!IMYfe1j54Y 02/25/11(Fri)01:09 No.14032487|
Yeah, after looking at the players in the Charlie mission, I think it might just be best to chuck the permanent squad system in favor of a "on the spot" kind of thing.
You can still keep your squads, I suppose, however deployment will no longer be by squad.
Since it seems to be proven repeatedly that squads are hardly ever balanced towards anything, and we seem to spend too much time figuring out who goes were, and there's often times squad hoppers and whatnot, and basically it all needs to be revamped and done better so we can do things on the fly, which is how things tend to be done.
So here's a proposal for the new system:
CO or FC will have the authority to designate squads, which will be done at the start or before each mission, depending on the players in the game.
They will also designate squad leaders. Preferably, they will be those promoted to Sergeant already. They may opt not to pick a squad leader, instead allowing for the squad to elect one (they will not be promoted to Sergeant this way, however).
"Permanent" squads may remain, and would represent a Sergeant's "preferred" command.
I'm also toying with the notion of creating a second company within Bravo headed by another, separate CO with it's own troop rosters. So they would essentially function like a second Bravo, or Kruss, and wouldn't be explicitly tied to Walker, except for the fact that he can choose to deploy/assign them to specific areas (other than that, all other decisions will be handled by their CO).
Different troops, same flag, and hopefully High Galactic will get off my ass for holding "too much power."
>Implying that I have the least bit control over a band of homicidal X-Men, combat clones, and tyranid/arachnid/zerg bug things.