I just finished typing up all my Chaos Warband Creation tables.Are you motherfuckers ready?
I FEEL THE WARP OVER TAKING ME
Legion Warband or Renegade Chapter? D101-5: Renegade Chapter6-10: Traitor Legion WarbandChaos Worship, D101-2: Chaos Undivided/Other (minor Chaos gods go under this as well)3-4: Slaanesh5-6: Khorne7-8: Nurgle9-10: Tzeentch
rolled 8, 5 = 13>>15086992
Reason for Fall (if Renegade Chapter), D1001-5: The Chapter Master was accused of heresy by Inquisition. The Chapter fought against the Inquisition’s warriors and failed.6-15: The chapter was friends with the wrong people and ended up being punished because of this.16-30: Marines in the chapter dabbled in the dark arts and though nobody would find out. They were wrong.31-40: The marines tried to fight heresy with heresy. The Ordo Malleus made them pay gravely for this when they found out.41-45: The chapter rebelled, with originally good intentions, against the Imperium.46-55: It was discovered that the chapter’s progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).56-70: The marines began indulging in the heretical and eventually became consumed by it.71-80: A battle-brother discovered a mighty weapon. Little did he know a daemon was bound to it, which whispered dark words to its wielder.81-90: The chapter’s forces were stationed in an area with a powerful wrap presence. This twisted their minds and corrupted them.91-95: Near the brink of annihilation, the marines took an extremely cowardly or horrible action to preserve their chapter, and were excommunicated for this.96-99: A major mutation appeared in the chapter’s gene-seed. Agents were deployed to remove the impure marines, but when they failed the chapter broke their bonds with the Imperium.100: The chapter was friendly with a group of xenos and collaborated with them a bit too frequently. When the Ordo Xenos found out they had the Chapter Master executed and excommunicated his brothers.
Original Traitor Legion, D1001-50: Black Legion51-65: World Eaters66-80: Emperor’s Children81-85: Word Bearers86-90: Death Guard91-94: Thousand Sons95-98: Iron Warriors99: Night Lords100: Alpha LegionDevotion to the Ruinous Powers, D101: Loathed. Many marines in the warband refuse to see Chaos as an ally and shun those who submit themselves to it.2-5: Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark Gods when it benefits them.6-10: Fanatic. The marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable.
>>15087022>Original Traitor Legion, D100BTW this is only rolled if you're a traitor legion warband. If renegade chapter, use the regular progenitor table.
Demeanour, D101: Exploit and Conquer. The warband view all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These marines are selfish and untrustworthy.2: Scorched Earth. The battle-brothers of the warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage. 3: Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the warband are ripped limb from limb.4: Corruption Above All. Marines in the warband love being twisted by the warp, viewing mutation as a blessing and boon. They are very willing to work with abhumans, mutants and other freaks because of this.5: Of a Lost Age. The warband has access to much pre-heresy technology. Having these ancient weapons gives the marines a respect and appreciation for the relics of old.
>>150870566: Stalk the Prey. The marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.7: Extra Heresy. A surprisingly large amount of the warband is willing to work alongside aliens, granted that they also worship Chaos (also this isn’t always the case). The battle-brothers in this force are more tolerant than most others.8: Desecrate and Defile. These marines of this warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are twisted by their hands.9: Honour Amongst Thieves. Despite being evil and cruel individuals, these marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend’s life.10: For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the Galaxy and are willing to serve them for eternity. Champions in the warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the warp’s chosen.
Common Mutations/Deficiencies (if neutral or Fanatic devotion), D101: Hunger for Flesh2: Eyes of Night3: No Rest for the Wicked4: Freakish Skin5: Voice of Evil6-8: Body Horror9: Breath Weapon10: Multiple (make 2 rolls)Common Mental Flaws, (if fanatic devotion) D101-2: Horus, is that you? (marines have trouble remember certain things and occasionally hallucinate)3-4: LOUD AND PROUD (marines feel to need to announce their arrival to their foe, making it clear just who the hell they are and that they are here)5-6: Surrounded by Traitors (marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment)7-8: I Must Get Closer! (marines are obsessed with getting close to their enemies)9-10: Sanity is for the Weak (marines disregard pitiful things such as “logic” and “common sense”)
Figure of Legend, D1001-20: Champion 21-50: Warband leader, Daemon Prince, or Chaos Lord51-60: Sorcerer Lord61-70: An extremely zealous Champion or Possessed71-75: Dreadnought76-85: Chosen or Terminator86-90: Apothecary90-95: Battle-brother of old96-99: A Daemon who was close to the warband100: Choose for yourselfDeeds of Legend, D1001-25: Hero is remembered as a scourge of the Imperium, having ravaged many planets and slaughtering servants of the Emperor aplenty.26-50: The figure of legend killed a renowned and mighty Imperial hero (think Chapter Master, a well-known Inquisitor, a famous General).51-70: The hero corrupted nearly an entire sector of planets, causing the populations of them to fall to Chaos.71-85: The legend committed great atrocities during the boarding of an Eldar Craftworld. He and his warband are still hated to this day by the Eldar.86-90: A fearsome champion of the Dark Gods, the figure ascended and became a Daemon Prince. He used his new power to crush all who opposed the warband at the time.91-95: The hero led a campaign of extermination against a loyalist Astartes chapter, butchering them to the last man and stealing their gene-seed.96-100: The figure of legend led many wars and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The warband holds great hatred for the champion and his marines to this day.
Homeworld Category, D1001-30: Feral World31-40: Prison Planet41-50: Hive World51-60: Fortress World61-65: Death World66-75: Fortress World76-80: Daemon World81-100: Fleet-basedHomeworld Terrain, D1001-20: Jungle21-30: Desert31-45: Warp-twisted46-50: Ice51-55: Ocean56-70: Wasteland71-75: Volcanic76-85: Dead86-95: Toxic96-100: Airless
Combat Doctrine, D10 or Choose1: Rip and Tear2: Death from Afar3: Armoured Fist4: Unorthodox Warfare5: Assault of Sharks6: Drown them with Bodies7: Daemons, Daemons Everywhere8: Siege and Attrirtion9: Bloody Rain10: TerrorSpecial Equipment, D1001-10: Preferred Fighting Style11-20: Special Chaos Icons21-25: Daemon Weapons26-35: Bestial Companion36-45: Ancient Weaponry46-50: Unholy Wargear51-60: Stolen Tech61-70: Special Mount71-80: Unique Daemon Engines81-90: Special Armour91-100: Biological Experiments
>d10 tablesWhat. These are tiny. What happened to the WFRP days of mutations on a d1000?
Warband Beliefs, D1001-20: Gods Above All21-25: Hail Horus26-35: Remember the Ancestors36-50: Death to the False Emperor51-60: Suffer not the Weak61-70: Daemonhood is Godhood71-75: Power demands Sacrifice76-80: Battle is Glory81-90: Accept Any And All91-99: Do what you, for an Astartes is Free100: For the EmperorChapter Status, D101: Endangered2-5: Slightly Understrength6-9: Slightly Overstrength10: Massive
SOULS FOR THE SOUL EATER! BLOOD FOR THE BLOOD GOD! LET THE UNIVERSE DROWN IN IT!
>>15087124I assume it's more simplistic. But yeah, WHFRP's mutation tables are fucking boss.
Warband Allies, D1001-5: Warmaster Abaddon6-10: Populous of a waning Imperial Planet11-15: Corrupt Governor or similar high-ranking Imperial16-30: Chaos warband or specific Chaos Lord31-35: Rogue Psyker Cult36-40: Dark Mechanicum/Titan Legion41-50: Chaos Cult51-75: Specific group of Chaos mortals (renegade Guard regiment, clan of Tribals, corrupted Mutants)76-80: Rogue Inquisitor81-85: Specific Chaos Xenos86-95: Pirate Group96-100: Specific Daemon Prince, Greater Daemon, or other powerful daemon
Warband Enemies, D1001-10: Roll on Allies Table11-20: Specific Eldar Craftworld/leader21-30: Specific Ork Waaagh!/Warboss31-35: Specific Tyranid Hive Fleet36-45: Specific Necron Tomb World46-65: Specific Space Marine Chapter/leader66-75: Specific Inquisition Force/Agent76-85: Specific Imperial Guard/PDF Regiment86-95: Specific Dark Eldar Kabal/leader96-99: Specific Tau Sept/leader100: Select your own
Hmm. I'm going to edit and expand these, OP. Are you okay with that? Thanks for providing them.
Characteristics, D1001-10: Daily training with ranged weaponry and constant supplications of the Dark Gods lead to highly disciplined warriors. +5 BS and Willpower.11-20: Tzeentch's inscrutable whims have led him to give all in this Chapter a predisposition to sorcerous might.. +5 INT and Willpower.21-30: Khorne has smiled upon this legion, and their skill at arms is backed by the might of the Blood God.. +5 WS and BS.31-40: This Chapter's mutations tend towards highly acute senses and muscular enhancement. +5 PER and STR.41-50: The Darker Powers that the warband serves have seen fit to give their warriors unnatural skill in whatever they pursue. Gain +2 wounds and +5 to a characteristic of the player's choice.51-60: The Plaguefather appears to have a vested interest in the survival of this warband. +5 WP and Toughness.61-70: Slaanesh has granted its boons to the warriors of this Chapter, resulting in hypnotic, disturbing grace. +5 Agility and Toughness.71-80: All members of the force are expected to take at least some lessons in the ways of the Warp, from the lowliest serf to the most powerful sorcerer. +5 INT and PER.81-90: Following the example of legions like the Word Bearers, this Chapter spreads the word of Chaos through honeyed tongue and roaring chainsword. +5 FEL and WS.91-00: The Warp's gifts to the legion are far more beneficial than usual, adapting to the disciple's strengths and weaknesses with an inhuman intelligence. +5 to two characteristics of the player's choosing.
>>15087139>91-99YARR HARR FIDDLE DEE DEEBEING AN ASTARTES IS ALRIGHT WITH ME!DO WHAT YOU WANT 'CAUSE AN ASTARTES IS FREEYOU ARE AN ASTARTES
Solo Mode, D1001-30: Old habits die hard. If this is a renegade chapter, this Chapter has its parent chapter's Solo Mode ability. If a Traitor Legion warband, pick any Solo Mode ability available to represent the tattered remnants of millennia-old strategy.31-45: The Chapter has grown quite adept with certain skills. Choose two skills. At Rank 1, a Battle-Brother may reroll any failed test taken with those skills. At Rank 4, they gain +10 to any roll involving those skills. At Rank 8, they gain a bonus degree of success on any roll with those skills.46-60: One characteristic stands out among all others within the warband. At Rank 1, it can reroll any failed tests involving that characteristic. At Rank 4, it gains +10 to any roll involving that characteristic. At Rank 8, it gains a bonus degree of success to any roll involving that characteristic.61-85: Inhuman speed and reactions are the hallmark of this Chapter. While in Solo Mode, all Battle-Brothers of the Chapter are considered to have Lightning Reflexes. At Rank 3, they receive +10 to all Dodge tests. At Rank 5, they are considered to have the Rapid Reaction talent. At Rank 7, once per session, a Battle-Brother may automatically pass any Agility test as if they'd rolled 01.86-00: The power of Chaos is an intimately familiar thing to these warriors. All Battle-Brothers have Psyniscience as a trained skill, and may reroll any failed Willpower tests to resist psychic powers or sorcery.
rolled 61 = 61>>15087022COME ON IRON WARRIORS
>>15087169Sure, feel free to do so.Well. That's all the tables. Cap 'em, save 'em, read 'em and use 'em.
rolled 4 = 4I'm gonna roll one up.
rolled 6 = 6Renegade Chapter.And they worship...
rolled 35 = 35Khorne.SKULLS FOR THE SKULL THRONE!They fell because...
rolled 8 = 8They tried to fight heresy with heresy and the Ordo Malleus sent the Grey Knights to purge them. Maybe daemon weapons were the issue.Devotion to the Ruinous Powers is...
rolled 27 = 27>>15087321Fanatic.And their progenitor was...
rolled 53 = 53>>15087378The Ultrasmurfs, who shun them for forsaking their Spiritual Liege.Their demeanor is...
>>15087398Ex-Ultrasmurf Khorne worshippers? Hell, I like these guys already.
>>15087398>d100FUCK FUCK YOU RUINED IT
rolled 4 = 4>>15087421>>15087398SHIT SOMEONE ROLL A D10 FASTFUCK I'll DO IT
rolled 6 = 6>>15087461Chapter demeanor is Corruption Above All.Rolling for Common Mutations/Defeciencies
rolled 1 = 1>>15087540Body Horror is result.Rollin' for mental.
>>15087540Body HorrorHuh, that's kind of vague. Any idea on what exactly it should be?
rolled 3 = 3>>15087563TENTACLESGIANT TEETHTWO HEADS>>15087554Horus, is that you?Rolling for figure.
rolled 10 = 10>>15087554Hallucinations and problems with memories.Rolling for Figure of Legend!
rolled 41 = 41>>15087595>>15087583CHAMPION REGARDLESSRollin for deed.
>>15087006>The chapter’s forces were stationed in an area with a powerful wrap presence. This twisted their minds and corrupted them.WE ALL KNOW THAT FEEL
>>15087640IT IS A GOOD PAIN!
>>15087609>The figure of legend killed a renowned and mighty Imperial hero (think Chapter Master, a well-known Inquisitor, a famous General).Oh my. This chapter just keeps getting better and better.
rolled 37 = 37>>15087609Killed an important figure.Homeworld is...
rolled 82 = 82Prison PlanetTerrain is...
rolled 9 = 9>>15087773DEADCombat Doctrine is...
rolled 20 = 20Bloody RainRolling for special gear.
rolled 43 = 43>>15087840Special Chaos IconsWarband beliefs!
rolled 3 = 3>>15087908Death to the False Emperor!Chapter status!
rolled 36, 83, 3, 20 = 142>>15087938Hmm, slightly understrength.Going to roll the last four all at once. Warband allies, enemies, characteristics, and solo mode!
rolled 46 = 46>>15087948Dark Mechanicum are bros.Imperial Guard are foes.Guns and prayer.Old habits.
>>15087948Allies are the Dark Mechanicum/Titan LegionEnemies are a specific IG/PDF regimentCharacteristic is daily training with ranged weaponry and constant supplications of the Dark Gods leading to highly disciplined warriors. +5 BS and Willpower.And Solo Mode is Old Habits Die Hard.That seems to be it. Anyone feel like fluffing this one out?
So, to summarize:>Ex-Ultrasmurf renegade chapter>Fanatical worshippers of Khorne>Greatly value mutation and warp influence>Common Body Horror mutations within the chapter>Have trouble with memories and occasionally hallucinate>Figure of legend is a champion who killed a bigtime Imperial hero>Homeworld is a dead prison planet>Combat doctrine is Bloody Rain, heavily utilize Special Chaos Icons in battle as well>Warband belief is Death to the False Emperor!>Slightly understrength status>Dark Mechanicus are bros>Especially hated by a specific IG/PDF regiment>Guns 'n Prayers equal highly disciplined fighters
>>15088037I like this. How does Sons of the Axe sound for their name?
>>15088077Works for me.
>>15088037Whoops, left one detail out. Apparently they fell to Chaos by trying to fight heresy with heresy and got found out by the Ordo Malleus.
rolled 81 = 81>>15088037>Combat doctrine is Bloody Rain>Dark Mechanicus are brosWE DEEP STRIKE KHORNATE TITANS IN DROP PODS TO DESTROY OUR ENEMIES
>>15088077Bleh. Too boring. Let's come up with some ideas about the chapter itself before coming up with names.
>>15088116Ooooooh FUCK YES.I wish I was more familiar with 40k fluff so I could contribute more, but the idea of dropping Chaos titans on top of your enemies' heads is awesome nonetheless
>>15088037So these guys were an Ultramarines successor chapter that used daemon weapons, got raped by the Grey Knights, then fell utterly to Khorne.
So wait, what is this? Is this supposed to be like those ancient Eye of Terror Warband rules?
>>15088177Only if your WFRP character can make it that far without dying
>>15088167It seems that way. At first they were probably just "Hey, these weapons are pretty powerful, maybe we should make use of them, what's the worst that could happen?" and then after getting their shit kicked in by the Grey Knights it was probably more like "YEAH, WELL FUCK YOU ALL, CHAOS IS AWESOME"That would fit with why their figure of legend was a champion who killed an Imperial hero. Sweet, sweet revenge. If that hero was a general or something of an IG regiment, that would also explain why that regiment hates them so much.
>>15088037>Especially hated by a specific IG/PDF regimentCan we have the Ultrasmerfs as our enemies instead? Besides that these guys are basicly the perfect Anti-Ultra Marines. Omega Marines?
>>15088217Actually, that would fit better.
>>15088217Dice Gods said IG/PDF, so that's what it is.THE DICE GODS HAVE SPOKEN!
>>15088213Extra sweet revenge if the guy killed was leader of the Grey Knights force that kicked their asses.
>>15088275Could be those Ultra smurf Ultramar PDF/IG guys, using our Connections early on in our fall to send deamonic technology right to Ultramar, the resulting discovery of the taint severally tarnished their names and Regiments in contact with the taint where purged to the man.
>>15088436I'm more interested in their homeworld.Airless prison planet! Damn!Did they take the prison planet from the Imperium and took recruits from the inmates or was the place empty and they just happend upon it?
>>15088037I've got it. How about a regiment of Ultramarines designated to protect an Imperial World in the Ultramarine's territory considered important for frequent chaos raids. The raids die down and the Ultramarines stationed on the planet suddenly have time on their hands so they get involved with the populace. They take the Spartan ideals of the Ultramarines to extremes and implement breeding programs and gladiatorial combat to create the "perfect humans".An Ultramarine inspection shows up, notes what they're doing, and demands they stop. The obvious happens and the renegades and their humans leave.Just a rough sketch of an idea. Yay or nay? Oh, and when they say "Homeworld" do they mean their current base of operations or where they actually originated from?
>>15088473I have an idea.A regiment of regular smurfs get sent to a prison planet to fight back a Dark Mechanicus cult so that the ruinous powers don't affect the inmates.Shit goes south and the ultras start getting slaughtered en masse until a crafty Techmarine steals a Titan from the heretics and turns it against them.His fellow techmarines follow his example and take all the chaos titans for themselves.Then a smurf bigwig snitches on them and the Grey Knights show up to poop on everyone's party. The smurfs' titans get blown up, they get desperate and give in to Khorne's influence.Their brother-commander takes the last chaos titan standing, goes one-on-one against a Dreadknight and defeats it.The Inquisitor working with the Grey Knights orders an IG regiment to assist them with the fight against the heretics.The entire IG regiment is brutalized by the now champion's Titan singlehandedly, with not even one of the other renegades taking place in combat against them. Being so utterly crushed by them made the IG regiment exceedingly hateful of the warband.Once the IG is destroyed and the Grey Knights driven back, the renegades look upon their new homeland and their bloodied icons.As a measure of defiance, they all tear their heraldry symbols and vow to become the antithesis to the Ultramarines that scorned them.They become the Omega Marines, the scourge of Ultramar!dun dun dun
>>15088661Titans do not work that way.No.
I personally like the name Omega Marines too.
>>15091752As do I.
Omega Marines are already taken. http://wh40k.lexicanum.com/wiki/Omega_Marines
>>15091848Ah, shit, really? Well I still like the idea of them basically being the Anti-Ultramarines, the name should probably reflect that.
>>15091860Ultra means beyond, Infra means behind. Inframarines. With silver armor and red trim, an inversion of blue armor and gold trim.
Repoastin' from other thread.Man those tables need elaboration on Combat Doctrine, Warband Beliefs, and the Body Horror part of Common Mutations.
>>15091904OP here. Yeah, I really should have done that. I'll post explanations of them in this thread in a bit.Also, Body Horror means blatant body mutations such as tentacles limbs, faces growing on your chest, claws for hands, oversized snake tongues etc.
Gods Above All: The warband reveres their God(s) above all else.Hail Horus: The marines of the warband still honour the First Warmaster, who almost destroyed the Emperor.Remember the Ancestors: The warband remember and pays respects to those who come before them. They have a strong sense of tradition.Death to the False Emperor: The marine despise the carrion lord and his false empire. They hate every aspect of the Imperium and fight to bring it apart.Suffer not the Weak: Those who lack strength deserve no mercy, even fellow marines. Survival of the fittest.Daemonhood is Godhood: To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so.Power demands Sacrifice: The marines of this force understand that in order to gain you must first give something in return. They're willing to sacrifice anything to advance themselves, even their lives or the lives of others.Battle is Glory: To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.Accept Any And All: Thieves and whores, traitors and ssum alike are welcome to join the warband's forces. Mutants, beastmen and former foes can be found serving in this warband.Do what you, for an Astartes is Free: These marines are no longer bound by any laws or codes, and will do as they please when they please.For the Emperor: The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.
If you want renegade Ultramarines, have their pride be their downfall. Resentment of taking orders from their lessers, at first just from other Chapters, then their own distant Chapter Masters...
>>15092112>renegade Ultramarines successors that despise the Corpse Emperor and all his bootlicksThe irony is palpable.
why fuck is not on 1d4chan for archival? WTF MATE?!! WE gotta do this, i gotta go to work. but someone, get this up there before it dies! dear fuck...HNNNGGgg... space marine biology for the uninitiated.
>>15092354It is archived.
So ya gonna extrapolate or what.
Rip and Tear: Self-explanatory.Death from Afar: Marines prefer to fight enemies from a distance. This doesn't just mean they like to use guns, but also that they use things like orbital bombardment and artillery frequently as well.Armoured Fist: Heavy use of vehicles, tanks, transports and mechanized infantry.Unorthodox Warfare: Alpha Legion tactics here. Stealth, sabotage, infiltration, deceit and subterfuge.Assault of Sharks: Striking enemies at their weak points. Launching light attacks from multiple sides until they break, then swarm in for the kill.Drown them with Bodies: Warband makes heavy use of mortal servants as cannon fodder, sending them in waves towards the enemy.Daemons, Daemons Everywhere: Massive use of daemons.Siege and Attrition: Marines are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death.Bloody Rain: Marines make heavy use of drop pods, gunships, dropships and jump-infantry.Terror: Also self-explanatory.
NONE WHO SERVE THE DARK GODS NEED TRULY DIE!
Bumping for Khornate Ultras.
HOW THE HELL DID THIS MAKE IT ALL THE WAY DOWN TO THE LAST PAGEBUMP IN THE NAME OF CHAOS GLORY
This should hit all the tables, using each d10 for either a d10 or the first of the d100thanks OP - May Chaos protect you, and provide for me
rolled 9, 2, 7, 10, 1, 8, 3, 1, 10, 8, 10, 4, 1, 4, 9, 5, 2, 7, 10, 7, 3, 10, 9, 7, 9 = 156>>15101207Fail
rolled 4, 8, 6, 6, 5, 7, 8, 9, 1, 4, 8, 8, 2, 3, 8, 6, 1, 5, 9, 7, 5, 6, 3, 6, 9 = 144two tables remain
rolled 5, 6, 7, 1, 3, 6, 9, 3, 1, 10, 3, 3, 3, 7, 2, 9, 10, 2, 10, 4, 2, 2, 2, 8, 8 = 126Actually rolling FUR CHAAAOOOOOSSSS this time, though with a failure like that, I suspect they're Black Legion anyway.
Thank you SO much for these OP.
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