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  • File : 1298514016.png-(261 KB, 748x886, ZEROODFweb.png)
    261 KB ZeroSpace General [Warroom] [Canon] [Discussion] OrbitalCommand !w68jcmPgR6 02/23/11(Wed)21:20 No.14017323  
    >Mission at Thursday night est.
    > Spec Cards I haven't drawn ; Ghost , Nomad's spec etc.
    > Army Upgrades not yet processed; Automatic Division
    >I'm drawing a fucking comic.
    >Aerospace battles.
    >FInal deciscions on deployments.
    > Short stories.

    > You are not Rping until I cover ground on this shit.
    >> Anonymous 02/23/11(Wed)21:21 No.14017336
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    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)21:28 No.14017443
    Squad talk, kiddies.

    Keep or throw away?

    FYI, squad leaders do not exist to compile actions. In fact, that little duty was tacked on later.

    Their duty is to organize their squad and give the players under their command orders to accomplish specific objectives laid out by the F/CO.

    So I tell Squad X, "Go capture that factory!" The sergeant of X would then go, "R1, go around to that wall and provide covering fire! K2, go run in the middle of the street and draw their fire! Blah blah blah."

    Get it?

    Also, squad assignments are generally up to you people and people that show up. I just ask that you don't stack squads. Would be nice so that my heavy hitters aren't all in one area when I need them spread out.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/23/11(Wed)21:32 No.14017521

    Femto: Alpha, Skoll

    Charlie: MF, Ugly, Me

    MF squad, let me know your ranks. Highest rank gets put in charge of MF. If that person doesn't want to lead a squad, I'm disbanding MF and you'll all be joining other squads.
    >> [drA]Dragon !!Be87JOBWQm0 02/23/11(Wed)21:37 No.14017613
    all of them are a private, save for axe beard who is PFC and in charge
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/23/11(Wed)21:37 No.14017620
    Squad leaders: If you want some armor deployed with you, this is the place to request it. For those going to Charlie, I'm bringing in at least one chimaera.
    >> [L]Colton !81U2sifgT. 02/23/11(Wed)21:38 No.14017631

    Because squads primary use is during a mission, and we cannot be sure of the size or composition of a given squad (or even if the leader will show up) I feel that permanent squads (while good RP aids) don't really work as intended.

    Making up squads right before deployment (i.e. Gold Squad, Red Squad, and Blue Squad) for objectives does make sense, and I believe it would be pretty easy to therefore not only have full squads, but ones with the composition needed to take down their objectives. While only existing inside a mission, I feel these types of squads would work better.
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)21:44 No.14017747

    I don't know why you seem so intent on pursuing the Femto mission with the most firepower when we have no idea what's even there.

    In any case, I'll say it again for those who never heard or can't remember:

    Alpha: Headed by Alpha, with xenoforms to eat all that biomass. Heavy hitter game, would probably be an armor battle. Needs to include our bitank pilots (Krieg and his team).

    Charlie: Stealth mission, probably with Foolscap/SoapRWX and anyone else with the concept of stealth to move in and disable the air support so we can drop pod Dragon onto their heads. Maybe include Skoll in covert insertion team.

    Delta: Air fight. No explanation necessary.

    Ecto: Whoever wants to go play underground, along with bugs to hunt out the xenoform nest. Would probably be like Hearth.

    Femto: small scouting party, since we have no idea what's even there.

    Also there's Geist's mission to save Lost.
    >> [Kr]Spc.Trauma !1/Y/FThShM 02/23/11(Wed)21:45 No.14017757
    I'm inclined to agree with Colton here. Sure it's cunttastic for RP, but not much use in actual missions.

    Hell, most of the time it's really just everyone doing their own shit and then it all sorta working. kinda.
    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)21:47 No.14017811


    As a general opinion you guys are at the cusp of having dedicated squads that are almost as liberal as improvised squads. Sometimes I'm tempted to disband squads altogether so you can actually work with assets on the scene rather then mill around and pile work on your tactical leader.

    So I propose this.

    Work Cohesively as a unit to the same tune that MF, Alpha, and Skoll manages to accomplish at times.

    >THis means the leader being able to assign a compiler,
    and other members of the team having dedicated roles for that unit at any given time.
    >Compile actions in a sequences that makes sense. You have no idea how many turns go by where I refer to just straight streaming because theres logical gaps in the sequence of events in compiles. If anything, compiles have a useful advantage of being able to convey clustered and grouped actions that are context sensitive to each other:

    >Dan Holds fire till John opens the door.
    >John opens the door
    >Dan's Fire rolls are 3 5 9
    > John moves back 3 spaces.

    Alternatively there is improvised squads. Where you pick up whoever is on the scene, and if you happen to be higher ranking at the time, can "acquire" their services so that you can consolidate an otherwise fractured and enterprising troop strength.
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)21:50 No.14017854

    Which is what I usually do, and tried to do at Tibler, on to have everyone say "No, we're deploying in our own squads like this." So while on paper I'd do it, it often feels as if I'm stripping control from the players, which I like to avoid.


    Also, thoughts on the missions available. Pick two, vote for two, whatever. While total control would be nice, I do enjoy the democratic process.

    That includes Geist's mission to save Lost as well.

    And RP/fluff-wise, technically Bravo can afford to send members to all those different areas, since we are bigger than two simple platoons.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/23/11(Wed)21:58 No.14017988
    The general idea between me and the squad leaders is that it's best to focus on Charlie so we don't have to worry about air support and drops getting shot down, and Femto because while we don't know what's there, it's got to either be bad enough to wipe out a company or important enough to jam communications.

    We've agreed that splitting up too much leaves us all too overextended. With the AA down, Able and Delta should be able to take care of themselves, and if there is a hive at Ecto then we should wait until we are able to attack it together.

    Also, all the positions for the spec ops team have been filled.
    >> [L] PFC Axebeard !!ClwrSp7+dAT 02/23/11(Wed)22:00 No.14018030
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    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)22:04 No.14018091

    AUTOBOTTING: If you are compiling and see mistakes or general discrepancies in your orders being carried out, you can autobot for a member. However dont force-autobots too often as they are viewed at as more of a greater evil than DisciDetonations.
    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)22:08 No.14018154
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    1/4 for baker's intro
    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)22:10 No.14018184
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    2 / 4
    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)22:11 No.14018195
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    3 / /4
    >> OrbitalCommand !w68jcmPgR6 02/23/11(Wed)22:11 No.14018205
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    4 /4
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)22:23 No.14018388

    While you say that, the only other active squad leader on IRC is Wolf, if I'm not mistaken?

    And occasionally Krieg.

    Basically, I would like this to be a democratic process - while I've heard what Geist has to say, I would like to hear what the rest of you think we should do.

    In here, not in IRC, or in AIM, but in this thread.

    Because really, while I can handle this according to my position as your commanding officer, this is still a game, and I would like everyone to have fun and participate in games that they would like to play in.
    >> [bM]SPC. Ender !0E2sHH6Tdw 02/23/11(Wed)22:27 No.14018433
    Improvised Squads.

    >Rank PFC or greater.
    > regroup
    >announce your squad.

    add in all the provisions and rules that squad leaders get and you have instant field oatmeal with a side of raaaaaaaaaaaaaaaape.
    >> [L]Colton !81U2sifgT. 02/23/11(Wed)22:29 No.14018469

    I can understand your frustration in the past, buy disbanding squads as a whole should put an end to this. And I think the in-game gain, the ability to form balanced or objective-oriented squads, would outweigh the loss from RP. Remember, this is a game first, a dumping ground for RP second.

    I think ranking is still important, and those who are high rank will step up to coordinate on the field, but due to the nature of this game, which happens at any time, having permanent squads hinders more then helps us.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/23/11(Wed)22:30 No.14018483
    I'm talking about over the past several says, not just who is on right now. I've discussed it with Wolf, Abe and others in Alpha, and many who are in MF. haven't had a chance to talk with Axebeard since he doesn't get on irc anyway. I can't remember if I've talked with Krieg about it, but I've talked with Soap and Blaze at least. That's half of Ugly, anyway.
    >> Anonymous 02/23/11(Wed)22:34 No.14018551
    If squads become improvised, how is rank handed out?
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)22:35 No.14018560

    Sadly, I've yet to see any attempt at making balanced or objective-oriented squads beyond my own attempts.

    Sometimes they've worked out to be somewhat balanced or optimized for a specific task, in my records, Kari squad was optimized for long-range fighting with two snipers and two riflemen, and Ugly for close combat with two knights, a medic, a demo, and a BiTank to support them.

    And I couldn't give a flying fuck about the RP aspect. Ranking is moot, anyway. If I see someone with promise or someone take initiative, I'll probably elevate them to a proper rank, anyway.

    Squads were created for the attempt at convenience, and to create a structure that would allow for people to still be coordinated and effective even if I wasn't present.

    But at the same time, I've never assigned someone to a permanent squad, except for MF (who work surprisingly well). What you're proposing would be to go back to the old method, except that it would probably force me to assign squads and take away player freedom.
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)22:58 No.14018943

    Rank is useless, really. All it does is say you have authority/seniority/pulled off some insane stunt.

    In any case, it would be handled the same way it's handled now; I think you can use it/deserve it, I or your FCO would give it to you.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/23/11(Wed)23:14 No.14019186

    My opinion on squads and squad disbanding:

    I don't feel strongly one way or the other. Walker brought it up, he can do something about it. Good luck Walker!
    >> OrbitalCommad !w68jcmPgR6 02/23/11(Wed)23:20 No.14019266
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    update for colton

    Kr's rating are fixed to normal.
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)23:22 No.14019304
    Somewhat unrelated question for Orbital!

    Flux, what is it, and is it transferred between clones upon death?

    Because from my understanding, it isn't without the use of a staff or some crazy-ass equipment that we don't have, and it's what allows us to have multiple clones of the same person running around.

    Like Ace, bless the 15 guys.
    >> [drA]Dragon !!Be87JOBWQm0 02/23/11(Wed)23:25 No.14019338

    >> Anonymous 02/23/11(Wed)23:26 No.14019361
    What's all this then
    >> [drA]Dragon !!Be87JOBWQm0 02/23/11(Wed)23:34 No.14019486
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    Game played on tg

    You pick a class (see image) a name and a trip. Then you're shown on a map when fightan starts and kill things

    -Aliens want to kill humans
    -Aliens have the power to make new alien races
    -We fight back
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)23:34 No.14019492


    Also, I would really like to know what you guys want to do for the next mission.




    >Okay he does, but I'll never admit it.
    >> OrbitalCommad !w68jcmPgR6 02/23/11(Wed)23:36 No.14019513

    Flux are like radio frequencies. Some have wide bandwitdths others are just playing different songs altogether.

    Im stopping the metaphor there because I am not fucking explaining flux more than twice a month.
    >> [CO] Col. Walker !IMYfe1j54Y 02/23/11(Wed)23:37 No.14019542

    Wait, you already explained it this month? Fuck. Guess I'll just look in your formspring then.

    Or maybe the archives, which I'm sure isn't there.
    >> [L]Colton !81U2sifgT. 02/23/11(Wed)23:39 No.14019565
    For those who care:


    Now with expanded armor rules and the first two armors (also the only ones being used) fully statted.
    >> Anonymous 02/23/11(Wed)23:53 No.14019774
    >> [drA]Dragon !!Be87JOBWQm0 02/23/11(Wed)23:54 No.14019796
    you can chat us up on mibbit.com
    Rizon server
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)00:11 No.14020022
    Right, in the absence of any input (democracy, plox?), we'll default to going to Charlie. Or Alpha, depending on OC's whims.

    Also, if you want a commanding rank, I need to see INITIATIVE, PUNKS.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)00:13 No.14020043
    rolled 7 = 7

    oh you poor fool
    >> [RnR]Sgt. Wolf 02/24/11(Thu)00:13 No.14020048
    rolled 5 = 5

    >> [S]Shadowtalon !!jtTqSsN+V0O 02/24/11(Thu)00:16 No.14020085
    rolled 2 = 2

    >> [K]Iofiel !xXEdPe9TZ. 02/24/11(Thu)00:19 No.14020134
    rolled 8 = 8

    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)00:20 No.14020140

    Walker i'm just going wit hte most logistically prepped option which was geist's option. All the squads for it are already chosen.

    Unless you are going to expressly

    and as a direct order

    in utilization of your rank

    to make a deciscion on where we should go.
    >> [??] --- !!kDs7JtuIQw9 02/24/11(Thu)00:23 No.14020173
    rolled 6 = 6


    Triggers the others' pointer fingers.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)00:24 No.14020183

    Which is to go eat Maks at Charlie, preferably Stealth-mode, seeing as going in loud would result in a fuckton of civilian casualties.

    And I'm the one who will probably get into trouble if that happens.

    If we do Femto, I would like it to be a STEALTHY SCOUT operation.

    Because I won't commit a major force to something with no intel.

    On that note, intel for all options, please? So we can make a better decision?
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)00:25 No.14020198
    All of you failed your rolls.

    Congratulations, not only do you fail your initiative, but the Orks clubbed bobby and squad broken.

    Nice going guys.

    Nice going.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)00:27 No.14020221
    So you want both to be stealthy operations?


    And we've got all the intel we can get. the whole point is that we are going into Femto blind.

    And no deployment is changing unless you make it a direct order.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)00:30 No.14020265
    rolled 10 = 10

    bobby was kinda a douche anyway
    >> [BtL] Sgt.Krieg !SoV3qK8b1I 02/24/11(Thu)00:31 No.14020274
    I, for one, am more than happy to take my three dudes and a tank on a stroll to support Charlie. Air support is nice. We're pretty reliant on it.

    Not to mention the Intel hints at either 'possessed' civilians or regs as possible baddies, and I'm all for that.
    >> [S] Ceebee !fgy9vamSTk 02/24/11(Thu)00:40 No.14020371
    I can do stealth, especially if you give me a team of droids.


    Does it still count as stealth if i'm not necessarily quiet, but then everyone that notices me dies?
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)00:45 No.14020413
    Fine, executive decision, or some crap like that.

    Alpha, and Ugly go to Charlie, with Soap, Foolscap, and anyone running [F] going first to covertly fucking defenses and the AA up.

    MF, Skoll, and Dragon will go to Femto.

    Because you seem sooo insistent when a simple orbital bombardment would probably solve the problem easily.

    Also, once the Makarian's human conscripts are taken care of, I would like a Land Fortress to be deployed to the region.

    In that vein of thought, I'm putting in a formal request for a transcriptor to be placed at our HQ thingamabob. As well as a sweep of that underground base we found.

    Also, bugs at Able. Ecto will be handled later; for now, bugs there too with some light support. All mooks, blah blah blah, I get the feeling you aren't reading this at the moment.


    Charlie, we run in a HOPEFULLY smart manner. Foolscap, Soap, and any [F] units along with those with at least SOME concept of stealth move in first to locate the AA's, or sabotage something important. Then Alpha and Ugly roll in to finish the job, or act as a distraction. Basically, they come in once the civilians/conscripts are no longer a problem. In fact, that is our stealth boys' primary objective.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)00:53 No.14020491
    For those going to Femto, I'll be sending a targeting droid with you. Just one, use it wisely.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)01:24 No.14020801
    How does Bravo do stealth? Lab explosions and an entire planet on alert

    How does Bravo do recon?

    Take one guess
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)01:27 No.14020841

    Of course, other people are free to join the fight at Charlie/Femto at will and roll up new characters for the sake of it.


    Of course, you can completely disregard my orders and do what you want, which is, typically what you always do.

    In all honesty, that wouldn't change the situation much.

    Also, off-screen actions:

    Either need the xenoforms to dig a tunnel under Charlie, or someone (SOAP, FOOLSCAP) to scout out some sort of tunnels/backdoor to that city.

    And maybe someone to do the construction/fortification of the base, etc. Or build forward bases.

    I don't know; I suppose we can use gen threads for non-combat situations that OC had once hoped for.
    >> [Fc] PFC SoapwRX !!lIURwBKIw5c 02/24/11(Thu)01:49 No.14021102
    rolled 3 = 3

    Soap left during the night, not that he needed the cover darkness. Bravo was on the verge of a major offensive, but lacked Intel to plan for it accordingly. The AA guns where a major obstacle in their fight so Soap under advisement from Walker, took to scouting the region.

    >> [K]Iofiel !xXEdPe9TZ. 02/24/11(Thu)01:51 No.14021134
    rolled 1 = 1

    >And maybe someone to do the construction/fortification of the base, etc. Or build forward bases.

    Not sure if any class is very good at it but I'm willing to work on that. Iofiels backstory (From previous RP time) had her with a fair bit of construction experiance so it fits. Also the knight armour should give her some good heavy lifting ability.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)01:59 No.14021259
    rolled 4 = 4

    I can use my flame thrower as a welding torch and/or use my fast but loud jetpack for force recon.

    >> [ooK] Nomad !Nh6I4Axmc2 02/24/11(Thu)02:13 No.14021395
    rolled 5 = 5

    From somewhere, Nomad had dredged up a flagpole with his squad's emblems. This he stuck on to the roof of the house, claiming it in the name of Skoll!

    >>>Claiming house as Skoll barracks. Reinforcing walls, barricading windows, and rearranging whatever Colton didn't loot into something resembling a comfortable barracks. Claim biggest bed.
    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)02:18 No.14021442

    NCA: non-combat actions are canonized acts of logistics.
    Roll 2 d10. The first one represents the success of the act or the extent of its potency.

    THe 2nd roll represents a material or consequential "loss" of life, limb , or resources. These will be supplied to you post roll and provided with very general parameters. " 4 deaths, "

    Things like building or ditch digging will never compare on the same spectrum of dangers and consequences as infiltrating behind enemy lines would.

    Players can only commit to one NCA between missions. Multiple players helping on one task would improve chances of success and safeguard against dangerous situations. [will defer to lowest danger roll]

    RPing can be facilitated after the confirmation of these rolls.
    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)02:20 No.14021460

    "Danger Rolls" are only ever needed when traversing on uncharted territory.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)02:20 No.14021464
    rolled 2, 2 = 4

    I wonder how many I can make?

    Probably just one, huh?
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)02:23 No.14021500

    I probably should have specified that this was for dropping and installing a transcriptor onto the ground, huh?

    But anyway, 2/2 for transporting a transcriptor and installing it at our ground location. Probably in base we found. Looks like our flyboys managed to get past the anti-air flak and onto the ground safely.
    >> [??] --- !!kDs7JtuIQw9 02/24/11(Thu)02:24 No.14021521
    rolled 6, 10 = 16

    > Captcha: suffice yessith
    >> [Fc] PFC SoapwRX !!lIURwBKIw5c 02/24/11(Thu)02:25 No.14021523
    rolled 2 = 2

    >> [??] --- !!kDs7JtuIQw9 02/24/11(Thu)02:27 No.14021554
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)02:33 No.14021654

    Commander Nickils was arguably one of the best pilots in Bravo's fleet. Perhaps even comparable to the legendary Ace. So when command asked for volunteers for a flight down to the planet through hostile air space, who else other than the best pilot to make the run?

    Amazingly, he and the other transports made it to Bravo's ground HQ more or less intact. One ship was hit by AA fire, but it was a superficial wound. When he and the others touched the ground, they had barely finished the cool-down cycles when their cargo bay doors opened and robots began to pour out, hauling the many unmarked crates and machine parts that was their cargo.

    He stood on the rooftop of the abandoned house, now converted into a military base, watching the robots carefully remove the contents of the crates and begin to assemble a massive machine. He had no idea that come morning, they would have constructed a large multi-block transcriptor.

    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)02:39 No.14021714
    Anyway, for now, I'm not going to touch the squad system. But I do want you all to remember, that squad leaders exist not to compile orders, but to organize their men into completing the objectives and goals I give each squad.

    Also that ranks are rather pointless, and that your CO will assign them accordingly. At this point, they don't really mean anything.

    Additionally, I'm going to leave squad composition up to the players. While it would be more efficient for me to assign them myself, or simply to say, "I need a squad with this, this and this, or to optimized for this," I will leave it to the individual players to pick their squads. NOT the squad leaders.

    So no calling dibs, okay? And yes, if you want, you can transfer squads, or run without a permanent one and squad jump.

    And for NCA's, I think it would be good practice to state what you're rolling for when you make your rolls.
    >> [Fc] PFC SoapwRX !!lIURwBKIw5c 02/24/11(Thu)02:39 No.14021721
    The journey was arduous but worth it. Evidence of an enemy presence underground was just the tip of the iceberg. He had found a shortcut to the Point Charlie an entire city held by the makarians.He made a note of what he saw and melted back into the shadows.
    >> [FU] Pvt. Foolscap 02/24/11(Thu)03:22 No.14022123
    rolled 6 = 6

    Taking a handful of regs(extra eyes) and going down into the underground base to catalogue any assets it provides for Psicomm/Ground combat.
    >> [XO] Found !Ykpfge10hU 02/24/11(Thu)03:30 No.14022188
    In a manner of minutes after the battle, xenos have picked the battlefield clean of unattended corpses, vomiting the resulting biomass into a sealed pit dug by roaches. The heavily armored reavers descend into the bombed out xeno tunnel, pulling out any corpses they can find without disturbing the cave-in.

    Found floated above it all, feeling the maelstrom of voices as they eddied around her, watching the seeds she had planted.

    <We grow.>

    >Hey everyone, sorry I've missed out on the last thread! I've got some exciting things on the back burners right now, but I hope to get some of it out before the weekend is done. I hope you're all having a great night, and hopefully I'll see you for game tomorrow! Night all!
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)03:37 No.14022250
    Geist sat on his cot, slowly turning the ring over in his hand. The TA's had noticed her flux being routed away from the O'Reily's systems. Even now, they were working tirelessly to track her down, to find out where she had been taken. They will find her, he kept telling himself. He KNEW she wasn't really dead. He hadn't stopped hoping.

    When they trace her flux, no matter who was behind this, he WILL get her back.

    As Geist leaned back against the wall, he began to drift in memories, eventually settling on a very special one. As he relived that gift, he found some measure of peace in knowing that Lost was out there somewhere, and soon they would be together again...

    >Good night!
    >> [vK] Cpl. Lost !Ykpfge10hU 02/24/11(Thu)03:41 No.14022289

    >Awwww. Don't worry, Geist will have his chance...
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)03:44 No.14022306
    > He knows! By the way, OC was saying that the spec ops rescue mission might be sometime this Sunday. Got a team together and everything!
    >> [K]Iofiel !xXEdPe9TZ. 02/24/11(Thu)08:53 No.14024169
    rolled 4 = 4


    Iofiel had grinned and gotten to work on some foward fortifications and anti-air turrets. The knight armour was helping, allowing her to do the work of a few people on her own, even before conscripting the regs to give her a hand. Previous experiance with military construction showed and she appeared well on her way to having a good foward base set up.

    (Don't know if I'm to write the results of it or leave that to OC. Also, here's the danger roll because it's a foward base and therefore in enemy territory to an extent.)
    >> [R]Grey !NQb6hVwgYU 02/24/11(Thu)09:37 No.14024478
    rolled 8 = 8

    >INVESTIGATE underground base

    Probably gonna need some help incase of a bad roll

    requesting basic intel on Femto?, what their objectives were, unit size & composition when they were deployed, equipment they took with them(tanks and such)
    should be available on the command records or something
    >> Anonymous 02/24/11(Thu)12:28 No.14025790
    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)12:47 No.14026012

    Femto: Is an all female special operations company that relies on spartan discipline and survival training. They are known for hunting down battlefield anomalies like gigantic fauna [monstrous xenoforms], deserters, pirates, and even psionic phantoms.

    In battle against troop mass they usually rely on the subtle advantages their specialists can dig up.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)13:08 No.14026219
    Basically a bunch of killer raptors eh?
    >> [ooK] Pfc. Nomad !Nh6I4Axmc2 02/24/11(Thu)13:55 No.14026575

    ....you know with our luck, they've probably been infested by some new brand of xeno that's made them deadlier xeno-hybrids like Domino.

    ....Oh god, it's the xeno-tans....
    >> [S]Shadowtalon !!jtTqSsN+V0O 02/24/11(Thu)13:59 No.14026596
    rolled 10, 3 = 13

    Iofel seemed to have the foward outpost under control, Shadowtalon decided to find a position to begin observing Charlie.
    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)13:59 No.14026599
    Valkries, Pugilists, Killer Raptors, LasGals, IronMaidens Dryads, etc
    >> [L] PFC Axebeard !!ClwrSp7+dAT 02/24/11(Thu)14:00 No.14026604
    rolled 3 = 3

    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)14:04 No.14026631
    >> [K] Blaze !HeLloxNGm. 02/24/11(Thu)14:10 No.14026663
    rolled 4, 5 = 9

    Blaze decides to get buzzed before the battle. And maybe hit on a few chicks or something. Be a shame for his last meat suit to die a virgin.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)14:38 No.14026772
    rolled 6, 5, 9 = 20

    Dragon uses his jetpack to scout out a perimiter. (first two)

    He then uses his flame thrower to clean up the holding area a bit and cooking the xeno's food a bit (no danger roll for this one)
    >> [K] Blaze !HeLloxNGm. 02/24/11(Thu)14:46 No.14026798
         File1298576774.jpg-(24 KB, 357x314, THIS JUST IN.jpg)
    24 KB
    rolled 5, 5 = 10


    Blaze scores with some pasty faced girl from engineering, and does indeed lose his virginity (with this meat suit at least). He now feels satisfied, and this bottle of whiskey is keeping him that way.

    The engineer checks in with medical, and is treated for a hairline fracture in the pelvis.
    >> [ooK] Pfc. Nomad !Nh6I4Axmc2 02/24/11(Thu)14:56 No.14026845
    rolled 8 = 8


    Changing NCA to helping Grey look through the Underground Bunker. Might find something useful like supplies or a giant robot.
    >> [drA]Dragon !!Be87JOBWQm0 02/24/11(Thu)14:59 No.14026858
    alright so the parimiter went slightly below average and used the average ammount of materials/people/whatever

    As for cooking, it went very poorly. Probably burnt quite a bit to ash and slacked off hard on the clean up
    >> OrbitalCommad !w68jcmPgR6 02/24/11(Thu)15:04 No.14026894

    >> [E] Spc. Dr. Warsaw !cCsMsaA4k2 02/24/11(Thu)15:11 No.14026918
    rolled 10, 6 = 16

    >Goes to investigate the underground base with Grey
    >> OrbitalCommand !w68jcmPgR6 02/24/11(Thu)16:36 No.14027371
         File1298583377.png-(1.71 MB, 1000x4000, specsheetv2.png)
    1.71 MB
    gonna need to check with colton on the move/shoot rules with the S classes.
    >> [gS] Pvt. Steiner !!QxtsrZs7+PX 02/24/11(Thu)16:38 No.14027386
    rolled 6, 5 = 11

    >Steiner follows Warsaw in order to investigate the bunker for anything interesting or out of the ordinary.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)19:55 No.14028976
    >Psst Lost, you there?
    >I'm kind of curious, how long have you had all this in the works?
    >> [vK] Cpl. Lost !Ykpfge10hU 02/24/11(Thu)20:16 No.14029148

    >Hehehe. What do you think I had those two voices for?
    >Also, you might be surprised how many turns this rabbit hole has...
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)20:23 No.14029234
    >Sounds like you've put quite a bit of thought into this!
    >I didn't have any plan for Ghost when I started so, it's interesting being along for the ride.
    >I'm wondering, how far does OC go along with this? Is it pretty much all your planning or does he have input into it?
    >> [vK] Cpl. Lost !Ykpfge10hU 02/24/11(Thu)20:24 No.14029247
    >That would be telling. :P
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)20:27 No.14029279
    >Hehe, well hopefully it'll all work out right!
    >> OrbitalCommand !w68jcmPgR6 02/24/11(Thu)20:43 No.14029446
         File1298598206.jpg-(176 KB, 623x1000, zerosketch1.jpg)
    176 KB
    So i get bored at work and decide to draw the characters as they appear in my head.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)20:43 No.14029449
    So, just out of curiosity, if I start talking strategy for the upcoming mission, will anyone actually listen?

    Or read another way, if I drop a massive text block detailing our strategy for handling the situation at Charlie, would anyone actually bother to read it?

    Because it's kind of REALLY depressing to put a lot of thought into these things only to have half of it invalidated before the mission even begins, really.

    >Assuming that's not what generally happens anyway.
    >> OrbitalCommand !w68jcmPgR6 02/24/11(Thu)20:48 No.14029490

    I think your role has always been the go to guys to set up general strategies.

    Now that a Field Commander is assigned you can on most cases just advise on what has already developed.
    Make general strategies and orders and like all other times, have your troops interpret them and accomplish them how they can.
    The smaller details of deployment and who's in them will simply just have to be agreed upon as to who will actually handle them.

    A direct order from you will basically override all that.
    >> OrbitalCommand !w68jcmPgR6 02/24/11(Thu)20:49 No.14029494
         File1298598545.jpg-(232 KB, 1200x757, zerosketch2.jpg)
    232 KB
    >> OrbitalCommand !w68jcmPgR6 02/24/11(Thu)20:49 No.14029506
         File1298598586.jpg-(182 KB, 1000x703, zerosketch3web.jpg)
    182 KB
    >> [E] Spc. Dr. Warsaw !cCsMsaA4k2 02/24/11(Thu)20:55 No.14029559

    I'll read it. Doesn't mean it will count for much, plans not surviving first contact and all. At the very least it will gives us a general plan of action.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)20:57 No.14029582

    Yeah, but it doesn't really do us any good if only one or two people read it.

    Strategy and tactics tend to work better when all of the pieces have at least some idea of their roles in the whole thing.
    >> [L]Colton !81U2sifgT. 02/24/11(Thu)20:57 No.14029588

    I'd wait till we know which mission we're doing tonight. Also till we have a map. Before that you'd just be telling us how to do our jobs. Which I guess a few of us might need, but most of us will be insulted.
    >> Anonymous 02/24/11(Thu)20:58 No.14029601
    >Random misplaced lines give my work the illusion of spontaneous professionalism and contour as if I actually drew these on the first try with a pen.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)21:19 No.14029837
    Right, we're doing Charlie tonight, if you don't know.

    You can follow the deployment "orders" here >>14020413

    Or you can just say "I wanna do X" with the knowledge that I'll probably take the first 8 players.

    So anyway...

    Charlie. Fast movement. Because we're infiltrating via tunnels, I don't think you're going to get much in the way of vehicular support. As I mentioned before, I want all [F] players to go recon. Alpha and Ugly will follow up with the serious firepower. I need you to move fast and hit hard. Also, this is an urban environment.

    And we're not likely to get support from Himmel in the form of artillery, because again, insertion via tunnels, and artillery strikes into enslaved populations is generally bad.

    >Chances are, you've all decided what you're doing in IRC without me, making all of this moot! Woo pointless drivel!
    >> [E] Spc. Dr. Warsaw !cCsMsaA4k2 02/24/11(Thu)21:22 No.14029877
    >All the successful NCAs I found. Feel free to tell me I'm wrong. Skipped Blaze because he already got his results.

    [Fc] PFC SoapwRX
    rolled 3 = 3

    Soap left during the night, not that he needed the cover darkness. Bravo was on the verge of a major offensive, but lacked Intel to plan for it accordingly. The AA guns where a major obstacle in their fight so Soap under advisement from Walker, took to scouting the region.

    (No second roll)
    rolled 1 = 1

    >And maybe someone to do the construction/fortification of the base, etc. Or build forward bases.

    Not sure if any class is very good at it but I'm willing to work on that. Iofiels backstory (From previous RP time) had her with a fair bit of construction experiance so it fits. Also the knight armour should give her some good heavy lifting ability.

    Rolled 4 = 4 (Danger roll)


    Iofiel had grinned and gotten to work on some foward fortifications and anti-air turrets. The knight armour was helping, allowing her to do the work of a few people on her own, even before conscripting the regs to give her a hand. Previous experiance with military construction showed and she appeared well on her way to having a good foward base set up.

    (Don't know if I'm to write the results of it or leave that to OC. Also, here's the danger roll because it's a foward base and therefore in enemy territory to an extent.)


    [CO] Col. Walker
    rolled 2, 2 = 4

    I wonder how many I can make?

    Probably just one, huh?

    I probably should have specified that this was for dropping and installing a transcriptor onto the ground, huh?

    But anyway, 2/2 for transporting a transcriptor and installing it at our ground location. Probably in base we found. Looks like our flyboys managed to get past the anti-air flak and onto the ground safely.
    >> [S] Ceebee !fgy9vamSTk 02/24/11(Thu)21:25 No.14029905
    I like the sound of an urban environment (plus, i'm actually here today), so i'd like to deploy to Charlie.
    >> [E] Spc. Dr. Warsaw !cCsMsaA4k2 02/24/11(Thu)21:25 No.14029908

    Since Abe is out I'll run the Charlie mission. Also if I can get a Strider again that would be awesome!
    >> [K] Blaze !HeLloxNGm. 02/24/11(Thu)21:30 No.14029959

    I'll go with Ugly to Charlie.
    >> Anonymous 02/24/11(Thu)21:31 No.14029970
    I'm running Charlie.
    >> [SIX] FC Cpt. Geist !!lFMzOYrsgi4 02/24/11(Thu)21:33 No.14029988
    Strider approved. Alos, Soap will get a chimaera for Himmel
    >> [BtL] Sgt.Krieg !SoV3qK8b1I 02/24/11(Thu)21:36 No.14030021
    I want in on the Charlie op.

    I see that deployment in a vehicle might not be an option (or even a smart move), if that's the case can I be held in reserve to roll in as backup?

    I'll deploy outside of my vehicle if necessary. Bottom line is that if the Uglies are going to Charlie I'm going with them.
    >> [S]Shadowtalon !!jtTqSsN+V0O 02/24/11(Thu)21:36 No.14030028
    I'm the anon who just posted
    >> [S] Ceebee !fgy9vamSTk 02/24/11(Thu)21:52 No.14030207
    Can i request a team of sniper droids to make up for my lower movespeed with extra shootans?
    >> [S]Shadowtalon !!jtTqSsN+V0O 02/24/11(Thu)22:05 No.14030382
    Can I get droids too? You mentioned assigning me some a while back.
    >> [CO] Col. Walker !IMYfe1j54Y 02/24/11(Thu)22:37 No.14030771

    Geist is named FC for Charlie mission.

    And as such will be given 100 points from our 363 pool to use on whatever he wants.

    Detract whatever you've spent so far from this 100.

    You will get more when reinforcements arrive, or you liberate new funds.

    Don't forget that Bravo has a -1 to all costs.

    If you have any complaints, well, TOUGH SHIT.

    I need to step out before I have aneurysm due to stress.

    And if you die, tough shit; I'm not going to foot the bill for the meatsuits.

    People are supposed to die when they're killed, you know?
    >> Cork !APCkvPqvWk 02/24/11(Thu)23:04 No.14031082
    >People are supposed to die when they're killed, you know?

    We'll never win a war against an alien race that can create other alien races to fight for them with THAT kind of thinking.
    >> [CO] Col. Walker !IMYfe1j54Y 02/25/11(Fri)01:09 No.14032487
    Yeah, after looking at the players in the Charlie mission, I think it might just be best to chuck the permanent squad system in favor of a "on the spot" kind of thing.

    You can still keep your squads, I suppose, however deployment will no longer be by squad.

    Since it seems to be proven repeatedly that squads are hardly ever balanced towards anything, and we seem to spend too much time figuring out who goes were, and there's often times squad hoppers and whatnot, and basically it all needs to be revamped and done better so we can do things on the fly, which is how things tend to be done.

    So here's a proposal for the new system:

    CO or FC will have the authority to designate squads, which will be done at the start or before each mission, depending on the players in the game.

    They will also designate squad leaders. Preferably, they will be those promoted to Sergeant already. They may opt not to pick a squad leader, instead allowing for the squad to elect one (they will not be promoted to Sergeant this way, however).

    "Permanent" squads may remain, and would represent a Sergeant's "preferred" command.

    I'm also toying with the notion of creating a second company within Bravo headed by another, separate CO with it's own troop rosters. So they would essentially function like a second Bravo, or Kruss, and wouldn't be explicitly tied to Walker, except for the fact that he can choose to deploy/assign them to specific areas (other than that, all other decisions will be handled by their CO).

    Different troops, same flag, and hopefully High Galactic will get off my ass for holding "too much power."

    >Implying that I have the least bit control over a band of homicidal X-Men, combat clones, and tyranid/arachnid/zerg bug things.

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