Homeworld Tabletop Strategy
!Bmn./sC95Q 05/25/11(Wed)01:52 No.15044369|
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Mass Driver: D3 Damage, Range 4, Autofire
Dual Mass Driver: D3 Damage, Range 4, Chain 1, Autofire
Triple Mass Driver: D3 Damage, Range 4, Chain 2, Autofire
Plasma Cannon: 2D6 Damage, Range 6, Inaccurate
Medium Turret: D6 Damage, Range 6, Chain 1, Autofire
Space Mine: 2D6 Damage, Range (Special), Seeking
Flak Cannon: 3D3 Damage, Range 8
Ion Cannon: 2D6 Damage, Range 10, Inaccurate, Autofire, Chain 2
Missile: 2D3 Damage, Range 12, Seeking
Heavy Mass Driver: 4D6 Damage, Range 10, Inaccurate
Heavy Ion Cannon: 3D6 Damage, Range 12, Inaccurate, Autofire, Chain 2
Special note: Seeking on the previous page should also say "Can not reduced with an Evasion save."
I've considered it, but that would be too much information for each ship. It was far simpler (both in rules, and in playtesting) for the to-hit to be based on the ship class. That's what the evasion save is for.