File1303114091.jpg-(2.89 MB, 2156x1969, tachikomamaid.jpg)
To build on this "two level, two phase" concept, actions done in one Phase will have an effect on the game board of the other phase.
Hacking a terminal in Reality during the Physical phase will allow you to change the shape of the Cyberspace board - perhaps add corridors, or remove them.
Conversely, interacting with a location in Cyberspace during the Cybercombat phase allows you to open doors or activate auto-turrets on the Reality board.
In short, the gimmick of the game should revolve around manipulating the *terrain* on both maps to the player advantage. (Compare this with a lot of other wargames, which are more about unit selection).
(Also, I realize I'm severely lacking in cyberpunk styled pictures)