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  • File : 1299392529.jpg-(94 KB, 600x642, Imperial Psyker.jpg)
    94 KB Psyker Quest: Part 5 - The Ressurection Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:22 No.14144463  
    >Part 1,3 and 4: http://suptg.thisisnotatrueending.com/archive/9096179/

    It seems like you have slept for a year when you finally stir from your slumber. You as well have been dead, you slept so soundly.

    It was the single most restful night you have ever had in your life.

    That silent sleep was ended before the morning reverie sounded, though not by much. As you laid awake, calm, you heard the sound of the horn. You shuffled out of your bed and donned your flak armor and equipped yourself for the day.

    >Equipment: Force Staff, Dataslate, Laspistol, Flak Armor, Psykana Mercy Blade, Chrono

    >Krn/Sln/Tz/Nur: 0

    >The daemonette remains within your mind, though now a shattered shell, a remnant of her former self.

    >Input Command...
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:24 No.14144495
    >Wait, what the fuck am I waiting on.

    You make your way out of your small shelter unit in the Guardsman's tent-bunker. The camp looks to be in full swing, preparing for operations.

    It would probably benefit you to eat before reporting for duty to Lt. Mallear.

    >NOW! Input command.
    >> Anonymous 03/06/11(Sun)01:28 No.14144547
    Convert it to the imperial cult
    >> Anonymous 03/06/11(Sun)01:37 No.14144643
    First of all, some morning prayer is in order. To the Emperor.
    Then we can grab some food, and make some small talk with the demonette in our head while eating our meal.
    After that we should probably report to the Lt.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:37 No.14144648
    >Convert the Daemonette

    For the first time, you acknowledge the Daemonette within your mind. You sit on your cot, relaxing, focusing your mind and body as you enter yourself.

    In the dark empty void of your own head, you find the Daemonette sitting with her kneels curled up to her chest, resting her head against her knees.

    'Daemonette, I give you an offer.' You begin, standing in your minds eye of how you appear, the garb of a full Primaris Psyker, complete with decoration of war medals.

    The Daemonette looked up from her knees, staring at you. For the first time, you are acknowledging the Daemonette.

    "Why are you talking to me now?" She asks, however you ignore her question.

    'I will not reason or bargain this offer. You may take it or remain imprisoned within my mind.' You say, pointing your force staff to her face.

    'Accept His Immortal Majesty as your true lord, and hold the God-Emperor as your only savior. That is your offer. Nothing more, nothing less.'

    You turn to leave your mind, letting the Daemonette to yell after you like a whimpering child as she chases after you.

    >Input Command...
    >> Anonymous 03/06/11(Sun)01:41 No.14144699
    Remember to give the offer twice a day. After morning prayers and before rest
    >> Anonymous 03/06/11(Sun)01:42 No.14144716
    When is the morning services to the god emperor?
    >> Servant of the Emperor 03/06/11(Sun)01:43 No.14144723
    We should lead the services.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:46 No.14144761
    Morning services are at 09:00 sharp.

    >Chrono reads 07:30

    >Grab food

    You move to the mess tent, savoring your meal of nutripaste and hard tack, the hunger of a year seasoning the meal perfectly to compliment the disgusting normal taste.

    >For recap:
    >Basic Psychic Powers: Precognition, Sense Thoughts, Spectral Hands, Weaken Veil, Touch of Madness

    >Psychic Specialization: Biomancy
    >Specialization Powers: Bio-lightning

    >Tech Powers: Technical Knock, Commune with Machine Spirit, White Noise+(when chosen), Machine Curse

    >Inventory: Force Staff, Laspistol, Lasgun(4), Combat Knife(3), Flak Armour, Inquisitorial Dataslate, Book of Litanies, Uplifting Primer, 4 Frag and Krak Grenades

    >Cybernetic Upgrades: Auger Arrays

    >Level: 2

    >Slaanesh: 0
    >Khorne: 0
    >Nurgle: 0
    >Tzeentch: 0

    >You still have Ramirez' head in your possession. I remember you guys wanted Servo-Skull Ramirez at one point.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:47 No.14144776
    Oh, and Regeneration power as well.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:48 No.14144783
    ...And scratch that overloaded gear list. You have 1 of those listed items, each.
    >> Anonymous 03/06/11(Sun)01:51 No.14144817
    Being a psyker reduces our chances of success. Let's try to talk to people improve social skills
    >> Anonymous 03/06/11(Sun)01:53 No.14144832
    bump, we need more people.
    >> Anonymous 03/06/11(Sun)01:53 No.14144843

    ((xD I wen't and read through the archives yesterday in preperation for this. It seems /tg/ has changed since this Was last run)

    Lets see if we can find a member of the Ecclestarchy. We must repent, also, make our way around camp. See if we recognize anyone.
    >> Anonymous 03/06/11(Sun)01:54 No.14144850
    After we stuff ourselves stupid, we should go and see if they'll let us heal injured troops to try and lower the chance of getting a bullet in the back of the head on the battlefield. Post that, seek out the Chaplain for morning services. Ask if he has any interest in the ruinous powers. Ask if he wants an introduction to your 'ruinous power staff'. After he ventilates us and completes the services, we should report.
    >> Anonymous 03/06/11(Sun)01:56 No.14144875
    exercise, try to look a bit more healthy
    >> Anonymous 03/06/11(Sun)01:56 No.14144880
    >After we stuff ourselves stupid, we should go and see if they'll let us heal injured troops to try and lower the chance of getting a bullet in the back of the head on the battlefield. Post that, seek out the Chaplain for morning services.


    not the rest of it.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)01:57 No.14144892
    >Talk with the other soldiers.

    Even though you're more or less avoided by most of the Guardsmen, you deliberately force yourself amongst them looking up at them from your slouched gait.

    "Whose the bolt magnet?" One guardsman says, bitterly chewing his hard tack, washing it down with a cup of recaff.

    "S-Sanctioned Psyk-ker Theodore." You say, bowing your head lightly.

    The guardsmen all whisper amongst themselves.

    "...So... You ehh... You killed a bunch of Daemons, I heard."

    "Th-That is c-c-correct." You affirm, nodding. You place your hands on the table, the shriveled atrophied appendages looking rather frail. "With these v-very hands, and n-nothing more."

    The Guardsmen all grumble between each other before picking up and leaving.

    >Input Command...
    >> Anonymous 03/06/11(Sun)02:01 No.14144926

    Ahh. we are not the Socializing type I see.

    (I think the guardsman quest you were running last night may be more to this boards preferences these days. Plus psyker quest is a bit much to just jump into after such a long break from it)

    I think we should find the local ad-mech tent. Lets see about getting us a Gun-skull and/or some more cybernetics.
    >> Anonymous 03/06/11(Sun)02:02 No.14144935
    >shriveled atrophied appendages
    If we still have time before morning service and reporting to the lieutenant, is there some sort of gym or training course we may use?
    No reason to creep everybody out by just looking at us, without any warp dickery.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:02 No.14144937
    For the record, that single point of CHAOS is just because you have a fucking daemon in your head.

    Not that she can do anything. Literally. She's useless to Chaos now.
    >> Anonymous 03/06/11(Sun)02:02 No.14144939
    Take a gander about, see where we can pretend to be useful.
    What is the situation of the camp? Are tensions high?
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:05 No.14144979
    >Camp Status

    The current status of the camp and its soldiers is on moderate alert. The forward staging ground is to perform recon about the theory of Chaos incursions. You're to report to Lt. Mallear as soon as you're ready to advance the plot.
    >> Anonymous 03/06/11(Sun)02:07 No.14144997
    I vote plot advancement.
    Little to do, and to be fair, I'm not too familiar on everything that had passed, even tho I was there for a fair bit of it.
    Also, where you been, negi? Between you and Boomer, haven't seen most of the trips I used to chat with back in the day.
    >> Anonymous 03/06/11(Sun)02:08 No.14145011
    Like previously suggested, see if we can't be allowed to heal some of the soldiers. If they know we can patch them up in-field, then they're more likely to try to save us than use us as a meat-shield.

    >seems like you've slept a year

    Yes. Yes it has.
    >> Anonymous 03/06/11(Sun)02:08 No.14145012

    Ad mech first.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:08 No.14145019
    I uhh, lurked less and stopped visiting /tg/ I guess. Having an actual social group at college and friends brought me out of my shell.

    It also caused my GPA to plummet far enough to cause me to withdraw and take a leave to sort my shit out so I could try again next year without fucking up.
    >> Anonymous 03/06/11(Sun)02:14 No.14145078
    I like the sound of getting a servo skull. plus the ad-mech are probably one of the few parties as socially stunted as Us. lets see what they can do with Ramirez's head.

    then plot advancement.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:19 No.14145126
    Not sure what you mean, sorry.

    >Report to Lt. Mallear to continue

    You move to the command tent, supporting your slouched shuffle on your Force Staff, pushing open the flap and entering. Lt. Mallear nods to you as you enter, as if you showed up in the middle of briefing. Commissar Suha Krent glares at you, and you notice his hand rest on his bolt pistol, all to eager for you to give him an excuse.

    "Right, this is the settlement." Mallear details, pointing to the map. "If we're going to find anything, it will probably be there, and hard to find. That..." He stops, pointing to you. "Is where Ted comes in. He's as good as a walking auspex for anything from Daemons to Guardsmen."

    Lt. Mallear steps back and folds his arms as a few sergeants nod to you, then to him.

    "Dismissed. Let's clean this up and be back in time for lunch."

    >Assignment: Join with a squad of Guardsmen to explore the settlement.
    >> Anonymous 03/06/11(Sun)02:21 No.14145157
    Do we get to find anything out about the people we are with?
    >> Anonymous 03/06/11(Sun)02:25 No.14145189

    If we are allowed to pick *Do not* choose a close combat squad. Perhaps a heavy weapons one or at minimum. Something with range. try to also associate with veterans. Their hatreds may be more ingrained, But their less likely to get all jumpy and shoot us, and more respectful of the chain of command.
    >> Anonymous 03/06/11(Sun)02:32 No.14145271
    HW team preferably, use our Commune with the MS to supercharge it or something. It'll be awesome.

    Nice to see you back. 4chan doesn't kill your grades, real life does.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:35 No.14145293
    >Choose a squad. Preferably one far away.

    You move to the staging grounds to join with a squad. A trio of Chimeras stand at the ready, three identical squads congregating outside of them.

    >Go for vets, or whomever looks most experienced.

    One of the squad seems to have older, more broken in Guardsmen. You approach, but are pulled away from the group by an hand grabbing your elbow.

    "Right, the Psyker's with us, boys. Load up!" says the voice of the Guardswoman. You're able to piece together it was the same Guardswoman, and acolye, you first met, Vedra.

    Without time for protest, you're packed into the Chimera, and begin rolling out to the settlement.
    >> Anonymous 03/06/11(Sun)02:38 No.14145317
    Swallow loudly, and look down at our shoes as we are loaded onto the transport.
    ".... hi Vedra."
    >> Anonymous 03/06/11(Sun)02:40 No.14145346
    Introduce ourself, a best as we can, at this juncture, and look around.
    "So- where are we going, exactly?"
    >> Anonymous 03/06/11(Sun)02:43 No.14145362
    Look around and tap our index fingers together in a nervous fashion.
    >> Anonymous 03/06/11(Sun)02:45 No.14145377
    Is the deamonette there? If there's nothing to do, we can start teaching her imperial prayers. Simple poetry. She should appreciate them for that, if not for their contextual value. And maybe, a promise of a game of chess if she behaves herself
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)02:53 No.14145446
    >Act timid, talk with Vedra

    "Yes, yes, it's nice to see you too, Ted. Now shut up and sit back."

    >Shot Down, Sir.

    You recline back, entering the void of your mind once again to find the Daemonette having returned to her position, perking up when you return. She scrambles over to you like a sad puppy, clawing at your ankles, begging for attention.

    You materialize a table and chairs, setting up a chess board as you make small conversation with your tenant, who visibly appears to lighten up and cheer up as you give her stimulation.

    You're jostled out of your trance when the Chimera grinds to a halt and Vedra smacks you upside the head.

    "Let's go. We're moving out."

    >was making tea, apologies for the delay.
    >> Anonymous 03/06/11(Sun)02:53 No.14145451
    The daemonette is a daemon of the Warp. It is a part of Slaanesh itself, given identity to pursue things that Slaanesh doesn't deem important enough to go after personally.

    It cannot be redeemed. The Emperor would want nothing to do with such a thing. It wants nothing to do with the Emperor.

    The daemon wants to re-establish contact with the Warp, consume our soul and use our body as a puppet to do as much damage as possible before our flesh is destroyed.

    Keep it locked up and isolated. Sensory deprivation is the greatest torment for a creature of excess.
    >> Anonymous 03/06/11(Sun)02:53 No.14145454

    Go back to harlem quest
    >> Anonymous 03/06/11(Sun)02:54 No.14145462
    Hmm. nothing to it but to follow the big angry men with weapons.
    >> Anonymous 03/06/11(Sun)02:56 No.14145474
    all it takes is a little positive reinforcment. Sensory deprivation if it's bad, mental stimulation if it's good. We'll have it reciting Pater Imperator in no time.
    >> Anonymous 03/06/11(Sun)02:59 No.14145503
    That's it. In the future, Ted needs to be more assseritive. Now Ted- assert yourself and get off the vehicle. Keep your ears open and don't stop paying attention. Ask. "Where do we go from here?"
    >> Anonymous 03/06/11(Sun)03:00 No.14145509
    Stop applying human psychology to an immortal being formed of raw emotional energy.

    You will not turn her into a daemon waifu. The only daemon to ever turn against its master was broken, driven mad, and set loose in the empty wastes of the Warp.

    Its mind is alien, its goals ruinous, and its voice deceitful. Do not trust anything it says, do not infer anything from its actions. Everything it does is a trick to get you to lower the boundaries between your mind and its own, and then you are its plaything for eternity.

    Shun the daemon.
    >> Glassberg Never 03/06/11(Sun)03:01 No.14145523
    We can always try to deceive it to our own ends. Kind of an Eisenhorn/Cherubael situation
    >> Anonymous 03/06/11(Sun)03:02 No.14145526
    >be more assertive
    >ask a human

    Fuck that, we've got Commune with the Machine Spirit.

    Let's ask the Chimera where we're going.
    >> Anonymous 03/06/11(Sun)03:03 No.14145536
    Please. It ha the attention span of a butterfly and a craving need for attention. You may like a dangerous, insane deamon living in your brain, but I do not. You're gonna have to make nice with it sooner or later, or else it might just pop our head in attempt to escape the boredom
    >> Glassberg Never 03/06/11(Sun)03:04 No.14145546
    I like this plan, but it might drive the Guardsmen even further away, we might need their loyalty
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)03:05 No.14145556
    You're ushered out of the Chimera.

    >Due to stimulating the Daemonette, she will now speak to you when you are not in a trance. The more you indulge her, the more she easily she will be able to communicate with you, and trust you. Yes, you now have a one-path visual novel, in your head.

    You stick close to Vedra, as if she would be your best method of defense. She's an acolyte, after all. The squad leaders give out the orders and lead onward, moving to the gates of the settlement.

    Your internal Auger Arrays flare to life as blips and warm splotches fill your senses, and the radiating power of manifestations in the Warp echo through your head.

    You collapse down, clutching your skull as the Warp bleeds through the inscribed wards, the overwhelming presence of Daemons and Chaos all around you.

    Vedra kneels beside you, shaking you, trying to get you out of your trance.

    "TED! Snap out of it! Get your head in to field, soldier!" She says, slapping you across the face, the rest of the squad falling into a bit of a defensive line.

    >Input Command
    >> Anonymous 03/06/11(Sun)03:06 No.14145564
    The thought that we could deceive a daemon is excessive hubris. Eisenhorn bound a daemon in the dying body of his friend using heretical texts that placed his own life in jeopardy several times. And was a badass inquisitor.

    We're not even a primaris psyker.

    Keep the daemon locked up.

    I'm going to sleep now. Will read in the morning. Don't let the waifu guy turn us into a daemonhost.
    >> Glassberg Never 03/06/11(Sun)03:08 No.14145586
    Tell the squads to take up defensive positions. You said you were in a town? Houses are good cover, if they aren't already occupied. Arrange the Chimeras so they can't be flanked, at a cross roads or something. How are all the dudes armed, anyway?
    >> Glassberg Never 03/06/11(Sun)03:09 No.14145591
    Yeah, that's a good point, and i'll try.
    >> Engineer Guy 03/06/11(Sun)03:10 No.14145598

    We need to go full Tech Witch. Lightning out the ass, and as many Servo-Skulls with lasguns as possible. Robot arms and shit. All we need for Psyker shit is our brain.

    This was the plan from back when this was still around.

    So let's do it.

    First off, make that dudes head into a Servo-Skull, mount a lasgun underneath.

    >> Anonymous 03/06/11(Sun)03:12 No.14145619
    Agh. The most important thing to do in thi situation, I think, is to warn the others. Great danger is afoot. Deamons and chaos and warp, oh my
    >> Anonymous 03/06/11(Sun)03:14 No.14145634
    Question for op. Just how powerful is the Demon? Is there still a threat of her taking control of our body.

    Could we set a trap in our mind to see if we could make a duplicate of ourself to see if the demon would try to attack us if we let the fakes guard down?
    >> Anonymous 03/06/11(Sun)03:14 No.14145637
    Locate targets, get as far away as possible while still being in range of your lasgun.

    >> Anonymous 03/06/11(Sun)03:14 No.14145640

    I was trying to get him to do that.

    I was overruled.
    >> Anonymous 03/06/11(Sun)03:15 No.14145654

    Telekinetically fire 4 lasguns at once at one target.

    Also fire the laspistol using your hands.

    Also, warn the guardsmen of the impending danger.
    >> Anonymous 03/06/11(Sun)03:16 No.14145662
    It' a weak one. A deamonette. Cherubim was waaay more powerful then the weakest footsoldier.
    Also- need I remind you that it is, effectively, broken at the moment? All we have to do is put back the pieces in a pious manner.

    Look at it this way? How many psykers doy ou know could over power a possession and, in fact, master the deamon? By fluff terms we're already an abnormality. an almost impossible case. I say we roll with it, and see where it takes us.
    >> Glassberg Never 03/06/11(Sun)03:18 No.14145675
    But Cherubael was some warp entity, he wasn't aligned to a god. Daemonettes are like mini-Slaneeshs, they don't have a personality other than SERVE SLANEESH

    But for the sake of the quest I don't mind ignoring that
    >> Engineer Guy 03/06/11(Sun)03:18 No.14145676
    Actually, how many Spectral Hands can we manifest?

    If we can manifest a lot, we need to start gathering all the weapons we can and just carry them around.

    If we can only manifest a few, then we need to work on our Spectral Hands until we can manifest more.

    But yeah, warn the guardsmen, find the Daemons, unleash hell.
    >> Anonymous 03/06/11(Sun)03:20 No.14145688
    Levitating an firing four lasguns is pretty cool, but would using that amount of energy make us vulnerable to the Daemonette?
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)03:21 No.14145703
    >Warn others

    "C-CHAOS IS UPON USSS!" You exclaim, the litany of protection burning on your lips as you pray for salvation from the pain.

    The Guardsmen and sergeants begin talking amongst themselves, unsure of how to handle the situation.

    "You heard him!" Vedra says, causing half the squad to jump in shock. "Ready up and set up a perimeter!"

    You're surprised through your pain as she lifts you back into the Chimera, sitting you down, crouching near you.

    "Ted. TED!" She yells, shaking you. "I need you to focus, Ted. FOCUS!"

    You're able to click off your Auger and slowly pull your mind back into itself, focusing now on her voice. You stop rocking and remain still with your hands on your head.

    "We need a heading. Where is the Warp strongest?" She asked, staring straight into your eyes.

    'I think she likes you~' You hear the Daemonette say.

    You let your consciousness bleed out once again, feeling the concentration of Chaos at the heart of the settlement, within the Administratum district.

    "I should have guessed that there was a puppet master involved..." Vedra says, patting your shoulder gently. "Good job, Ted. Now rest." She says, strapping you into the seat.

    You let yourself slump forward against the harness, blacking out.

    >OP Is about to do the same, and must sleep.
    >> Anonymous 03/06/11(Sun)03:21 No.14145704
    Which makes her even easier to make into an obedient, or at least non threatening, entity. Slaanesh is the prince of pleasure, perfection- his deamonettes thrive off of stimulation, both physical and intellecutal. It doesn't' take a massive orgy to sate our little unwanted guest- a well written poem, or perhaps a beautiful piece of artowrk should sufice. And this is, of course, only when it is good. When it i bad, it is left alone, forgotten, discarded, and left in it's very own living hell- a world without stimulation.
    >> Anonymous 03/06/11(Sun)03:23 No.14145711
    So soon OP?

    It's only been 2 hours.
    >> Pvt. Negi !5jqGhKqTxo 03/06/11(Sun)03:24 No.14145725
    I intended to start at 11:30, not 1:30. And I'm at a point where my slim mainline of caffeine is wearing off and I'm nearing pass out on keyboard status.
    >> Anonymous 03/06/11(Sun)03:26 No.14145741
    Alright, let's wake up and find some Daemons to kill before we go.

    Also, we should Archive this, just so we have it in case this thread 404s.
    >> Engineer Guy 03/06/11(Sun)03:27 No.14145756
    Are all of our lasguns charged?
    >> Anonymous 03/06/11(Sun)03:30 No.14145773
    So, are this one and the quest you did yesterday alternating each day?
    >> Anonymous 03/06/11(Sun)03:40 No.14145852
    OP still there?

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