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  • File : 1289268026.jpg-(302 KB, 520x736, CommanderQuestPostOne.jpg)
    302 KB CommanderQuest XXI Pax !uGYNBMPzOs 11/08/10(Mon)21:00 No.12730557  
    >last time: http://suptg.thisisnotatrueending.com/archive/12718284/
    >onwards they march, to death or to glory

    You wake with the suns rising, Degrian yelling at your engineers in the courtyard. After cleaning up and making yourself ready for the march you head out into the courtyard, there is a mighty racket broiling out of the stables; then the doors burst open before Wulfs pups, already large after only a few months of life, Wulf on their heels shouting commands. As the rest of the Barracks complex slowly wakes up, one of your watchmen informs you that there is a messenger for you outside the gate, with a large package under his arm. Since you march today you had best deal with any business promptly.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)21:06 No.12730641
    >bump, since this is gonna be a slow start, but the fighting has arrived again, I promise
    >> 風林火山 11/08/10(Mon)21:07 No.12730650

    Bumping for Commander Quest.

    Do as we last discussed yesterday. Send a sum of money to the Orcs to help them out.

    We'd also better go check out what that parcel is.
    >> Maximus 11/08/10(Mon)21:09 No.12730677
    I can support these.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)21:19 No.12730805
    You make your way out of the complex to see a messenger in all crimson... a parcel from Emperor Drentius? you take the package from the messenger, who salutes and rides off back down the street. On the outside of the brown leath3er wrap is a note reading "Not all impressive feats obtain the recognition they deserve, but most of them still receive the appropriate reward." it is hand scrawled, clearly dictated to an over-stressed aide, but it is there, nonetheless. You make your way back into the barracks complex, where a small crowd gathers around you, you unwrap the package, to find a banner pole, and a large, bronze X.V.III, (tenth legion, fifth cohort, third maniple). Clearly intended to replace the steel designation standard that most maniples, including your own, carry with them on campaign. It is by far not the highest of accolades the Emperor can bestow, but it is still far and away greater than any of your peers and the noble houses would expect you to receive.

    >it was 2k from your personal funds, correct? and anything else before you march?
    >> 風林火山 11/08/10(Mon)21:23 No.12730854

    We need to bring along degrian and organise a short meeting with our fellow Maniple commanders and their most technically minded of their carpenters.

    If we're going into a battle against a a larger host, we must transfer to them the knowledge of the repeater crossbow.

    They're gonna need it against flying clav.
    >> Maximus 11/08/10(Mon)21:24 No.12730871
    I recommend against that. The invention still needs to be tested and unless we have actual results from battle, they're not likely to adopt it. Nor will they like us thinking we know better than them at this point.

    Beyond that though, I cannot think of anything else to do... And yes, it was 2k from our personal funds.
    >> 風林火山 11/08/10(Mon)21:28 No.12730923

    Fair enough. Have been dreaming up more crazy battlefield strats to try.

    Did we manage to find that life elementalist?

    >Where is everyone?
    >> Anonymous 11/08/10(Mon)21:30 No.12730942
    In addition to the 2,000 from our personal funds to be sent to the orcs, can we take Degrian aside and begin talking about long-term projects?
    I'd like him to begin thinking of ways to automate or somehow make easier the hauling of goods and supplies over long distances.
    Perhaps personal transportation devices which can be motivated by the rider, and their strength amplified by the usage of gears (bicycles).
    Anything which can make our entire maniple move faster while tiring less.
    (once we have a maniple of cyclist legionnaires, we develop Leonardo tanks).
    >> Anonymous 11/08/10(Mon)21:35 No.12731017
    We'll need to have our flag-bearer switch out the old banner and pole. But what should we do with the old one? Return it to the Legion? Or keep it as an extra? Or have it stored at our estate?
    >> Pax !uGYNBMPzOs 11/08/10(Mon)21:36 No.12731027
    After instructing your men to pack away the old standard in storage, you head out to the city and hire a messenger to take a small box (loaded with 2000 dragoons) north, and to see that the box reaches the Sullen Mountain clan of orcs. You leave him with the last location of the clan, and where they were headed when you last heard of him. It costs another 250 dragoons for such a lengthy, difficult run, but considering how much you are gifting away it isn't that bad. Once you return to your barracks complex you set out to march with the rest of your Cohort.

    After a few days of riding at the head of your Maniple, Commander Nomz rides up to you on an abnormally large Velociprey. "How do you plan to hold your objective, friend?" he asks, clearly enjoying the warm light, and the heat generated by the harness studded with brimmstok stones, and now wants to talk, as Lacerta with no work and plenty of heat are wont to.
    >> Anonymous 11/08/10(Mon)21:41 No.12731089
    My idea is to set up a base camp from a commanding height, with obvious fortifications. The enemy will need to attack that position, or risk being hit in the rear if they attempt to bypass it.
    High mobility units and cavalry will have been stationed such that when the enemy is engaged with the base camp, our cavalry will flank the enemy forces, catching them in a pincer attack.

    If they don't take the bait, then cavalry units will harass their supply lines as our heavier units maneuver and form a defensive line.

    How's that strategy sound for everyone?
    >> 風林火山 11/08/10(Mon)21:42 No.12731103

    Strong fixed defences at a chokepoint. Before the enemy even get near it, we will be conducting night raids and setting traps across much of the area away from our defensive positions. Through judicious usage of them, we can funnel our enemy into preprepared positions from which we can slaughter them.

    The enemy will be far from home and unless they intend to forage, we will be attacking their supply train to make their life that much harder.
    >> Maximus 11/08/10(Mon)21:43 No.12731113
    Pretty much what I had in mind. Of course, we have our scouts out as well to track any incoming units/isolated units to see if we can pick them off but I see no real issues with what you suggest.

    I'm glad we picked up those signals from the barricades in the tunnels underneath Khalless' ruins. That should let us signal our units scouting from a distance/let them signal back to us. That or the flare rings which we still need to test out.
    >> Anonymous 11/08/10(Mon)21:45 No.12731139
    That's right.
    Hey Pax, please remember that we will be testing out the flare rings and the signal beacons on our march, so that we know their limitations and how to use them most effectively.
    >> Maximus 11/08/10(Mon)21:45 No.12731144
    Based on the terrain, I don't think we can create a chokepoint unless we use a ton of resources to make them. Since we're supposed to protect the forest for the use of these supplies later, I'm not sure how feasible that is. The rest I agree with though.
    >> Pompieus the Butcher 11/08/10(Mon)21:48 No.12731170
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    >> 風林火山 11/08/10(Mon)21:49 No.12731186

    There should be a way to artificially create one.

    One strategy in seigeing cities was to leave a route open. If the enemy wished to break out, they would have no choice but to try their luck and rush through there. Even though it is probably a trap.

    Still staring at the map and trying to find a good placement for it but doesn't look too good.

    Otherwise the high ground will do as well.
    >> Maximus 11/08/10(Mon)21:52 No.12731216
    The only way I could forsee it is if we made a ton of fissues but that would exhaust us and we don't know how long we have until our first engagement. And that's a lot of terrain to create fissues in.

    One thing we need to ask our engineers and Degrian - can they cover the fissues with a false top so that non-heavy infantry would be able to move over them but heavy infantry or cavalry would collapse into it?
    >> Pax !uGYNBMPzOs 11/08/10(Mon)21:54 No.12731228
    "I intend to set up a strong defensive point at an elevated position, so that the Uurlanthians will HAVE to attack me, or risk being struck in the rear after bypassing me. When they do come I will use my heavy infantry as an anvil, and stike the Uurlanthians with my cavalry in their flanks or rear. If they choose to not attack me, I will send out my faster battalions to raid their supply lines. All of this will of course be aided by traps scattered about the area in front of my position." You reply confidently, having already thought this over.

    "An interesting approach." Nomz replies "What will you do if your foe attempts to go over you?" after a brief pause he adds "I do wish that I had geography to aid my battle, I fear it will be all blood, mud, and large engagements over open fields... I fear that the mercenaries I hired will not be able to fill the gaps my Berserkers will leave after the first month." Nomz pulls out a small stone pipe, drops some sort of powder into it, lights it with flint and steel, and looks to you for your response.
    >> Pompieus the Butcher 11/08/10(Mon)21:54 No.12731234

    we can have men dig the fissures then we can fill them with earth spikes brah
    >> Pompieus the Butcher 11/08/10(Mon)21:57 No.12731263

    if you ever need help, you know where to look for

    what do we know about this guy? im liking him much better than the dorf or our rival
    >> 風林火山 11/08/10(Mon)21:58 No.12731281

    Speaking of fissures, theres a trick we can use just before a unit is engaged/charged.

    While the enemy charges our lines, we use our power to open a small ditch. It doesn't need to be too deep or wide, just long enough for the entire length of the regiment. The front ranks will trip, the back ranks over them and the charge comes to a grinding halt in confusion.

    We can then, if we still have the strength, close the ditch and trap some of them. Either way, we then countercharge the enemy.
    >> Anonymous 11/08/10(Mon)22:00 No.12731297
    Then we have the advantage of traversing smooth terrain to get in front of them as they labor over harsh rocks above us while we cut their supply lines and they starve. Nobody fights to control rock, they will have to come down some time.
    >> Maximus 11/08/10(Mon)22:00 No.12731301
    I assume he means go over as in by air. "If they think they can bypass us via the air, they'll be in for a rude surprise. Half of my maniple is capable of ranged attacks. It's hard to say how your mercs will perform without knowing what the rest of your maniple looks like. If you're worried about the mercenaries not being able to take up the slack of the Berserkers after the month, you'll have to keep a tight reign on the berserkers and only use them to deliver crippling blows when you can. Divide the enemy if you can and deliver overwhelming force with your berserkers. It could help maintain their numbers past the month if they're not used as a front line unit."

    I want to see if we can camo them so the enemy is more likely to run over them. If it's just an open fissues with spikes in them, we're going to have to force them into it.
    >> 風林火山 11/08/10(Mon)22:00 No.12731305

    Arrows, lots of them.

    The enemies airborne calvary cannot carry alot of men but they can wreck havoc at our rear.

    I'm testing out some new technology which I hope will be able to fill the sky with enough bolts to deny them passage through.
    >> Anonymous 11/08/10(Mon)22:01 No.12731310
    >go over you
    I'm not sure, is he referring to enemy aerial assets that could simply fly over us? If so, then yes, he has a good point. The only thing we could hope to do is to chase after them with archers and keep them from landing.
    If he means going north of us and trying to break through either his or Cornelius' maniples, then we can have our heavy and light cavalry hit them in the rear as our own infantry move to to assist.

    As for what he can do in open fields, I can only suggest the creation of pit trap fields created under cover of darkness, and mapped so that his own troops can avoid them. Lure the enemy to engagements where the entire area is trapped, and they must either charge, be caught in the traps and be rained down upon by javelins before closing, or retire from the field.
    In all cases, make the enemy come to you, and hold all advantages beforehand.
    >> Maximus 11/08/10(Mon)22:01 No.12731317
    Oh definitely. I want to use that so badly against charging cavalry. That or spikes suddenly appearing and them charging into it. We're a cavalry units nightmare at the moment.
    >> Pompieus the Butcher 11/08/10(Mon)22:03 No.12731330

    thats what i meant brah, have our men dig pits then we fill them with spikes and have degrian cover them
    >> Maximus 11/08/10(Mon)22:04 No.12731349
    Completely agree. Hence why I wanted to ask him if he could arrange it so it would only collapse under heavy infantry or cavalry. That way we could lure enemy troops over them a lot easier with our scouts and such. Because what commander wouldn't charge a bunch of scouts with cav if he could?
    >> 風林火山 11/08/10(Mon)22:05 No.12731361

    Are these battlefield prep traps or just those meant to be scattered across the land?

    If the later they should aim to main.

    Kill a man you just have to bury him. Injure him and you have to spend more time to take care of him, else moral will suffer.
    >> 風林火山 11/08/10(Mon)22:09 No.12731401
    Hmm.... Gentlemen, we CAN trap the flying clav.

    The calvary will fly over us. Then they need to land. The land behind us is forest. Landing in dense forest means they will crash and DIE.

    Make some clearings while we're chopping down wood and they'll be sure to land there since landing directly infront of the forest behind us is a way to invite lots of arrows.

    All we need to do is to prep that area for their arrival.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)22:11 No.12731427
    "If my foe attempts to fly over my postiion, I will laugh at him. Half of my maniple has some form of bow. On top of that one of my captains and a member of my retinue have managed to modify crossbows to fire at a rapid rate, it is not a tested technology, but I am confident in its abilities." you reply happily "As to your dilemma, I would imagine that sparring, flanking uses of your berserkers will prolong their lifespan during this campaign. If they do fall before the push begins, I would expect that the clever use of trapped fields and controlling where and when engagements take place should negate the loss." you reply "And should you require aide, contact me, and I will do my best to aide you."

    Braeliush chuckles "You have the mind of a Stalker my friend; I like that." he looks over at you as he blows smoke from his mouth. He reaches into his pouch and produces another small pipe, and cloth pouch "Have you ever tried the SwampLizzards Toadstool, friend?" he asks, curious. Clearly done talking of work during what his mind is interpreting as discretionary time.
    >> Anonymous 11/08/10(Mon)22:13 No.12731464
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    >> Pompieus the Butcher 11/08/10(Mon)22:14 No.12731468
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    >> Maximus 11/08/10(Mon)22:14 No.12731472
    Ohshi- Let's try it out since I assume we have not. And I think this good sir deserves a shot of our special ale.
    >> Maximus 11/08/10(Mon)22:15 No.12731484
    I just hope they don't fly completely past the woods. Then that wouldn't work but I don't think there's anything there to hit at that point... Worth trying out though if we see the enemy has flying units and I assume we'll be taking some wood for ourselves.
    >> Pompieus the Butcher 11/08/10(Mon)22:16 No.12731502

    is it gonna get us fucked up?

    if so smoke it just to be friendly
    >> Maximus 11/08/10(Mon)22:17 No.12731524
    Oh wait, he likely already had the ale since he graduated from the academy too. Nevermind then.
    >> 風林火山 11/08/10(Mon)22:17 No.12731529

    First ask where it came from. What might be fun for a Lacerta might be deadly for us.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)22:20 No.12731559
    >effects different species differently.
    >from what you've heard its effect on Lacerta is akin to that of Tobacco on humans.
    >Elves get drunk off of smoking it
    >Dwarves become insanely hyperactive and exciteable when they smoke it.
    >Felixsians are immune to it when smoked
    >to humans it is a relaxant, clears the mind, eases the nerves, and becomes addictive
    >different set of effects when it is distilled into a drink
    >> Pompieus the Butcher 11/08/10(Mon)22:22 No.12731585

    hit that shit son

    and ask braeliush who his dealer is
    >> Maximus 11/08/10(Mon)22:23 No.12731595
    Ugh. Worried about us becoming an addict... Try it out to be friendly but I don't think we should make this a habit or anything.
    >> 風林火山 11/08/10(Mon)22:23 No.12731602

    Guys, this thing is 'slaught for Dwarfs.

    >Lets Dwarven Berserkers smoke before they charge. Watch the carnage.
    >> Pompieus the Butcher 11/08/10(Mon)22:24 No.12731612

    to each his own vices i say
    >> 風林火山 11/08/10(Mon)22:25 No.12731631

    Take a puff or two as courtesy. Ask for some of the weed, saying we might want to smoke some more later.

    We can figure what fun we can have with it later.
    >> Pompieus the Butcher 11/08/10(Mon)22:26 No.12731639

    thats actually a good idea

    Pax, what are the long term effects?
    >> Maximus 11/08/10(Mon)22:26 No.12731648
    I consider our lady killing ways to be our vice. Having an addiction like this could be too problematic in the long run as a commander.
    >> Anonymous 11/08/10(Mon)22:27 No.12731664
    We need to hit some of that shit, son.
    And once this is over, find his dealer so our dwarven heavy infantry can smoke it before a charge.
    >> Maximus 11/08/10(Mon)22:28 No.12731668
    You guys aren't really going to consider doping up our men are you...?
    >> girder 11/08/10(Mon)22:28 No.12731669
    Yes, but let's have Justinian stick with women as his.
    >> Pompieus the Butcher 11/08/10(Mon)22:28 No.12731671

    hey, we havent slept with anyone in our maniple (yet)

    and we dont go around acting like peppi le pew, or aurelius
    >> Anonymous 11/08/10(Mon)22:28 No.12731675
    One hit doesn't even addict you to heroin. I think we should also smoke some with Laelith some time. Heh.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)22:30 No.12731691
    >long term you simply want more of it. Eventually (after a few years of constant use) the users mind becomes only capable of one train of thought at any given time.
    >I actually IS a fungus, not an herb, and Lacerta grow it often and sell it cheap as it is easy to grow in their preferred environments. The Duchy has outlawed it, and Elves do not allow its distilled form in the Guild Lands.
    >> Pompieus the Butcher 11/08/10(Mon)22:30 No.12731693

    its not like its bad for them (once we know the long term effects)

    i dont see a problem with combat drugs, do you?
    >> 風林火山 11/08/10(Mon)22:31 No.12731702
    It's rude to refuse a peer's offer of smoke but a puff or two will be socially acceptable. We shouldn't get addicted just by that.

    Asking for some means we might we able to feed it to captives when we're interrogating.


    Not for our current units, no. But its a possible application of combat drugs.
    >> Anonymous 11/08/10(Mon)22:31 No.12731706
    By the way Pax, you don't HAVE to rush back to the battles. It's Commander Quest, but the social aspect is fun too and ancient commanders (especially Roman commanders) were political forces in their own right, as well as superstars and public figures. I imagine the higher ranked we are the more we will be dealing with social interaction and strategic planning rather than conducting tactical battles.
    >> Pompieus the Butcher 11/08/10(Mon)22:32 No.12731712

    are these long term for dwarves as well?
    >> Maximus 11/08/10(Mon)22:33 No.12731731
    It's bad in the sense that it will rip apart the benefits of our army - organized and well disciplined. Giving them something like that would have them be berserkers and it'd be like we had a unit of crazy Finians. We saw how well that turned out...
    >> Anonymous 11/08/10(Mon)22:34 No.12731741
    >I think we should also smoke some with Laelith some time.
    Noted for future reference.
    >> girder 11/08/10(Mon)22:34 No.12731745
    I have reservations about this idea as well. I goes against our previous combat/command style of keeping a clear head and making use of initiative. Doping up our troops could make it harder to command them.
    >> Anonymous 11/08/10(Mon)22:36 No.12731772
    What happens when distilled?
    >> Pompieus the Butcher 11/08/10(Mon)22:36 No.12731774

    wait a sec, px didnt say it drew the red mist over their eyes, he just said that it makes them hyper and gives them energy, which is a good thing in the heat of battle

    once we know the long term effects for dorfs then we can get a verdict on this
    >> 風林火山 11/08/10(Mon)22:36 No.12731781

    I'd agree as well. Not for our current units.

    It's application is for disposable shock troops. Say a 'Death Company' of dwarven Berserkers.

    That would be fun.
    >> Maximus 11/08/10(Mon)22:38 No.12731804
    Hyperactive and excitable. That's a recipe for people not listening to our commands or jumping the gun, even if it's not a red mist over their eyes.

    Now, if you guys wanted to use it on the enemy... Totally different story.
    >> Anonymous 11/08/10(Mon)22:39 No.12731816
    >'Death Company' of dwarven Berserkers.
    A penal legion, perhaps?
    >> Pax !uGYNBMPzOs 11/08/10(Mon)22:42 No.12731856
    >horrific ones. Accelerates their aging to nearly that of humans (they normally live 500 years to humans 80ish if healthy... addiction does the division and applies the new rate of celular degeneration), it is devastatingly addictive, and plays hell on dwarves internal organs... bad shit for them smoked.

    "I cant say that I have" you reply. Not wanting to be rude, you accept the pipe and pouch, offering Braeliush your flask. He takes a pull off of the flask while you have a few puffs out of the pipe. The smoke goes down like water, you feel no need to cough. You can feel the tension begin to drain from your muscles, and your few apprehensions about the campaign move to the edge of your mind after the second puff. That however, is all the more toadstool you put into the mouth of the pipe, and you pass it back as your Lacertan Comradde lets out a hoot and passes the flask back to you.

    "How did you enjoy it?" Braeliush asks, taking another puff from his pipe.

    "Relaxing." you reply.

    "If you ever want more, I keep my own personal reserve of it, and will sell it to you fairly." Nomz replies. the two of you make smalltalk for a few hours, discussing alcohol, women, Braeliushs children. And he leaves you as a friend as the midday sun begins its journey west.

    >straight into degrian then? or did you want to talk to any of your other peers?
    >> Pompieus the Butcher 11/08/10(Mon)22:43 No.12731867

    meh, its whatevs brah

    mayhaps we can only smoke it whenever we have lacertan guests or friendly meetings with braeliush
    >> Laurentius 11/08/10(Mon)22:44 No.12731879
    I concur, If it was non-habit forming I'd say hit that shit but I think Women and Wine are more the speed for our commander. We can't overthrow *ahem* I mean save the empire from the corrupt leaders trying to destroy it if we are stoned.
    >> Anonymous 11/08/10(Mon)22:44 No.12731882
    Degrian. I want my Gearpunk automata cargo wagons and bicycles.
    >> Maximus 11/08/10(Mon)22:44 No.12731887
    Cornelius was our friend from the academy. Part of me wants to chat with him and see what he's been up to since. In theory, if we had lost that initial battle what happened to him might of happened to us.
    >> Pompieus the Butcher 11/08/10(Mon)22:46 No.12731900

    oh shit

    we just stumbled upon the meth of this setting

    in that case, only administer it to a future Death Korps of Degnar
    >> 風林火山 11/08/10(Mon)22:46 No.12731908

    We should have just bought some on the spot. So many uses.

    We'd need to speak with the commander of the Kyrtosh RapidRiders. We'll be relying on them quite abit in this campaign and we'll need to discuss what we can do.
    >> Anonymous 11/08/10(Mon)22:48 No.12731936
    Suddenly, drug lord Justinian.
    >> Pompieus the Butcher 11/08/10(Mon)22:48 No.12731938

    degrian then the leader of the rapid riders then cornelius
    >> girder 11/08/10(Mon)22:49 No.12731944
    Wait, I thought the guy we fought was named Cassius?
    >> Maximus 11/08/10(Mon)22:50 No.12731964
    According to two threads ago, his name is Cornelius Pontius.
    >> Pompieus the Butcher 11/08/10(Mon)22:52 No.12731993

    it has a certian ring to it, i must admit

    but let's focus on the task at hand, mainly slapping uurlanth's shit
    >> Pax !uGYNBMPzOs 11/08/10(Mon)22:55 No.12732041
    >for Dwarves at least.

    The next thing you do is to put on one of the signal flare rings. You try to get it to work for a few hours to no avail. In frustration you punch the side of your saddle, and are rewarded with a bright red flash scaring Spite and nearly incapacitating your right eye. After a few moments you have figured out how to reliably make the ring fire off a flare, with a balled fist and a swift motion you can reliably fire off the bright red flash, at the ground of course, to prevent your peers from becoming aware of your arcana.

    The next day you split off from Jaynes wing at about midday and head over to the cart Degrian is riding on. "Commander. How can I help you?" he greets you, looking bored at the ride.

    >what do you want to start with?
    >> girder 11/08/10(Mon)22:56 No.12732056
    The way I recall it, the guy we took our last test against was named Cassius.

    >"Your overconfidence always was your weakness Cassius" you reply, moving your second hand to the hilt of your blade.


    Cornelius seems to have been introduced in the past couple of threads.
    >> Pompieus the Butcher 11/08/10(Mon)22:57 No.12732068

    speaking of which, Pax , what do we know about the composition of uurlanthian armies?

    masses of peasant foot soldiers and heavily armed and armoured mounted nobility?
    >> Maximus 11/08/10(Mon)22:57 No.12732069
    Making something to haul supplies/heavy equipment or do digging.
    >> Maximus 11/08/10(Mon)22:58 No.12732088
    I think there was a mistake then because later on when we talked to him about tactics, he mentioned about when we faced him last on the field of battle. So unless Pax is referring to something we never saw in the past, I think it's him.
    >> 風林火山 11/08/10(Mon)23:01 No.12732125

    And making of siege engines. We should at least build one catapult.
    >> Pompieus the Butcher 11/08/10(Mon)23:01 No.12732128

    seconding, as long as we can also find a combat application for these constructs in addition to being able to do whatever it is we want them to do
    >> girder 11/08/10(Mon)23:01 No.12732129
    Possible transportation devices, vehicles.

    Also, construction and engineering machines that could make engineering work faster and easier.

    Also, I've been meaning to ask:
    Can we get a physical description of our captains and the members of our retinue. I've been having trouble picturing them in my mind.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:01 No.12732136
    >Cornelius is a less than friendly rival from the academy, where Cassius was a bit more friendly with you. Shoulda' tried to make that a bit more clear.

    yea, levied troops at the core, survivors of decimated units are normally trained into more skilled groups, highly skilled nobles at the top
    >> Anonymous 11/08/10(Mon)23:01 No.12732138
    Suggestion for specific elemental training:

    practice turning a patch of ground (preferably as long as a battle formation is wide, roughly a knee in depth, and perhaps 4-5 paces wide) from solid ground to soft, unpacked soil of some sort.

    If the enemy attempts a mounted charge, turn the ground roughly 50 paces out from our forces into the soft, unpacked soil.

    cavalry charging at full tilt, be they heavy or light will suddenly find their mounts sinking into the earth and breaking their legs. riders will be thrown into the ground and very likely crushed by the weight of their own mounts. especially deadly against horses due to their relatively thin legs.

    also, after the battle our forces will get to enjoy fresh meaty rations!
    >> Anonymous 11/08/10(Mon)23:01 No.12732141
    Start with improvements to wagons, and if gear systems can be used to amplify muscle power. We want wagons that can haul heavier loads while being easier to propel.
    Additionally, something similar for solders. Sure it'll only work over level ground, but we're going to be on the plains.
    >> Pompieus the Butcher 11/08/10(Mon)23:03 No.12732162

    i dont know why but i keep imagining jayne as being squat and short for some reason
    >> Maximus 11/08/10(Mon)23:04 No.12732174
    We have to be careful in combat applications since he might freak on us if we do. They'll have to be used via indirect means I suppose, like part of the reason why I want something to dig is so we can have a way of digging under an opponents fortifications to either bypass them or try to make them collapse.
    >> Pompieus the Butcher 11/08/10(Mon)23:07 No.12732215

    we also need to see if collin, blackbird, and wulfe can become elementalists
    >> 風林火山 11/08/10(Mon)23:07 No.12732218

    Just build them to be multipurpose, multi-finger hands and all that.

    When shit finally hits the fan and we need to arm them, just hand them repeater crossbows.
    >> Anonymous 11/08/10(Mon)23:08 No.12732244
    No idea, I picture her as tall and lightly muscled myself.
    >> Maximus 11/08/10(Mon)23:09 No.12732257
    Again, part of the reason why I don't want to do that is because Degrian would freak out on us and likely leave our employ. Keeping around expert engineer is better in my mind, especially if these repeater crossbows work out as well as we hope.
    >> Gloquenteentleman !yVrZbEGJ8A 11/08/10(Mon)23:11 No.12732285
    rolled 74 = 74

    Why must the two quest threads I partake in be active at the same time.......curse my inability to follow two different threads at a time.
    >> 風林火山 11/08/10(Mon)23:11 No.12732288

    Also we had the discussion on what to do with our money.

    One thing I came up with was making these constructs. Build workshops to build these constructs for civilian purposes. Hauling and such. We earn money selling constructs and when we go on a full war footing, reconverting them to military constructs hopefully shouldn't be too difficult.
    >> girder 11/08/10(Mon)23:12 No.12732297
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    I keep imagining Jayne as Aimo's character from Dragon Age.

    Sansa I keep imagining as Leilana. o_o
    >> Anonymous 11/08/10(Mon)23:13 No.12732313
    Industrial Revolution in Rome, eh? I like it.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:21 No.12732420
    Jayne: Sculpted features, 5'8" with fair skin, medium length brown hair, usually tied into a tail or bun. "athletic" build

    Sansa: Softer features than Jayne, more curves (being less athletic by a hair, and genetics of course) and lightly tanned. Shoulder length black hair. 5'6"

    Collin: tall for a dwarf 5'4" (the average being high 4's). Wild brown hair, with full beard. Bulky muscles, usually in a white tunic and plaid kilt. pale skin

    Wulf: wiry, short blonde hair, 5'8, fairly tan skin considering he grew up really far north

    Gaius: Scarred old war vet, bald headed, built like a brick shithouse at 6'2", taned by the suns of many many of battlefields.

    Cornelius: a young Gaius (fewer scars). Close cropped brown hair. 5'11"

    Uurist: bulky muscles, pale skin, 4'8"

    Finian: pale, aristocratic features, 4'6", neatly trimmed beard and hair, black tinted ever so slightly with a (now dark, hard to see against the black) blue. a series of brillinat blue razor-burns where his moustache should be.

    Kyria: 4'3", very curvy figure for her athletic lifestyle. Left arm has almost no mobility at the shoulder. Blond hair, that is short and straight, about chin length with pinkish skin.

    Aurelius: deep tan, 6'3", shoulder length blonde hair, "movie star" look.

    >think thats all of em, progress post inbound
    >> 風林火山 11/08/10(Mon)23:25 No.12732473
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    >Gaius: Scarred old war vet, bald headed, built like a brick shithouse at 6'2", taned by the suns of many many of battlefields.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:29 No.12732520
    "Well, I was wanting to ask you about some more long term projects" you reply politely.

    "What project do you want?" Degrian relplies, looking eager to have a technological goal set before him.

    "I was hoping you would be able to modify a few wagons that would be easier to move about. And knowing that you were working on automatons, I was hoping you may be able to craft a smaller automaton to help load wagons and and aid in other forms of heavy lifting." you reply hopefully.

    Degrian clicks his beak before replying "The wagons I could make with time. The automaton, while I have the mind-cog... I lack the skill to assemble by self, and drawing plans not my strongest skill-set. Anything else I can help with?" Degrian replies, suddenly engrossed in the wagon across from the one he is riding in.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:30 No.12732533
    >bwahahahahaha!!! yeano. I'm sure you know what I meant. (in hindsight "Solid" would have been a better descriptor)
    >> Maximus 11/08/10(Mon)23:30 No.12732534
    With enough testing, does he think he can improve the repeater crossbow design or make something new based off of it?
    >> Gloquenteentleman !yVrZbEGJ8A 11/08/10(Mon)23:33 No.12732560
    rolled 32 = 32

    I'm actually very up for making emplacements or mobile auto loading ballista (sp).

    Charging calvary? Incoming flying units? Bitchplease.jpg
    >> Anonymous 11/08/10(Mon)23:33 No.12732566
    "Do you think you could design some kind of smaller 'wagon', for a single person to use? Something that would help to support their weight, and make traversing long distances easier."

    Yes, I'm getting at a bicycle. Ever since I read "Caesar's Bicycle", I've been wanting to see a legion of Roman soldiers riding bicycles in formation down a road.
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:35 No.12732578
    "do you think you could improve on or make something based off of the repeating crossbows you crafted with Kyria?" you ask, as Degrian begins digging through his pouch for... something

    "Make bigger, maybe make shoot faster but shorter, longer and slower... can make many things from design. That all?" Degrian replies, coming up with a wooden board, parchment and a pointed chunk of lead.
    >> Maximus 11/08/10(Mon)23:37 No.12732600
    Hmm. I guess that's his way of saying "Shoo. I have things to design."
    >> 風林火山 11/08/10(Mon)23:40 No.12732633

    Mini siege towers. Movable, can hold about 10 men with crossbows.

    When we engage the enemy in an open field, crossbowmen can climb up and shoot over the heads of our men.

    We can whittle them down while they're trying to get to the front of the unit to fight. The whole idea being that crossbowmen are easier to train that normal bowmen.

    This ties in with an idea I had which was assigning 10-15 men from our frontline units to man these towers. One per unit. They'll only be missed from the rear of the formation and they can still kill instead of waiting to move up and take the place of the fallen.
    >> Anonymous 11/08/10(Mon)23:42 No.12732662
    I think he wants us to make a design decision: long range but low rate of fire, short range but higher rate of fire.
    If these are to be used in emplacements as anti-air and heavy support usage, I want Degrian to increase the range at the cost of rate of fire.
    >> Anonymous 11/08/10(Mon)23:48 No.12732726

    long range is best range!
    >> Pax !uGYNBMPzOs 11/08/10(Mon)23:48 No.12732727
    "While I do have several other ideas, including small movable towers for archers to fire from, and a larger, better ranged version of the crossbow it seems that you are suddenly rather busy. so I will leave you to your work." you reply politely as you ride off.

    >so, talk with Cornelius Pontius then? or something else?
    >> Pompieus the Butcher 11/08/10(Mon)23:49 No.12732737

    the leader of the rapid riders
    >> Anonymous 11/08/10(Mon)23:53 No.12732773
    Leader of the Rapid Riders merc company, to work out our idea of using his units to scout, and of the possibility of raids against supply caravans.
    >> Maximus 11/08/10(Mon)23:53 No.12732778
    Still think we should talk to Cornelius. He's the one next to us and we should try to coordinate at times if we can.
    >> Anonymous 11/08/10(Mon)23:54 No.12732787

    Pax, are our legionaries roman style short-sword/shield/philum? or do they have some sort of spear?

    mulling over possible anti-cavalry charge tactics in the event of no support for the earlier unpacked dirt earth elementalism idea.
    >> Pompieus the Butcher 11/08/10(Mon)23:55 No.12732802

    plate mail and tower shields with spears and longswords as their second option
    >> 風林火山 11/08/10(Mon)23:57 No.12732825
    The RapidRiders are going to be worked hard.

    We'll be using them as scouts and independent harassment of the enemies' flanks and supply trains.

    We'll also be using them to piggy back our rangers when they go out to set traps, increasing their range.

    Based on this, we need to setup some sort of long range communication system.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:00 No.12732856
    >Legionaire: +++++. Platemail. Tower Shield (hardened oak w/steal studs) 6.5 ft spear, longsword

    You make your way over to the RapidRiders position in your column. Near their front is a more solidly built elf on a more scarred velociprey, and you approach him. "How ken I help'ye Commander?" the elf asks, his voice possessing a syrupy quality. (think cajun accent)
    >> Anonymous 11/09/10(Tue)00:01 No.12732868
    Shouldn't be hard. Laelith can do almost anything with fire, so I assume patterned sequences of flares are no problem. We'll just make some simple commands, tell them to our scout leaders, and give each unit that goes out a pattern that they should look for prefixing each message.
    >> Pompieus the Butcher 11/09/10(Tue)00:03 No.12732888


    also tell him(her?) that when we make camp they need to come see me sfter their regiment is settled so we can talk about setting up patrols and raiding tactics
    >> 風林火山 11/09/10(Tue)00:04 No.12732894

    Scouts and raiders. Communication needs to be covert or they'll expose their positions and get killed.


    Offer him a drink when we're done. Those will shed blood side by side are brothers.
    >> Anonymous 11/09/10(Tue)00:06 No.12732915
    They won't be communicating back, it will be strictly one-way. Us to them. We established long ago that we can't possibly do two-way communication. Yet.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:13 No.12732972
    "A name would be nice captain..." you reply cordially

    "BastiusGlenth!" the big elf replies, offering you his hand, which you accept. "Ya'hired us on through one of my men, didnt'ya?" he muses to himself more than you, chuckling "Horribly rude'a me ta not introduce myself to you, sorry about that."

    "Its no problem" you reply "I intend to make extensive use of your men during this campaign, scouting and raiding mostly independantly, so I was hoping for a chance to talk with you about a way to signal you when your afield, and not in combat." as you offer him your flask.

    Bastius smiles "A'couse we can figure out some signals later tonight in fact." he replies, taking a drink from your flask before handing it back to you. "Mind tellin me whats in the flask Commander?" he asks as you put the flask back into the pouch in your saddle you keep it in.
    >> Pompieus the Butcher 11/09/10(Tue)00:15 No.12732992

    i wish i knew myself bastius

    timeskip to arrival of campsite please
    >> Maximus 11/09/10(Tue)00:16 No.12733005
    "Wish I could. It's a little mystery I'm trying to figure out myself. I guess that means it's not from your lands."
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:21 No.12733043
    >ahead to the forest? or talking with Bastius tonight (I was just gonna leave it at you can order his men to return, switch to raiding/scouting, ect ect)
    >> Pompieus the Butcher 11/09/10(Tue)00:22 No.12733053

    yeah, forest
    >> 風林火山 11/09/10(Tue)00:23 No.12733071

    Aren't we speaking with Cornelius?
    >> Anonymous 11/09/10(Tue)00:24 No.12733078
    Ahead to the forest. Assume we come up with a system of flares or lights that are to be used from our basecamp to signal his riders.
    >> Anonymous 11/09/10(Tue)00:27 No.12733099
    Oh, we were going to do that, weren't we.
    Well, what do we need to talk to him about?
    Mostly that in order for the entire campaign to succeed, none of us can fail, so if one needs aid then the other should provide it.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:27 No.12733103
    The last day that your Cohort will be riding in a group you make your way over to the V maniples column, and seek out Cornelius Pontius. "What can I help you with, Justinian?" the maniples commander asks you.
    >> Pompieus the Butcher 11/09/10(Tue)00:29 No.12733112

    .............why do we need to talk to him?
    >> 風林火山 11/09/10(Tue)00:32 No.12733140

    Wish him luck, tell him to send word if he needs help, watch the skies for flying clav and most of all, come back alive.
    >> Anonymous 11/09/10(Tue)00:33 No.12733159
    "I was wondering what strategy you will adopt to defend your designated area. I am planning on using a large number of trapped fields in mine, and I thought we should talk about it in case either one of our scouts ends up in the middle of the other's."
    >> Pompieus the Butcher 11/09/10(Tue)00:34 No.12733162

    um, i guess somewhere along the lines of

    for this campaign to work we need to cooperate fully

    dont fuck me over cornelius
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:38 No.12733207
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    "I merely wanted to wish you luck, and let you know that if you need aide you should notify me, and I will do my best to help." you reply to the slightly icy greeting.

    "Very well, I hope you will be able to find success as well. and I will attempt to aid you should you falter." Cornelius replies before riding his horse off to a different part of his column.

    A few days later you pass Flumenos, and within two weeks you arrive on the far side of the forest you are to defend. A few figures in the distance, already growing smaller, luckily they turned to run as soon as the front of your maniple broke the forests border.

    >map of the forest area, where do you want to set up, ect ect.
    >> 風林火山 11/09/10(Tue)00:40 No.12733228

    Dispatch the RapidRiders. I want to know who those people are.

    If their scouts are already here, we're in trouble.
    >> 風林火山 11/09/10(Tue)00:41 No.12733233

    As in apprehend, if they don't resist, and bring them back for a chat.
    >> Pompieus the Butcher 11/09/10(Tue)00:42 No.12733241

    what is the highest point on the map?

    going along with>>12731089
    >> Anonymous 11/09/10(Tue)00:42 No.12733247
    I agree. At the very least we need to know if Uurlanth forces have already made it this far.
    >> Red Legion 11/09/10(Tue)00:44 No.12733268
    But priority should be on gathering information of enemy forces and positions
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:51 No.12733329
    >the small circle is a hill, and the highest point. The band its on would be next highest, the areas immideately bordering that band the next lowest, (it gets progressively lower until the rightmost line, which is the average height of the valley.

    You motion call for the RapidRiders, and quickly order them to capture at least one of the fleeing figures you saw in the distance. Shortly afterwards you assign the scouts and rangers to see what they can find in the area, and look for signs of Uurlanthians.
    >> Anonymous 11/09/10(Tue)00:57 No.12733393
    I think we should place our base camp on the top of the hill, facing the east, with a good view of the north and south.
    It's close to the forest, though, so we can't afford to let the enemy past us.

    We could try to position ourselves more eastward, and it would give us more breathing room between our front-line and the forest, but the location will not be as defensible.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)00:58 No.12733407
    cut down some of the forest for fortifications as well then?
    >> Anonymous 11/09/10(Tue)00:59 No.12733421
    Yes. We were told we could use the lumber if we could harvest it, and we will likely need it.
    >> Gloquenteentleman !yVrZbEGJ8A 11/09/10(Tue)01:00 No.12733430
    rolled 40 = 40

    What is the red dot again? and I assume the highest point is that small gray oval right?
    >> Pompieus the Butcher 11/09/10(Tue)01:01 No.12733441

    im thinking a fortified camp at the top of the hill with a big ass watch tower at the center of the camp, we can have our scouts and rapid riders and the raiders setup outposts in the area surrouding the hill

    if they see an enemy column approachingthey give us a signal, the watch tower reports it, and we intercept the uurlanthians

    or if they have numerical superiority (which im guessing they do) then we hole up in our hill-fort

    we should also put a ballista at the top of the watch tower, or something along those lines
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:04 No.12733474
    the red dot is the Stone Fort that ties off your cohorts part of the line
    >> Anonymous 11/09/10(Tue)01:15 No.12733556
    The raider camps should easy to disassemble; we want to use them as bait if possible, so if it looks like they're about to be attacked, then our units should pull out.
    That'll also mean that not much supplies are left at each outpost. What supplies are left behind when our raiders retreat should be spiked with poison, though.
    >> 風林火山 11/09/10(Tue)01:17 No.12733571

    A catapult might be more useful when we're dealing with masses of infantry.

    A way to signal our camp without the enemy finding out.

    For short range, take a lamp with all sides but one covered up so you can't see the light.

    Aim the glass segment at our base camp and fire the flare into the lamp.

    Directional lighting.
    >> Pompieus the Butcher 11/09/10(Tue)01:17 No.12733575

    im not saying actual outposts, just a couple of men and some tents patrolling and keeping a look out for uurlanthians
    >> Maximus 11/09/10(Tue)01:17 No.12733578
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    I suggest we place our fort where I put the X on the map. It gives us a wide view of the terrain below us and it'd prevent anyone from using the terrain to blow our archery fire like if we went on the highest point.
    >> Pompieus the Butcher 11/09/10(Tue)01:18 No.12733591

    but would a catapult fit on top of the watch tower?
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:18 No.12733592
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    After about an hour the detachment of RapidRiders returns to the hill, reporting that it was just some of the people indigenous to the valley. By nightfall most of your scouts return, reporting that the enemy camp is currently near the base of the valley. Except for one group, down 3 men, they report an enemy scouting party is approaching. Skirmishers, bowmen and a small wing of Men At Arms on horseback. They estimate that the enemy force will arive by early morning at the speed they are moving. Degrian and your Rangers claim that you have cut down enough wood for a basic palisaide around your camp, and to erect a tower roughly 40 feet high, with a deck that can comfortably fit 20 at the top of it. They can begin work in the morning.

    >updated map with your position, enemy position (about a day and a half from your position)
    >> 風林火山 11/09/10(Tue)01:20 No.12733600

    Actually, X should be where we first engage the enemy. Skirmishers can use the height advantage to fire arrows and bolts into the approaching enemy and falling back once they're close.

    We then engage them the moment they climb up to our height.
    >> Maximus 11/09/10(Tue)01:21 No.12733605
    We need to take out that scouting party and capture some people. Since they have cavalry, we're going to need to use our own cavalry to stop them from getting away. Good thing we got the super fast raptors. I think we should aim to hit them when they're in the middle of the open plain - hit them before they get too close to scout us out so they don't retreat.
    >> Pompieus the Butcher 11/09/10(Tue)01:22 No.12733609

    im guessing that the plus signs are scouts and raiders and rapid riders

    if we go too far into the plains we run the risk of being surrounded with no support from the other maniples

    having our base at the hill affords us a better view of the area especially if we build a watch tower on it , and how would having the base on a hill mess up our archery?
    >> Maximus 11/09/10(Tue)01:22 No.12733616
    If they're scouting, they don't need to get that close though. They'll likely just get close enough to get a visual confirmation on what we're doing/where we are set up, which is why we need to sally out and hit them earlier.
    >> Maximus 11/09/10(Tue)01:24 No.12733621
    Nah, the + signs were elevation stuff. It was from last thread where I was asking Pax if I was reading the height differences correct or not.
    >> Pompieus the Butcher 11/09/10(Tue)01:27 No.12733655


    kinda wished we had sprung for those borlan horse archers last thread
    >> Anonymous 11/09/10(Tue)01:28 No.12733672
    Is there any chance of hitting them at night?
    I'd rather have as many advantages as possible.
    >> Maximus 11/09/10(Tue)01:30 No.12733686
    Aye. Get our faster cav in the rear to flank and hit anyone who tries to escape? It'll likely not be possible to stop anyone from getting away but if we can take them out before they scout out our position, we have the advantage when their main force starts to march.
    >> 風林火山 11/09/10(Tue)01:30 No.12733688
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    I want the black circle mined to hell. We do not engage on the same elevation, ever. Leave a small path though, know only by our men.

    The RapidRiders raiding force (Most of them, about 2/3s) should follow the red line of attack. A fire arrow attack by cover of darkness. After that scatter engage in guerrilla raids against scouts and supply trains.

    The pink areas should be mined as fast as possible. If we have to choose, leftmost field first. Funnel them to us so that we engage them around the blue cross.

    Also prepare wooden logs smeared in tar.

    Flaming rolls of doom.
    >> Pompieus the Butcher 11/09/10(Tue)01:30 No.12733689

    maurauders, cornwall mercs, scouts, hunters, and rangers come too provided they can keep up with the cav

    can fluffy and scaly keep up with jayne's wing?
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:32 No.12733707
    if you sally forth with all of your cav you could hit them at night, at about the center of the curve in the area they are currently crossing. And what cav units do you want where? (remember, Velociprey + horses = panicked horses)
    >> Pompieus the Butcher 11/09/10(Tue)01:32 No.12733710

    we can do all that, but right now we have to concentrate on taking out hte scout force they sent against us
    >> Pompieus the Butcher 11/09/10(Tue)01:35 No.12733726

    can our lighter units come too?

    as for what cav to bring, why all of them!

    uursan and rapid riders charge the camp at night, esperitus raiders pick off any survivors
    >> Maximus 11/09/10(Tue)01:35 No.12733730
    Bear cav and our horse cav hit them from the front. Have the velociprey break off and come in from behind and engage the enemy horses as soon as they can or at least try to get close enough to disrupt their men. Bear cav can take the main charge with the horses trying to focus on flanking or hitting the lightly armed archers/skirmishers.
    >> 風林火山 11/09/10(Tue)01:39 No.12733759

    All our calv. Main charge will be our Uursans with Horses. Velociprey to assault any units that isolate themselves.

    Our detachment must move at the speed of the slowest, the Uursans. Have our horses and velociprey give a ride to one of our light units since they'll be travelling slowly as well.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:41 No.12733786
    between the two units they can move 110 men for the unit getting a ride, who do you want?
    >> Pompieus the Butcher 11/09/10(Tue)01:44 No.12733811

    hunters and rangers
    >> 風林火山 11/09/10(Tue)01:45 No.12733817

    A 100 men from the Cornwal Mercs. Spears against horses, shields against arrows. We should bring along our 'hero' units to bolster them. Sansa, Collin and Lelith. Not sure if we should bring Wulf.
    >> 風林火山 11/09/10(Tue)01:46 No.12733826

    This, of course, means that the bowmen are a priority target to be destroyed by a good calv charge.
    >> Anonymous 11/09/10(Tue)01:46 No.12733829
    On the chance that some of them may escape, I'd rather keep the fact that we have a fire elementalist secret until we get hit by their main force. I think Laelith should stay behind. Bring Kyria and her Rangers with their repeating crossbows instead.
    >> Maximus 11/09/10(Tue)01:49 No.12733853
    Then I'd suggest we leave the rangers behind. Save the surprise of our repeater crossbows for a bigger assault. Just send in normal scouts instead of the rangers and the rangers can get to work.
    >> 風林火山 11/09/10(Tue)01:51 No.12733873

    If they escape, we have all our cavalry there. We'll just chase and hunt them down.

    Lelith is there just as a ace in the hole incase shit hits the fan. Probably a good idea to keep her in reserve.
    >> 風林火山 11/09/10(Tue)01:53 No.12733893

    Whats the equipment of the scouts?

    I remembered they didn't seem to fare so well last campaign when they got charged.
    >> Maximus 11/09/10(Tue)01:55 No.12733917
    Axes and crossbows I believe. And honestly, they shouldn't get charged in the first place with all the cav we have. Also, I don't think we should assume we will capture/kill everyone. Best be safe and hold back our trump cards in the chance someone does get by.
    >> Pompieus the Butcher 11/09/10(Tue)01:55 No.12733923

    they have shields and hand weapons in addition to normal crossbows

    and the force we're going up against has no melee dedicated infantry, so yeah bring the scouts

    and laelith can ride with us, but what about the rest of our retinue?

    will sansa and laelith both fit on Spite?
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:56 No.12733934
    leather armor, crossbows, circleshields and combat axes.

    and I just remembered that I have to be to a class by 8:30, so I hat to do this to you guys but we'll have to start the first battle of this campaign next session. :(

    archive please, I'll be back wednesday at 9pm server time
    >> Pax !uGYNBMPzOs 11/09/10(Tue)01:58 No.12733955
    you could fit another rider on spite easilly, two if you get creative. and yea, your aurachnospecs should be able to keep up with the uursan, provided you arent going at combat speed the whole time
    >> 風林火山 11/09/10(Tue)01:59 No.12733966

    The scouts is only a 100 man unit. We have 10 places left over.
    >> Maximus 11/09/10(Tue)02:01 No.12733975
    We don't HAVE to bring a full compliment of troops. This is only a scouting party and if we hit them at night, it should be enough. Doubly so if the velociprey cause their horses to go nuts in the initial attack. The confusion that would cause might be enough to make this simple.
    >> 風林火山 11/09/10(Tue)02:01 No.12733979

    Screw that. Sansa can sit behind us. Lelith can sit on our lap.

    >and let the trolling begin again.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)02:09 No.12734052
    so, All cavalry wings, Sansa, Collin, and the scouts will be sallying forth at the start of next session to take the Uurlanthian scouts. correct?

    and could someone archive please?
    >> Maximus 11/09/10(Tue)02:13 No.12734093
    Thread has been archived.

    In regards to our plan - it sounds about right.
    >> Pax !uGYNBMPzOs 11/09/10(Tue)02:13 No.12734102
    thanks, and g'night. I'll be back wednesday guys
    >> girder 11/09/10(Tue)02:19 No.12734148
    Well I missed most of today's session, but thanks, Pax.

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