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    1.16 MB Totemist Quest IV (Part 2) Diarca !!rV8GTu4cyt+ 05/24/11(Tue)04:23 No.15033220  
    The next few hours pass in a blur. Elana retrieves your pack and your Foci from your workshop from you, accompanied by Amal. The pair return with an armful of your master's notes and a few books. Tryd warms himself in the fire, his ordinarily black body streaked through with lines of glowing red and yellow.

    You spend the rest of the in bed, studying your master's notes on the village, the regions around, and the forces animating Bone Wardens. You manage to convince the Healer to allow you to unbind your Crystal Focus, an event that elicits gasps from the beds immediately around you. Amal cannot lift the heavy mace on his own, so Elana goes to return it for you. The healer's medicine works its customary wonders, and you fall into a peaceful sleep feeling much better than you did when you awoke.
    >> Editorfag 05/24/11(Tue)04:28 No.15033251
    Namefagging for the sake of people shutting me down if I spam or piss them off.

    >Walther wouldn't dare speak a word against us in public at that point.
    We embarrassed him in front of a small group.

    I'll bet he's talking shit about us right now.

    We'll do all that and more, but we:
    1) Need all those patients to LIVE. There's a fever on. We need to gather herbs and support the healer.
    2) Need the warriors' respect to last and outdo Walther's reputation poisoning. We should ASK Pierce and the others for advice on a training regimen and train with them.
    3) Need the kids and villagers to know we're fair as well as approachable. We can't play favorites with our sister.

    Incidentally, the Smith might mention us to others too.

    We should ask the guy from the General Store if he knows of any other settlements or outsiders who trade with him, and we should go for a stealth focus next. A Raptor or snake will provide one, if I remember right - and they're easy to take down.
    >> Anonymous 05/24/11(Tue)04:29 No.15033254
    Glad we got that taken care of. Being Thor was fun, but a little impractical, given we had to have our speed on at the same time to not get fucked up too.

    Let's see what those notes on bone wardens has to say about our new friend.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:32 No.15033273
    well, we need to wake our asses up, I just realized something, Editor does have a point though with our training regim needing to be upped. We need to be able to run marathons if we are going to use Magnus Modi. Repeatedly using him is probably having a negative effect on our body because of wear and tear, we should probably take a week break from hunting and work out a better daily training that won't interfere with our daily work that needs to be done. Also, freaking get our blacksmith friend to start working on a weapon and new armor for us. I'm thinking of using that skull as a pauldron to possibly enhance our speed or possibly our stamina. Any objections?
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)04:32 No.15033275
    When day breaks, you feel strong enough to get out of bed without assistance. It's been a long couple of days, and you could very likely do with a hot bath to sooth your sore muscles and wipe some of the grime that your body has accumulated through two harsh battles. After that, the town is yours to do with what you will: you can mingle with the townsfolk, experiment privately or openly with your new Foci, or do whatever else strikes you as suitable for the Totemist.
    >> Editorfag 05/24/11(Tue)04:35 No.15033290
    I was going to suggest a pauldron :D Awesome

    Our daily work IS hunting and things like that, let's run and do a workout with the guards/slayers erry morning? I definitely second that.

    We should learn all about bone wardens, seconded.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)04:35 No.15033293
    I second these in spirit.
    Magus' opinion is not wrong, and at the same time, both of your opinions also have the same goal and takes similar course of actions.

    Let's raise up the respect around here a bit, shall we?

    Indeed, we done good.
    Maybe just the miser and completionist in me. A behemoth totem, though not as good as a spirit we bound ourself...

    Well, whatever. We can take a look at that site sooner or later. Might still be some scales or bones to make totems of.

    Carry on, carry on.
    >> Magus O'Grady 05/24/11(Tue)04:36 No.15033301
    No objections. But as long as we're studying, look for anything that grant increased endurance and healing.

    Sit down and have a chat with our assembled spirits. Maybe not Magnis modi, he's a bit difficult. But Amal, Tryd, and the two new guys. want to see if Amal's disposition has improved. I also want to see if the two new guys have anything to say now, or if amal has any concerns/desires. They may be our servants, but a happy servant is a productive one. Let's make the best of our relationships.
    >> Anonymous 05/24/11(Tue)04:36 No.15033303
    You know, I was also thinking the skull would make a bitchin pauldron piece. Consider this a second, though I'm thinking we should put it on some leather armor.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)04:38 No.15033312
    Learn about Bone Warden from our Master's notes. THEN experiment on the focus we get.

    I hope it is not a sapient/sentient spirit. It'd go all doom and gloom, or worse, rip and tear, whenever we talk to or use it.
    >> Editorfag 05/24/11(Tue)04:38 No.15033313
    No disrespect intended. I was just building off points - what was said was right by me.
    >> Anonymous 05/24/11(Tue)04:40 No.15033327
    Well once we get some rest and are up and capable we'll want to bind the Bone Warden to something and I personally would like to see what would happen if we rebound the Turtle to something else. I find the Lightning Mace useful but rather single purpose, loud and limited in practical application not to mention the collateral damage is causes to us. I'd like to see if we can get a gauntlet and bind it there. My preference for the Bone Warden would be something that gets it some of it's speed. Either Boots of an Amulet are good possibilities.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:41 No.15033333
    The armor I was thinking about was actually something similar to a set of light splint mail, using the bones from the fallen drake as the "splints" in the mail but since we want it light, just use the hide from the turtle itself, not hte shell, otherwise we might be a bit too slow, or hell, we could get two sets, considering the size of the damned thing. Perhaps the skull will either make it feel a part of us and make it lighter, or make it so that it mends easily, either way, experimenting is in order once we've learned a little bit about it.
    >> Anonymous 05/24/11(Tue)04:43 No.15033343
    >Skull pauldron
    Yeah that's cool
    >Your hand crashes to the earth like a meteor, driving the knife through the jaw, through the skull, and deep in to the ground. A sudden explosion sweeps out from the point of impact, and you can see the bone all around the skull your knife has cut dissolving into a fine dust from the force of the shockwave. You see the color drain from the world around you, but deliberation is something that you are long past; your know your prize. You pick the top half of the skull, a perfect vertical crack running from between the eyes down through where the septum would be, and mark it with your knife.
    >You pick the top half of the skull, a perfect vertical crack running from between the eyes down through where the septum would be, and mark it with your knife.

    >> Anonymous 05/24/11(Tue)04:45 No.15033353
    Also see if our master has binding suggestions in his notes it'd be nice to have a baseline to work with.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)04:45 No.15033355
    [ Notes of Ayren Overwake, Totemist: BONE WARDENS

    Ah, yes. The terror of the Ikrin Peaks. Bone Wardens seem to be animated by one of two phenomenon: Either a place of great tragedy naturally accumulates enough spiritual presence to give birth to one (or more), or a confused, enraged Avatar slips into a corpse and begins taking apart everything it can find. The latter tend to be more dangerous than the former, since they tend to be Avatars of things such as Gluttony, Avarice, or Hunger.

    Wardens can incorporate any bone they find, whether whole or broken, into their structure. The magic that animates them also binds them together, as they don't seem to have any process for attaching new appendages to themselves; they just press and stick. They don't seem to pay much mind to flesh hanging off of the bones they assimilate, and it all rots off in the end.

    Wardens are some of the fastest creatures I've ever encountered, outside of unruly Behemoths. They strike constantly, untiringly, and with the speed of a fired arrow. Overall, an increasingly powerful threat.]
    >> Editorfag 05/24/11(Tue)04:45 No.15033356
    All of it? Because the rock turtle focus is big enough to fit in a spear-sling, and potentially as tall as you are unless you cut it down.
    >> Anonymous 05/24/11(Tue)04:45 No.15033357
    NO, that's fucking retarded.

    We need a lightning bow. Our spear's good, but we need range.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:45 No.15033358
    I was actually thinking about that, but unless Diarca reneged on his previous statement, binding two foci to one item screws it up or something. I think.
    >> Magus O'Grady 05/24/11(Tue)04:46 No.15033361
    I think the warden should go into a cloak or mantle. Granting speed to our whole body, rather than just our steps with a pair if boots.

    When we get a chance, we need to go see the smith. See about a gauntlet of some kind for us to bind the turtle to.
    >> Editorfag 05/24/11(Tue)04:48 No.15033371
    Belt buckle? Face mask?

    There's situations when you don't want to wear a cloak/mantle, but you're always gonna need a belt.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)04:49 No.15033375
    [[ I hate to ask for repeats, but just so I can get a general consensus on what people would like to do from here:

    > Experiment with Foci?
    > Consult with Pierce and the Guard about training?
    > Bath?
    > Visit sister / children? ]]
    >> Editorfag 05/24/11(Tue)04:50 No.15033386
    From the Q&A thread:
    >05/23/11(Mon)03:48 No.15021083
    >Op, question for when you wake up- Can we bind multiple foci to the same object?

    >Anonymous 05/23/11(Mon)10:45 No.15023403
    >Possibly. That would require experimentation, and it would likely work better if they were compatible spirits.

    >Diarca !!rV8GTu4cyt+ 05/23/11(Mon)18:07 >>>15023403 was me. Forgot mah name.
    >> Magus O'Grady 05/24/11(Tue)04:50 No.15033387
    Bath first, then speak with the spirits, then go speak with the guards about a training regimen. After that, probably sister then blacksmith.

    That's my vote for the order in which we do things.
    >> Editorfag 05/24/11(Tue)04:52 No.15033396
    Bath, then Pierce, then sister, then foci?

    What do you guys think?
    >> Editorfag 05/24/11(Tue)04:53 No.15033401

    Sure. Second.
    >> Anonymous 05/24/11(Tue)04:53 No.15033407
    And a third
    >> Anonymous 05/24/11(Tue)04:54 No.15033408
    Pierce will want to start training right away. Take the bath after the training.
    >> Magus O'Grady 05/24/11(Tue)04:54 No.15033411
    sure that works.
    >> Anonymous 05/24/11(Tue)04:54 No.15033412
    Bath first, we probably smell miserable, Blacksmith to ask for or commission a Gauntlet and whatever we want to put the Warden in, something that will grant us another level of speed and reflexes, visit our sister and the rest of the kids and tell them the story of our fight, talk to Pierce and get some training in, knowing how to fight and also being able to do it at super speed will be a great fight, finally bind spirits to objects.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:56 No.15033418
    To do list:

    Commune with spirits
    Go to Blacksmith to get shit commissioned, the sooner the better
    Training Regime
    Experiment before the day is out, nothing too risky, so that we don't damage either of the foci.

    For further overarching agendas. I say we go cut down the turtle population, none of them should be as difficult to take down as the eldest, and it should bring in a crapton of supplies so that we can also start setting the village to be in a good position if we decide to trek out for a long time for exploring. Also, additional foci to bind to our current one to make it stronger. Possibly putting it on par with our Magnus Modi. Also, it will allow us to experiment more.
    >> Editorfag 05/24/11(Tue)04:56 No.15033422
    Adding the blacksmith is good.

    OP, I don't think we care about order, but if you put the bath first and tell pierce we're still too beat up to start training today we should be pretty okay.

    After all of this, we should pick Whint Blooms.
    >> Magus O'Grady 05/24/11(Tue)04:57 No.15033426
    Also, we need to talk to Tryd and Amal, at least. See if we can get tryd to agree to be on his best behavior if we let hi out around the kids. I meant what I said earlier. Start scouting now to see if any of them have any talent or attraction to spirits.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)04:57 No.15033427
    We weren't going with experiments? Also, regarding the Rock Turtle spirit, it seemed to be a rather dumb turtle-mind, if I recall what Diarca posted.
    I fear our current Bone Warden might be an imp version of the spirit in our spear.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:58 No.15033434
    Ah silly me, all work and no play makes jack a dull boy, add whint blooms in there after we discuss the training regime so we can get a little relaxing time before we have to focus our attention on important binding experimenting.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)04:59 No.15033444
    Also throwing this out there for this, this will allow us to pace ourselves during the day, we don't want to get ourselves too tired the day AFTER we just took down a big hunt. Try to spread it out in this order.
    >> Editorfag 05/24/11(Tue)05:00 No.15033445


    Commune with spirits,
    Go to Blacksmith to get shit commissioned, the sooner the better
    Training regime discussion,
    Talk to those kids,
    Pick flowers,
    Experiment before the day is out, nothing too risky, so that we don't damage either of the foci.

    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)05:01 No.15033455
    Yes, Osyki needs a day planner, just sayin'
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:02 No.15033467
    You scratch the back of your head, looking around the Healer's. It seems you are the first one to awaken. You grab your pack from beside you bed, pack your books into it, and head out the door. You know that you have a change of clothes at the workshop, and you want to deposit your gear so you don't have to carry it around with you.

    After dropping everything but Amal and Tryd's Foci in the workshop, you head for the bath-house. This early in the morning, you're the only one in the building. The water is soothing on your aching muscles, and you find yourself reclining the the hot water. The bathhouse was one of the products of your mentor's many experiments. A bound totem beneath the floor heats the water above to the perfect temperature, and a clever system of floodgates allows the bath to be drained at the end of each day. It has to be filled by hand at dawn every morning, but it's a better solution than bathing in the river.

    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:03 No.15033473
    This one I agree.

    And this too.

    Regarding Bone Warden, a speed-type Focus seems best. An amulet, or a a pair of boots. We could also tie it to a bow, and fire arrows rapidly, I think.
    Nevertheless, I think we can get a weaker version of Modi Magni Focus, and it should be our primary speed+reaction boost for the time being unless in dire circumstances.
    We just don't have the body to withstand prolonged use of Modi Magni's Focus.

    Regarding lightning bow...
    Not really my vote for Rock Turtle, but if I am outvoted, and if we really in dire need of a ranged weapon, we can bind it to a bow.
    For now...
    >> Editorfag 05/24/11(Tue)05:03 No.15033477
    If we get all this done, we should scout the forest and see if we can get near the Behemoth Lair maybe, or find Sylvia and her harp.
    >> Magus O'Grady 05/24/11(Tue)05:04 No.15033480
    Day after a big hunt that he hadn't expected or prepared for the day after a big hunt. We burned ourselves out pretty hard for the last two days. This is the third day on the job for us. We need to pace ourselves better.
    >> Editorfag 05/24/11(Tue)05:05 No.15033492
    >Not really my vote for Rock Turtle, but if I am outvoted, and if we really in dire need of a ranged weapon, we can bind it to a bow.
    >For now...

    Same deal for me - the thing is, it shoots lightning in MELEE weapons, it already IS a ranged weapon - why make it into a ranged and _missile_ weapon? What if your aim with missiles is crap, and the lightning only strikes what you hit?
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)05:06 No.15033499
    Never really made clear where I want the lightning focus, however, I'd say that for now, a gauntlet would be good for when we go to thin out the turtle population later if anyone agrees with my extended plans.

    >Osyki grabs the horn of the turtle with his cyan colored gauntlet. Seeming glowing, when the turtle tries to launch more electricity, it absorbs the lightning and sends it down deep into the turtle, paralyzing or otherwise, frying it's brain.

    The awesomeness that would ensue.
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)05:07 No.15033508
    I doubt we will have time, the training regime, whint bloom picking, and foci experimenting will most likely take the majority of our day.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:08 No.15033509
    After some scrubbing and a nice soak, you feel like a new man. You towel yourself off with a length of cloth hanging by the pool and put on your fresh clothing. It's time to make an impact on this village. You wont let your master down.

    You head straight back to your workshop, unlocking the door and slipping inside. Your Foci lay waiting for you on the workbench; your silent Turtle Crystal gleams in the morning sunlight, and the cracked skull of the bone warden beckons. You pick up the latter, calling to the spirit within the ivory shell.

    A ripple forms in the air in front of you, shortly followed by a sudden manifestation. A woman, thin enough to be a skeleton garbed in flesh, shimmers into view in front of your workbench. Her clothes are ill-fitting, and she seems to have been crying recently, judging by the shade of her eyes.
    >> Anonymous 05/24/11(Tue)05:08 No.15033512
    I'm looking for a less situational advantage. The ability to shoot lightning beats the ability to absorb lightning any day.
    >> Anonymous 05/24/11(Tue)05:09 No.15033517

    "You weep. Why?"
    >> Anonymous 05/24/11(Tue)05:10 No.15033526
    This must have been one of those bone wardens caused by a tragedy. Talk with it in a soothing voice. Ask it it's name and if if has any requests of us.
    >> Magus O'Grady 05/24/11(Tue)05:11 No.15033528
    The ability to channel lightning into a variety of weapons, rather than only one, is better still.

    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)05:12 No.15033536
    It's just for now, not anything permanent.
    I am sorry for whatever loss that may have occurred in your conception m'lady. I am however, the totemist that bested your manifestation in combat. Your name and your disposition would be greatly appreciated.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:12 No.15033537
    Welp. Fuck, we got a real ghost.

    Murder mystery time!
    Or not, depending on how sane is this one.

    Hail the female wisp.
    "Hail there, woman. Whom am I speaking to? Are you the spirit of this very skull I held, or are you the Bone Warden spirit that animated the pile of bones?"
    >> Anonymous 05/24/11(Tue)05:12 No.15033540
    This is in as gentle and profession and compassionate a tone of voice as we can do. We aren't judging, we don't blame the sadness that was corrupted into the Warden.
    "Who are you and how did you come to be this way?"

    "What is your name and what boons would you have us grant for your service"
    >> Editorfag 05/24/11(Tue)05:13 No.15033544

    The thing about a gauntlet is, you can't drop it if it decides to give you a nasty shock from being full of lightning.

    We should try it, but if it's...uncomfortable, we may want a more defensive function for the gauntlet proper and some kind of brass knuckle to slip over it with the lightning focus itself.
    >> Editorfag 05/24/11(Tue)05:14 No.15033553
    These are good questions. Second.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:14 No.15033556
    "You weep." you say, your tone soothing. You look the woman up and down, trying to get a gauge on what has happened to her. "Why?"

    "...Everything has fallen into ruin." the woman says, her voice weak. "I cannot fix what has already been broken. I cannot save those who have fallen before me."

    It would seem that this particular Warden was one born of a tragedy. In light of that, a question occurs to you.

    "What happened?" you ask simply. The woman looks at you in surprise, eyes wide.

    "They came in the night. Horrible things of scales and claws. Their weapons carved through our armor, our defenses, our hearts, like they didn't exist."
    >> Anonymous 05/24/11(Tue)05:15 No.15033561

    We killed it, we don't have to grant boons do we?
    >> Editorfag 05/24/11(Tue)05:16 No.15033568
    We don't have to, and it doesn't have to serve us with enthusiasm and loyalty.

    "Who and where? Who were you in life? Might I know where this happened to you, spirit?"
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:19 No.15033581

    "Who did this?" you ask, half tempted to walk around the desk and comfort her. "Who were you?"

    "Cordia." she mutters, so softly you can hardly hear. "I am Cordia."

    "Where did this happen, Cordia?" you ask. She shakes her head, clutching her arms to her chest. It looks as though she may start weeping again at any time.
    >> Anonymous 05/24/11(Tue)05:20 No.15033589
    We don't but a cooperative spirit is probably more helpful than one who resents us.

    We have broken the beasts claws and shattered it's scales. You are what remains of the creature and if you are willing to aid me we may prevent another fate such as yours.
    >> Editorfag 05/24/11(Tue)05:21 No.15033597
    "Tell you what, Cordia - I pulled you out of a ball of rage and death that threatened to do to others what was done to you. Perhaps I can lay to rest those that fell with you, in return for your help in the matter. If you aid me, I'll see if I can stop the wellspring of your pain, alleviate its cause."
    >> Anonymous 05/24/11(Tue)05:21 No.15033600
    You speak of drakes. Is that why you attacked the one near the rock turtle nest?
    >> Gloquenteentleman !yVrZbEGJ8A 05/24/11(Tue)05:22 No.15033601
    Going to bed guys, try not to blow anything up while experimenting. Also, no one has said anything about the extended plans, we have to start planning ahead, this compulsiveness isn't going to allow us to last and we have responsibilities. Not to mention if we want to be able to go out and further our skills and testing our mettle, we have to make sure the village is well prepared for our absence if that is the case. The first step is to start stocking up. The turtle we fought was as large as a house, possibly larger, and obviously the eldest. The others should by no means give us as much trouble, but by no chance should we let our guard down. I think it is possible we should go and take one out every other day till that nest is cleared so that the village has a large stockpile of supplies and perhaps we can up our slayers armory with the plates of the turtles. Not to mention if we do it ritually with each one of the special kind, we will have foci to bind to the large original one to give it additional power, this might, again, put it on par with Modus Magni's benefits for whatever we bind the final thing to.
    >> Anonymous 05/24/11(Tue)05:24 No.15033615
    "It is my duty to prevent such things from happening. Please, if you would have such tragedy never happen again, lend me your aid."
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:26 No.15033626
    "They? Bone Wardens? Or other beasts? Where, Cordia, where? So I might know the truth, and perhaps stop it from happening again."
    >> Alpharius 05/24/11(Tue)05:26 No.15033631
         File1306229196.jpg-(274 KB, 704x1000, midschool.jpg)
    274 KB
    seconding this.

    ALSO. lets decide WHAT we are going to bind the turtle to, im thinking some sort of shortsword that shoots lighting. on account that the shard already looks like a swordblade.
    >> Anonymous 05/24/11(Tue)05:27 No.15033636
    >fuck, forgot to take sage out.
    >> Editorfag 05/24/11(Tue)05:27 No.15033638
    Something like this, sure.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:28 No.15033648
    "It is my duty, and now yours by extension, to stop this tragedy from playing out ever again." you say, your tone still soft, but more serious. "I pulled you from a prison of rage and pain so that you might help me do that, Cordia. Will you give me your aid? We can alleviate the pains of your heart."

    Looking at you with wide eyes, the waif of a woman nods slowly. "I place my faith in you, Totemist. Use my power how you will, but know that I trust you to keep true to your word."

    You nod, giving her a deep bow before dismissing her. The last thing to fade from sight are her eyes, red and rubbed raw, but hopeful.
    >> Anonymous 05/24/11(Tue)05:31 No.15033671
    we need to think of a way to get rid of walther, I dont want to be stabbed in the back next time we're weakened.
    >> Editorfag 05/24/11(Tue)05:32 No.15033674
    Well, that had some profit in it.
    We could bind the bone warden focus to a borrowed weapon and see what she does, or summon her again and try some stuff.

    Or we could attach the turtle focus to some armor, or both to some armor, one at a time.
    >> Anonymous 05/24/11(Tue)05:34 No.15033687
    Right. so what strengths can we take from her totem?
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:34 No.15033689
    Ohgawd, where'd that pic from, Alph?
    That's boy-Emp/Star-child and Lofn, right?
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:36 No.15033698

    You have a choice in front of you, Totemist. Will you stick to your previous schedule and continue to see the Blacksmith, or spend time experimenting with your new Foci? Either would be productive.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:36 No.15033701
    Assuming typical Bone Warden stuff is still in her mojo, something like Haste effect.
    We can never tell until tried out, though.
    >> Anonymous 05/24/11(Tue)05:38 No.15033708
    The two big things that Bone Wardens have is being able to stick more bones on themselves, which might translate to regen or something, but what we're interested in the the speed and agility buff.


    I say we visit the Blacksmith, not that much point futzing with totems without the items we intend to bind them to. I think it was a gauntlet for the Turtle and something very speed affiliated for the Bone Warden, something like boots or a cool cloak/scarf.
    >> Anonymous 05/24/11(Tue)05:38 No.15033711
    Going to bed now, but making one last iteration of:
    Cordia's focus on leather pauldron
    Rock Turtle focus on bow
    >> alpharius 05/24/11(Tue)05:39 No.15033713
         File1306229981.jpg-(111 KB, 463x599, ork trek 2.jpg)
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    heres another good one.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)05:42 No.15033735
    rolled 9 = 9

    Blacksmith, I guess.

    Huh, I guess it could be translated that way. Regen... Doesn't sound too bad. Maybe if we get a second bone warden.

    Regarding totems, how do we make them?
    Focus need a spirit, a focus, and an item, with the effect granted depending on each of the chosen parts.
    How does it work with totem?
    >> Alpharius 05/24/11(Tue)05:44 No.15033743
         File1306230245.gif-(4 KB, 64x64, boots of speed.gif)
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    Turtle gauntlet, and im seconding boots.
    >> Diarca !!rV8GTu4cyt+ 05/24/11(Tue)05:47 No.15033752

    Totems can be crafted from the parts of any dead animal or entity. Depending on the entity, the part, and the ritual used, Totems can be used to create a near limitless variety of small, useful effects. The bathhouse previously mentioned has a totem beneath the floor that heats any water put above it, and the walls of the village contain minor protection totems spaced every so often along the inner lining to keep out unwanted lesser spirits.

    You grab your pack, placing your Foci within it, and head out the door. The Blacksmith's shop is quiet at this time of morning, though you can see the shape of the man moving around inside from the window. You knock on the door, and for once you are promptly answered by the mustachioed man.

    "Osyki! Good to see you up and about, boy. I was just warming up the forge. What can I do for you?"
    >> Anonymous 05/24/11(Tue)05:53 No.15033774
    I have two requests, A Gauntlet for whatever our primary hand is, preferably made out of Rock Turtle Shell. Secondly I'd like to bind the Bone Warden to an item. I'd like the item to have bits of Bone Warden worked in. I am not entirely sure what I want it to be, an item them truly represents speed, alacrity and reflexes. I was thinking of a pair of boots or maybe a cloak but if you have any suggestions I'd love to hear them.
    >> Anonymous 05/24/11(Tue)05:53 No.15033776

    I think we should go with a full chainmail, for the following reasons:
    - Relatively Light
    - Concealable (under clothing)
    - Relatively easy to make

    Then, can bind what ever we want in to it, though seeing that the bone thing could give us speed, it's recommend that. Then again, the rock turtle could give use huge stamina and endurance. Difficult choice.

    I'd recommend the following:
    - Bone spirit > Boot for Speed
    - Turtle spirit > Armor for endurance
    >> Anonymous 05/24/11(Tue)05:55 No.15033787
    For our turtle gauntlet, we need a padded glove as the base to insulate our hand. I was also thinking about the effect it gave to the hammer we borrowed- Could we, give our gauntlet some kinda ranged touch attack? You know how you can paint targets for missile strikes, I was thinking we could paint monsters for low orbit lightening strikes if we finagled it right.
    >> Anonymous 05/24/11(Tue)05:57 No.15033792
    Can't really agree with the gauntlet idea, a shock gauntlet?

    See: >>15033776
    >> Anonymous 05/24/11(Tue)05:59 No.15033802

    Shooting lightning out of a gauntlet sounds good if we can do that, though I think hammer only released lightning when we hit something with it?

    I'm kinda worried that we are not taking the possible endurance/stamina upgrade into consideration. :/
    >> Editorfag 05/24/11(Tue)06:00 No.15033806

    Lightning bolt that sucker, from orbit.
    >> Anonymous 05/24/11(Tue)06:00 No.15033807

    Also, same guy for clarity.
    >> Anonymous 05/24/11(Tue)06:01 No.15033811
    We took the crystal over the armor. I think that means we got the lightning powers rather than defensive ones.
    >> Editorfag 05/24/11(Tue)06:01 No.15033814
    I'm liking this, it;s just that I think we should harvest rock turtles specifically for the endurance armor and keep the lightning thing for badass zappin'

    Skull pauldron on the chainmail or whatever armor we end up making would be ace.
    >> Anonymous 05/24/11(Tue)06:02 No.15033817
    I'm not I sure we should kill all the turtles. There's a reason our Master didn't despite all their useful properties.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:03 No.15033823
    rolled 8 = 8

    By that treatment, a Focus should be something more... Well, more. Especially ones made of quality parts and spirits.

    Ask for some manner of light armor, a bow and quiver, and what else, guys?
    >> Anonymous 05/24/11(Tue)06:03 No.15033824

    Ah, true to that. Well then, if that's the case I concede my point, let's got with the shooty lightning gauntlet.

    Though I would put a priority on increasing our endurance/stamina next as some anon suggested before. We are kinda on our limits at the moment.
    >> Anonymous 05/24/11(Tue)06:06 No.15033835
    Perhaps we should only harvest the older generation of Rock Turtles. We could even domesticate younger ones if we observe the life-cycle of the Rock Turtle nest.
    >> Anonymous 05/24/11(Tue)06:07 No.15033839

    Agree with these!

    We could go and find the next biggest turtlebadass and go for the shell piece in order to get some stamina/endurance. Though I'm also against killing them all, they are part of the system and killing them all would mean quite a lot of trouble seeing that there might be ugly critter they specifically keep away.

    Also, the chainmail will likely me part way done when get the shellshard.
    >> Editorfag 05/24/11(Tue)06:07 No.15033842
    There's two to three dozen of them.

    We should just take one or two if we don't see them as a threat to the village.

    >what else, guys?
    Metal/reinforced scroll case, for the map and other papers/notes.
    Possibly cases for our foci and other important stuff we want to keep secure.
    And we're going to need tools, possibly?
    >> Anonymous 05/24/11(Tue)06:07 No.15033843
    Maybe. I feel we need more information. What do they eat? What eats them?

    We need to know these things before we go playing around with killing them
    >> Anonymous 05/24/11(Tue)06:08 No.15033847

    What's with all these typos. To excited. ;)
    >> Anonymous 05/24/11(Tue)06:08 No.15033849
    Also I think we should diversify. There was useful stuff in the forest, and we could still run out to go check what's left of the Basalisk.
    >> Anonymous 05/24/11(Tue)06:10 No.15033863

    I support the scroll case bit and a container for our foci.


    Maybe we should start writing our own book on these critters, to be left for our apprentice. Let's make a better job at it than our master.
    >> Editorfag 05/24/11(Tue)06:14 No.15033888
    Yes, let's try and finish everything by midday and go into the forest for scouting, maybe reach the lair or find Sylvia as mentioned here: >>15033477 (shameless self-bump)



    "I, Osyki, do set this down on the third day on my work as a Totemist for my Village, so that they who come after me can have an easier time of ht than I did. Heed well these words..."
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:15 No.15033890
    . . .
    Okay, I can see the benefit of a Lightning bow, but a putting the Lightning Focus on a gauntlet?

    Can someone elaborate what they expect to get from this?
    >> Anonymous 05/24/11(Tue)06:16 No.15033892
    Somehow we got convinced that it would let us fire lightning from our hand.

    And lightning fists are pretty stylin' I have to say.
    >> Anonymous 05/24/11(Tue)06:17 No.15033900
    Firstly it gives us another weapon that can use at the same time as the spear really easily, it might allow for manipulation and creation of electricity in a much more fine control fashion than the hammer. Something like this might also put the strength and endurance of a turtle in our fist. Also Osyki Lightningfist has quite a ring to it. It's a very general purpose binding and thats what we want unless we have prep time for a specific threat.
    >> Anonymous 05/24/11(Tue)06:18 No.15033904
    So consensus time?

    We commission the following:
    - Gauntlet (for crystal)
    - Chainmail (future rock shell)
    - Boots (for bone)
    - Map container
    - Foci container

    Then we:
    - Pick some flowers
    - Go to the forest (find cave)
    - experiment with the foci

    Do we agree on this?
    >> Alpharius 05/24/11(Tue)06:20 No.15033912
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    sounds good to me.
    >> Anonymous 05/24/11(Tue)06:20 No.15033914
    We need to spend time with the sister at some point. Let her know we're okay.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:20 No.15033915
    Attempt it with any gloves/gauntlets lying around. Don't ask specifically for a Rock Turtle gauntlet when we are not yet sure what it'd do.

    Request a buckler or light armor, ornamented/augmented with rock turtle shells for the second Rock Turtle Focus, which we do intend to get for its toughness/defense blessing.
    >> Anonymous 05/24/11(Tue)06:22 No.15033930
    We're not gonna be an expert marksman while tapping into Modi's speed- We will however, be able to play hit and run while packing some real force if we go with the gauntlet.
    >> Anonymous 05/24/11(Tue)06:25 No.15033944
    >power goes out shortly into quest due to shitbad storm, go to sleep
    >power comes back on, wakes me up, check thread

    We've got time to experiment with the foci, let's not commit to a gauntlet but still get one do experiment with. I liked someone's earlier suggestion of bone armour but chainmail is cool. I bet the wardens foci's powers will have more to do with the sort of warden rather than the fact that it was a warden, so we can't count on speed.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:25 No.15033946
    Add looking for a bow and quiver set, since some people seems to want to have a ranged option. And we aren't to sure of how Lightning Focus would turn out.

    Why are we trying to find the cave?
    To find other nature spirits like Amal? Or Sylvia?
    Better remember that our Master seems to be apprehensive of Sylvia, and we won her over only by childish charms.
    What kind of avatar was Amal again?
    >> Anonymous 05/24/11(Tue)06:25 No.15033947
    Actually we could use the heightened speed to aim better in less time and shoot faster.
    >> Anonymous 05/24/11(Tue)06:25 No.15033948
    I'd vote against going into the deep forest right after we just came out of pretty serious traction. Flower picking would work really well but going to the other side of the forest to the swamp seems really incautious. We also need to hang out with our Sister and the other kids, tell our stories, and get Amal and Tryd to play with the children to find who has spiritual talent and to get them used to spirits.
    >> Anonymous 05/24/11(Tue)06:27 No.15033957
    We actually have been headed off into the wilderness for like two days straight now. I propose time in the village with maybe occasional observation runs.
    >> Anonymous 05/24/11(Tue)06:27 No.15033961
    Maybe, but that's assuming we don't run into more than one bone warden at a time- they alone can kill any hope of ranged combat currently.
    >> Anonymous 05/24/11(Tue)06:28 No.15033969
    Maybe we can get DOUBLE SPEED from Bone Warden Bind+Spear?
    >> Anonymous 05/24/11(Tue)06:29 No.15033977
    We should look into our master's notes. He bound Modi Magni, so he obviously knew a lot of stuff we don't. And reading notes does not require major physical exertion after just getting out of the Healer's.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:29 No.15033981
    If we indeed are going to the cave, according to the prior thread, it doesn't look like it is very far into the forest itself. Just to add that into consideration.
    >> Anonymous 05/24/11(Tue)06:29 No.15033983
    rolled 63 = 63

    I would have preferred to put turtle spirit into a light or medium armor for higher protection.
    >> Anonymous 05/24/11(Tue)06:31 No.15033996
    Again, we have the shooty totem, not the shieldy one.
    >> Alpharius 05/24/11(Tue)06:33 No.15034010
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    or howabout speed that we can sustain.
    since using the murderstick tuckered us out last time we used it.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:34 No.15034016
    Oh, that's right.
    For now, we can also make defensive totems out of rock turtle shells, at least until we get that second Rock Turtle Focus.

    Did the warriors take some loot out of the Drake and the Bone Warden?
    We can also create totems out of these. Weapon enhancement or speed totems from Bone Warden, while the Drake, I am unsure.

    Also, for now, let's lay off Feral Binding until we are completely healthy. Try to look for the more peaceful contracts, like what we had done with Amal.
    >> Anonymous 05/24/11(Tue)06:35 No.15034019
    Here's an argument for bows. We should probably nail a drake at somepoint. They're dangerous and our spear dislikes them as much as humans.

    And we're not killing humans. If our spear is mad at us he might not give us super-speed. We don't know all the rules with him yet.
    >> Editorfag 05/24/11(Tue)06:35 No.15034028
    The only reason I'm agreeing with lightning gauntlet is because if you're holding a weapon in said gauntlet you may be able to direct energy THROUGH said weapon and shoot things with it.

    Meaning, ANY weapon you hold in that hand is now capable of shooting lightning.

    Double fatigue and wear, too.

    We need an ENDURANCE totem.

    >Check master's notes.
    There's a whole library, where do you want to start? Let's be specific and bear in mind that 1) we read some last night and 2) we have an introductory volume from back in threat 1 that we may not have finished.
    To do list previously included:
    -Training regimen discussion with PEIRCE,
    -Talk to those kids and your sister,
    -Pick flowers,
    -Experiment before the day is out, nothing too risky, so that we don't damage either of the foci.

    We're adding:
    -Scouting work

    I second that.
    >> Alpharius 05/24/11(Tue)06:36 No.15034032
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    >> Anonymous 05/24/11(Tue)06:38 No.15034036
    Yep, that's the master plan, man.
    >> Anonymous 05/24/11(Tue)06:38 No.15034038
    rolled 100 = 100

    >We need an ENDURANCE totem.

    Okay, then we should find an animal with high endurance.... maybe a rock turtle again?

    But we should bind the focus into an armor
    >> Editorfag 05/24/11(Tue)06:39 No.15034042
    That's an argument for ranged combat, which I agree with.

    People keep saying that the lightning-shootung thing on a melee weapon already gave us ranged striking power.

    Why is ranged striking power on a bow better than ranged striking power on a mace?

    Also, we may not be good with ranged weapons, let's ask.

    OP, are we good with ranged weapons?
    >> Anonymous 05/24/11(Tue)06:39 No.15034043

    Third. Tired of arguing.
    >> Anonymous 05/24/11(Tue)06:40 No.15034044
    >> Editorfag 05/24/11(Tue)06:41 No.15034051
    With you there, anon.
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:41 No.15034053
    Lightning gauntlet channeling to held weapon is a hypothesis. Making it also shoot lightning is also another hypothesis. Can we try it out first, at the very least, before closing off all avenue?

    It is not like binding a focus to an item take more than minutes, nor is it as exhaustive or risky as a Feral Binding.
    >> Anonymous 05/24/11(Tue)06:43 No.15034064
    Guys. We've lost track of something.

    We're at the blacksmith. What are we buying?

    And how are we paying?
    >> Editorfag 05/24/11(Tue)06:45 No.15034074
    We'll be able to test things out in multiple configurations, never fear.



    Rock turtle focus:

    Bone Warden Totem:
    >> Anonymous 05/24/11(Tue)06:46 No.15034076
    Chainmail and scroll cases

    Payment isn't really a problem, the village bascially supports us because we provide vital service to them. Tossing another gemstone at the guy would work too.
    >> Anonymous 05/24/11(Tue)06:46 No.15034079
    As far as I can tell we're buying a Gauntlet and something that exemplifies fast, probably boots. We're paying through being the Totemist and having just taken out a giant Rock Turtle and Bone Warden and their raw materials are now usable by the town.
    >> Editorfag 05/24/11(Tue)06:47 No.15034085
    We have a bag of gems at home.

    >>15033904 says:
    We commission the following:
    - Gauntlet (for crystal)
    - Chainmail (future rock shell)
    - Boots (for bone)
    - Map container
    - Foci container
    - Crossbow/Longbow/ranged weapon we have experience with
    - Staff?
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:48 No.15034086
    Commission a light armor, that does not constrict movement or agility. Possibly with a buckler or heavy bracers. Reinforced or ornamented with rock turtle shells.
    A bow and quiver set, with arrows.
    Gauntlets. +shrugs+
    Boots with Bone Warden parts incorporated.
    Some manner of bashing weapon too, I might add.

    We already paid in front, by killing off that Rock Turtle and Bone Warden. :p
    >> Editorfag 05/24/11(Tue)06:48 No.15034088
    And boots, yeah.
    >> Anonymous 05/24/11(Tue)06:48 No.15034090
    Blacksmith doesn't make bows.
    >> Anonymous 05/24/11(Tue)06:49 No.15034102
    Or boots for that matter.
    >> Editorfag 05/24/11(Tue)06:49 No.15034105
    We can try the general store for that? Or other craftsmen possibly?
    >> Anonymous 05/24/11(Tue)06:50 No.15034109
    The Blacksmith will have the connections with the others Craftsmen to get it done if he isn't a Jack of All Trades already.
    >> Anonymous 05/24/11(Tue)06:54 No.15034122
    OP still with us?
    >> Perverted (and Paranoid) White Knight 05/24/11(Tue)06:55 No.15034131
    Probably fell asleep?

    Gotta go myself.
    Don't derp the Totemist too far, fellow unnamed spirits. :D
    >> Anonymous 05/24/11(Tue)06:58 No.15034157
    Have we archived yet?
    >> Editorfag 05/24/11(Tue)07:01 No.15034172
    >> Anonymous 05/24/11(Tue)07:17 No.15034253
    Thank you gentlemen for the game.
    >> Editorfag 05/24/11(Tue)07:22 No.15034273
    And you.
    >> Magus O'Grady 05/24/11(Tue)09:24 No.15035072
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    Domesticate massive man-eating turtles? Now there's an idea. We could take a lot of strain off of ourselves and the other village defenders if we had something like that to pick up the slack. Hell, even just using it to plow a field would be great.

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