!!cxzh3hxzuC1 05/14/11(Sat)03:51 No.14921323|
File1305359462.jpg-(178 KB, 481x709, Dao.jpg)
Several thoughts strike you. Ideas, rather, force multipliers, things to perhaps make the playing field more equal where it isn't, or more unequal where it's in your favor. Binding lesser earth spirits of various power is most annoying- Not terribly difficult, in most cases, and relatively boring. And expensive in resources, to craft containers to hold them that your soldiers will be able to use.... It becomes more pleasant, however, when Azyra expresses interest in it, and you teach her how to assist you with lesser spirits. She does accidentally let loose a swarm of mephits in your lab on one occasion, and a relatively powerful earth elemental a second, but between yourself and the training Azyra has received from her mother you manage to dispatch all of them handily. Admittedly, they both caused some mischief, but you confess it is satisfying to have your daughter genuinely helping you, and she seems to enjoy assisting you.
Calling on your resources and vassals, quietly, to prepare for the war goes less well. Your alchemists' guild is, under the leadership of the elf you dragged out of retirement, highly reluctant to actually get involved. 'Not at all what he agreed to.', he argues. You counter with the fact that the guild and position owes it's existence to you, and the argument rapidly devolves. You are saved, though, by Scinnari- Calling to report on the Lady Issa's development, who now has a son, reluctantly equipped with the artifacts you prepared for him, she pauses to hear what's going on and points out that that clause was included in the contract she prepared, albeit as a minor point that he probably missed. With such ammunition, you do manage to convince him to start producing more valuable commodities for the effort, such as alchemists fire, acids, blast globes, and some fairly unstable explosives.