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    21 KB Anonymous 05/17/11(Tue)15:10 No.14959093  
    Hey /tg/, I'm looking to start up a CoC campaign but I'm having a hard time coming up with ideas for adventures. I've never DMed in a modern setting before so help me out here, post some suggestions and ideas. I'll take pretty much whatever.
    >> Anonymous 05/17/11(Tue)15:19 No.14959168
    The criminal world is secretly run by a giant superorganization. Members part of it think they're really smooth illuminati, pulling strings in the shadows to make sure everyone get their share of the digusting cake without wolf biting wolf.
    The truth is far more sinister, since the elite of this superorganization is actually a nihilistic cult trying to usher a monstrous being from outer space into our world for the sake of destruction. (Let's say this organization started in World War I when people lost hope and some took the side of "let's burn it all to the ground")

    But here's the deal: They're getting there.
    Simple, ordinary, normal thugs are beginning to get superhuman strength and then implode into a red gooey pile. Homeless conmen find their dogs warped and sentient. Mafia lords can birth monstrosities with little effort and much human sacrifice.

    And it's just the beginning.

    There, you have it.
    >> Anonymous 05/17/11(Tue)15:21 No.14959192
    Whoa, thanks man.
    >> Anonymous 05/17/11(Tue)15:24 No.14959229
    Ok, some suggestions from a long-time Keeper.
    1. Don't play in the modern day. It is too comfortable for the players. There is way more access to information, weapons, and support. Play in the Prohibition Era.
    2. Adventure ideas: Adventure ideas can be broken down into three categories.
    A. Investigation: Investigation adventures usually revolve around a location (a "haunted" house), an event (homeless men disappearing), or a thing (a grotesque statuette).
    B. Elimination: These adventures deal with getting rid of "something". This could be the members of a sinister cult, a singular beast from beyond, or simply purging a "taint".
    C. Survival: Adventures in this category are the hardest to run. They usually come as the result of another adventure. The players are hounded, injured, out of supplies and out of hope. They may be in a hostile environment or maybe in an alien world (Dreamlands).
    3. Not every adventure has to be a horror-fest. Sometimes it is best to throw the players a "curve-ball". Like, maybe the "monster" they are perusing is just some kid playing a prank.
    4. Try to structure your adventures as episodic content, think like an old-fashioned radio show. Have each session end with a simple conclusion. Try to avoid just "leaving off". You can make a single adventure take as many "episodes" as you think it needs.
    There you go. Have fun!
    >> Anonymous 05/17/11(Tue)15:27 No.14959263
    Add in this mix most criminals being genuinely surprised and/or driven mad by their own powers, so that the players can have some doubt on whether they should just burn the witch or not, and you'll make these scenarios quite creepy indeed.

    Also, at two thirds of the campaign, throw in a bigger scale. Show them the organization is worldwide. Or show them that most political forces should not be trusted as they have a hand on those too.

    Once they get comfortable enough, knock them off-balance with new things to deal with. Keeping them in the dark all the time is bad DMing, so you should definitely reveal things as you go, but you can always leave them something to fear.
    >> Anonymous 05/17/11(Tue)15:29 No.14959283
    I'm liking the ideas so far you guys, thanks a lot. One other thing: I'm not all too familiar with running a horror heavy game. up until now I've really only DMed or played fairly combat heavy games of D&D and Pathfinder but I really like the idea of something with more detective work than fighting so I guess my followup question is how do I run a horror game with light combat?
    >> Anonymous 05/17/11(Tue)15:32 No.14959312
    Delta Green introduced "The Fate" - an occult Nyarlathotep Cult that arose during prohibition to control numerous criminal syndicates in the US, primarily in New York. It was later (after WW2, I believe) acquired and restructured by the enigmatic Stephen Alzis.
    >> Anonymous 05/17/11(Tue)15:41 No.14959393
    Think of the movies.
    How do they run away from the killer psycho? What bridges the gap between the initial conflict and the end (either cut down by the killer psycho or safe and sound out of reach)? Work on the atmosphere. Forget about "there needs to be a boss fight", "there needs to be random encounters" and all that crap. It's not for the genre.

    Running a detective story is about preparing clues that would lead your players to the logical conclusions. Make sure you prepare LOADS of those, with different levels of understanding (from "it has a link with African antiquity" to "whatever happened here, the priest's foster daughter knows all about it"), so that when they hit a dead-end you can throw them a bone with a relevant dice roll.

    There are two extremes to avoid:
    -Nobody knows what's happening, why or what to do about it. Extremely frustrating.
    -The whole plot is crystal-clear from the start and you're just walking your players through a story they have nothing to decide for.

    Between those two extremes lies the perfect balance that will make the game fun for your players and yourself. Make sure you know what the players expect and what the characters can do, so you can give a moment under the spotlight to everyone, and everything will be just fine.

    Oh and don't railroad. It might be fine for encounter-based systems, but it's terrible for stories where a little improv gets you a long way. If you can't improv, you can ask for a short break so you can tie the loose ends of the scenario that one of your players incidentally broke in two.
    >> Anonymous 05/17/11(Tue)15:46 No.14959435
    >1. Don't play in the modern day. It is too comfortable for the players. There is way more access to information, weapons, and support. Play in the Prohibition Era.
    Playing in the prohibition era requires both the keeper and the players to do silly amounts of research if they want to find the right feeling. Playing in a modern-day setting means players can pick up on an entirely different level of subtle clues of things being wrong, as they have their own experiences to go on.

    If you can't figure out a way to keep player characters from getting access to information, weapons and support, I'm pretty sure you're doing something wrong.

    A) You're the one who decides what information is relevant for solving the mystery. If you don't want it to be available with a Google search, don't make it available.

    B) Since when do weapons do anything against Mythos monsters?

    C) Support? You mean you don't want the players to whip out their cellphones every time a Dark Young eats half the team? Easy: decide that most mythos monsters kill electronics. You're now actually making the players aliens in their own time, because they are so used to relying on technology. If you can't phone the police when you're in a bind, how do you get a hold of assistance? This can actually make players feel as if they might as well be in a decrepit barn in the middle of an isolated field when they're actually in a downtown hotel suite when the tentacles start pounding the windows...
    >> Anonymous 05/17/11(Tue)17:52 No.14960742

    >C) Support? You mean you don't want the players to whip out their cellphones every time a Dark Young eats half the team? Easy: decide that most mythos monsters kill electronics. You're now actually making the players aliens in their own time, because they are so used to relying on technology. If you can't phone the police when you're in a bind, how do you get a hold of assistance? This can actually make players feel as if they might as well be in a decrepit barn in the middle of an isolated field when they're actually in a downtown hotel suite when the tentacles start pounding the windows...

    Not to mention the fact that all the technology in the world doesn't make you not alone. Sure, you can call your friends and say that you've discovered an ancient cult of fish-men who worship a giant fish-man and a octopus-dragon-man and that they're coming to get you and you need help, doesn't mean they'll immediately drop anything to come help you. Sure, you can google "Hastur and the King in Yellow", but there's absolutely no guarantee that you'll find what you need amongst all the junk on there, especially when you consider people like Delta Green looking for the genuine articles and doing their best to get rid of them and anyone who'd upload them to the internet.

    We're more connected than we've ever been, but in a thousand ways, we're more alone and isolated. And that's perfect for Mythosy horror.
    >> Anonymous 05/17/11(Tue)18:07 No.14960894
    Oh, and settings aren't interchangeable in CoC. You can't just take a 1920's scenario and run it in the 2000's, unless it's something extremely generic (or exceptionally good, like Masks). If you do, it will be horribly broken.

    If you're going to attempt modern CoC you need to find scenarios built for the modern era - like the Delta Green franchise.

    If you try to run a modern CoC campaign using classic scenarios, it will definitely come off as too comfortable.
    >> Anonymous 05/17/11(Tue)18:10 No.14960930
    Delta Green itself is rather dated now. World War II? Roswell? It's not gaslights and Prohibition, but the whole thing does have a 90s feel to it. (Not to say that it's not a downright incredible setting, but...)
    >> Anonymous 05/17/11(Tue)18:13 No.14960967
    Op, I can't recommend enough that you NOT run the Call of Cthulhu D20 system. (which you used in your picture.)
    Not that it's BAD, mind you, it's actually quite good for what it is... but the Chaosium system is just MUCH MUCH better for capturing the feel of the game.
    >> Anonymous 05/17/11(Tue)18:46 No.14961367

    >Oh, and settings aren't interchangeable in CoC. You can't just take a 1920's scenario and run it in the 2000's, unless it's something extremely generic (or exceptionally good, like Masks). If you do, it will be horribly broken.

    I've done this a few times myself, though it mostly involved taking the core idea of a 1920's scenario ("An isolated town getting hijacked by the inhabitants of the town that was there before") and heavily revamping it so that it makes sense in the modern period. It's perfectly possible to do with some rethinking beforehand. I'm currently in the process of updating Tatters of the King to run as a PISCES campaign where you've got the added difficulty of dealing with the ease PISCES agents can do a lot of things.


    Certain parts of Delta Green are definitely feeling dated, especially MAJESTIC and the Kharotechia. It looks like the new novel coming out might go some way to updating the MAJESTIC/DG plot, if only Pagan could actually come out with an entirely updated setting, possibly involving a MAJESTIC/DG merger, like quite a few people have mentioned.

    Most of Delta Green is still pretty fresh though, especially the newer stuff. The Fate are still awesome, the Cult of Transcendence are great, the chapter on the Hastur Mythos is wonderful. Like the rest of the Cthulhu Mythos, Delta Green's always been a pick-and-mix game, where you focus on certain aspects of the setting, so that's certainly not a bad thing.
    >> Anonymous 05/17/11(Tue)19:26 No.14961840
    Hastur Mythos falls under "timeless", and The Fate and the Cult of Transcendence are a category of their own. (headless Brides, fuck yeah)

    Thing is, how can you work the mythos into a post 9-11 world? Terrorists with shoggoths?
    >> Anonymous 05/17/11(Tue)20:26 No.14962513

    Having Islamic terrorists summon something terrible as a suicide attack seems almost too cliche (though really, I can only think of it happening in The Atrocity Archives, and even then, it wasn't exactly clear).

    One of the biggest changes, post-9/11, have been the dual fears of the Other, in the form of Islamic Fundamentalism, which seems so alien to us in the West, and yet, which appears to fester and grow in the very heart of our civilisation, and the opposite fear of the encroaching power of the State, supposedly to crack down on the Other.

    Thinking about it now, it begins to make more sense for 9/11 to be part of a transition process, complete with a civil war between the pro- and anti-Accord factions with MAJESTIC, ending with a merger with Delta Green. Forged together, with all the ruthlessness and knowledge of Delta Green and the power and legitimacy of the MAJESTIC group, this new conspiracy's got everything it needs to fight its very own War on Terrors, with rights and innocent people not particularly mattering.
    >> Anonymous 05/17/11(Tue)20:28 No.14962529

    The important thing to remember is, despite 9/11 changing certain aspects of the world, the core fears of people are still the same. We're still afraid of the alien, the external threat, of being oppressed, of being watched, of big government, of no government, of crime, disorder, secrets and the truth. There's plenty to be frightened of nowadays, whether it's Al-Quaeda mounting revenge attacks with the aid of summoned "Djinn", government wetworks squads bursting in your door in the dead of night, or anonymous web users sharing The King in Yellow.

    The Mythos is, was, and shall be. The ghouls of the DeMonte Clan, or the Keepers of the Faith still lurk under our streets or in stately homes. Black Cod Island still exists. Pharmethuselah are still conducting awful experiments. PISCES and its masters are still working away in the shadows. Ageless sorcerers still walk the earth, and cults serving non-human entities still lurk in the dark places where no sane man looks.

    All the elements are still there, they just need updated a little.
    >> Anonymous 05/17/11(Tue)22:17 No.14963696
    OP here.

    Cool ideas, guys, I think this thing is starting to flesh out. Why don't we just make this a CoC general while we're at it. Anybody have that story about how one guy made a crazy homeless dude just to break the game and fuck with his asshole DM? I saw it a while ago and forgot to save it.
    >> Anonymous 05/17/11(Tue)23:33 No.14964474
    Great ideas!

    How does Cult of the Third Eye/PISCES conflict under the guise of "irish terrorists" sound?
    >> Anonymous 05/18/11(Wed)06:46 No.14967869
    San loss bump
    >> Anonymous 05/18/11(Wed)10:44 No.14968854
    >core idea

    I never said you couldn't adapt a scenario for the modern age, but by the time you have finished adapting things it is going to be very far removed from the original material.
    >> Anonymous 05/18/11(Wed)11:00 No.14968924
    by the time you've revamped and rethought the core idea of a scenario, I'm pretty sure you've left "running" and entered "inspired by"
    >> Anonymous 05/18/11(Wed)16:34 No.14971429
    Not really. You still have unknowable horrors in the night, and humanity as a speck of light in an endless night. A flickering candle.
    >> Anonymous 05/18/11(Wed)17:32 No.14971921
    >You still have unknowable horrors in the night, and humanity as a speck of light in an endless night. A flickering candle.
    That's the mythos as a whole. If you don't have that you're not running Call of Cthulhu. What I'm talking about it scenarios.
    >> Anonymous 05/18/11(Wed)19:26 No.14972886
    Delta Green is arguably an "inspired by". How can we make it modern? Core themes, ideas, but this sunday, AD.
    >> Anonymous 05/18/11(Wed)21:25 No.14973946
    To set something like CoC in the modern day, I would recommend doing a few things to limit the access people have to information regarding the mythos.
    EX: Any true or partly true information about any mythos or supernatural agency tends not to fare well on computers. Data becomes corrupted, monitor screens shatter, the internals become warped and twisted.
    Heck, let's take this even further: such information doesn't survive on most books even. Pages fade and crumble, entire books covered in black mold, text turns to gibberish. Only very specially prepared books can have such information inscribed into them, and even then it is wearing on the sanity of the writer.

    If there is a way to input knowledge of the mythos into computers, it has not yet been discovered.
    >> Anonymous 05/19/11(Thu)01:02 No.14976302
    Well, that should only apply for truly corrupting knowledge. Things like records of Innsmouth are fair game, but translated texts of prayers to Mother Hydra mean you're in for trouble.

    Also, e-texts of the King in Yellow.


    Imagine if it got onto Project Gutenberg...
    >> Anonymous 05/19/11(Thu)05:35 No.14978273
    I'm personally running a DG game updated to a 2004 setting. I'm not going to give away all my tricks because my players are fatguys, but...

    >> Anonymous 05/19/11(Thu)06:36 No.14978517
    Any ideas?
    >> Stoned Anon !T4VTNxSe0k 05/19/11(Thu)06:47 No.14978552
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    I love this anon, he/she/it is my muse and understands me on so many levels.
    >> Stoned Anon !T4VTNxSe0k 05/19/11(Thu)07:23 No.14978681
    >>or anonymous web users sharing The King in Yellow.

    We've been tracking down a book containing dangerous information in regards to "The King in Yellow". Found it had been in a occult book store in one of the suburbs in Greater Chicagoland. It had been purchased by a 17-year-old kid, fuck. We got the kid's address and charged there horn's blaring. The front door was easily busted down, his dad wasn't happy about it. My partner and I charged up the stairs to the kid's room. I didn't bother knocking, not with something this deadly in the hands of a teenager. I flew down the hall, my foot slamming into the cheap, hollow door just next to the handle. It flew open and slammed into the wall and he watched as the kid was sitting at his computer, the book laying on a scanner next to him. "See who's a fucking newb now..." the kid jams the enter button and the book of eldritch horrors is uploaded to the internet. The two of us charged into the room, I tackled the kid out of his desk chair and pin him to the ground. My partner ran up to the screen and scanned it quickly. Her face registered confusion as she turned and stared at the kid I had pinned down. "4Chan?! WHAT THE FUCk IS THIS?!" She pointed her gun at the scrawny, pale skinned kid; tears now streaming down his cheeks. "I-It's a site with forums. Th-The /x/ forum is all about occult shi-shit. They we-were making fun of me a-and my friends, saying we 'weren't a real cabal' and 'we're fucking newbs'. I wanted to show them that me and my cabal are se-serious practitioners!". I slowly released the kid and stood up, staring at him as he sat curled up next to his bed. My partner grabbed the book from the scanner and gripped it tightly. "Don't move, the team will be here in seconds and we'll have you down at headquarters..."
    >> Anonymous 05/19/11(Thu)11:58 No.14980004
    Funny thing is, 4chan in Delta Green is canonically a ghoul/Cult of Trans. plot...

    /d/ is, at any rate.
    >> Anonymous 05/19/11(Thu)12:27 No.14980245
    Wait, so that means there are hundreds of new copies of the King in Yellow across the world...

    Oh god.
    >> Anonymous 05/19/11(Thu)13:35 No.14980734
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    Problem, 4channers?
    >> Anonymous 05/19/11(Thu)15:17 No.14981736
    Modern Cthulhu bump
    >> Anonymous 05/19/11(Thu)15:25 No.14981835
    >Funny thing is, 4chan in Delta Green is canonically a ghoul/Cult of Trans. plot...

    You're kidding. Source?
    Even if you ARE kidding, that would be pretty cool.
    >> Anonymous 05/19/11(Thu)15:27 No.14981855
    The New Orleans ghouls supported voluntary cannibalism, fetishes, and civil rights. The irony was noted in the book.

    As for the Cult, they have fingers in everything. They're the Illuminati, remember?

    There was even a brief mention of 4chan, not by name, in the sourcebook. "Targets of Opportunity", I think.
    >> Anonymous 05/19/11(Thu)15:33 No.14981929
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    I liked the suggestion that the King in Yellow is just one vector for the spread of the entropic mind-virus that is Hastur. In our modern, internet connected age, Hastur isn't just spread through a play, he's spread through camera footage too.

    Because what's important isn't the plot, or the characters, or the setting, it's the meaning, the theme, the madness, the degradation. People who get infected with Hastur through the play see the King and the Stranger, and walk the doomed streets of Ythill in their dreams, but other people can be affected in other ways by other infective media.
    >> Anonymous 05/19/11(Thu)15:45 No.14982054
    i think that that is the coolest thing i have ever read.
    >> Anonymous 05/19/11(Thu)15:45 No.14982057

    Other than the DeMonte's being fascinated by the idea of sexualised, consenual cannibalism and trying to change society to make getting eaten socially acceptable, I'm not seeing any mention of anything that could be 4chan.

    I mean, sure, 4chan's obviously full of CoT agents trying to provoke discussion to go down some dark roads, but I prefer to think of it as a natural expression of the sort of urges and feelings that the Cult was born from and survives on.
    >> Anonymous 05/19/11(Thu)15:53 No.14982139
    How about this:

    /d/: Ghouls
    /sci/: Serpentmen
    /lit/: King In Yellow cultists
    /an/: Shub Niggurath cultists
    /int/: Deep Ones
    /b/: Practically everything else.
    >> Anonymous 05/19/11(Thu)15:55 No.14982167
    ... This is worth expanding.

    /g/: Mi-Go?
    >> Anonymous 05/19/11(Thu)16:09 No.14982281
    The DeMontes are listed as supporting internet sites for such things. Maybe I'm misremembering.
    >> Anonymous 05/19/11(Thu)16:18 No.14982358

    But from what I remember of what little time I spent in /d/, I don't really recall anyone getting together to discuss how much much they wanted to get eaten by

    >The DeMontes are unsure which direction to push in order to reach their goal of a society that would permit cannibalizing its dead, but because of their financial interest in pornography, the DeMontes were quick to see the value of the Internet as a way to promote and circulate ideas. Starting in the late 1990s they decided to focus on promoting the most extreme and deviant forms of Internet pornography in which the public showed an interest. This support came in a number of forms, but it was primarily financial and indirect. The DeMontes do not own the websites that provide this material to the public. Instead the DeMontes use blind trusts to make anonymous contributions to First Amendment proponents focused on the Internet, such as the Electronic Frontier Foundation. The DeMontes established other trusts to fund legal assistance for anyone being prosecuted for the production, dissemination and possession of any kind of sexually explicit material. The only limit is that they don’t get involved in cases concerning child pornography or forced prostitution. The DeMontes realize that the fastest way to push a boundary is to define where it isn’t going to be. After all, the society the ghouls want is one where the dead are consumed, not one where people are killed in order to become food. Their ideal situation would technically be a victimless crime, presuming one discounts the psychological effect this would have on the deceased’s grieving family. The DeMontes believe that by defending “victimless” pornography produced by consenting adults, they will be able to push the boundaries of what an adult can consent to. They also donate to organizations that advocate doctor assisted suicide, or advocate the decriminalization of suicide.
    >> Anonymous 05/19/11(Thu)16:21 No.14982387

    >Of course, it is one of the great truths about porn on the Internet that no matter what one’s sexual fetish is, no matter how weird or unlikely it may seem, one thing is certain: someone else has already put up a website dedicated to it. So it came as a surprise to the DeMontes when they learned that the Internet was populated by message boards, websites and mailing lists dedicated to the promotion of cannibalism, or more specifically, to the promotion of the fetish of sexualized cannibal play. While sex games involving basting brushes and olive oil may seem to be a waste of the clan’s time, the DeMonte matriarch, Antoinette DeMonte, was fascinated by this strange expression of human sexuality. That interest rose to the level of obsession in 2001, when the news broke about Armin Meiwes of Germany.

    What I like about the DeMontes is how they're actually a little sympathetic. Us and the ghouls could be best friends if we got over our feelings about our bodies being consumed by after we die.
    >> Anonymous 05/19/11(Thu)16:23 No.14982409
    >message boards

    I found that aspect of the ghoul clan hilarious.
    >> Anonymous 05/19/11(Thu)16:30 No.14982459

    And Agent NANCY spending most of her free time lazing around the house arguing about Star Wars. Hey, when you're a corpse eating monster with only a fragile veneer of humanity concealing your savage, bestial form, sometimes it's nice just to argue with people over the internet.
    >> Anonymous 05/19/11(Thu)16:31 No.14982475
    And brain-eating! Tasty!

    Also, recipes for long pork and zombies.
    >> Anonymous 05/19/11(Thu)16:43 No.14982551

    Also, the chapter on the DeMonte clan actually advancing the Delta Green storyline with respect to NANCY and the rest of N-Cell. They set up a nice little love story with Agent NOLAN, and then have him driven suicidally mad by the DeMonte clan so that he wants to be eaten by NANCY.

    And to think, NANCY could once have been Delta Green's future. Now she's incredibly angry with the whole thing for driving the one man who loved her insane.
    >> Anonymous 05/19/11(Thu)17:18 No.14982961
    It won't end well, given that it's all she can do to maintain her current state of humanity.
    >> Anonymous 05/19/11(Thu)20:02 No.14984568
    Have you torrented the Yellow Sign?
    >> Anonymous 05/19/11(Thu)20:42 No.14984980
    Once, but it stopped at 92.5%
    Damn leechers, downloading it, and then disappearing offline entirely, forever,
    >> Anonymous 05/19/11(Thu)21:33 No.14985448
    Lovecraft on the Internet

    >> Anonymous 05/19/11(Thu)23:23 No.14986492
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    Guys, I just dl'd the king in yellow as a pdf! You HAVE to read Act 2! Really! I won't spoil it.
    >> Anonymous 05/20/11(Fri)00:36 No.14987242
    Yeah, the fucked up thing is that she really DOESN'T want to eat him, but now he wants HER to do it. So it's like...she can't stand to see him but she really wants to see him, but then she has to fight her urges as a ghoul. Fucked up. Poor NANCY
    >> Anonymous 05/20/11(Fri)00:39 No.14987288
    Ghouls and humans could technically co-exist (well I guess they already do). But the DuMontes are murderous assholes.
    >> Anonymous 05/20/11(Fri)05:49 No.14989612
    Holy hell, this thread is still alive?

    Not dead but bumping.
    >> Anonymous 05/20/11(Fri)12:12 No.14991579
    That is not dead which can on page 15 lie, and with strange aeons, even sage may die...
    >> Molly !P4yus5IzL2 05/20/11(Fri)12:27 No.14991648
    Dig up Masks of Nyalthotep. It's excellent.

    Alternatively, use this adventure generator:

    The players all find themselves in unbecoming hamlet/city of mysteries/windswept moor/desolate island. Mystery is afoot, as *event* is causing *reaction*. They investigate, and find sinister evidence. They are attacked by a *noun*, which kills *25%* of the players. Staggered by this attack, the pursue the mystery deeper. They are aided by a terrified local, before he is gruesomely *killed* by *noun*. The players make use of *mythos artifact*, which drains *X* sanity points for each minute of contact. They finally track down the source of the events, and prepare for a final push.

    They all die in the attempt. The players roll new characters, each with half the guns, twice the knowledge skills, and 60 times the paranoia. Repeat 3 times. Then start them of a premade adventure.
    >> Anonymous 05/20/11(Fri)12:46 No.14991758
    And what's stopping them from reporting it to police/calling it in/quitting before Shit Gets Real?

    Face it, happiness is a text message away.

    i quit ppl dying
    >> Anonymous 05/20/11(Fri)12:58 No.14991850
    Frankly CoC works on idiot ball logic more than any other role playing game. D&D you inexplicably have dungeons and 4 man parties can storm entire castles but it's fine due to heros, magic, and all that. Dark heresy is full on grim derp so the ludicrous nature of it doesn't come into play. Not much experience with the White Wolf games but WoD mortals falls into the CoC stupid protagonist bit. Really all investigators are stupid suicidal people and they need to be otherwise no CoC game really works. They need to take stupid chances that they've found out irreparably fucks their life over when even insane people would drop the investigation and turn the car around. This is assuming the keeper isn't railroading the fuck out of them and making escape impossible like a bad slasher flick.
    >> Anonymous 05/20/11(Fri)13:55 No.14992315
    Hm...and what if the horror has their scent?

    You go home, and you wake up to find a shoggoth at the foot of the bed. Having eaten everything in its way.
    >> Anonymous 05/20/11(Fri)14:59 No.14992806
    Are you for real?

    Your players may be used to being wired 24/7, but you can use that to your advatage, as explained long above.

    >I call the cops
    You have no reception
    >what do you mean? I'm in the middle of the city.
    Your cell phone fizzles to death as ichor starts to pour from the battery compartment.
    >I open it up
    The battery of your phone has been replaced with a mass of flesh, pulsating slowly.

    >I take a picture of the beast with my phone and send it to Andrea.
    A three months go by without communication from the conspiracy. Silence is finally broken by agent Butler: "shit, andrea lost it and started to systematically execute agents. I think we lost a dozen or so - she was the only one who knew for sure where everyone was... if you get this, make yourselves known so we can know she didn't take you out already"

    >I attache the scans of the tome to the email and send it for analysis.
    the email is sent, but never received. Three internet backbone routers die in the process of moving your files, and the next time you try to start the original PC you receieve a "harddrive not found" bluescreen.
    >> OP of Fate 05/20/11(Fri)15:03 No.14992833
    or you could just go with this one.

    CoC is typically set in the 1920's through 1950's, and even Delta Green (awesomeness) is set in the 1990's.

    Or this

    You call the cops; why would they fucking believe you? Everyone knows monsters don't exist.
    >I send them a picture.
    Pictures can be easily doctored. Everyone knows monsters don't exist.

    >people have been dieing
    yes, so there is likely a murderer. Say hello to the camera new suspect number 1.
    >> Anonymous 05/20/11(Fri)15:24 No.14992994
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    Suck it
    >> Anonymous 05/20/11(Fri)18:26 No.14994574
         File1305930385.png-(1.87 MB, 1280x800, 1292257451568.png)
    1.87 MB

    That's why I like Trail of Cthulhu, with its Drives system. When you make a character, you explicitly make the kind of person who, when faced with something terrible out there in the snow, decides to load up on shotgun ammo and head out to chase after Uncle Henry who swore he knew how to stop it. Whether it's academic curiosity, or a need for revenge, or a sense that, damnit, these things need to be done! Following your drive can strengthen your stability because you know that, regardless of the costs, you're doing the right thing. Denying it is a cause for stability loss, because you're effectively denying your Raison d'Etre.

    Call of Cthulhu games are full of people who, when faced with unknowable horrors from beyond space and time, either quit town or lock themselves away, trying to pretend nothing's wrong. These people are NPC's. The players are investigators who, for one reason or another, want to investigate.


    You call the cops
    >We'll send some people to your location right away, don't worry.
    10 minutes later, a police car pulls up, and a couple of burly officers step out. They don't look like they're here to help, in fact, they've got their nightsticks and tasers out. In fact, isn't that the symbol of the cult you can see tattooed on that cop's arm?

    What, you thought that the massive cult that's apparently been murdering people with impunity doesn't have people best placed to cover their involvement up?
    >> Anonymous 05/20/11(Fri)18:41 No.14994716
    Bad image, moron. 404 when you click it.
    >> Anonymous 05/20/11(Fri)20:58 No.14995991
    Nice try, bitch tits.
    >> Anonymous 05/21/11(Sat)01:01 No.14998009
    the joke went over your head like an investigator through a shoggoth.
    >> Anonymous 05/21/11(Sat)04:54 No.14999755
         File1305968064.jpg-(1002 KB, 1280x960, Im going to carcosa.jpg)
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    Double Suck it.
    >> Anonymous 05/21/11(Sat)05:24 No.14999944
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    41 KB

    >> Anonymous 05/21/11(Sat)05:29 No.14999967
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    Aye. A CoC thread once roamed these boards...
    >> Anonymous 05/21/11(Sat)05:38 No.15000006
         File1305970698.jpg-(608 KB, 1680x1050, 1296781635227.jpg)
    608 KB
    >> Anonymous 05/21/11(Sat)05:41 No.15000025
    ITT, Ball of Arms Man learns self expression.
    >> Anonymous 05/21/11(Sat)05:46 No.15000053
    I love pall mall cigs
    >> Iron Lung 05/21/11(Sat)08:00 No.15000695
    Fuck Ball of Arms man, I want my Souls back.
    >> Anonymous 05/21/11(Sat)08:21 No.15000811
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    god I wish they updated delta green to 2000+ years.
    >> Anonymous 05/21/11(Sat)08:23 No.15000817
    Nope. Why? Because year 2000 is the year when the stars are aligned and Cthulhu wakes. You know its true.
    >> Anonymous 05/21/11(Sat)08:23 No.15000820
    They did. Read Eyes Only.
    >> Anonymous 05/21/11(Sat)13:13 No.15002711
    Sweet mercy!

    So do I. Good, and cheap!
    >> Anonymous 05/21/11(Sat)14:59 No.15003436
    It's good, but doesn't advance the overall plot that much...

    Roswell? Majestic-12? Cold War? Shit's outdated, yo.
    >> Anonymous 05/21/11(Sat)16:37 No.15004121

    Eyes Only kinda deliberately moved MAJESTIC beyond just dupes of the Greys, with the whole Project RAINBOW thing (and the fact that they've saved all of reality from being devoured by N-Space).


    Targets of Opportunity, as has previously been mentioned, does do some work to involve post-2000 events. The DeMonte Clan and Delta Green were fighting in the streets of New Orleans during Katrina, Pharmethuselah bring in a lot of more modern fears.

    The novels advance the "meta-plot" a little further too. OUTLOOK got dismantled in Rules of Engagement. Through A Glass Darkly, which ought to be coming out soon, will apparently be advancing the plot when it comes to the MAJESTIC/DG conflict.


    But yeah, an updated Delta Green would be wonderful.
    >> Anonymous 05/21/11(Sat)16:41 No.15004144
    Got a link to Eyes Only? Shit sounds great.
    >> Anonymous 05/21/11(Sat)16:55 No.15004246

    It's probably the weakest of the Delta Green books, it has to be said, thought it's definitely still a great book. Unfortunately, it's not been scanned or released as a pdf yet, and I'm certainly not ruining my copy. Pagan are getting round to publishing Delta Green and Countdown as pdfs, so Eyes Only might see a pdf release in the future. The three chapters were, however, released as individual splatbooks before they were put together into Eyes Only. The chapter on Project RAINBOW (Tillinghast Resonators meet the Philidelphia Experiment) is the only one I've found.


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