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Heh. Biccoline, by any chance?
>I need to know /tg/, how do LARPs work in america, i've heard a bunch of wierd story where people use a color code (yellow weapons can only hurt yellow armors etc.) for fights.
Sounds like the boffer-fighting games, who tend to color-code weapons to show special effects (twohanders being able to destroy a shield after X number of hits, that sorta thing). A lot of later-generation LARPs replaced that with called effects- for example, if I was able to destroy an opponent's sword with one swing, I'd call "Shatter Weapon" when I hit it.
Yes, US LARPs are call-heavy. We tend towards that sorta thing, since the first actual LARPs were themselves trying to simulate rules-heavy games like D&D. (It's a blessing to the Europeans that instead, they were trying to be more like Warhammer Fantasy.). Color-coding shit is pretty much a relic of the most ancient types of "hit people with boffer" games.
>Do you people have organised terrains or do you fight costumed in the nearest parc, do you use websites, character generators, custom rules, heck do you camp on site.
Depends on the level of organization. Gonna go whack friends with boffers? Just about anywhere. Campaign that actually goes from event to event with characters and the like? Much more likely to be using a site- campsites are common choices, often being the only decent outdoor space with buildings available. A very few places actually own a site and have (within the past few years) started to improve it specifically for gaming. And sure, they use websites, rulebooks, and multi-day events, sleep/camp on site. I've gotten the "goblin wakeup call" more than once over the years, and it's considered smart to make sure where you sleep is decently protected, lest one wake up to being poked by some greenskins with spears who are deciding how good you'd taste roasted vs. boiled.
For people who stay up all night, this is guaranteed to make them a mite grumpy.