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    20 KB Doppelganger Bootleg IX (maybe) Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:08 No.14929409  
    This is Doppelganger Bootleg Quest. A tale of a freak, a monster; torn between ravening, mindless hunger and a newborn sense of self-awareness. This tale has yet to be told, and yet to be ended. Come to my table. Join the voices in this creature's head, urging it to either kill, consume, and survive; or to think, to grow, and to transcend its nature. In the end, your choices and decisions in conjunction with the roll of fortune's dice will determine this creature's fate.

    >Please refrain from posting until prompted.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:08 No.14929414
    Last time on Doppelganger Bootleg:
    >Having escaped from prison, you sought sleep on top of a building. You woke from dreams of blood and fire in the bright morning light, and found your home after a short jaunt across the city. After checking to see if your belongings had been tampered with, you hit up the marketplace for some fuzzy food or something else useful. You picked up a new dagger, but found little else of value. Upon returning to your chambers, you discovered you owed some rent. You attempted to intimidate the landlord, but failed miserably at the attempt. Now you've got an hour to get your belongings out of the place before the guards come around, if you want to avoid trouble.
    What will you do?

    Archived Threads
    Scroll down a bit to the point where the bootleg begins.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:10 No.14929425
    HP: 11/22
    Str: 17
    Dex: 17
    Con: 13
    Int: 13
    Wis: 19
    Cha: 13
    Land Speed: 35 ft
    Climb Speed: 15 ft
    Size: Medium


    Personal Inventory:
    Prisoner's Garb (covered in earth and beast-snot)

    Home Inventory (current state unknown: probably still at the lodgings you claimed after eating its owner):
    Corroded Sword
    Puzzle Box
    Dark Glasses
    Weird Lens
    Priestess's Letter
    Enforcer's Club
    Sack of Trinkets

    Climb +8 natural bonus
    Knowledge: Local 4 ranks
    Knowledge: Religion 1 rank
    Stealth 16 ranks + 4 natural bonus

    Weapon Finesse
    Simple Weapon Proficiency

    Special Abilities:
    Sneak Attack +1d6
    Low-Light Vision
    Assimilate: Appearance, special abilities, attributes, skill ranks, and feats are taken from devoured kills. You may only take 1/4 of a person's learned skill ranks through a kill, and only from people with more ranks than you; skill ranks stack.
    Shape Memory: The current form you possess can be imprinted into your memory, allowing you to shift back to it after gaining a new form. This shapeshifting takes one minute. Only one extra form may be had at a time, imprinting a new form will overwrite the other one.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:10 No.14929432
    Finally, Tolly's General Rules/Suggestions:
    First choice of action to receive 3 votes, no matter how stupid or suicidal, will be undertaken. Especially retarded choices may receive a "Are you sure?", first.
    Addendum: If there just aren't enough posts after about 10 minutes, first to two (or just plain first) decides.

    This quest is being run using the Pathfinder system.

    All consequences are decided in the end by my dice. If something attacks you, and the dice say it crits and nearly kills you, you better get ready to run. Especially since I've got plenty of other quest ideas.

    Joke options may be given when I am tired and think they are hilarious. See: Death Blossom. These options are not actually on the table.

    Please do not accuse me of railroading; I can quite honestly tell you I have no idea where this is going plot-wise. Just enjoy yourselves instead.

    >Ladies and gentlemen, you may begin.
    >> Anonymous 05/14/11(Sat)22:14 No.14929461
    Shit, we're a shapeshifting, assimiliating, eternally-hungering monster and we're worried about our FUCKING LANDLORD?

    Man, fuck the city. Grab what possessions we need and let's head out and hunt some animals or other wildlife to get some tasty stat boosts and whatnot. We can find a different city and do some hunting with a fresh start.
    >> Anonymous 05/14/11(Sat)22:15 No.14929468
    (OH god I am a tad late..)

    Take all that you can for now, we need to grab and git. I hope that elf guy is okay still, even though we probably just put him out of a job..
    >> Anonymous 05/14/11(Sat)22:15 No.14929475

    This man talks sense, let's pack up and roll out.
    >> Anonymous 05/14/11(Sat)22:21 No.14929510

    I'm not sure if we can work with that elf anymore, we have a different appearance now if I'm remembering correctly.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:24 No.14929529
    (postlinkin ain't workin)

    >You look at your belongings, considering what you might need.

    What do you want to take?

    Also, you are currently in the form of Nom. Gave would recognize you if you walked up to him. Your other form is a fairly pathetic looking dark-skinned man. You don't have clothes for this form.
    >> Anonymous 05/14/11(Sat)22:26 No.14929547
    How corroded is the sword? There's no point in lugging around a rusty shank that'll break the first time we hit a bear with it.
    >> Anonymous 05/14/11(Sat)22:28 No.14929561

    Take the glasses, lens, and the dagger.

    If we're in the same form, we can probably check up with the elf and see if he needs any more help running jobs. If he's not around or doesn't have any other work for us, I vote for heading out of town and building up our stats/feats/whatever with different prey.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:30 No.14929570
    The sword is lightly rusted.
    >> Anonymous 05/14/11(Sat)22:32 No.14929586

    Eh, it'd still be hard to hide if we're trying to be stealthy, so I don't think it'd be a good idea to take it with us. Stick with the dagger we picked up.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:40 No.14929658
    >Combing through your belongings, you take the odd lens the gnome owned and his dark glasses. You place the dark glasses over your face, concealing your futures. You take what money you can, placing it in your purse, and you leave, leaving your other belongings behind.
    >You walk across the city into the slums. It is now midday, with the sun beating down on you and anybody else unfortunate enough to be on the streets. Gave isn't home; it'd take far too long to comb the city looking for him.

    How do you want to leave the city? There's a great deal of desert beyond the city walls.
    >> Anonymous 05/14/11(Sat)22:41 No.14929671
    rolled 19 = 19


    Like what kind of desert? Would it seriously be a risk to our survival if we journeyed out as is?
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)22:45 No.14929701
    You have zero ranks in survival. It's probably a bad idea to just walk.

    Also, you've got a decent amount of money. About a dozen silver pieces and three dozen copper.
    >> Anonymous 05/14/11(Sat)22:48 No.14929726

    How about we find someone that could work for us as a guide, pay him up front, and then as soon as he follows us somewhere out of sight, we OMNOMNOM him to get some ranks in survival? (and get our money back in the process)
    >> anonymous 05/14/11(Sat)22:50 No.14929744

    Someone experienced in surviving in the wilderness is probably going to be quite a hardy fellow, i wouldn't like our chances of sneaking up on him in the dark if he's used to critters doing that to him already.
    >> Anonymous 05/14/11(Sat)22:54 No.14929778
    Ask around, try to find people who hire themselves out as wilderness guides and scouts. We can scout them out, then take them while they sleep.
    >> anonymous 05/14/11(Sat)22:55 No.14929795

    Attacking someone who usually sleeps in a state of readiness expecting a wild beast to be trying to eat their guts doesn't strike me as particularly clever.

    Personally i think we should check out the merchant's quarter and see if there are any caravans heading out anytime soon - lots of people =/= lots of supplies.
    >> Anonymous 05/14/11(Sat)23:01 No.14929836

    Is there some way we could get our hands on something we could use to knock them out or incapacitate them first before trying to eat them then?
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:03 No.14929856
    >You decide to find a guide out of the city. Not being sure where else to go, you head for the city gates. At the gates, you ask a red-haired man if he knows of any guides who'll help"Dunno about them guides. But I'm shipping with a caravan in 2 hours. Talk to the caravan head if ya want."
    >> Anonymous 05/14/11(Sat)23:04 No.14929869

    Eh, I suppose that's as good as anything.

    They might be a little wary about hiring on a gnome though. And I doubt we'd be able to eat anyone while traveling with them, depending on how large the group is, it'd be harder to be secretive and people that go missing would probably be more noticable.
    >> anonymous 05/14/11(Sat)23:04 No.14929870

    I'm still not fond of the idea, i'm not fond of the idea at all.

    When people start talking about wilderness guides and scouts and suchlike i start thinking of the Ranger archetype, and any decent ranger would love a chance to bag himself a doppleganger like us.

    I just think it's dangerous is all.
    >> anonymous 05/14/11(Sat)23:06 No.14929889


    But caravans go missing all the time thanks to bandits and the like, so it's not as if anyone will know otherwise if suddenly the caravan doesn't reach it's destination.
    >> Anonymous 05/14/11(Sat)23:07 No.14929892
    Let's also change our clothes so we aren't dressed like a prisoner.
    >> Anonymous 05/14/11(Sat)23:07 No.14929901

    It is pretty risky.

    It's just irritating that we need more skills to be able to take down our desired prey effectively, but the only way to get the skills that we need is to hunt and take down this prey. It's a catch-22 situation pretty much. So unless we just want to eat pigeons, rats and bums forever, eventually we're going to need to take a risk and go for bigger game.

    I bet we can get some awesome stuff from animals in the desert though.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:09 No.14929914
    You're currently wearing gnome clothing. It conceals every part of your body, including your hands and feet. The small portion of your face not covered is shaded by your large hat. I have a picture, but I can't post it because somebody else is using it.
    >> anonymous 05/14/11(Sat)23:09 No.14929925

    You do make a good point.

    It might be wiser to hold that idea off until we have a better form and maybe a weapon or three first though.
    >> anonymous 05/14/11(Sat)23:13 No.14929957


    Talk to the caravan head, ask him specifically about the number of people also travelling and how well guarded it will be.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:13 No.14929958
    You walk up to the man pointed out as the caravan head. "So... you wish to travel with us? Do you have any skill at fighting bandits or the worms? Or do you seek protection from them? I'm going to need some payment if you wish to travel with our protection. If you can fight, I might be able to hire you."
    >> anonymous 05/14/11(Sat)23:16 No.14929986

    Interesting. To me that suggests the caravan is under-manned if they're asking GNOMES whether or not they want to sign on as a guard.

    We might well have ourselves a meat-wagon here...
    >> anonymous 05/14/11(Sat)23:19 No.14930010
    Tell the caravan head we need to know a few things before we hand over our money, like how many other people will be travelling.

    Make a few friendly enquiries as to whether there's been any trouble on the roads too.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:26 No.14930090
    "Undermanned? No, no, not at all. What would give you that impression, good gnome? I simply find we can always use another hand, provided it can protect mine."
    The caravan master looks away. "Still, I must lead this group forward rather soon. I'm going to ask you to make your decision now."
    >> anonymous 05/14/11(Sat)23:29 No.14930110

    Welp, i think we should go for it.

    If an opportunity presents itself, we can snaffle us a score of bodies and no one will be any the wiser - if not, well at least we're not dead.
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:39 No.14930209
    I think there's only like one guy left in this thread. Sad.

    >You tell him you've some experience in the past and need to get out of the city. The man nods hurriedly, and tells you "Get over to that covered wagon there. Jalim will tell you the terms and what not. I need to go..." He walks off quickly.
    >> anonymous 05/14/11(Sat)23:40 No.14930224

    I wonder why he's so worried...

    Follow him.
    >> Anonymous 05/14/11(Sat)23:41 No.14930229
    I suppose we ought to get on over to that coverred wagon there then and talk to Jaim.
    >> Anonymous 05/14/11(Sat)23:49 No.14930305
    i am at least one more person
    lets gtfo this city
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:49 No.14930312
    You follow the man closely for a second. He looks back, and glares at you. "What are you doing? Go talk to Jalim!" He turns back around, muttering "Fucking gnomes..."
    >> Tollymain !!ze5GOtMjMiN 05/14/11(Sat)23:50 No.14930320
    Forgot me greentext. The network I'm doing does bad things to my 4chans, and it makes it difficult to run this.
    >> Anonymous 05/14/11(Sat)23:56 No.14930382
    Oh, for fucks sake. Why is it that every time I am late for this quest I arrive to find people are doing something stupid?!

    People seem to have forgotten that we actually have 2 forms and are capable of shifting between them.

    People seem to have forgotten that we have 16 ranks in stealth and a +4 natural bonus (despite it being written in the second post)

    People seem to have forgotten that we know of a stable where people keep pigs and that we still lack an important feat and some stats we were planning on going back for.

    People seem to have forgotten that when we were arrested and tossed into that mining camp we were in our alternate replaceable form and thus are in no danger of being arrested or perused by the city guards, who probably believe we were eaten.

    God damnit why are we leaving the city when we don't even know of anywhere else to go?!
    >> Anonymous 05/14/11(Sat)23:59 No.14930424
    Alright, let's go talk to Jalim.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:00 No.14930425
    I'm really starting to wonder if this is a bad time to run quests. Any suggestions for better times?

    Also, any suggestions for actual actions?
    >> Anonymous 05/15/11(Sun)00:00 No.14930429
    Yeah, I am gonna say lets check in with that guy we were asked to, then check the stables. We need to get a meal before we go.
    >> Anonymous 05/15/11(Sun)00:03 No.14930459
    It's been a long time since you last ran this quest. The regulars probably don't know you are back. Also the way your current participants have run things so far this session might be throwing people. I'm certainly having trouble figuring out a reason for heading into a deser we know nothing about with people we know nothing about and I'm having trouble thinking of things to suggest because of it.
    >> Anonymous 05/15/11(Sun)00:03 No.14930463
    Lets tell Jalim what the guy told us, and then possibly go back and get a pig for delicious Toughness
    >> Anonymous 05/15/11(Sun)00:05 No.14930489
    The city honestly does not have much to offer, and besides which, the spree of disappearances and odd events happening are going to start to catch up some time soon- we may be awesomely stealthy, but we still can be caught and killed. Plus, we may be able to sample some delicious new species along our journey, and learn more about our world
    >> Anonymous 05/15/11(Sun)00:05 No.14930494
    Hey Tolly? Why isn't Gnome clothing written on our inventory? Also, when did we get a new set on gnome clothing? I thought we lost that after our capture?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:07 No.14930503
    >You leave the man alone, and walk over to the covered wagon. Jalim is a large, large man with black skin. Literally black. He explains that the caravan's ballista is in the covered wagon, and that the guards sleep in the wagon as well. "Be sure to find yourself a comfortable place. You are a good shot with the ballista, yes?" Before you can answer, another guard walks up to him and begins telling him some story about a watering hole and what not. Apparently one of the guards got into trouble and needs bail. Your stomach grumbles, and you get an idea. You don't have much time.
    >A quick run across the city later, you find yourself at the stables you raided before. You can smell traces of the blood you spilled here a couple days ago.
    >> Anonymous 05/15/11(Sun)00:08 No.14930513
    But we haven't actually killed that many people, we are only at half HP, and we still need to buff up a bit more if we are going to have to deal with FUCKING SANDWORMS when we leave.

    Also there's that underground tunnel system we found out about before, that was really interesting and if we leave we'll never be able to check it out.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:09 No.14930518
    Oops. Forgot to edit the inventory. Thanks for telling me. Also, you had more than one change of clothing.
    >> Anonymous 05/15/11(Sun)00:10 No.14930528
    First things first- Stealth mode. Lets go in quiet and safe, check around. Can we hear any beasts around? We can't just barge in and expect that either security hasn't tightened, or that the pigs would still be here after all.
    >> Anonymous 05/15/11(Sun)00:12 No.14930542
    Ok, first, go somewhere private and change into our crappy prisoners garb and stash the gnome stuff somewhere. Don't want to get blood all over our gnome stuff. Second, stealthily check the place out. don't want to get caught in the middle of a meal
    >> Anonymous 05/15/11(Sun)00:13 No.14930553
    samefag here- underground tunnels? That.. Might be interesting actually... While I do want to influence this to see the world, this underground tunnel area sounds awesome..

    Also, I am thinking, because the man that was supposedly eaten (AKA the other form) is still alive, we should either go to assymilate another face to change that form's look, or start using that form as a mule for the awesome bonuses that might cause major body changes- like eating a reptile and getting scales.
    >> Anonymous 05/15/11(Sun)00:13 No.14930555

    Oh we are so fucking NOT leaving the safety of the city yet.
    >> Anonymous 05/15/11(Sun)00:18 No.14930598
    Both those are interesting interesting ideas worth considering. Certainly we still have a use for our urchin form, as we actually know people to talk to when in it.
    >> Anonymous 05/15/11(Sun)00:19 No.14930605
    seconding changing our clothes. I remember us being a very messy eater.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:21 No.14930628
    >Thinking back, you're not entirely sure you want to go with the caravan. You're not sure what the man meant by worms, but they sound dangerous. And anything that needs a ballista to defend against is probably not something you want to fight.
    >As for the present, you need to sneak inside of this place. You don't want any trouble...
    Stealth check 45
    >You sneak in fairly easily. It's doubtful anyone saw you. There's only 1 pig in the stable, and it looks big and mean. Good thing is it's sleeping. There's a large bird standing in another stall. It cocks an eye at you.
    >> Anonymous 05/15/11(Sun)00:21 No.14930630
    Say, where are the underground tunnels? Weren't they back in the prison?
    >> Anonymous 05/15/11(Sun)00:23 No.14930650
    A bird.. Can we examine it? Is it a normal sized bird or a large bird?

    Also, I am thinking we should try to find a way to kill the pig fast, can we Coup De Gras it?
    >> Anonymous 05/15/11(Sun)00:24 No.14930656
    Nope, but prisoners were being used to excavate them.
    >> Anonymous 05/15/11(Sun)00:25 No.14930666

    Also, how big is that bird?
    >> Anonymous 05/15/11(Sun)00:26 No.14930677
    We do have a dagger, and I think we've done this before.

    We should check all the stalls to be sure no one else is in here first though.
    >> Anonymous 05/15/11(Sun)00:27 No.14930680
    Was it a protected area or just a dig site? If just a dig site, we can just slip right in, if special, then we can still just slip right in.

    I say that we go back to that black dude and tell him that you sensed something that was in the city- you have to stay. Or just pretend that the whole ordeal slipped our minds..

    Also, knowledge check on that bird, what kind of bird lives in a stable in the desert?
    >> Anonymous 05/15/11(Sun)00:28 No.14930696
    should be in the archives. I'm pretty sure the prisoners were housed elsewhere and marched to the digsite.
    >> Anonymous 05/15/11(Sun)00:30 No.14930722
    Yeah, I don't think we need to go back to tell him we changed our mind. He can't really ID us anyway since gnome garb conceals our features.
    >> Anonymous 05/15/11(Sun)00:32 No.14930739
    second not getting our stuff covered in blood. Also second being careful and making sure no one else is in here with us.
    >> Anonymous 05/15/11(Sun)00:32 No.14930746
    eat pig then bird
    >> Anonymous 05/15/11(Sun)00:33 No.14930755
    Slit the sleeping hog's throat, let it bleed out, then eat it.

    Then do the same to the bird.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:34 No.14930770
    >A sudden thought strikes you. You slip off the gnome clothing, stripping down for the slaughter. You pull out your dagger, and carefully step into the boar's stall. You can smell the blood beating beneath its thick hairy hide.
    You strike at it's neck, but the hide of the boar turns the blade awry. The creature squeals in pain and lunges into wakefulness attempting to slam you into the side of the stall. It succeeds, slamming you into the wooden slats. The sudden strike knocks the dagger from your fingers. The bird in the next stall begins to react with a weird honking sound, its vestigial wings fluttering.

    Sorry guys, rolled poorly for the attack and a 20 for the boar's reaction.
    >> Anonymous 05/15/11(Sun)00:35 No.14930777
    Pigs don't die quietly.. If I thought that it would work, I would be all with you. Wish that we could metagame into splitting the spinal cord, but.
    >> Anonymous 05/15/11(Sun)00:35 No.14930780

    Current HP?
    >> Anonymous 05/15/11(Sun)00:36 No.14930788
    Roll around and grab the dagger. Strike it down into the top of the pig's head.
    >> Anonymous 05/15/11(Sun)00:37 No.14930796
    Fuck, that bird is going to blow everything. How many people did we see outside when we were sneaking in?
    >> Anonymous 05/15/11(Sun)00:37 No.14930801
    Climb to safety! If it keeps us pinned, Bite it! We gotta get away! I told you about the pigs bro!
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:38 No.14930810
    HP: 15/22
    >> Anonymous 05/15/11(Sun)00:38 No.14930812
    Grab out shit and get out of here. Cover's blown.
    >> Anonymous 05/15/11(Sun)00:40 No.14930830
    We need to get a fucking crossbow.
    >> Anonymous 05/15/11(Sun)00:40 No.14930841
    Ok, if there were people outside the stable I say book it now that our cover has been blown.

    We really should have waited until nightfall anyway.
    >> Anonymous 05/15/11(Sun)00:41 No.14930844
    Kill it! Either get to the dagger, or bite it on the nose!
    >> Anonymous 05/15/11(Sun)00:41 No.14930849
    It really did help Jack out.
    >> Anonymous 05/15/11(Sun)00:42 No.14930858
    Ok, if this boar has tusks, your suggestion is really stupid.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:42 No.14930860
    >You scramble for the dagger, and slip out of the stall only inches in front of the boar's maw. You grab your clothing, hearing shouting from outside of the stable. You likely only have seconds before somebody bursts in.
    >> Anonymous 05/15/11(Sun)00:44 No.14930875
    >> Anonymous 05/15/11(Sun)00:44 No.14930879
    Grab and Git! Its time to scramble!

    Maybe we should go haunt the back alleys for a bit..
    >> Anonymous 05/15/11(Sun)00:45 No.14930883
    Fuck, is there a loft to this stable?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:52 No.14930960
    >You scramble up into the rafters of the stable, and watch as a man comes in, dagger out. He peers into each stall as he walks, swearing when he sees the boar bleeding into the straw and muck.
    >> Anonymous 05/15/11(Sun)00:54 No.14930975
    Be extra careful not to make any noise and stay in the darker areas. Does it look like any one else is going to follow him in?
    >> Anonymous 05/15/11(Sun)00:54 No.14930977
    Remain still.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)00:59 No.14931008
    You remain as still as possible, trying not to attract notice. The pig is glaring up at you with murder in its eyes, and the man mutters some more. You manage to make out "... again, and with... dead..."
    >> Anonymous 05/15/11(Sun)01:01 No.14931024
    So nobody else seems to be coming?

    Sneak attack?
    >> Anonymous 05/15/11(Sun)01:06 No.14931064
    Pig is going to give us away. If there doesn't appear to be anyone else watching but the stableman then we should eat the stableman. Otherwise we should quietly make our way along the beams of the rafters to an exit.
    >> Anonymous 05/15/11(Sun)01:07 No.14931080
    Even if we were going to SNEAK ATTACK, would you suggest we jump down to get him? That's retarded. We'll break our neck.

    Just keep quiet.
    >> Anonymous 05/15/11(Sun)01:10 No.14931108
    We aren't on a balcony two stories up this time, we are in the rafters right above his head. we only have a 15ft climbspeed and only had a few seconds to get out of sight after all. can't be too high.
    >> Anonymous 05/15/11(Sun)01:11 No.14931114
    Hey Tolly? How high above this guy are we?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)01:11 No.14931117
    >You carefully climb down behind the guy, trying not to make any noise.
    Stealth check 36
    >Moving up behind him, you slash him across the knees. He falls to the ground. "Augh! Helarglargl..." You cut off his cries with a slash to the throat.
    >> Anonymous 05/15/11(Sun)01:13 No.14931126
    Can we get him back into the rafters within a few seconds?
    >> Anonymous 05/15/11(Sun)01:14 No.14931131
    Well that settles it. Save him for last. Kill the bird quickly and eat it.
    >> Anonymous 05/15/11(Sun)01:14 No.14931134
    Shit, how loud was that?
    >> Anonymous 05/15/11(Sun)01:16 No.14931147
    Maybe we should take a closer look at the bird first to make sure it doesn't have nasty clawed raptor feet with which to disembowel us.
    >> Anonymous 05/15/11(Sun)01:17 No.14931166
    I think we should hide and eat the guy now. finish the boar and bird after the meal. Eating him will give us HP.
    >> Anonymous 05/15/11(Sun)01:21 No.14931202
    Seriously, Tolly. I need to have an approxemation of how many people heard that before I can vote for eat or flee.
    >> Anonymous 05/15/11(Sun)01:29 No.14931268
    Think about what you just posted, faggot. How the fuck would the doppelganger know or have any idea whatsoever how many people could have heard that. You're a terrible roleplayer.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)01:29 No.14931278
    >You peer into the bird's enclosure. It seems harmless. You climb inside, and it attempts to flee the stall by means of the stone wall behind it. Eh. Easy meat.

    >Choose one:
    Land Speed: 50 ft
    Perception +3 ranks
    Perception +4 natural bonus
    >> Anonymous 05/15/11(Sun)01:31 No.14931298
    Land speed.
    >> Anonymous 05/15/11(Sun)01:32 No.14931307
    What's endurance do?
    >> Anonymous 05/15/11(Sun)01:34 No.14931325
    I thought We would have seen how many people were outside the building when we snuck in.
    >> Anonymous 05/15/11(Sun)01:35 No.14931342
    Depends on Endurance. If it's no good, then LAND SPEED.
    >> Anonymous 05/15/11(Sun)01:39 No.14931366
    According to a wiki I just looked at

    You gain a +4 bonus on the following checks and saves:

    * Swim checks made to resist nonlethal damage
    * Constitution checks made to continue running
    * Constitution checks made to avoid nonlethal damage from a forced march
    * Constitution checks made to hold your breath
    * Constitution checks made to avoid nonlethal damage from starvation or thirst
    * Fortitude saves made to avoid nonlethal damage from hot or cold environments
    * Fortitude saves made to resist damage from suffocation

    Also, you may sleep in light or medium armor without becoming fatigued.
    >> Anonymous 05/15/11(Sun)01:40 No.14931382
    Holyshitholyshitholyshitholyshit. Bootleg.
    >> Anonymous 05/15/11(Sun)01:40 No.14931385
    That does sound good. But I still like land speed as we may need it to get the fuck out of here.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)01:41 No.14931389
    Harsh conditions or long exertions do not easily tire you.
    Benefit: You gain a +4 bonus on the following checks
    and saves: Swim checks made to resist nonlethal damage
    from exhaustion; Constitution checks made to continue
    running; Constitution checks made to avoid nonlethal
    damage from a forced march; Constitution checks made
    to hold your breath; Constitution checks made to avoid
    nonlethal damage from starvation or thirst; Fortitude
    saves made to avoid nonlethal damage from hot or cold
    environments; and Fortitude saves made to resist damage
    from suffocation.
    You may sleep in medium or light armour without penalty.
    >> Anonymous 05/15/11(Sun)01:41 No.14931391
    Land Speed: 50 ft
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)01:44 No.14931412
    Sounds like Land Speed.

    >As you devour the bird quickly, your legs begin to itch and burn. The feeling subsides, but you notice they look much bulkier than before. The pig glares at you through the slats of its stall.
    >> Anonymous 05/15/11(Sun)01:44 No.14931414
    Jack had a 60 Ft land speed and it was totally awesome for all the times we had to run away.

    So Land speed.
    >> Anonymous 05/15/11(Sun)01:46 No.14931429
    EAt the stablehand before we take on the pig again. Also, this will give the pig more time to bleedfrom the wound we previously inflicted, maybe weaken it a bit.
    >> Anonymous 05/15/11(Sun)01:47 No.14931445
    Carefully look and listen for people before we eat again. Better eat the guy first, as he is already dead and the boar may make noise and draw more attention to us when we go after it.
    >> Anonymous 05/15/11(Sun)01:52 No.14931481
    eat pig and guy
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)01:56 No.14931522
    >You climb back out of the bird's stall, and listen carefully for a moment. It seems nobody heard all of the noise. You squat down on the cobbles and quickly devour the man's body.

    >Choose one:
    Handle Animal +3 ranks
    Sense Motive +2 ranks
    >> Anonymous 05/15/11(Sun)01:58 No.14931533
    Handle animal.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)02:06 No.14931613
    >You feel knowledge of animals and their behavior filter into your mind. You look at the pig. It still seems pretty angry.
    >> Anonymous 05/15/11(Sun)02:11 No.14931666
    No sign of people? HP still around 15? Yeah, time for some bacon.
    >> Anonymous 05/15/11(Sun)02:12 No.14931673
    Calm that bitch down with our animal handling skills.
    >> Anonymous 05/15/11(Sun)02:15 No.14931707
    Its time like this where I wish we had a pig killer spear.. Oh well, either try to calm it, or slash it again. We don't have the time to let it bleed out..
    >> Anonymous 05/15/11(Sun)02:17 No.14931731
    1) Calm the piggy down
    2) Get Knife
    4) Bacon.
    >> Anonymous 05/15/11(Sun)02:18 No.14931743
    Damn it this one probably has ferocity. Which is good because we want that but is also bad because it will be able to fight while in negative HP.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)02:19 No.14931747
    >You attempt to calm the boar.
    Handle Animal check 6
    >The boar seems just as pissed off as you. You get impatient and begin to climb over the stall door. The boar slams into it, knocking you off onto the stone floor.
    >> Anonymous 05/15/11(Sun)02:19 No.14931756
    It might have Ferocity, but even then it can't do much but take one action, hobbling on it's last legs
    >> Anonymous 05/15/11(Sun)02:21 No.14931781
    Are there rocks or something we could throw at it?
    >> Anonymous 05/15/11(Sun)02:22 No.14931782
    >> Anonymous 05/15/11(Sun)02:22 No.14931787
    Whelp, lets try again.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)02:27 No.14931846
    >You again try to calm the beast. It doesn't seem to work.
    I don't reroll skill checks unless conditions change.
    What do you want to do? Quit while you're ahead or risk trying to kill it?
    >> Anonymous 05/15/11(Sun)02:29 No.14931861
    Get out of the stall/stable, and look for a long range weapon. A pitchfork or something will work. If there's nothing, get dressed and leave.
    >> Anonymous 05/15/11(Sun)02:31 No.14931876
    It's a stable right? any rope laying around? We could make a noose and lower it around the boars neck from up in the rafters and strangle it
    >> Anonymous 05/15/11(Sun)02:32 No.14931894
    Oh, yeah. there should be a pitchfork around. Question is can we get to it.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)02:40 No.14931978
    >You search around for a pitchfork of some sort. You find one in the corner in a pile of straw. You jab at the pig through the slats of its stall. It squeals. You manage to get in a few more good stabs before its thrashing destroys the pole. The boar is bleeding badly from multiple puncture wounds now, and the fork is stuck in its side.
    >> Anonymous 05/15/11(Sun)02:40 No.14931982
    I don't know, maybe we ought to bail. Some one is bound to come looking for that stable guy soon.
    >> Anonymous 05/15/11(Sun)02:42 No.14932001
    Look around for other stuff to use, and listen for more people coming. Worst comes to worst we just troll the pig until it dies from blood loss.
    >> Anonymous 05/15/11(Sun)02:42 No.14932007
    get into the rafters again, listen for people coming o check on the commotion.
    >> Anonymous 05/15/11(Sun)02:43 No.14932010
    If there is nothing else we can use to kill it, then we might have to just jump in and use ourself.
    >> Anonymous 05/15/11(Sun)02:46 No.14932050
    Hey tolly, whats our CMD and CMB?
    >> Anonymous 05/15/11(Sun)02:47 No.14932063
    Probably what it's going to come to. Also, I just looked up boars and only dire boars get ferocity. Drag.
    >> Anonymous 05/15/11(Sun)02:51 No.14932101
    I say we grapple it and damage it over time.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)02:55 No.14932150
    >You think about your options for a moment. This thing looks weakened, but you're out of extra tricks. You climb over the side of the stall quickly, holding on tight to avoid being knocked off. You jump inside, landing on the pig's back. It squeals, attempting to throw you off. You begin stabbing at its neck and head, trying to kill it. Its' bucking about throws you off, and you roll out of the way as it attempts to crush you. You stab up into it's belly, a moment before it catches you between the side of the stall and its' weight. You can feel your ribs crack, and blinding pain shoots through your body. In desperation, you swing at its' head, striking it in the eye. It spasms, and falls to the ground.
    >> Anonymous 05/15/11(Sun)03:00 No.14932189
    Fractured ribs again?

    Listen for sounds of people. Eat. Get the hell out of here.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:01 No.14932200
    Choose one:
    Improved Initiative
    Str 23
    Con 17
    Improved Initiative
    Gore attack
    Natural Armour +2
    >> Anonymous 05/15/11(Sun)03:01 No.14932204
    .... Okay, first we remove the pointy/inedible bits, then we EAT DAT BACON. Quest for bacon complete!

    Also, can we get a status quo? How badly off are we right now?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:02 No.14932214
    Oops. Tired.

    HP: 6/22

    Also, going to wrap up soon.
    >> Anonymous 05/15/11(Sun)03:04 No.14932234
    I vote for str, its not going to be often that we encounter things with that high of a stat
    >> Anonymous 05/15/11(Sun)03:04 No.14932235
    str 23
    >> Anonymous 05/15/11(Sun)03:04 No.14932236
    So hard to choose...

    I'm going to go with ferocity, though.
    >> Anonymous 05/15/11(Sun)03:06 No.14932250
    Str. We will be the strongest doppelganger
    >> Anonymous 05/15/11(Sun)03:07 No.14932257
    We should probably put this str to the other form if we plan to use it as an Mule form for special stuff though
    >> Anonymous 05/15/11(Sun)03:07 No.14932259

    MY GOD
    >> Anonymous 05/15/11(Sun)03:08 No.14932263
    We have the same stats in all forms.
    >> Anonymous 05/15/11(Sun)03:08 No.14932269
    Stats are constant regardless of form.
    >> Anonymous 05/15/11(Sun)03:09 No.14932284
    How the fuck do they manage to dometicate 2000 pound dire boars?
    >> Anonymous 05/15/11(Sun)03:11 No.14932293
    For the record, a dire boars gore attack is gore +8 melee (2d6+9)
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:11 No.14932296
    >You feel your entire body itch and twitch. Muscles become bulkier and denser, and you feel as though you could lift an entire cart. Or at least pull it. You also feel really, really sleepy.
    >> Anonymous 05/15/11(Sun)03:12 No.14932299
    Ah, very good.

    We should grapple more often, and become EL ANKLE BITER THE STRONG
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:12 No.14932309
    How the hell has man domesticated anything bigger than us? Answer: By being really stupid and really persistent.
    >> Anonymous 05/15/11(Sun)03:12 No.14932310
    Man, we came for ferocity, but that STR... I can't make up my mind.
    >> Anonymous 05/15/11(Sun)03:13 No.14932319
    Re equip clothes, gather equipment, and lets get outta there.

    Okay, time for choosing- Do we plan on going out of town to wherever-the-fuck-the-caravan-takes-us, or do we want to stay in town to explore the tunnels?
    >> Anonymous 05/15/11(Sun)03:14 No.14932321
    Let's put that new movement speed to good use and find a place to sleep then.
    >> Anonymous 05/15/11(Sun)03:15 No.14932330
    Tunnels. We can't do shit with a ballista and I'm not too keen on taking on any wildlife that requires a ballista to bring it down ATM.
    >> Anonymous 05/15/11(Sun)03:20 No.14932355
    What time of day is it? Still midday?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:22 No.14932375
    >You consider going back to the caravan, but if this one animal beat the shit out of you, you probably can't handle things that need a ballista. You slip back into your clothing, trying to avoid staining your garb. You mostly succeed.
    Where do you want to go? Your stuff back at the dead gnome's lodgings probably been taken by now; no use in trying to retrieve any more of it.
    >> Anonymous 05/15/11(Sun)03:26 No.14932407
    I'd say find a nice roof, but I guess it's still super hot out, right?
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:26 No.14932409
    It is early afternoon by now.
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:34 No.14932471
    Looks like everybody's faded away. I'm thinking of wrapping up now.

    Quick poll. Is Saturday night 9-4ish EST a good time to run this quest? Is there a better time?
    >> Anonymous 05/15/11(Sun)03:38 No.14932495
    I would say the time you are suggesting is fine
    >> Tollymain !!ze5GOtMjMiN 05/15/11(Sun)03:46 No.14932561
    Eh. Whatever then. I'm tired. I've got a bit of a surprise for y'all next week. Thread's been archived; it's http://suptg.thisisnotatrueending.com/archive/14929409/
    Please vote me up!

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