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  • File : 1306616810.jpg-(128 KB, 850x575, sample-10276572ab6393c888b35efb162b9a30.jpg)
    128 KB Irradiant 05/28/11(Sat)17:06 No.15084412  
    I want to make a happy post-apocalyptic campaign setting. You know, It's the End of the World and I Feel Fine kind of thing. The skies are blue, the storms have washed all that icky human pollution out to see, the animals aren't being hunted anymore so they're everywhere, plants are growing over everything like crazy and you just inherited 5,000,000 sq ft of prime real estate wherever the hell you like. There are maybe 1m people left on the whole planet.

    So far I'm calling it the IRRADIANT RPG.

    How would you change the typical Mad Max post-apoc world into something friendly, maybe for kids?

    Here are some examples we came up in the last thread:

    * Giant Rampaging Robots = Giant Wandering Robots
    * Evil Mutants = Lonely Shy Mutants
    * Demons from the Rifts = Weird Aliens Confused About Earth
    * Scarred Savages = Funnily-Dressed Savages Needing to be Taught About Civilized Behaviour ("bad savage! dresses should not be worn upside-down! no cookie!")
    * Plasma Rifles = Engineering Tools to cut apart broken buildings
    * Bomb Craters = Now filled with pond ducks, flowers and colorful frogs
    * Mass Graves = Make great vegetable gardens
    >> Irradiant 05/28/11(Sat)17:07 No.15084419
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    * Hmm. Something isn't quite right here. Ah! There. Now that the slobbering cannibal is wearing a tuxedo things should be just fine.
    * Ghastly Necro-Mages = Peaceful Morticians who revive the dead occasionally to talk about old friends, tv shows or nearly-forgotten celebrity gossip
    * Slimy Tentacle Aliens = Slimy Tentacle Aliens That Get Stuck in Sewer Pipes and Need Rescuing
    * Deadly Plagues = Blu Flus (make your skin blue) and Green Gills (grow gills and have to live underwater for a week)
    * Terminator Robots = Robots Which Hunt Down Rabbits & Other Vermin and Terminate Them
    * KIller Cyborgs = Techno-fetishist nerds trying to improve themselves, but always breaking down and needing new spare parts to fix their bodies. Like old jalopy cars
    * Juicers could be the older teenage kids experimenting with drugs or strange juices they concocted from the weird alien plants that now grow on apartment rooftops.
    * There's smart dust everywhere, and it's trying to rebuild the shattered cities of the ancients, but the weird electromagnetism of the post-Fall era is messing it up so that it's turning the old skyscrapers into rainbow-coloured spires of goop and enormous crystalline trees.
    * an old cyborg or robot wandering ruined buildings, collecting junk and building odd artistic sculptures. Frequently, they gather old batteries and use what precious little power they have to enjoy brief glimpses of old TV shows.
    >> Anonymous 05/28/11(Sat)17:11 No.15084455
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    >kid friendly post-apocalyptic setting
    >> Irradiant 05/28/11(Sat)17:13 No.15084485
    You know, it was mentioned in the last thread so I watched it, but it was so weird and disturbing I don't think I'd ever let my kids near it. Seriously, the "Jiggler" episode was like some kind of sick cartoon torture porn.
    >> Anonymous 05/28/11(Sat)17:15 No.15084504
    I'd say pick a few common or connected post-apocalyptic tropes, then make them friendlier. A good one would be the classic Old World oppressor (e.g. the Enclave), who turn out to just be a benevolent force put in place in the event of complete civil collapse, or something like the NCR, a government making the best from the ashes
    >> Anonymous 05/28/11(Sat)17:16 No.15084510
    > It's more likely than you think!
    >> Irradiant 05/28/11(Sat)17:17 No.15084524
    Trying to stay away from any large organizations and letting the world have a very freeform, open, nobody's-running-things kind of feel. No governments (too few people in any given location), no communications (interference, and people are too scared of what happened during the apoc to want long-range comms).
    >> Anonymous 05/28/11(Sat)17:18 No.15084539


    >> Anonymous 05/28/11(Sat)17:24 No.15084586
    Dreaded Mentalists - Secluded philosophers who practice mind-over-body techniques and can teach travelers to find inner peace.

    Mutated Giant Insects - dog sized ladybirds who like sweets.

    I love this
    >> Irradiant 05/28/11(Sat)17:27 No.15084606
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    PCs would be children or "young adults" (15-25 yrs) who are alone at first but eventually join up and explore the world. There'll be a strong dose of surrealism, as whatever happened during the Apocalypse changed the world in ways no-one understands yet. It wasn't just a global war, it was an alien invasion or dimensional shift, or mashing-together of dimensions, or something. Whatever it was, it altered the world in profound ways so that magical powers and psychic powers are now present, though rare. The landscape has been transmogrified too:

    Beanstalks on ruined skyscrapers
    Crystal beacons arising from lakes
    An ocean of moss taking over the Prairies
    Drifting pieces of land used as a form of transportation
    Mangled floating factories and apartment buildings
    Gene processors eating farmlands and spitting out strange, pokemon-like creatures
    >> Anonymous 05/28/11(Sat)17:39 No.15084707
    This sounds a lot better than the bag of gay that was Z for Zachariah.
    >> Irradiant 05/28/11(Sat)17:50 No.15084786
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    * Evil AIs = Hologrammic nannies and uploaded parents trying to control their kids
    * Security Robots = helpful Engine Heart-like household robots without a mission or a master
    * Mad Max Cars = hover skateboards and skycycles
    * Armies of Androids = armies of broken androids begging for energy in the gutters
    * Flesheating Ghouls = Cleaner ghouls who eat all the icky stuff noone wants
    * Mutagen Labs = Retooled as breweries making the best Beers and Wines in the land
    * Packs of Hungry Dogs = Packs of talking dogs and sniffy cats
    * Possessing Spirits = Gloomy ghosts ask politely if they can take your body for a joyride for an hour or two.
    >> Anonymous 05/28/11(Sat)17:56 No.15084857
    Gamma World (several editions). Check them out (I like the d20 one but not for the system but for the writers, can't stand d20, but the information aside from the system is great).
    >> Irradiant 05/28/11(Sat)17:59 No.15084884
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    Inspired mainly by Moebius, Miyazaki and the Flight comics by Kazu Kibuishi & Co.
    >> Anonymous 05/28/11(Sat)18:03 No.15084903
    >* Scarred Savages = Funnily-Dressed Savages Needing to be Taught About Civilized Behaviour ("bad savage! dresses should not be worn upside-down! no cookie!")

    Cannibals. But they're never shown eating people, it's handled in a light-hearted way.
    >> Irradiant 05/28/11(Sat)18:08 No.15084923
    "What happened to Bill?"
    -- "He's resting."
    "When's he gonna wake up?"
    -- "I think he'll be ready for dinner."

    Funny is one way to go, or simply convert the nasty parts to something cutesy. Or maybe cannibals regenerate, so they give each other their own fingers, feet and the occasional liver, but it they don't really mind. Second helpings for visitors.
    >> Anonymous 05/28/11(Sat)18:08 No.15084932
    They don't eat people, they lick them. There's a significant salt deficiency in their diet, so they have to recycle.
    >> Anonymous 05/28/11(Sat)18:09 No.15084944
    Wouldn't this just be any medieval fantasy setting that has a lost empire that left lots of relics around that no one understands anymore?
    >> Anonymous 05/28/11(Sat)18:10 No.15084945
    Read Yokohama Kaidashi Kikou. Rip off shamelessly.
    >> Anonymous 05/28/11(Sat)18:10 No.15084949
    The opening scenes of WALL-E were post-apocalyptic and kid-friendly.
    >> Irradiant 05/28/11(Sat)18:10 No.15084950
    I was reading Mutant Future recently for some ideas, but will check this out too.
    >> Irradiant 05/28/11(Sat)18:14 No.15084977
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    Not quite. It's not set in the far future. It's only been a little while since the Disaster. Just a few years really but the changes have been tremendous. There are plenty of remnants of the old world all over place, including recognizable landmarks (Citicorp banks, state trooper police stations, etc.) and a few adults who remember the pre times. The magic and psionics would be new and very innocuous.
    >> Anonymous 05/28/11(Sat)18:16 No.15084987
    >maybe for kids?

    Damn. I just wanted to see something kind of cosy. Not totally kid-orientated, but mostly about exploring the ruins that humanity left behind. Not bleak, just neutral. People living their lives after the apocalypse.
    >> Irradiant 05/28/11(Sat)18:18 No.15085010
    You could still play it that way, though adults would question why everything is so friendly and why the breakdown of civilization hasn't resulted in armed gangs and bloody murder everywhere.

    Then again, real world predictions of dog-eat-dog situations are usually wrong; humans are a cooperative social species after all.
    >> Anonymous 05/28/11(Sat)18:20 No.15085024

    no no - not cannibals - SPAMibals - they eat spam with vegimite (the only pre-apoc food hardy and terrible enough to survive for so long)
    >> Anonymous 05/28/11(Sat)18:25 No.15085064

    That's what I mean. The disaster has killed so many people that forming raider gangs and shit is pretty much pointless, given the fact that there is nothing to gain from it. Most remaining humans would've just formed small villages and societies in the ruins of civilization. If there were mutants, they would be regarded with suspicion, but there would be so much free territory that meeting a mutant would be rare and unlikely.
    >> Anonymous 05/28/11(Sat)18:28 No.15085079
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    >Funnily-Dressed Savages Needing to be Taught About Civilized Behaviour

    What did we tell you the last time you brought this up? Teaching kids about the value of different cultures is more responsible than teaching them that they need to "fix" people who think differently than they do!
    >> Anonymous 05/28/11(Sat)18:29 No.15085082
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    I'd like to share something with you. A bit of a read. I hope you like your mango, although you can propably enjoy it even if you don't.

    >> Irradiant 05/28/11(Sat)18:29 No.15085087
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    I like it. Keep calling them cannibals; they eat everything from cans!
    >> Anonymous 05/28/11(Sat)18:30 No.15085093
    Well, my take would be more about open-eyed wonder. Less "everything is magical" as >>15084606 would imply.
    Cities overgrown by nature, as you mentioned, bomb craters as pools filled with crystal clear water, etc.
    And from time to time, the players find something wonderous. Replicating mechanic fireflies, living in an old theater, spilling out at night. A large, ancient flying machine in a field of poppies. Huge wandering robots with small villages on their backs.
    >> Anonymous 05/28/11(Sat)18:30 No.15085098
    I'm trying to think of the challenge though... is there no combat?
    >> Anonymous 05/28/11(Sat)18:31 No.15085107
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    Fuck yes, YKK thread.
    >> Anonymous 05/28/11(Sat)18:31 No.15085111
    I love your ideas. I don't actually think it would be playable, but YKK is one of my favorite manga and I love this.
    >> Anonymous 05/28/11(Sat)18:32 No.15085115
    I disagree. I think children should learn early on that some civilizations are inherently better than others, and that's why those civilizations win out in the end.
    >> Anonymous 05/28/11(Sat)18:32 No.15085118
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    >> Anonymous 05/28/11(Sat)18:32 No.15085119
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    >> Anonymous 05/28/11(Sat)18:34 No.15085132
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    >> Anonymous 05/28/11(Sat)18:34 No.15085138
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    >> Anonymous 05/28/11(Sat)18:35 No.15085142
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    >> Anonymous 05/28/11(Sat)18:35 No.15085146

    Stop thinking like Frenchmen. Civilization isn't culture in this sense.

    "Teaching the savage" in this child-friendly context could be to learn how to spell your name, what a car is, and that soap is good for you.
    >> Anonymous 05/28/11(Sat)18:36 No.15085151
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    >> Anonymous 05/28/11(Sat)18:37 No.15085159
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    Does Fallout 3 count?
    >> Anonymous 05/28/11(Sat)18:39 No.15085180
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    >> Anonymous 05/28/11(Sat)18:41 No.15085198
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    IDEA! There's this manga about an entire elementary school that is sucked forward in time millions of years into a post-apocalyptic setting, The Drifting Classroom. It's the most brutal, depressing thing ever, but the premise is good.

    It could be about the kids trying to forage, explore, and befriend the locals by completing quests. Or something.
    >> Irradiant 05/28/11(Sat)18:41 No.15085202
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    If you can convert F3 to Ghibli-esque pastoral bliss, then sure. That's where the ghouls come in anyway.

    I haven't had a chance to read YKK yet but I'll probably be using a lot of it, judging by the pictures.
    >> Anonymous 05/28/11(Sat)18:42 No.15085209
    I read an Azumanga Daioh hentai about that
    >> Anonymous 05/28/11(Sat)18:43 No.15085210
    Ah, I think this setting needs a central theme. Such as "why people like >>15085115 are the reason the world ended", for example.

    Really. Civilizations "winning out in the end"? Life is not a game.
    >> Anonymous 05/28/11(Sat)18:43 No.15085211
    Op, if you haven't already, try reading http://www.mangafox.com/manga/yokohama_kaidashi_kikou/
    >> Anonymous 05/28/11(Sat)18:45 No.15085230
    I don't think it should have a "theme" or "lesson". You're not a teacher or a parent or whatever. Your only goal should be to entertain. I think kids deserve that as much as adults.
    >> Irradiant 05/28/11(Sat)19:04 No.15085369
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    The game mechanics would be simple and would include Abilities such as:

    Brawn, Hunt, Talk, Run, Fix, Dream, Wyrd, Know, Style, Pet, Smile, Wait, Sneak, Smarts, Heal, Grow, Clamber, Shoot, Fight, Eat, Sports, Code, Looks, Find, Bounce

    Flaws would be things like: Gloom, Brick, Explode, Ouch, Slick, Gossip, Caught, Glasses, Money, Deer, Tomboy

    System would be:
    1d6 for doing something you don't know, but can be done by a young human
    2d6 for something you have an Ability in
    3d6 for a specialty, such as Fight (rockthrowing)
    >> Anonymous 05/28/11(Sat)19:32 No.15085625
    Man, I don't know about playing it but goddamn the few ideas you have here are great.
    >> Irradiant 05/28/11(Sat)19:44 No.15085714
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    Motivation for adventure in a game like this could come from any manner of prosaic and sundry events:

    1. You've run out of peppermint sticks, and have a really, really strong craving for them.

    2. A talking dog mentioned that someone had carved up the old jade mine near the dam and claimed it was "off-limits". Oh yeah?

    3. You're pretty sure you saw a girl running through the American Express plaza this morning, and yesterday too. Will she be there tomorrow? Why's she running so hard?

    4. One of the apple trees you watered with that jug of yellow jelly (just for fun) is growing big. Really big. Bigger than that funny arrow-pointed art deco building downtown. And is that a giant squirrel jumping from branch to branch.

    In a world like Irradiant, exploration would be all the motivation you'd need.
    >> Anonymous 05/28/11(Sat)19:55 No.15085809
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    I have a few pics that might fit the setting.
    >> Newbie 05/28/11(Sat)19:55 No.15085810
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    I'm going for an archive!!!
    (Mostly for the art.)

    WHO'S WITH ME?!?!?!?!
    >> Anonymous 05/28/11(Sat)20:00 No.15085837
    >> Anonymous 05/28/11(Sat)20:10 No.15085910
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    >> Anonymous 05/28/11(Sat)20:15 No.15085959
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    >> Anonymous 05/28/11(Sat)20:15 No.15085963

    I don't think there should be a whole theme. I just don't like the idea of 2d races, especially not ones that involve the old Imperialistic view of savages. "Haha, they think they're people!".

    Just have the tribal people be really attracted to the metallic objects that the "civilised" folk have, and as such accidentally cause a nonsense in acquiring them.

    They've trained magpies to be lookouts, in your adventure to find out what they're up to, you get distracted with their brilliant talking magpies and forget all about the shiny things.

    In the end you maybe have to get them some nice polished nuts and bolts in return for a fine magpie companion.

    Oh man, now I have an idea of the tribal dudes all kitted out in shamanistic styled nuts & bolts necklaces, and masks made form polished street signs.
    >> Anonymous 05/28/11(Sat)20:15 No.15085966
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    >> Anonymous 05/28/11(Sat)20:17 No.15085977
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    >> Anonymous 05/28/11(Sat)20:24 No.15086030
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    I didn't have as many pics as I thought.

    Though remember, without conflict there's little to drive a story.
    >> Anonymous 05/28/11(Sat)20:27 No.15086050
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    Also, not exactly related, but John Kenn's post-it note series really capture a sense of calm innocence and WHAT-THE-FUCK horror.
    >> Anonymous 05/28/11(Sat)20:28 No.15086055
    But "adult" games have themes. Well, games meant to be more than hitting people with sharp sticks have themes.
    >> Anonymous 05/28/11(Sat)20:28 No.15086059
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    I know it's not exactly the type of thing, but the idea of this absolute horror viewed in an innocent way is quite similar I think.
    >> Anonymous 05/28/11(Sat)20:29 No.15086062
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    >> Anonymous 05/28/11(Sat)20:30 No.15086071
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    Seeing some hulking monster come lumbering over the closest hill, making his scariest face.

    And a child's voice just saying, "Hello, what's your name?".
    >> Anonymous 05/28/11(Sat)20:30 No.15086072
    There are entire genres based around the lack of conflict. Slice of life, most notably.
    >> Anonymous 05/28/11(Sat)20:31 No.15086080
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    >> Anonymous 05/28/11(Sat)20:32 No.15086087
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    >> Anonymous 05/28/11(Sat)20:33 No.15086102
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    >> Anonymous 05/28/11(Sat)20:34 No.15086110
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    I love this one.
    >> Anonymous 05/28/11(Sat)20:36 No.15086119
    I haven't been following the thread, but these really caught my eye. Source?
    >> Anonymous 05/28/11(Sat)20:37 No.15086134
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    Google "John Kenn". His blog has his name in the header as "Don Kenn", though all of his posts are by the author "John Kenn", so I'm guessing that's his actual name.
    >> Anonymous 05/28/11(Sat)20:37 No.15086135
    >> Anonymous 05/28/11(Sat)20:38 No.15086141
    OPs thinking Nier. Thats what hes thinking..
    >> Anonymous 05/28/11(Sat)20:38 No.15086142
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    >> Anonymous 05/28/11(Sat)20:39 No.15086146
    Thank you.
    I managed to completely overlook the post where he named the artist. Yes, I feel stupid.
    >> Anonymous 05/28/11(Sat)20:40 No.15086169
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    It's cool, we all do it. I hope you enjoy the art.
    >> Anonymous 05/28/11(Sat)20:42 No.15086183
    >> Anonymous 05/28/11(Sat)20:42 No.15086189
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    Anyway, I fear I've gone too off topic with these so I'll stop posting them or something.
    >> Anonymous 05/28/11(Sat)20:44 No.15086199
    >> Anonymous 05/28/11(Sat)20:45 No.15086211
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    Haha, okay. I'll post them in between drawing some of the tribal people. Can we have a better name for them than "savages"?
    >> Anonymous 05/28/11(Sat)20:47 No.15086226
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    >> Anonymous 05/28/11(Sat)20:49 No.15086241
    this whole "creepy innocence horror with childish aesthetic to make it ironic" is so overused by hipster themselves that it doesn't mean anything anymore.

    But not with that guy, here, it feels honest, truly innocent and scary, not "ironic", or "paradoxical", or "disturbingly discrepant", just plain scary.
    >> Anonymous 05/28/11(Sat)20:50 No.15086242
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    >> Anonymous 05/28/11(Sat)20:54 No.15086276
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    I think that's why I like it. It's quite clear that he doesn't really have any intention beyond "I'm just gonna draw whatever is in my head".

    Also, another good guy for this kind of fantasy stuff is here: http://travsthebean(DOT)deviantart.com/

    (Don't be put off by the "deviantart" bit.)

    Since becoming an uncle and seeing how innocent how my nephew is, it really sparked a new interest in this "scary worlds through the eyes of children" thing. They're just so curious and fearless that they're perfect heroes in a world of monsters and fantasy.

    Anyway, I'll stop going on about it and I'll post some cool pictures.
    >> Anonymous 05/28/11(Sat)20:55 No.15086289
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    >> Anonymous 05/28/11(Sat)20:56 No.15086295
    >be a kid
    >feel persecuted by creepy monsters
    >be protected by scary, awe-inspiring and badass monsters
    >feel awesome for creating them.
    >> Anonymous 05/28/11(Sat)20:59 No.15086313
    The theme is this: "Life goes on, even after the end. It's just a little bit different now."
    >> Anonymous 05/28/11(Sat)21:00 No.15086326
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    >> Shas'o R'myr !!J5+vjygjQuK 05/28/11(Sat)21:00 No.15086329
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    When I was a kid, like 4 or 5, I used to be afraid of monsters, especially this tadpole-like one with one eye that always hung at my door.

    "What's the matter?" my father asks.
    >It's the shadows. They're staring at me.
    "Don't be a pussy." he says.
    He gives me a hammer from his toolbox.
    "Go fuck it up."

    I can honestly say after a night of smashing damn near everything, I was never afraid of such things again.
    >> Anonymous 05/28/11(Sat)21:01 No.15086340
    your dad is pretty dang cool.
    >> Anonymous 05/28/11(Sat)21:04 No.15086361
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    And after that night, the monsters couldn't sleep in fear of you watching them.
    >> Anonymous 05/28/11(Sat)21:06 No.15086381
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    Oh god dammit I'm not sleeping tonight.
    >> Anonymous 05/28/11(Sat)21:07 No.15086395



    >> Anonymous 05/28/11(Sat)21:15 No.15086465
         File1306631702.jpg-(104 KB, 421x700, john189.jpg)
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    I was nearly finished colouring the savage and then Photoshop fucked up.
    >> Anonymous 05/28/11(Sat)21:17 No.15086483
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    Aw, are you sure you don't want to go swimming in a nice. deep. dark pool around about now?
    >> Anonymous 05/28/11(Sat)21:18 No.15086487
    Be grateful for the existence of pressure gradients, and the effects they have on organic tissue.

    They're all that keeps the things of the cold, lightless abyssal depths from rising to the surface to hunt and to breed.

    Except, of course, for the few that can.

    Enjoy your next boat ride.
    >> Anonymous 05/28/11(Sat)21:19 No.15086497
         File1306631957.jpg-(57 KB, 480x296, tumblr_l6r9b7W2wQ1qzk2y5o1_500.jpg)
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    I fucking hate it when pools are tiled with images of dolphins and whales in the bottom.

    Why the fuck would they do that?
    >> Anonymous 05/28/11(Sat)21:19 No.15086501
    fuck that pond. fuck that pond in the ass.
    >> Anonymous 05/28/11(Sat)21:28 No.15086579
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    >> Anonymous 05/28/11(Sat)21:39 No.15086663
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    Also, reminds me of The Thing That Drifted Ashore by Junji Ito.
    >> Anonymous 05/28/11(Sat)22:08 No.15086909
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    I'll post some things I think fit the theme of the setting (repost of reposts that I don't know the source of, sadly) because conteny bumps are better than contentless bumps and this thread deserves it
    >> Anonymous 05/28/11(Sat)22:09 No.15086928
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    explorers gonna explore, even things that Made The War Happen
    >> Anonymous 05/28/11(Sat)22:10 No.15086944
         File1306635037.jpg-(157 KB, 1024x768, 1304206736092.jpg)
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    bracing tailwinds encourage continued adventure!
    >> Anonymous 05/28/11(Sat)22:11 No.15086959
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    always sad to say goodbye
    >> Anonymous 05/28/11(Sat)22:15 No.15087007
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    sadly this appears to be it from me, I was sure I had more stuff :(
    >> Anonymous 05/28/11(Sat)22:15 No.15087013
    rolled 71 = 71

    What was said thing?

    Ito's good with mindfucks even if he leans too hard on Body Horror.
    >> Anonymous 05/28/11(Sat)22:20 No.15087080
         File1306635657.jpg-(40 KB, 326x500, 1299100734520.jpg)
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    moar wordcontent, I want to request this be archived without feeling bad because it's mostly images
    >he complained, without actually adding any ideas for fluff nor crunch
    >> Anonymous 05/28/11(Sat)22:21 No.15087083
    rolled 2 = 2

    >I just heard about it on the news and couldn't help myself.

    Now where have I heard that before(Damn guy's reusing old tricks)
    >> Anonymous 05/28/11(Sat)22:34 No.15087245
    Google it and see for yourself.
    >> Anonymous 05/28/11(Sat)22:37 No.15087284
    Set the whole thing far enough after the apocalypse that nobody's left who remembers it.

    Also, far enough afterwards that there isn't any evidence left of what the world went through during our civilization's last days. In particular, no skeletons left, and nothing like Fry's dog.

    On a happier note, take a look at the sort of animals you'll find in zoos, then imagine them spreading out when their keepers released them in lieu of watching trapped animals starve to death. North America would benefit the most from this, since there are a lot of empty ecological niches left by the extinctions at the end of the Ice Age, but pretty much everywhere is going to be picking up a few new inhabitants, or seeing some old ones recolonize the empty areas. Think like the Chernobyl Exclusion Zone, or the Korean DMZ.
    >> Anonymous 05/28/11(Sat)22:39 No.15087307
    Aww! I love this picture.

    Maybe this setting would be better for a video game or a picture book or a novel. It would be tough to make a collaborative game when there's much less of a sense of danger.
    >> Anonymous 05/28/11(Sat)22:39 No.15087311
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    reminds me of this...
    >> Anonymous 05/28/11(Sat)22:40 No.15087327
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    >> Anonymous 05/28/11(Sat)22:41 No.15087332
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    >> Anonymous 05/28/11(Sat)22:42 No.15087340
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    >> Anonymous 05/28/11(Sat)22:43 No.15087345
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    >> Anonymous 05/28/11(Sat)22:44 No.15087352
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    >> Anonymous 05/28/11(Sat)22:47 No.15087388
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    >> Anonymous 05/28/11(Sat)22:48 No.15087406
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    >> fa/tg/uy 05/28/11(Sat)22:52 No.15087422
    Has this been archived yet? It ought to be.
    >> Anonymous 05/28/11(Sat)22:52 No.15087423
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    >> Anonymous 05/28/11(Sat)22:54 No.15087438
    Kicking around the cave you find none of the rumoured 3ft high fireflies, but you do stumble upon something strange.

    You kick a rusting piece of metal of the ground inquisitively. It looks like the crossbows you make for hunting bumbletrollops in the woods, except it's clearly metal and there's no bow across it. As you pick it up and rattle it, a smaller piece of metal falls out from just in front of the handle.

    "Huh, how odd". You say, just as the Sun catches your eye.

    "Oh, man. The Sun is nearly down, we better hurry to the swamp if we wanna see the evening imps in the swamp, Chimp."

    You drop the strange object and walk away in search of more adventure.
    >> Anonymous 05/28/11(Sat)22:54 No.15087446
    Yeah, I remember this book.

    I want to see more fake encyclopedia-type things like this.
    >> Anonymous 05/28/11(Sat)22:55 No.15087459

    Also, sorry for the derpy writing. It's nearly 4am. Time to sleep I guess.
    >> Anonymous 05/28/11(Sat)22:57 No.15087483
    >hunting bumbletrollops

    I wanna read a story like this.
    >> Anonymous 05/28/11(Sat)23:04 No.15087534
    "The end of the old world turned out not to be and end at all. It was the beginning to a new, more magical era. After the sorrows of those with memories of the Before Time faded, the wounds healed and the landscape retook our buildings something fantastical happened. People moved on; the world moved on. It became a place of wonder and every fuelled interest in any and all things. A place where boredom is just a word and even in times of sorrow, there is adventure to be had. A (maybe not exactly) eternal playground.

    This is the world where out story takes place, ladies and gentlemen. It's a new day and you need to take the minotaur by the horns..."
    >> Anonymous 05/28/11(Sat)23:20 No.15087674
    "...and the mermaid by the difficult-to-locate ladyparts."
    >> Anonymous 05/28/11(Sat)23:27 No.15087721

    They're only difficult to locate if you don't know what you're doing.

    And boy, you don't spend a few years at sea without knowing a bit about mermaid lady parts.
    >> Anonymous 05/28/11(Sat)23:33 No.15087776
    "They not diff'cult to find at all - ladies have boobies. And boys have a weewee. And Mister Jarvin's two-headed dog has three weewees. I know, cuz I saw him go piddle onna tree yesterday."

    Cue the sage nod of absolute confidence in one's own words that only children and elder sages possess.
    >> Irradiant 05/28/11(Sat)23:37 No.15087799
         File1306640237.jpg-(486 KB, 868x969, hermetic_garden_level.jpg)
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    My goodness, I go to watch a Dollhouse marathon with my wife and this thread goes off on all kinds of strange and wonderful tangents.

    Thanks for the pictures, guys. If anyone has more ideas or wants to contribute to the project, go right ahead. I'll be working on Irradiant world and system for the next few months. Maybe we can "get poop done", as the kids on /tg/ say.
    >> Anonymous 05/28/11(Sat)23:46 No.15087872
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    >he posts, having not actually started the article at all
    >> Newbie 05/29/11(Sun)02:47 No.15089410
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    Can't be all daisies.

    Gots tah beh sum ROSEZ too <3 !!!
    >> Anonymous 05/29/11(Sun)09:29 No.15091738
    >> Anonymous 05/29/11(Sun)09:50 No.15091870
         File1306677042.jpg-(344 KB, 539x1119, firstiwasthencry.jpg)
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    It's been a while...
    >> Anonymous 05/29/11(Sun)15:25 No.15094420
    >> Titanium Man 05/29/11(Sun)15:32 No.15094523
    Can...can I play in this setting? I must interface with it. Download it into my soil.
    >> Anonymous 05/29/11(Sun)16:25 No.15094929
    >> Irradiant 05/29/11(Sun)17:49 No.15095296
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    Once I've got the basic rules clarified in my mind there might be a quest involved.

    Thinking of buying a drawing tablet so that I can illustrate it properly.
    >> Anonymous 05/29/11(Sun)17:49 No.15095302
    For once I'd play a quest.
    >> Anonymous 05/29/11(Sun)17:52 No.15095311
    Has this been set for archival yet?
    >> Anonymous 05/29/11(Sun)18:52 No.15095588
    >> Titanium Man 05/29/11(Sun)18:53 No.15095599

    I actually tried to run a quest in this kind of setting, but it didn't really go anywhere. I wish you luck should you decide to do this.
    >> Anonymous 05/29/11(Sun)19:02 No.15095697
    I suggest a good, solid premise. Like... you're exploring some new area and BAM the floor collapses under you. You wake up in some kind of dimly-lit building (shopping mall, apartment complex, etc?) and have to find your way out whilst exploring and finding neat stuff about the people who lived there.
    >> Anonymous 05/29/11(Sun)19:04 No.15095715
    I recall something like that, yes. I just didn't have the time IRL to follow it, but it looked very cool. Was it archived? What was the name?
    >> Anonymous 05/29/11(Sun)19:06 No.15095733

    >> Anonymous 05/29/11(Sun)19:18 No.15095849
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    The end of the world isn't such a bad place, as long as you stay out of the places where the poltergeists are out of control. And avoid feral dogs. Those fucking dogs.
    >> Anonymous 05/29/11(Sun)19:21 No.15095880
    Go full Peter Pan.
    >> Anonymous 05/29/11(Sun)21:30 No.15097111

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