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  • File : 1299132947.jpg-(65 KB, 444x585, dnd_1e_old_full.jpg)
    65 KB Dungeons & Dragons The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:15 No.14107297  
    Alright grab your dice and pull out your character sheets, because we're about to play an old fashioned game of Advanced D&D!

    Before we begin, I'll lay down some ground rules:
    1. /tg/ will control one character, who be given a backstory and once character creation is finished. Once play begins, /tg/ will have control of his personality and actions.
    2. Actions will be decided on a democratic basis. First idea to get three votes wins, and will be acted upon.

    Now, roll 3d6 for stats, in that order!
    >> Anonymous 03/03/11(Thu)01:17 No.14107307
    >> Anonymous 03/03/11(Thu)01:17 No.14107308
    rolled 3, 5, 2 = 10

    STR I think
    >> Anonymous 03/03/11(Thu)01:18 No.14107309
    rolled 1, 6, 1 = 8

    A stat!
    >> Anonymous 03/03/11(Thu)01:18 No.14107311
    rolled 1, 6, 3 = 10

    >> Anonymous 03/03/11(Thu)01:18 No.14107316
    uhoh some of those others aren't too good
    >> Anonymous 03/03/11(Thu)01:18 No.14107317
    rolled 2, 3, 6 = 11

    >> roll 3d6 Anonymous 03/03/11(Thu)01:18 No.14107318
    >> Anonymous 03/03/11(Thu)01:18 No.14107321
    rolled 3, 5, 5 = 13

    >stable Wiews

    nothing is stable about this.
    >> Anonymous 03/03/11(Thu)01:19 No.14107323
    rolled 4, 4, 2 = 10

    here's for an 18...
    >> Alpharius 03/03/11(Thu)01:19 No.14107328
    rolled 1, 6, 1 = 8

    We are well on track for NPC STATUS CONFIRMED.
    >> Anonymous 03/03/11(Thu)01:19 No.14107330
    A thirteen for Wisdom!? We could be a CLERIC

    That is Wisdom, right?
    >> Anonymous 03/03/11(Thu)01:21 No.14107350
    Lookin' mighty bland /tg/ man- WIS high- look alike Cleric time!
    >> Anonymous 03/03/11(Thu)01:22 No.14107357
    rolled 3, 4, 3 = 10

    indeed. Chum, the hapless Cleric of Mediocrity.

    >eleiv EXERCISES
    yeah captcha, if we had done those workouts we could've been a kickass fighter. now look at us.
    >> Anonymous 03/03/11(Thu)01:22 No.14107362

    That's cool. It's just too bad that Wizards are unanimously better.
    No, I'm kidding. Clerics kick ass. Paladins are useless in 3.5 because Clerics are them but better. Paladins in 2e are worthwhile, because they're just better fighters.
    >> Siege 03/03/11(Thu)01:24 No.14107395
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    i'll draw up a character portrait for this hapless fuck if i dont pass out soon.

    to pass the time: cowboy mecha.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:24 No.14107399
         File1299133489.jpg-(12 KB, 500x500, Charsheet1.jpg)
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    Hm, well, it's looks like you're completely... average.

    Would you like to begin play with these stats?
    >> Anonymous 03/03/11(Thu)01:25 No.14107404

    Hey, that's 3d6 in order for you. I kind of like the 'roll 7 dice and put them where you want,' but it kind of...I don't know. It's kind of not congruent with the rest of 2e.
    >> Anonymous 03/03/11(Thu)01:25 No.14107406
    >> Anonymous 03/03/11(Thu)01:25 No.14107410
    Reminds me of Gun X Sword
    >> Anonymous 03/03/11(Thu)01:26 No.14107413
    rolled 3, 3, 4 = 10

    >> Anonymous 03/03/11(Thu)01:26 No.14107416

    Oh man, AD&Dee order is all different from the 2nd edition order.

    Whelp 13 dex looks like fighter or thief then. LOCK AND LOAD BOYS.
    >> Siege 03/03/11(Thu)01:26 No.14107417
         File1299133587.jpg-(301 KB, 800x600, gendosiegewhat.jpg)
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    how the dick what

    ...high dex? we are now Chum, the Uninventive Cutpurse?
    >> Anonymous 03/03/11(Thu)01:26 No.14107420

    You order stats Totally Different than I do
    I go
    >> Anonymous 03/03/11(Thu)01:27 No.14107430

    >> Anonymous 03/03/11(Thu)01:27 No.14107431
    >Implying Paladins can be Grandmasters.

    Sure, IF you get a Holy Avenger you're pretty awesome. Besides that, a straight Fighter will fucking stomp them.
    >> Anonymous 03/03/11(Thu)01:28 No.14107438
    Fuck the NO, we roll with destiny and her loadout of 10's and 8's... hell, if we get distinctly un-teegee and play and elf that DEX goes to 14 in AD&D, right?
    >> Anonymous 03/03/11(Thu)01:28 No.14107439
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    >> Anonymous 03/03/11(Thu)01:28 No.14107443

    Thief. Way better.

    Maybe we should actually figure out WHAT THE FUCK ORDER OUR STATS ARE.

    And then reroll.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:29 No.14107454

    Well then, you may get one mulligan of stats

    In 1e DnD, stats were done in this order. We're playing hard mode motherfucker, so man up.
    >> Anonymous 03/03/11(Thu)01:30 No.14107461
    If the mulligan stats are worse, do we have to take those?
    >> Anonymous 03/03/11(Thu)01:30 No.14107464
    >> Siege 03/03/11(Thu)01:31 No.14107469
    rolled 1, 5, 4 = 10

    im using my weighted dice this time.
    >> Anonymous 03/03/11(Thu)01:32 No.14107477
    mul cha

    >takagi kineset
    >> Anonymous 03/03/11(Thu)01:32 No.14107478
    You put those stats in the proper order, you chucklefuck.
    Then, yes. Play with those stats. I have no problem with going with our rolls, but do it fucking right.
    >> Anonymous 03/03/11(Thu)01:33 No.14107483
    We've got a 50/50 on the mulligan, how do we decide brotherans? PLaying it out on 8's and 10's is ok by me, really. But whatever, it can't be worse and thief sounds awwwright for playan'
    >> Anonymous 03/03/11(Thu)01:33 No.14107485
    Let's face it...the cruel dice gods demand our mediocrity.
    >> Anonymous 03/03/11(Thu)01:33 No.14107486
    That's how mulligans work. Always.
    >> Anonymous 03/03/11(Thu)01:33 No.14107487
    rolled 1, 1, 5 = 7

    Rolling for not being average!
    >> Anonymous 03/03/11(Thu)01:34 No.14107489
    rolled 4, 6, 2 = 12

    worth a shot
    >> Anonymous 03/03/11(Thu)01:34 No.14107491
    rolled 5, 4, 4 = 13

    Rollan. This would be, what, int?
    >> Siege 03/03/11(Thu)01:34 No.14107492
    rolled 2, 4, 6 = 12


    >attempt dutome
    >> Anonymous 03/03/11(Thu)01:34 No.14107495
    rolled 3, 5, 4 = 12


    Uh oh that was me and I think I'm letting us down :(
    >> Anonymous 03/03/11(Thu)01:35 No.14107502
    From teh wiki on D&D:

    ^ Given is the current standard order for ability scores, with the three physical scores before the three mental scores. Prior to the first edition of AD&D they were ordered: Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma.

    **** In the first edition they were ordered: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.
    >> Anonymous 03/03/11(Thu)01:35 No.14107504

    As has already been pointed out, that was the order that stats went in AD&D
    >> Anonymous 03/03/11(Thu)01:35 No.14107507

    Sweet redeem my seven with a 12 :D
    >> Siege 03/03/11(Thu)01:35 No.14107509
    rolled 6, 4, 6 = 16


    actually, this time round we didnt do half bad. only one below-average stat?
    >> Anonymous 03/03/11(Thu)01:36 No.14107516
    rolled 4, 5, 2 = 11

    Wait a minute, 3d8? You cheeky motherfucker.
    >> Anonymous 03/03/11(Thu)01:37 No.14107532
    rolled 2, 3, 8 = 13

    Shhh, I'm not gonna fuck up this game!
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:38 No.14107545
    So you might be functionally retarded, but on the other hand you're slightly better overall.

    In a rare fit of mercy, you may choose which stat set you will go with. This wil be my last, however, as shit goes downhill from here.

    >Mediocre versus Functional Retard
    >Best of seven votes win
    >> Anonymous 03/03/11(Thu)01:39 No.14107555
    Holy Balls, that improved:

    STR: 7
    INT: 13
    WIS: 12
    CON: 16
    CHA: 11
    >> Anonymous 03/03/11(Thu)01:39 No.14107565


    Captcha related: MILITARY thads
    >> Anonymous 03/03/11(Thu)01:40 No.14107568

    >> Siege 03/03/11(Thu)01:40 No.14107569

    I demand Chum, the slowest adventurer! Functionally retarded!
    >> Anonymous 03/03/11(Thu)01:40 No.14107577
    Low strength, high constitution Wizard.
    >> Anonymous 03/03/11(Thu)01:40 No.14107584

    My vote goes for the second set of stats

    Capthcha: tloat economics
    >> Anonymous 03/03/11(Thu)01:41 No.14107585
    This. Let's use this.
    >> Anonymous 03/03/11(Thu)01:41 No.14107594
    rolled 94, 69, 48, 80, 35, 34, 16, 28, 29, 54, 34, 91, 45, 98, 48, 50, 59, 65, 91, 62, 14, 62, 101, 80, 62 = 1449

    >> Anonymous 03/03/11(Thu)01:42 No.14107601

    Do I see a cleric?
    >> Anonymous 03/03/11(Thu)01:42 No.14107609
    The old STR <> INT, WIS <> DEX, CON <> CHA pairings actually seems a bit like the WoD Physical/mental/social power/finesse/endurance spread, just without the social as much.

    The first two are raw power in body/mind, the next are agility and flexibility, the third resilience and fortitude.
    >> Anonymous 03/03/11(Thu)01:43 No.14107618
    i vote let's go for 2nd.

    what should we be named? Rorgat?
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:43 No.14107627
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    Saw the cheating, modified stats.

    Current set of stats.

    Personally, I vote first, but will not count my own.
    >> Anonymous 03/03/11(Thu)01:44 No.14107639

    Not using this spread is ridiculous, high CON wizard sounds like a good, fun idea. Placing 10 internets on our dying in the first three fights as our 1d4+2 HP or whatever it will be get burned up in one swing.
    >> Anonymous 03/03/11(Thu)01:46 No.14107659
    why is the 16 dropped? it was the 12 that was rolled on a d8...
    >> Siege 03/03/11(Thu)01:47 No.14107678

    nope. we cant be Chum von Beefwizard because we're being assbackwards 70s-fags.

    looks like cleric. or paladin.
    >> Anonymous 03/03/11(Thu)01:47 No.14107683
    opps, nvm. is charisma 10 or 16? i misread....
    >> Anonymous 03/03/11(Thu)01:48 No.14107690
    >> Anonymous 03/03/11(Thu)01:48 No.14107693

    Oh man, didn't see Siege's first roll.

    10, 7, 13, 12, 12, 16... hmmm, pretty blah. What uses CHA in 1st edition? Bard is a nightmare of multiclassing through Druid and other shiz, is there anything that wants CHA out of the box?
    >> Anonymous 03/03/11(Thu)01:48 No.14107703
    i'm thinking pally
    >> Anonymous 03/03/11(Thu)01:49 No.14107712
    i second bard
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:50 No.14107721
    Charisma is 16. stats we're drawn from the following posts, in order:

    >> Anonymous 03/03/11(Thu)01:50 No.14107725
    63 posts and we haven't figured out how "Roll 3d6 6 times in order"
    >> Anonymous 03/03/11(Thu)01:50 No.14107726

    Yeah, at this point I too must vote cleric. Let's get our mace and smite action on. We could also roll THF, 'cause high CHA and being a dashing scoundrel bastard is alright by me.

    Cue divisive bickering about how to represent our devotion to religion....
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)01:52 No.14107739
    The second set of stats have been decided upon for use.

    Next is Race:
    >> Siege 03/03/11(Thu)01:52 No.14107745

    God of Mediocrity. We are Chum Von Simplebottom afterall.
    >> Anonymous 03/03/11(Thu)01:53 No.14107752

    I can't remember the pally qualifiers in 1e, but in 2e it took a 17 cha, which we don't got. Bard is a special snowflake thing you get after ridiculous multiclassing into several different things.

    DM, can you clarify which options are actually available? What are the Cavalier reqs, since being a SUPER PALADIN out of the box is also awesome.
    >> Anonymous 03/03/11(Thu)01:54 No.14107772
    Nothing really USES it, but a minimum charisma is required to qualify for bard and paladin, IIRC. I can't remember what the requirement is though. It may play a part in psionics, but I don't think it did.
    >> Anonymous 03/03/11(Thu)01:54 No.14107773
    Half elf? Let's go with half elf.
    >> Anonymous 03/03/11(Thu)01:55 No.14107779
    we should play halfling :D
    >> Siege 03/03/11(Thu)01:55 No.14107780

    im down with saves to some magical crap.
    >> Anonymous 03/03/11(Thu)01:55 No.14107788
    Wait, wait, this is 1st ed.
    Are we playing with attribute requirements for class availability? If so, yeah, our options are kinda limited, but if not...

    Gentlemen we HAVE to become a bard. Old school, motherfuckers, fighter then thief then druid.
    >> Anonymous 03/03/11(Thu)01:57 No.14107805
    >> Anonymous 03/03/11(Thu)01:57 No.14107809
    Gentlemen, remember level limits?

    Human only.

    Final Destination.
    >> Anonymous 03/03/11(Thu)01:58 No.14107812

    Bard is way the hell out of reach. To wit:

    To become a bard, a human or half-elf had to begin with very high ability scores: Strength 15+, Wisdom 15+, Dexterity 15+ and Charisma 15+, Intelligence 12+ and Constitution 10+. These daunting requirements made bards one of the rarest character classes.

    Bards began the game as fighters, and after achieving 5th level (but before reaching 8th level), they had to dual-class as a thief, and after reaching 5th level as a thief (but before reaching 9th level), they had to dual-class again to druid. Once becoming a druid, the character then progressed as a bard.

    >> Anonymous 03/03/11(Thu)02:00 No.14107843
    even if we make Cha, I'm pretty sure1e paladin has minimum strength and con we don't meet. MAD out the wazoo, 1e bard, paladin, monk and ranger were basically that editions PrC equivalents. Barbarian Cavalier and acrobat too.
    >> CC 03/03/11(Thu)02:00 No.14107844
    >> Anonymous 03/03/11(Thu)02:01 No.14107849
    Yeah boys, I don't think we qualify for any of the special classes, no ranger, Cavalier, Paladin or Bard
    >> Anonymous 03/03/11(Thu)02:01 No.14107853
    >> Anonymous 03/03/11(Thu)02:02 No.14107858
    Come on faggots, lets do this the only way right

    human time
    >> Anonymous 03/03/11(Thu)02:02 No.14107865
    I also vote half-elf, just for fun. I gotta torrent me some 1e books fast to remember this all, my grognard-fu has guided the thread to some degree, but I admit that I started playing seriously only in the 2e days and never knew the true glory of advanced.
    >> Anonymous 03/03/11(Thu)02:04 No.14107875

    I love how anonymous assumes this character is going to see enough play to get anywhere near level limts....
    >> Anonymous 03/03/11(Thu)02:06 No.14107907
    i believe humans got 3 first....
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)02:07 No.14107909
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    Damn this is taking forever.

    Now, based on your scores, you qualify for the following classes. Make your choice.

    >> Your biggest fan 03/03/11(Thu)02:08 No.14107922
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    I just love anonymous. (:
    >> Anonymous 03/03/11(Thu)02:08 No.14107934
    >> Anonymous 03/03/11(Thu)02:09 No.14107937
    >> CC 03/03/11(Thu)02:09 No.14107938
    rolled 587 = 587

    >> Anonymous 03/03/11(Thu)02:10 No.14107948
    Well to be fair, some of those level limits were like level fucking 5.

    Oh you want to be a halfling fighter? Well SIT THE FUCK DOWN Thrillbo Baggins because your ass isn't going anywhere. But hey your human and half-orc fighter friends, they're free to have as many levels as they like.
    >> CC 03/03/11(Thu)02:10 No.14107955
    I realize it's spelled "thief..."
    polite sage because I'm dumb.
    >> Anonymous 03/03/11(Thu)02:11 No.14107965
    >> Anonymous 03/03/11(Thu)02:11 No.14107967

    I say druid or cleric.
    >> Anonymous 03/03/11(Thu)02:12 No.14107975

    Fuck, we GOTS to do druid! Fuck!
    >> Anonymous 03/03/11(Thu)02:12 No.14107984
    rolled 10 = 10


    >> Anonymous 03/03/11(Thu)02:13 No.14107988

    Half-orc now, huh? The fuck game you playing?
    >> Anonymous 03/03/11(Thu)02:14 No.14107998
    >> Anonymous 03/03/11(Thu)02:15 No.14108009
    no, not samefag, thx very much. i should probably use a name.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)02:17 No.14108017
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    THIEF it is, clusterfucker!

    Next, roll 1d6 for HP. Alignment will be decided by actions once play begins, and is subject to change.
    >> Anonymous 03/03/11(Thu)02:17 No.14108018
    Calm down, James Brown. Just because people want the same class (you know, the only one with access to kick-ass thief skills) it doesn't mean they're the same person.
    >> the roller 03/03/11(Thu)02:17 No.14108023
    rolled 5 = 5

    let it be high!
    >> Anonymous 03/03/11(Thu)02:18 No.14108029
    HP roll

    >> Anonymous 03/03/11(Thu)02:18 No.14108030
    Thief or druid, I care not which.


    Welcome to character creation in grognardia DM.

    Later we will debate which historical polearm was best suited to unmounting western European knights from some unnamed time-period while we drink all the soda out of your mom's fridge and lounge about in your bedroom throwing dice at one another.

    Don't worry, there will be plenty of time to progress the game tomorrow when we also come to your house straight after school.
    >> the roller 03/03/11(Thu)02:18 No.14108035
    not too bad...
    >> Anonymous 03/03/11(Thu)02:18 No.14108038
    >> CC 03/03/11(Thu)02:19 No.14108042

    Please place your fist upon mine.
    >> Roller 03/03/11(Thu)02:20 No.14108059
    what's next?
    >> Roller 03/03/11(Thu)02:20 No.14108068
    *over the internet fist bump* XD
    >> Anonymous 03/03/11(Thu)02:22 No.14108077

    Oh the dice gods have smiled kindly on us. My original DM used to regale me with tales of his 3 high school years of playing 1e, when only 10% of all characters survived to 5th level. His group stopped naming anyone until they reached 5th level, in fact.

    He only ever had 2 wizards out of ~30 make it past 1st level. Both went on to glorious futures eerily similar to current 4e epic destinies.
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:22 No.14108084
    A name? Gear? Weapon proficiencies? It's been a while, I think 1e thief skills were a straight chart, no points to distribute.
    >> Anonymous 03/03/11(Thu)02:25 No.14108109

    Name is CHUM. Anon posted this long ago. We are now Chum the Dashing Bastard.

    We are actually and formally a bastard, not knowing the fate of our father- it's a good thing we don't care.

    Gear should be auto-picked by the DM, we seriously don't have time for that. Straight chart is correct, weapon proficiencies are an invention of 2e, 1e just told you what you could use.
    >> Roller, the Dice Roller... 03/03/11(Thu)02:25 No.14108111
    correct, name....

    Marpks Iternat <--captcha's suggestion.
    i'm horrible with names, so suggest some guys >_<
    >> Roller, the Dice Roller... 03/03/11(Thu)02:26 No.14108123
    i can work with chum. I second it
    >> Anonymous 03/03/11(Thu)02:27 No.14108130

    Also, my apologies, but I must leave Chum the Dashing Bastard behind for the evening. It's 12:20 here and I've got a job and daughter that will require attention in 7 hours.
    >> Anonymous 03/03/11(Thu)02:27 No.14108132
    John Madden the Space Marine
    >> CC 03/03/11(Thu)02:27 No.14108137
    I sincerely ask that we also have an alcohol-laden flask on our person at all times in addition to our normal inventory/equipment.
    >> Anonymous 03/03/11(Thu)02:27 No.14108139
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    I refused to be lumped in with the rest of you numb skulls, so I rolled up my own character. Stats, race, class, everything...

    Gnome Bard (Gallant kit)
    Int-18 (+1 do to gnome)
    Wis-5 (-1 do to gnome)

    Pic related. Rolled up a pretty marine.
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:28 No.14108152
    One assumes that Chum was raised in a rundown dockside orphanage.
    >> Roller, the Dice Roller 03/03/11(Thu)02:30 No.14108167
    second the flask. i should get some to get into my character's shoes XD
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:30 No.14108175
    Welp, that's wrong on several levels but hey, have fun playing with yourself. Sure that'll turn out great.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)02:31 No.14108178
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    Now, last but not least...

    What's your name?
    >> Anonymous 03/03/11(Thu)02:32 No.14108194
    why does he look like a faggot
    >> Roller, the Dice Roller 03/03/11(Thu)02:32 No.14108198
    or it could be a rundown orphanage on the corner of Bell street, where land is cheap, and that's as much as the city is willing to pay to raise the poor pups.
    >> CC 03/03/11(Thu)02:32 No.14108201
    Add in: 1x flask of alcohol

    Also, I think we've all come to accept the name "Chum."
    >> Anonymous 03/03/11(Thu)02:33 No.14108205
    Chum the Dashing Bastard
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:33 No.14108209
    Why we're Chum, the Dashing Bastard.

    Raised in a dockside orphanage, and always have a flask of hooch at our side. Our crippling alcoholism both adds to our dashing charm, and explains our low Int.
    >> Anonymous 03/03/11(Thu)02:33 No.14108213
    Pauly D
    >> Anonymous 03/03/11(Thu)02:35 No.14108226
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    Captcha knows best.
    >> Roller Dice 03/03/11(Thu)02:35 No.14108230
    haha, we could have a split personality! XD. since it requires 3 people to agree anyways :P
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:35 No.14108231
    Because he's dashing, jizzchin, try to keep up.
    >> Roller Dice 03/03/11(Thu)02:38 No.14108258
    thrillbo, cc, and /tg/. i never played 1e before, so sorry for my ignorance. i'll try to keep up
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)02:40 No.14108269
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    You are Chum the Rogue, also known as The Dsashing Bastard. Indeed you are bastard by pedigree, never having known your own father. Your mother, you never knew either, for she died when you were but a small child an bequeathed you to an orphanage run by a small church down by the docks. The orphanage, run by a kindly priest and several nuns, tried their best to raise you, but you were too good at getting where you shouldn't for your own good.

    Eventually, as all children do, you grew up after a heart-wrenching good bye left the only place you coudl call home.
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:41 No.14108277
    Hm? Nah, that wasn't directed toward you. You're doing fine, don't sweat it.
    >> Anonymous 03/03/11(Thu)02:43 No.14108288
    >> Roller Dice 03/03/11(Thu)02:44 No.14108300
    hahaha, probably got knocked in the head a few times when we were smaller...
    >> Anonymous 03/03/11(Thu)02:45 No.14108304
    what did we steal on the way out?
    >> Anonymous 03/03/11(Thu)02:48 No.14108337

    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)02:50 No.14108365
    Yeah, but we blew all of that on a pile of hookers our first week on our own, because pfff we sure as shit don't have any of that dignity crap laying around *now*
    >> CC 03/03/11(Thu)02:53 No.14108399
         File1299138827.jpg-(24 KB, 210x358, Adnd character hooded rouge.jpg)
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    I'm going to leave this here.
    >> Anonymous 03/03/11(Thu)02:59 No.14108461

    He looks like a damn jedi now.
    >> Roller Dice 03/03/11(Thu)02:59 No.14108464
    nice :D
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)03:01 No.14108487
    Wait, something's missing...
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:02 No.14108495
         File1299139357.jpg-(9 KB, 640x500, Castle.jpg)
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    Unfortunately, it seems your old home has fallen on hard times, and is struggling to secure it's continued existence. Chum, while never the most moral or even humane, has since vowed to use his dashing good looks and sly skills to help protect his old home by sending them enough money to keep them afloat. After taking a fair share of the profits to keep you alive and healthy, of course.

    Taking up the life of a murder hobo, or Adventurer as you prefer to be called, Chum has scoured the lands, looking for the next big score to keep himself with loose women and orphans a roof over their head. The latest rumors of wealth and glory have brought you to the castle before you. Here, it is said, an ancient line of nobles partook in blood sacrifice, and made pacts with sinister creatures from the shadows to amass their riches and power. In the end though, their own greed and vices tore the family apart, where they were lost overnight durign a terrible storm. It is said, in the keep of the castle, the last survivor of the family, the only pure soul of the whole lot, sits and weeps for the kin it has lost, and keep watch of their earthly goods and last possesions should they ever return. Never one to be scared off by superstitions when there was a chance of gold, you've arrived at the lost castle after dark, intent on robbing the castle blind. After all, what could happen?

    You're on a mission from god.
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)03:02 No.14108496
         File1299139358.jpg-(13 KB, 210x358, 1299138827921.jpg)
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    THERE we go
    >> Roller Dice 03/03/11(Thu)03:02 No.14108497
    the flask!
    >> Roller Dice 03/03/11(Thu)03:04 No.14108526
    how good are our skills anyways?
    >> CC 03/03/11(Thu)03:07 No.14108551
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    >mission from god

    We approach the castle under the cover of night. We observe the ramparts, the stone walls, the portcullis... We look for any way to breach the castle aside from barging in the front door like a lunatic.
    Having found such an entrance - we climb.
    >> Anomynous 03/03/11(Thu)03:07 No.14108563
    What's with the penis tower? Is it symbolic? I know there must have been SOME reason for the bad things that happened to that dynasty...
    >> Indonesian Gentleman 03/03/11(Thu)03:09 No.14108578
    >get ye flask
    >> Anonymous 03/03/11(Thu)03:11 No.14108602
    Wasn't there some rule about having less than 9 INT making you talk completely retarded?
    >> Anonymous 03/03/11(Thu)03:12 No.14108608
    goodnight Chum you better still be dashing when i get up.
    >> Roller Dice 03/03/11(Thu)03:12 No.14108616
    along the way, we shuold probably keep an eye out for dangers such as traps...
    >> CC 03/03/11(Thu)03:12 No.14108618
    >get ye flask
    Finally- someone who understands me!

    Take a swig from flask. It's going to be a long night.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:14 No.14108624
         File1299140045.jpg-(22 KB, 640x500, 1.jpg)
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    Currently you are a level 1 Thief, or Rogue
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:17 No.14108659
         File1299140241.jpg-(20 KB, 640x500, 2.jpg)
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    Flask GET!
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)03:18 No.14108678
    >along the way, we shuold probably keep an eye out for dangers such as traps...
    ~>joke about the last surviving castellan goes here <~

    Anyway, yeah. Let's scale us some walls.

    Wait, scratch that, let's take ourselves a drink THEN scale us some walls. Climb Walls skill GO!
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)03:20 No.14108694
    You can't get ye flask
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:20 No.14108700
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    Takign a swig of your lovely little flask, you find yourself buzzed, but not to the point it will hinder your abilities. You think.
    >> Roller Dice 03/03/11(Thu)03:22 No.14108723
    ohh boy, the anon is going to be pissed... but who cares. we try to scale the wall? or find a sewer or something to enter?.... so we dont' fall to our miserable doom so quickly
    >> Anonymous 03/03/11(Thu)03:22 No.14108725

    Is it time to open the Gate?
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:26 No.14108758
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    Checking the surrounding area quickly, you find no one dead or alive to impede your way to the castle. Swiftly, you dash to the top of the him, to where the bridge connects the castle to the rest of the bluffs.
    >> Anonymous 03/03/11(Thu)03:28 No.14108777
    swagger across that bridge!
    >> Roller Dice 03/03/11(Thu)03:30 No.14108796
    DM is pro, honestly, with all that drawing, i'm rather surprised he could keep up.

    anyways, do we see some enterance where we don't have to climb the walls?
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:32 No.14108828
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    You find the brdige and swagger like the goddamn king across it.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:35 No.14108860
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    >> Roller Dice 03/03/11(Thu)03:36 No.14108862
    start sneaking around, and keep an eye for danger as we enter the castle
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:37 No.14108874
         File1299141436.jpg-(29 KB, 640x500, 7.jpg)
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    ...well fuck
    >> Roller Dice 03/03/11(Thu)03:39 No.14108897
    is that lightning? if it is lightning, i'm running into the castle for cover. lightning is scary.

    if fine with you guys, i'm playing this guy to be a bit scared with storm lightnings and thunders. call me out if you guys don't like that
    >> Thrillbo Baggins, Halfling Fighter 5 03/03/11(Thu)03:40 No.14108902
    Well fuck.

    Screw it, Chum can roll with it. Besides, castles tend to have wine cellars and shit. We can manage.

    In fact I *think* I know where we're headed to first once we get inside.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:40 No.14108904
         File1299141648.jpg-(43 KB, 640x500, 8.jpg)
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    Well, it could be raining too.
    >> Anonymous 03/03/11(Thu)03:41 No.14108910
    Run from the lightning, for sure. You don't mess around with that.
    >> Roller Dice 03/03/11(Thu)03:42 No.14108914
    what do we see when we get inside then?
    >> CC 03/03/11(Thu)03:42 No.14108915
         File1299141732.jpg-(54 KB, 418x400, lil wayne crunk.jpg)
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    Awwww yeahhhh.
    SHIT bout to get CRUNK.
    >> Roller Dice 03/03/11(Thu)03:42 No.14108920
    definitely. "lightning strikes. TPK. roll again." Maybe the second time we'll learn to fear the lightning
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:46 No.14108960
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    Indeed it was lightning. Too close for comfort lightning at that.

    Pulling yourself up off the ridge, your spy the now collapsed bridge with of modicum of fear. This is not going to plan.

    >What do you do now?
    >> Anonymous 03/03/11(Thu)03:48 No.14108965
    Shake ourself off and swagger over to the castle, scoping it carefully for entrances, enemies and the like.
    >> Anonymous 03/03/11(Thu)03:50 No.14108986
    We should probably have a long pull from the flask as well, to steel our nerves after that close call.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:54 No.14109008
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    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)03:54 No.14109011
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    ...Big Door
    >> CC 03/03/11(Thu)03:56 No.14109022
    Smack the door with our dueling glove.
    (I'd really like to see you draw this)
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)04:05 No.14109077
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    >> Anonymous 03/03/11(Thu)04:06 No.14109084
    Get us inside that castle DM.
    Let's stop fucking around guys.
    >> Roller Dice 03/03/11(Thu)04:08 No.14109099
    epic dm. just epic.

    yeah, let's get inside and avoid the rain/lightning.
    >> Anonymous 03/03/11(Thu)04:09 No.14109100
    DM don't get hung up on the pictures. You should focus on the story first and save drawfaggotry for when something important happens.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)04:09 No.14109102
         File1299143371.jpg-(25 KB, 640x500, 14.jpg)
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    roll 1d100 for to see if you can climb the walls
    >> Anonymous 03/03/11(Thu)04:10 No.14109116
    oh cool, AD&D isnt banned anymore. good to see /tg/'s returned to some semblance of normal.
    >> CC 03/03/11(Thu)04:11 No.14109118
    rolled 38 = 38

    Aye aye, captain.
    >> Anonymous 03/03/11(Thu)04:11 No.14109122
    rolled 73 = 73

    >> Roller Dice 03/03/11(Thu)04:12 No.14109125
    wait.. is higher the better? or lower?
    >> Roller Dice 03/03/11(Thu)04:13 No.14109135
    well, i dont' see why not... i mean, we're just questing, not doing anything too /b/ like
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)04:20 No.14109188
         File1299144002.jpg-(45 KB, 640x500, 15.jpg)
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    Success! You climb the terrifyingly high wall, eventually making your way to a parapet overloocking the courtyard.
    >> Anonymous 03/03/11(Thu)04:22 No.14109198
    look for an entrance on the parapet, try and get inside and away from the lightning.
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)04:22 No.14109202
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    And this is where we pause for the night. I've got to get some sleep, so I'll see you guys tomorrow.

    Any questions?
    >> Roller Dice 03/03/11(Thu)04:23 No.14109208
    what time tmr? give a ballpark. just want to be around for the epicness
    >> The Dungeon Master !!AN1cLAHnSL/ 03/03/11(Thu)04:26 No.14109228
    Likely around 8-9 central time
    >> Roller Dice 03/03/11(Thu)04:26 No.14109235
    yup, see you later :D. back to hw for me. night all

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