


    Hmm, slightly understrength.

    Going to roll the last four all at once. Warband allies, enemies, characteristics, and solo mode!
    >> Anonymous 05/28/11(Sat)23:59 No.15087978
    rolled 46 = 46

    Dark Mechanicum are bros.

    Imperial Guard are foes.

    Guns and prayer.

    Old habits.
    >> Anonymous 05/29/11(Sun)00:00 No.15087985

    Allies are the Dark Mechanicum/Titan Legion
    Enemies are a specific IG/PDF regiment
    Characteristic is daily training with ranged weaponry and constant supplications of the Dark Gods leading to highly disciplined warriors. +5 BS and Willpower.

    And Solo Mode is Old Habits Die Hard.

    That seems to be it. Anyone feel like fluffing this one out?
    >> Anonymous 05/29/11(Sun)00:06 No.15088037
    So, to summarize:

    >Ex-Ultrasmurf renegade chapter
    >Fanatical worshippers of Khorne
    >Greatly value mutation and warp influence
    >Common Body Horror mutations within the chapter
    >Have trouble with memories and occasionally hallucinate
    >Figure of legend is a champion who killed a bigtime Imperial hero
    >Homeworld is a dead prison planet
    >Combat doctrine is Bloody Rain, heavily utilize Special Chaos Icons in battle as well
    >Warband belief is Death to the False Emperor!
    >Slightly understrength status
    >Dark Mechanicus are bros
    >Especially hated by a specific IG/PDF regiment
    >Guns 'n Prayers equal highly disciplined fighters
    >> Anonymous 05/29/11(Sun)00:10 No.15088066
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    Fuck year.
    >> Anonymous 05/29/11(Sun)00:11 No.15088077
    I like this. How does Sons of the Axe sound for their name?
    >> Anonymous 05/29/11(Sun)00:11 No.15088084
    Works for me.
    >> Anonymous 05/29/11(Sun)00:13 No.15088098

    Whoops, left one detail out.

    Apparently they fell to Chaos by trying to fight heresy with heresy and got found out by the Ordo Malleus.
    >> Anonymous 05/29/11(Sun)00:15 No.15088116
    rolled 81 = 81

    >Combat doctrine is Bloody Rain
    >Dark Mechanicus are bros

    >> Anonymous 05/29/11(Sun)00:16 No.15088126
    Bleh. Too boring. Let's come up with some ideas about the chapter itself before coming up with names.
    >> Anonymous 05/29/11(Sun)00:19 No.15088143
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    Ooooooh FUCK YES.

    I wish I was more familiar with 40k fluff so I could contribute more, but the idea of dropping Chaos titans on top of your enemies' heads is awesome nonetheless
    >> Anonymous 05/29/11(Sun)00:22 No.15088167
    So these guys were an Ultramarines successor chapter that used daemon weapons, got raped by the Grey Knights, then fell utterly to Khorne.
    >> Anonymous 05/29/11(Sun)00:23 No.15088177
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    So wait, what is this? Is this supposed to be like those ancient Eye of Terror Warband rules?
    >> Anonymous 05/29/11(Sun)00:23 No.15088180
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    >> Anonymous 05/29/11(Sun)00:26 No.15088206
    Only if your WFRP character can make it that far without dying
    >> Anonymous 05/29/11(Sun)00:27 No.15088213

    It seems that way. At first they were probably just "Hey, these weapons are pretty powerful, maybe we should make use of them, what's the worst that could happen?" and then after getting their shit kicked in by the Grey Knights it was probably more like "YEAH, WELL FUCK YOU ALL, CHAOS IS AWESOME"

    That would fit with why their figure of legend was a champion who killed an Imperial hero. Sweet, sweet revenge. If that hero was a general or something of an IG regiment, that would also explain why that regiment hates them so much.
    >> Anonymous 05/29/11(Sun)00:27 No.15088217
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    >Especially hated by a specific IG/PDF regiment
    Can we have the Ultrasmerfs as our enemies instead? Besides that these guys are basicly the perfect Anti-Ultra Marines. Omega Marines?
    >> Anonymous 05/29/11(Sun)00:29 No.15088231

    Actually, that would fit better.
    >> Anonymous 05/29/11(Sun)00:36 No.15088275
    Dice Gods said IG/PDF, so that's what it is.

    >> Anonymous 05/29/11(Sun)00:37 No.15088283
    Extra sweet revenge if the guy killed was leader of the Grey Knights force that kicked their asses.
    >> Servant of the Emperor 05/29/11(Sun)00:57 No.15088436
    Could be those Ultra smurf Ultramar PDF/IG guys, using our Connections early on in our fall to send deamonic technology right to Ultramar, the resulting discovery of the taint severally tarnished their names and Regiments in contact with the taint where purged to the man.
    >> Anonymous 05/29/11(Sun)01:02 No.15088473
    I'm more interested in their homeworld.

    Airless prison planet! Damn!

    Did they take the prison planet from the Imperium and took recruits from the inmates or was the place empty and they just happend upon it?
    >> Naile, Wandering Gentleman 05/29/11(Sun)01:11 No.15088538
    I've got it. How about a regiment of Ultramarines designated to protect an Imperial World in the Ultramarine's territory considered important for frequent chaos raids. The raids die down and the Ultramarines stationed on the planet suddenly have time on their hands so they get involved with the populace.

    They take the Spartan ideals of the Ultramarines to extremes and implement breeding programs and gladiatorial combat to create the "perfect humans".

    An Ultramarine inspection shows up, notes what they're doing, and demands they stop. The obvious happens and the renegades and their humans leave.

    Just a rough sketch of an idea. Yay or nay? Oh, and when they say "Homeworld" do they mean their current base of operations or where they actually originated from?
    >> Anonymous 05/29/11(Sun)01:28 No.15088661
    I have an idea.

    A regiment of regular smurfs get sent to a prison planet to fight back a Dark Mechanicus cult so that the ruinous powers don't affect the inmates.

    Shit goes south and the ultras start getting slaughtered en masse until a crafty Techmarine steals a Titan from the heretics and turns it against them.

    His fellow techmarines follow his example and take all the chaos titans for themselves.

    Then a smurf bigwig snitches on them and the Grey Knights show up to poop on everyone's party. The smurfs' titans get blown up, they get desperate and give in to Khorne's influence.

    Their brother-commander takes the last chaos titan standing, goes one-on-one against a Dreadknight and defeats it.

    The Inquisitor working with the Grey Knights orders an IG regiment to assist them with the fight against the heretics.

    The entire IG regiment is brutalized by the now champion's Titan singlehandedly, with not even one of the other renegades taking place in combat against them. Being so utterly crushed by them made the IG regiment exceedingly hateful of the warband.

    Once the IG is destroyed and the Grey Knights driven back, the renegades look upon their new homeland and their bloodied icons.

    As a measure of defiance, they all tear their heraldry symbols and vow to become the antithesis to the Ultramarines that scorned them.

    They become the Omega Marines, the scourge of Ultramar!

    dun dun dun
    >> Anonymous 05/29/11(Sun)01:48 No.15088815
    Titans do not work that way.
    >> Anonymous 05/29/11(Sun)09:20 No.15091685
    >> Anonymous 05/29/11(Sun)09:29 No.15091737
    >> Anonymous 05/29/11(Sun)09:31 No.15091752
    I personally like the name Omega Marines too.
    >> Anonymous 05/29/11(Sun)09:41 No.15091822
    As do I.
    >> Anonymous 05/29/11(Sun)09:47 No.15091848
    Omega Marines are already taken. http://wh40k.lexicanum.com/wiki/Omega_Marines
    >> Anonymous 05/29/11(Sun)09:49 No.15091860

    Ah, shit, really?

    Well I still like the idea of them basically being the Anti-Ultramarines, the name should probably reflect that.
    >> Anonymous 05/29/11(Sun)09:51 No.15091876
    Ultra means beyond, Infra means behind. Inframarines. With silver armor and red trim, an inversion of blue armor and gold trim.
    >> Anonymous 05/29/11(Sun)09:55 No.15091904
    Repoastin' from other thread.

    Man those tables need elaboration on Combat Doctrine, Warband Beliefs, and the Body Horror part of Common Mutations.
    >> OP !vv/Nr3MYLo 05/29/11(Sun)10:04 No.15091955
    OP here. Yeah, I really should have done that. I'll post explanations of them in this thread in a bit.

    Also, Body Horror means blatant body mutations such as tentacles limbs, faces growing on your chest, claws for hands, oversized snake tongues etc.
    >> BELIEFS EXPLAINED OP !vv/Nr3MYLo 05/29/11(Sun)10:32 No.15092112
    Gods Above All: The warband reveres their God(s) above all else.
    Hail Horus: The marines of the warband still honour the First Warmaster, who almost destroyed the Emperor.
    Remember the Ancestors: The warband remember and pays respects to those who come before them. They have a strong sense of tradition.
    Death to the False Emperor: The marine despise the carrion lord and his false empire. They hate every aspect of the Imperium and fight to bring it apart.
    Suffer not the Weak: Those who lack strength deserve no mercy, even fellow marines. Survival of the fittest.
    Daemonhood is Godhood: To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so.
    Power demands Sacrifice: The marines of this force understand that in order to gain you must first give something in return. They're willing to sacrifice anything to advance themselves, even their lives or the lives of others.
    Battle is Glory: To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.
    Accept Any And All: Thieves and whores, traitors and ssum alike are welcome to join the warband's forces. Mutants, beastmen and former foes can be found serving in this warband.
    Do what you, for an Astartes is Free: These marines are no longer bound by any laws or codes, and will do as they please when they please.
    For the Emperor: The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.
    >> Anonymous 05/29/11(Sun)10:34 No.15092120
    If you want renegade Ultramarines, have their pride be their downfall. Resentment of taking orders from their lessers, at first just from other Chapters, then their own distant Chapter Masters...
    >> Anonymous 05/29/11(Sun)10:38 No.15092139
    >renegade Ultramarines successors that despise the Corpse Emperor and all his bootlicks
    The irony is palpable.
    >> Anonymous 05/29/11(Sun)11:05 No.15092354
         File1306681548.jpg-(121 KB, 901x1024, 1306630809544.jpg)
    121 KB
    why fuck is not on 1d4chan for archival? WTF MATE?!! WE gotta do this, i gotta go to work. but someone, get this up there before it dies! dear fuck...HNNNGGgg... space marine biology for the uninitiated.
    >> Anonymous 05/29/11(Sun)11:12 No.15092413
    It is archived.
    >> Anonymous 05/29/11(Sun)12:17 No.15092894
    So ya gonna extrapolate or what.
    >> DOCTRINE EXPLAINED OP !vv/Nr3MYLo 05/29/11(Sun)12:27 No.15092966
    Rip and Tear: Self-explanatory.
    Death from Afar: Marines prefer to fight enemies from a distance. This doesn't just mean they like to use guns, but also that they use things like orbital bombardment and artillery frequently as well.
    Armoured Fist: Heavy use of vehicles, tanks, transports and mechanized infantry.
    Unorthodox Warfare: Alpha Legion tactics here. Stealth, sabotage, infiltration, deceit and subterfuge.
    Assault of Sharks: Striking enemies at their weak points. Launching light attacks from multiple sides until they break, then swarm in for the kill.
    Drown them with Bodies: Warband makes heavy use of mortal servants as cannon fodder, sending them in waves towards the enemy.
    Daemons, Daemons Everywhere: Massive use of daemons.
    Siege and Attrition: Marines are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death.
    Bloody Rain: Marines make heavy use of drop pods, gunships, dropships and jump-infantry.
    Terror: Also self-explanatory.
    >> Anonymous 05/29/11(Sun)13:46 No.15093548
         File1306691190.jpg-(143 KB, 900x775, Meet_the_spy_40k_by_Immhoshlak(...).jpg)
    143 KB
    >> Anonymous 05/29/11(Sun)19:46 No.15096104
    Bumping for Khornate Ultras.
    >> Anonymous 05/30/11(Mon)01:25 No.15099489

    >> dice 25d10 Anonymous 05/30/11(Mon)05:08 No.15101207
    This should hit all the tables, using each d10 for either a d10 or the first of the d100

    thanks OP -
    May Chaos protect you, and provide for me
    >> Anonymous 05/30/11(Mon)05:10 No.15101221
    rolled 9, 2, 7, 10, 1, 8, 3, 1, 10, 8, 10, 4, 1, 4, 9, 5, 2, 7, 10, 7, 3, 10, 9, 7, 9 = 156

    >> Anonymous 05/30/11(Mon)05:20 No.15101307
    rolled 4, 8, 6, 6, 5, 7, 8, 9, 1, 4, 8, 8, 2, 3, 8, 6, 1, 5, 9, 7, 5, 6, 3, 6, 9 = 144

    two tables remain
    >> Anonymous 05/30/11(Mon)14:34 No.15103685
    >> Anonymous 05/30/11(Mon)14:35 No.15103697
    rolled 5, 6, 7, 1, 3, 6, 9, 3, 1, 10, 3, 3, 3, 7, 2, 9, 10, 2, 10, 4, 2, 2, 2, 8, 8 = 126

    Actually rolling FUR CHAAAOOOOOSSSS this time, though with a failure like that, I suspect they're Black Legion anyway.
    >> Anonymous 05/30/11(Mon)15:33 No.15104238
    Thank you SO much for these OP.
    >> Anonymous 05/30/11(Mon)20:25 No.15107214
    bump from page 15

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