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  • File : 1300565107.jpg-(189 KB, 600x900, kicks_cover.jpg)
    189 KB Anonymous 03/19/11(Sat)16:05 No.14298759  
    Let's work some more on the Kicks homebrew game, the last few threads we've been getting allot done.

    Basically the premise is a near futuristic setting, but with the style, themes, and motives of old 70's-80's Kung Fu/action flicks. Oh, and characters gain their powers from magic shoes.
    >> Anonymous 03/19/11(Sat)16:08 No.14298787
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    Here are the previous two threads, detailing much of what we worked on;


    So far we've got down character creation, gameplay and the core mechanic, as well as combat and leveling. In this thread ideally, I mean really we can work on whatever we want, but ideally we can work on the back story/fluff, and whatever else we feel like.
    >> Anonymous 03/19/11(Sat)16:13 No.14298820
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    Before anything else I might note, about character creation.

    I tried it with some people a few days ago, and as per the intent of the game, the whole character creation process took not 10 minutes for either character, and that was with explaining how things work and how to divvy out points, as well as taking some time to come up with ways to work around things that hadn't been completed for the game yet.

    So all in all, based on a small 'field-test' alone, it looked to be a great success.
    >> Anonymous 03/19/11(Sat)16:20 No.14298880
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    The only minor issued we came across were;

    For abilities, there wasn't much space allotted for them, and from what I assume, eventually we'll end up with a fair number of abilities for players to choose from.

    I suggest a change like I have pictured, however that's just a short edit, 5 mins in MSpaint to demonstrate what I mean, I'm sure someone could work it better than me.
    >> Anonymous 03/19/11(Sat)16:26 No.14298951
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    Regardless, I'm commenting on minor changes here, the real point is that based on the tentative character sheet developed and a basic understanding of the game, people were able to create fully developed and playable characters in roughly 10 minutes.

    This is the intent, and ideally we will be able to finish the details for the game, while not complicating things much more than beyond this. The key idea is it's simple to play nature, that roughly anyone could pick it up and start playing in a matter of minutes with friends.

    And given the mechanic we've worked on, and means of combat and gameplay, this is already turning out the case.
    >> Anonymous 03/19/11(Sat)16:34 No.14299011
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    Now, the only thing we have left to work on really, as stated, is the backstory/fluff, listed abilities and skills (also brands possibly), and fine polish the stat/class system as well as character customization.

    The more fine polishing relies on the completion of the other aspects first I'd think, so that leaves just the ability and skill listing, which will likely be affected by the fluff. Given that we haven't really pinned down a solid backstory and general theme for the game, I'd say we could work on that, but really it's up to everyone else. I mean we can work on anything really, we do this all based on anyone and everyone's input.
    >> Anonymous 03/19/11(Sat)16:47 No.14299122
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    So we've got a vague idea of the setting being in the near future, on top of lots of world conflict and whatnot, after some event happening which caused the game to take place; the characters and the shoes that allow them to excel.

    The other thing that was discussed, was the idea of having different cities in the world represent different kinds of adventures that can take place. Like New York representing a dark and serious game, with players acting covertly as criminals and trying to avoid the oppressive government. And then you've got a place like Rio de Janeiro that takes place in the urban sprawl, with players trying to get by and avoid criminals or people out for their money and shoes.

    And of course to accommodate people who wanted to do games in their own style some non-descript city with no real location or timeframe outside of the typical of the setting, which would allow players or DMs to have a game all their own.

    All in all I think there could be around 6 to 8 cities, usually one per continent and then the one or two fictional cities.
    >> Anonymous 03/19/11(Sat)16:54 No.14299180
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    Tough crowd?

    Better response during weekdays I assume, the other threads were pretty lively.
    >> Anonymous 03/19/11(Sat)18:18 No.14299844
    >> Anonymous 03/19/11(Sat)20:04 No.14300866
    Is there gonna be a pdf or something of the rules?
    >> Johnny Ridden !tyRw75WsKs 03/19/11(Sat)20:20 No.14301011
    Bump for crazy shoe antics
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)20:40 No.14301193
    I'm here, though I am more concerned about taming a rogue motherboard for an early birthday present for mom...
    >> BaiZ 03/19/11(Sat)20:41 No.14301202
    this game is win bumping while i wrightfag
    >> Anonymous 03/19/11(Sat)20:42 No.14301213
    I don't know what to do with this.
    >> BaiZ 03/19/11(Sat)20:57 No.14301379
    you've lived your hole life following the rules doing that they say thinking what they said to think, eating what they said to eat, doing what they said to do, going where they said to go. did what they to do, wore the sanctioned shoes. loafers if your a boy heals if your a girl. But then one day you saw them, shiny red high-tops siting by the dumpster you put them on. Your life was never the same...
    >> BaiZ 03/19/11(Sat)21:15 No.14301564
    i based that off a conversation i had with a friend about the game. He also thought i would be cool if the enforcers keeping the people repressed and kicks hidden were stormtrooper like and wore jackboots

    As to where kicks came from i think that maybe the first kicks happened when a powerful being called simply the walker took one step on this planet during its great journey and that power found resonance in certain shoes.
    I think any pair of shoe can become kicks (except the repression shoos issued by evil totalitarian states that steel your individuality and creativity) when something special happens to them or the wearer like braking a world record in the 100 meter makes your shoes kicks.
    other things could be you just stood up to a stormtrooper, or faced someone in kicks with normal shoes. or you found THE perfect shoes for you and when you put them on they become kicks.
    >> Anonymous 03/19/11(Sat)21:17 No.14301583
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    Hey, OP here I'm back, gimme a sec.
    >> BaiZ 03/19/11(Sat)21:22 No.14301637
    I was also thinking that because any pare of shoes could be a pair of kicks and could become a pair at any when someone is wearing them a nonfamous pair of kicks are indistinguishable from a normal pair of shoes until someone puts them on and then anyone can tell at a glace they are wearing kicks (there might be an ability to ignore this).
    >> Anonymous 03/19/11(Sat)21:27 No.14301688
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    No prob no prob, we're not strapped for time or anything.


    We'll have a working ruleset before long, like I said we just need to work out some aspects before it's ready to play.

    Ideally for this thread is backstory. Since we accept input from anyone, you can contribute just as well. Or anyone else for that matter.

    So I guess the relevant question would be, given the setting what sort of backstory would you like to see or think would be relevant. Feel free to make up your own, we'll likely use it in the final version.

    The central theme is super empowering shoes, and a near future setting. Beyond that, we can incorporate anything we want really. It's just fluff to put some meat on the bones.


    Like these, these are great I can totally see us incorporating it into the fluff.

    Gimme a sec and I'll write up how I saw things going. In the end it'll likely be an amalgam of all of ours, everyone's material.
    >> Anonymous 03/19/11(Sat)21:36 No.14301779
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    Well the only people would easily be able to tell if someone was wearing a pair of kicks, was if they were a pair of vintage/branded shoes from before the event (whatever it is) occurred.

    Since the abolishment of traditional shoe production, most people just wear government issue shoes. They would still be viable as Kicks, but wouldn't be as strong initially, however they could also blend in like others couldn't. At least, that's the theory.

    What you said though I like that, perhaps at some style level, there's an ability you can get to go unnoticed even in normal kicks.
    >> Anonymous 03/19/11(Sat)21:39 No.14301803

    The only way, should have said
    >> Anonymous 03/19/11(Sat)21:45 No.14301878
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    That's totally perfect, I'm sure we can incorporate that as a standard character setup.


    I think what will happen is that in this version of the game (I don't want to overstep myself and say there will be multiple editions or anything lol), characters will obtain shoes that are already kicks. Whether it's from a dumpster, getting them off the black market, or just as hand-me downs from a relative, characters will obtain their kicks from somewhere else rather than making them so on their own.

    At some point we may come up with ways to have people turning from shoes to kicks, or even barefoot (an idea many people wanted), but for now I think the idea is just to standardize things before we experiment.
    >> BaiZ 03/19/11(Sat)21:56 No.14301994
    it would be a fairly small fluff change i think and i dont see why it would mater as long as the event happened before the game really starts just like getting your kicks from somewhere else before play actually begins.
    Im thinking along the lines of how most storytellers run one maybe two scenes perplayer to depict there exaltation itself in a cinematic style and then once they take there second breath you breakout the dice, or in our case cards and chips.
    >> Anonymous 03/19/11(Sat)21:58 No.14302029
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    Ah you mean beforehand, like in a character's backstory?

    Then yeah, that would totally work I think. I was just avoidant on trying to come up with a means of statting characters without Kicks yet, or even shoes at all.

    Although in the backstory, then yeah, pretty much we can do whatever we want or need to.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:01 No.14302052
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    Well, no fluff yet, but I revised the character sheet some more. Wonder what will go into the left side though.
    >> Anonymous 03/19/11(Sat)22:02 No.14302061

    You could fill it with an equipment list or something.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:03 No.14302064
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    But the KIcks ARE the equipment. Makes it redundant, especially given the cinematic feel of the game.
    >> BaiZ 03/19/11(Sat)22:05 No.14302076
    cool where on the same page. Fyi i dont like the idea of shoeless kicks breaks the feel for me.
    Though i'm up in the air about a pare if kicks forming spontaneously around bare feet when someone barefoot dose something that is so awesome it makes the "average" things that turn shoos into kicks seem normal like face down a squad of jackboots
    >> BaiZ 03/19/11(Sat)22:11 No.14302126
    i agree i like the idea that anything worth doing only needs you your kicks and the rule of cool

    I just realized something i assume the jackboots and there ilk try to destroy or contain any kicks they get there hands on so maybe they cant realty do that whenever they try the shoos vanish and reform somewhere else where someone new will find them.
    >> Anonymous 03/19/11(Sat)22:13 No.14302142
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    Well if we end up adding nothing else to the game in terms of character creation, then we can always reshuffle it around to not be all on one side. It's turning out great though.


    >Shoes forming around barefeet

    Nah that's a bit too crazy, even for this game lol. Some people were just asking if it would be possible to run a character that didn't wear shoes. Like just socks, or even had the details of a shoe on their bare feet lol.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:14 No.14302151
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    Well, that just may have to work. Also, writing stuffs right now.
    >> Anonymous 03/19/11(Sat)22:16 No.14302159
    Where would foot fetishists figure into this game world?
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:17 No.14302166
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    Cultists to be purged by both the Kickers and the Jackboots?
    >> Anonymous 03/19/11(Sat)22:17 No.14302171
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    Well new shoes will always be made, so even if they are being destroyed they will eventually be replaced.

    I was thinking China in the setting, would still be able to produce shoes. In secret of course, but they'd still have in places, the old technology and factories to make shoes of the old days.
    >> Anonymous 03/19/11(Sat)22:18 No.14302181
    They all died of cancer and are gone from the Universe forever.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:19 No.14302189
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    Even better!
    >> BaiZ 03/19/11(Sat)22:21 No.14302211
    OMG i just had a terrible thought for the jackboots to compete with kicks there shoes must be or be like kicks but kicks bring out your own individuality and jackboots (in my head canon) make all there enforcers identical soleless dictators capable of facing down someone in kicks so what if the jackboots are using the kicks they find to make more jackboots but only the original pair of jackboots can do that and only by using there heals to grind the kicks into the ground and break there spirit then they turn into jackboots. and they only store kicks because there leader is to busy to keep making more boots all the time and they destroy them not realizing they re spawn.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/19/11(Sat)22:23 No.14302222
    Why is the eeeeevil government trying to destroy all kicks? Need moar fluff in that area.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:28 No.14302260
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    Nice Quads.

    Also, I don't think they're trying to necessarily destroy the Kicks, but perhaps trying to convert them into more Jackboots. After all, only the Ultimate Leader knows how to truly make Jackboots out of the Kicks, and the only thing the Jackboots know is to retrieve Kicks for said purpose. It is said that the process is long, difficult, and arduous, as the Ultimate Leader has to extract every bit of spirit, culture, and soul out of the Kicks in order to make a successful pair of Jackboots. Even if the Ultimate Leader may fail in the conversion, at least it's another pair of Kicks off the streets.

    But why does the Ultimate Leader want to convert all Kicks to Jackboots, other than to seal his dominion over all the world's people?
    >> BaiZ 03/19/11(Sat)22:29 No.14302267
    well i like this i think we could have both what dose everyone else think?
    Q: Why dose any government repress its people?
    A: They want power
    >> Anonymous 03/19/11(Sat)22:40 No.14302347
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    It's obvious that foot fetishists will have some role in the game.

    They'll be the groupies for the main characters.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:48 No.14302432
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    Also a note about Tags. I'm thinking that they can be gained any of three ways: Role-playing; wearing special pairs of Kicks; or through Comfort levels. Perhaps Tags will be permanent abilities and bonuses tacked onto Kicks apart from the usual abilities that come with them, allowing for a level of customization with Kicks during the course of the story. Here's some possible Tags based on Comfort Levels:

    • C3: Quick Clean: The particular pair of Kicks is able to be cleaned of negative Details in minimal time. Each negative Detail takes only one turn to remove, no matter their usual cost.

    • C5: Quick Fasten: The particular pair of Kicks takes no time at all to put on or to take off. However, this Tag does not apply for the other pair of Kicks when changing.

    • C8: Super Clean: The particular pair of Kicks is able to repel most any negative Details placed onto it. However, the enemy may spend twice the AP to make the negative Details stick.

    • C10: Favorite Pair: The particular pair of Kicks becomes the character’s main pair. She gains a +1 bonus to all stats. However, she suffers a -1 penalty to all stats if she wears any other pair.

    Good start?
    >> Anonymous 03/19/11(Sat)22:49 No.14302438
    Idea to toss in.

    Have the bad guys be suit-clad straightmen who wear designer Versace dress shoes.

    Also, moonboots that allow the wearer to jump around as if they were in low gravity.

    Just some thoughts.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/19/11(Sat)22:53 No.14302466
    I prefer Suits to Jackboots. But maybe they can be competing governments/organizations? Or like the military and espionage branches of the government?
    >> Surua !!eE/jNVoHXjn 03/19/11(Sat)22:54 No.14302478
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    I think it would be beneficial for me to adopt a trip for the purpose of these threads. Anyway here's my take on the fluff, just a basic idea;

    At some point in the near future, something happens, I'm thinking some experimental science gone awry. It makes the Kicks anomaly come about, causing global turmoil for a few years. Ever since then, the production of new shoes has been banned, and in various places in the world, the policy on Kicks is different.

    The United States, where most if not everyone had, or knew someone that had kicks, was hit the hardest. With more shoes to persons ratio, meant more civil unrest and widespread damage. Ever since then, Kicks have been illegal, with citizens forced to wear government issue shoes. The country itself has become something of a militaristic regime, trying to restore a broken country to its former self at whatever the cost.

    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)22:55 No.14302487
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    That would be interesting. Maybe Suits would be more like a hyper-capitalist regime while the Jackboots belong to a hyper-communist regime?
    >> Anonymous 03/19/11(Sat)23:00 No.14302534
    >>That would be interesting. Maybe Suits would be more like a hyper-capitalist regime while the Jackboots belong to a hyper-communist regime?

    Jackboots are more closely allied with fascism, which has an uneasy relationship with capitalism.

    Not sure if we want to go all Monster Manual on the setting, but what about Doc Martens? Beloved of both skinheads and punks they could pack potent mojo.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)23:01 No.14302541
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    Also some possible Special Kicks-based Tags. I'm a bit too tired to really come up with a lot tonight, so my apologies in advance.

    • Moonwalker: Gained from any of Michael Jackson’s shoes. The character gains a +2 bonus to Style, as well as an ability of the same name to turn back time with MJ’s smooth moves. 1 Kickback is spent with this ability in order to revert action to the beginning of each previous turn.

    • That’s Entertainment: Gained from any of Fred Astaire’s shoes. The character gains a +2 bonus to Style, as well as an ability of the same name to keep the show going with a relentless dance. 1 Kickback is spent with this ability in order to give all allies any AP bonus from the GM that she receives from any pertinent action.

    • Enter the Dragon: Gained from any of Bruce Lee’s shoes. The character gains a +2 bonus to Speed, as well as an ability of the same name to strike back at enemies with ferocity. 1 Kickback is spent with this ability in order to perform an automatically successful counterattack for double the damage.
    >> Surua !!eE/jNVoHXjn 03/19/11(Sat)23:04 No.14302561
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    Yeah I think so, we'll see how it implements along with abilities possibly. Having more options can't be a bad thing, as long as we keep things simple.


    Actually I think I should split the regions into continents rather than countries, and then just pick a city from one.

    So Asia. Despite many of the countries having the means to produce Kicks, the actual people themselves didn't have as much access to them as North America. Once the catastrophe happened, with the global banning of shoes and companies drawing away their support, shoe production facilities were left without anyone in charge, and stockpiles of shoes left to go nowhere.

    Rather than descend into anarchy though like North America, factory owners, organizations and governments decided to take a chance and turn the shoes over to the people (Communist nations it works well for, as well as generally poor ones).

    Because of this, Kicks are fairly widespread with many people having them. Now there are of course a finite amount, but rumors are about of places that are still able to produce Kicks of the old days. Either way, generally allot of people have Kicks, and it's pretty much a way of life. More or less a general understanding that people won't abuse them, governments won't crack down on them.
    >> Surua !!eE/jNVoHXjn 03/19/11(Sat)23:05 No.14302573
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    Damn, I'm headed out now for food, but I should be back in a short bit, and I'll put up the rest of the setting I had in mind.
    >> BaiZ 03/19/11(Sat)23:06 No.14302579
    i like the idea of different main villen branches or factions possibly divided up by rejoin like the suits run New York and the jackboots jun la or somewhere but everywhere kicks are kept down by the man and sometimes nefarious users of kicks hurt people and cause havoc.
    >> JSCervini !!L+hOixyXrvo 03/19/11(Sat)23:11 No.14302613
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    Off to bed with me. Long day tomorrow, as usual! Hope to see the thread around tomorrow!
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/19/11(Sat)23:17 No.14302663
    *Some perks from kicks belonging to famous sports players based on their sport (speed/endurance for football, jump height for basketball, kicking power for soccer, etc)
    *Bunny Slippers can make enemies fall asleep
    *Dress shoes maybe give bonus to talking to people skills
    *Hermes Shoes: Hi-tops with wings on the sides. You can fly and run reeeeeally fast while wearing them
    *Rain Boots let you walk on water? Control weather?
    *Cowboy Boots let you survive better in desert environments? Use guns? Summon horses?
    *Hiking Boots give you epic climbing skills
    *Cleats give you a badass stomp attack?
    And what about high heels? And other womens shoes?
    >> Anonymous 03/19/11(Sat)23:32 No.14302820
    Wingtip shoes allow to hover.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)00:18 No.14303193
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    I think the Jackboots and the suits can both be from the government.

    Jackboots deal with unruly Kicks users, Suits track down covert ones.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)00:35 No.14303345

    Well I think the idea is mostly to keep around melee, kung fu/martial arts fighting. So guns probably would mess things up, but in general any sort of fighting could work.
    >> BaiZ 03/20/11(Sun)01:08 No.14303578
    Yah no guns anyone with kicks would just kick them out of the air or doge and i dont see shoes helping you shoot
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/20/11(Sun)01:09 No.14303592
    Just a suggestion. But really, what about womens shoes?
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)10:23 No.14305470

    What kind of womens shoes? We've already set about including them, and they are able to be statted as with any pair, be they high heels, sports shoes, etc...
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)11:04 No.14305792
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    Anyway so back to where I left off.

    South America was about the norm for the world, once the calamity happened. Ever since the ban, Kicks production has been ceased, however wearing and use is allowed, simply monitored. As long as you don't do anything illegal or crazy, then no one's really going to care what you do. There are though, lots of criminal groups and cartels who use them for their nefarious purposes or glorious REVOLUCION~

    As well, there is a predominate shoe-running trade, given Kicks' illegal nature in North America. Understandably there's a huge profit to be made in importing shoes, and getting them up to North America for sale, much like the drug trade of yesteryear. Obviously this is all highly illegal and actively put down by the various governments, but that doesn't stop crime syndicates or even players.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)11:13 No.14305844
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    Europe was surprisingly little affected by the calamity, and while they adopted the global ban of production, actual Kicks wearing and usage was embraced by the peoples and countries. Although comparatively few in number, Kicks became something of a status symbol, and Kicks wearers became celebrities. In a way almost, shoe usage and amazing feats were almost encouraged because it always served to impress people and make the news with much acclaim.

    An arms race in style, in usage of Kicks almost, it was only natural that eventually a nefarious element would step in. And so along with just common wearers as well as celebrities, came villainous types who, while their actions were decried their personages and style were hailed as much as celebrities.

    In this way, Europe became something of an oddity, emulating comics and movies of old in which super heroes and heroines did battle with villains for various reasons; to stop crime, fight for justice, save the world, etc... Much the same with shoe wearers, veritable super heroes in their own right, struggling against less well-intentioned Kicks users.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)11:25 No.14305926
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    Africa was initially unaffected by the calamity, however with the advent of Kicks came their usage and potential. Given the tumultuous state in many places in Africa already at the time, the importation and increased usage acted as fuel to the fire. Kicks for soldiers became common on the field of combat, and many countries were felled or created on the backs of Kicks' wearers. Shoe usage is unregulated, as is importation and sale (although production is widely disallowed except in some places, partly because of the ban, partly because lack of means of production), and though Kicks wearers may be targeted or pressured into conflict because of their skills, they are generally free to do as they please.

    Also as a possible subplot to have hunters on the Serengeti, mostly of animals, but rarely of other humans fitted with Kicks in THE MOST DANGEROUS GAME.
    >> Anonymous 03/20/11(Sun)11:29 No.14305954
    You know the phrase "walk a mile in another mans shoes"? thats how it works
    A kung fu master might wear a pair for a while, creating a link to them, and the longer he wears them the more firm the link.
    Wear his kicks and you start to slowly form a link with them to, allowing you more access to kung fu stuff.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)11:37 No.14306038
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    Australia was hit hard by the calamity, but unlike North America trying to recover and imposing more and more control for insurance of security, the land down under became accustomed to the chaotic new world they were in. Though there are many cities and places still safe and functioning as per the country and government (pretty much just normal society, not fascist or anarchistic), a good many fell to the chaos or the environment. In many places people live in the ruins and scavenge to get by, while gangs and ruffians loot places and cause trouble for survivors and travel about claiming dominion, only for it to be wrested the next day by another gang.

    Going further out though, to the outback, though society at large mostly collapsed, here it's begun again. Though not as fancy or futuristic as the remaining major population centers, things are still mostly livable and functional, unlike the ruins and areas near them.

    In a way, it became something of a frontier situation, much like the American old west. Just people living into the outback, just trying to make a living for themselves in uncivilized territory and get by. Order and law are more or less favored here, though generally people take justice in their own hands when wronged, and what few places have a sheriff or lawman, aren't particularly more lawful than anywhere else. Of course overtime, you'd come to expect outlaws, as well as enforcers. It's a turbulent place and life to be sure, but it's a simpler one, more free than most others too.

    It doesn't help of course, the presence of troublesome and dangerous natural wildlife and fauna.
    >> Anonymous 03/20/11(Sun)12:45 No.14306407
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)13:17 No.14306523
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    Yeah, we are incorporating that as Comfort, basically your level. How comfortable you are with your shoes, how well you know them, feel with them, and can use them.

    The more you wear them and are used to them, the better you can use them and draw out their latent abilities and potential.


    Anyway, so that's roughly my idea of how the actual setting would pan out. I haven't spoken anything of the actual backstory itself, and these are just my rough ideas of how things are so feel free to edit or discard them as you please.

    However my intent is to have each place with a different sort of theme and feel to it, so that players and DMs can choose which type of adventure they'd like to play (in terms of style), and then pick a location from there and work it to their needs/desires. As well, we'll include one or two non-descript cities to accommodate anything that already isn't included, if players or DMs want their own unique setting or game.

    But it's clear to see the styles present in each continent, that would provide for the type of games that could take place. I think having a city from each continent in which games would take place and players would be, is they way of selecting the aforementioned type of game. Cities would be like;

    - New York, for players who want to play in North America, in which characters are trying to live under an oppressive regime and act covertly and go under the radar and such with espionage and dark plots
    - Hong Kong, for players who want to play in Asia, and get the full Kung Fu and crazy action experience, with urban density, more widespread shoe usage and all the associated traits of the area

    And so on and so forth, with one city per continent, to provide the general setting and style for games, from which players can choose. Or opt for the non-descript cities for a completely original game.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)14:24 No.14306940
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    These are of course, merely suggestions, provided locations and setting. It would be entirely possible for a game to take place with the setting the city the players are in, this is just for people who want some themes and backstory to go along with their game.

    Opinions? Ideas? Any good?
    >> BaiZ 03/20/11(Sun)15:57 No.14307221
    2 thins 1 i dont think you should be able to just make kicks though 1/3-2/3 of old world style shoes would be come kicks within there first year or so.
    Also i like your feel for Asia withe the rampant kicks potential for cool wanderers and parkoor awesome. But i dont bye china ect all just handing out that kind of power to thre people given there history. I much prefer the idea that the governments collapsed during the "EVENT" and no major government has managed to reform due to the prevalence of kicks basically my idea is city states and monetarists scattered throughout Asia none of theme able to force there expansion due to terrain and the other kicks users plus by this point a wandering class of kicks wearers who beat down anyone trying to expand there sphere of power because they can see that ending there wandering way of life.
    >> Anonymous 03/20/11(Sun)16:06 No.14307297
    I wish I could help, but I don't know the first thing about system design. The idea is really cool though
    >> BaiZ 03/20/11(Sun)16:14 No.14307382
    Also i know there not continents but the Middle East India and Russia sould be adressed two because there different engulf
    Russia basically blends mainstream Europe and Asia in my opinion.
    not sure of the other two
    >> Anonymous 03/20/11(Sun)16:36 No.14307565

    North America seems to have a similar feel to VeloCITY, with people doing amazing tricks while being oppressed by The Man.

    If the magical power is in the shoes, would that mean it flows to the lowest point or maybe the extremities? If so:

    Interesting Alternative Kick Ideas

    - Prosthetic Leg Kicks?
    Pirate's peg leg Kick letting you find buried treasure, predict storms, etc.
    - Foot Transplant Kicks?
    Gruesome, but having someone like Michael Jackson's actual feet should make you GODLY. Feet of Vecna, basically.
    - Surgical Implant Kicks?
    If the BBEG crushed your legs, wouldn't it be nice if all the pins and metal plates the surgeons used to reconstruct them got supercharged so you could kick his ass?
    - Glove/Ring/Whatever Kicks?
    People who walk on their hands a lot or wheelchair-bound people could gain them, but it feels wrong for the setting to me.

    As I see it, truly barefoot Kicks can't be given or taken (except through extreme surgery), which I see as a problem.
    >> BaiZ 03/20/11(Sun)17:20 No.14307911
    i dont know what your referencing
    and as to your other ideas there interesting but i for one dont like them at all
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)19:22 No.14308519
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    Simplicity is key here, and though it may not be realistic that common people would receive left-over shoes, it is just a fantasy setting after all. Really it's just some story to justify the type of setting for that region, which is as I described earlier.


    Well we're just working on backstory and fluff at the moment, so you can help by submitting content, any content really.

    How you think such a setting would develop, how you think certain countries or cities should be, what sort of organizations would exist, anything really.


    In most of those cases I was going to count those as amongst their parent continent.


    Well I think the way we intended North America was more like a game of survival for shoe wearers. Not so much that they're just trying to express themselves or act out for personal gratification, but more like having to hide who they are, having to avoid the law and government, simply to continue to own their shoes.

    I suppose in the way you mention it though, it would be feasible for shoe wearers to want to exercise their freedom.
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)20:00 No.14308818
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    Anyway, as for the actual 'calamity' that caused the setting to be viable in the first place, I think it should have something to do with science. For the two reasons that 1) so far we've kept actual magic or divinity, or other unnatural sources of power, totally separate of this setting, and I think we should keep it that way, and 2) because given the near-futuristic setting, it would be feasible to explain thing with science.


    As for the actual event itself, my original concept was some type of foray into abstract physics by scientists. Essentially to see if they could make people's associations with things produce an actual effect. In this case, how people felt about something, to actually make that something imbued with what people believed.

    So they just picked shoes simply because most everyone in the world, has shoes and knows at least something about them. Cue the experiment producing a real effect, but with the associations and feelings towards footwear having a more drastic effect than expected.

    Simply, with X number of people on the planet thinking/feeling that their Nike shoes are special, cool, or unique, the related shoes in that way, are empowered to match the feelings and beliefs of so many people. At having an effect, the process is only further increased when people see that their shoes give them powers, and it creates an exponential curve. Normally one person would not be able to affect this process, but with everyone on earth contributing in their own way a little bit, it produces an effect.

    The global ban halted the process at where it was, but shoes from the day still possess that quality people associated with them, as well as the types and brands (hence the shoe companies being disbanded or having to change to some other kind of business).
    >> Surua !!eE/jNVoHXjn 03/20/11(Sun)20:20 No.14308981
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    Now this is my basic concept for the setting, just simply a way to explain some initial event which caused the transition to the setting, what gives the shoes power, and why they're at the point where they are.

    That's just my take on it, I'm sure we can come up with other ways to work it, or change things about it. Really any explanation or backstory will work, so long as it just fills the basic functions;

    - gives some event or explanation as to why Kicks came about
    - gives some reason as to why kicks have power and maybe where they get them from
    >> Anonymous 03/20/11(Sun)20:30 No.14309060

    The thing is, if owning Kicks will have Jackboots or Suits or whoever beating the crap out of you, I don't think consumerism ("They cost me $200, so I'm not just gonna give them away.") or fashion ("I simply must have my Kicks, darling; they're all the rage in Paris.") or whatever is enough to keep people wanting to own their now super-powered shoes.
    Now, if we think of Kicks as weapons, it makes a lot more sense to me:
    - How many Americans would protect their Constitutionally given right to bear arms?
    - How many Americans would stand up to a morally corrupt regime that arose in the good ol' U.S. of A.?
    - How many Americans would fight for the principles that the Founding Fathers fought for?

    I'd guess a lot. I'd also guess they'd fight the regime by using their now super-powered shoes, hence my "amazing tricks" comment and the VeloCITY reference.
    >> JSCervini !!L+hOixyXrvo 03/20/11(Sun)20:32 No.14309080

    While I'm liking the cultural differences among each group, which allows for different styles of play available in the same system, I would like to think that the calamity/event/impetus itself would be vague at best. Each culture may have a different idea of what happened, the discrepancies ranging even from person to person. What is known that something happened that made some shoes powerful, and the different peoples are taking that occurrence in different ways.

    For the most part, I'd like to think it would be something like Evangelion's Second Impact - most people either weren't around when it happened, or for those who were around, they don't really know exactly WHAT happened except for that it changed the world forever. Keep some of that mysterious quality instead of concretely identifying what happened.

    Some may see it as the return of magic. Others, science going too far. Even others see it as a technological advance.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/20/11(Sun)20:39 No.14309134
    Well, there is always >>14301564
    I like the idea that something came into contact with the world, and maybe its energy (or some shit like that) just happened to focus on shoes?
    >> JSCervini !!L+hOixyXrvo 03/20/11(Sun)20:48 No.14309207
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    On a possibly related note, I keep playing this song over and over when I'm in this thread...

    >> BaiZ 03/20/11(Sun)21:18 No.14309425
    i like that explanation it is what i was thinking.
    That song is very appropriate
    i like the idea that "no one" realty knows what happened and there are just a bunch of stories floating around and the world will never be the same again.
    >> BaiZ 03/20/11(Sun)21:34 No.14309603
    Part of my problem is you open by saying not many people have them and then go on to say there common so how about this i also like the idea that there could be a part of the world where a kicks wearer can walk the earth openly and not just be attacked or drawn into things but still be able to make trouble or find it if they want compromise rundown for Asia??
    Asia. Despite or perhaps because many of the countries having the means to produce Kicks, was hit hard by the event "most governments fell or lost vast amounts of territory and small city states prang up to fill the power vacuum". Once the catastrophe happened, with the global banning of shoes and companies drawing away their support, shoe production facilities were left without anyone in charge, limited material, and stockpiles of shoes left to go nowhere.

    But rather than descend into totalitarianism like North America, factory owners, organizations and governments decided to take a chance and quietly sell off and giveaway there surplus of preevent shoes

    Because of this, Kicks are fairly widespread with many people having them. Now there are of course a finite amount, but rumors are about of places that are still able to produce Kicks like the old days. Either way, generally many people have Kicks, and it's pretty much a way of life. More or less a general understanding that people won't abuse them, governments won't crack down on them.
    i think the section in quotes i the least important and helpful change i made but i like it and i think the rest of my changes make a much better local back story

    Also can anyone tell me how to bold and italicize text pleas
    >> BaiZ 03/20/11(Sun)21:38 No.14309649
    >> 14309603 oops forgot this at the top of my last post

    >> JSCervini !!L+hOixyXrvo 03/20/11(Sun)21:51 No.14309785
    [code][b]text[/b][/code] for bold.
    [code][i]italics[/i][/code] for italics.
    >> BaiZ 03/20/11(Sun)22:21 No.14310128
    >> Anonymous 03/20/11(Sun)22:31 No.14310231

    Working off your association empowerment idea, I think the bad guys should have several different types of Kicks:
    - Grunt types should have jackboot Kicks, that have powers to oppress the people and quell riots when used en masse, but not actually hurt people in a major way.
    - Enforcer types should have steel toe-capped boot Kicks, that have powers to kick the crap out of marked people but not actually kill them.
    - Secret police types should have dress shoe Kicks, that have powers to track down Kickers, call in subordinates, mark people for the Enforcers, make people disappear, whatever.

    This is because, according to your idea, if you have a continent of people all fearing the power of jackboot Kicks, jackboot Kicks become fearsomely powerful, which would make the basic enemies too powerful.
    Therefore, what I propose is each sort of enemy Kicks can only do a few things at a fixed power level (which could've already been assumed, but hasn't been stated outright). So Jackboots are fixed at a low power level, Suits are fixed at a high power level, etc..

    I like calling the empowered shoes "Kicks" and their users "Kickers", so I'll suggest those as the default terms.
    Mainly because I've run out of other ideas.
    >> JSCervini !!L+hOixyXrvo 03/21/11(Mon)00:28 No.14311518
    Would make for nice fluff. Maybe make some Tags for their Kicks.

    Enemies only. Enemies serving under a government are only allowed to do minor damage unto dissenters, unless the dissenter is Marked (explained later).

    >Stomp Out
    Enemies only. Cancels actions of dissenters. Each enemy with Tag stops one turn for surrounding dissenters. In other words, the more enemies using this Tag, the less a crowd can do against them.

    >Shoe Print
    Enemies only. Marks a dissenter for more severe damage from government-based enemies with the Legitimate Tag. Can only be used on one target at a time. Cannot be gained by an enemy with the Enforcer Tag.

    Enemies only. Allows a government-based enemy with the Legitimate Tag to deliver strong damage unto a Marked target. Cannot be gained by an enemy with the Shoe Print Tag.
    >> Corgi 03/21/11(Mon)00:45 No.14311711
    I have not the read the thread.

    Fuck you.

    Watch this.

    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)00:46 No.14311718
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    I like this, and it's not markedly different from what I had in mind, I think we can incorporate it.


    These totally work out and I'm sure we can use them. The only thin that I'm skeptical of is that it gives a whole added layer of depth to North America that the other continents lack, but then I realize that makes sense because North America is the only place that would have a standardized NPC opposition.

    I think a neat way we can incorporate it, is to come up with/stat a few standard NPCs that could act as policing force types globally. Not so much a group that is global, but stats for NPCs that could serve as any country's police/law. Simply use the stats for the NPC, and say it's "X country's police". X being the place the players are in.


    Well I think at that point it gets to be a bit questionable.

    I know what a silly notion that sounds like, given the nature of the game in question. Granted though, that we're working with everything we're given. So likely, it will end up incorporated in some way.
    >> JSCervini !!L+hOixyXrvo 03/21/11(Mon)00:49 No.14311756
    >I think a neat way we can incorporate it, is to come up with/stat a few standard NPCs that could act as policing force types globally. Not so much a group that is global, but stats for NPCs that could serve as any country's police/law. Simply use the stats for the NPC, and say it's "X country's police". X being the place the players are in.

    I think that would be how it works also. I kept my wording as generic as I can, since governments require legitimacy in the eyes of others to last a long time (for the most part, there ARE exceptions).
    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)00:51 No.14311780
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    Well I think that very easily, we could have people struggling against the government, and civil unrest for a variety of reasons that aren't related to the shoes.

    This is an oppressive regime we're talking about, like 1984. I'm sure that the forceful banning of shoes is low on the list of reasons why people would be upset, given that kicks would be rather rare in North America so most people wouldn't care about the issue.

    The government uses kicks of course, but usually not on excessive force, unless of course tracking down illegal kicks wearers (see: any wearers). What few kicks wearers there are would likely seek simply to remain undercover or out of trouble, given the extent the government would go through to put them down.

    Some however may be pressured into joining the fight against oppression, given their potential to the resistance cause. They make themselves bigger targets as a result though, as well as those they work with.


    Anyway, so I think we've got something quite resembling a working background and overall story for players to follow. As with everything else it can be fine-tuned in the final versions of what we hammer out for the game, but I think we met the intent of getting something of a working setting. Plus we have the rest of this thread to expand upon it as we see fit.

    I suppose then to ask, what should be the next thing we work on come the next thread? I believe the only thing actually missing from the setting (everything else could use some polish, but is actually made and working) is the progression of characters through the levels, a leveling mechanic as well as a list of abilities. That should be a fun thread when we put it up.
    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)00:53 No.14311809
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    And games/DMs don't *have* to employ such police, and of course can have their own versions.

    I just think it would be helpful, convenient to provide a few stock characters and NPCs for games to use. Notably in this case, with common police-type enemies (or allies depending on the case) that could be placed in any countries uniform and fit the role.
    >> JSCervini !!L+hOixyXrvo 03/21/11(Mon)00:55 No.14311824
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    True enough. Regardless, methinks we have a good feel of the setting now, even though no one can really agree on the origin story of the Kicks (which is a good thing, really.) Off to bed with me tonight. Work and whatnot.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/21/11(Mon)00:56 No.14311834
    rolled 68 = 68

    More tags
    Working out how brands & shoe types would fit in (better than we already have)
    Finding some drawfags with mad skills for illustrating game manual
    Figuring out what kind of funny-sided dice to use
    Fleshing out character sheets
    Creating LEGENDARY KICKS! (Like celebrity shoes or something)
    >> JSCervini !!L+hOixyXrvo 03/21/11(Mon)00:59 No.14311874
    >More tags
    >Working out how brands & shoe types would fit in (better than we already have)
    Hmmm, gotta strike a balance between customizability and detail overkill. Remember, this game is supposed to be rules-lite and fast-paced.
    >Finding some drawfags with mad skills for illustrating game manual
    I eventually need to get some work done on that front.
    >Figuring out what kind of funny-sided dice to use
    Sorry, diceless system.
    >Fleshing out character sheets
    Definitely again.
    >Creating LEGENDARY KICKS! (Like celebrity shoes or something)
    Definitely some more.

    Going to bed, for real now.
    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)01:10 No.14311994
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    It's entirely possible that we might not need to have an exact explanation at all. Some event happened, everyone knows it, but no one can exactly point out what it was.

    Hell, for cool points, we could take everyone's own idea of how it happened that has been posted here, and make them rumors of what happened in the game. Maybe it's one of the rumors, maybe it's none of them, maybe it's a mix of all of them, no one knows for sure!


    Most of those are valid points, we'll add them to the things of what needs polishing.

    Of note, I just realized that I haven't yet explained the idea I had for how brands and shoe types would work. I'll do that next thread probably.


    Also something I forgot to mention earlier, I'll be running a game this Friday using what we have of the Kicks system, as a one shot for my group or possibly more.

    I'll basically use it as a field test to see how workable what we've currently got is. I realize it's not complete, and likely won't be by Friday, but it'll be to see what we've done right so far, and what we can improve on.

    If it goes anything like the character creation I already tired out with some people, then it should prove to be a rousing success!
    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)02:18 No.14312718
    Once a bump before bed.
    >> BaiZ 03/21/11(Mon)02:50 No.14313043
    a couple of ideas for legindary kicks
    The 4 Minute Mile: the first shoos used to run the mile in 4 minutes
    Blue Suede: Elvis Presley's blue suede shoes
    The Moon Walkers: the shoes Michael Jackson wore on the shoot of Billie Jean
    Moon dusters: Neil Armstrong's space boots
    >> BaiZ 03/21/11(Mon)02:52 No.14313057
    cool also when are we meeting again?
    >> Anonymous 03/21/11(Mon)03:24 No.14313395
    This thread... this thread...!
    How can I help!?
    >> Surua !!eE/jNVoHXjn 03/21/11(Mon)09:05 No.14315385
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    Depending on how long this thread lasts should affect it.

    Given things so far though, I'm gonna say Wednesday around 5-6pm EST. It may change by an hour or two, but generally Wednesday evening if nothing else changes.


    Anything you want really, we'll use any help or content we get!

    Currently we're working on the backstory and fluff, so that's something everyone can easily help with. Basically, what sort of way do you think this setting could arise, and what way do you think the shoes of the setting could be imbued with power?

    Really, just any way you feel like writing up something for the backstory, explaining how the world the game takes place in, is the way it is and why. Again, anything is fine really.
    >> Anonymous 03/21/11(Mon)14:02 No.14317513
    What about rocket boots?
    >> Anonymous 03/21/11(Mon)19:57 No.14319420

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