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    151 KB Omnipotence Quest IX Vedibere !!O+eQDn0BBx8 04/06/11(Wed)18:30 No.14498610  
    Two days have passed since the assassination attempt and your foray into the Kamada headquarters. Despite earnest investigation the entire time, however, your group of heroes is no closer to finding who marked them for death. At present both Lann and Liss have elected to remain at the new Inn. Having purchased every room in the place for a month they see no reason to skimp on the traps, and are even now still fortifying the residence. Tissa has been playing a more active role, rooting out no less than three assassin organizations in the city in the brief period. None of them, alas, connected in any way with the Kamada. Dejected, she has stopped on the way back to the inn to buy some apples for the twins. Last night it was revealed they had never tasted them, and it seems she wishes to remedy that. The market bustles about her, thronged with people buying and selling all manner of goods or citizens fighting through the press to buy food for dinner after a long day of work.

    Bartering the ridiculous price of fresh fruit down, it seems the paladin (nor anyone else for that matter) notices when a powerful anti-magic aura permeates the location. Admirably subtle, you muse that it might not even be possible for a normal mortal to notice without attempting to activate an item.
    >> Anonymous 04/06/11(Wed)18:38 No.14498713
    >Bartering the ridiculous price of fresh fruit down, it seems the paladin (nor anyone else for that matter) notices when a powerful anti-magic aura permeates the location. Admirably subtle, you muse that it might not even be possible for a normal mortal to notice without attempting to activate an item.
    Aw shit, some secularity juice done been activated.
    I suggest any action we take in this area during the period of this effect be taken with extreme care.
    Any obvious magical or divine effects during this will alert the Kamada in a big way, and our heroes are no match against them without our obvious intervention.

    And having our heroes with in such a manner would be boring.
    >> Anonymous 04/06/11(Wed)18:39 No.14498715
    Hell yea, Omnipotence quest. Overly joyus bump to ensure everyone knows of this
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)18:39 No.14498719
    Part 1: http://archive.easymodo.net/tg/thread/14304400/
    Part 2: http://suptg.thisisnotatrueending.com/archive/14309655/
    Part 3: http://suptg.thisisnotatrueending.com/archive/14330103/
    Part 4: http://suptg.thisisnotatrueending.com/archive/14365301/
    Part 5: http://archive.easymodo.net/tg/thread/14397582/
    Part 6: http://suptg.thisisnotatrueending.com/archive/14420843/
    Part 7: http://suptg.thisisnotatrueending.com/archive/14452357/
    Part 8: http://suptg.thisisnotatrueending.com/archive/14474488/
    >> Anonymous 04/06/11(Wed)18:43 No.14498757

    I agree and disagre.

    Doing anything would indeed warn them and that would be "bad" becouse we want to stay hidden.

    But think for a second of the expressions on their faces? imagen themi running around like headless hens in confusion, anger and fear?

    I say that if we have to save them, just save them for death (if they mess up and get maimed its their own foult) and we do it with style to scare the hell out of the Kamada!
    >> Anonymous 04/06/11(Wed)18:45 No.14498775
    Is that bracer we made for Tissa a constant effect item?
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)18:47 No.14498794
    No. It has to be activated for the armor/shield to appear.
    >> Anonymous 04/06/11(Wed)18:47 No.14498804

    Technically since we made it I dont think it qualifies as "magic" or even "negateable".

    so even without our intervention these assasins might get a proper jaw-drop
    >> Anonymous 04/06/11(Wed)18:48 No.14498814
    We should locate the positions of the assassins before we do anything else. It's a shame the twins aren't here, as Tissa is not so great without her paladin abilities.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)18:49 No.14498818
    This is also correct. Their pathetic magics have literally no effect on the perfect defense you created. She can activate it despite the field.
    >> Anonymous 04/06/11(Wed)18:49 No.14498826
    Well, she's boned unless we do something.
    >> Anonymous 04/06/11(Wed)18:50 No.14498830
    This is completely unrelated to the task at hand, but we have a jar with a god kept trapped in it, right? If you shake this jar, does it snow inside like a snow globe?
    If not, I suggest we change it so it does.
    >> Anonymous 04/06/11(Wed)18:52 No.14498862
    I stand by my points laid out in>>14498757

    If the Paladin needs saving then save her from being 100% dead in a (to the assasins) very visible way.

    Blades snapping *just by accident*, ropes tearing, mud beneath their feet that makes em trip.

    Scare them. Scare them good
    >> Anonymous 04/06/11(Wed)18:52 No.14498863
    Err, or not then. Well as they have no idea the bracer isn't a constant effect item i guess we don't have to do anything.

    Maybe we should check on the twins to see if this is a simultaneous attack.
    >> Anonymous 04/06/11(Wed)18:56 No.14498904
    >and we do it with style to scare the hell out of the Kamada!
    You fool! You can't just skip from Act One to The Grand Finale. We have to let this shit build up, first.
    Scaring them all with a vulgar display of power is the work of poor dilettantes. We need to let the Kamada slowly, very slowly, piece the pieces together. The most beautiful moment is when the leaders are in conclave and they finally begin to realize what their up against.

    Imagine the expressions on their faces _then_!
    >> Anonymous 04/06/11(Wed)18:58 No.14498919
    >Well as they have no idea the bracer isn't a constant effect item i guess we don't have to do anything.
    The armor appearing will seem to violate the properties of their anti-magic field, which will tip them off to the fact that her artifact is of the ridiculously powerful variety. It will, however, leave her utterly clueless, since she won't even realize that anything is wrong.

    I would propose that we have the armor activate in response to the anti-magic field, and remain active as long as it remains; that would still be suspicious, but it could be interpreted as a reactive defense to sensing an attempt at suppressing its power, rather than being able to laugh off their precious suppression techniques. It would also let Tissa know that something is wrong.
    >> Anonymous 04/06/11(Wed)18:59 No.14498937
    Are we all agreed on letting Tissa handle this by herself for the most part?
    >> Anonymous 04/06/11(Wed)19:00 No.14498946

    Good point, very good point.

    Problem is if we are to do anything in their field or not. Since doing anything will set them to highest alert, if the paladins item still works will not allready do so.
    >> Anonymous 04/06/11(Wed)19:05 No.14498992
    That works, let's go with that. If we have to reach into the past for a few seconds to get the timing right then do that.
    >> Anonymous 04/06/11(Wed)19:10 No.14499045
    >Blades snapping *just by accident*, ropes tearing, mud beneath their feet that makes em trip.

    >Scare them. Scare them good
    The Kamada were able to guess there was divine intervention just from the two ropes that broke last time. They will recognize it if we do it again, and they will recognize that we can pierce their secularity juju.

    The Kamada will think:
    a.) Holy shit, something with power beyond our kin is fucking around.
    b.) These three dudes most be really fucking important if someone like us taking interest in them.

    Afterward, the Kamada will likely drop everything to monitor our three heroes in hopes of learning something of us. This will effectively neuter the Kamada, as they will spend the bulk of their resources on our three people instead of pursuing their scheming schemes. This makes them much less of a threat, and they'll cease to be entertaining villain material for us to pit our heroes against.

    For the love of us, don't give us away. You'll ruin the fun!
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)19:14 No.14499092
    Best to let Tissa handle this, you muse. Besides, you would like to see just how good these vaunted journeymen are. Settling into a broad overview you wait. And wait. And wait. Eventually Tissa negotiates the salesman down to a reasonable price and, after purchasing a dozen apples, turns back to the crowd. After a few seconds standing and waiting she attempts to move in but collides with a hooded man in grey robes. “Ow!” she exclaims, rubbing her left wrist, but the man bows and apologizes and with a smile she returns the gesture, “No, it was my fault. Loris smile upon you, friend.”

    With that she walks off in the direction of the inn, but less than a minute later begins to stagger and sway, eventually stopping to brace herself on the frame of a stall. Looking closer, you note she is breathing heavily and has begun sweating. “Wh- What is... oh no...” with that she sinks down to one knee, her eyes losing focus, and raises her hand to an amulet engraved with the symbol of Loris. Her eyes widen, however, as whatever she was expecting to happen fails to activate. As she finally sinks down to a sitting position leaning against the stall you note that her left wrist has a small drop of blood on it... as if from a needle prick. “Lo-ris. Grant. Me strength.” she whispers, head leaning against the wooden planks and eyes closing as the swirl of humanity whirls around her, uncaring and oblivious.
    >> Anonymous 04/06/11(Wed)19:16 No.14499112
    >I would propose that we have the armor activate in response to the anti-magic field, and remain active as long as it remains; that would still be suspicious, but it could be interpreted as a reactive defense to sensing an attempt at suppressing its power, rather than being able to laugh off their precious suppression techniques. It would also let Tissa know that something is wrong.
    This seems like the best course of action. It wouldn't lower the Kamada's suspicion any, but it wouldn't give us away.

    Another thought: we should make a point to learn why the magic mafia wants to expend such resources to kill our heroes in the first place. Did Linn inadvertently insult a Grand Master's mother?
    >> Anonymous 04/06/11(Wed)19:26 No.14499220
    Can we stop time? Let's do that if we can so Tissa doesn't die before we can figure out what's poisoned her. Just hit the pause button for a moment.

    Now, while time is stopped, we should figure out what's she's been poisoned with.

    Things we may need to know include the name of the poison, what it does, its market price, how common it's usage is--both within the Kamada and otherwise, what it's made from and how, and, of course, in what ways can Tissa be remedied.
    >> Anonymous 04/06/11(Wed)19:26 No.14499228
    God damn it.
    >> Anonymous 04/06/11(Wed)19:26 No.14499232
    Man, this is too easy for those assassins. No doubt that poison used is lethal so I think we're going to have to purge her of it unless we don't mind her dying. Perhaps make amulet light up or something so she thinks her god is doing it.
    >> Anonymous 04/06/11(Wed)19:28 No.14499256
    >we don't mind her dying
    I don't mind her dying, really. I seem to recall an idea from a while back that she and the twins auto-respawn near any surviving member when one of them dies, in fact, and this might be a perfect time to implement it.
    >> Anonymous 04/06/11(Wed)19:31 No.14499284
    That seems kind of boring though. In the sense that they'd never truly lose so even if our villains do win against them, the heroes will just get the chance to try again.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)19:32 No.14499303
    >in what ways can Tissa be remedied.
    Uh. Being omnipotent you could just be like "lol nope" for that one.
    >> Anonymous 04/06/11(Wed)19:35 No.14499334
    I think that might be best. Hopefully with her on her guard, she'll actually be able to do something and maybe make it back to the inn.
    >> Anonymous 04/06/11(Wed)19:39 No.14499379

    If we do it, it shouldn't look obvious. make it appear as a blessing from her god or something

    sorry if this ruins your overly long, complex plan vedibere
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)19:40 No.14499399
    >sorry if this ruins your overly long, complex plan vedibere
    I... had a plan?

    Oh, right! Yeah! The plan!

    You, uh, you totally ruined it. Completely. Woe is me for this tragic ruination!
    >> Anonymous 04/06/11(Wed)19:41 No.14499402
    Oh indeed. Make her amulet glow or something. It'll probably have the boys in Kamada confused at how the hell her god is helping her. And I'm sure they'll start to wonder if there might be something more to it.
    >> Anonymous 04/06/11(Wed)19:41 No.14499405
    >Uh. Being omnipotent you could just be like "lol nope" for that one.
    Yeah, but if the poison is highly lethal (which it undoubtedly is) then her surviving would be quite suspicious. Not that we shouldn't totally do that.

    However, if there's a more mundane antidote we might arrange to have the assassins "discover" it at the scene to throw them off. Just some way to make her recovery seem less miraculous and more like Tissa was just prepared.

    Subterfuge aside, totally heal our Paladin.
    >> Anonymous 04/06/11(Wed)19:41 No.14499415
    Bumping because OMNIPOTENCE QUEST - the best threads on /tg/
    >> Anonymous 04/06/11(Wed)19:45 No.14499450
    Why don't we make Loris do it? The lazy fuck should pay more attention to his paladin, so why not plant the information about what just happened in his mind and remove the anti-magic field for him.

    The minds of gods are powerful enough that we won't accidentally destroy them like when we planted ideas in the minds of humans right?
    >> Anonymous 04/06/11(Wed)19:52 No.14499542
    Do any of you guys realize that it would be easy enough for us to go back in time and implement this >>14498919 plan. Then we don't have to do anything that would tip off the Kamada
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)19:53 No.14499552
    The minds of gods are powerful enough that we won't accidentally destroy them like when we planted ideas in the minds of humans right?
    Not really. It's not a question of power, it's a question of you going around mucking about in their thought processes. Every mind is different and unique, so every mind requires a unique approach and different ways to accomplish the same things.
    >> Anonymous 04/06/11(Wed)19:53 No.14499553
    I did like that plan a lot better than the "stare at her while she dies helplessly" plan. It was better.
    >> Anonymous 04/06/11(Wed)19:56 No.14499585
    I seconded that plan. But our third came too late, Vedibere had posted already.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)19:57 No.14499605
    Okay, I've been trying to give you guys the hint by just not responding but you aren't taking it. There will be no time shenanigans in this quest, lest the quest suddenly end with you going boom. Remember what I said about paradox early? If you really REALLY want to commit suicide then sure, let's pull some time fuckery. Otherwise I suggest you not even try to mess with that junk.
    >> Anonymous 04/06/11(Wed)20:00 No.14499643
    I thought that might be the case. Plus, healing her and letting her act from there is more of an educational experience for her when dealing with assassins than just going back in time and having her armour go off this one time.
    >> Anonymous 04/06/11(Wed)20:00 No.14499645
    I suppose that "let's instantly create an exact copy of this universe thirty seconds ago and then fuck around with that one" would just run into more of our non-omnipotence, then.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)20:02 No.14499665
    Someone didn't read the RUUUUUUUUURRRRRRESSSS.

    >> Anonymous 04/06/11(Wed)20:02 No.14499675
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    All right so no time travelling, guess we should just heal her while making it look like Loris did it.
    >> Anonymous 04/06/11(Wed)20:04 No.14499698
    Creating a copy of the universe would require omniscience which we don't have. We can technically create anything that isn't paradoxal, but we have to know how it it built to make it.
    >> Anonymous 04/06/11(Wed)20:13 No.14499795
    We could let her die and bring her back as Ghost Paladin II: Paladin Harder.
    >> Anonymous 04/06/11(Wed)20:21 No.14499867
    I think this is a good opportunity to make he unable to have her soul sucked out by the elf.

    I propose we make the bracer he phylactery as per a lich, but have her operate as living for all other purposes. Having her soul bonded to the item instead of body should negate the soul sucking.
    >> Anonymous 04/06/11(Wed)20:22 No.14499875
    If this worked could we make the twins into each other's phlactery in the same way?

    The soul sucking is a big problem and this seems a cool way around it.
    >> Anonymous 04/06/11(Wed)20:23 No.14499881
    I thought that the gauntlet already protected her against the soul sucking bit.
    >> Anonymous 04/06/11(Wed)20:25 No.14499899
    I must have missed that...

    Still think we should do it instead of "lolhealed"
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)20:25 No.14499900
    Slowly, you draw the poison from Tissa and simultaneously make her amulet radiate with a glowing golden light. Her condition improves immediately, her breathing easing and eyes opening, though it takes several minutes for her to stagger back to her feet. She immediately activates her bracer and draws her blade, causing shrieks and prayers to sound out from the crowd around her, then sprints for the Inn. Unlike before, it appears people are more than willing to part and allow a blazing white running form brandishing a sword through.

    Bursting into the inn, Tissa slams the door open and startles the twins awake from where they were cuddling on the great rug in front of the main room’s fireplace. “NO! WATCH OUT FOR THE--” Liss begins, but is cut off as an enormous shockwave lifts Tissa and sends her slamming through the stone wall of a vacant smithery across the street. The twins quickly rush out after her and help her up, mercifully undamaged from the incident. “Now I /really/ want one of those.”, you hear Lann mutter under his breath as she herds them back inside and, after closing the door and rearming the traps, explains the situation.

    The duo listens seriously and, after each taking an apple, goes to check the traps around the building and set even more of them. Tissa simply slumps down on the now-vacant rug and flops onto her back, letting free a soft moan of weariness at the half-mile sprint and sudden surprising entry..

    It does.
    >> Anonymous 04/06/11(Wed)20:30 No.14499943
    We now need to watch both what the hero group does and the super secret ninja team's report on the matter to their superiors. Both are important.
    >> Anonymous 04/06/11(Wed)20:31 No.14499950
    Hmm. Perhaps see if we can find those assassins and see if they're going to continue their attack? Perhaps they'll back off after magical effects happened when it shouldn't have but I imagine they'll at least make some kind of attempt.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)20:32 No.14499952
    Now with free time, you assess the poison the assassins injected her with. Testing it with your power, you find it to be similar to something you once used in the past called “Death’s Kiss.” Quite a vile poison, .it causes all muscles to stop functioning, including the heart and lungs. The victim suffocates for nearly two minutes and usually passes out before the heart stops working, and there is no known antidote. Excellent for assassins, even a tiny needle coated in it is lethal but it must be put directly into the bloodstream. Touching the poison, inhaling it, or even swallowing it will all only give the imbiber a mild case of the sweats. An expert’s weapon, precise and lethal to the target and they alone.

    Also quite expensive to make.
    >> Anonymous 04/06/11(Wed)20:34 No.14499966
    Assassins might try again. But we don't need to be there in person, we can Scry both.

    Oh, and I'd like to say that if you all had done what I said at the beginning >>14498814 None of this would have been a problem.
    >> Anonymous 04/06/11(Wed)20:37 No.14499989
    I'm really interested to see the report the assasins give.
    >> Anonymous 04/06/11(Wed)20:39 No.14500003
    Subtly plant the idea of 'this woman is poisoned, help her' into the mind of the nearest passerby who has the power or skillset to help- a doctor, cleric, seller of antidote potions, etc.
    >> Anonymous 04/06/11(Wed)20:43 No.14500029
    bit late for that.

    Would have been possible to do it ourselves.
    >> Anonymous 04/06/11(Wed)20:47 No.14500056
    Check the inn and the area around the inn for more assassins. If none are found, search out and shadow the one who poisoned Tissa and listen to his report and the meeting that will result from that report. If possible listen in on what Tissa and the twins are doing while we preform the preceding actions.
    >> Anonymous 04/06/11(Wed)20:48 No.14500061
    Maybe we should rock up to loris and get her to actually watch over the paladin so that she has at least got some help while we are doing other stuff
    >> Anonymous 04/06/11(Wed)20:50 No.14500075
    She couldn't have done anything. Read the last thread, these assassins can temporarily block the sight of gods.
    >> Anonymous 04/06/11(Wed)20:52 No.14500095
    Yeah, I did know that.

    But I think she would be able to help with other things or inform us if somthing as big happens.
    >> Anonymous 04/06/11(Wed)21:07 No.14500219
    That's their base, their assassins aren't quite that well protected while out in the field.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)21:11 No.14500247
    After a few minutes Tissa recovers and joins Liss, having the girl show her where the various traps are and where not to step so she can avoid them. While this is going on, you find Lann checking on some rune-inscribed metal plates he has placed throughout the house. Approvingly, you trace the pattern they form and deduce that they act as a complete scrying-ward against any observation, mortal or divine. You suppose that you shouldn’t be surprised at that, however, considering the potency of their other items and how long they had to scavenge the ruins of Mardana-Fel.

    Changing perspectives, you are about to cast about to search for the assassins when you note a figure expertly concealed on top of the smithy opposite the inn. Cloaked in extremely powerful concealing magics, the man nonetheless remains motionless and silent. Once every ten seconds he peeks from under a magically enchanted blanket that blends in with its surroundings and through a small gap in the masonry he lies behind before ducking back down and telepathically communicating with... yes, two others. One is stalking around the back side of the inn, halfway between the second and third floors while the other you are able to pinpoint as a brown-robed man walking in circuits around the block. You note that after every pass he briefly ducks into an alley and recites a phrase, causing both his clothing and appearance to change dramatically.
    >> Anonymous 04/06/11(Wed)21:11 No.14500251
    Actually lets check up on Loris, see what that god is up to. But first the assassin's report, I want to know how the grandmasters will react to what, to them, seems Loris ignoring their potent anti-magic field.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)21:12 No.14500252
    You intercept a few of the telepathic communications, just to see what is being conveyed. While the messages are heavily warded and spoken in code it is hardly beyond your abilities to crack them. The results are intriguing;
    >1: ”Targets still within dead zone. No new information available. Wards unable to be breached by current avaliable methods. Last information gave traps located on all northward and eastward facing windows and doors. Concussive trap possible on main door, along with others. Advise nonstandard entry.”
    >2: ”Nonstandard entry confirmed. Placing breaching tools. Request ground report.”
    >3: ”Ground level clear. No targets have exited the residence. No additional support on call outside residence. No underground escape routes. Moving into position to aid in breaching maneuver.”
    >2: ”Confirmed. Requesting diversion before breach and estimated time until optimal effect.”
    >1: “Diversion denied, stealth entry deemed more likely to succeed. Think back.”
    >2: “Confirmed. Requesting estimated optimal time for breach.”
    >1: “Estimate standard three hours before dining if targets keep to standard routine. Breach to be conducted at that time. Report status.”
    >2 & 3: “Confirmed. Holding in low-visibility stance for signal.”
    >1: “Affirmative. Maintain.”

    Interested, you maneuver over to the rear of the inn and find a second assassin has joined the first between the second and third floors, both between windows so that they are unable to be directly observed. Between them you see a ring of small golden spikes with round balls on the protruding ends hammered between the stones of the inn’s wall, forming a roughly man-sized circular ring. As you watch the second assassin finishes maneuvering into position and, following a nod between the two, both he and his partner simply hang motionless with no apparent intent of moving.
    >> Anonymous 04/06/11(Wed)21:15 No.14500286
    Make a Tile fall off the roof onto one of their heads.
    >> Anonymous 04/06/11(Wed)21:18 No.14500309
    That is wholly unnecessary and will accomplish nothing.
    >> Anonymous 04/06/11(Wed)21:20 No.14500331
    Well it is pretty clear that what they have will let them get through the wall.

    Anything we can do to let the party know where they will enter?

    knock a vase over in the hallway they enter into?
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)21:24 No.14500368
         File1302139490.jpg-(2.04 MB, 2893x1875, megafacepalm.jpg)
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    >Anything we can do to let the party know where they will enter?
    You're omnipotent. Of course there is.
    >> Anonymous 04/06/11(Wed)21:31 No.14500423
    Time stop. Don't want a second to go by while we find out what those spiked balls they're using do. Also, find out what weapons and enchantments they are using. When we know more, we can decide as to what kind of aid, if any, we should be giving.
    >> Anonymous 04/06/11(Wed)21:31 No.14500433
    Heh. I think we should let their plan go forward but when their breaching charges go off, have them make lots of noise but not breaking through the wall. I assume we can't but is it possible to make it look like their objects failed naturally rather than make it look like some divine being did it?
    >> Anonymous 04/06/11(Wed)21:34 No.14500458
    tie there shoes together other pranks lets troll the hell out of them rick roll telepathicly
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)21:36 No.14500483
    >> Anonymous 04/06/11(Wed)21:49 No.14500614
    Given Our paladin's shield of invulnerability, wouldn't the twins have the idea of having her check the exterior of the inn, to check for external weakpoints and points of entry?

    Also, make a tile fall on one of the assassin's heads. I don't expect it to do anything, just make the tile fall.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)21:53 No.14500660
    Unless you're willing to deploy Guided Tile Missiles, it's not going to happen. The eaves hang out quite a bit over where they are and they are under windowsills anyway. It would be an obviously magical act to hit them with one.
    >> Anonymous 04/06/11(Wed)21:56 No.14500682
    Still suggesting we go with this. It'll provide a warning to the twins and paladin inside when it happens so they should have a chance.
    >> tha/tg/uy 04/06/11(Wed)22:02 No.14500761
    Seconded, maybe just a little disturbance that causes them to look around in that general direction.
    >> Anonymous 04/06/11(Wed)22:04 No.14500791
    we seriously need to see why these assholes are so interested in our heroes

    that and if they are going to be that annoying just scrub them out of existence
    >> Anonymous 04/06/11(Wed)22:11 No.14500870
    Can we have a spider crawl across one of their faces?
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)22:12 No.14500893
    This will simply not do. Lowering yourself to the breaching artifacts, you tweak them slightly. Ah-- ah... there. Now to sit back and wait. The three hours passes swiftly, with you observing the twins and Tissa within the inn. Their discussion starts on the subject of the traps, moves on to apples and other fruit, then to dinner. As they are sitting down to eat you notice telepathic traffic flickering between the assassins and shift your focus back to the rear of the inn just as the two intruders move into position. The one you marked at “number two” traces a symbol in the air over one of the metal pins and they begin exchanging power. Gradually the masonry begins turning translucent, then transparent, then it’s gone. Where it used to be a man-sized circular hole with wavering fluid edges has formed, the entire area inside the ring of spikes completely vanished.

    That is, until your modifications take effect. With a loud shriek the bottommost spike flares white and explodes, followed shortly by the others as the reaction spreads. The hole, of course, instantly narrows shut and closes, the portal to the inside once more unyielding stone. Downstairs the twins and Tissa all jump up and charge upward while drawing their weapon while telepathic traffic flashes between the assassins.
    >> Anonymous 04/06/11(Wed)22:13 No.14500895
    Hell no, we might not like them getting this close to destroying all the work we have put into the heroes by killing them ahead of schedule, but they are way to interesting to wipe out of existence.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)22:13 No.14500912
    >1: “Report! What happened?!”
    >2: “Unknown, possibly some sort of ward. We’re withdrawing.”
    >1: “Understood, regroup at point six.”

    With that the two assassins on the wall slam spikes into the stonework and hook rappelling lines to them, dropping thirty feet in under a second before landing softly on the ground and sprinting away. Activating invisibility cloaks and warding devices, they would be difficult for even a powerful diviner to find. Likewise, the leader quickly stashes his camoflauge blaket and rolls to one side, hooking onto an already-prepared line that drops him from the roof to ground level. Once he touches down he simply strolls away, walking with the slow but deliberate pace of one who is completely innocent of any wrongdoing yet has somewhere else to be.

    Inside the inn the twins and Tissa are still on guard, now patrolling from top to bottom and checking both traps and wards.
    >> Anonymous 04/06/11(Wed)22:20 No.14501006
    I have to agree. If they were sending lower level minions, they'd be a great way to test our heroes but I think these journeymen are a little too much. I'm concerned on how they might escalate things at this point if we just let the assassins go away... Do the assassins have the symbol of their group on them in some manner? If so, perhaps we should just mind take one of them and kamikaze rush him into the inn so they have something to work with.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)22:21 No.14501024
    >Do the assassins have the symbol of their group on them in some manner?
    No, don't be silly. Not even the apprentices from last time were that green.
    >> Anonymous 04/06/11(Wed)22:24 No.14501044
    But that means we could make their symbol appear on them in some manner. However, that might be unwise since the paladin will likely try to devote herself to taking the organization on and they won't stand a chance against them now...

    Once they've dealt with the assassins, we either need to find a way to get them to leave this place or make this organization stop chasing them. I guess we should follow the assassins for now and see if they're going to try again or return to their HQ. Maybe we should actually let them start their attack next time just to get this over and done with.
    >> tha/tg/uy 04/06/11(Wed)22:25 No.14501060
    It wouldn't hurt to spook them a little bit while we're at it.
    >> Anonymous 04/06/11(Wed)22:25 No.14501065
    i think we need to let the heroes actually face some dangers, we are assuming that these guys are beyond their level which is probably not true for the journeymen and was definitely not true of the apprentices.

    if they decide to send in some veterans then we should splatter them across a mile wide radius

    but until they are in that level of danger i think we should observe, at the very least it would give us a better indication of how powerful our heroes actually are
    >> Anonymous 04/06/11(Wed)22:30 No.14501124
    I think you are right. I was hoping they would have still gone to attack them but they're being very, very cautious. Which is why we should see what the assassins will do next. If they make another attempt to enter, we'll let them get their attack off.
    >> Anonymous 04/06/11(Wed)22:36 No.14501188
    I think with this infiltration attempt we could have let them in and then locked their escape route. I think they could take these assassins, just as long as they aren't taken completely by surprise.
    >> Anonymous 04/06/11(Wed)22:36 No.14501191
    We should take this opportunity to learn WHY THE KAMADA WANT THEM DEAD
    I may be crazy but I bet this would be helpful to know!

    Assassins have backed retreated. Our heroes are safe--for the moment. Have the celestial choir start up the Mission Impossible theme and lets do some recon.
    >> Anonymous 04/06/11(Wed)22:39 No.14501230
    We should do the following, take the shape of a small animal, let's say a cat. And then go down to their super warded secret base like if it was an unlocked barn.

    And while they stare at amazement we warn them that trying to kill the paladin of Loris might be a bad idea. If they don't bite at just that then maybe we could offer them some kind of deal, after all they would likely be fine with her out of the city not messing with their bossiness and we would like her to continue on her adventure.
    >> Anonymous 04/06/11(Wed)22:41 No.14501254
    Probably because they have been shaking down every corrupt man and woman in the entire city thus getting in the way of business.
    >> Anonymous 04/06/11(Wed)22:44 No.14501290
         File1302144289.jpg-(76 KB, 500x500, 1290760732365.jpg)
    76 KB
    >Someone didn't read the RUUUUUUUUURRRRRRESSSS.
    >> Anonymous 04/06/11(Wed)22:51 No.14501376
    I agree, we need to know why exactly they want out heroes dead so we can do somthing about that. It would take quite alot of intervention before out heroes could take on this sort of an organisation head-on.
    >> Anonymous 04/06/11(Wed)22:51 No.14501385

    I agree with him. Find out why they want the party dead, then walk into the base like a boss and inform them to stop, perhaps while offering them something in return that could act as a plot point.
    >> Anonymous 04/06/11(Wed)22:54 No.14501405

    I vote for combining these two. Find out why they want our heroes dead, then walk in like a boss. I feel like dicking around with small moves has been fun, but some wtf-pwnery would have an interesting, and hilarious effect.

    more specifically, mind-scan a journeyman and find out why these people are marked for death. Then just teleport right to the grandmasters.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)23:00 No.14501491
    This will be the last time I warn you so, uh... fair warning.

    "Find out blah blah" is very broad. Unless you actually say what you want to do then I'm going to take it in whatever direction I want.
    >> Anonymous 04/06/11(Wed)23:01 No.14501504
    >walk into the base like a boss and inform them to stop
    Why? Why do we care about the heroes so much? I mean, sure we've watched them for a while, but they're ultimately replaceable and not even that important. Why throw our weight around on their behalf?
    >> Anonymous 04/06/11(Wed)23:03 No.14501526
    The journeymen likely don't know why they're hunting these guys. I imagine they're just given a mission and do it but I could be wrong. I say let's wait until they launch their next attack. In the middle of it, we could just grab one of them and go through his mind to find out what we want then. The other two assassins can be left for our heroes to deal with.

    If that doesn't work, we could try to just abduct someone higher up in their HQ and go through their mind at our leisure.
    >> Anonymous 04/06/11(Wed)23:05 No.14501544
    Check their reports to see when she was first mentioned and see if that brings any clues.

    Hey, I got an idea. I know we can't go back in time without causing a paradox that destroys us, but can we look back in time? Maybe to the day those first assassins were sent, in the grandmasters' chamber?
    >> Anonymous 04/06/11(Wed)23:08 No.14501575
    Because not everyone we find will work out this well, Ugantu showed that. And this group of heroes shows great promise.
    >> Anonymous 04/06/11(Wed)23:09 No.14501591

    We need real heroes to oppose our elf, and we've invested time in these. However they're facing an enemy they might not be able to beat. Why should we let our party die before they can truly challenge our toy?

    In addition, I think we need to dick around a little less. Nothing has really gotten done lately and I feel like we need to do something.

    Lastly, Vedibere, how specific do you want our requests to be? For example, in order to get information from the mind of a grandmaster without damaging it, would literally just saying "pluck the info out of his head without harming him" be specific enough?
    >> Anonymous 04/06/11(Wed)23:17 No.14501668
    Before we start rooting around in peoples heads for info I think we should see how they react to their antimagic field being ignored.
    >> Anonymous 04/06/11(Wed)23:19 No.14501700
    we could travel 10 light weeks away and observe what happened 10 weeks ago at the very least.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)23:24 No.14501745
    Well you can't actually do that particular thing for sure. But see the last thread near the end for an example of something I called sufficiently descriptive.

    "Find X" does not work generally.
    "Find X by looking in area Y, and make sure that attributes A, B, and C are present before extracting information Z. Do NOT do anything if drawbacks I, J, or K are present, and instead move on to plan N." will generally ensure you don't fuck up. In other words make a plan or I will make one for you, and you might not like what I make. There won't be do-overs in such a situation, either.
    >> Anonymous 04/06/11(Wed)23:27 No.14501777
    It really seems completely backwards for such a power group of conspirators care at all about three adventures, powerfully equipped or not. Something is definitely amiss.

    Maybe we should find a member with some know-why and take a look at his memories. Perhaps the "Master" who made the report we listened in on?
    >> Anonymous 04/06/11(Wed)23:27 No.14501781

    Alright then, I would like to mind-rip a single journeyman for all the information he has, with attention paid to finding out why the grandmasters wish to kill our party. Upon completion of this task I wish to teleport to the grandmaster's chambers and confront them in order to make a deal to leave the heroes alone. If they attack us I want to show that we are beyond their ability to damage but not kill any of them. If they refuse to make a deal kill them and turn them into meat-puppets we can manipulate to act as antagonists
    >> Anonymous 04/06/11(Wed)23:32 No.14501847
    oretty much this.

    We can't really pussyfoot around with these guys unless we bestow a crapload more gifts on our party, or get our elf here and teamed up with them.

    Even the elf would have some real difficulty with these guys.
    >> Anonymous 04/06/11(Wed)23:33 No.14501864

    Look, passive information gathering is great and all, but can we just do something? I find it ironic that we have all this power, and yet we've been so timid in using it. We need to take a more active role in shaping events so that we'll receive the entertainment we so righteously deserve. If we just keep observing and waiting nothing is going to happen.

    For example, all we've done with our heroes recently is keep them alive. What have they done? They've sat in the same city being boring for the past two threads. We need to change something and actually cause stuff to happen!

    I love subtlety, but force has its place and this turning moment is the perfect one. The grandmasters know someone is messing with them, lets stop them before they go to more extreme measures.
    >> Anonymous 04/06/11(Wed)23:36 No.14501901
    I don't get why you people think that the journeyman would know anything about why Kamada want the heroes dead.
    >> Anonymous 04/06/11(Wed)23:38 No.14501920
    There was a large stock pile of encrypted backlogged reports that we overlooked in our first scan of the fortress. Perhaps we should take a closer look at them, starting with the reports written after our heroes arrived on the island. If we can see past their super-nondetection field we can unscramble some coded papers.

    While this doesn't guarantee that we'll learn concerning our heroes, it would be completely innocuous, and any information they provide us has the potential to be useful.

    Also: after giving his report to the Grand Masters, Master Tapet burn his notes in a nearby brazier. Can't we reconstitute these papers? This might be our best bet on where to find relevant information.
    >> Anonymous 04/06/11(Wed)23:39 No.14501934

    Even if we don't get the info, we can at least intimidate Kamada by showing them we can kill a well protected journeyman no problem. The point is to do something! Even if don't get the info we can still just mind-rape the grandmasters. I don't think we even need to know why they want them dead as long as we make sure they don't want to piss us off more.
    >> Vedibere !!O+eQDn0BBx8 04/06/11(Wed)23:39 No.14501941
    You swoop down upon the leader of the three-man assassin team as he ducks into a side alley and bind him fast before ripping into his mind. The enchantment all Kamada seem to bear attempts to resist your intrusion but, well, it's quite laughable. Thumbing through his memories, you pluck free the ones dealing with this assignment... hmmm. Compartmentalized, it seems. He was given only the targets, a dossier on them, a relative danger level (Twins - High, use caution. Moderate skill, large pool of artifacts. Paladin - Moderate. Powerful defensive artifact, respectable combat ability, vulnerable to subtle methods.) and a date it should be completed by. You note with alarm that the next method to be employed in eliminating the heroes will be to use a single-use artifact they were provided to implode the entire inn. It was apparently to be used if other methods failed.

    Disappointed, you withdraw from his mind and cast aside his comatose form. The meat puppet flops to the ground instantly, breathing and alive but no longer a person in any sense of the word.

    >> Anonymous 04/06/11(Wed)23:40 No.14501950
    So you are suggesting we go straight to the "walk up to the grandmasters and offer them a deal" stage?

    Can't say I disagree, we could easily find out why they want the heroes dead by talking to them. Likely the heroes have gotten to close to finding out about Kamada and they want them out of the way before they figure out the big picture.
    >> Anonymous 04/06/11(Wed)23:40 No.14501952
    you seriously think that?

    our elf could decimate their entire organisation without breaking a sweat with the power she has built up.

    the only real threat these guys seem to pose is to unprepared people who rely on magic as a crutch and none of our people actually have progressed to that point yet
    >> Anonymous 04/06/11(Wed)23:42 No.14501973
    do this but go through those doccuments people are talking about aswell as the mind rape.

    All our best stuff has involved revealing ourselves, and it never seems to work how we want it when we try to act subtle.
    >> Anonymous 04/06/11(Wed)23:44 No.14502002

    Part of why I want to make a deal is to increase our influence on events beyond small manipulation and give us another major pawn in the game. I think the only people who know why the party needs to die are the grandmasters anyway. We can sense if they are lying if we order Vedibere to write that we do.


    These guys are rich, control all trade, have super-assassins, and can probably marshal huge armies through bribery. She might win, but it would be a huge challenge.
    >> Anonymous 04/06/11(Wed)23:44 No.14502003
    you do realise that each of the council members is a god right?
    >> Anonymous 04/06/11(Wed)23:45 No.14502012
    All right, let's accelerate our plan then. No more tip toeing around. Let's go have a talk with the Grandmasters. In the form of a cat, being very vague about our identity but being quite firm on the point that if they don't stop we will be forced to reveal their organisation and their secret base to the world.

    Or just threaten to kill them if being revealed isn't intimidating. Either way we want to know why they want the heroes dead and we want them to back the fuck away from our investment.
    >> Anonymous 04/06/11(Wed)23:49 No.14502058
    Let's also put some kind of protection on the inn before we leave to do this in case they decide to implement their plan while we talk with them.
    >> Anonymous 04/06/11(Wed)23:51 No.14502096
    yeah, almost forgot that.

    Wreck the implosion device
    >> Anonymous 04/06/11(Wed)23:52 No.14502098
    >They've sat in the same city being boring for the past two threads. We need to change something and actually cause stuff to happen!
    Maybe it's time Tissa received a vision from her goddess, Loris.

    "Loris"--an illusion of our design--shall appear to Tissa in a dream and urge her not to stray from her quest to find the panacea for the high priest. Loris will say that the problems in Seluca (the corruption and the assassins) were purposely engineered by Loris's enemies to keep Tissa from her divine duty. and that she should leave with her companions as soon as possible.

    Secondly, we shall put an enchantment our paladin and the twins such that the real and legitimate Loris is unable to directly contact or interact with them. We don't want the actual god to muddle things.
    >> Anonymous 04/06/11(Wed)23:52 No.14502099
    Vedibere, can we lay a protection on our heroes to ensure they will not die, and then immediately go to the grandmasters in the form of a small animal to offer them a deal to leave the heroes alone. Before making an offer can we mindscan to find exactly what they desire and offer them that so long as it poses no threat to our plans. If they make counter-offers can we have time to consider them? In addition, I would like to sense how true whatever they say is and what the actual truth is when they lie is possible.
    >> Anonymous 04/06/11(Wed)23:56 No.14502157
    I like this idea. But it still doesn't solve the problem if the assassins follow them out of the city.
    >> Anonymous 04/07/11(Thu)00:01 No.14502229
    Bah, enough of this.

    Time to swoop in and be impressive.

    Become old bard guy again and walk right into the inn.
    stop the traps from activating with you as a target (so that they don't go off when you enter but will if anyone else decides to take advantage of it).

    Tell them that you know who is after them and that they are currently beyond their abilities to counter.

    Advise them to leave and resume their quest, but if they so desire, tell them the location of the assassins guild and that entire group. Do not tell them why (especially since you don't exactly know).

    After you are done, give them a batman exit (dematerialize as soon as they can't see you).

    At the very least this will make things interesting.
    >> Anonymous 04/07/11(Thu)00:04 No.14502269
    Also, we should probably stop masquerading as Loris, that is probably causing Tissa a lot of trouble and is gonna make the 'gods' of this world notice our presence (or lack of it among them rather)
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)00:11 No.14502377
    So the suggestions so far are:

    1. Go threaten the Kamada.
    2. Impersonate Loris and tell the heroes to get going.
    3. Personally appear and tell the heroes to get going.

    Fifteen minutes to decide.
    >> Anonymous 04/07/11(Thu)00:13 No.14502410

    vote for 1.

    If we can vote for two options, I would also add 3. It has a hilarious personal touch.
    >> Anonymous 04/07/11(Thu)00:15 No.14502436
    1, it's a solid plan
    >> Anonymous 04/07/11(Thu)00:15 No.14502437
    1 and 3
    >> Anonymous 04/07/11(Thu)00:21 No.14502514
    2. The current priority is to get them out of the inn before it implodes.
    Speak to her as Loris, say she needs to get the hell out of dodge because she can't die here if she need to fufill her destiny *spooky sounds*
    If needed cover their escape by divine intervention, poking Loris into doing so.
    >> Anonymous 04/07/11(Thu)00:24 No.14502554

    1+3 sounds the most fun. I vote for that.
    >> Anonymous 04/07/11(Thu)00:26 No.14502568
    We can just protect the Inn from implosions, immediate problem solved, time to figure out how to stop the assassins from trying again.
    (I have already cast my vote)
    >> Anonymous 04/07/11(Thu)00:26 No.14502583
    As more of a long term thing how interesting do you think pointing Laressa at this organisation would be?
    >> Anonymous 04/07/11(Thu)00:28 No.14502603
    Oh god yes. Delicious conflict.
    >> Anonymous 04/07/11(Thu)00:30 No.14502649
    We open up a mega can of worms by letting a large, powerful and widespread organisation aware of our presence.

    If we do this, we appear directly to their meeting. Seal their meeting room, block all telepathy, check for any wards/contingency shit they might have in place.

    Then have a nice quiet chat.
    There is no need to alert more than the bare minimum of their order to our presence.
    >> Anonymous 04/07/11(Thu)00:34 No.14502693
    >2. Impersonate Loris and tell the heroes to get going.
    This please.
    >> Anonymous 04/07/11(Thu)00:36 No.14502728

    After much consideration, I go with 1.
    >> Anonymous 04/07/11(Thu)00:37 No.14502730
    Good call on sealing off the chamber, details like that could be a life saver, their lives obviously.
    >> Anonymous 04/07/11(Thu)00:41 No.14502781
    1 and 3.
    Let the Kamada know in no uncertain terms that if they continue to pester the heroes at this time you will drop an elephant on each and every one of them. Asian or african at your discretion. To prove it drop an elephant on one of them to emphasize the point. Do this before or after the rest.
    >> Anonymous 04/07/11(Thu)00:44 No.14502815
    >> Anonymous 04/07/11(Thu)00:46 No.14502836
    Vedibere, two questions. First, can we have two options occur like many of us seem to desire. Second, have we been specific enough in our requests to satisfy you?
    >> Anonymous 04/07/11(Thu)00:46 No.14502839
    Should send the heroes to somewhere that has plenty of troubles that are within their means to handle. Preferably present a difficult challenge yet one that is accomplishable and has ample rewards, be they magic, etc. Possibly somewhere that will let them determine what the god making device the twins have does. Set the druid on that path as well so eventually they meet up and possibly join temporarily until the druid inevitably betrays them to take the orb thing to heal the land. It will be crushing and good experiene to the big arc against Laressa.
    >> Anonymous 04/07/11(Thu)00:56 No.14502948
    Seems a bit unnecessary/crass. The fact we've got past all of their wards should be message enough.
    Do we need to send them elsewhere really? If the Kamada can be convinced that allowing our heroes to succeed in taking down the magistrate is a less painfull option than what we have in store for them, then I dont really see why we cant just let them finish that off. Possibly tell Kamada to help them hurry it along.

    Really appearing to them and big shows of force were something we havent done much before because when we don't limit ourselves then whats the point in not just for example making everyone with the special Kamada spell cast on them spontaneously explode.
    >> Anonymous 04/07/11(Thu)01:00 No.14503005
    Fair enough. Ignore option 3 from my post for now and use it later. However I believe the elephant dropping will be amusing and in the event they disobey us it will be fun to see hundreds of elephants dropping out of thin air to crush every one of their hidden assassins and mooks as well as them in whatever activity they happen to be doing at the time. The collatteral damage alone from the rampaging elephants will be glorious.
    >> Anonymous 04/07/11(Thu)01:02 No.14503028
    also in the event elephants are not present in the world to teleport, substitute a local breed of large herbivorous land animal that can get angry quickly.
    >> Anonymous 04/07/11(Thu)01:02 No.14503037

    What I like about 3 is the epic trolling involved. We walk in like a boss, let them know something's up, and then protect them. It makes the heroes wonder and adds a layer of suspense not currently present.
    >> Anonymous 04/07/11(Thu)01:02 No.14503040
    >> Anonymous 04/07/11(Thu)01:03 No.14503058
    ok re add 3. I'm too easy to convince.
    >> Anonymous 04/07/11(Thu)01:05 No.14503079
    Personally I find the dropping of elephants quite silly. The treat of revealing their organisation and secret base should be bad enough, and there are far scarier ways to die than being crushed by a large animal.
    >> Anonymous 04/07/11(Thu)01:08 No.14503110
    agreed. We should show up in person but stay relativly mysterious.
    >> Anonymous 04/07/11(Thu)01:08 No.14503120
    If we appear as ourselves, how do we even convince them to listen to us? We would have to tell the paladin that she's not really working for her god.
    We're denying the girl her faith, not something to be done lightly.
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)01:08 No.14503122
    Enough of this. Reaching out you locate and twist the implosion artifact where it is, five blocks from the inn the heroes are staying at. A second later an enormous black void fills the space for several hundred feet in every direction, dematerializing everything, including the two remaining assassins. Wailing and screams fill the air as people caught on the edges of the blast bemoan the loss of bodyparts or loved ones, and there is naught but a perfectly spherical void in the ground and buildings to either side. Problem: Solved.

    Yet that is not enough. Such ridiculous shenanigans have tested your patience to the breaking point, and it is time to put your foot down. You shift and materialize in the council chamber of the Kamada, floating down to the dias and scanning the grandmasters. Or where they would be, if they were here. Seething, you fling your hand out in a horizontal motion as the fabric of the universe twists and buckles within the chamber... and the grandmasters appear. One nude and clearly having been in the act of enjoying his wife’s company, three others with utensils in their hands, and one still dripping wet from what you imagine was a bath. The one thing they all share in common, however, is the look of shock plastered onto their faces.

    “I am displeased.”

    The words fall like lead from your lips. Almost as one the grandmasters scramble for weapons or, in the case of the unclad ones, exits. Several daggers and one tiny bolt from a mni-crossbow come flying at you, but you wave them away and snap your fingers once again, stripping all weapons from them and slamming the few that had begun fleeing into their seats. “I said; I am displeased. If you do not desire to both die and have your entire organization annihilated then I suggest you endeavour to change that.”
    >> Anonymous 04/07/11(Thu)01:09 No.14503128
    Like being unmade molecule by painstaking molecule over the course of 10 seconds.

    Or going the eragon route and superheating a handful of sand and putting it on their head and let it burn through.
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)01:09 No.14503138
    “W-who are you?!” one of the female councilors asks, the one with the dwarven husband you note. Telepathic communication begins flicking between them, but you mentally reach out and slam down an absolute ward against it. The grandmasters reel back, mouths dropping open.

    “Power. If you are lucky, not turned against you.” With that you rise into the air, clasping your hands behind your back. “What is your interest in the Paladin of Loris, Lady Tissa Voldire and the two siblings known as Lann and Liss?”

    The grandmasters for the first time display a look not of fear, but of confusion, and it is several seconds before one answers; “Who?” With a narrowing of your eyes you elaborate, “You attempted to have them assassinated twice. Once by seven apprentices and a journeyman, more recently by three journeymen. Here, in this city.” Again they look at each other in confusion, but this time after several seconds one of them looks down and shuffles through some papers that remained on the desk in front of him. “Ah.. ah! Here! Item number... seventy-three. Removal of the elements disrupting the trade war between the local Magistrate Pavel and the head of Maluca Trading, Dammon.” he looks up, “Uh... we didn’t know their names. What seems to be the... problem? I take it you object to their deaths?”

    He licks his lips before continuing, “I think I speak for all of us when I say that we would be more than glad to cancel the contracts and offer recompense for any problems, Lord...?” he trails off, apparently awaiting an answer. At the same time you feel a magical pulse run through the room and outward, and immediately everyone in the lower fortress ceases what they were doing and begins heading for the council room.
    >> Anonymous 04/07/11(Thu)01:12 No.14503172

    Do we have the ability to alter actions/suggest new ones right now, or is this the playing out of our earlier suggestions?
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)01:14 No.14503195
    This is >wat do
    >> Anonymous 04/07/11(Thu)01:15 No.14503210
    If the pulse was a pre-set event they had in place let them all live and continue with the name Lord Nohbdy. If one of them activated it drop an elephant on them and inform them that you are aware of the pulse and that it would be best not to try your patience a third time lest they find everyone connected to their organization in any way, family friends etc. With large land dwelling mammals falling from the sky.
    >> Anonymous 04/07/11(Thu)01:17 No.14503229

    Smirk at them, then simply wave a hand and transport us all to a pocket dimension while ensuring they sense they have been moved. Then cryptically tell them just how weak they truly are. End by (magnanimously) offering to trade with them after they know you are the superior party.

    Move on to bargaining for protection for pally and co. Also ask them not to aid our elf as the elven nation acts against them so we can truly test her.
    >> Anonymous 04/07/11(Thu)01:17 No.14503230
    Also seal the room until you leave from any interaction from outside until you leave, at which point dispel the wards from their entire base as punishment for their first 2 transgressions against you.
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)01:17 No.14503242
    >drop an elephant
    Your lolrandumb suggestions are not going to get implemented, no matter how many times you post them.
    >> Anonymous 04/07/11(Thu)01:19 No.14503271
    We did seal the room, in such a manner that only we can open it, before this conversation, right?

    "My name is irrelevant, as no one in this universe has ever heard it. All you need do is keep your organization from working against those three, and I won't completly destroy all traces of it thoroughly enough that not even gods will remember it.

    >> Anonymous 04/07/11(Thu)01:21 No.14503295
    No interruptions, seal the chamber and temporarily turn the area into a anti-magic zone so potent that even the gods can't defy it. Or even better, temporarily move the chamber to another dimension until your talk is over.
    >> Anonymous 04/07/11(Thu)01:22 No.14503338
    I apologize for being randumb. Slay one by stopping their heart as an example in lieu of elephants.
    >> Anonymous 04/07/11(Thu)01:24 No.14503365
    Let anger show on your face, send out a magical pulse of your own that will knock out all who just received that one and send some magical feedback the Councillors way.

    "Yes, I do believe I will...object"

    "The only recompense I demand is that you expedite their needs here. Bring this issue to resolution.
    I do not want to have to come here again. Believe me, you do not want that either"

    dematerialize and erase any trace of your presence.

    don't send them back or anything.
    >> Anonymous 04/07/11(Thu)01:25 No.14503370
    They appear to be being perfectly reasonable people. They didn't know about our plans. It was just a couple of numbers to them, its all compartmentalised.
    I say we put everyone on the lower levels except the council to sleep for the duration of the meeting we're having. Tell them in no uncertain terms we want the contract cancelled and that will be that.

    We can tell them we want the paladin to be allowed to take down the magistrate. Tell them to give her this small victory, doubt it'll make much difference to them. If they require payment, it means nothing to us anyway.

    Then we can tell them to take a contract out on Laressa.
    >> Anonymous 04/07/11(Thu)01:25 No.14503372

    Let's not kill one quite yet. I would like to keep them all interested rather than merely afraid. If they start showing signs they can't be dealt with then we can kill some.
    >> Anonymous 04/07/11(Thu)01:25 No.14503383
    Let try combining these 2 but no mention of our Elf friend
    for now
    Just say that their actions are making us Bored and annoyed and if they dont want to be disbelieved from reality they better stop it.
    >> Anonymous 04/07/11(Thu)01:29 No.14503425
    Guy from >>14503383 here

    This suggestion is also very good

    >> Anonymous 04/07/11(Thu)01:29 No.14503430
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    >disbelieved from reality
    I like the sound of that, lets make sure we use that in our conversation with them.
    >> Anonymous 04/07/11(Thu)01:30 No.14503441
    don't kill any yet.

    Move them all to an alternate dimension like our office but with all of them on small chairs and tiny desks. You on an extremely comfy one and an ornate desk. (if there is any time for theatrics it is now). Tell them to get rid of the contracts on our heroes. Then tell them if they can convince the heroes that they have rooted out the conspiracy and to continue onto their destination you will have a proper meeting with them to discuss a deal from whihc they might benifit.
    >> Anonymous 04/07/11(Thu)01:30 No.14503448
    Meh, we're an omnipotent power who enjoys the construction of Narratives in a vain attempt to relive our own mortality vicariously, we want them to back off because they're an efficient, soulless organization (not that there's anything wrong with that) actively impeding our efforts. And leave with bit of pizzaz, reroute their super secret tunnels or something (leaving wards intact of course)
    >> Anonymous 04/07/11(Thu)01:32 No.14503467
    I like the last part, they do have the capacity to make an excellent piece for our little game.
    >> Anonymous 04/07/11(Thu)01:37 No.14503526
    Agreed, being an extremely power hungry organization they might have very interesting plans and ideas,
    Threaten them a bit and if they obey offer the deal later
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)01:42 No.14503576
    Tedious, boring, predictable. But not actively malicious, you suppose. A small change and all of the alerted Kamada tumble to a stop, falling into a dead sleep and crashing into the ground. At the same time you survey the council; “I have dealt with the reinforcements you summoned. I suggest not doing so again.” You brush away some dust that has begun collecting on the front of your robe as they sit agog before continuing, “Your recompense will be to cancel the contracts and ensure that no harm comes to them within this city, allow them to depose the magistrate or guild owner, and speed them on their way afterward. You will not follow or spy upon them, and if you are detected doing so I will return.”

    You smile your best Evil Overlord smile and are suitably pleased as several of the council members blanch, despite likely being hardened assassins themselves, “You do not want that. Have we reached an understanding?”

    One of the council members nods, “Yes. Your deal is... generous, of course. Might I know the name of our, ah, benefactor? This could be the start of a mutually beneficial relationship I believe.”

    “No.” With that you dematerialize, shatter the telepathy ward, and wake the Kamada members. The following chaos is extremely rewarding, as is the immediate orders for the recall of the journeyman team, dispatch of agents to watch over the safety of your heroes, and rampant speculation on what you are. The consensus seems to be a god who has managed to penetrate the organization’s wards, though they do agree that it's possible you are a truly ancient and powerful wizard as well.
    >> Anonymous 04/07/11(Thu)01:52 No.14503717
    Well I guess that is taken care of then. What's next on our list of shit to do? The Druid? The Prince? The Mage?
    >> Anonymous 04/07/11(Thu)01:54 No.14503749
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    Wait for the heroes to finish with this town. Afterwards, assuming that no Kamada shenanigans are pulled. Appear before the grandmasters again to let them know that yes, you are please. Then dangle a possible deal with them for their show of good faith.

    Allow them a boon (subject to your approval of course) if they dispatch an agent to join and protect the twins and the pally (enter a new wizard party member). This arrangement must of course be kept secret, or we would let our displeasure known.

    In a show of good faith, make the magics for longevity the humans use apply to their spouses as well. Reverse aging as needed.
    >> Anonymous 04/07/11(Thu)01:56 No.14503772
    Not sure about the wizard in the party anymore but i am fine with rolling with this.
    >> Anonymous 04/07/11(Thu)01:57 No.14503781

    I believe we should next implement plan 3 from the earlier list, as it was well-liked and has some serious potential for further suspense and entertainment. In addition I would like to inform the paladin and twins that we saved their asses. It will add a sense of humility and make them wonder at who is contacting them.

    In regards to the druid and other pawns, I suggest waiting until next session to deal with them. We should complete our work here with our heroes. Perhaps a quick status update would be nice however.
    >> Anonymous 04/07/11(Thu)01:58 No.14503805
    I like this man, I also like his plan. In fact I like everything in this post so much I am going to vote for it and encourage you all to do the same.
    >> Anonymous 04/07/11(Thu)02:00 No.14503821

    I retract this suggestion and go with Kamada adding a wizard to the party. While I want to reveal ourselves more, I want a wizard in the party more.
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)02:17 No.14504031
    The next week passes smoothly and with the cessation of the assassin attacks and a sudden run of /extremely/ good fortune Tissa manages to find damning evidence of the Magistrate running a slave prostitution ring within the free city proper itself, and implicate the false priest of Loris as attempting to sell the city out to a foreign power. You’re not too sure how true either of these things are, but at least Tissa found the evidence she wanted and is preparing to leave now. The Kamada for the most part have kept to their word as well, you only said they couldn’t spy on the heroes after they left. The veritable deluge of inquiries into your nature and that of the heroes has not breached faith yet, and seem to be winding down as the heroes prepare to leave. Good enough.

    Waiting for the council to resume its session you materialize once more to their gasps. You note the wardings have been strengthened even further, but that’s hardly a problem for you.

    “Hello, gentlemen. I have come here this day to take your lives.” They all turn white, and you see some preparing to fight or bolt. You smile. “Joking, of course. You have done well. So well, in fact, that I have a proposition....”

    They are only too happy to agree. After all, a wizard with the heroes at all times? It could hardly be called /spying/ if he was simply making regular status reports, now could it? After ensuring that they will in no way inform any of the party members (including the wizard) of the actual arrangement you depart, pleased.

    Perhaps you won’t need to wipe them from the face of existence after all.
    >> Anonymous 04/07/11(Thu)02:23 No.14504083

    Well that's just perfect. Can we know a little more about our new wizard toy?
    >> Anonymous 04/07/11(Thu)02:26 No.14504107

    Awesome! Now the party has a source of some sort of arcane knowledge and they won't have to paw at artifacts like blind virgins on prom night.
    >> Anonymous 04/07/11(Thu)02:28 No.14504130

    Did we go ahead and make the spouses of the grandmasters immortalish as well?

    I kind wanted to use that as a show of benevolence as well as unimaginable power.
    >> Anonymous 04/07/11(Thu)02:32 No.14504174
    The problem with these threads is that we can never agree on an action specific enough to be useful, so we end up with either no action or broad sweeping ones
    See- Ugantu
    >> Anonymous 04/07/11(Thu)02:33 No.14504190

    I would disagree here. Rather than being passive and observatory we acted, and as a result we saved our heroes, made contact with the Illuminati, and added the 4th man to the party. I would say we did a damn good job so far. At any rate we've been more active than normal, which I think Vedibere appreciates.
    >> Anonymous 04/07/11(Thu)02:43 No.14504268

    1. The wizard must have a wide brimmed floppy hat- they need not wear it, but they must have one in their possession
    2. The wizard must have a large staff - metal or wood is fine, but no stone
    3. The wizard must be dressed in loose fitting robes emblazoned with various colors, whether male or female
    4. If male the wizard must be or appear to be over 50 years in age and have a long white and grey streaked beard
    5. If female the wizard must be nearing her mid thirties, have worry lines and be sexually attracted to women

    >> Anonymous 04/07/11(Thu)02:50 No.14504324
    As long as the hat is also pointy I agree on all point
    >> Anonymous 04/07/11(Thu)02:54 No.14504346
    Oh- and they have to be relatively light hearted.
    Everyone is so damn Dour and grim. We need a comedy relief member of the group
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)02:55 No.14504356
    Gonna call it here tonight. Tell me what you want the OP to cover Friday.

    Also, after this quest ends (whenever that is) I was thinking about doing another one. I would like input on what would be best:

    1. Assassin Quest: Futuristic setting where the player is an elite intergalactic assassin-for-hire.
    2. Exalted Quest: You're an exalt; do exalted things.
    3. Demon Quest: Play as a demonic tempter come to modern day earth to steal sols for satan.
    4. Inquisition Quest: You're an interrogator of the Inquisitor Lord Cladius Dane, recently deceased under mysterious circumstances.
    5. Rogue Trader Quest: You are the proud owner of a shiny new warrant of trade. Are you a bad enough dude to make your fortune?
    >> Anonymous 04/07/11(Thu)02:58 No.14504380
    Assassin and exalted quest sound interesting
    I'd shy away from the rogue trader quest- there have been three or so of those already
    Demon quest - eeeh. I get tired of playing lolevul characters and corruptors. If you can find a new angle to work it, however, it might eb interesting
    Inquisition quest sounds neat but you should be careful
    >> Anonymous 04/07/11(Thu)02:58 No.14504381

    Option 5. Fucking Rogue Traders are the most magnificent bastards in the Imperium.
    >> Anonymous 04/07/11(Thu)02:58 No.14504387

    any of those sound great, but I like inquisition quest and rogue trader the most. I think exalted quest would get a little derpy with powerlevels, but you gave us infinite power and then made a good quest out of it, so what do I know?
    >> Anonymous 04/07/11(Thu)03:01 No.14504403
    I'm sad they agreed so readily. I wanted to turn their blood to molten lead. Sometime in the future, I want to do that.

    Exalt. It's closest to the theme of this one, and we've already got enough 40k quests. That said, don't end this one anytime soon!
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)04:29 No.14505147
    Would also consider Dark Lord Quest or Supervillain Quest. I think that's pretty self explanatory.
    >> Anonymous 04/07/11(Thu)06:34 No.14506068
    Demon Quest gets my vote, but hopefully that will be a while from now.

    For the OP, I would like to see a summary of the wizard that is getting added to the party and a /brief/ overview of the investments we havn't seen in a while (EG, the Chef).

    I am thinking that the chef will be discovered before too long so really I want to find out more about the elf's "family".

    The druid and that other guy can stay on the backburner a bit longer while we finish up with that stuff that was being discussed about the elf in quest VIII as I know many people were very interested in her background
    >> Vedibere !!O+eQDn0BBx8 04/07/11(Thu)06:38 No.14506088
    >The druid and that other guy can stay on the backburner a bit longer while we finish up with that stuff that was being discussed about the elf in quest VIII as I know many people were very interested in her background
    Well, I'm off to bed. I think I'll start the OP of the next thread with a brief wizard description and then shift to Laressa again.

    Night everyone, fun thread.
    >> Anonymous 04/07/11(Thu)10:47 No.14507380
    >Dark Lord Quest
    The prequel to our current quest?

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