!y15cQl1vv6 05/16/11(Mon)21:49 No.14951507|
Chuckling, you step into the room and carefully shut the door. Smiling at your spiders, you ask them what their working on, like any caring parent would. The spiders try to hide their work, but you reassure them that you aren't mad. In fact, you're proud of them for taking the initiative. The apparent leader of the little gang speaks up, squeaking and chatting with its odd form of speech. Listening intently, you pat the spider on the head and have a look at the victim. It shows promise, actually, and could with time become far more potent an interrogation process. Plucking the dead spider from the board, you place it in a preservative jar and compliment the spiders on their good work. Asking what they know, they express their feelings that these spiders have been sent for the Drow, and from what they have managed to squeeze out of them, the intruders are slightly intelligent. Nodding, you smile and tell the spiders to abandon their current victims. You are going to teach them how to do it right.
Leaving the room, flanked by several dozen spiders, you once again drop further and further into your tower, down into the dungeon. Your spiders crawling over walls and chairs, they are careful to avoid the prison cells, following you with curiosity. As the Drow's screams become audible, you turn the corner and enter her room. The witch winks at you as she continues to torture the Drow, and at your word, ceases her efforts. Ordering your spiders up the wall, they obey, and their eyes shift to watch you work. Preparing slowly, you make sure to bind the Drow's mouth to prevent unwanted projectile spit, and begin. Demonstrating to the spiders the many ways to snap fingers and toes, you heal them repeatedly as the witch helps the spiders to take notes. Breaking and re-healing them over and over, you soon move on to her arms and legs. Snapping joints, resetting the pieces, and doing it again, you spiders seem to watch with intense interest.