Right then, I'm going to dump content until either somebody who cares shows up, or somebody tells me to shut up.
Or a Mod bans me for seemingly no reason, which I suppose has happened in the past.
Having spoken of defense, I'll now take a moment to speak on the other aspects of combat.
Each type of action including: taking cover, attempting to 'heal' a squaddie, shooting, stabbing, hacking, jacking, etc. Has a stat attached to it.
Current list of stats:
Ballistics, melee, repair, stealth, tactics, subterfuge, awareness, and morale.
Each stat represents a competency rating. Each point gives you an additional die in the dicepool when rolling for a particular thing, for example.
Applied use of these stats are simple. You take the base competency rating, add the relevant modifiers, and roll. Here is an example scenario:
>Player one is playing the Illuminati faction, while Player two is playing The Collective.
On his turn, Player one has one of his units, A 'Knight Errant' move into a new room, attempting to ascertain the nature of the intruders.
Player two has two combat drones in the room. Player two also has the Hero (working title) unit Xarn on the field.