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  • File : 1288317005.png-(516 KB, 800x800, Journal564.png)
    516 KB Zombie Quest 13 Monday !w68jcmPgR6 10/28/10(Thu)21:50 No.12605238  
    The festering crowd of a couple hundred or more stand up. Howling begins to erupt from the bowels of the stadium, their ghoulish screams exceed over 10 decibals that pound into Shelly's hatch and weigh heavily into the stadium grounds. Never had such a sound felt so close.

    " FIRE" Snake yells, " FIRE AT THE DEAD !"
    "B-But" she mutters,"They just look like a normal crowd attending a ballgame sir.... " she says it loud enough to admit to herself but not loud enough to reach her teammates' ears. In the first hour -no in the first ten minutes of her deployment she's already fighting the dead. Even though she's seen all the horror that's been committed on the ride down.

    " They... They're NOT Alive" She says to herself " THEY'RE NOT ALIVE ! " She screams.
    >> Monday !w68jcmPgR6 10/28/10(Thu)21:57 No.12605305
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    Map updates. Runners swarm from all directions as they hop off from the stands. the Riot police stand guard by the entrance as they hold the line. The whole stadium moves
    >> Anonymous 10/28/10(Thu)21:59 No.12605319
    Shelly had better button up tight in her Bolo; they WILL try to get in and eat her like fine escargot.

    So, are the Motor Krieg also available? Can we get a quick map of where everyone is located?
    And I thought we were still working on the Gym?
    >> Anonymous 10/28/10(Thu)22:00 No.12605335
    Start cutting down the larger swarms with the tank. I'm not sure what's on the other vehicle but I assume it's a lot of firepower. Firepower that should now be used.

    Are there any other zed's that stand out in the crowd or is it just a swarm that looks too generic at this point?
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:00 No.12605337
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    Your forces on the stadium are listed.
    Griska reports that she isn't getting much visibility from her position on the ground.

    Dexter is reporting a cold body count movement by the hundreds
    >> Anonymous 10/28/10(Thu)22:01 No.12605351
    Shelly opens up with her .50 cals, and El Red and company start firing and driving, to stay ahead of the hordes. Have El Diablo fire grenades into Groups 3 and 4.

    Riot Police stand ready to keep the zombies from getting out.
    Is the BCB here?
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:01 No.12605354
    You are still working the gym, but i need to keep the timelines fairly parrallel in the event that force transfers occur.

    It definitely will on my side.
    >> Anonymous 10/28/10(Thu)22:06 No.12605409
    Is there any way to get to the announcer's box?
    That would provide a commanding vantage point that Griska and the BCB would be able to use to their advantage, and with the limited entry points could be secured by the Riot Squad and North Star.

    Let's wait for the crowds to be thinned before sending in the MotorKrieg; their cars aren't as armored, and at least El Red can get into the stands and Shelly can button up in her tank.
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:07 No.12605424
    Ooof fucking campus internet is bugging out, I shall relocate to the housing unit.

    Stats on El Red:
    Charlie+ Snake / Rear gunners
    Vending Machine/Front Top Gunner
    El Muerte/ Driver.

    Iron Snail:
    2 50mm vulcans.
    1 antimaterial cannon/ 7 Havoc Shells [brain shattering shockwaves]
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:09 No.12605443
    Annoucer box is located in the southwest corner.
    >> Anonymous 10/28/10(Thu)22:11 No.12605466
    We need to get Shelly to get her shit in check and FAST.
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)22:12 No.12605481
    Use the Vulcans/ No need to waist the AM rounds.
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:23 No.12605633
    Shelly squeezes the triggers.
    The tank shakes in fury above the noise of the moans.
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:25 No.12605647
    >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>

    Past Archives here:

    >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>
    >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:26 No.12605664
    rolled 7, 3, 4, 7 = 21

    . . . . .
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:30 No.12605715
    rolled 6, 5, 6, 3, 7, 3, 8, 9, 7, 9 = 63

    El Red fires and Fires
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:31 No.12605727
    woops I guess Snake and Charlie's rolls are in there too.
    >> Anonymous 10/28/10(Thu)22:32 No.12605741
    Who's Monday?
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)22:35 No.12605780
    It's Journal.
    >> weird 10/28/10(Thu)22:37 No.12605809
    Yay. On time me.
    >> weird 10/28/10(Thu)22:44 No.12605906
    Why are we wasting ammo? Grind them up on threads and massive tires. Open up only if they are too massively concentrated.

    Can our on foot team start to move to the benches? Or is it still too full on top?
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:46 No.12605932
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    Shelly rattles against the twin vulcans. two hordes get cut down, but a remaining horde OF 10 jumps her tank.

    El Red runs over, shoots at ,and mows down about 3 hordes, 4 MANAGE to JUMP on board however !
    >> Anonymous 10/28/10(Thu)22:48 No.12605953

    Keep driving, shoot their legs and they should fall off
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:48 No.12605959
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    A map updates !

    Zombie jumpers harass the armor !
    >> Monday !w68jcmPgR6 10/28/10(Thu)22:49 No.12605988
    rolled 10, 1, 8, 4, 10, 8, 8, 6, 4, 2, 1, 8, 4, 10 = 84

    bunt bunt bunt
    >> Journal !w68jcmPgR6 10/28/10(Thu)22:50 No.12605998
    woops better put my name back on.
    >> Anonymous 10/28/10(Thu)22:50 No.12606004
    El Red drive in a straight line so that Charlie and Snake can shoot the zombies that jumped on in the face.

    Shelly should just drive around to her heart's content, smashing into hordes. This is what tanks are for! Crush infantry underneath and grease your treads with their blood!
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)22:51 No.12606018
    Well its a tank so it's not like it will get stuck if she gets run over.

    Oh! Is the armor thick enough to hold up under small arms. Like if charlie and Snake started shooting the zombies off?
    >> Anonymous 10/28/10(Thu)22:53 No.12606053
    If Shelly's relationship to her Bolo is anything like Leona's relationship to Bonaparte, she will KILL YOU if you do that.
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)22:54 No.12606058
    Ok I had a brain shart while writing that first sentence.

    >Since it's a tank so if she runs the hordes over I don't think she will get stuck.
    >> Anonymous 10/28/10(Thu)22:55 No.12606081
    Ask permission first?
    >> weird 10/28/10(Thu)22:55 No.12606082
    Snail to get closer to gate and MK to toss a molotov on top of the tank. Hurts them more than the armor.

    Charlie+Snake have to work off the Zeds on El Red themselves though. Unless Griska aids them some. BulletBill, get your ass there and learn something!
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:02 No.12606172
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    The zeds get all up in your shit ! Your two vulcans have been jammed with zombie traffic !
    >> Anonymous 10/28/10(Thu)23:04 No.12606201
    Is the hatch 100% secure?

    If so, get to squishing!
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:09 No.12606261
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    4 boarders assault EL Red, Charlie gets bit !
    Snake gets knocked down !
    >> Anonymous 10/28/10(Thu)23:09 No.12606265
    As long as all of the hatches are secure, have Shelly mow down some zombies underneath Bolo's treads. Once Charlie and Snake have taken care of El Red's zombie dandruff problem, they can pull up and shoot the zombies off.

    If the hatches AREN'T all secure, then Shelly needs to drive to where the Riot Squad are, so that the BCB can get a clear shot at the zombies on her tank.
    >> weird 10/28/10(Thu)23:09 No.12606267
    Turn in high speed to toss them off, request molotovs assist from MK.
    >> Anonymous 10/28/10(Thu)23:11 No.12606276
    Fire! 3-round bursts for Charlie, and Snake needs to knock a zombie's head off with the butt of his rifle and shoot the others.

    We're going to need to get some more batches of the Cure ready for Charlie.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:11 No.12606287
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    Zombie phase is over, the map is updated.
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)23:16 No.12606334
    Smash into the wall of the stadium to knock the zed off.

    A high speed turn to knock of the zombies then have el Muerte lay into the more distant hordes with his grenade launcher.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:16 No.12606336
    rolled 5, 9, 5, 3, 7, 1, 3, 4, 1, 10 = 48

    Molotov krew attacks the zombies off the tank.
    >> Anonymous 10/28/10(Thu)23:17 No.12606351
    Is a path to the announcer's box open? If it is, I think we should take this chance to have Shelly slam into the zombie horde of 20 while the Riot Squad and the BCB hoof it up to the announcer's box. The Riot Squad and North Star can keep the zombies away as the BCB and Molotov Crew fire into the hordes.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:25 No.12606453
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    Zombies have simply charred right off the tank !

    BOlo Shrugs off the damage !
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)23:27 No.12606466
    Are the rounds for the main gun high explosive or Armor piercing?
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:28 No.12606480
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    A map updates.
    zesd on the stands begin to shift.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:29 No.12606489

    High Explosive. High structural damage potential
    [Havoc rounds.]
    >> Anonymous 10/28/10(Thu)23:30 No.12606502
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    >Fat Punk, did you toss a burning pie?
    >> Anonymous 10/28/10(Thu)23:30 No.12606505
    Have Snake and Charlie been able to get the zombies off of El Red?
    El Diablo should be firing the grenade launcher whenever he can into crowds of zombies.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:31 No.12606508
    !How will you deal with the boarders ?!
    >> Rider !!Ylufk7p3Z1L 10/28/10(Thu)23:32 No.12606524
    Fire a round at that horde of 20 that way we can concentrate on the hordes to the right.
    >> Anonymous 10/28/10(Thu)23:32 No.12606527
    3-round bursts from Charlie's M4, and Snake needs to push the zombie that's got him down off of him and start putting bullets into the boarders.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:33 No.12606529
    rolled 10, 10, 10, 8 = 38


    >> Anonymous 10/28/10(Thu)23:35 No.12606552

    Holy shit.
    >> weird 10/28/10(Thu)23:39 No.12606594
    Nice rolls there. But four of them? I hope those aren't the Zed boarders' rolls.

    Again, can the teams on foot go up to the stands instead off staying cooped up on the entry tunnel?
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:46 No.12606674
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    goes through a moment here.

    Zombie boarders disposed !
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:48 No.12606694
    which teams.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:49 No.12606706
    also stands are filled with zombie hoorah
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:52 No.12606736
    rolled 2, 5, 10 = 17

    >> Anonymous 10/28/10(Thu)23:54 No.12606762
    Okay then.
    Riot Squad, BCB stay where they are.
    Molotov Crew retreat back behind the Riot Wall.

    BCB take potshots.
    >> Journal !w68jcmPgR6 10/28/10(Thu)23:54 No.12606764
    rolled 8, 7 + 5 = 20

    >> weird 10/28/10(Thu)23:57 No.12606790
    Do the bite wounds interfere with his shooting? If not continue cutting Zeds up. Lit up the Z-mob to the south-east.

    Then RP team to climb in that direction, pistols/SMGs behind shield cover with MK throwing from cover. BCB follows behind, covering the west as they follow.
    >> weird 10/28/10(Thu)23:59 No.12606817
    Uh, those aren't stairs to the left and right of MK?

    Also, them pouncing on Snail and El REd, are they all Fit Zeds?
    >> Journal !w68jcmPgR6 10/29/10(Fri)00:34 No.12607189
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    The crowd goes to the winds. Shockwave rattle their brains . Even the goal post couldn't handle it.
    >> Journal !w68jcmPgR6 10/29/10(Fri)00:39 No.12607252
    Yeah that goal post is fucked..

    Meanwhile the 10 BCBs take potshots at the crowd of 8.
    >> Journal !w68jcmPgR6 10/29/10(Fri)00:41 No.12607279
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    >> Journal !w68jcmPgR6 10/29/10(Fri)00:42 No.12607294
    rolled 8, 4, 6, 6, 2, 7, 10, 5, 9, 9 = 66

    wtf noko.
    >> Anonymous 10/29/10(Fri)00:44 No.12607315
    Are there still lots of zombies in the stands?

    Now might be a time to combine the BCB with the Motorkrieg and send them in. Anyone else agree?
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)00:47 No.12607349
    I love this quest so much
    >> Journal !w68jcmPgR6 10/29/10(Fri)00:48 No.12607355
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    With only a sparse 12 or so zombies remaining,
    The BCB Cleans up the field !
    >> Anonymous 10/29/10(Fri)00:49 No.12607369
    Is that it? If the Stadium is now secure, we need to get Charlie to the infirmary and check to see if he's Infected.
    Then, he'll need to make a choice.
    >> Journal !w68jcmPgR6 10/29/10(Fri)00:52 No.12607410
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    zombies attract to the sound of gunfire and head for the stairs flanking the riot wall.

    [fucking off thread uploads.]
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)00:56 No.12607454
    Sort of a side thought here. But I wonder if we can have Ready insulate the hull so if zombies try and jump on it again we can run a current through the hull and fry them off.
    >> weird 10/29/10(Fri)00:57 No.12607466
    RP goes west, shooting 5 in phalanx. MK and BCB shoots 18 while retreating behind RP.

    El Red hoses 18, Snails hoses 10.
    >> Anonymous 10/29/10(Fri)00:58 No.12607468
    Shit shit shit!
    We could have the Riot Squad and everyone else fall back outside, so that they can shoot the zombies as they come down the stairs.
    Molotov Crew can throw some incendiary presents up the stairs as they retreat behind the new Riot Wall.

    Are there still targets for Shelly and El Red?
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)00:58 No.12607475
    Form a tortoise with the BCB in the center and move out into the center of the field.
    >> weird 10/29/10(Fri)01:01 No.12607504
    Oh, our armor squad can't shoot at the stands?
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:01 No.12607505
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    The 2nd wave busts through the gates to the north.
    >> Anonymous 10/29/10(Fri)01:02 No.12607510
    I don't know...if the stands are still full of zombies, then going out into the field would be asking to get swarmed.
    >> Anonymous 10/29/10(Fri)01:04 No.12607541
    BCB, MC fall back further outside with the Riot Squad. Once the Riot Wall is reformed with the stairs in front of them, the BCB and the MC will fire at the oncoming zombies from the stairs.

    In the field, have El Red back up a bit, firing grenades and bullets into the big new horde.
    Shelly is to take aim with her Bolo and fire a single shot from her main cannon straight into the middle of the northern horde.
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)01:05 No.12607554
    Fire a shell at the arch they are coming out of and collapse it on top of them
    >> weird 10/29/10(Fri)01:06 No.12607570
    Shelly to shell north, and if El Red cannot shoot 18 from down there, park in front of south gate and pepper 18 when they come down the stairs.

    On foot team to go west as prior suggestion, but 1/4 of RP now protect BCB if there are runners from 18, while MK bombs 10.
    >> Anonymous 10/29/10(Fri)01:08 No.12607591
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:08 No.12607596
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    Griska also reports sniper readiness from the Radio Tower.
    Bullet Bill conquers his fear of heights.
    >> Anonymous 10/29/10(Fri)01:10 No.12607612
    Man, we really need to try to find a solution for Griska... Losing her is going to suck. We have scientists damnit. Dex had to of made the virus based off of something, which means there should be alternative routes for a possible cure or agent to at least let her live as long as she has the drug.
    >> weird 10/29/10(Fri)01:12 No.12607630
    Not sure. Can we get access to the rooms under the stand from anywhere else? We are going to look for survivors after.

    Griska, "Good boy." :D
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:12 No.12607631
    rolled 7, 4 = 11

    >> Anonymous 10/29/10(Fri)01:13 No.12607646
    Have the two take shots when they can.

    Again, are the stands still full of zombies? If so, sending the BCB, Riot Squad, and Molotov Crew up there is only going to increase our casualties.
    >> Trainer Greg !YSzUJAKIfA 10/29/10(Fri)01:15 No.12607676
    I don't think any one was intending to send them into the stands, I think that they were just designating which horde for them to attack once the z's move into range
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:15 No.12607680
    rolled 2, 4, 2, 5, 5, 1, 5, 10, 7, 3, 3, 10, 5, 7, 3 = 72

    5Rps, 5 BcB, and 5 Mcs Fires to the west.
    >> Anonymous 10/29/10(Fri)01:18 No.12607710
    No, they were specifically saying to go west.
    The only thing to the west are the stairs up into the stands. Our guys will only get caught between the zombies coming down the west stairs from the stands and the zombies coming from the east stairs.
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:19 No.12607726
    rolled 10, 1, 6, 10, 8, 10, 8, 10, 6, 3, 6, 3, 7, 6, 10 = 104

    Rinse and repeat for the east.
    >> weird 10/29/10(Fri)01:21 No.12607735
    Uh, that's a good point. Are those mobs in line of sight the only ones on the South stands? I posited my suggestions based on the idea that only they were there.
    >> Trainer Greg !YSzUJAKIfA 10/29/10(Fri)01:21 No.12607742
    right, sorry I missed that west bit. A tactical withdraw might be in order for the foot soldiers then. Have them go to the doors and shoot from there?
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:28 No.12607788
    rolled 3, 3, 9, 7, 4 + 10 = 36

    things collapse.
    >> weird 10/29/10(Fri)01:30 No.12607805
    Ouch. I hope there are no survivors getting squished there...
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:36 No.12607876
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    It collapses hard.
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)01:40 No.12607916
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    >> Journal !w68jcmPgR6 10/29/10(Fri)01:44 No.12607942
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    This one gets a bit overkill...
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:48 No.12607972
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    Zombies take a turn trying to get over the rock barricade, prepare the half time show !
    >> Anonymous 10/29/10(Fri)01:53 No.12608006
    Are the zombies cleared from the southern stands?
    What about the vulcan cannons on Shelly's Bolo? Are they able to fire?

    If the stands are clear, then the BCB should get up there and begin ranging on the northern horde while North Star, the Riot Squad, and the Molotov Crew clean up any stragglers.

    As the zombies from the north pick their way through, the BCB, Shelly, El Red, Charlie and Snake open fire on them.
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:54 No.12608012
    PS. Good news and Bad,
    Just landed a job interview, bad news is that it's at noon.
    This means I might have to cut out in an about an hour or so after this wave.
    >> Trainer Greg !YSzUJAKIfA 10/29/10(Fri)01:56 No.12608043
    s'all cool journal, good luck with the interview.

    Ok we should focus all fire on the north as it appears that there are no more zombies elsewhere
    >> weird 10/29/10(Fri)01:58 No.12608062
    Second. Are Southern stands cleared?

    Griska and BulletBill to take targets of opportunity on the North. If any of them looks special, take them down. Snails and El Red to pick on the barricaded Zeds at a safe non-pounce distance. Those jumpers are crazy.
    >> Journal !w68jcmPgR6 10/29/10(Fri)01:59 No.12608076

    I can definitely say that you have cleared the southwestern stands. Everywhere else is crawling with goons
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:03 No.12608116
    rolled 7, 10 = 17

    . . .
    >> weird 10/29/10(Fri)02:06 No.12608141
    > that you have cleared the southwestern stands.
    On foot team to reload and then go east, phalanx first. Cover stands and the far right. BCB to walk and shoot north.

    Luck with that interview.
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:06 No.12608149
    rolled 8, 3, 1, 1, 6, 5, 2, 5, 4, 4 = 39

    guns and stuff
    >> weird 10/29/10(Fri)02:10 No.12608176
    Oh, Vending Machine, you are so trigger-happy...
    >> Anonymous 10/29/10(Fri)02:11 No.12608191
    So, can you explain why you're sending our forces into a situation where they could get swarmed by zombies from the rest of the eastern half of the stands, rather than using the southwest corner?
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:14 No.12608217
    rolled 10, 2, 8, 10, 8, 3, 4, 2, 1, 10 = 58

    more guns and stuff....
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:15 No.12608225

    yessss clarify this.
    >> weird 10/29/10(Fri)02:21 No.12608274
    Because there are currently none in line of sight except for North, and only BCB got good enough arms to aim that far, and we want efficiency in clearing out the place. El Red can offer assistance (hail of bullets, explosions, and eyes) when needed.
    >> Trainer Greg !YSzUJAKIfA 10/29/10(Fri)02:22 No.12608287
    to kill stuff? not necessarily what anon was thinking, but it does seem like a decent strategy to get the men into action. The fights have gone from sheer displays of bad assery, to us being almost stupidly cautious. I understand where those of you wanting to keep our mook squads alive are coming from, I want them alive too, but we can't get anything done unless people are put into harms way.

    >theotook the

    took what?
    >> weird 10/29/10(Fri)02:24 No.12608302
    Also, North Star needs to get some practice. :D
    Does he carry any ranged weapons?
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:27 No.12608318
    Shotgun only.
    Otherwise he's all melee
    >> Anonymous 10/29/10(Fri)02:27 No.12608325
    Right, and take El Red's firepower away from concentrating on the northern salient.
    Going east involves going up the stairs straight into a horde of zombies that are increasingly alerted to our presence.

    A higher efficiency kill-ratio can be achieved by driving Shelly and El Red into the center of the field, from which they can pour fire with their automatic weapons into the northern horde as they pick their way out of the rubble.

    The forces on foot should hole up in the southwest part of the stands, with the Riot Police maintaining a Shield Wall, the Molotov Crew launching molotovs at zombies that come into range, and the BCB firing into the zombies that are in the north-west section and the eastern quadrant of the stands.
    Because this is a stadium, once the BCB are in the stands in the southwest they will have line-of-sight to all other stand sections. There's no need to send them into the thick of things in the east.
    >> weird 10/29/10(Fri)02:35 No.12608366
    42 trapped on north, and Shelly can clean those in two rounds while El Red moves and shoots in patrol.
    Half of our on-foot team clears 15 in a round. When they are in range and keep their accuracy.

    Keep two-third of our on-foot team in low accuracy?
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:36 No.12608379
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    You're all picking off the northern barricade, the snipers are getting their practice in, and the riot police try out their corner turtle routine when suddenly you feel mini earthquakes walk into the field.

    The rumble of noise awaken beasts from their dead slumber.

    THE UWF ENTERS THE RING !! Stacked 4 meters in height they stride right in bulging with all kinds of performance drugs and body building products.
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:38 No.12608385
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    the map updates
    >> Anonymous 10/29/10(Fri)02:38 No.12608390
    There are a couple hundred zombies in the stands. Unless Journal gives more accurate numbers regarding how many are still in the stands showing that their numbers have been drastically reduced, I will continue to think your plan is fool-hardy and inefficient.
    >> weird 10/29/10(Fri)02:39 No.12608393
    Eh. Shoot another shell.

    Meh. RP and MK pretty much sitting uselessly. :|
    >> Anonymous 10/29/10(Fri)02:42 No.12608416
    El Red, Snake, and Charlie finish off the northern remnants.
    Have Shelly take aim with her main cannon at a central UWF zombie in order to have the explosion take out multiple ones.

    BCB and Molotov Crew continue fighting back the hordes in the southwest stands.
    If they get too close they could overwhelm the Riot Squad.
    >> weird 10/29/10(Fri)02:42 No.12608418
    Salvo and salvo of shells, anti-material if needed, bullets, and grenade launchers from armor.

    On-foot can now move to clean out the non-special mobs that the armor no longer are handling, or remain turtling. I'm still steamed. :|
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:43 No.12608425
    rolled 8 = 8

    >> Anonymous 10/29/10(Fri)02:46 No.12608445
    We only have 3 cannon shots left in the Bolo.
    You need to start thinking in a more tactically sound manner. You're going to get people killed if you go on like this.
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:47 No.12608446
    rolled 2 = 2

    >> weird 10/29/10(Fri)02:48 No.12608448
    Griska and BulletBill to try and put as many bullets as possible into the UWFs braincases. They might be big enough to aim for eyes and earholes if their bones become to thick to pierce.

    Numbers on Southeast mobs?
    >> Anonymous 10/29/10(Fri)02:49 No.12608456
    Besides the UWF, can Griska and Bullet Bill identify any zombies that move faster than the others, or otherwise look like they're leveled zombies? They should take priority.
    >> weird 10/29/10(Fri)02:53 No.12608474
    Fine. Think tactically.

    Anti-material rounds to their kneecaps. El Red to shred the muscles on their legs to cripple or slow them down. Not sure if snipers can get a good angle on their legs, so they try to disorient their senses instead.

    On-foot teams do NOT engage or attract their attention till they are crippled or mobs are down. Then MK to throw incendiaries.
    >> weird 10/29/10(Fri)02:55 No.12608486
    El Red to finish those 14 first.
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:55 No.12608488
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    The forefront of the trio takes the brunt of the shelling.
    It loses one arm but continues onward.
    >> Anonymous 10/29/10(Fri)02:57 No.12608498


    Suddenly, El Rana feels a sudden tingle go down his spine...
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:57 No.12608499
         File1288335455.png-(563 KB, 1600x1600, Journal587a.png)
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    Map updated with numbers.
    Will process gunning.
    >> Anonymous 10/29/10(Fri)02:58 No.12608506
    As per >>12608416
    El Red finishes off the northern horde.
    Shelly switches to Vulcan fire, aiming at the UWF legs. Have her be prepared to zip the tank to the side, as the UWF are likely to charge when in range.

    BCB and MC continue cutting down the southwest horde.
    >> Journal !w68jcmPgR6 10/29/10(Fri)02:59 No.12608517
    rolled 5, 1, 10, 9, 10, 6, 5, 6, 2, 1 = 55

    >> Journal !w68jcmPgR6 10/29/10(Fri)03:00 No.12608522
    rolled 10, 1, 5, 3, 3, 7, 3, 2, 7, 10 = 51

    Bad Literature
    >> Anonymous 10/29/10(Fri)03:02 No.12608538

    Vehicles do a retreating fire. Perhaps they can get a circle-strafe situation going on, allowing the BCB to take pot-shots while they shower and harass the UWF.

    What's this maneuver called? The Cantabrian circle, I think?
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:05 No.12608561
    rolled 10, 2, 10, 3, 8, 8, 10, 7, 4 = 62

    more gunning.
    >> weird 10/29/10(Fri)03:05 No.12608570
    Heh. That put a smile back on my face.

    > 1 antimaterial cannon/ 7 Havoc Shells [brain shattering shockwaves]
    I looked over the tank. I thought we only fired: 1shot at goal post, 1 at North gate, 1 at UWF arm? Should have 4 more.
    >> Anonymous 10/29/10(Fri)03:10 No.12608602
    It appears that 2 shots were fired at the goal post.
    Look at the ammo counter from when the goal post went down: >>12607189
    >> Anonymous 10/29/10(Fri)03:11 No.12608604
    Er, that's ALL HER SHELLS. We need those. For the big horde, remember? This is small time compared to them.

    Also...why are we sending shells at the UWF? Clearly, we need Rana.

    Shout out to the sky, in your highest voice.



    Call the mighty heroes of justice to our side to wrestle with these fiends. They are the only ones who can defeat them.
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:11 No.12608610
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    rolled 1, 6, 3, 1, 10, 2, 9, 9, 9 = 50

    Zeds advance on your positions ! 9 Have clashed against the riot police.

    El Red does a firing retreat as the northern horde chases them down.

    >> Journal !w68jcmPgR6 10/29/10(Fri)03:13 No.12608624

    OH HEY your right I just assumed you had 6 to begin with muh bad. I forgot about the 7th one thats preloaded in her chamber of all things.
    >> Anonymous 10/29/10(Fri)03:14 No.12608631
    The UWF zombies are 4 meters tall.
    They are in the mecha-range of height. Maybe not Gundam-huge, but definitely within the Heavy Gear size-range.
    >> Anonymous 10/29/10(Fri)03:16 No.12608647

    And you don't want to see El Rana go head to head with one, why, exactly?

    Can we roll for dynamic entry of El Rana?
    >> Anonymous 10/29/10(Fri)03:18 No.12608657
    Oh fuck.
    Right, have the people huddled in a corner deal with those 9 zombies (a bit of bullet spray should take them out), priority to the ones that are most on fire.
    Vehicles stay at least 50 yards away from the UWF and try to distract the UWF with heavy fire.
    Anyone accurate, try to disable the legs of the UWF.
    I have a bad feeling that two of the UWF are going to jump up onto the stands and squish tiny survivors all huddled in a corner.
    >> Anonymous 10/29/10(Fri)03:19 No.12608665
    You know, weird, you put the BCB right within arms-reach of the southern UWF, and they are currently too bogged down by the zombie horde to move. I hope you're happy with yourself.

    But enough of that: BCB and MC fight back again the zombie horde.

    Shelly and El Red continue driving to stay away from the UWF: have El Diablo hand back the grenade launcher to Snake to concentrate on driving.
    Snake with the grenade launcher and Charlie with the M4 set to full auto, fire at the southern UWF's legs to attempt to cripple its range of movement.
    Shelly does the same with the Bolo's Vulcan cannons.
    >> Anonymous 10/29/10(Fri)03:22 No.12608687
    Mostly because he's still needed driving El Red around.
    Also if he's in melee combat, then it's dangerous to shoot grenade around.
    Maybe if we take the other two down and there's only one left.
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:27 No.12608723
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    The Riot police take a few scrapes but they hold the line !
    They even manage to sneak in a counter or two.

    One guy gets infected.
    >> Anonymous 10/29/10(Fri)03:31 No.12608755

    Then we should make it so. Just imagine, DYNAMIC ENTRY by jumping off El Red, flying high into the sky with the sun to his back! EL RANA, LUCHADORE SHALL FLY ONCE MORE!

    Also, for the Riot Police, is it possible to get a 300 moment for them? You know, they all do the Spartan yell (how would you spell that?) while pushing the zeds.
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:31 No.12608761
    rolled 9, 3, 4, 8 = 24

    Leg shots ....
    >> weird 10/29/10(Fri)03:35 No.12608786
    Because he is driving? I is sad too.

    Didn't I mention not to take their attention?
    I already expected their mobility. The team won't be safe anywhere. Not even the tunnel.

    El Red can take the southmost UWF's attention as it circles around it. Aim for legs. Shelly to send another shell to the middle one's legs. Griska and Bill, brainpan.
    >> weird 10/29/10(Fri)03:36 No.12608795
    Shit. My connection is wavering. It took a minute to post that last one. C'mon StarHub, don't die on me!
    >> Anonymous 10/29/10(Fri)03:41 No.12608820
    >Didn't I mention not to take their attention?
    And how exactly do you propose to not attract their attention when it's the BCB and MC using guns and molotov cocktails to keep the zombies from overwhelming the Riot Police?

    At least if they had gone to the southwest corner, our guys could have holed up in the announcer's box.
    >> weird 10/29/10(Fri)03:44 No.12608844
    After we down at least one of them, we can put Snake to drive (some penalty for non proficiency) then El Rana can don El Flash's mask, buy an alcohol drink from Vending, prepare Dragon's Breath, and on next turn, fly to an UWF, and burn its eyes out.

    One good roll from Shelly seemed to take two lifes out of that one. Just hope El Rana rolls nicely.
    >> weird 10/29/10(Fri)03:47 No.12608860
    . . . Fine. The UWFs appeared to the east. My bad for whining to send the on-foot there in the first place.

    My apologies. If they get stomped, it is all my fault. There, I said it all. I take the blame.
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:49 No.12608869
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    no.3 gets maimed with small arms fire rendering him slowed and incapable of running.
    >> Anonymous 10/29/10(Fri)03:51 No.12608882
    Good. Take responsibility for your mistakes.
    >> Anonymous 10/29/10(Fri)03:51 No.12608883
    Don't sweat it. The players made a bad decision and now we get owned.
    So who needs zombie cure? A riot cop is infected, and who else?
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:51 No.12608887
    rolled 5, 3 = 8

    Learn from the best...
    >> Journal !w68jcmPgR6 10/29/10(Fri)03:52 No.12608890
    >> Anonymous 10/29/10(Fri)03:55 No.12608903
    The BCB and MC still need to drop the zombie horde in the southeast so they can go up higher in the stands, out of arms-reach of the UWF.

    Are Griska and Bullet Bill able to take any aimed shots at the UWF? They will need to aim for a head shot and concentrate their fire on one at a time.
    >> weird 10/29/10(Fri)03:56 No.12608906
    Yes, now can we move on?

    Weren't the RP equipped with SMGs and pistols to fire from behind their shields? Or are they too busy defending?

    Next to maim the middle one. Snipers having no effect on their heads?
    >> Anonymous 10/29/10(Fri)03:56 No.12608908
    Oh you bet your ass. They need to move the fuck up and spread the fuck out as soon as they fucking can.
    >> Anonymous 10/29/10(Fri)03:58 No.12608922

    Seconding, although I think the UWF might just jump up to the stands...
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:05 No.12608951
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    A sniper shoots for the cochlea.
    >> weird 10/29/10(Fri)04:09 No.12608972
    Oh, Griska! +squeals like Twilight fan+
    We need someone or something to make her want to live...
    Learn, Bill, learn!

    Not with that leg. Hopefully.
    >> Anonymous 10/29/10(Fri)04:13 No.12608992
    Griska and Bullet Bill should be able to help immensely, if they can keep up that level of accuracy.
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:13 No.12608993
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    "Biblical bareculd,"said the captcha
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:14 No.12609000
    rolled 4, 7 = 11

    . .. .
    >> Anonymous 10/29/10(Fri)04:18 No.12609013
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    Yes, learn Bill, learn... and have sniper revolvers! You know with a name like Bullet Bill, he's BOUND to have one.

    Pic not completely unrelated.
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:26 No.12609051
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    >> weird 10/29/10(Fri)04:27 No.12609064
    . . . El Diablo really can use anything.
    >> Anonymous 10/29/10(Fri)04:27 No.12609069

    Time for angry Dynamic entry of El Rana?
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:28 No.12609071
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    >> Journal !w68jcmPgR6 10/29/10(Fri)04:30 No.12609092
    So... it seems you're flying out of your shit and you're definitely NOT wearing a seatbelt, what do ?
    >> Anonymous 10/29/10(Fri)04:31 No.12609097
    Right. Anyone still alive from El Red's wreckage, take some cover and fire some shots.
    El Rana? Dynamic entry time. Now. Wrestle the fuck out of that mid wrestler.
    Everyone else? Shoot the shit out of the bottom one.
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:38 No.12609108
    i cant seem to post rolls...
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:38 No.12609116
    rolled 9, 3 = 12

    fuckin captcha
    >> Anonymous 10/29/10(Fri)04:39 No.12609118
    Call it
    >> weird 10/29/10(Fri)04:39 No.12609121
    El Flash! Dynamic Entry!
    Or El Gigas for heavy joint-punching and tanking?

    Snake and Charlie to upright the Vending Machine, then take cover behind El Senor.

    Snail to use a shell to break mid UWF's legs or just twin vulcans to rip them?
    . . . Keep the shell and use vulcans, it is too close to El Senor.

    On-foot team to move up the stands while taking concentrated shots and molotovs at bottom UWF.
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:41 No.12609132
    rolled 6 = 6

    .. ..
    >> Anonymous 10/29/10(Fri)04:43 No.12609145

    But first, highly dramatic staredown between El Rana and Zed, while everyone, alive and dead, stares in shock, awe, and fear as the tension between the two shoots through the roof.

    Also, this plays:

    >Fuck you Captcha, I typed the verification PERFECTLY.
    >> weird 10/29/10(Fri)04:51 No.12609197
    Wooo, hope Charlie is okay. He took some bites earlier.
    >> Journal !w68jcmPgR6 10/29/10(Fri)04:53 No.12609207
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    Charlie ?
    >> Anonymous 10/29/10(Fri)04:57 No.12609232


    Can we call in the reserves? e.g. Dom?
    >> weird 10/29/10(Fri)05:02 No.12609247
    Ow, damn.
    Mourn Ramiel and El Senor later. El Diablo lift up the weight, and Snake take what's left out. Then El Gigas go in a punching match as Snake do med-evac.

    "We have the technology. We can rebuild him. Make him stronger, faster, better!"
    >> Anonymous 10/29/10(Fri)05:05 No.12609264

    Seconded. Also, I suggest we call in for reinforcements. Dom + additional SS are on standby for cases like this, right?
    >> Journal !w68jcmPgR6 10/29/10(Fri)05:06 No.12609267
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    Cannot be bothered now."
    >> weird 10/29/10(Fri)05:06 No.12609270
    Shelly to use vulcan only to attract attention. Then shell when Snake leaves the vicinity of the UWF. El Gigas can take a shockwave, though probably not a direct hit.

    Snipers, do your job.
    >> Anonymous 10/29/10(Fri)05:08 No.12609281

    What does that mean? WHAT DOES IT MEAN?!?

    >> weird 10/29/10(Fri)05:10 No.12609290
    . . . That sound ominous. Sally will be heartbroken if so.

    Can El Senor be repaired? If not, toss it.

    Damn it.
    >> Journal !w68jcmPgR6 10/29/10(Fri)05:19 No.12609322
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    Dom has entered the ring.
    >> Anonymous 10/29/10(Fri)05:22 No.12609333

    Tag team? Tag team. Also, Snake, go drag Charlie out of there.

    BCB and Riot guys... look like they're fine where they are. Just pick off any stragglers.

    Griska and Bullet Bill, keep an eye out for any openings on the UWF guys.
    >> Journal !w68jcmPgR6 10/29/10(Fri)05:30 No.12609372
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    " Warriors like you and me, are a Doomed race, my friend "

    "I know "
    >> Journal !w68jcmPgR6 10/29/10(Fri)05:32 No.12609381
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    >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>
    Alright Guys I gotta take a mandatory sleep break for soon to be work reasons !

    See ya'll in the morning
    >> weird 10/29/10(Fri)05:34 No.12609388
    If on-foot team can, concentrate fire on the head of the slowed one.

    Shelly have to try to chew the middle one's mobility somehow.

    Ugh... I'm not sure how to use Dom here. His Bad Odds is great, but he is simply a glass cannon in the situation. If he puts both cap and suit's extra mobility to good use, he might have a chance if he plays conservatively... Does El Gar get MAXIMUM ANGUISH bonus for Charlie's injuries? If it is greater thn El Gigas' defenses, he might want to keep the Friendship mask on...

    >> Anonymous 10/29/10(Fri)05:35 No.12609395

    "But without warriors like us, who would carry the hopes of others?"

    Seems to be something Dom would say, I think.
    >> Anonymous 10/29/10(Fri)05:40 No.12609422

    Most likely a tag team, playing off Dom's Bad Odds and El Rana/Gar's abilities, combined with anguish from a perhaps lost comrade.

    We can't really get the 4 meter tall behemoth in a hold; that's just silly. Hell, the bastard flipped a friggin' truck. As did Rana, I think. Either way, I think this is likely to devolve into a slugfest between Rana and the UWF, with Dom and his agility acting as a harasser of sorts.
    >> weird 10/29/10(Fri)05:55 No.12609498
    There are still two of them. One with full mobility and full life.

    Which should Shelly tag first? Totally immobilize the injured one (vulcan-shred the other leg), or try to get a wound/cripple on the healthy one?

    Maybe open with the shell first on the healthy's leg. Dom and Rana would appreciate the drop in mobility.
    >> weird 10/29/10(Fri)06:00 No.12609514
    +already starting to plan how to use Sally's powers to save Charlie if he actually died+
    I need to reread the astral time travel rules...
    >> Anonymous 10/29/10(Fri)06:10 No.12609546

    Fucking captcha!

    Look at the map >>12609071 , those two UWFs are almost perfectly lined up with the tank, a cannon shot might have done some good damage to both of them. I was going to point it out but the fucking captcha screwed up and I forgot when I started browsing other stuff. DAMN
    >> Anonymous 10/29/10(Fri)12:04 No.12611268
    The problem with trying to save Charlie with Sally is that Charlie has already been observed by others.
    If he was knocked out and hidden, then something might have been done.
    The rules for temporal paradox make trying to save him via time a dicy proposal at best.
    >> weird 10/29/10(Fri)12:20 No.12611389
    Phew. Have just gone through archive. Need to write down post in case.
    Right, saving Charlie from death or too many injuries with Sally's astral time/space travel. It is a bit of a paradox in the end (was the cable cut or not?), but it seems like you can change the future. And the past. And the present--

    Eh, let's not cause too many paradoxes, or we could break suspension of disbelief.
    With her only astrally affecting things that no one is 'currently' observing, she cannot make the enemies vanish or injure them. But her Ambrellu can turn anyone into a doll if they are not observed and move them around in time so long as you don't cause too much paradoxes!

    So, in short, my idea is to turn Charlie into a doll DURING the time El Senor is flipped. This loses his momentum, causes no harm to him hitting the earth, and little to some damage of getting a monster truck on top of you... Charlie as to get some injury and lost consciousness or else El Rana won't get so pissed off in his ensuing fight!

    Sorry for getting El Senor to break some of your bones, but at least you're alive, Charlie!
    . . .
    Does anyone else have an idea? A better one at that? :|
    >> weird 10/29/10(Fri)12:26 No.12611426
    Which is why it is good that both Journal and El Rana went so vague and ambiguous about the extent of Charlie's injuries.

    "His head came off!", "He's squished like an orange.", etc., etc. are things you cannot work around. :P
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)12:30 No.12611453
    We need to get North Star in on this too.
    >> Journal !w68jcmPgR6 10/29/10(Fri)12:58 No.12611675
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    Guess who just got a job like a fucking Baller
    >> Journal !w68jcmPgR6 10/29/10(Fri)13:29 No.12611902
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    " But since you're here.... "
    >> Journal !w68jcmPgR6 10/29/10(Fri)13:35 No.12611938
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    . . . .
    >> Anonymous 10/29/10(Fri)13:59 No.12612106

    "Doesn't mean I can't distract them for you."

    Also, congrats Journal!!
    >> Journal !w68jcmPgR6 10/29/10(Fri)14:01 No.12612113
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    >> Anonymous 10/29/10(Fri)14:06 No.12612148
    Well have the snipers hit them whenever they get a clear shot.

    El Rana takes a hulk one on one, Dom and North Star Co-Op the other.

    Tank and squads stand by and keep an eye out for more hordes
    >> Journal !w68jcmPgR6 10/29/10(Fri)14:06 No.12612155
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    . . .
    >> Anonymous 10/29/10(Fri)14:12 No.12612210
    As much as I'd like to see Rana fight one of these guys one on one. It's just a bad idea. Rana, Dom, and North Star take one. North Star distracts while Dom and Rana move in to take out the knees and hopefully topple the thing over.

    Shelly and the BCB open fire on the other one.
    >> Anonymous 10/29/10(Fri)14:12 No.12612212
    Have everyone concentrate on the healthy one, maybe have the people in the stand try to take down the wounded one?

    Also, sniper support would be extremely valuable.
    >> Anonymous 10/29/10(Fri)14:16 No.12612244

    The problem with that is if Shelly has to open up with the main gun Rana and the others would get caught in the blast. Better that Shelly and the BCB fire on one and Dom and the others fight the other.
    >> Anonymous 10/29/10(Fri)14:17 No.12612249
    captcha: the Memorial

    Oh crap, please let captcha be wrong about what I think captcha's talking about...
    >> Anonymous 10/29/10(Fri)14:17 No.12612258
    why concentrate your efforts on a new bite when you haven't even finished with the other one.

    The way I see it, both of them are still equal threats. Better to take out the weakest one first. Whilst the 1st one is suffeciently checked against. Cause holy fuck 2 against one is gonna be murder.
    >> Anonymous 10/29/10(Fri)14:19 No.12612271

    Er. 2 hulks versus one group of softy people and a luchadore
    >> Anonymous 10/29/10(Fri)14:21 No.12612298

    What he's going for is an all out attack on one to finish it fast leaving only one enemy. As I said though the melee guys are in the line of fire if Shelly needs to use the main gun.

    Eh, Shelly can distract one, ram it even if that's what it takes to draw it's attention. Dom, Rana and North will be fine as long as they keep moving.
    >> Anonymous 10/29/10(Fri)14:22 No.12612299
    El Rana should switch to a close combat mask, its probably going to come to hand to hand combat
    >> Anonymous 10/29/10(Fri)14:25 No.12612323
    Snipers and BCB fire aimed shots at still full-strength UWF. Shelly to provide a distraction so that Griska can get a clean shot.
    El Rana, Dom, and North Star are to attack the weakened one.
    >> Journal !w68jcmPgR6 10/29/10(Fri)14:28 No.12612342
    rolled 8, 6 = 14

    >> Journal !w68jcmPgR6 10/29/10(Fri)14:39 No.12612411
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    >> Anonymous 10/29/10(Fri)14:43 No.12612437
    Oh no...you're not supposed to charge 4-meter tall undead giants that can flip monster trucks, even if you ARE in a personal tank/Bolo.
    You're SUPPOSED to shoot them from a safe distance!
    >> Anonymous 10/29/10(Fri)14:44 No.12612450

    Well, my ramming suggestion was sort of a last resort idea...This works though.
    >> Anonymous 10/29/10(Fri)14:45 No.12612468

    As long as she doesn't stop she'll be fine. Especially since this will give Dom and Rana exactly the kind of distraction they need to move in for a kill.
    >> Journal !w68jcmPgR6 10/29/10(Fri)14:52 No.12612512
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    >> Journal !w68jcmPgR6 10/29/10(Fri)14:57 No.12612559
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    map updates the once healthy zed has been pushed back and fired at by a high explosive slug.

    Shelly reels from Shellshock.

    And Dom....
    >> Anonymous 10/29/10(Fri)14:59 No.12612581
    >rammed by a tank and shot by it at point blank range
    >1 heart

    Ok forget the CQC plan.
    >> Journal !w68jcmPgR6 10/29/10(Fri)14:59 No.12612583
    rolled 9, 6, 9 = 24

    counter distraction
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:12 No.12612684
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    North Doesn't fuck around.

    Unless he absolutey has to.
    >> Anonymous 10/29/10(Fri)15:15 No.12612701

    If "ATATAATATATTATATATTATATA" is what he says while machine gun punching, what does he say while speed dodging?
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:19 No.12612728
    rolled 6, 5 = 11

    . . .
    >> Anonymous 10/29/10(Fri)15:29 No.12612828
    El Rana, Dom, North Star Triple Attack!
    Rana throws Dom high into the air. He then throws North Star at the UWF's face. North Star does a powerful boot to the head, and while the UWF reels, Rana knocks the UWF to its knees.
    Dom then comes crashing down onto the UWF's head with a forceful overhead rocket slam.

    Call it the Southern Cross.
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:33 No.12612865
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    While the hulk is sufficiently distracted, Dom slides in and takes advantage of these incompentent openings.

    A hammer to the knees is a just reward !
    >> Anonymous 10/29/10(Fri)15:33 No.12612866
    Kinda too late for that, punk.
    Now we gotta deal with the mess you made.
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:36 No.12612897
    well fuck, i guess i missed this one.
    >> Anonymous 10/29/10(Fri)15:39 No.12612921
    No, no, it can still work!

    Now that the UWF is on its knees, instead of Rana capping its kneecaps to force it down, just do a powerful lateral body slam.
    The Southern Cross can still work!
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:43 No.12612971
    rolled 6 = 6

    . . .
    >> Journal !w68jcmPgR6 10/29/10(Fri)15:58 No.12613102
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    Meanwhile El Rana launches himself off the ground with all his might ! Knocking the monster OFF its knees, LITERALLY !

    [sorry anon I just can't seem to imagine a body slam in my head here]
    >> Anonymous 10/29/10(Fri)16:02 No.12613137

    Now would be a good time for Dom to crack that zombies skull open.

    Also if the BCB should be shooting the zombie Shelly just rammed and with how close it is, the MK should be able to throw stuff at it too.
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:04 No.12613148
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    The Monster is dropped ! The time to attack is NIGH !
    >> Anonymous 10/29/10(Fri)16:15 No.12613255

    Or Rana can just punch it's face till it's gone.
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:15 No.12613256
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    Click ick. . . .
    >> Anonymous 10/29/10(Fri)16:16 No.12613260
    Well, can we still do the part of the Southern Cross where Rana throws Dom and North Star into the air, then launches himself up?
    Then the three will come down in quick succession onto the UWF.
    Rana with his might Lucha Elbow!
    North Star with his Polaris Kick!
    And Dom coming down with an overhead rocket slam into the UWF's head!
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)16:16 No.12613263
    Have Rana throw Dom in the air. Once dom reaches the apex of his arc he kicks on the rocket motor and brings it down on the Orgres head.
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:17 No.12613269
    rolled 5, 6, 9, 1, 9, 3, 4, 8, 8, 4 = 57

    . . . .
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:18 No.12613284
    rolled 5, 2, 9, 5, 3, 5, 2, 8, 4, 3 = 46

    . . . .
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:19 No.12613292
    rolled 5, 1, 9, 2, 3, 9, 10, 8, 8, 8 = 63

    . . . .
    >> Rider !!Ylufk7p3Z1L 10/29/10(Fri)16:21 No.12613321

    This would also be acceptable.
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:35 No.12613458
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    Everyone lays down their finishing blow.
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:47 No.12613568
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    The Undead Wrestling Federation.
    Defeated !
    >> Anonymous 10/29/10(Fri)16:50 No.12613599
    Okay then, with that done we should get the injuried medical attention, especially charlie, and get ready for se7en to do trippy time shit to save him if he's dead
    >> Journal !w68jcmPgR6 10/29/10(Fri)16:57 No.12613685
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    I'm gonna step out to eat. And then I have to run a N0C game. I'll see this thread later tonight or start a new one? I dont know.

    But you should definitely see something saturday.
    >> Anonymous 10/29/10(Fri)16:58 No.12613698
    Before we check Charlie's condition, we should switch to Se7en and have her do her time travel thing.
    She can only affect events as long as they are not observed.
    >> Anonymous 10/29/10(Fri)17:00 No.12613715

    Have fun, then and once again thanks for the awesome quest!

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