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  • File : 1299535620.jpg-(20 KB, 202x320, Alpha_Marine.jpg)
    20 KB MattWardCanSuckIt 03/07/11(Mon)17:07 No.14163866  
    "Awaken, Brother Lathemenos! The bat--- rages an-----------proaching!" a voice eagerly exclaims.

    You explode in consciousness, hearts pounding. Your auspex is flickering wildly, and you can just barely make out two figures standing above you, under a cloudy gray sky.

    "His sensory unit is malfunctioning, remove his helmet quickly!" Another voice orders.

    Your hands leap to the task almost before the voice finishes speaking. You remove your scarred and crumpled helm carefully, and try to blink the blood from your eyes.

    Standing above you are two Marines; marines you do not recognize; one with the markings of a Sergeant. They stand in the colors of the Ultramarines, and quickly, pull you to your feet.

    You speak first. "What happened?" you rumble.

    "Do you not remember?" The Sergeant asks, concerned.

    Casting your mind back, you remember...nothing. Almost nothing.

    Flickers of gunfire and explosions.

    "We were ambushed." Looking around, the grisly corpses of your former squadmates confirm your tale. Glancing at the ruined and corroded armor you still wear, and the crushed helmet at your feet, it seems a miracle you awoke at all.

    "And you alone survived." The other Marine grimly agrees.

    "No more time for idle talk. Mark this site for the apothecaries, Filos. The enemy approaches and the main strike depends on our heavy support." The Sergeant presses a gladius and bolt pistol into your hands, as the other marine makes a vox report to command.
    >> MattWardCanSuckIt 03/07/11(Mon)17:07 No.14163875
    "Brother Lathemenos, our squad was ambushed by the filthy Greenskins as well, and we are all that remains. Until the battle is won, you are now
    under my command. We are to destroy the Ork artillery batteries on the hill to our west, and clear the way for the Whirlwinds that will take their place. Without our support, our brothers on the ground will be hard-pressed to win the day."

    As you shift your grip on the sword and bolt pistol in your hands, something else returns to you.

    You are not an Ultramarine at all.

    "Questions, Battle Brother?"

    >> Alpharius 03/07/11(Mon)17:41 No.14164256
    Try to remember anything about how we got here.
    >> Anonymous 03/07/11(Mon)17:43 No.14164282
    Check our armor for signs of the chapter we belong to.
    >> MattWardCanSuckIt 03/07/11(Mon)17:52 No.14164365
    (Whoa. Didn't think anyone would respond.)

    The Sergeant, yourself, and Filos start making your way to the hill, alert for signs of another ambush.

    As you take the rear, you quickly check your power armor for any distinguishing marks.

    Unfortunately, if there was any kind of special markings on your armor, it's been charred away, or destroyed in the ambush.

    You focus your thoughts for a moment and attempt to remember what happened just prior to the ambush.

    Roll a d10 (high is good, low is bad)
    >> Anonymous 03/07/11(Mon)17:57 No.14164404
    rolled 5 = 5

    rollan for Space Sharks.
    >> Anonymous 03/07/11(Mon)17:57 No.14164411
    rolled 4 = 4

    /tg/ dice ho!
    >> Anonymous 03/07/11(Mon)18:01 No.14164450
    rolled 3 = 3

    i say we are of the White Scars chapter.

    we were ambushed by ork painted purple and blue as our squad tried to link up with another squad of white scar bikers that were under heavy fire and had lost their bikes.
    >> MattWardCanSuckIt 03/07/11(Mon)18:08 No.14164531

    (I was planning for us to be wearing Ultramarine colors, but fuck it)

    Your memories are hazy, but the large details return to you.

    You, and the rest of your Space Sharks squad had been assigned to assist the Ultramarines in scouting the Ork's defenses around the artillery hill.

    You and your brothers had been dispatching poorly hidden Orks with ease along the great forest's edge, when suddenly heavy bolter fire opened up from deep within the trees, immediately slaying your Sergeant and the apothecary. You remember hunkering down for a moment behind a larger rock, and daring a glance over the side to pinpoint your attackers.

    You remember nothing next. You must have been caught in a missile blast, given the destruction of your armor and helmet.

    Something else tugs at your memory, something important, but it will have to wait.

    "Filos, Orks to your right!" The Sergeant charges headlong into the brush without another word, as Filos does the same.

    You damn your lack of auspex before charging in yourself, pulling your gladius and bolt pistol free.

    Leaping a bush, you slide to a stop just as an Ork Nob rounds a tree, raising a Choppa with a nasty grin.

    How do you proceed? Roll a d10 for success.
    >> OP 03/07/11(Mon)18:09 No.14164546

    Scorch marks.

    Burnas. Must have been burnas. Inform the Girlyman marines of this.
    >> dice=1d10 Anonymous 03/07/11(Mon)18:12 No.14164578
    Stab Nob in throat quickly

    10 get!
    >> Anonymous 03/07/11(Mon)18:12 No.14164584
    rolled 4 = 4

    raise the bolt pistol and blow the Ork Nobs primitive brain out

    then inform ultramarines that the enemy probably have flamers
    >> Anonymous 03/07/11(Mon)18:13 No.14164589
    Ooops - how do I roll again??
    >> Anonymous 03/07/11(Mon)18:13 No.14164597
    rolled 1 = 1

    dice+1d10 goes in email field
    >> Anonymous 03/07/11(Mon)18:14 No.14164598
    should have been Alpahmarine
    >> Anonymous 03/07/11(Mon)18:15 No.14164607
    rolled 1 = 1

    Throw down your bolt pistol, rip the choppa from the orks' hand and ram it in his forehead.
    >> dice+1d10 Anonymous 03/07/11(Mon)18:16 No.14164624
    Rolled 4,1,1 bolter must have jammed - stab Ork in throat with Gladius and parry choppa with other hand quick...
    >> Anonymous 03/07/11(Mon)18:17 No.14164630
    rolled 9 = 9

    Rolled 4,1,1 bolter must have jammed - stab Ork in throat with Gladius and parry choppa with other hand quick...
    >> MattWardCanSuckIt 03/07/11(Mon)18:19 No.14164646

    The Ork Nob leaps forward with blinding speed as you reach for your bolt pistol.

    You manage to put a bolt or two into the Nob's upper chest as it brings the Choppa down awkwardly on your left shoulder, rattling your body but not doing much else.

    You grin before headbutting the Nob in the face, breaking its jaw, and causing it to fall backwards.

    "Death to your kind, xeno." you whisper, as you drive the gladius through its throat. The Nob's eyes bulge before gaining the lifeless glaze you have learned to know.

    As you stand, you see that the Sergeant and Filos have dealt with their threats in equally successful manner.

    Informing them that you suspect the Orks may be wielding flamers, the Sergeant orders that you try to stay out of flamer range, and target the shoddy flamethrowing equipment first when possible.

    You and Filos nod in agreement before setting off in a sprint towards the top of the hill.

    "We don't have much time before the assault begins!"

    Roll a d10 for how fast you guys make it up there.
    >> MattWardCanSuckIt 03/07/11(Mon)18:20 No.14164666

    (Shh, we still are.)
    >> Anonymous 03/07/11(Mon)18:21 No.14164672
    rolled 9 = 9

    >> Lost primarch Jeltsin 03/07/11(Mon)18:22 No.14164678
    rolled 8 = 8

    Emperor bless my leggs.
    >> Brother Hammerhead 03/07/11(Mon)18:27 No.14164722
    rolled 1 = 1

    fins don't fail now
    >> MattWardCanSuckIt 03/07/11(Mon)18:28 No.14164728

    You and your new squadmates race up the hill with blinding speed, stopping once to clear out a nest of gretchins carrying supplies further up the hill.

    You have nearly ten minutes before the Ultramarines make a full-scale assault towards the Waaagh, on the other side of the hill.

    Pausing, the Sergeant brings you and Filos aside, handing you four melta charges, and several frags to Filos.

    "Two paths to the top of the hill. North face has heavy presence...would take too long to fight our way through. We're ascending the east face, where Ork defenses seem lacking. Early intelligence suggested a Mekboy running things on the hill, so beware." The Sergeant pauses to upload the relevant data to Filos' auspex.

    "Lathemenos, you'll have to stick with Filos, lacking a functional auspex. Roll out."

    You and your brother leapfrog up the hill, before spotting an Ork Kommando sentry hanging out of the tree's branches.

    Do you take him out quietly or run and gun for the remainder of the mission? Roll a D10 and gimme a plan of action.
    >> Anonymous 03/07/11(Mon)18:30 No.14164755
    rolled 6 = 6

    Try to take him with a swift kill shot.
    >> Brother Hammerhead 03/07/11(Mon)18:31 No.14164759
    rolled 3 = 3

    we hit quick and hard like a space shark. wheel out from cover and put two in him, pick out next prey.
    >> Omegon 03/07/11(Mon)18:31 No.14164761
    Alpha Legion Quest?

    Alpha Legion Quest!
    >> Anonymous 03/07/11(Mon)18:34 No.14164790
    Shake him out of the tree and strangle the fucker
    >> MattWardCanSuckIt 03/07/11(Mon)18:35 No.14164797

    Inching forwards through some underbrush, and moving when you hear the thunder of explosions in the distance, you pull close enough for a decent shot with your pistol.

    You raise it and fire, catching the Ork in the shoulder, blowing off his right arm. The Ork has enough time to shout for a fraction of a second before you scatter his brains among the leaves.

    Other Orks probably heard the noise and are moving in to your location. Something inside you tells you to flank them now and kill them from the hilltop later. You're inclined to agree with your gut.

    Pulling Filos aside, and whispering your plan, he disagrees.

    "Codex states you shouldn't advance with enemies behind you. Bad tactics, even if it will save us time."

    You have eight minutes until the advance begins.

    What do you guys wanna do?
    >> Anonymous 03/07/11(Mon)18:39 No.14164820
    rolled 10 = 10

    Tell girly marine to give me his frags and cover my ass, I mean, flank, while I advance and steal all his kills, I mean take out the ork artillery...
    >> Brother Steiner 03/07/11(Mon)18:40 No.14164833
    rolled 4 = 4

    Using the underbrush as cover move up and see if we can spy anything of the enemy possible moving towards up. Keeping hidden is the primary objective.
    >> Anonymous 03/07/11(Mon)18:40 No.14164835

    Shoot myself in the head for forgetting what my spiritual liege said in the Codex Astartes.
    >> Omegon 03/07/11(Mon)18:40 No.14164837
    Check the Vox to see if it works, and try to contact any battle brothers
    >> Anonymous 03/07/11(Mon)18:42 No.14164860
    rolled 4 = 4

    "If we don't go now our brothers will be slaughtered, and the main assault will fail. We have to hurry and complete our mission, our brothers lives depend on it."

    Continue advancing.
    >> Anonymous 03/07/11(Mon)18:47 No.14164916
    >>14164820 Do what I rolled
    >>14164797 But say what this dude said...
    >> MattWardCanSuckIt 03/07/11(Mon)18:49 No.14164938

    (HELL YEAH.)

    You look Filos dead in the eye lense and say,

    "Give me those frags." He hands them over with no argument.

    "Follow me, and cover me with that bolter."

    You sprint left though the trees as Filos follows, dodging the Ork patrols and ascending steadily through the brush. You find a few empty, hastily constructed guard towers and slap a few timed frags down; the Orks will be back in time to receive a fragmentation surprise.

    You reach the hilltop to see five looted Imperial Earthshakers idling and coughing up black smoke. Gretchins scurry in between the vehicle carrying toolboxes, and you see the Mekboy screaming at them from his perch on the nearest Earthshaker. Too easy, you think.

    Turning, you see your frags go off and hear the screaming of Orks dead and dying, as well as more distant explosions that must be the Sergeant's work.

    "Filos, cover the ascent."

    You run into the artillery camp like a bat out of hell, throwing your remaining grenades and firing your bolt pistol accurately, killing most of the Gretchin and the Ork guards. You prep the melta charges, and slap two on Earthshakers as you tear into the camp like a force of nature.

    The Mekboy looks up and a forcefield springs around him.

    It's one on one, how do you wanna play this? Roll a d10 for great justice.
    >> Lost primarch Jeltsin 03/07/11(Mon)18:50 No.14164953
    rolled 4 = 4

    My faith god emperor will drill trough your shield.

    FIRA bolter
    >> MattWardCanSuckIt 03/07/11(Mon)18:56 No.14165012


    You advance relentless, firing bolt after bolt into the Mekboy's shield.

    It flickers for a moment or two, but otherwise stands strong.

    "Youz gunna hafta do bettah than that..." he cackles.

    Lifting a kustom shootah, he opens fire just as you sprint and dive behind the third Earthshaker. You slap another melta down timed for 30 seconds, and consider your options.

    You have one melta left, two looted Earthshakers to take out, and one angry Mekboy with a shield at half-strength.

    Suddenly, Filos' bolter roars into life just behind you. Sounds like he's going to be busy for the next minute or two.

    Where do you go from here? The Sergeant must be close, but you need to act now. Only four minutes left.
    >> Anonymous 03/07/11(Mon)18:57 No.14165016
    rolled 5 = 5

    Attempt to locate the mechanism powering the force feild and destroy it. Then dismember the foul xeno.
    >> Anonymous 03/07/11(Mon)18:58 No.14165041
    rolled 2 = 2

    Forcefield will protect him from the bolter, so I say run up inside the field and gouge out his eyes with my bare hands, then slip behind him and break his neck why he flails blindly....
    >> Anonymous 03/07/11(Mon)18:58 No.14165043
    rolled 5 = 5

    holster weapons, pick up nearest large piece of debris and punt that fuckers head like a baseball with a twohanded swing.
    >> Anonymous 03/07/11(Mon)18:59 No.14165053
    >>14165041 I really needed another 10 to make that work though...
    >> Lost primarch Jeltsin 03/07/11(Mon)19:02 No.14165078
    rolled 10 = 10

    Close distance to nearest earthshaker and throw melta on it.

    Duty before personal honour to god emperor.
    >> Brother Steiner 03/07/11(Mon)19:03 No.14165094
    rolled 10 = 10

    Run up to the Xeno Scum screaming a chant to the Emprah! Get inside his shield and feed him a heaping helping of melta charge!

    "For TERRA!!"
    >> Anonymous 03/07/11(Mon)19:04 No.14165110

    Oh sweet Emperor be praised.
    >> Anonymous 03/07/11(Mon)19:06 No.14165142

    Jesus, and this after rolling like three 1s in a goddamn row earlier.

    >cap vanam

    Captcha gives us a name suggestion.
    >> Anonymous 03/07/11(Mon)19:09 No.14165166
    rolled 6 = 6

    crack his head on the last earthshaker cannon barrel, he falls down dazed. plant melta charge on cannon, with 5 second fuse. RUN LIKE FUCK!
    >> MattWardCanSuckIt 03/07/11(Mon)19:11 No.14165201

    (Combining these.)

    Grabbing a nearby piece of Earthshaker wreckage, you do the unexpected and bound over the artillery piece screaming litanies of hate.

    The Mekboy, looking shocked, backpedals for a moment, and trips, stumbling over a dead gretchin.

    Having closed the distance, you smash the shield with the metal sheet, clanging loudly, until it flickers for a moment, but it's a moment you need. You reach around the Ork and slap your last melta directly onto his chest.

    The moment is almost comedic as the Mek looks down to realize his death is imminent.

    Suddenly, the field springs back to life, eating your right arm's protective sheath of armor. You pull it back, hissing, and give the boy one last homerun swing, rolling him back to rest against yet another piece of wreckage.

    Unfortunately, that's only about ten feet away.

    With something akin to fear in your eyes, you turn to run just as the melta vaporizes the boy, throwing you against the barrel of the fourth Earthshaker, leaving a sizable dent and cracking your already damaged armor.

    You stand amongst a bloody crater, half-dead, with three destroyed artillery pieces out of five. Not bad, considering you were already almost killed today.

    Suddenly, the Sergeant bursts through the wreckage to your left, before spotting you and approaching.

    "Been busy, I see, Lathemenos.Set these last charges with me."

    As you help him set the charges, you hear Filos vox in the Thunderhawks to drop the Whirlwinds down.

    Two minutes to spare.

    "They'll arrive just in time," Filos confirms.

    Timeskip to later in the battle?
    >> Brother Steiner 03/07/11(Mon)19:13 No.14165226
    rolled 6 = 6

    Time skip sounds fine. Anything significant that happens hopefully will be noted.
    >> Anonymous 03/07/11(Mon)19:15 No.14165241
    rolled 8 = 8

    Confirm for timeskip
    >> MattWardCanSuckIt 03/07/11(Mon)19:21 No.14165319
    Given the state of your armor and your general health, the Sergeant orders your evac with the Thunderhawks, back to the HQ just south of the capital city, on this world.

    During you flight back, you hear nothing but reports of victory concerning the main Ultramarine push; undoubtedly your actions on the battlefield helped secure the day.

    Upon arrival, you're immediately sent to the Apothecarium for medicae.

    The stripping of your armor is incredibly painful, as in some places your flesh and your armor have been fused together through intense heat. After several hours, an Apothecary sees you to set your broken boneplates and ensure your wounds are healing properly.

    He is especially interested in the memory loss associated with your initial ambush.

    Roll another d10 to see if you've managed to remember anything else.
    >> Brother Steiner 03/07/11(Mon)19:23 No.14165344
    rolled 1 = 1

    Focusing Hard!
    >> Brother Steiner 03/07/11(Mon)19:23 No.14165352
    rolled 10 = 10

    Ah shit! I forgot more!!
    >> Anonymous 03/07/11(Mon)19:23 No.14165356
    rolled 4 = 4

    chaos marines ambushed us
    >> Lost primarch Jeltsin 03/07/11(Mon)19:23 No.14165359
    rolled 6 = 6


    I remember a mission....
    >> Anonymous 03/07/11(Mon)19:24 No.14165367
    rolled 8 = 8

    >> Anonymous 03/07/11(Mon)19:25 No.14165382
    rolled 7 = 7

    >> MattWardCanSuckIt 03/07/11(Mon)19:32 No.14165483

    (Picking this 10 for fluffy goodness.)

    Suddenly, everything comes flooding back.

    You remember the ambush clearly, and how you were nearly killed by the lucky krak missile. You also remember how you and your Alpha Legion squadmates ambushed and killed a squad of Space Sharks almost three months ago, to steal their arms and armor, in preparation for the infiltration of this mission.

    You remember your goals; to ensure the Ultramarines achieve victory as soon as possible, and to prevent the death of the Captain of the Third Company, whose assassination has been planned.

    And you remember something else; something that may be the most important thing you've ever learned as an Alpha Legionnaire.

    There are Alpha Legion amongst the Ultramarines, and their goals are not your own.

    The Apothecary looks at you.

    "Are you well, brother?"

    What do you say? Roll a d10 for delicious Alpha Legion lies.
    >> Anonymous 03/07/11(Mon)19:34 No.14165498
    rolled 10 = 10

    Crimson Fists 1st Company Veteran Brother Veijo.
    >> Anonymous 03/07/11(Mon)19:38 No.14165541
         File1299544727.jpg-(17 KB, 360x250, 1269194339235.jpg)
    17 KB
    rolled 1 = 1

    Space Sharks 3rd Division, Battle Brother Marcus Aurelius.
    >> Anonymous 03/07/11(Mon)19:40 No.14165558
    rolled 2 = 2

    No. I am a filthy heretic. There are more heretics in your chapter.
    >> Brother Steiner 03/07/11(Mon)19:43 No.14165587
    rolled 2 = 2

    "Just a headache, from all this," Indicating our injuries. "I just remembered somethings from the battle, my squad was ambushed... When will I be able to return to battle, Apothecary?"
    >> Anonymous 03/07/11(Mon)19:43 No.14165593
    rolled 5 = 5

    No. I am a heritic of the Alpha Legion. I must be executed, but first, know this: there are more like me amoung your ranks. Find them and kill them, for the love of the Emperor!
    >> Anonymous 03/07/11(Mon)19:44 No.14165600
    rolled 6 = 6

    >>You and your brothers had been dispatching poorly hidden Orks with ease along the great forest's edge, when suddenly heavy bolter fire opened up from deep within the trees, immediately slaying your Sergeant and the apothecary.

    I remember heavy bolter fire killing my sergeant and apothecary. Orks don't use heavy bolters (they use big shootas, which are inferior) hence it must have been MARINES shooting at us!
    >> Anonymous 03/07/11(Mon)19:47 No.14165639
    rolled 5 = 5



    >> MattWardCanSuckIt 03/07/11(Mon)19:48 No.14165654

    "I..." The words will not escape your lips, but not because they lead to your destruction.

    Because they are untrue. You realize that you have always been loyal to the Emperor, as your Sergeant was loyal, and as the head of the Hydra Cult who noticed your strength and intellect as a boy was loyal to the Emperor.

    Even now, you follow Alpharius' last command; preserve Him. Defend Him. Protect Him.

    "I understand, Lathemenos. To lose so many battle brothers so quickly...It is a loss that takes time to inure oneself to."

    The Apothecary stands.

    "You will be in fighting condition tomorrow, brother. Find your superiors, and make your reports."

    Go to the Space Shark quarters and report the days' actions?
    >> MattWardCanSuckIt 03/07/11(Mon)19:49 No.14165666

    (ohohoho, a plot point has been discovered! You clever devils...)
    >> Brother Steiner 03/07/11(Mon)19:50 No.14165683
    rolled 3 = 3

    Return to the Space Sharks and try to find out how the battle(s) are going.
    >> Anonymous 03/07/11(Mon)19:53 No.14165720
    rolled 5 = 5


    >> Anonymous 03/07/11(Mon)19:57 No.14165772
    do we even look like a space shark?
    >> MattWardCanSuckIt 03/07/11(Mon)20:02 No.14165834

    You stand, and after asking for directions, make your way to the Space Shark division command.

    Prior to today's infiltration, you studied the Sharks combat strategem religiously, listened to thousands of hours of recorded and stolen vox documents, and received plastic surgery to mirror the facial structure and even scars of battles past, of Space Shark Brother Lathemenos, Fourth Company.

    For all intents and purposes, you are Lathemenos. Even better, none of the Sharks stationed here on Agethik knew Lathemenos personally before you assumed his identity.

    Entering the smallish compound, and brushing aside countless servitors, you enter the squat building in the center of the lot, where Captain Sylfi Archigos commands the small Space Sharks contribution to this war.

    "Well?" He turns from a dataslate display, fully armored, and you notice, with still smoking shrapnel damage to his breastplate.

    You explain your situation to him, and he expresses his sorrow at the loss of his brothers. You do not have to fake your sorrow; you lost brothers today too.

    He tells you to expect to be integrated into another Ultramarine squad tomorrow; the other Sharks are still in the field. Detail will be uploaded to your auspex when you suit up tomorrow, and orders you spend the rest of the day and night sleeping or in comtemplative meditation.

    Roll a d10 and tell me whether you sleep or meditate for obligatory dreamsequence bullshit.
    >> Brother Steiner 03/07/11(Mon)20:04 No.14165856
    rolled 1 = 1

    Meditate, need to get my mind straight.
    >> Anonymous 03/07/11(Mon)20:05 No.14165876
    rolled 8 = 8


    skip to the exciting bits
    >> Brother Steiner 03/07/11(Mon)20:05 No.14165879
    Dice hate me.
    >> Anonymous 03/07/11(Mon)20:08 No.14165911
    rolled 9 = 9


    >> MattWardCanSuckIt 03/07/11(Mon)20:08 No.14165914

    Kneeling in the small room assigned to you for the night, you attempt to meditate and clear your mind of distractions in preparations for tomorrow's action.

    You replay the ambush over and over in your mind, until finish you realize.

    The bolterfire. It was accurate, far too accurate for Orks. And the krak missile that nearly killed you? It might have been a lucky shot...but it also might have fired by the trained hands of an Astarte.

    The ambush was orchestrated by Alpha Legion, you have little doubt. Alpha Legion who knew of your squad's efforts, and who will no doubt try to kill you again, on or off the battlefield.

    You rest little that night, mind racing with the implications and way to best defend yourself.
    >> Anonymous 03/07/11(Mon)20:09 No.14165917
    rolled 6 = 6

    Rolling to "relieve stress"
    >> Anonymous 03/07/11(Mon)20:13 No.14165947
    my question is why would alpha legion have 2 different goals?
    >> Brother Steiner 03/07/11(Mon)20:13 No.14165956
    2 different view points.
    >> Anonymous 03/07/11(Mon)20:15 No.14165972
    rolled 6 = 6

    Start to think if you should leave the alpha legion
    >> Jasren !Rd93mDAzso 03/07/11(Mon)20:16 No.14165980
         File1299546968.png-(200 KB, 348x271, warhammer not giving a fuck.png)
    200 KB
    >"Questions, Battle Brother?"

    "Why aren't we killing yet?"
    >> Lost primarch Jeltsin 03/07/11(Mon)20:16 No.14165985
    rolled 6 = 6


    it is very simpel we are loyal and they are heretics
    >> Anonymous 03/07/11(Mon)20:16 No.14165991
    rolled 5 = 5

    think of how to further your goal.
    >> MattWardCanSuckIt 03/07/11(Mon)20:18 No.14166009

    As the sun rises, you mentally recite your prayers to the Emperor, and devotionals to Alpharius' wisdom and skill, and then rise.

    You are outfitted at the Sharks' quartermaster as you receive the mission data as promised; you and a large squad of Ultramarines are to be deployed on the right flank of the Waagh, and attempt to draw out Ork leadership, and possibly lure the Warboss out into the open.

    You are picked up with the Ultramarine squad and deposited on that flank via Thunderhawk within the hour.

    On the ride, you are introduced to your squadmates: Sergeant Manitorus, the heavy weapons group consisting of Gregor, Markos, and Fortusio, and three more battlebrothers with standard weaponry, Restorn, Wachus, and Martullo.

    You get the impression they do not trust you.

    Finally, you're on site, and Manitorus tells you to stick with the regular battle brothers, before informing you that the Orks are relocating south and that the marines aim to catch them unawares.

    You roll out.

    Roll a d10 for how quickly you locate the Orks.
    >> Lost primarch Jeltsin 03/07/11(Mon)20:20 No.14166022
    rolled 2 = 2


    Emperor guides my action and eyes.

    >> Anonymous 03/07/11(Mon)20:21 No.14166029
    rolled 9 = 9

    >> Anonymous 03/07/11(Mon)20:21 No.14166036
    rolled 5 = 5

    >> Anonymous 03/07/11(Mon)20:23 No.14166057
    rolled 9 = 9


    did we get a bolter? or something fancy like a plasma gun?
    >> Brother Steiner 03/07/11(Mon)20:25 No.14166076
    >May the Emperor guide my actions, and Alpharius temper my mind!
    >> Brother Steiner 03/07/11(Mon)20:26 No.14166087
    rolled 1 = 1

    >forgot dice
    >> Anonymous 03/07/11(Mon)20:26 No.14166088
    rolled 6 = 6

    Check the heavy weapons Marines, looking for Heavy bolter or missile launcher
    >> MattWardCanSuckIt 03/07/11(Mon)20:28 No.14166097

    You mentally curse the Ultramarines as incompetent fools as they consult and argue amongst themselves about the intelligence they received.

    They noticeably exclude you from the discussion, but you could hardly care.

    One of the Heavy Weapons Team, Fortusio, walks with almost unnoticeable limp, and one that you think you recognize. You wouldn't have noticed, but your paranoia has reached new heights with the knowledge that other Alpha Legion are attempting to kill you.

    You once met an Alpha Legionnaire with the same exact limp, almost thirty years ago, but nothing else seems familiar. You keep an eye on him.

    Finally, your squad locates the Ork convoy. It's heading deep through the forest, and Manitorus sets up a Codex-approved ambush, complete with heavy weapons on the high ground and melta charges pre-set. You'd mock his childish sense of strategy if you were the mocking type.

    You settle in, behind a small shrub, with the rest of the squad, on the north side of the convoy's path. The Heavy Weapons team is set on high ground to the south, and the melta charges are directly in the middle of your field of vision. You check your bolter and chainsword one last time as the noisy engines of the Orks approach.

    Anything you'd like to say to the Ultramarines before we begin?

    Roll a d10 for how the battle opens.
    >> Brother Steiner 03/07/11(Mon)20:29 No.14166102
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    >Mfw these dice
    >> MattWardCanSuckIt 03/07/11(Mon)20:29 No.14166109

    We're armed with standard Space Sharks gear, bolter, chainsword, and cold-blooded determination.

    Other than that, Lathemenos had not proven himself to deserve exceptional weaponry, seeing as he was a relatively young battle brother (and being perfect to assume the identity of).
    >> MattWardCanSuckIt 03/07/11(Mon)20:30 No.14166119

    To be honest, I think I'm going to start averaging the first two rolls, because they're hilariously bad, lol.
    >> Lost primarch Jeltsin 03/07/11(Mon)20:34 No.14166163
    rolled 9 = 9

    Come all you Xeno scum and fallen heretics! Come face the one true might of the universe and wither under the Golden Throne's gaze!
    >> Anonymous 03/07/11(Mon)20:36 No.14166183
         File1299548179.jpg-(91 KB, 900x678, 1299164817366.jpg)
    91 KB
    sweet mother of god....
    >> Anonymous 03/07/11(Mon)20:37 No.14166197
         File1299548268.jpg-(161 KB, 1000x667, Carcharodons Rhino.jpg)
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    This oughta be good.

    Pic of Space Sharks Space Sharkan in a Space.. rhino.
    >> MattWardCanSuckIt 03/07/11(Mon)20:38 No.14166207

    (I'll take a nine.)

    To Manitorus' credit, the ambush is timed flawlessly. Wartrukks and Killa Kans marching alongside huge mobs of Orks are shredded by timed melta blasts, and the thudding of the heavy bolter team opens up on the milling Ork crowd. For a few moments, the Orks do nothing but die by the tens, before the shout of WAAAGH! erupts and they begin charging away from the pathway, and directly towards your group of Ultramarines.

    Roll a d10 for how accurately you and your brothers shoot, and another d10 for how Manitorus and the heavy weapons teams are doing.
    >> Brother Steiner 03/07/11(Mon)20:40 No.14166222
    rolled 2, 1 = 3

    Time to bring the PAIN!
    >> Anonymous 03/07/11(Mon)20:40 No.14166225
    rolled 4, 1 = 5


    Can we murder now?
    >> Lost primarch Jeltsin 03/07/11(Mon)20:40 No.14166226
    rolled 10, 7 = 17

    Nothing can outstand our holy furyyy.

    For emprraaaa.
    >> Anonymous 03/07/11(Mon)20:41 No.14166233
    rolled 9, 7 = 16

    Let's see how this works out.
    >> MattWardCanSuckIt 03/07/11(Mon)20:42 No.14166249

    Somewhere out there...Matt Ward is sobbing into his Marneus Calgar pillow.

    Gimme a couple minutes to write this up.
    >> Anonymous 03/07/11(Mon)20:42 No.14166254
    rolled 5, 10 = 15

    fire at will
    >> Lost primarch Jeltsin 03/07/11(Mon)20:43 No.14166262
         File1299548616.jpg-(33 KB, 273x135, Heresy_meter.jpg)
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    rolled 8, 7 = 15




    Cant my action redeem failure!
    >> Anonymous 03/07/11(Mon)20:46 No.14166284
    >space rhino
    >with lascannons on top
    >> Anonymous 03/07/11(Mon)20:47 No.14166311
    It's obviously a razorback.
    >> Anonymous 03/07/11(Mon)20:48 No.14166323
    My bad. Is it a land raider, then?

    I don't play 40k at all, I just like the setting.
    >> Anonymous 03/07/11(Mon)20:48 No.14166338
    It's a razorback.
    >> MattWardCanSuckIt 03/07/11(Mon)20:50 No.14166358

    You and your battle brothers stand valiantly and fire relentlessly into the mob of Orks, but kill relatively few of them. In desperation, you begin throwing grenades, but a few clever Orks manage to catch them and throw them aside in the split second of safety they have. Almost thirty Orks are descending on your location, while a few Nobs charge behind, driving them on.

    In unison, the Ultramarines holster their bolters and draw their chainswords, meeting the Orks head on, and slaying a few immediately.

    Meanwhile, you hear a desperate vox from the heavy weapons team on the far side of the path, many more Orks than anticipated have emptied from the wrecked vehicles and joined the mob headed their way. Manitorus orders them to fall back immediately as he provides covering fire and a distraction, but you have no idea how much success they're having.

    The Orks in front of you surge forwards with awful grins and shouts of joy; how do you respond? Bring out the chainsword or continue bolter firing into the crowd?

    Give me another three d10's for your performance, and the Ultramarines', respectively.
    >> Anonymous 03/07/11(Mon)20:52 No.14166374
    rolled 2, 4, 5 = 11

    >> Anonymous 03/07/11(Mon)20:53 No.14166385
    rolled 8 + 1 = 9

    Chainsword it up like a true Space Shark!
    >> Anonymous 03/07/11(Mon)20:53 No.14166389
    rolled 8, 3, 1 = 12

    3d10? Ok.

    Anyway, I vote we continue firing into the crowd while moving to support the heavy weapon's team.
    Attack from as many angles as possible, such is the way of the alpha legion. The ultramarines are covering the close combat, and the heavy weapons are covering long range. We should engage at medium range.
    >> Anonymous 03/07/11(Mon)20:53 No.14166392
    rolled 4 = 4

    Time to break out the chainsword and cut some orks up
    >> Lost primarch Jeltsin 03/07/11(Mon)20:53 No.14166397
    rolled 6 = 6

    We can`t fail!
    >> Anonymous 03/07/11(Mon)20:53 No.14166402
    rolled 10, 9, 9 = 28

    >> Lost primarch Jeltsin 03/07/11(Mon)20:54 No.14166408
    rolled 3, 3, 4 = 10

    opps sorry missed
    >> Anonymous 03/07/11(Mon)20:54 No.14166411
    Awesome rolls brother, but you didn't suggest a course of action.
    >> Anonymous 03/07/11(Mon)20:58 No.14166459
         File1299549488.jpg-(56 KB, 360x275, waiting for op.jpg)
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    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >shit, nothing yet.
    >> Anonymous 03/07/11(Mon)20:58 No.14166469
    its for the performance of everyone
    >> Anonymous 03/07/11(Mon)20:59 No.14166473
    OP still asked what we should do.
    >> Lost primarch Jeltsin 03/07/11(Mon)21:01 No.14166489
    rolled 7, 2, 7 = 16


    He screamed HERE! top of is lungs and taunted orc force charge him blindly!
    >> Anonymous 03/07/11(Mon)21:03 No.14166516
    >> MattWardCanSuckIt 03/07/11(Mon)21:06 No.14166542

    (I'm discounting this for no course of action.)


    (Roll that makes us look badass, and makes the Ultramarines look like nancy boys? I'll take ten!)

    Your mind immediately analyzes the situation and you break off from your brothers in close combat to better support them.

    Flanking the mass of greenskins and firing your bolter, you manage to both lure the greenskins away from the Ultramarines, giving them the opportunity to attack ineffectually from behind, slaying only one or two each, while you cut a bloody swath through the main group.

    In a matter of seconds, is reduced to three Nobs and a small honor guard of Boyz, eyeing you and the Ultramarines cautiously in turns.

    You reload swiftly as the Orks assault again, and as you dodge between the vehicle wreckage in search of the HWT and Manitorus, you send another few volleys in the backs of the Greenskins, slaying a Nob and a Boy who decided to chase you.

    You raise the HWT and Manitorus on your vox, but ominously, get nothing in return, as you sprint and follow a trail of broken Orks deeper into the forest.

    Roll one last set of three d10s to determine how fast you find the HWT, how the battle brothers fared against the last remaining Orks, and how Manitorus has done.
    >> MattWardCanSuckIt 03/07/11(Mon)21:07 No.14166553

    (Sorry, I have a tendency to type too much. Will try to keep it shorter in the future.)
    >> Lost primarch Jeltsin 03/07/11(Mon)21:07 No.14166558
    rolled 2, 10, 6 = 18

    We shall deliver empraa wrathh!
    >> Anonymous 03/07/11(Mon)21:08 No.14166562
    rolled 10, 2, 2 = 14

    >> Anonymous 03/07/11(Mon)21:09 No.14166573
    rolled 8, 4, 2 = 14

    We will do what we can to support, for it serves our purposes, but, if they were found wanting, we will not mourn their passing, for they sit idly, offering prayers and platitudes while the emperor rots on a throne and his great works are undone.
    >> Anonymous 03/07/11(Mon)21:09 No.14166583
    rolled 9, 7, 2 = 18

    Not mad, just excited.
    >> Anonymous 03/07/11(Mon)21:11 No.14166594
    rolled 8, 4, 10 = 22

    >3 2's for how manitus has done.

    >1 roll that makes us look bad and the ultras look good, but manitus does OK.

    He's fucked.
    >> Anonymous 03/07/11(Mon)21:12 No.14166601
    unless YOUR rolls are used, brother.
    >> MattWardCanSuckIt 03/07/11(Mon)21:16 No.14166644


    You cast about hunting through the forest, slowly homing in the location of the heavy weapons team, when suddenly you hear both your vox and heavy bolter fire roar to life.

    "DIE XENO SCUM!!!!!"

    You sprint towards the gunfire grinning as you think Guilliman's sons have finally found their balls.

    You walk into a veritable slaughterhouse, as you see Gregor man not one, but two heavy bolters steadied against a fallen log, screaming obscenities that make you rethink the supposed purity of the Ultramarines.

    He fires a veritable hailstorm into a huge mass of charging greenskins, but they die faster than they approach. You leap from a rocky outcrop screaming in the same manner, and tear into the Ork's flank with a chainsword, rending limbs from bodies and heads from necks in a fury.

    As you do so, you hear Manitorus vox in that he has found Markos and Fortusio, and that they have reunited with the battlebrothers left at the path.

    Gregor continues his blessed rampage into the Orks, as you slay them mercilessly. In just a few short seconds, you are surrounded by the corpses of at least one hundred Orks.

    Gregor stands, limping heavily on his right leg, and throws you a heavy bolter.

    You congratulate him on his performance, and he only nods. You mentally note that he is a fucking badass, before heading back to meet with Manitorus.

    Gimme a d10, and I don't gotta explain shit.
    >> Lost primarch Jeltsin 03/07/11(Mon)21:18 No.14166670
    rolled 10 = 10


    I am proud!
    >> Anonymous 03/07/11(Mon)21:19 No.14166674
    rolled 2 = 2

    Yessir, you can have ALL the d10s.
    >> Anonymous 03/07/11(Mon)21:19 No.14166680
    rolled 7 = 7

    zomg, lol wut?
    >> Anonymous 03/07/11(Mon)21:22 No.14166708
    The dice gods have blessed us, truly.
    >> MattWardCanSuckIt 03/07/11(Mon)21:26 No.14166747

    (This is so legit right now.)

    You and Gregor sprint back to the main path, finding the Ultramarines stabilizing their wounded.

    Fortusio is missing a leg, and Markov clings to life by a thread, but seems stable. Manitorus himself is missing his right hand and holds his bolt pistol awkwardly in his left hand, while the other Ultramarines cradle broken legs and arms of their own.

    "It seems you still have all your pieces, Shark." Manitorus drily observes.

    "We have achieved our duty here today, but even better, we managed to pick up the Warboss on these inferior Ork vox units," he exclaims, pointing to an ugly hissing device that Fortusio holds.

    "We know their future armor movements, the Warboss' location and even better, know that there's already divisions in his Waagh! A single airstrike could destabilize any semblance of structure in the greenskin army."

    You can almost hear Manitorus grin as he proclaims that the war could be over two days from now.

    You grin as well. That is far sooner than you could have hoped for a victory.

    Timeskip to Space Sharks basecamp?
    >> Lost primarch Jeltsin 03/07/11(Mon)21:32 No.14166805

    Time skip sounds perfect. Anything significant that happens hopefully should be reported.
    >> Anonymous 03/07/11(Mon)21:32 No.14166811
    >> MattWardCanSuckIt 03/07/11(Mon)21:49 No.14167007

    You and your squad are extracted from the forest, without much further trouble, as you hear more reports of success, with the exception of a Minotaurs killteam officially listed as KIA.

    You make your way back to the Shark's compound, but it isn't long before you receive a personal vox from Archigos, requesting your presence.

    When you meet him, Archigos is more relaxed.

    "Ah, I see you return yet again, Lathemenos!" He gives you a warrior's handshake and explains that the Ultramarines Sergeant Manitorus, has written a grudgingly positive report concerning your actions on the battlefield, and has specifically requested your participation in another Ultramarine action with some of his superiors.

    "This is how you get recommended for the Deathwatch, brother!" Archigos seems genuinely happy with you, and you return a grin.

    "Where will I be deployed? And with who?"

    "According to the report I received, you'll be acting as part of Mikael Fabian's retinue on the battlefield, the Captain of the Third Company."

    Archigos speaks on a bit further, and you nod and agree when appropriate, before walking back to your quarters.

    Fabian. The man you are supposed to protect. No coincidence you've somehow been assigned to his retinue, especially if the Waagh will be broken tomorrow.

    No, Fabian is supposed to die on the field tomorrow, and you'll have to save him.

    Roll a d10 for the night, and even more obligatory DM foreshadowing horseshit.
    >> Anonymous 03/07/11(Mon)21:52 No.14167050
    rolled 1 = 1

    I sort of got the impression all our like-minded Alpha Legionnaires were killed. Wonder if we still have allies high up, then.
    >> Lost primarch Jeltsin 03/07/11(Mon)21:53 No.14167055
    rolled 6 = 6

    Nothing shall stand in my away for sucess and serve god emperor. He is only one and who can guide us in this darkness.
    >> MattWardCanSuckIt 03/07/11(Mon)22:01 No.14167138

    (Ah, but that's the nature of the Hydra Cult, many heads and methods and stuff. Also, combining these because I liked the fluffiness of the second one.)

    You meditate deeply all night, on your service and dedication of the Emperor. You analyze the day's happenings and try to make sense of where exactly you fit.

    Your team was killed by other Alpha Legionnaires, and you survived by chance. You were trying to expedite the Ultramarines victory, and you have done so, but the intelligence delivered to Manitorus was poor.

    Tomorrow, you will attempt to save Fabian's life from a traitor.

    There will not be failure.
    >> MattWardCanSuckIt 03/07/11(Mon)22:03 No.14167149

    And on that note, I think I'm going to have to close up shop.

    Good news is, if you guys liked it, we can do it again tomorrow: I've got spring break so lots of free time and shit. I'll start around 6pm if yall are interested.
    >> Lost primarch Jeltsin 03/07/11(Mon)22:07 No.14167186

    I will be waiting there with my faith(rolls)
    >> Anonymous 03/07/11(Mon)22:13 No.14167225
    As is this lurker
    >> Anonymous 03/07/11(Mon)23:15 No.14167794
    6Pm what time zone?
    >> Anonymous 03/08/11(Tue)04:01 No.14169724
    We must keep this alive!
    >> Anonymous 03/08/11(Tue)05:23 No.14170074

    Not only that, but figure out what timezone OP meant.
    >> Anonymous 03/08/11(Tue)05:27 No.14170088
    i'm guesing 4chan post time, seeing as OP posted at 5pm so 6 would be around the same time
    >> Anonymous 03/08/11(Tue)05:33 No.14170102
    I'm glad I don't have work tomorrow. I can watch this thread aaaaaaaaaaalllllllllll day.
    >> Anonymous 03/08/11(Tue)08:21 No.14170724
    Has this been archived yet? this is epic.
    >> Lost primarch Jeltsin 03/08/11(Tue)11:40 No.14171774
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    Praise to emperor!
    >> Anonymous 03/08/11(Tue)12:03 No.14171872
    No, it hasn't.
    >> Anonymous 03/08/11(Tue)13:07 No.14172229
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    192 KB

    Is now, I made sure this would be archived.

    Would it be heretical to link to the archives? You know, recursion and whatnot.
    >> Anonymous 03/08/11(Tue)15:19 No.14173184
    rolled 6 = 6

    Keepin' the thread alive until OP starts up again.
    >> Lost primarch Jeltsin 03/08/11(Tue)17:03 No.14174209

    >> Lost primarch Jeltsin 03/08/11(Tue)18:11 No.14174847
    18.00 Yesssss...
    >> Lost primarch Jeltsin 03/08/11(Tue)18:12 No.14174859
    18.00 Yesssss...

    keeping thread alive
    >> Anonymous 03/08/11(Tue)18:24 No.14174968
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    come on OP, get going! We're dying to read more.

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