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  • File : 1299522795.jpg-(8 KB, 241x209, GBL4.jpg)
    8 KB Ghostbuster Quest: Franchise Edition Pt. 4 PinkGhostMaster 03/07/11(Mon)13:33 No.14161747  
    Ok Ghostbusters. Previous Quests are here
    http://suptg.thisisnotatrueending.com/archive/14035934/ 1
    http://suptg.thisisnotatrueending.com/archive/14048466/ 2
    http://suptg.thisisnotatrueending.com/archive/14062278/ 3

    You are Walter, The President of The 13 Ghostbusters International Franchise located in Pinebox Texas.

    You have a Team of 3 other Ghostbuster.
    Abraham Abraham - Vietnam Vet.
    Dr.Anneliese Morgen - Medical Doctor.
    Prof.Barry Aleron - MIT Prof, loves fast cars.

    Your Headquarters is a an old city fallout shelter. Its located roughly 50ft underground with an above ground parking structure.

    You have recently cleared out a Gremlin infestation at your HQ, and have relocated them to the old closed down City junkyard / landfill.
    (More Information coming in the next few posts.)
    >> PinkGhostMaster 03/07/11(Mon)13:40 No.14161815
         File1299523217.jpg-(1.17 MB, 2103x2458, Newmap1.jpg)
    1.17 MB
    Picture is the Town of PineBox.

    You have just left the Gremlins at the city junkyard, when you got a Call from Dr.Morgan back at the HQ. Ray Stantz has arrived a day early with the Franchises containment Unit. To make matters more complicated, There is some kind of supernatural event happening at the local PineBox Post Office.

    You are in Ecto 13, with Professor Aleron.

    The following is a list of current franchise equipment.
    4 Mk.1 Proton Packs: 30ft Max Rng
    4 Mk.1 Ghost Traps Small (1 Ghost Capacity) 1 trap needs repairs.
    2 Mk.1 PKE Meters
    1 Mk.1 Ecto-Visor: Allows user to see invisible ghosts.
    1 Mk.2 Ecto-Containment Unit Estimated 100 Ghost Capacity, this Unit can be expanded to hold more Entities and can be emptied to allow transport of Entities to GBI's Secure Desert Containment Facility.

    One Box of 20 PKE Sensitive Badges (Think Radiation Badges, They change color
    depending on the amount of PKE they have been exposed to)

    Roylance's Guide to Secret Socreties and Sects.
    Tobin's Spirit Guide,
    Spate's Catalogue of Nameless Horrors and What to Do About Them
    The Big Book of Occult Lore
    The Ghostbuster's Handbook
    A Subscription to Spooks Monthly (a 50$ Value yours for only $47.99)

    1 Set of GBI's Decals, and Geegaws suitable to make
    any vehicle into an official GBI Company Vehicle.

    1. Beach time fun kit.
    Two Advertisement Vouchers: Good for 2 Local Radio or TV Commercials
    >> Anonymous 03/07/11(Mon)13:42 No.14161835
    Was Dr. Stantz dropped off via taxi?
    Can Dr. Morgen and Abraham meet Walter and Barry at the Post Office with their equipment?

    Or would we have to go back to HQ first?
    >> Anonymous 03/07/11(Mon)13:42 No.14161837
    why do we have a beach time fun kit.
    >> PinkGhostMaster 03/07/11(Mon)13:43 No.14161838
         File1299523384.jpg-(105 KB, 1183x425, TheTeam.jpg)
    105 KB
    Your Staff

    Name: Walter Whitman
    Sex: Male
    Goals: Find the Secret of Life and Death, or, you know, blast stuff with an unlicensed nuclear accelerator strapped to my back
    Brains: 5 Talent: Electronics
    Muscle: 2 Talent: Withstand Pain
    Moves*: 2 Talent: Fire Weapon
    Cool**: 3 Talent: Fast Talk

    Name: Dr. Anneliese Morgen (Medical)
    Goals: Serve Humanity

    Brains:4 Talent: Treat Wounds 7
    Muscel:2 Talent: Carry 5
    Moves*:2 Talent: Run 5
    Cool**:4 Talent: Fast Talk 7

    Name: Abraham Abraham
    Sex: Male
    Goals: Serve Humanity

    Brains:2 Talent: Spot 5
    Muscel:4 Talent: Brawl 7
    Moves*:4 Talent: Fire Weapon 7
    Cool**:2 Talent: Brow Beat 5

    Name: Professor Barry Aleron
    Goals:Souless Science

    Brains:4 Talent: Electronics 7
    Muscel:3 Talent: Withstand Pain 6
    Moves*:3 Talent: Drive 6
    Cool**:2 Talent: Bargain 5
    >> Anonymous 03/07/11(Mon)13:49 No.14161907
    The Beach Time Fun Kit is basically our advertisement vouchers.
    We were going to film an ad for TV tonight, but then we got this call.
    >> Anonymous 03/07/11(Mon)13:50 No.14161922
    I wonder if I should try to find a fitting picture for Walter. Or if it would be better that he remain faceless.
    >> PinkGhostMaster 03/07/11(Mon)13:51 No.14161928
         File1299523893.jpg-(29 KB, 250x270, Ray.jpg)
    29 KB

    Dr.Morgan explains over the phone that Dr.Stantz has a Rental U-Haul, a very large one with all the containment unit parts inside, its currently parked inside the above ground parking garage.

    They could load up in to her car, it seats 4, and meet you at the Post office.

    Remember Roll 2d6 with your action suggestions, if you like someone elses suggestion, link to it and roll 2d6.

    If I call for a stat based roll, you can opt to spend up to 3 brownie points. 1 BP allows you to roll one extra dice. Someone must up vote the suggestion to use a brownie point by linking to your post to use one. Brownie points are also an overall measure of your Ghostbuster's overall Karma/Luck. Some events in game may cause you lose or gain BP.

    The Beach Time Fun kit, is standard in All GBI Franchise Packages.
    To Watch some RGB while we play the channel name is pink08 on livestream
    >> PinkGhostMaster 03/07/11(Mon)13:53 No.14161945
         File1299524029.png-(42 KB, 256x256, klammymeme256.png)
    42 KB

    Feel free to suggest a picture for Walter, or draw us one. OC Creations from our drawfriends is always Welcome!
    >> Anonymous 03/07/11(Mon)13:54 No.14161954
    rolled 2, 6 = 8

    Alright, here's for having Doc Morgen and Abraham (and Dr. Stantz if he'd like to watch) as well as the equipment still left behind at HQ into her car, and meeting us at the Post Office.
    >> PinkGhostMaster 03/07/11(Mon)13:58 No.14161996
         File1299524333.png-(193 KB, 352x284, notfar.png)
    193 KB

    Dr. Morgan agrees over the phone, and says that Dr.Stantz is positively excited to come along on this one.
    She, Abraham Abraham, and Dr.Stantz will meet you at the post office with all the gear.

    The post office is Building #3. The GBIHQ is the Red GB Symbol.
    >> Anonymous 03/07/11(Mon)13:59 No.14161999
    Question relating to the ad: Is Walt a native of PineBox? How about the others?
    >> Anonymous 03/07/11(Mon)14:06 No.14162053
    rolled 1, 4 = 5

    Also, I guess while we're driving there, Barry can either call Anne to get some details about the call, or try calling the Post Office directly. Though no one should be there at this time of night.
    >> PinkGhostMaster 03/07/11(Mon)14:07 No.14162060

    Walter is not native to PineBox,
    The other staff also only moved here recently.
    Pink08 on livestream for RGB Cartoon while we play.

    I am working on the current game map as we speak.
    >> PinkGhostMaster 03/07/11(Mon)14:10 No.14162086

    Dr. Morgens cell phone goes right to voice mail when you try to call her back. The post office is another matter.

    Someone Answers "Poossssst OFFICE IS CLOSED!!!!" The voice is almost in a rage, and almost spitting the words out"

    There is a crash, some one screams in the background and the line goes dead, if you try to call back it goes to the Automated service line.
    >> Anonymous 03/07/11(Mon)14:15 No.14162113
    Well hey, at least Anne is considerate and responsible enough to not drive and talk on her cellphone.

    Also sounds like we've got a poltergeist to deal with. Let's put the hurt on!
    >> PinkGhostMaster 03/07/11(Mon)14:26 No.14162210
         File1299525972.png-(236 KB, 1421x752, Thescene1.png)
    236 KB

    You pull up to the Scene, Dr.Moran is already parked there ( DM ), as are several Police cars, all with their lights on ( P ). There is also a News Van (News Van) in the parking lot, they appear to be setting up some cameras and extending the antenna. Ecto 13 (E13) pulls up, and the cop in charge walks up to your
    Vechicle "Its about god damn time!" He Exclaimes, "Its a mad house in there!"
    >> PinkGhostMaster 03/07/11(Mon)14:34 No.14162277

    What do you do Ghostbuster? You have frightened and possibly trigger happy cops all over, as well as a news van and crew setting up.
    >> Anonymous 03/07/11(Mon)14:35 No.14162286
    rolled 3, 3 = 6

    "Officer, what's the situation? Are there any people still in there?
    "Anne, Abraham, Barry, suit up. Abraham, your're on Ecto-Visors. Barry and I'll use the PKE Meters. I'll carry 2 traps, Anne, you've got the other."
    >> Anonymous 03/07/11(Mon)14:43 No.14162369
    Get the cops to set up a perimiter, and to keep the public back while the professionals deal with this.
    Hand out a couple of PKE exposure badges to the officer in charge of the scene to place at entrances. Just in case this isn't a location fixed spook.
    >> Anonymous 03/07/11(Mon)14:45 No.14162392
    rolled 5, 6 = 11

    Both good ideas; can we combine them?
    We want to make it at least look like we're professionals and we know what we're doing.
    >> PinkGhostMaster 03/07/11(Mon)14:46 No.14162409
         File1299527205.jpg-(7 KB, 150x150, yellingcop.jpg)
    7 KB

    "Were not sure if there are "People" in there, we keep hearing what could be screaming, some officers responded to a report of strange lights and sounds coming out of the place, The 2 officers who responded to the call are heading to the hospital in an ambulance, one of them had tiny cuts all over his body, and the other one wont talk at all, he just keeps shaking his head no. I havent sent anyone else in since, thats when we called you jerks, is this god damn ghosts or not?"

    Ray, is just getting out of Dr.Morgens Car, and strapping on a Mk.4 Proton Pack, and Mk.3 Ghost Trap. Dr.Morgen and Abraham Abraham, are also suiting up with him. The News crew is just now making its way over to you and the cop.
    >> Anonymous 03/07/11(Mon)14:52 No.14162460
    rolled 4, 2 = 6

    Turn on the PKE meter just enough to confirm that there's an ectoplasmic entity.
    "Yes, Officer, that's ghosts alright. If you could have your men form a perimeter outside the building to keep curious bystanders out, it would be very helpful.
    Bring him down low and hand him a couple of the PKE badges.
    "These'll tell you if there's a ghost nearby. Changes color the more of them there are. I suggest you hand them out to the men who'll be at the entrances and exits to the building."
    >> PinkGhostMaster 03/07/11(Mon)14:52 No.14162461
         File1299527554.jpg-(9 KB, 290x200, PoliceLine.jpg)
    9 KB

    The Cop "Harumps" but does as you ask, and begins to further secure the perimeter. They take the badges you give them and he orders an officer to toss them near the front and rear entrances. Police tape begins to go up, but the News Reporter, a Female, is already inside the area, and slips up beside the cop, shoving a microphone at Walters Face.

    "Whats going on here, is this a Supernatural event, What can you tell us!"
    >> Anonymous 03/07/11(Mon)14:55 No.14162491
    We have reasons to believe from activity seen within the nearby building that supernatural activity may be involved, but must confirm before going to through any especially rigorous action for the safety of both the community and our egos. We will be entering shortly to see if we can confirm supernatural activity. If supernatural activity is confirmed, you may be able to tell via the screaming and sound of proton blasts. Now if you will kindly excuse us madam, we have a job to do.
    >> PinkGhostMaster 03/07/11(Mon)14:56 No.14162501
    Pink08 on livestream for RGB Cartoon action, to help get you in the mood for play!
    >> Anonymous 03/07/11(Mon)14:57 No.14162514
    rolled 5, 6 = 11

    Argh. Journalists. They'll get you killed just so they can get their scoop.

    "There appears to be a large ectoplasmic release within the building, and we're simply going in to clear it out. Ectoplasm by itself is usually harmless, but high concentrations can indicate a psychokinetic energy-form. For everyone's safety, please stand behind the police line."
    >> Anonymous 03/07/11(Mon)15:00 No.14162533
    rolled 1, 3 = 4

    "I can confirm that a notable paranatural event IS transpiring on the premesis, and we have been in contact with what we believe to be the responsible entity, which does not seem likely to go quietly. We are currently gathering more data, but we're certain it's nothing the REAL professionals can't handle."
    >> PinkGhostMaster 03/07/11(Mon)15:01 No.14162550
         File1299528119.jpg-(10 KB, 225x300, VictoriaDestopia.jpg)
    10 KB

    "Thank you, for the information" She turns back to her camera man, "As you can see, The Brave Exorsystem, technicians are site now, and will soon confirm if the disturbance that has landed 2 police officers in emergency care is in fact a supernatural Event!" "This is Victoria Destopia, reporting, we will keep you updated as soon as we know more!"
    >> Anonymous 03/07/11(Mon)15:03 No.14162563
    wait, exorsystem? Aren't we Ghost Busters? Oh bugger...

    oh well, more important things going on. We can send a formal compliant later. There could be people inside there that need saving.
    >> Anonymous 03/07/11(Mon)15:04 No.14162572
         File1299528248.jpg-(30 KB, 353x262, yomiko2.jpg)
    30 KB
    Shit, post office+tiny cuts= flying death letters
    I assume our uniforms are fairly sturdy but is there anything we can protect our tender faces with?
    Also lets enter carrying mailbags pretending to be postmen.
    >> Anonymous 03/07/11(Mon)15:05 No.14162580
    >The Brave Exorsystem, technicians are site now,

    When we come out with smoking traps, we make sure to say that we're Ghostbusters, got it?
    >> Anonymous 03/07/11(Mon)15:05 No.14162589
    I say we correct her immidiatly before she can go off the air. But be sure to say it in an air of professionalism.
    >> Anonymous 03/07/11(Mon)15:07 No.14162601
    Right, let's enter though the front as softly as we can. We want minium damage done to the building after all.

    Unless it starts like, getting up on spider legs or something and then starts stomping on people. In which case fuck this building.

    But there's a limited chance of that happening, so let's go for minimum damages.
    >> Anonymous 03/07/11(Mon)15:07 No.14162611
    rolled 6, 6 = 12

    "Exorsystems? Oh no, ma'am, we're the Ghostbusters."
    >> Anonymous 03/07/11(Mon)15:07 No.14162612
    rolled 5, 6 = 11

    Madam, you insult us. We're REAL paranormal experts. Not the cheap knock-offs.
    >> PinkGhostMaster 03/07/11(Mon)15:13 No.14162653
         File1299528793.png-(70 KB, 337x399, Group1.png)
    70 KB

    "Ah your the Ghostbusters, We'll try and fix next time we go on the air!" Victoria Stammers.
    >> PinkGhostMaster 03/07/11(Mon)15:21 No.14162737
         File1299529287.png-(201 KB, 710x752, TheScene2.png)
    201 KB

    The Team and Dr.Stantz walk up to the post office entrance.

    "Oh Wow, Its been so long since Ive been on a case, and its a post office too, all that latent PKE charged with the frustration and anger inherent in the US postal system, this should be a hoot!" Ray Exclaims in an almost child like manner.

    The Team looks at ray and then back to Walter. Abraham Abraham is the first to speak "So Boss man, whats the entry plan?"
    >> Anonymous 03/07/11(Mon)15:24 No.14162767
    "Well the officer said one of his men was covered in tiny cuts. I figure, post office, so they were probably paper cuts. Which gets me thinking there's a poltergeist or two in here."
    >> Anonymous 03/07/11(Mon)15:25 No.14162784
    rolled 2, 4 = 6

    Okay, good opening. We don't want to be making big noises or such until we can positively identify
    a target.

    The formation here >>14162653 is good.
    Also, Walter and Barry scanning with PKE's as motion trackers, while Abraham uses the ecto-visors in case the poltergeist stays invisible.
    >> PinkGhostMaster 03/07/11(Mon)15:37 No.14162895
         File1299530238.jpg-(126 KB, 520x250, proton-pack.jpg)
    126 KB

    Walter and Barry have their PKE Meters out and both begin to take readings, Abraham Abraham dons the Ectovisors. Before you enter, there are Several PKE Readings coming from inside the building. No Roll needed, these are fairly strong, at least 3 or 4 entities, Class 3 or 4.
    >> Anonymous 03/07/11(Mon)15:39 No.14162918
    Well shit, we got a lot of fuckers to deal with.
    >> Anonymous 03/07/11(Mon)15:45 No.14162996
    well, ideally we would locate identify and capture the ghost one at a time. This probably wont work due to the others noticing the signs of struggle. I think the best way to deal with this would be to have 3 of our group focus on one ghost while the other two watch their backs and hold off the others if needed.
    >> Anonymous 03/07/11(Mon)15:46 No.14163005
    rolled 4, 4 = 8

    >> PinkGhostMaster 03/07/11(Mon)15:49 No.14163033
         File1299530946.png-(175 KB, 1360x296, Scene3.png)
    175 KB

    The Team enters the post office, the lights are all off, the only the emergency lights are on, but they seem to be very dim, and rather then flickering, are fading from very dim to off. Each bulb seems to be doing this randomly, making for a very dark atmosphere.

    To the north some kind of machinery can be heard, bur rather then being the smooth hum you would expect from some kind of sorting machine its sounds like a trucker is grinding gears trying to downshift on the interstate. There is a Strong PKE Reading coming from that direction, as well as one to the West.
    >> Anonymous 03/07/11(Mon)15:50 No.14163049
    rolled 2, 1 = 3

    I vote Walter, Abraham, and Barry on capture, and Ray and Anne on watching our backs.
    >> Anonymous 03/07/11(Mon)15:58 No.14163129
    Let's head to the west for now. As long as we hear that grinding, we'll know where that one is. So let's go check out the unknown while we have the chance.
    >> PinkGhostMaster 03/07/11(Mon)15:59 No.14163137

    Capture Team Locked in, Walter, Barry and Abraham.
    Backup / Rear Guard Team: Dr.Morgen and Dr.Stantz.

    To your immediate West/Left is the normal post office / Bank Red Velvet Rats maze, leading to the service counters, further to the west is that little island common in all post officer where you can fill things out, or finish wrapping up packages, and on the wall south of it is the standard fare of envelops and packing boxes.

    To the north is a wall with a door, marked STAFF ONLY.

    To the East is the postal gift shop / store, where citizens can buy warping paper, fancy stamps, have packages weighed, and so forth.

    There is some motion to the west at the fill out island.
    >> Anonymous 03/07/11(Mon)16:00 No.14163152
    Maybe we should cover up so that there isn't any bare skin exposed, that way any storms of letters wont cause papercuts.
    >> dice+2d6 Anonymous 03/07/11(Mon)16:03 No.14163185
    Hmmm... we should probably ask permission before entering the employee only door. It's employee only after all. To the west is probably a trap, but it might also be a survivor. I suggest we do the GHOST BUSTER STRUT over there and check things out.
    >> Anonymous 03/07/11(Mon)16:04 No.14163199
    rolled 3, 2 = 5

    But with what? We're already here, and we don't have time to go out and come back in.
    Though that should be in next month's purchase orders: balaclavas and tactical grip gloves for all team members.

    Anyway, let's check out the fill-out island.
    Everyone, draw neutrino wands and power up.
    >> PinkGhostMaster 03/07/11(Mon)16:21 No.14163353
         File1299532879.jpg-(99 KB, 612x761, 1277612521964.jpg)
    99 KB

    Walter, and the capture team move up in V formation. To the west in dim and fading emergency lights, near the fill out island is an older man, dressed in old style garments. Hes ripping apart the wall of envelops and boxes, knocking them down as if searching for something.

    "Where is it! WHERE IS IT, BLAST IT ALL!!"
    >> Anonymous 03/07/11(Mon)16:22 No.14163368
    Probably some knives and handguns as well

    never know when you need a sharp instrument or a means to deliever a large force of kinetic energy

    I'd say to get some flashbangs as well but, you know, then those fucking ghosts will pull the pins and suddenly you are on fire and blind and deaf
    >> PinkGhostMaster 03/07/11(Mon)16:22 No.14163370
         File1299532966.png-(156 KB, 1001x397, cantfindit.png)
    156 KB

    To the north behind the service counters, appears to be something crouching down, back to counters and face to the wall, they appear silent.
    >> Anonymous 03/07/11(Mon)16:22 No.14163373
    "What do you want, fuck face?"
    >> Anonymous 03/07/11(Mon)16:23 No.14163379
    is that what I


    Get a reading off him. Is he ghost or human?
    >> Anonymous 03/07/11(Mon)16:25 No.14163397
    rolled 1, 2 = 3

    First, check to see where the ecto-signatures are.
    Check out what's behind the counter if they don't come up on the PKE meter.
    Try to stay unnoticed by the guy searching for something.
    >> PinkGhostMaster 03/07/11(Mon)16:29 No.14163431

    He or it turns to you when you question it "What do you want fuck face?"

    "ITS THEIR FAULT, NOt tHe ProPER POsTAGE!, THEIr fAuLT, I LOST EVERYTHING BECAUSE IT CAME BACK!" the gentlemen shouts, his voice shifting from angry old man, demonic chorus.

    Barry takes a quick reading with the PKE Meter. "I dont think hes, um human."

    He Swipes one arm across the wall, knocking down half of the cardboard boxes and envelops in one angry swipe, like a shock wave swept across it.
    >> Anonymous 03/07/11(Mon)16:31 No.14163461

    Find out whats he's after. If we can solve this without blasting him its a more elegant solution.
    Also our insurance company won't raise the premiums for wanton blasting
    >> Anonymous 03/07/11(Mon)16:32 No.14163468
    rolled 4, 1 = 5

    oh ffffffff, time to start opening fire. At least two people covering our backs.

    Somebody get a containment device ready.
    >> Anonymous 03/07/11(Mon)16:38 No.14163516
    rolled 6, 5 = 11

    Yes, if possible, we should try to resolve this without using our proton packs in a room full of flammables.

    Goddamn you're an idiot! If you hadn't shouted, we could have gotten into better position first!
    >> Anonymous 03/07/11(Mon)16:41 No.14163549
    rolled 1, 6 = 7

    I am not the one who told to shout. I just have a suspicion that we should take this ghost down as quickly as we can, before it can do any serious damage. If possible, we can attempt to interrogate it when it is properly contained.
    >> PinkGhostMaster 03/07/11(Mon)16:45 No.14163586
         File1299534306.jpg-(6 KB, 102x126, 1299532879273s.jpg)
    6 KB

    "I wANT m Y HOme ANd WIFEEE BACK, CAN YOU giVE mE THat! CAN YOU!!" He slams his fist down on the counter next him as he takes a step forward, shattering that section.

    "insufficient POSTAGE, LOST EVERYTHING!" He Yells, Voice still shifting from one angry old man, to a hundred.
    >> Anonymous 03/07/11(Mon)16:45 No.14163590
    ok lets get it into the traps asap then.
    Have the doc stand by in case one of the other ghosts tries to sneak up on us.
    >> Anonymous 03/07/11(Mon)16:47 No.14163610
    rolled 2, 1 = 3


    two people watching our ass, one person getting a trap ready. That leaves two neutron wands firing. Open fire!
    >> Anonymous 03/07/11(Mon)16:49 No.14163643
    rolled 2, 4 = 6

    Wow. Talk about your unhappy customer.

    Back away slowly and then power up the Proton Packs.
    >> Anonymous 03/07/11(Mon)16:52 No.14163681
    rolled 5, 6 = 11

    "I've got a feeling we'll be meeting with the Postmaster later. You can hash it out with him, then."

    I wish there was an alternative, but...Barry and Abraham take aim and fire, while Walter puts out a trap.
    >> PinkGhostMaster 03/07/11(Mon)16:57 No.14163737
         File1299535068.png-(242 KB, 1001x397, cantfindit.png)
    242 KB

    Walter shouts "Light him up!"
    Both Abraham Abraham and Walter open up on the old man with their proton packs, beams lashing out, the old man yells loud enough to shake the building for a moment as the beams latch on to him.

    Professor Aleron holsters his PKE meter and readies a ghost trap.

    I need a roll of 6d6.
    >> Anonymous 03/07/11(Mon)16:58 No.14163756
    rolled 6, 1, 5, 1, 6, 2 = 21

    Here we go!
    >> Anonymous 03/07/11(Mon)16:59 No.14163763
    rolled 3, 5, 5, 5, 5, 3 = 26

    I might be lax on my ghost knowledge, but are humanoid ghosts supposed to be powerful enough to shake entire buildings with their voice?
    >> Anonymous 03/07/11(Mon)17:00 No.14163785
    rolled 1, 4, 6, 5, 2, 6 = 24

    "Get him!"
    >> Anonymous 03/07/11(Mon)17:02 No.14163809
    Oh god, it's Rube...
    >> Anonymous 03/07/11(Mon)17:05 No.14163844
    rolled 5, 4, 5, 1, 6, 5 = 26

    late roll is late
    >> Anonymous 03/07/11(Mon)17:08 No.14163882
    /co/ here.
    Storytime thread created in honour of this quest:
    >> PinkGhostMaster 03/07/11(Mon)17:11 No.14163919
         File1299535868.jpg-(8 KB, 102x126, Ohfuk.jpg)
    8 KB

    You mange to hold the ghost in the two containment streams, he does fight, banging into the wall, a few of the envelops and boxes catch light, but after a few moments, you bring him under control as Prof Aleron slides the trap out and steps on the pedal, sucking him in!
    >> Anonymous 03/07/11(Mon)17:13 No.14163940
    rolled 1, 6, 1, 4, 5, 4 = 21

    Get a fire extinguisher and douse those fires.
    How many traps do we have left?
    >> Anonymous 03/07/11(Mon)17:14 No.14163957
    rolled 6, 4 = 10

    "One in the box, ready to go! We be fast and he be slow!"

    Head towards 'gear grinding' noise with Proton Packs at the ready and somebody taking PKE scans.
    >> PinkGhostMaster 03/07/11(Mon)17:15 No.14163970

    Walter gets a Nearby fire extinguisher off one of the walls and quickly puts out the small fire before it can spread.

    Not Counting Dr.Stantz Mk.3 Trap, you have 2 Mk1 ghost traps left. 1 Now holds the old man ghost, and another is still in need of repairs.
    >> Anonymous 03/07/11(Mon)17:20 No.14164019
    rolled 5, 1, 2, 6, 6, 4 = 24

    well, time to clear the rest of this place then. Room by room. Employee only last. We'll probably need a key for that anyway.
    >> Anonymous 03/07/11(Mon)17:22 No.14164049
    The angry old man ghost probably put all his money into some sort of investment that relied on paper work getting mailed somewhare but lost everything because the letter was not sent due to postage.
    >> Anonymous 03/07/11(Mon)17:30 No.14164130
    Is that 2 useable traps with us now or 3?
    As i'm afraid of running out of traps before we get the 2-3 remaining ghosts.
    Especially if we can't empty them into our containment unit yet.
    >> PinkGhostMaster 03/07/11(Mon)17:31 No.14164137
         File1299537077.png-(120 KB, 884x371, Capture.png)
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    the figure that was crouched in the corner behind the counter, gets up once you have the ghost contained, and climbs over the counter and walks fearfully over to the team.

    "Oh god oh god oh god, He kept yelling at me, I was only trying to help, find out why he was in the office after hours..... Im the manager of this office, I was driving by when I saw the lights on, I thought some employee had left them on, when I came in he was here... oh god, he just hitting me with that cane until I hide behind the counter..." The man talks in a rush with almost to gaps or pauses for breath.
    >> Anonymous 03/07/11(Mon)17:31 No.14164140
    OP, I don't know if it's because of the format or what, but this one is going so much slower than previous days.
    >> PinkGhostMaster 03/07/11(Mon)17:35 No.14164182
         File1299537300.jpg-(9 KB, 184x184, 1298941654178.jpg)
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    Hey /co/ Awesome : D I have that comic too in paperback no less ^____^
    >> PinkGhostMaster 03/07/11(Mon)17:38 No.14164219
         File1299537498.jpg-(8 KB, 170x255, PB3481-170x255.jpg)
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    Sorry, some RL things got in the way of my prep time today, I would have had a lot of these maps and little shoops done ahead of time. In the future I will try to run it a little bit faster for you guys.
    >> Anonymous 03/07/11(Mon)17:38 No.14164220
    rolled 2, 6 = 8

    calm the post office worker down and escort him to the building entrance, mention the ghost in the employe only room and ask if we need a key. if so get the key off from them
    >> Anonymous 03/07/11(Mon)17:40 No.14164238
    rolled 5, 6 = 11

    Second. Also ask if there's anyone else that might be here late.
    >> Anonymous 03/07/11(Mon)17:41 No.14164245
    "Sir, please follow Dr. Aleron to the nearest available exit, as this area is not yet secure. The police will recieve you outside, while the Ghostbusters will handle the situation from in here."
    Have Barry secure the trap while Morgen readies a new one. Keep Abraham on the alert while we continue to scan.
    >> PinkGhostMaster 03/07/11(Mon)17:41 No.14164253

    "Key key, right the keys... here, take them, just stop them, I think theres more in the back... I hear chanting while I was hiding."

    He pulls the keys out of his pocket and tosses them to walter, when you get him to the exit, Dr.Morgen looks him over, before sending him out to the cops, and now the waiting EMS workers.
    >> Anonymous 03/07/11(Mon)17:42 No.14164262
    Damn it, why must I type so slowly...
    >> Anonymous 03/07/11(Mon)17:43 No.14164284
    Chanting? That can't be good.
    >> Anonymous 03/07/11(Mon)17:44 No.14164298
    Oh hey, I started reading these in the archives earlier, but then figured the quest was probably dead for some reason. Apparently not. I'll be back.
    >> Anonymous 03/07/11(Mon)17:47 No.14164310
    rolled 2, 4 = 6

    >I hear chanting while I was hiding
    Oh great. Cultists?
    Anyway, next target is the one where the machinery was.
    Same formation as before.
    >> Anonymous 03/07/11(Mon)17:49 No.14164326
    Salvaging what I can from
    So... have Barry secure the trap (and provide additional support if we have books in the vehicle) while Morgen readies another and Abraham scans with the visors. Take point, keep together, and head toward the back.
    Listen for chanting.
    >> PinkGhostMaster 03/07/11(Mon)17:49 No.14164330
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    Im gona try to run the quest 2 or so times a week.

    Also Ive run out of time to finish up tonights Quest tonight.

    I will runt he next Quest Wednesday at around 10am,
    picking up right where we have left off.
    >> Anonymous 03/07/11(Mon)17:52 No.14164360
    Looking forward to it
    >> Anonymous 03/07/11(Mon)17:52 No.14164364
    Either I'll be here, or I'll be having my wisdom teeth pulled. I'll get there eventually, though.
    What time is that on 4chan?
    >> PinkGhostMaster 03/07/11(Mon)17:54 No.14164389
         File1299538499.png-(55 KB, 157x179, MorgenHead.png)
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    If you enjoyed tonight Quest, please Remember to +Vote for it in the Archives.


    I still have a little time left for quest and world setting related questions.
    >> Anonymous 03/07/11(Mon)17:55 No.14164392
    Well, aside from people constantly ignoring your stated action resolution system, today wasn't too bad. Some players may not have known that the session was being held today, or missed the announcement about the time and thought that it was cancelled.
    I look forward to the next episode, PGM.
    >> PinkGhostMaster 03/07/11(Mon)17:57 No.14164412

    Thats 10am EST.
    >> Anonymous 03/07/11(Mon)17:57 No.14164417
    Is there any possiblity of trying to get a work contract with the city, like in the game?
    >> Anonymous 03/07/11(Mon)17:58 No.14164428
    Okay: insurance and liability waivers. How do they work?
    I mean, we just discharged proton beams in a federal building, and destroyed Federal Mail. That's punishable with a $250,000 fine, or a couple years in federal jail.
    Up to what amount of damages are we covered by, and will our premiums go up?
    >> Anonymous 03/07/11(Mon)17:58 No.14164432
    Ach, I forgot about the resolution roll. There was a gap between reading the archives and this. My bad, I'll do better next time.
    >> PinkGhostMaster 03/07/11(Mon)17:59 No.14164437
         File1299538763.jpg-(85 KB, 560x792, LBPGhostbusters-560x792.jpg)
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    Absolutely There is! Heck if you work this post office case just right, that would go a long way towards securing one. Remember however you do have competition in town who may try to contest such a contract with you.
    >> Anonymous 03/07/11(Mon)18:00 No.14164448
    We protected a federal employee from further assault and stopped someone from committing further damage to the federal building.
    If anyone's to blame, it's ExoSystems. Somehow.
    >> Anonymous 03/07/11(Mon)18:01 No.14164460
    Where's our dog?
    >> PinkGhostMaster 03/07/11(Mon)18:03 No.14164475

    The GBI Handbook states that you should get any client to sign a damage waver before you start any paranormal elimination or investigation.

    May be a good idea to snag the post office branch manager before he gets too far away, or keep the damage in here to a minimum.

    The back of the GBI Handbook has a wide selection of prewritten contracts and forms that can be torn out and used as needed, as well a form to order more forms for a small fee.
    >> Anonymous 03/07/11(Mon)18:05 No.14164499
    Or we could just use a xerox machine and save some money.
    >> Anonymous 03/07/11(Mon)18:06 No.14164511
    >May be a good idea to snag the post office branch manager before he gets too far away
    We will definitely need to do that first thing next session.

    What about GBI policy concerning negotiations with paranormal entities? Attempt diplomacy where possible? Or a 'No negotiating with ectoplasmic scum!' attitude? Or it completely up to the individual franchises?
    >> PinkGhostMaster 03/07/11(Mon)18:06 No.14164514
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    The Dog is a possible reward for this operation if you play your cards right.
    >> Anonymous 03/07/11(Mon)18:10 No.14164556
    You know what we need when we next have downtime?
    Scan all of our occult and paranormal studies books into searchable PDF's and download them onto our PDA. That way we can always have a copy of the books with us, and they'll have a Search Function!
    >> Anonymous 03/07/11(Mon)18:12 No.14164579
    If that doesn't turn around and bite us on the ass... I'm all for it!
    >> PinkGhostMaster 03/07/11(Mon)18:12 No.14164580
         File1299539553.png-(449 KB, 365x500, 1299522205220.png)
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    The form show up black if you try to photocopy them. GBI is dicks.

    You may eliminate paranormal and supernatural threats in any way you choose, it is up to the individual franchise. The GBI Hanbook states that there are often alternate ways to to deal with ghosts and other supernatural horrors, many have seemingly mundane weaknesses. This could become vital, as in some rare instances entities are seemingly immune to proton beams.

    Picture is Alternate means
    >> PinkGhostMaster 03/07/11(Mon)18:39 No.14164831

    Any last questions before I head out for the night?
    >> Anonymous 03/07/11(Mon)18:47 No.14164913
    Of all the quests, GB Quest is best.
    >> PinkGhostMaster 03/07/11(Mon)18:56 No.14165015
         File1299542217.png-(518 KB, 974x548, 1299291475136.png)
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    I wouldn't go that far. LegoQuest for example is what I consider the perfect Quest! : D
    I love you LegoQuest!
    >> Anonymous 03/07/11(Mon)19:55 No.14165734
    rolled 2, 3 = 5

    Lies and slander against yourself, PinkGhostMaster. LegoQuest is grand, but no match for Ghostbuster Quest!
    >> Anonymous 03/07/11(Mon)20:02 No.14165841

    You know, I would suggest, if at all possible, to take the solution that was used in the recent Ghostbusters video game, make the company and service a government contractor. I mean, the place woke up one day with half the population no longer sucking air, the need for such services is definitely there. That way, the city is billed directly for services with the government to deal with damages, much as when firefighters kick in your door, shatter your window or jaws of life your car.
    >> Anonymous 03/07/11(Mon)20:57 No.14166453

    That WOULD be a coup, but if InSpecters or Exorsystems got wind of it I imagine it would either result in a bidding war to try and undercut us or some form of heightened retaliation. Not that it's a bad idea, I'm just saying that if we go that route we should probably make a solid plan first.
    >> Anonymous 03/07/11(Mon)21:40 No.14166919

    Well, then it may be the Shadowrun player in me but if plans are to be made, sweep the bunker for bugs before talking about it.

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