!SUJW787.AM 03/05/11(Sat)04:58 No.14134691|
You fumble your way to the lower deck, settle into your bench, still warm from the man who sat last shift, grab your oar, and pull.
A month goes by slowly when you are new to the sea, and slower still when most of your time is taken up rowing. But the month passes, and as your legs grow accustomed to the sway of the ship, your arms and back grow strong from the hours spent at the oars.
You do not speak with Captain Tyrin again on the voyage, except for the occasional command that would be given to any sailor. "Stow that line", "scrub harder", "row faster". You begin to get to know your brothers, the other Kjorstav. In time, you become a part of the crew. Over time, you also learn every part of the ship, every nook and cranny, and you make some interesting finds; a short dagger, a single misplaced leather bracer, a whetstone, some spare line, and a deck hatchet. You even win a few bits of jewelry from a few of your brothers in a game of Ketch.
One day, as you come up from your shift at the oars, you notice a feeling of excitement on deck. Turning around, you see why.
Captain Tyrin is addressing his quartermaster, and you overhear the last bit of what he is saying, "... the brothers outfitted. We'll beach the ship, an' see if we can't set up some sorta fortifications afore the savages swarm us." His tone is light, and he is grinning. "If we can clear 'em outa the surrounding area, we can set up somethin' permanent." He scratched his chin. "We should send out a scout er two, te see what we're up against. Git some volunteers, and tell em goin' first 'el be worth their while."
He turns from the quartermaster, and become locked in conversation with the First Mate, The quartermaster begins calling out names and handing out pieces of armor.
What do you do?