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  • File : 1303792809.jpg-(31 KB, 378x372, 1261555439761.jpg)
    31 KB Anonymous 04/26/11(Tue)00:40 No.14721752  
    Hey /tg/, want to create a planet in 40k with me?

    Let's start by having you roll 1d100.

    Hidden dice will not be counted.
    >> dice+1d100 Anonymous 04/26/11(Tue)00:49 No.14721803
    Let's see if I remember how to roll.

    If so, I vote for Ork planet!
    >> Anonymous 04/26/11(Tue)00:53 No.14721829
    rolled 63 = 63

    Herp derp. Email not subject.
    >> OP 04/26/11(Tue)00:54 No.14721836

    It seems you've forgotten friend.

    It's dice+XdY in the e-mail field.

    In this case, 1d100.
    >> Anonymous 04/26/11(Tue)00:56 No.14721855
    rolled 82 = 82

    >> Anonymous 04/26/11(Tue)00:57 No.14721871
    Squats REP
    >> Anonymous 04/26/11(Tue)00:59 No.14721876
    rolled 66 = 66

    paradise world!

    because they don't get much attention...
    >> OP 04/26/11(Tue)01:00 No.14721884

    63 makes it an Imperial Shrine World!

    Now we roll 4d10 to determine the tech level.
    >> Anonymous 04/26/11(Tue)01:02 No.14721903
    rolled 62 = 62

    For the greater rollan
    >> Anonymous 04/26/11(Tue)01:02 No.14721909
    tau make me horny
    >> Anonymous 04/26/11(Tue)01:07 No.14721935
    rolled 7, 8, 2, 1 = 18

    >> Anonymous 04/26/11(Tue)01:08 No.14721936

    I want beautiful stunningly colored Nids from a paradise world.
    >> Anonymous 04/26/11(Tue)01:09 No.14721940
    But... Orks...
    >> Anonymous 04/26/11(Tue)01:10 No.14721963
    >> Anonymous 04/26/11(Tue)01:13 No.14721995
    rolled 9, 5, 10, 7 = 31

    >> OP 04/26/11(Tue)01:14 No.14722002

    Warp Space worlds have seen the development
    of warp drives and Geller fields, and the inhabitants
    are capable of traveling in the galaxy beyond their
    own system. Powerful computers are common.
    cybernetics and advanced medical techniques have
    been developed that border on Imperial level
    augmentation and rejuvenants. Primitive models of
    more advanced weapons, like plasma and needle
    weapons, are exceptional but present.

    Time to roll for Star Size! 1d100 again please.

    (Holy fuck, 4chan's going fucking slow)
    >> Anonymous 04/26/11(Tue)01:15 No.14722011
    rolled 38 = 38

    Yeah...Captcha must be DDoSing again.
    >> Anonymous 04/26/11(Tue)01:17 No.14722024
    rolled 13 = 13

    So are we rolling on a table then?
    >> OP 04/26/11(Tue)01:20 No.14722036

    That gives us a medium star, like the one Holy Terra orbits!

    Let's roll for Adeptus presence!

    Roll 1d10, 3d5, 6d10, and another 1d5.

    For the sake of sanity, we can divide these into multiple rolls!
    >> Anonymous 04/26/11(Tue)01:25 No.14722057
    rolled 8, 3, 5, 1, 3, 7 = 27

    Rolling the 6d10 I guess.
    >> OP 04/26/11(Tue)01:27 No.14722064


    We are in fact using the Warhammer 40k planet generator V2 pdf.

    You can find your own copy on /rs/.
    >> Anonymous 04/26/11(Tue)01:29 No.14722067
    rolled 7, 8, 5, 7, 8, 3 = 38

    the 6d10
    >> Anonymous 04/26/11(Tue)01:31 No.14722092
    rolled 2, 5, 4 = 11

    3d5 here.
    >> Anonymous 04/26/11(Tue)01:32 No.14722104
    rolled 3, 2, 4 = 9

    the 3d5... if someone took this already, take first value for the 1d5.
    >> Anonymous 04/26/11(Tue)01:33 No.14722113
    rolled 2 = 2

    >> Anonymous 04/26/11(Tue)01:39 No.14722166
    rolled 7 = 7

    And the 1d10
    >> OP 04/26/11(Tue)01:47 No.14722254

    Adeptus Arbites: Slight. Specific duties; not involved in wider planetary affairs.
    Adeptus Astra Telepathica: None.
    Adeptus Astronimica: Token. For administrative purposes only.
    Adeptus Mechanicus: Token.
    Administratum: Moderate. Has offices and planetary duties, and are widely known.
    Adeptus Ministorum: Major. A powerful and influential force throughout the planet.
    Inquisition: None.

    Right then, the other powers that be have their standard stake in the going affairs, but this planet belongs first and foremost to the church.

    Roll for Planet Size, 1d100.
    >> Anonymous 04/26/11(Tue)01:49 No.14722272
    rolled 71 = 71

    high gravity dead world with little to no oxygen.
    >> OP 04/26/11(Tue)01:52 No.14722306

    The dice have decided an average sized world.

    roll 10d10 for more specifics.
    >> Anonymous 04/26/11(Tue)01:54 No.14722323
    rolled 2, 10, 10, 1, 2, 5, 9, 5, 1, 1 = 46

    >> OP 04/26/11(Tue)02:01 No.14722335

    46,000 kilometres.

    Slightly larger than holy Terra.

    Now let's do axial tilt AND Length of day at the same time. Save time.

    >> Anonymous 04/26/11(Tue)02:07 No.14722380
    rolled 56, 11 = 67

    >> Anonymous 04/26/11(Tue)02:07 No.14722381
    rolled 19, 54 = 73

    >> Anonymous 04/26/11(Tue)02:09 No.14722402
    rolled 22, 10 = 32

    >> OP 04/26/11(Tue)02:10 No.14722413

    Moderate Axial tilt, and a rather short day.

    The day is only 1d10 hours long, roll for an exact number.
    >> Anonymous 04/26/11(Tue)02:15 No.14722446
    rolled 2 = 2

    >> OP 04/26/11(Tue)02:19 No.14722475

    A planet, almost one fifth again as large as earth, has but a two hour day.

    Two. Hours.


    Time to roll for year length, another 1d100.
    >> Anonymous 04/26/11(Tue)02:23 No.14722511
    rolled 7 = 7

    >> OP 04/26/11(Tue)02:26 No.14722542

    Alright, now we need to roll 10d10.
    >> Anonymous 04/26/11(Tue)02:30 No.14722599
    rolled 4, 6, 4, 7, 3, 7, 6, 4, 7, 4 = 52

    >> OP 04/26/11(Tue)02:34 No.14722640

    So a year is 52 Terran days long.

    Or, 624 local days.

    In any case, this thing spins like a top and fucking FLYS through space. Let's do the next two together: 2d100 please.
    >> Anonymous 04/26/11(Tue)02:35 No.14722664
    rolled 22, 6 = 28

    >> Anonymous 04/26/11(Tue)02:36 No.14722673
    rolled 89, 23 = 112

    >> Anonymous 04/26/11(Tue)02:36 No.14722674
    rolled 49, 49 = 98

    >> Anonymous 04/26/11(Tue)02:37 No.14722685
    Nice doubles, man.

    I don't have any doubles pictures saved, though.
    >> OP 04/26/11(Tue)02:39 No.14722706

    Right then, we'll need another 2d10.

    And despite our insane rotational speed, it seems that we have relatively normal gravity.
    >> Anonymous 04/26/11(Tue)02:39 No.14722716
    rolled 8, 1 = 9

    Here ya go.
    >> Anonymous 04/26/11(Tue)02:40 No.14722735
    rolled 69, 87 = 156

    >> OP 04/26/11(Tue)02:46 No.14722815

    Our planet has nine moons.

    Alright then, we need two more d-


    Actually, let's use these.

    A normal, breathable atmosphere, and a rather wet hydrosphere.

    To the point where it's mostly islands.

    Now I'll need yet another 2d100.
    >> Anonymous 04/26/11(Tue)02:47 No.14722821
    rolled 1, 94 = 95

    >> Anonymous 04/26/11(Tue)02:47 No.14722828
    rolled 70, 77 = 147


    >> OP 04/26/11(Tue)02:50 No.14722865

    Our planet is BITTER COLD.

    To the point where even fucking Astares dare not walk unprotected.

    Life is in shelters, no human can survive the outside world unaided with temperatures routinely well below -200 Celsius.

    As a result, all life is well below the surface, under a sky of ice lies a world floating around the freezing mark.

    Roll 5d100.
    >> Anonymous 04/26/11(Tue)02:51 No.14722877
    rolled 35, 61, 78, 67, 84 = 325

    >> Anonymous 04/26/11(Tue)02:52 No.14722883
    rolled 1, 96, 95, 61, 22 = 275

    >> Anonymous 04/26/11(Tue)02:55 No.14722913
    I'm fairly sure we're in "How does this world even exist?" territory now.
    >> OP 04/26/11(Tue)02:56 No.14722918

    The planet is covered in cliffs and cave, with howling fjords everywhere.

    The seas are near-freezing and treacherous, where there isn't icebergs there's cliffs and plateaus, often stretching all the way to the ice above.

    Life revolves around the many caves, and the moors and swamps around them. Almost everywhere that isn't around these somewhat cloistered communities is uninhabitable: nothing but frozen deserts and wasteland.

    Time for population! roll a quick 1d100.
    >> Anonymous 04/26/11(Tue)02:57 No.14722921
    rolled 45 = 45

    >> Anonymous 04/26/11(Tue)02:59 No.14722944
    The Warp
    >> OP 04/26/11(Tue)03:00 No.14722955

    Right then. we have 1d10 million people running around.

    What do they feed on in this frozen hell-hole dedicated to some saint or another?

    Fucked if I know. Maybe they herd seals.


    To be honest, after the start, I was sort of afraid this would turn out sane and normal.

    One time I rolled a planet that had anti-gravity.\

    Anyway, 10d10 please.
    >> Anonymous 04/26/11(Tue)03:02 No.14722972
    rolled 8, 1, 2, 1, 5, 1, 6, 4, 4, 9 = 41

    >> Anonymous 04/26/11(Tue)03:03 No.14722978
    rolled 5 = 5

    Roll 1d10, right?
    >> OP 04/26/11(Tue)03:04 No.14722997

    Right then. We have 41 million people living here.

    I'm going to have to do a proper write-up for this place when we're done.

    Now comes the fun part: we need 33d10.

    Yes, 33.

    Let's do it in groups of three for the sake of sanity.
    >> Anonymous 04/26/11(Tue)03:05 No.14723012
    rolled 3, 2, 9, 8, 1, 8, 3, 7, 9, 5, 9, 6, 5, 4, 4, 5, 9, 8, 2, 8, 10, 3, 5, 3, 8 = 144

    Sanity? Pshaw, it's overrated.
    >> Anonymous 04/26/11(Tue)03:06 No.14723021
    rolled 10, 3, 7 = 20

    33, seriously? Wow.
    >> Anonymous 04/26/11(Tue)03:06 No.14723026
    rolled 4, 10, 7, 3, 9, 2, 5, 6 = 46

    Huh, it limits to 25 rolls.

    Well, here's the other 8.
    >> Anonymous 04/26/11(Tue)03:12 No.14723087
    rolled 7, 6, 9 = 22

    Next group of 3
    >> Anonymous 04/26/11(Tue)03:13 No.14723100
    rolled 6, 3, 10 = 19

    Just in case you're not taking the 25 and 8, here's another group of three.
    >> Anonymous 04/26/11(Tue)03:21 No.14723177
    rolled 6, 2, 7 = 15

    And another.
    >> Anonymous 04/26/11(Tue)03:23 No.14723202
    rolled 8, 3, 6 = 17

    And another. Guess I'll just keep going until we have all 11 sets of three.
    >> Anonymous 04/26/11(Tue)03:24 No.14723207
    rolled 9, 1, 1 = 11

    Still rollin
    >> Anonymous 04/26/11(Tue)03:24 No.14723215
    rolled 6, 9, 9 = 24

    7th set.
    >> Anonymous 04/26/11(Tue)03:25 No.14723227
    rolled 3, 4, 2 = 9

    Up to 8. Three more.
    >> Anonymous 04/26/11(Tue)03:26 No.14723238
    rolled 3, 3, 6 = 12

    >> Anonymous 04/26/11(Tue)03:26 No.14723243
    rolled 10, 5, 7 = 22

    Rollin', rollin', rollin'! Rawhide!
    >> Anonymous 04/26/11(Tue)03:27 No.14723245
    rolled 4, 1, 4 = 9

    Number 10.
    >> Anonymous 04/26/11(Tue)03:27 No.14723259
    rolled 8, 3, 8 = 19

    Make that 11! Finally done.
    >> Anonymous 04/26/11(Tue)03:28 No.14723273
    And three more d10's I guess if you need anymore after this.
    >> OP 04/26/11(Tue)03:29 No.14723281


    We have the following military forces on the planet:

    Enforcers: Only a small force, but rather well trained and equipped. We're talking close to guard standards.

    Militia: Almost half of the planet's population has gone in for voluntary military training. It's considered a right of passage, considering the militaristic nature of the Saint the planet was formed in reverence of. The average equipment and training rivals that of the actual enforcers. Mainly civilian by virtue of the fact that they haven't much need for a standing army.

    Standing Army: Not particularly large for the planet's population size, the local PDF has only a scant dozen regiments. One for each of the major cities. They are however, as well equiped and trained as any guard regiment that's ever seen service.

    Armoured Force: The main armored division has only a handful of tanks and transports. Given the hostile and insular nature of the world, there is but one armoured regiment, and most of it's gear has seen better days.

    Titan Force: Amazingly, despite the other lack-luster armor, this planet has something worth boasting about: A single Imperator class Emperor Titan. The only reason it's here is because the local Mechanius have no idea how to get it off-world.

    Private Army/Armies: Rather tiny in size, but a minor Rogue Trader house has it's nominal home here, so it has it's private forces, nearly a regiment in strength and rivaling the guard's stormtroopers, leading the household defense.

    Naval Force: The navy is inconsequential in size and equipment. Existing primarily as a hunting expedition to kill off one of the few life-forms able to thrive here: Fenrisian Sea-Dragons. Not intended for military purposes on the logic that the sea kills far more effectively than any naval power forged by man could hope to.

    >Continued next post.
    >> Anonymous 04/26/11(Tue)03:33 No.14723329
    So basically we have a planet full of people who have the training and equipment to rival the actual guard. Nice.
    >> OP 04/26/11(Tue)03:39 No.14723389

    Orbital Station(s): There are several orbital stations, but they exist mainly as a sort of border-patrol/early warning system. The continued planet-wide military doctrine is in full effect here: We'll hunt down whatever this fucking planet doesn't murder and finish the job.

    Missile Silos (planet): A few short-range anti-air types. Nothing long range because it'd just hit the ice and possibly cause a small collapse.

    Missile Silos (orbital): Only enough for point defense. Local leadership has decided that if the multiple moons somehow managed to not swat them down, they're either clued in to the best way to navigate in, or they've earned the brutal slaughter waiting for them on the 'ground'.

    Defense Lasers: The most potent weapon in the limited space arsenal. Capable of gutting a capital ship from Stem to Stern. The could only afford the one though.


    How is this planet governed? 1d100 to cap off this lunacy.
    >> Anonymous 04/26/11(Tue)03:40 No.14723397
    rolled 4 = 4


    >> Anonymous 04/26/11(Tue)03:40 No.14723401
    rolled 7 = 7

    Let us see then!
    >> OP 04/26/11(Tue)03:44 No.14723433



    I just-

    I think I need a minute.

    How should I do the write-up for the planet proper? Pissed off Inquisitor, enthusiastic travel guide trying to sell the idea that it's Not So Bad, or an average Joe perspective.
    >> Anonymous 04/26/11(Tue)03:46 No.14723462
    An imperial guardsmen sent there to fight something. His help wasn't really needed.
    >> Anonymous 04/26/11(Tue)03:47 No.14723475

    I'd like to see the travel guide. Because if you manage to make this place sound nice, you got skills bro.
    >> OP 04/26/11(Tue)03:49 No.14723490

    I think I'll do this.

    On second thought, maybe from the perspective of a Commissar or something?


    i could make it sound nice, eventually.
    >> Anonymous 04/26/11(Tue)03:50 No.14723505
    well due to the highly trained and indoctrinated populace of the planet democracy actually works. The training and indoctrination lead the populace to make decisions in line with the wishes of the imperium and the fact that this is a shrine world it would make sense that their politics is heavily influenced by religion keeping them in line so far as the inquisition is concerned.

    this is probably the perfectly pious world so far as the inquisition is concerned. they CHOOSE to follow the imperial cult to the letter.
    >> First bit, a little long and not 100% done. OP 04/26/11(Tue)04:32 No.14723906
    Fuck this planet.

    No really, I hope the warp comes to claim this ground, Abbadon himself makes a play for it.

    Maybe then the locals could work up a bit of a sweat.

    I thought after my last thirteen years serving as the regimental Commissar to a Valhallen regiment, I'd seen cold. Fool that I was I left Perlia thinking that following in the footsteps of my hero and mentor, Ciphas Cain, might be a quick and easy route to getting his fame and glory.

    After a few years of hard fighting, earning some respect, I ended up with a mixed gender Vallhallen unit: The 222nd Scout Infantry, sometimes called the Ice Devils. I thought for sure the Emperor was smiling on me.

    As my old mentor would less than piously say: “The Emperor has a pretty frakking terrible sense of humor.”

    Sure I got some heroic accolades, a few statues here and there, adoring fans, women in every port want their own 'Hero of the Imperium'. I'm starting to see why Cain loved the quiet life. I'm not even half the courageous hero he was (though his stress on making sure the rank and file love you has kept me alive so far, praise the throne) and I already wanted nothing more than to retire.
    >> OP 04/26/11(Tue)04:38 No.14723960

    When word reached us that we'd be going to an Ice-world, morale was at an all time high. Since I'd joined the regiment, we'd only seen one from orbit before being re-routed to a desert hell-hole. Well now we got to go kill some Orks on an ice-world. Our proverbial dream-job.

    Donning my great-coat, more for ceremony than anything else (Valhallen affinity for the cold must have been rubbing off on me), I went to attend the Lord General's briefing. My aide, a young miss Amelia Dremmond, fell into step beside me as we walked down the halls of the ship.

    “Commissar Harris, I found the local ecology data you asked for.”

    “My thanks Amy. Tell me, what do you know about this Shrine World?”

    “Sir? The data's all there in the slate like you requested...”

    “I know that, but I wanted your personal take on the matter. You've seen so much raw data over the last few days that you'd be as valuable as anything I managed to skim on the way to the meeting.”

    “Uh, well, it's a shrineworld dedicated to Saint Avidar Norvit.”

    “Not exactly a household name.”

    “No sir. He was courageous and wise, but he also had.... It might be a bit too kind to call it an 'abrasive' attitude, sir.”
    >> Anonymous 04/26/11(Tue)04:39 No.14723973
         File1303807192.jpg-(111 KB, 800x600, Monitering.jpg)
    111 KB
    >> OP 04/26/11(Tue)04:43 No.14723991

    “Let's be kind, after all he did manage to get Sainted. His claim to fame?”

    “This planet, first and foremost. His world of birth had seen an Exterminatus order by the Inquisition. After they got as many people out as they could, the Deathwatch used a special planet crushing device to literally rip the world to pieces. They only had time to ferry the survivors to the only world in system: what's now called Vernai. Apparently, one of the short-range colony ships actually crash-landed, breaking through the ice on the surface into the world below. A small hive was built on the surface, but it took almost three decades to build down far enough fo them to see past the limited promethium veins that were thought to be the planets only resource.”

    “What did they find there?”

    “The first miracle of the Saint. He managed to get his people out of the wreck more or less intact, and started a settlement. Apparently, above the surface of the ice, the temperatures get so cold the planet is actually considered a deathworld. Below the surface, there's another ocean almost 15 kloms down, with the massive Sky of Ice above them.”

    “How the hell does that work?”
    >> OP 04/26/11(Tue)04:50 No.14724049

    “Something to do with the planets plates. Enough water deep down gets superheated from the planet's core and that keeps the water mostly thawed, with massive mountains and plateaus keeping the surface ice supported. Apparently it's considered one of the largest natural wonders of the Imperium.”

    “Wonder why this is the first we've heard of it?”

    “We're Guard sir. The Galaxy's a big place, and we don't get sent places to sight see.”

    “Fair enough. Anything else?”

    “Well, about this point the Saint decided that he'd beaten the planet, so he needed to go find something else to kill. Within a couple of years he had the backing of a couple of Astares Chapters and was ripping apart a minor Orkish empire a few systems spin-ward. not quite a century later he pacified the system, and returned home to a well earned retirement. He passed away shortly thereafter.”


    “No sir. He contracted a Rogue Trader to capture and bring in Ferensian sea-dragons.”

    “What? Why?”

    “Sport hunting sir. Legend has it he died beating one to death with a power-hammer because he thought his old bolt-pistol wasn't giving them a sporting chance.”

    About then we arrived at the Lord-General's office.
    >> OP 04/26/11(Tue)04:56 No.14724080

    The Lord General Grivald was a rather kind man, at least to his subordinates. We were to be the first detachment to the surface, to ascertain the situation on the ground.

    I was pleasantly surprised that it wasn't quite the scouting mission we thought it would be.

    (time skip)

    “What do you mean, 'no sign of the enemy'?”

    “Well sir,” The local youth assigned to be the envoy replied “After our orbital laser destroyed the space-hulk, only a couple of shards ended up making planet-fall. Only one of those made it to the surface, and it hit the water.”

    “In this so-called 'Sea of Dragons'?”

    “Yes sir.”

    “And then what?”

    “We had our Titan blast it sir. Several hundred times.”


    “Yes sir. The Imperator class Emperor Titan, 'Terran Glory'. After it slagged most of the hulk's remains, the Sea-Dragons attacked the wreck. We estimate that perhaps a dozen orks made it to shore. From what our scouts have found, it seems they went to hole up in the caves.”

    “What's in the caves? Why would they go there?”

    “Well sir, the caves were one of the older Imperial settlements, before the proper cities were built. As for why... Everything they've done so far implies that they're hiding sir.”

    “From the PDF?”

    “No sir. It seems as though the local ecology scares the hell out of them.”

    Later that evening I met with the Colonel and my aide.

    “So you think we should tell the Lord General the situation's under control, but that we should stay here to 'supplement and advise local troops'?”

    “Yes Colonel. I'd say we've earned some shore leave.”

    >> OP 04/26/11(Tue)04:57 No.14724089
    That about sums it up. Should we try another one, or something else.

    How about making a Space Marine chapter with Deathwatch?
    >> Anonymous 04/26/11(Tue)04:59 No.14724103
    this is awesome and you should feel awesome.

    but i do feel the ending is a tad bit lacking.
    >> Anonymous 04/26/11(Tue)05:00 No.14724108
    This was totally awesome, but I'm heading to bed now. Here's hoping this thread is still here when I come back.
    >> OP 04/26/11(Tue)05:01 No.14724115

    It was either abrupt ending, or I wrote a fucking book.

    Given the fact that I'm already making a game for /tg/, I figured my attention would be better focused on that.

    Doubly so since I've already been threatened with various things should I fail to follow through.
    >> Anonymous 04/26/11(Tue)05:06 No.14724149
    >> OP 04/26/11(Tue)05:06 No.14724154
    Right then, currently downloading a copy of Rights of Battle. We can make a chapter when that's done.

    In the meantime, does anybody want to elaborate on the planet's fluff?

    Or hell, take over the creation of another planet?

    >> Imperial Writefag !!NGq4+xqHyTY 04/26/11(Tue)05:10 No.14724182
    I approve. Nicely done.
    >> Anonymous 04/26/11(Tue)05:11 No.14724193
    i'd like to fluff but my brain is half dead.

    also where are you downloading from?
    >> OP 04/26/11(Tue)05:15 No.14724225

    The deathwatch file?


    Found the links to that and the one i used to make this thread on /rs/.
    >> Anonymous 04/26/11(Tue)05:15 No.14724227
    rolled 17 = 17

    Come on corrupt Planetary Govenor!
    >> Anonymous 04/26/11(Tue)05:15 No.14724228
    i'd like to fluff but my brain is half dead. so i'll bump instead

    also where are you downloading from?
    >> Anonymous 04/26/11(Tue)05:16 No.14724235
    fucking A why does my computer do this to me? sorry for the double+post
    >> OP 04/26/11(Tue)05:17 No.14724241

    You're about 40 minutes late bro.

    Unless you're talking deathwatch, in which case you're about 15 minutes early.
    >> OP 04/26/11(Tue)05:18 No.14724250

    i like this Anon.

    Eh's a cool guy. Double-bumps and doesn't afraid of anything.
    >> SPESS MAHRINES OP 04/26/11(Tue)05:35 No.14724364
    Alright, Deathwatch has downloaded, let's see what we can do with this.

    Gonna need a d10 and d100
    >> Anonymous 04/26/11(Tue)05:35 No.14724367
    hey op, hows dem uploads coming?
    >> Anonymous 04/26/11(Tue)05:36 No.14724379
    rolled 3 = 3

    >> OP 04/26/11(Tue)05:37 No.14724385

    I haven't been uploading anything.

    I've been downloading Rites of Battle, so we can churn out a Space Marines chapter.
    >> Anonymous 04/26/11(Tue)05:37 No.14724388
    rolled 44 = 44

    and now for the hundy
    >> Anonymous 04/26/11(Tue)05:38 No.14724396
    derp that is what i ment, sorry for the late post.
    >> OP 04/26/11(Tue)05:42 No.14724419

    This proud chapter was founded for Strategic Prognostication.

    Meaning that somebody drew a shitty enough hand of the Emperor's Tarot that they decided that they wanted a new chapter JUST FOR THAT.

    Apparently one of the High Lords is a superstitious loon. Strike that, they all are.


    We were founded in the 37th Millennium, shortly after the Reign of Blood.

    We need another d100 to see who's our chapter daddy.
    >> Anonymous 04/26/11(Tue)05:44 No.14724434
    rolled 8 = 8

    >> OP 04/26/11(Tue)05:46 No.14724450


    Ah well. Let's toss out a d10, see how pure our stock is, and whether or not Rowboat Girlyman is our spiritual liege.
    >> Anonymous 04/26/11(Tue)05:47 No.14724451
    rolled 71 = 71

    >> Anonymous 04/26/11(Tue)05:47 No.14724462
    rolled 4 = 4

    this is bothersome
    >> Anonymous 04/26/11(Tue)05:48 No.14724471
    What book has the planet making charts? I want.
    >> OP 04/26/11(Tue)05:48 No.14724472

    If only you had been sooner, we could have had Dark Angels.

    I suppose we could LIE about where we came from.... oh well.
    >> OP 04/26/11(Tue)05:50 No.14724487

    We're pure. So pure that we're more or less the Ultra's bitches.




    Stand alone pdf. try searching for the 40k planet generator.
    >> Anonymous 04/26/11(Tue)05:52 No.14724497
    man i suck at rolling.

    what next?
    >> OP 04/26/11(Tue)05:53 No.14724507
    So, we get to skip most of the fun rolls, being too busy sucking of Calgar to get some cool genetic mods.

    Or come from a chapter not fucked by Mat Ward.

    Anyway, 2d100 to figure out if we had anybody awesome do anything worthwhile.
    >> Anonymous 04/26/11(Tue)05:56 No.14724529
    rolled 98, 45 = 143

    rollan with high hopes
    >> OP 04/26/11(Tue)05:56 No.14724533

    What else, Brother-Captain Fail-Dice?

    WE ROLL.
    >> Anonymous 04/26/11(Tue)05:58 No.14724553
    rolled 22, 94 = 116

    >> OP 04/26/11(Tue)05:59 No.14724560

    Apparently our last Chapter Master was such a bad-ass they measured him on the scale of the Primarchs.

    And then an Imperial Assassin killed him mid-battle for no real reason as far as we can tell.

    So yeah, fuck those guys.

    Roll a d100 to see where we set up shop.
    >> OP 04/26/11(Tue)06:00 No.14724568

    Actually, 2d100.
    >> Anonymous 04/26/11(Tue)06:01 No.14724571
    rolled 72, 54 = 126

    >> Anonymous 04/26/11(Tue)06:02 No.14724580
    rolled 87, 98 = 185

    go go go go roll roll roll roll
    >> OP 04/26/11(Tue)06:05 No.14724602

    Civilized Ice-World.


    If I'm reading this right, These rolls put us in space.

    Not fleet based. Space Space.

    Like, no air, mounted on the OUTSIDE of ships.

    As randomly awesome as this sounds, we're going to have to go with the dice-gods choice of ice-planet.

    Don't want to anger them more, they already made us Ultras.
    >> OP 04/26/11(Tue)06:07 No.14724615
    Anyway, we need a d10 up in this bitch.
    >> OP 04/26/11(Tue)06:07 No.14724622
    Actually, 2d10.

    Up in this Bitch.
    >> Anonymous 04/26/11(Tue)06:07 No.14724624
    shit man pick the second one
    we need SPMETHING to redeam these assholes
    >> OP 04/26/11(Tue)06:08 No.14724630

    Actually, this next bit helps a lot.

    As long as you roll more than an eight for one of them.
    >> Anonymous 04/26/11(Tue)06:09 No.14724633
    rolled 6, 5 = 11

    ere we go!
    >> Anonymous 04/26/11(Tue)06:10 No.14724644
    rolled 9, 4 = 13

    >> OP 04/26/11(Tue)06:11 No.14724650

    We are rather distant from the people we share a planet with.

    We also fucking WORSHIP that codex.

    Dammit guys.
    >> OP 04/26/11(Tue)06:12 No.14724662
    So, we need a d100 to see what, if any, area our chapter excels at.
    >> Anonymous 04/26/11(Tue)06:13 No.14724673
    rolled 7, 10 = 17

    ..... why must i be first every time?!?!?
    >> OP 04/26/11(Tue)06:13 No.14724675

    Actually, let's trow down three. Get this next bit over quickly.
    >> Anonymous 04/26/11(Tue)06:15 No.14724682
    rolled 45 = 45

    >> Anonymous 04/26/11(Tue)06:15 No.14724684
    rolled 39, 32, 42 = 113

    A challenger approaches.
    >> Anonymous 04/26/11(Tue)06:15 No.14724685
    rolled 78, 37 = 115

    2 more then
    >> OP 04/26/11(Tue)06:16 No.14724687


    Alright guys, Let's FLIP a COIN.

    1d2, first one only counts.

    ODD, we go with this one: >>14724633

    EVEN, we go with THIS one: >>14724644

    And as a direct result, get a much more interesting and unique chapter.
    >> Anonymous 04/26/11(Tue)06:17 No.14724699
    rolled 2 = 2

    A challenger fails at captcha.

    >tion, fjifodfdfi????
    >> Anonymous 04/26/11(Tue)06:17 No.14724700
    rolled 88, 88 = 176

    >> Anonymous 04/26/11(Tue)06:18 No.14724708
    fuck you capatcha! eating my roll!
    >> OP 04/26/11(Tue)06:21 No.14724737

    Going with the first three.

    Our Individual Battle-Brothers are expected to train diligently both in combat and out. We are only as strong as our weakest brother. We get two skills that we get to re-roll for.

    We also excel at Siege Breaking tactics, to the point where even the Imperial Fists would not want to face us in combat.

    We always show Courage Under Fire. Never breaking before a show of force.
    >> Anonymous 04/26/11(Tue)06:24 No.14724757
    what is our next roll brother captain?
    >> OP 04/26/11(Tue)06:26 No.14724773

    We are Stewards to our realm.

    After founding, we discovered that the Codex Astares was.... lacking.

    As a direct result, we've become a UNIQUE CHAPTER making us SPECIAL SNOWFLAKES, and generally DISLIKED by a certain bunch of SMURFS.

    We need a d10, and 2d100.
    >> OP 04/26/11(Tue)06:27 No.14724783

    Bitch, I'm the Chapter Master.

    And if you don't respect the rank, Brother-Captain Fumbles will be put in charge of the official rolls.

    Speaking of which, Brother-Captain Fumbles? Where is your name-tag?
    >> Anonymous 04/26/11(Tue)06:28 No.14724789
    rolled 32, 48 = 80

    got the hundy
    >> Brother-Captain Fumbles 04/26/11(Tue)06:29 No.14724799
    rolled 5 = 5

    here sir.
    >> OP 04/26/11(Tue)06:31 No.14724808

    We have no Assualt Marines.

    Fuck 'em.

    We also have special vehicles due in part to our Techmarines.

    So yeah. Bane-blades and Land-Raiders, all-day Every-day.
    >> Brother-Captain Fumbles 04/26/11(Tue)06:32 No.14724818
    what of brother Challenger?
    >> OP 04/26/11(Tue)06:33 No.14724827

    We prefer lightning strike tactics.

    Since we don't have any Assualt Marines, we do this by loading our Bane-Blades onto special drop-pods, and riding these into battle.

    For the Emprah.
    >> Anonymous 04/26/11(Tue)06:34 No.14724834
    hell yes. HELL FUCKING YES.
    >> Anonymous 04/26/11(Tue)06:34 No.14724835
    >>we do this by loading our Bane-Blades onto special drop-pods, and riding these into battle.

    Like the Angry Marines do?
    >> OP 04/26/11(Tue)06:36 No.14724854

    Brother Challenger is the chief of our Librarians for a reason.

    With the power of his mind alone, he ret-conned our reverence for the Ultra-Marines.

    He is truly a hero to the chapter.

    3d100 and a d10
    >> Brother-Captain Fumbles 04/26/11(Tue)06:39 No.14724870
    rolled 22, 32, 92 = 146

    He is credit to chapter!
    >> Brother-Captain Fumbles 04/26/11(Tue)06:39 No.14724876
    rolled 7 = 7

    and the ten.
    >> OP 04/26/11(Tue)06:40 No.14724879

    There are several key differences between us and the Angry Marines.

    Firstly: We shoot depleted uranium pellets and high-explosive rounds.

    Secondly: We are quite content to sit in our mobile fortresses and crush our enemies without worrying about personal glory in the field. We have a job, first and foremost.
    >> Anonymous 04/26/11(Tue)06:44 No.14724902
         File1303814692.png-(14 KB, 300x300, Very Angry Marine.png)
    14 KB

    ...Fucking pansies. And ultras, too. GODDAMNED ULTRAS. DAMMIT!
    >> Brother-Captain Fumbles 04/26/11(Tue)06:48 No.14724927
    hey now, we all hate the smurfs here.
    >> OP 04/26/11(Tue)06:49 No.14724938

    Our numbers are strong.

    Not too far outside the bounds of the Codex Astares, even if we still cared about it.


    We believe in the strength of our steel! Our weapons and armaments are as much us as any piece of flesh given by accident of birth! Praise the Emperor and his Aspect of the Omnissiah!

    We hate the Eldar first and foremost. We offered them alliance, tolerence, and even aid when they needed it. What did we get in return? We get called Monkeys! Fuck those knife-eared dick-heads. We ever figure out where Craftworld Alameas is, we're blowing it up.

    We are also good friends with another Chapter. Which one was it again? (insert choice, highest votes wins).
    >> Brother-Captain Fumbles 04/26/11(Tue)06:50 No.14724949
    >> Anonymous 04/26/11(Tue)06:51 No.14724955
    uh.... death angles?
    >> OP 04/26/11(Tue)06:51 No.14724956

    Sounds good.

    And now we need a name.... 4d100. We'll pick the best from there.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)06:53 No.14724970
         File1303815237.jpg-(13 KB, 180x174, Angry Marine.jpg)
    13 KB
    >> Brother-Captain Fumbles 04/26/11(Tue)06:54 No.14724971
    rolled 65, 33, 5, 95 = 198

    >> Anonymous 04/26/11(Tue)06:54 No.14724973
    Undying Retribution
    >> Anonymous 04/26/11(Tue)06:55 No.14724983
    rolled 22, 64, 39, 100 = 225

    little slow bro
    >> Brother-Sergeant Furiosus 04/26/11(Tue)06:56 No.14724986
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)06:57 No.14724996
    rolled 81, 13, 45, 24 = 163

    >> OP 04/26/11(Tue)07:00 No.14725012
    Alright, we're some combination of one of these:


    And one of these:


    According to the dice.

    Or we could say fuck it and call ourselves Storm Wardens 'cause it sounds cool.

    Apparently you can just pick if you want.

    Fun fact: Under the random rolling system, it's technically possible that your chapter could be called 'Imperial Guard'.
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)07:00 No.14725014
    what is next?
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)07:02 No.14725024
    shadow bearers.
    >> OP 04/26/11(Tue)07:02 No.14725025

    We're naming the Chapter, Brothers.
    >> OP 04/26/11(Tue)07:03 No.14725033
    Sudden thought:

    We rolled a Civilized Ice-World for our home planet.

    It could very easily be the Ice-World we created at the beginning of the thread with very minimal ret-conning.
    >> Brother-Captain Fumbles 04/26/11(Tue)07:04 No.14725036
    ultra skulls
    >> Anonymous 04/26/11(Tue)07:05 No.14725039
    Heh heh heh, The Flesh Zephrs
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:05 No.14725041
    >> Brother-Captain Fumbles 04/26/11(Tue)07:05 No.14725042
    holy shit your right, all we have to do is retcon the SM involvement.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:06 No.14725044
    >> OP 04/26/11(Tue)07:06 No.14725048

    Yeah.... we kinda rolled shitty names there. I mean, it's like each list is divided in to halves. One half of each sounds awesome with about half the other list.

    We did not roll on these corresponding halves.
    >> Brother-Captain Fumbles 04/26/11(Tue)07:08 No.14725059
    add in vasso's shit
    >> OP 04/26/11(Tue)07:10 No.14725071

    The only problem I have with this name is the fact that I have no idea what a Zephyr IS. Hold on, googleing....

    >Pleasent warm wind, commonly associated with a sunshiny greek god tha-

    Fuck that shit, we're from a frozen death world.

    Ultra skulls also sounds dumb.

    Who votes we ignore the idea I had to draw names out of a hat and just make some shit up?
    >> Brother-Captain Fumbles 04/26/11(Tue)07:11 No.14725077
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:11 No.14725078
    >> Anonymous 04/26/11(Tue)07:12 No.14725079

    >> OP 04/26/11(Tue)07:12 No.14725080

    We've gained 'star' for the first group, and 'Ultima' for the second.

    Not exactly awesome considering some of the other things on this chart.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:13 No.14725087
    >> bump o' tron 04/26/11(Tue)07:13 No.14725089
    winters wrath?
    >> bump o' tron 04/26/11(Tue)07:14 No.14725095
    >> Anonymous 04/26/11(Tue)07:15 No.14725099
    Flesh bearers!
    >> Anonymous 04/26/11(Tue)07:16 No.14725104
    >> Anonymous 04/26/11(Tue)07:16 No.14725107
    Red Fire
    >> OP 04/26/11(Tue)07:17 No.14725111


    I just threw some dice on my end and got:

    Storm Wardens
    Thunder Lords
    Emporer's Sons (No likey myself, too close to those Slanneshi Bastards.)
    Space Knights.

    I wish I were making that last one up.

    I vote Storm Wardens, but I'd like to hear your thoughts.
    >> Anonymous 04/26/11(Tue)07:17 No.14725112
    Shadow Bearers? Or, considering the planet, Ice Serpents?
    >> Anonymous 04/26/11(Tue)07:18 No.14725115
    How about Storm Serpents?
    >> OP 04/26/11(Tue)07:18 No.14725118

    I kinda like Ice Serpents.

    Not gonna change my vote though.
    >> bump o' tron 04/26/11(Tue)07:19 No.14725119
    space knights. all they way.
    >> Anonymous 04/26/11(Tue)07:19 No.14725127
    space knights
    >> OP 04/26/11(Tue)07:19 No.14725128

    I prefer Wardens, but if you guys wanted Serpents I'd be willing to compromise.

    On the other hand, we could totally be the Space Knights.

    The most redundant chapter name ever.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:20 No.14725130
    >> Brother-Captain Fumbles 04/26/11(Tue)07:21 No.14725136
    I agree
    >> OP 04/26/11(Tue)07:22 No.14725143
    Shit. Looks like we got equal votes for Ice-Serpants, and Space Knights.

    I'm going to go ahead and vote for the non insane sounding one.

    If you want, Space Knights could be the Derp company assigned to Fumbles.
    >> Brother-Captain Fumbles 04/26/11(Tue)07:24 No.14725152
    >> Brother-Sergeant Furiosus 04/26/11(Tue)07:24 No.14725153
    >>Derp company
    >> Brother-Captain Fumbles 04/26/11(Tue)07:28 No.14725172
    >> Anonymous 04/26/11(Tue)07:31 No.14725186

    Voting ICEFIRE
    >> Brother-Captain Fumbles 04/26/11(Tue)07:40 No.14725240
    what no chapter master OP?
    >> Brother-Captain Fumbles 04/26/11(Tue)07:41 No.14725245
    >> OP 04/26/11(Tue)07:46 No.14725272
         File1303818365.jpg-(43 KB, 399x499, Ice Serpents.jpg)
    43 KB
    I did a quick mock-up of army colors, tried to do mostly blues and grays because of the Chapter name/Location.

    By the way, something funny? Looking at the way we do siege breaker tactics, the way this thing is built, we're like the exact opposite of the Imperial fists in every way.

    You know what that means? We're exactly what loyalist Luna Wolves aka Sons of Horus would have looked like. Guess which legion ended up with 99% of the loyalist members of the traitor legions?

    Food for thought.


    Scout Company has Scout Chimeras with mounted Storm-bolters.

    Derp company is like the Special Ed marines.

    They're too good to just be serveitors or whatever, and too valuable to just dispose of.

    So they're formed into the sixth company (Space Knights) under command of Brother Fumbles. If nothing else, we can use their gene-seed in a few decades.
    >> Brother-Captain Fumbles 04/26/11(Tue)07:49 No.14725294

    besides my company we could be a serious homebrew chapter if we try.
    >> OP 04/26/11(Tue)07:50 No.14725299

    Done with the rolling bits. All we need now is a heraldry.

    Personally I think it should be a Cobra with bared fangs wrapped around a downward pointing leaf-blade with a pommel shaped like a giant fang and the Cross-Guard like the Imperial Double Eagle.

    That's just me.
    >> Anonymous 04/26/11(Tue)07:51 No.14725304
    That actually sounds really awesome.
    >> Brother-Captain Fumbles 04/26/11(Tue)07:54 No.14725331
    >> OP 04/26/11(Tue)07:56 No.14725338

    Actually, the Space Knights would be a very serious part of the company, not just a running joke.

    Well, not JUST a running joke.

    Think about this for a second: When most chapters have an aspirant start to show defects, they're put out of their misery, studied, or turned into servitors.

    In this chapter, they're given the option of either choosing another line of duty, or continuing down he path to try and become full Astares.

    Some of them turn out fine.

    The others are given a chance at an honorable death in battle, and grow gene-seed for the next generation.

    The Space Knights company isn't a dishonor: it's a show of mercy and compassion that most marines don't do.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:02 No.14725372
    nice idea, so we have beefed up armory right? that means a lot of tech marines, right? could lead to problems with the locals.

    and where is our fortress? i say inside one of the great supporting platues, or on the surface
    >> OP 04/26/11(Tue)08:09 No.14725406
    Right then, Company names:

    First Company: Storm Wardens, Lead by Chapter Master Alexander Constantine.

    Second Company: ?
    Third Company: ?
    Fourth Company: ?
    Fifth Company: ?
    Six Company: Space Knights, led by Chaplin Captain (Pick your name Fumbles)
    Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain (?)
    Eighth Company: Home Guard (Permanent Garrison/recruitment)
    Ninth Company (Librarians)
    Tenth Company (Dreadnaughts)
    Eleventh Company (Artillery Shock and Awe specialists)

    Each company has about ten squads of eight, with new recruits divided evenly amongst them (with the exceptions of the Space Knights, the Librarians, and the Dreadnaughts, in each case they have as many as there are numbers).
    >> Brother-Captain Fumbles 04/26/11(Tue)08:11 No.14725418
    Galeus Cyunus
    >> Anonymous 04/26/11(Tue)08:12 No.14725422
    >> Brother-Captain Fumbles 04/26/11(Tue)08:14 No.14725437

    >> OP 04/26/11(Tue)08:20 No.14725460

    The troll in me wants to say "The caves those orks were running to."

    One of the Plateaus. The top reaches well above the ice, allowing us an exit.

    Around the base, the planet's third largest city is built.

    I'm thinking each of the dozen cities would be named after the ships the Saint brought back with him when he retired.

    For some bonus trolling points..... Female Space Marines.

    Due to the incredibly religious nature of the Shrine World they call home; the Ice Serpents Chapter fortress, Pillar of Unity, is also home to Members of the Ordo Herectus and Sisters Hospitaller of the Order of the Frozen Saint, born and based on the planet.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:20 No.14725461
    first company:
    sons of [planets name]
    or they are the Fenrisian fists
    >> OP 04/26/11(Tue)08:27 No.14725490

    Also, it's not specifically stated here, but this Chapter?

    Lots of Armor. Every squad outside of the Scouts have either a Bane-Blade or a Landraider.

    We also have a much higher number of specialists in the Chapter. Tech marines are almost a third our number, we have a Chaplin in every Squad, and we have enough Librarians that they warrant their own company.

    Hell, first company? Almost entirely Terminators.

    Here's how the Ice-Serpents go to war: We pretty much drop enough tanks to conquer any three Chaos Controlled Forge worlds right on someone's door-step and ruin their day.

    Wars take an average of two-three days as compared to the normal 2-3 months.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:28 No.14725491
    1st company captain Theseous Montoren
    >> OP 04/26/11(Tue)08:28 No.14725494

    First Company is the Storm Wardens.
    >> OP 04/26/11(Tue)08:29 No.14725499

    First company is spoken for.

    Maybe second company?

    Or hell, the scouts need a commander's name.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:31 No.14725505

    and we have a dedicated seige company, with specialist sappers, diggers, and all that good stuff, proly' even a dozen Basilisks. and a shadow sword or two.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:32 No.14725511
    same names that i proposed as the second company.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:35 No.14725521
    i did not read carfully enough, sorry chaptermaster OP.

    3rd company: Herlad Saintson
    Seig company.

    Winter's Hammer
    the frozen Glaives
    >> Brother-Captain Fumbles 04/26/11(Tue)08:37 No.14725537
    Seig= siege
    >> OP 04/26/11(Tue)08:42 No.14725562
    First Company: Storm Wardens, Lead by Chapter Master Alexander Constantine.

    Second Company: Sons of Glacialis Elle, lead by Captain Theseous Montoren
    Third Company: ?
    Fourth Company: ?
    Fifth Company: ?
    Six Company: Space Knights, led by Chaplin Captain Galeus 'Fumbles' Cycanus
    Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain (?)
    Eighth Company: Home Guard (Permanent Garrison/recruitment) Lead by Apothecary-Captain Infragilis Moenia
    Ninth Company (Librarians)
    Tenth Company (Dreadnaughts)
    Eleventh Company (Artillery Shock and Awe specialists)

    Battle Cry: Ignis Glaciesque (Fire and Ice)

    Each company has about ten squads of eight, with new recruits divided evenly amongst them (with the exceptions of the Space Knights, the Librarians, and the Dreadnaughts, in each case they have as many as there are numbers).
    >> Brother-Captain Fumbles 04/26/11(Tue)08:44 No.14725573
    4th company
    Creeping frost?
    shadow bearers?
    lead by Dertum Foscali

    i think they should be the sabotage company, in side the enemy fortification, fucking shit up.
    >> OP 04/26/11(Tue)08:44 No.14725578

    I like winter's hammer.

    Fun Fact: Glacialis Elle, the planet's name translates straight from Latin to 'Frozen Hell'

    Seemed only too appropriate.
    >> OP 04/26/11(Tue)08:45 No.14725581

    I think that would be better covered by the Scouts.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:48 No.14725604
    good point.

    then vanilla for them. or they could be mechanized infantry specialized for urban/winter warfare
    >> OP 04/26/11(Tue)08:53 No.14725627
    First Company: Storm Wardens, Led by Chapter Master Alexander Constantine.

    Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren
    Third Company: Winter's Hammer, Lead by Captain Herlad Saintson
    Fourth Company: Ice Fangs, led by Neco Radix
    Fifth Company: ?
    Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus
    Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali
    Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia
    Ninth Company (Librarians)
    Tenth Company (Dreadnaughts)
    Eleventh Company (Artillery Shock and Awe specialists): Storm Serpants led by Battle-Captain Reboare Vigoro

    Battle Cry: Ignis Glaciesque (Fire and Ice)
    >> Brother-Captain Fumbles 04/26/11(Tue)08:53 No.14725630
    alos: we have 9 moons yes? how big? cause if they are too big they could play bloody hell with the planets tectonics.
    >> Brother-Captain Fumbles 04/26/11(Tue)08:57 No.14725655
    I have to go, i might be back in time to help out, thanks for doing this OP you are credit to TG!
    >> OP 04/26/11(Tue)09:00 No.14725668

    Never specified.

    They are moving fast enough that approaching the planet is like running a gauntlet.

    Besides, there's a perfectly reasonable (for 40k) explanation for the planet to not rip itself apart.

    The plates are actually thinner than normal, keeping the water thawed due to the planet's heat.

    The steam asnd such is naturally attracted to all the constantly forming cracks in the 'surface' ice. Once there it freezes instantly due to how cold it is outside. Due to the insulating effect of ice, and the extreme cold up above, the ice in many places is rather thin. meaning not much is needed to support it. Other than the occasional break from something falling in (all of which are sealing in a matter of minutes due to the steam/frost dynamic), the whole system holds itself together rather nicely.
    >> Anonymous 04/26/11(Tue)09:03 No.14725685
    Fifth Company "The Hail"
    Captain Animus Frigus

    Drop/Light Armored Assault Specialists
    Favor Pods and Speeders during planetfall, before mounting bikes/razorbacks for rapid assault.
    >> OP 04/26/11(Tue)09:16 No.14725764
    First Company: Storm Wardens, Led by Chapter Master Alexander Constantine.
    >Terminators and Elite Veteran troops. Masters Of Close-Quarters combat.

    Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren
    >Almost entirely Heavy Armor and Heavy Armor support.

    Third Company: Winter's Hammer, Lead by Captain Herlad Saintson
    >Siege Warfare specialists. Second only to the Imperial Fists.

    Fourth Company: Ice Fangs, led by Captain Neco Radix
    >Specialized hunter-killer units. Lots of specialized drones and servitors.

    Fifth Company: Hail Storm, led by Captain Animus Frigus
    >Advance charge deep-strikers. Favor high-mobility bikes in support of the absolutely horrifying Scout-Variant Bane-Blade.

    Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus
    >Special reserve and support roles. Generally not on the front-line, due to developmental errors in the Initiation process.

    Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali

    Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia

    Ninth Company (Librarians)

    Tenth Company (Dreadnaughts)

    Eleventh Company (Artillery Shock and Awe specialists): Storm Serpants led by Battle-Captain Reboare Vigoro

    Battle Cry: Ignis Glaciesque (Fire and Ice)
    >> OP 04/26/11(Tue)09:20 No.14725787
    All Righty then. Coming up on six am where I'm at, gonna go get some sleep.

    Feel free to keep throwing shit in. I'll compile it and edit it later.

    Night /tg/, stay classy.
    >> Anonymous 04/26/11(Tue)09:29 No.14725833
         File1303824547.png-(199 KB, 742x500, sm1.png)
    199 KB
    The idea behind this theme was to create an "anti-" Ultramarine: a clear break from the progenitor chapter but one that keeps some of the cooler trappings (big gold eagles, white helmets for veterans).

    For fluff purposes, as the Ultramarines are essentially Rome this chapter could be like Roman Britain. Whilst politics rage on in the Imperium they have the Scotti- er, Orks, to worry about. The rich elite on our ice planet all like to claim distant heritage to Ultramarr but the Chapter and other armed forces are dangerously independent.
    >> Brother-Captain Fumbles 04/26/11(Tue)10:19 No.14726133
    wow, back faster then i thought,
    Big recruiting events on Glacialis Elle every 15 years. events involve a triathlon; biking swimming, frostlobnox wrestling.
    >> Anonymous 04/26/11(Tue)10:22 No.14726151
    I rolled a planet of my own, got:

    hive world
    mid imperial
    small star
    notable arbites presence
    moderate telepathica presence
    token astronomica presence
    moderate mechanicus presence
    significant administratum presence
    notable ministorum presence
    dominating inquisition presence
    144km circumfmerence
    slight axial tilt 1-5 degrees
    24 hour day
    306 day year
    5 satellites
    light gravity
    bearable atmosphere
    watery world
    average temperature
    islands, plateaus, broken rock, swamp
    population of 12 billion
    society ministorum religion
    large enforcers medium/high quality
    medium militia poor/medium quality
    massive standing army medium quality
    large armoured force high quality
    large private armies poor/medium quality
    large naval force medium/high quality
    large missile silos planet medium quality
    large missile silos orbital medium/high quality

    Quite cool
    >> Anonymous 04/26/11(Tue)10:26 No.14726177

    Sounds like a hive world that also could be a major trading port or site for merchant activities.

    It's kind of boring though, just a soggier version of earth with lower gravity and very little seasonal variation between latitudes.
    >> Anonymous 04/26/11(Tue)10:28 No.14726189
    Dominating inquisition presence is interesting, especially in a DH campaign.
    >> Brother-Captain Fumbles 04/26/11(Tue)10:28 No.14726190
    wait, we need some fluff on out late chapter master, he was piramarch leval, and then got offed by asshole assasins, thats about it at the moment, e also FUCKING HATE the elfdar. more fluffy potential.>>14724938

    also: Brother Cheif librarian Novus Inimicus
    the one who showed our mighty chapter master the folly of the codex, and helped lead us to greatness also
    >> Brother-Captain Fumbles 04/26/11(Tue)10:30 No.14726201

    this planet is in the next system over. and we recruit from it frequently.
    >> Brother-Captain Fumbles 04/26/11(Tue)10:30 No.14726208
    needs a cool story
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)10:42 No.14726294
    >> Anonymous 04/26/11(Tue)10:45 No.14726309

    I don't know, maybe a corrupt official got scared of this guy and called out the hit?

    Primarch-level of badassery is pretty damn powerful, I'd imagine it might have made quite a few people a little uneasy.
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)10:47 No.14726330
    maybe a chaos tainted or eldar manipulated lord ordered it, would make a bit more sense in my book.
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)10:48 No.14726333
    missed the corrupt part.
    >> Anonymous 04/26/11(Tue)10:54 No.14726380

    Given that we've stated these guys FUCKING HATE the eldar, the latter makes more sense.

    It would certainly explain where the rivalry came from.
    >> vasso Baja !X8JzCOMTnk 04/26/11(Tue)11:16 No.14726519
    what are there relations with other chapters like the mentors, salamanders, blood ravens and the like/.
    >> Anonymous 04/26/11(Tue)11:33 No.14726629
    I would imagin good with salamanders and wolfs,
    not sure on others,

    all 9 of the moons have faculties deep with in them and doteing their surfaces, most for mining but some like the outer most is used as the main space dock, as it moves slowest.
    >> Anonymous 04/26/11(Tue)11:33 No.14726630
    Where do you find the planet generator/roller thing?
    Just wondering.
    >> Anonymous 04/26/11(Tue)11:50 No.14726724
    indeed, where can i find this?
    >> Anonymous 04/26/11(Tue)11:57 No.14726762
    Ok after searching on /rs/ I think I have found it:

    So far, it looks like it is the right PDF.
    >> Anonymous 04/26/11(Tue)12:05 No.14726806
    Heh, the planet generator is hilariously demented.

    I still remember Xomula and the rest of the Tiji sector.
    >> Anonymous 04/26/11(Tue)12:13 No.14726854
    >> Anonymous 04/26/11(Tue)12:31 No.14726945

    A year? Two? ago, someone started a thread much like this, and people rolled up a ton of completely insane worlds.

    Eventually most of them got collected in the Tiji sector.

    Xomula was a swampy oceanic high gravity world beset with Xenos. And the Xenos worshiped Nurgle, everything was toxic and at times the High Tide came rolling over the little islands and anything outside the sealed hive cities was gone.

    It was a memorable world.
    >> Anonymous 04/26/11(Tue)13:25 No.14727288

    >> Anonymous 04/26/11(Tue)14:15 No.14727702

    Indeed, Xomula is the perfect* Tourist spot filled to the brim with amazing wildlife such as The Majestic Behemolith, the Fascinating Deep Angler or the Ferocious Devil Swarmer.

    There is a minor** pest problem however such as the Slither Stab and the ever present Xomulan Dire Subdermal Mite so visitors should consider buying the DeLuxe Xomulan Safari deal which includes skilled guides and a team of competent medics.

    * According to Suit 376/b-Sdt.59, Survivors of Thailswin Safari party vs Xomulan Safari Enterprises the use of the word perfect was technically legal.

    ** All estimates of magnitude are made by Xomulan standards.
    >> Anonymous 04/26/11(Tue)15:01 No.14728160
    Xomula is best. Of course, I love 'Multitask' from Tiji Sector because it has ten people doing everything.

    Also, how fucked up is this planet if a day is 2 hours? Seriously, I can understand colder then the ass-end of Pluto, but 2 hours a rotation?
    >> Anonymous 04/26/11(Tue)15:37 No.14728442
    roll 1d10
    >> Anonymous 04/26/11(Tue)15:50 No.14728537
    rolled 39 = 39

    testing. I don't know how to roll dice on here yet :P
    >> Anonymous 04/26/11(Tue)15:54 No.14728575
    rolled 9 = 9

    You've got an extra zero on that buddy.
    >> Anonymous 04/26/11(Tue)16:41 No.14728933
    >> Anonymous 04/26/11(Tue)18:19 No.14729330
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:06 No.14729742
    Holy shit, the thread lives?



    Give me a sec to get caught up.
    >> Brother-Captain Fumbles 04/26/11(Tue)21:09 No.14729775
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:11 No.14729804
    First Company: Storm Wardens, Led by Chapter Master Alexander Constantine.
    >Terminators and Elite Veteran troops. Masters Of Close-Quarters combat.

    Second Company: Sons of Glacialis Elle, led by Captain Theseous Montoren
    >Almost entirely Heavy Armor and Heavy Armor support.

    Third Company: Winter's Hammer, Lead by Captain Herlad Saintson
    >Siege Warfare specialists. Second only to the Imperial Fists.

    Fourth Company: Ice Fangs, led by Captain Neco Radix
    >Specialized hunter-killer units. Lots of specialized drones and servitors.

    Fifth Company: Hail Storm, led by Captain Animus Frigus
    >Advance charge deep-strikers. Favor high-mobility bikes in support of the absolutely horrifying Scout-Variant Bane-Blade.

    Six Company: Space Knights, led by Chaplin-Captain Galeus 'Fumbles' Cycanus
    >Special reserve and support roles. Generally not on the front-line, due to developmental errors in the Initiation process.

    Seventh Company: Frost Zephyrs, (Scouts) Lead by Scout Captain Dertum Foscali

    Eighth Company: Home Guard (Permanent Garrison/recruitment) Led by Apothecary-Captain Infragilis Moenia

    Ninth Company (Librarians) led by Brother Chief librarian Novus Inimicus

    Tenth Company (Dreadnaughts) led by Certo Pugnaculum the Unshakable.

    Eleventh Company (Artillery Shock and Awe specialists): Storm Serpants led by Battle-Captain Reboare Vigoro

    Battle Cry: Ignis Glaciesque (Fire and Ice)
    >> Brother-Captain Fumbles 04/26/11(Tue)21:17 No.14729859
    so. what is next Chapter master?
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:23 No.14729928
    Chapter Fluff:

    The Former Chapter Master Adrian Filius was a champion comparable to the primarchs. His skill in battle was legendary, and was seemingly without peer in battle.

    How appropriate then, that it was a traitor's hand that laid him low.

    An Imperial Assassin struck him down in the final moments before the Ice Serpents victory over the rebelling Forghe World of Vulcan Binary, named for the fallen primarch.

    On that grim day almost a century ago, the New Chapter Master Constantine's first duty was an interrogation. He learned the darkest secret of his chapter: They we not sons of Roboute Guilliman.

    Rather, they were Sons of Horus. The decendants of the few former Luna Wolves who remained loyal to the Emperor during the Heresy.
    >> Anonymous 04/26/11(Tue)21:30 No.14729985
    OP, can you start a new thread with a new planet anytime soon? Just a polite request. :)
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:35 No.14730033

    Chapter Relations:

    Emperor's Nightmares are apparently bros. Since they were established for the defense of a certain area of space, I can only assume we're nearby.

    Space Wolves seem to think us a bit uptight, but considering that if you traded their 'enthusiasm' for disciplin we'd be all but identicle we get on well enough.

    Ultras all but openly hate us. They would consider actually going to war were it not for three facts:

    >The Imperium is in bad enough shape without that sort of civil war going on.

    >Enough people in the Inquisition and other Chapters would be opposed to such an action that they couldn't even consider the attack.

    >Ignoring the last two, they would be attacking a Death World, populated almost entirely by Guard level warriors, with an entire Order of Sisters, a larger Chapter, and a fucking TITAN.

    Salamanders get on with us rather well, considering we consider the people of the Imperium our first priority, not personal glory.

    Dark Angels like our combat discipline, dislike the fact that we consider some things more important than victory.

    Imperial Fists Both love and hate us. On the one hand, we're pretty much as far from how they think and act as can be without falling to Chaos. On the other, we compliment their battle strategy perfectly, and the one campaign we served together on lasted seven days instead of the projected seven years.

    I think it wouldn't be too hard to extrapolate other chapter's dispositions from that.
    >> Anonymous 04/26/11(Tue)21:35 No.14730037
    Hey OP, what programs are you using to make these planets/space marin chapters?
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:38 No.14730071

    For the planets there's a pdf linked earlier in the thread.

    For the Chapters there's rules for chapter generation in the Deathwatch Rites of Battle pdf.
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:40 No.14730108

    Busy with this and other things.

    There's a pdf earlier in the thread, feel free to start your own.
    >> Brother-Captain Fumbles 04/26/11(Tue)21:43 No.14730153

    what of our support structure?
    >> Chapter Master Alexander Constantine 04/26/11(Tue)21:51 No.14730252


    And holy fuck is 4chan lagging.
    >> Brother-Captain Fumbles 04/26/11(Tue)21:58 No.14730348
    who feeds us?
    and the severators: most would have been fail initiates, but with the SK takeing most of those ways, what do we use?
    >> Chapter Master Alexander Constantine 04/26/11(Tue)22:02 No.14730405

    Good question.

    I think that since we're warriors, chosen of the emperor to boot, we'd be welcomed and loved on such a militaristic shrine-world.

    We also share a building with the local order of Sisters.

    I say that the locals do most of the grunt work like cooking and cleaning, maybe in exchange for some training. Hell, worked for the Nightmares, and would go a long way towards explaining why the local military is so fucking horrifying. The things we don't trust the locals with can be handled by Full Brothers.
    >> Brother-Captain Fumbles 04/26/11(Tue)22:14 No.14730553
    we need a head chef named bubba.
    >> Brother-Captain Fumbles 04/26/11(Tue)22:46 No.14730894
    >> Chapter Master Alexander Constantine 04/26/11(Tue)22:55 No.14730957

    That sounds slightly.. off.

    Despite the Space Knights, I was kinda aiming for a more serious approach.
    >> Brother-Captain Fumbles 04/26/11(Tue)23:27 No.14731238
    ddrat. i love that name.

    what about the moons? we can expand on them.

    or the fauna and flora.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)23:37 No.14731278
    Okay, going to be doing my own planet, but first I'd like to share the planet I rolled up for my RT game. (Not going to do any more Angry Marine dialogue unless something merits it, I'm in creative mode right now)

    New Triton

    Classification: Hive world
    Tech level: Mid-Imperium
    Star: Blue star
    Sector classification: UL/DRL/SR/098/102
    (Ultima Segmentum, Draelaven Sector, Southern Reaches subsector, planet is located in hex 098 north/102 east)

    Arbites Presence: Token
    Astra Telepathica Presence: Small
    Astra Astronomica Presence: None
    Mechanicus Presence: Moderate
    Administraum: Dominating
    Ministorum: None
    Inquisition: Moderate

    Planet Size: Large
    Axial Tilt: Large (-/+ 40 degrees C)
    Length of Day: 41 hours
    Length of year: 238 Terran days/140 local days
    Satellites: 15
    Gravity: Standard
    Atmosphere: Bearable (Outside hab towers and domes)
    Hydrosphere: Watery
    Temperature: Warm (Average temperate 105 degrees F/Summer 176/Winter 32)
    Terrain: Barren islands, underwater continous kelp forests, underwater dormant volcanoes, moor-dominated continent

    Population: 19 billion
    Government: Hereditary dictatorship (Noble house).
    Economic base: Luxury Goods, governmental centrality, trading.
    Cash unit: Emperor's Ducat
    Exports: Drugs, technology, people, trade goods.
    Imports: Food, trade goods, raw materials.

    Enforcers: Large size, poor quality
    Militia: Massive size, Medium-high quality
    Standing Army: Huge size, Medium quality
    Armored Force: Huge size, Medium quality
    Private Armies: Large size, Medium-high quality
    Naval Force: Medium size, Medium-high quality
    Orbital Stations: Medium size, medium quality
    Planetary Missile Silos: Huge quantity, Medium quality
    Mercenary Force: Massive size, Medium quality

    Fluffed it to be a major trade post, with nobles and merchant cartels running the place and the military being mostly privatized.
    >> Brother-Sergeant Furiosus 04/26/11(Tue)23:42 No.14731325
    Okay, since 4chan is EPIC LAG NIGHT for the 2nd night in a row, let's make our next planet in batches. Roll me 1d100 and...6d10 (Covering all possible tech levels, we'll count dice left to right)
    >> Anonymous 04/27/11(Wed)01:46 No.14732178
    rolled 33 + 6 = 39


    Indeedy do!
    >> Anonymous 04/27/11(Wed)01:50 No.14732216
    Our planet is a FORGE WORLD, one of the great technological centers of the Imperium! It is of ADVANCED technological development! This makes it one of the most advanced and powerful forges in the Imperium, able to make any tech the Imperium possesses!

    Roll 1d100 for Star size!
    >> Brother-Sergeant Furiosus 04/27/11(Wed)01:50 No.14732223
    Dope, forgot to namefag
    >> Anonymous 04/27/11(Wed)02:14 No.14732425
    rolled 44 = 44


    Does this planet fall under the control of the Ice Serpents?
    >> Anonymous 04/27/11(Wed)02:17 No.14732455
    I will say we haven't decided that yet, but it is a definite possibility.

    Our star is a MEDIUM star, much like Terra's.

    Now for the Adeptas on the planet. Roll me:

    And 1d5
    >> Anonymous 04/27/11(Wed)02:19 No.14732472
    rolled 8 = 8


    It freaks out if I try to do more than one die at a time...
    >> Anonymous 04/27/11(Wed)02:20 No.14732475
    rolled 9 = 9


    And again...
    >> Anonymous 04/27/11(Wed)02:21 No.14732487
    rolled 5, 3, 5 = 13


    Gonna just roll all the d5s.
    >> Anonymous 04/27/11(Wed)02:23 No.14732502
    rolled 4, 1, 6, 9, 5, 2, 10 = 37


    And now for the rest of the d10s.

    Also, I fear we've hit the bump limit.
    >> Brother-Sergeant Furiosus 04/27/11(Wed)02:24 No.14732523
    We shall make a new thread, then.
    >> Anonymous 04/27/11(Wed)02:26 No.14732533

    But then we won't have the power of Dog Fort watching over us! Also, holy shit, my dice are on fire.
    >> Anonymous 04/27/11(Wed)02:42 No.14732668
    Hey! This thread >>14732650

    Seems Serpents Friendly, lets go there!

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