Style points are used at the end of the game to determine who has 'won'. Criteria are needed to determine style points, as well as GM/Director discretion.
Examples of criteria would be:
Coming up with technobabble to explain the monster's capabilities
Succeeding in a dramatic stat check in an area you are weak in (a score of 1)
Completing the game with your original character
Revealing a secret at a very dramatic moment
Completing requirements for a secret (E.G. ensure the party's failure)
Monsters can be chosen by the Director, or can be randomly determined. To randomly determine a monster, roll 4d6 (may end up being higher DXs, depending on possible options)
The first and second D6 are applied to the Trait chart. Traits are things such as "huge", "Man eating", "horde", "Immortal" or "Radioactive". If the same trait is gained twice, its results are doubled. Traits have in-game effects. E.G. 'Huge' monsters cannot be harmed with fight and shoot checks, but are vulnerable to Survival checks to avoid them. 'Horde' monsters can be killed at the end of a scene, but there will always be more of them. 'Man Eating' will always engage in Fight distance if possible, and 'Radioactive' have a Shoot ability (firing radiation).
The next D6 determines monster type. The current options are
6. Sea Creature
The 4th D6 checks on a sub-monster table unique for each monster to determine specific type. E.G. Supernatural could be Vampire, Zombie, Mummy, living Nightmare, etc. Human could be Serial Killer, Mad Doctor, etc.
This is designed to be as random as possible. It would be possible to get a HugeX2 Zombie (a dead body terrorising the world that stands approximately 100 feet tall). Or a Radioactive Man Eating Serial Killer that cooks people with radiation so he can eat them.
More work is needed in this section.