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- Nemo route; not only does this allow me to obtain such advanced tech as previously unseen, but it also allows me to travel pretty much anywhere. Assuming I can help Nemo with his problems in the South Pacific, it allows me to bring the world up to speed and increase technology everywhere. Entailing that, just by nature Illora will be progressively more and more left behind and fade away. If she chooses to react, a simple, protracted display of force against her would be enough, and though I'd probably take allot of fire from other nations, overtime it wouldn't much matter.
In this way, there also may not be a war at all, given that technology wonders would be blooming everywhere, and basically everyone is going through a golden age. Plus, we'd have the means to intervene and stop a war. Essentially foster the world in a direction we want while bringing it up to speed.
- Strange Magic route; by freeing the Outsider, we'd join her in her mission. The magics of the old world rebel against the new, and the world is cast into war. In this way the process is sped up, and turmoil is now.
The only problem is, this makes us an enemy of most of the world, Nemo included. It could also give Illora a chance to unite Europe as a common force against us, with her at the lead.
All that said though, even against an alliance of Europe, and Nemo and the inventors, they'd be hard-pressed to defeat us, and would need like some sort of miracle to triumph. Even if things went south, we could always retreat and build up power again.
That's my take on how things might happen. Again, just speculation, but based on how things have been going, and how I expect DM's would allow things to happen.
Also at some point or other, I still like the idea of stealing Illora's baby. If for no other reason than to raise it proper, but also because it would destroy her power base in Spain and cause her all sorts of trouble.