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  • File : 1288213389.jpg-(18 KB, 350x464, christopher_walken.jpg)
    18 KB Anonymous 10/27/10(Wed)17:03 No.12591492  
    what's the biggest collaborated effort /tg/ has ever done?
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)17:03 No.12591499
    Define biggest. Scope? Number of people doing it?
    >> Anonymous 10/27/10(Wed)17:05 No.12591505
    Did you ask this expecting an actual answer?
    >> Anonymous 10/27/10(Wed)17:05 No.12591506
    >>12591499
    people involved
    >> Anonymous 10/27/10(Wed)17:05 No.12591508
    ANGRY MARINES.

    Well, if they're not the biggest, then at least they're the ANGRIEST.
    >> Anonymous 10/27/10(Wed)17:05 No.12591510
    /tg/.
    >> Anonymous 10/27/10(Wed)17:05 No.12591512
    I can remember the yiffified setting...

    >granting swords
    No, captcha. We need firebombs.
    >> Anonymous 10/27/10(Wed)17:06 No.12591514
    >>12591492
    Failing to get shit done. That's our biggest group effort.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)17:06 No.12591518
    >>12591506
    As far as anything that went anywhere, not many...high single digits/low double, maybe? /tg/ is great at puking out random ideas for something, but absolutely terrible at following through. Most things get feature creeped to death before they can get anywhere.
    >> Anonymous 10/27/10(Wed)17:11 No.12591565
    8bit Grim Dark setting?
    >> Alternate OP 10/27/10(Wed)17:12 No.12591577
    These are the main Games that I know are complete:
    Velocity
    Engine Heart
    Lesbian Jet Fighters

    Also, there are individual threads that get a massive world building effort. Not a system, but a setting.

    Changeling Zelda, Mythicals (Modern), Unified (Yiffifyed) setting, and the Rain Parade.
    >> Anonymous 10/27/10(Wed)17:12 No.12591580
    >>12591518
    Off the top of my head, /tg/ project that went somewhere:
    -Engine Heart
    -Adeptus Evangelion
    -Stripped Gears (maybe. It seems to be going okay last I looked)
    -VeloCITY

    Any others I'm forgetting?
    >> Anonymous 10/27/10(Wed)17:14 No.12591587
    >>12591580

    Wild Cards.
    >> Iron Lung 10/27/10(Wed)17:14 No.12591593
    >>12591577
    >>Lesbian Jet Fighters
    ...o.O
    That d4chan?
    >> Anonymous 10/27/10(Wed)17:15 No.12591596
    Engine Heart is our biggest success at the moment, having actually been published. We also have Adeptus Evangelion, Pokemon Tabletop Adventures, A Certain Roleplaying Game, Planes and Mercs, the Catfight system, 8-bit dystopia, Siegeball, Machina Dei, Server Crash, and Stripped Gears.
    >> Anonymous 10/27/10(Wed)17:15 No.12591603
    So, did "A Certain RPG" ever pull together, or is it still in the "here are a bunch of flavorful generation charts and rules that don't quite fit together" stage?
    >> Anonymous 10/27/10(Wed)17:18 No.12591632
    >>12591587
    Nobody talks about it here though so I forgot it existed.

    >>12591596
    >Machina Dei
    I thought that stalled?

    For fun, how many failed projects can people recall? Off the top of my head:
    -Dyad
    -Arthropocalypse (the RPG)
    -Arthropocalypse (the wargame)
    -Unnamed "monstergirls in modern world" setting/game.
    >> Crunchguy !GYXTZRsTvc 10/27/10(Wed)17:19 No.12591637
    >>12591580
    >>12591596
    Stripped gears isn't really a success just yet.
    >> Anonymous 10/27/10(Wed)17:19 No.12591642
    >>12591632

    It did, but fuck me if it didn't have the most awesome fluff ever.
    >> Anonymous 10/27/10(Wed)17:20 No.12591643
    >the Catfight system
    wat
    >> Anonymous 10/27/10(Wed)17:21 No.12591653
    Did we ever finish Audiomancer?
    >> Anonymous 10/27/10(Wed)17:21 No.12591656
    >>12591637
    It's gone farther than most /tg/ ideas, which is something.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)17:23 No.12591670
    >>12591632
    Machina Dei did stall, I was one of the people involved in that. At the end there were like 3 of us, and we'd been doing it basically all week and were fucking worn. Eventually all of us overslept, a thread died without a followup thread, and none of us cared enough to make another.

    Honestly, if I had to try to remake another version I'd start from the ground up, that one guy pushing WHFB mechanics largely dominated the rules discussion.
    >> Anonymous 10/27/10(Wed)17:23 No.12591671
    I bring you ancient /tg/ projects, obscured by the dust of the ages!

    Uberstadt - a D&D setting that inverted all clich├ęs.
    Rodentia - Mouse Guard-like "talking animal" setting.
    Nutopia - Post-apocalyptic post-cyberpunk post-modern setting. Built in Eclipse Phase.
    Trigger Discipline - A game to simulate mecha anime evolved into a game to simulate anime.
    Vril War - Alt-history WWII with humanoid mechs and actual thought behind how and why they work.
    Necrololi - a Dickensian setting where magic can only be learned by children bound to demons that take the shape of toys.
    >> Anonymous 10/27/10(Wed)17:27 No.12591703
    >>12591670

    Yeah, that bugged me too. I personally wanted to focus on one army besides "Primary, secondary, tertiary" general unit classifications. Flesh out weapon types, mech types, and so on. Eventually the number of armies became top-heavy too.
    >> Dealer 10/27/10(Wed)17:28 No.12591709
    >>12591580
    Wild Cards, my friend, though it lay at the wayside until I formulated rules for it and placed them on the Wiki.
    >> Crunchguy !GYXTZRsTvc 10/27/10(Wed)17:30 No.12591724
    >>12591656
    I'm kind of shocked that multiple people mentioned it, honestly. The last thread was just me bumping every time I thought of something or updated the wiki.
    >> Dealer 10/27/10(Wed)17:31 No.12591733
    >>12591724
    If it is in any way sexual, /tg/ will remember it.
    >> Anonymous 10/27/10(Wed)17:31 No.12591736
    >>12591703
    You're not kidding about too many armies. Just checked the 1d4chan page and there's a lot of ideas there.
    >> Anonymous 10/27/10(Wed)17:31 No.12591738
    VeloCITY got somewhere, then Nothing Man scrapped the whole thing and wanted to rework it from the ground up. It's a shame- I wanted to play Extreme Segway Man.
    >> Anonymous 10/27/10(Wed)17:32 No.12591743
    ...Seriously, /tg/?

    Pokemon: Tabletop Adventures.

    Has Dr. Mr. Stark been forgotten so quickly?
    >> Anonymous 10/27/10(Wed)17:34 No.12591757
    >>12591671
    >Uberstadt

    I think I remember this one, was it set in a giant city surrounded by deadly forests and the halfings in this setting were blood thirsty cannibals while golbins/kobolds were intelligent and well respected?

    >>12591709

    I've heard Wild Cards mentioned quite a bit lately, can you point me in the direction of some source?
    >> Anonymous 10/27/10(Wed)17:36 No.12591766
    >>12591736

    I personally would have axed the mercenary factions, unless you wanted Knut the Great conquering the British Isles, allowing for a mix between Vikings and Celts. The Necron Christians were cool too, but too irrelevant on the scale of things. Of course, that was the point.
    >> Anonymous 10/27/10(Wed)17:36 No.12591774
    >>12591757

    http://1d4chan.org/wiki/Wild_Cards
    >> Dealer 10/27/10(Wed)17:38 No.12591787
    >>12591757
    http://1d4chan.org/wiki/Wild_Cards

    Wild Cards suffered from a bad case of the Fluff Pox. After the concept lingered for a month or so, I sat down and came up with a rough draft for some simple rules. Following some playtesting, I came up with the final system seen on the 1d4chan page.

    The Dealer system was developed independent of fluff, so some things may different (though they're easily changed).
    >> Anonymous 10/27/10(Wed)17:38 No.12591790
    >>12591596
    >Server Crash

    I really liked this one. Shame it died.
    >> Anonymous 10/27/10(Wed)17:42 No.12591815
    >>12591790
    Me too.

    That and Scholomance (grimdark magic academy) are my favorite things to come out of /tg/
    >> Anonymous 10/27/10(Wed)17:45 No.12591836
    Americana was pretty big, as I recall. And also awesome.
    >> Anonymous 10/27/10(Wed)17:47 No.12591847
    Step one: Get all the psycho-awesome settings that /tg/ has made together.
    Step two: Find a universal system that is not GURPS.
    Step three: Adapt `em for said system.
    Step four: Release into the wild.
    Step five: Become the stuff of legend via word of mouth and viral marketing.
    Step six: Book on game theory, con circuit, profit!
    >> Anonymous 10/27/10(Wed)17:48 No.12591853
    >>12591847
    Server Crash was proven to work extremely well with Don't Rest Your Head.
    >> Anonymous 10/27/10(Wed)17:50 No.12591873
    Probably AdEva. There have been bigger projects but they remain unfinished.
    >> Dealer 10/27/10(Wed)17:50 No.12591875
    >>12591847
    The Dealer system can theoretically be adapted to other settings (changing the names of the base stats/bullet points).
    >> Anonymous 10/27/10(Wed)17:52 No.12591884
    >>12591787

    Reading the rules of wildcards, quick question about crunch:

    >A player receives an extra point in whatever suit his gun is connected to.
    >a score cannot be higher than 3

    Does the gun's extra point override the usual 3 point limit? I mean, if you have 3 in clubs and get your hands on a club card will that score now be 4? Or is it a hard limit at 3?
    >> SanguineVirus 10/27/10(Wed)17:52 No.12591889
    I actually ran a Wild cards game in Gurps before, it was just a one session game but it worked at pretty well.
    >> Anonymous 10/27/10(Wed)17:54 No.12591904
    Does anyone else remember scholomance?

    I talked to the guy who headed that project a while back. It seems they got together and hammered out some mechanics for it... but apparently he misplaced it. Ffffffffff.
    >> Anonymous 10/27/10(Wed)17:55 No.12591906
    >>12591603
    The Bard here, we made a playable game and got a couple playtest sessions done, then I had shitfuck trouble coordinating players and gave up. Lolimaster and those fine gents may have gotten further, I'm not sure.
    >> Chroniko 10/27/10(Wed)17:58 No.12591931
    >>12591906

    yeah, real life snuck up on me. Sorry about vanishing without warning
    >> Dealer 10/27/10(Wed)17:58 No.12591937
    >>12591884
    Specific rules override broad rules; in this case, the extra +1 overrides the limit of 3 points.
    >> Anonymous 10/27/10(Wed)17:59 No.12591950
    >>12591931
    It's cool, that happened to a lot of people. Glad we got a playable product out of it, though.
    >> Dealer 10/27/10(Wed)18:02 No.12591970
    >>12591889
    Was GURPS used out of preference, or before I uploaded a system?
    >> Anonymous 10/27/10(Wed)18:04 No.12591981
    >>12591937
    >Specific rules override broad rules

    That pretty much satisfied any crunch curiosity I had.

    Honestly I think you've come up with a solid system here with a lot of potential to draw in new players. I'd also be interested in using the playing card rule set with poker rules, 5 cards face up that can be used by any player and two cards in hand. See some bluffing mixed in with the game play, not sure how to execute it though.
    >> SanguineVirus 10/27/10(Wed)18:05 No.12591990
    >>12591970
    both actually, i didnt know you had the rules up and i needed a general system i've run before. Had some kinks but it was fun. One of the players found out he was using a joker that was disguised as a four of hearts
    >> Anonymous 10/27/10(Wed)18:07 No.12592012
    There was 'Mearker: Deep Space Warfare' for a little while, before a bunch of faggots went on about 'Deep Thrust' or whatever
    >> Anonymous 10/27/10(Wed)18:07 No.12592015
         File1288217265.png-(874 KB, 2000x1000, furries and fags.png)
    874 KB
    The Unified Furfag Setting went places for awhile. Thankfully it got trolled out of existence.
    >> Anonymous 10/27/10(Wed)18:09 No.12592039
         File1288217398.jpg-(795 KB, 1680x1050, tg rapping.jpg)
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    /tg/ should do a "Shi/t g/ets done" thread every saturday, pick a /tg/ project and put some solid work into it. The thread wouldn't be on the same thing twice in a month, nor would the same thing be used more then twice in three months (makes sure we spread our effort, remember people can still make their own different threads for things whenever they like).

    Only started settings could be done (since we're great at new ideas, but bad at finishing them). How we decide what is to be worked on in any given week I'm unsure of, possibly some kind of vote? First to three, from valid ideas or something?

    People would contribute, and because stuff is getting done
    1) /tg/'s rep as a board where shi/t g/ets done will return
    2) We'd get us a whole bunch of cool new gaming stuff, for free
    3) We'd all be creating stuff, which is also fun
    4) Store it up on 1d4chan and around, always good
    5) With the day of Saturday as a day to pool our effort we'd be able to concentrate our writefags, drawfags, setting carvers, rulescrafters etc. productively and have some output.
    lotz) WAAAGH!
    lotz) We know we can make some great stuff, so why not?
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:10 No.12592045
    >>12591981
    >See some bluffing mixed in with the game play, not sure how to execute it though.

    If you play it like poker, maybe you ante/bet damage? Folding due to a bluff would mean you take less than if you stayed in and lost legit.

    >>12591703
    >>12591736
    >>12591766
    It was a great experience for me, if only to see how not to throw it together and what not to keep in before fleshing out something usable. I remember not giving a damn about most of it (like the Indians and the mercs) and it showed (the Indians were easily the least focused group) but keeping them in because one guy kept pushing them or they weren't awful ideas or whatnot. At the end there was just too much to address and too few people actually willing to address it.
    >> Anonymous 10/27/10(Wed)18:11 No.12592062
    Unified Setting.
    >> Anonymous 10/27/10(Wed)18:12 No.12592068
    >>12592039
    >how we should decide what to work on

    ROLL BITCH ROLL

    Someone must make a table, and we roll. We will decide this like fa/tg/uys!
    >> Anonymous 10/27/10(Wed)18:13 No.12592073
    >>12592045

    I like the life ante but I see two issues with it, first you'd need to multiply your life score by at least ten for serious betting to take place and second I'm not sure how it would work out during non-combat encounters.

    Still, life ante does sound like it can work...
    >> Anonymous 10/27/10(Wed)18:13 No.12592078
    >>12591580
    >/tg/ project that went somewhere:
    http://1d4chan.org/wiki//tg/_gets_shit_done
    Here's a partial list that's bigger than your partial list.
    >> Anonymous 10/27/10(Wed)18:14 No.12592082
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    Just mentioning Arthropocalypse. And I'll just leave this here:
    http://arthropocalypse.forum-motion.com/general-f5/starter-thread-new-to-arthropocalypse-t17.htm
    >> Anonymous 10/27/10(Wed)18:15 No.12592096
    >>12591632
    It did, but if someone starts it again, fuck if I'm not going to make it the main focus of my existence again.

    I think maybe I'll avoid skipping classes and means and sleep to the extent that I did the first time, though.
    >> Anonymous 10/27/10(Wed)18:16 No.12592102
         File1288217769.jpg-(84 KB, 300x262, yumyum.jpg)
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    Do you guys remember that fluff /tg/ came up with about the bottomless pit, edgerunners, edgedust etc etc?
    >> Anonymous 10/27/10(Wed)18:16 No.12592106
    >>12592078
    http://1d4chan.org/wiki//tg/%27s_homebrews

    Here's a partial list that's begger than your partial list.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:16 No.12592109
    >>12592073
    The same idea for noncombat encounters. Fold to lose less, stay in to win or potentially lose more. Or at least for opposed encounters, where it's person to person, it's easily enough thought up.
    >> Anonymous 10/27/10(Wed)18:18 No.12592115
    >>12592102

    Oh yeah that was sort of fun, kind of fizzled out due to PHYSICS DON'T WORK THAT WAY.

    After a while it was hard to reconcile what we were trying to make and how it could conceivably work without retarded levels of "magic did it".
    >> Anonymous 10/27/10(Wed)18:19 No.12592124
    >>12592015
    There was nothing wrong with unified setting besides an over abundance of the same kind of trolls that would call furfag on a loony toons thread that summer. Granted the Sergals were a bad choice for inspiration but fluff wise everything was magnificent and the Unified setting is one of the most extensive homebrew entries on 1d4chan
    >> Anonymous 10/27/10(Wed)18:19 No.12592125
    >>12592039

    I like this idea. For Halloween, I'd like to make a simpler, poor man's WoD system.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:19 No.12592128
    >>12592096
    >I think maybe I'll avoid skipping classes and means and sleep to the extent that I did the first time, though.

    The highlight of my experience was on a sunday night at like 3 in the rain, perched under an overhang near my school building.

    Why? My dorm internet had died, I could get internet there, and most other places on campus were closed at that hour.
    >> Anonymous 10/27/10(Wed)18:21 No.12592145
         File1288218084.jpg-(104 KB, 578x600, 578px-Commubama.jpg)
    104 KB
    >>12592102

    Fuck yes I do. I did a little writefagging for it, as I recall. That was awesome. Jumping backwards and forwards in relative time as you plummet towards Something.

    Know what else was awesome? ISLAMABAMA
    >> Anonymous 10/27/10(Wed)18:22 No.12592157
    >>12592109

    Mmm, I see what you mean. Plus with character stats players will feel more empowered to take chances and make bluffs. It's one thing to go all in on a pair of deuces, another thing entirely to go all in on the five of hearts with two hearts to back you up against his one.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:23 No.12592162
    >>12592145
    Necromancer constitutionalists? Dread Hickory? Hell yes.
    >> Anonymous 10/27/10(Wed)18:24 No.12592172
    >>12592124
    I enjoyed working on the unified setting, but it was eventually made terrible through "YES THAT'S COOL THROW IT ON THE PILE"

    This showed up in everything from races to religion (I swear to god if you don't shut up about Amatsueru or whatever wapenese bullshit I'll punch through the internet).
    >> Anonymous 10/27/10(Wed)18:27 No.12592196
    You know, I like the idea of a weekly Get Shit Done thread. Let's find some old settings, roll to decide, and put some honest work into them. Fuck the trolls, we're gonna be productive.
    >> Anonymous 10/27/10(Wed)18:27 No.12592200
    >>12592172
    It's seen a considerable amount of refinement since then. It's been worked on at /tg/chan since it was first trolled off the boards here at the start of the summer before last.
    http://www.tgchan.org/kusaba/tg/res/20.html
    >> Anonymous 10/27/10(Wed)18:28 No.12592207
    >>12592124
    Zelda bosses, Horo, and Amaterasu as gods. Several furry races, including one swiped from Final Fantasy.

    Nope nothing bad there at all.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:28 No.12592210
    >>12592172
    >"YES THAT'S COOL THROW IT ON THE PILE"

    As mentioned before, feature creep (and inability to just say NO to more shit added) is ultimately the thing that kills more /tg/ projects than anything else, except maybe apathy.
    >> Anonymous 10/27/10(Wed)18:28 No.12592213
    >>12592196
    By old settings, you mean ones that are on here
    >>12592106
    but not on here
    >>12592078
    Because that's a damn good idea, if so.
    >> Anonymous 10/27/10(Wed)18:29 No.12592226
    OP here
    I forgot to read the thread
    did we come to a consensus?
    >> Anonymous 10/27/10(Wed)18:32 No.12592244
    >>12592200
    Maybe I'll take a look at it someday. I dunno, I've kinda washed my hands of the thing.

    >>12592210
    Yep. It was at the point where someone said "hey this minor race from Warcraft was really cool let's throw them in" and people didn't tell him no that I just couldn't take it anymore.

    >>12592207
    Man, the Horo shit made me rage, but if you didn't like Bongo Bongo as a god, you're just nofunallowed.jpg.
    >> Anonymous 10/27/10(Wed)18:32 No.12592251
    What about that setting where the Door to Death was stolen away and now pirates are everywhere?
    We worldbuilt the shit out of that.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)18:33 No.12592259
    >>12592251
    Endless Isles?

    http://1d4chan.org/wiki/Endless_Isles
    >> Anonymous 10/27/10(Wed)18:33 No.12592263
    >>12592226
    Yeah, the consensus was From Another Time, Another Land. It got fucking published! You should go buy a copy.
    >> Anonymous 10/27/10(Wed)18:35 No.12592277
    >>12592162

    Necromancer Constitutionalists.
    Demon-summoning Nazis.
    Weird Tech Soviets.
    Fae-"blessed" British.
    Hypertech Australians.

    And there was such potential for other countries too. Golem-creating Jewish resistance fighters. Ghostly Finnish guerillas. And fuck knows what we could have done with China, India, Japan and so on.
    >> Anonymous 10/27/10(Wed)18:36 No.12592283
    >>12592207
    >Zelda bosses, Horo, and Amaterasu as gods. Several furry races, including one swiped from Final Fantasy.
    In the current iteration, Amaterasu and Horo are not officially referenced. Amaterasu was originally a regional variation on a particular deity, I don't see what's wrong with that. It was hardly a major thing. Horo, I don't even remember being a god. Could be though, it's not like most gods in the Unified Setting are very important.

    Bongo Bongo is still in in theory, though he's no longer very similar to his inspiration. The only thing that remains unchanged is his name and his rough appearance. I suppose his name could be changed. I'll see what people think about that in the Unified Setting thread on tgchan.

    The race from final fantasy has been changed beyond being conceptually recognizable, although they remain physiologically mostly unchanged.
    There are still lots of furry races in the sense that many of the races have fur, though.
    >> Anonymous 10/27/10(Wed)18:36 No.12592285
    >>12592259
    I worked on this one :3
    we had more planned, but we met some serious resistance about us continuing (mostly because it was golden neckbeard heading the project)
    so I stopped making threads and talking about it
    I don't know if he made any more threads
    >> Anonymous 10/27/10(Wed)18:37 No.12592298
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    >>12592263
    WHAAT!??
    >> Anonymous 10/27/10(Wed)18:38 No.12592304
    >>12592244
    >"hey this minor race from Warcraft was really cool let's throw them in" and people didn't tell him no that I just couldn't take it anymore.
    I don't even know what you're talking about here. Which I guess means that in practice, ignoring someone is more effective than saying no.
    >> Anonymous 10/27/10(Wed)18:39 No.12592312
    >>12592259
    Man, I remember that. It was like... I was happy to see /tg/ doing shit, but the basic premise was so shitty.
    >> Anonymous 10/27/10(Wed)18:39 No.12592316
    i cant believe nobody has brought up the Ship of Humanity (1 AU), or Wall Quest, or battle for /tg/

    >for delatent

    no captcha, it's FOR THE EMPRAH! but you're getting closer.
    >> Anonymous 10/27/10(Wed)18:42 No.12592347
    >>12592316

    The Ship is All.
    The Ship Moves.
    >> Anonymous 10/27/10(Wed)18:43 No.12592348
    >>12592196
    I've been thinking of (and did once or twice) a "What Are You Working On?" nightly thread. Kind of a place where people toss around ideas they're homebrewing and maybe people don't get shit done but discussion happens.

    I also tried to write some Dyad stuff when the guy behind it disappeared, but I didn't get anywhere. Might have to retry that again, though Stripped Gears seems to be doing the same thing and they've gone public first. Hm.
    >> Anonymous 10/27/10(Wed)18:43 No.12592355
    Has /tg/ ever made a card game that isn't 4chan-based?
    >> Anonymous 10/27/10(Wed)18:44 No.12592359
    >>12592312
    to be honest, I got the whole idea, although many did not understand
    the setting was basically a pirate tale, where things like stealing death and immortality are possible, but then they decided to get too into it and try and make it make sense and it became shit
    they should have just stuck to suspension of disbelief and left it at that and the players to not abuse it
    >> Anonymous 10/27/10(Wed)18:44 No.12592365
    >>12592316
    That's because those weren't all that significant, compared to a lot of this other stuff. There's a fucking ton of little things like that, and neither of those are the biggest in any way that matters (although the ship's scale would perhaps have been amusing to mention).
    >> Anonymous 10/27/10(Wed)18:45 No.12592371
    >>12592355
    There was occasional talk of some Science! card game and I've seen a few threads for a MtG knockoff. To my knowledge they didn't really get far.
    >> Anonymous 10/27/10(Wed)18:46 No.12592379
    >>12592355
    Not that I'm aware of. And considering how BAD they are at designing cards (see: mtg custom card threads) I don't think I'd want to see them try.
    >> Alpharius 10/27/10(Wed)18:48 No.12592398
    >>12592277

    I did a lot of the initial brainstorming and codifying for the Necromancer Constitutionalists, and I consider them my brainchild. Obviously that means nothing to anyone else because I'm just anonymous, but it still feels good whenever anyone else brings them up and goes, "shit, man, that was awesome." I helped a bit on the Nazi fluff, too, but my real passion was with the Constitutionalists. There were a ton of really cool ideas to come out of those threads, and some neat writefaggotry, too, although we seem to have lost one of the four threads to the winds of time.
    >> Anonymous 10/27/10(Wed)18:48 No.12592403
    >>12592379
    >them
    >excluding self
    >posting on /tg/
    >> Anonymous 10/27/10(Wed)18:53 No.12592441
    >>12592379
    Well, a self-contained game would presumably fare better than custom magic cards.
    >> Anonymous 10/27/10(Wed)18:56 No.12592476
    >>12592441
    Except that /tg/ is also bad at crunch in general. Consider how long it took /tg/ to realize that in 3.5, vancian magic is overpowered, fighters, monks, and paladins are overpowered, and psionics and the tome of weaboo fighting magic are somewhere in the middle.
    >> Anonymous 10/27/10(Wed)18:57 No.12592480
    >>12592207
    >Undead god unrelated to inspiration, not anywhere in the fluff, Removed from fluff. gb2/b/, Completely different from inspiration.

    honestly most of your argument is that you can't tell the difference between an idea and the thing that inspired it. The rest is that you're a raving /b/tard and haven't actually read anything you're talking about.
    >> Anonymous 10/27/10(Wed)18:58 No.12592486
    >>12592476
    >monks
    >over powered

    If you're any indication /tg/ IS shitty at crunch.
    >> Anonymous 10/27/10(Wed)18:58 No.12592487
    >>12591492
    Trolling itself.
    >> Anonymous 10/27/10(Wed)18:58 No.12592488
    >>12592403
    I am not bad at magic. The majority of tg players are (I don't mean ba in that they're casual players - there's nothing wrong with casual. I mean bad as in they don't understand the rules or how to balance shit).

    So yes, them.

    >>12592441
    perhaps. But /tg/ is a lot better at fluff than crunch, an designing a cardgame is a lot of crunch work.
    >> Anonymous 10/27/10(Wed)18:58 No.12592496
    >>12592476
    WTF? I realized that shit was broken well before 3.5 ever came out.

    Also, 3.0 psionics were pretty absurd. Take on large groups of Paragon Pseudonatural Pit Fiends.
    >> Anonymous 10/27/10(Wed)18:59 No.12592507
    >>12592476
    I'm a hopeless optimist for things I'd really like.
    >> Anonymous 10/27/10(Wed)19:00 No.12592522
    >>12592480
    I think he probably was only there for the first few threads, which honestly were pretty much how he's describing it.
    >> Anonymous 10/27/10(Wed)19:01 No.12592540
    >>12592507
    We all are. Or at least I am.

    Crazy game idea, /tg/: one where each PC is a spaceship. Something like the Culture, only less high-power. Or maybe each PC is an AI on one ship that they build together during chargen.
    >> Anonymous 10/27/10(Wed)19:01 No.12592547
    >>12592480
    Perhaps you don't remember the horoshit, but I do. Maybe it was just one persistent faggot, but hori was hawked to no fucking end in religion threads. LOOK IT'S THE DAUGHTER OF AMATSERU THERYRE BOTH WOLVES LOL SO CLEVER HORO IN ALL FIELDS. it was obnoxious as fuck. And unless it was one guy samefagging hardcore this idea had popular support.
    >> Anonymous 10/27/10(Wed)19:01 No.12592549
    >>12592486
    Sorry, that was a typo born of not paying attention to what I was doing. I meant that fighters, monks and paladins are underpowered. The wrong thing just came out of my fingers.
    >> Anonymous 10/27/10(Wed)19:02 No.12592557
    >>12592486
    He clearly meant "underpowered".
    >> Anonymous 10/27/10(Wed)19:03 No.12592568
    >>12592547
    Well, Amaterasu is now The Sun, and doesn't really have any daughters, at least by the human mythology, which is the most thoroughly fluffed one. I guess the Wila could have a myth like that, though.
    >> Anonymous 10/27/10(Wed)19:03 No.12592573
    >>12592476

    /tg/'s bad at crunch because it's far harder to collaborate on. With fluff, you can just sit around and throw ideas at each other until something sticks. Crunch really needs one or two people to dedicate themselves to for a while.

    >>12592398

    I know the feeling. I did most of the British fluff and writefagging, and toned it down. Obviously, the British were less distinctive and awesome than the Constitutionalists, but still, feels good man.
    >> Anonymous 10/27/10(Wed)19:04 No.12592583
    >Consider how long it took /tg/ to realize...
    A *lot* of fa/tg/uys knew this from the start. It's just that, per usual, the D&D crowd has a group of fucking retards who are going to white knight the mechanics no matter the flaw. I STILL see people defending shit like the Fighter and the Monk on /tg/, but this has always been far less common than "goddamn those classes are awful".
    >> Anonymous 10/27/10(Wed)19:07 No.12592624
    >>12592540

    The first idea's better. The second one would either be Everyone is John IN SPAAAAAACE, or just Eclipse Phase (except everyone is an Infomorph).

    But I reckon playing a small squadron of ships could be pretty ace for a short campaign. Would the ships be ran by AI or by a single pilot, or maybe a whole crew?
    >> Anonymous 10/27/10(Wed)19:09 No.12592642
    I wish we could, like
    COMBINE all our unfinished settings and make one awesome one
    >> Alpharius 10/27/10(Wed)19:10 No.12592653
    >>12592573

    The British stuff was initially pretty out there, in that they didn't really have a unified theme and instead drew mainly on, "Hey, that sounds British, throw it on the pile," although that could have been other people. By the end, though, they felt a lot more cohesive and were one of the better-developed factions. Alas, I cannot claim credit for Andrew Jackson, Vampiric God of Central America, although I did coin the title Dread Hickory.
    >> Anonymous 10/27/10(Wed)19:10 No.12592658
    >>12592642
    That's kind of what the Unified Setting was. It ended up just being a bigger unfinished setting.
    >> Anonymous 10/27/10(Wed)19:15 No.12592725
    >>12592624
    >Would the ships be ran by AI or by a single pilot, or maybe a whole crew?
    Kind of both. During character/ship creation you'd decide if Crew or Automation was dominant, with different pros and cons. So you could have a ship (which they'd be cruiser-sized or something like that; nothing tiny) with a large crew or one that's mostly drones and wiring.

    The AI is in command of the ship and the crew/bots do its bidding. Not sure why fluff-wise, just because.

    Of course this is all a half-baked "wouldn't it be neat?" idea.
    >> Anonymous 10/27/10(Wed)19:16 No.12592745
    >>12592653

    Yeah, initially they were SO BRITISH and they FLEW AN AIRSHIP SUBMARINE and wanted to RELEASE THE BULLDOG SPIRIT. It was very silly. I think I can claim most of the responsibility for how they eventually turned out: Ensorcelled slaves of a possessed queen, struggling to keep their gigantic submarine floating and sailing round the world on the whims of the queen.
    >> Anonymous 10/27/10(Wed)19:17 No.12592754
    So, 'Shi/tg/ets done Saturday' is approved?
    >> Anonymous 10/27/10(Wed)19:19 No.12592785
    >>12592754
    I'm not sure yet. Who's the /tg/ Secretary? We need to establish if there's a quorum first then hold a vote to determine the details of this event.
    >> Anonymous 10/27/10(Wed)19:21 No.12592811
    >>12592785
    we're such a fucking awesome board
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)19:28 No.12592907
    >>12592754
    >approved

    You need to fill out the paperwork first, and send me a check for $100. Processing fees and whatnot.
    >> Anonymous 10/27/10(Wed)19:28 No.12592914
    >golden neckbeard
    Haven't seen him in a while. DId he get banned, or is he just off to buy some shirts?
    >> Anonymous 10/27/10(Wed)19:29 No.12592922
    >>12592914
    he still posts every now and then
    shirtless as ever
    >> Anonymous 10/27/10(Wed)19:30 No.12592933
    >>12592754
    Sure. Details pending.

    >>12592785
    >Who's the /tg/ Secretary?
    Whoever's available. The first person to make the thread come Saturday (since that's apparently the day for it). We need to establish if there's a quorum first
    My suggestion: Nah. people can turn up and go with the wind.
    >then hold a vote to determine the details of this event.
    I suggest that everybody suggest something and rolls 1d100 until it looks like something is decided on, and then from there /tg/ gets shit done as per normal.
    >> Anonymous 10/27/10(Wed)19:30 No.12592942
    >>12592907
    Already took care of that, should be arriving in the mail any day now.

    But seriously, awesome idea, or awesome idea?
    >> Anonymous 10/27/10(Wed)19:31 No.12592946
    Heavy Mithril was pretty fucking awesome. Again, suffered from feature creep (no, your shitty band doesn't need mythologized), but the basic premise and the build on an existing ruleset made for ultradense fluff without that pesky crunch.
    >> Anonymous 10/27/10(Wed)19:31 No.12592947
    >>12592922
    Saw him in a Star Wars thread a few months back. Never have I seen a greater case of unwarranted self-importance.
    >> Anonymous 10/27/10(Wed)19:34 No.12592988
    >>12592947
    he's not SO bad
    his hubris brings the quality of his posts from above average (as they would be without the trip) to just below average
    far better than most people
    >> Anonymous 10/27/10(Wed)19:35 No.12592997
    >>12592947
    >never have I seen Zhakuvaan
    And that's just the first one that came to mind.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)19:39 No.12593047
    >>12592946
    The thing with HM is that because of how everything works, you actually can throw everyone's favorite band in as necessary without changing that much about everything. It's basically built with feature creep in mind.

    >>12592942
    If you start the thread, they will (probably/hopefully/maybe) come.
    >> Anonymous 10/27/10(Wed)19:39 No.12593050
    >>12592754

    I can't help but feel that this will get as much done as those Seven Day Creation Drives.

    Which is to say, not much.

    However, my pessimism has always been tempered with optimism, here's hoping it works out.
    >> Anonymous 10/27/10(Wed)19:41 No.12593074
    >>12593050
    well, those seven day creation drives have two things working against them that this does not:
    1. Magus O' Grady is a faggot
    2. They require people to have their own ideas.

    This one only has one problem that I see:
    1. It may require people to familiarize themselves with an existing canon.
    >> Anonymous 10/27/10(Wed)19:43 No.12593092
    in these Saturdays I propose that we focus on one thing to work on and one thing only, to be voted on friday eve.
    otherwise chaos will reign with every layman trying to get in his two pence.
    >> Crunchguy !GYXTZRsTvc 10/27/10(Wed)19:43 No.12593096
    >1. It may require people to familiarize themselves with an existing canon.

    I can't imagine this being a huge problem. Nobody is going to devote their Saturday to working on something they don't care enough about to read a few pages of material first.
    >> Anonymous 10/27/10(Wed)19:47 No.12593129
    The Tiji Sector was quite big. I liked it, it was a nice little sector carved in the big old 40Kverse. And by nice little I mean terrifying and hilarious.

    I liked that project. Maybe we should continue it for stuff like Rogue Trader and Death Watch.
    >> Anonymous 10/27/10(Wed)19:47 No.12593136
    >>12593092
    I think it should be more like we figure out what we're working on on Saturday, and then work on it until everyone is tired of working on it. Which could be for most of Saturday or it could be all week.
    >> Anonymous 10/27/10(Wed)19:52 No.12593185
    I think there was that monster hunter thing that had like 10 people working on it, but died after the second thread.

    Asidefrom that, most of it has already been mentioned.
    >> Anonymous 10/27/10(Wed)19:53 No.12593193
    >>12593136
    I would advise not to extend work periods passed saturday.
    >> Anonymous 10/27/10(Wed)19:53 No.12593195
    >>12593074
    You forgot
    3. There is zero mention or advertising for them. I've heard of the thing, but never see any threads or details.

    There's things like the 24hr-RPG design contest. Could make a few threads hyping that up to get people's ideas flowing.
    >> Anonymous 10/27/10(Wed)19:58 No.12593249
    It seems to me /tg/ needs to decide on the number of features in a setting before actually deciding on the features. The general consensus seems to be that feature creep is what kills /tg/ projects more than anything else. If that's the case, setting an arbitrary limit on the number of features before you even get started is probably the best way to deal with that.
    >> Anonymous 10/27/10(Wed)20:02 No.12593281
    If I'm not mistaken, /tg/ invented Wednesday. It only had a few dozen people involved initially, but I think it's had the biggest influence on the world...
    >> Anonymous 10/27/10(Wed)20:02 No.12593287
    >>12593193
    Work periods shall be extended for as long as people are working on them. What do you think we should do, just randomly go "okay, everybody stop working" at midnight?
    >> Anonymous 10/27/10(Wed)20:05 No.12593318
    >>12593281
    Oh yeah, it started as "Warhammer Wednesday", but now lots of people use it who don't even care about Warhammer.
    >> Anonymous 10/27/10(Wed)20:08 No.12593346
    The RP threads.

    Sure, they didn't actually do anything, but they probably had the biggest participation at their height.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)20:09 No.12593362
    >>12593193
    Machina Dei-er here: I'm going to have to mostly agree with that. Don't do what we did. Jesus, don't ever do that.

    >>12593249
    Maybe, but on a more...defined scale. It's pretty hard to say "X features, NO MORE" for anything, but if we break it down to "X per Y" with some allowances, that's more reasonable.

    So if we're making a setting, we should agree on something like:

    -1 to 3 continents.
    -5 to 7 dominant races.
    -7 to 9 countries with 10 to 12 major cities.

    ...with anything above the minimum only really put in if there's a strong argument for its inclusion (aka not HEY THIS IS COOL THROW IT IN).

    Rules sets are going to be much, much trickier to throw into that rubric though.
    >> Anonymous 10/27/10(Wed)20:10 No.12593370
    >>12593249
    The /tg/ projects that seem to go somewhere (if only for a while) are the ones where someone/some group goes "Okay, let's do this" and they take the ideas, put in the effort and come back to /tg/ saying "Look what we did."

    /tg/ as a whole doesn't get much shit done. It's the individuals that do.
    >> Anonymous 10/27/10(Wed)20:11 No.12593380
    Dawn of Worlds games are pretty awesome. Has anyone ever used a DoW game as a setting for another game?
    >> Anonymous 10/27/10(Wed)20:14 No.12593415
    >>12593370
    Guess what /tg/ is made out of?
    >> Anonymous 10/27/10(Wed)20:16 No.12593432
    >>12593415
    A bunch of neckbearded manchildren with ADD?
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)20:17 No.12593441
    >>12593415
    Sure, but for all that people extol the collective /tg/ for getting shit done, that's horseshit, it's individual action rather than collective decisionmaking that does it. That's the point he's making.
    >> Anonymous 10/27/10(Wed)20:17 No.12593447
    >>12593362
    Fellow Machina Dei-er here.
    It was hard, I was just about dead by the end of it, and my grades were hurting, but damn if it wasn't fun.

    Also, your idea of limitations is missing the point. Those aren't the things that expand significantly. (The exception to this rule s Tiji Sector).
    >> Alpharius 10/27/10(Wed)20:17 No.12593451
    >>12593103

    What do you mean, "Huh"? I suppose you're too impressed with our grandeur to adequately express the depth of devotion to bear to this board, but the monosyllabic really does not suit you.
    >> Anonymous 10/27/10(Wed)20:18 No.12593467
    >>12593370
    >/tg/ as a whole doesn't get much shit done. It's the individuals that do.
    /tg/ at large is good at coming up with ideas and providing a springboard for inspiration. Basically, we play the role of muse.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)20:19 No.12593482
    >>12593447
    It was fun, for sure, but exhausting and everything else got neglected for basically no real payoff.

    What does expand, then? Those are just some I threw out for settings, I know it's going to look different for everything that isn't a setting.
    >> Anonymous 10/27/10(Wed)20:28 No.12593563
    Is it just me or is /tg/ fucking awesome today?

    Seriously, this thread and a number of others have all been of the highest quality today. It's been a while since I've felt this engaged with the topics being discussed.
    >> Anonymous 10/27/10(Wed)20:31 No.12593591
    >>12593563
    >Is it just me or is /tg/ fucking awesome today?
    >> Anonymous 10/27/10(Wed)20:31 No.12593595
    >>12593467
    If I could draw I'd be drawing the most awkward muse right now.
    >> Anonymous 10/27/10(Wed)20:32 No.12593601
    >>12593595

    Fat guy with a neckbeard wearing a toga playing a lyre?
    >> Anonymous 10/27/10(Wed)20:35 No.12593620
    >>12593482
    Well, if we were to put in just another few days of system work, there would be a fucking awesome new game that people could play (though they'd have to make their own figures).

    >>12593563
    No, /tg/'s been pretty shit lately. Since the beginning of summer, which is bad. We should have gotten better by now. I reckon the Mod's to blame. Today is baseline mediocre for /tg/.
    This thread shows some promise, I guess, but so far nothing has actually happened.
    >> Anonymous 10/27/10(Wed)20:36 No.12593629
    >>12593601
    Something like that. Sitting across the room, yelling suggestions.
    >> Anonymous 10/27/10(Wed)20:37 No.12593643
    >>12593601
    thelonius girth in a toga?
    yes please.
    >> Anonymous 10/27/10(Wed)20:37 No.12593648
    >>12593620
    What's the matter, angry you have to go elsewhere for your monstergirl porn?
    >> Black Mesa Janitor 10/27/10(Wed)20:37 No.12593651
         File1288226273.jpg-(18 KB, 603x453, BMJ.jpg)
    18 KB
    >>12591492
    Pardon me if I am super late on this one.

    I don't know what your metric is, but putting AdEvas hat into the ring at 2 editions (with more on the way), an IRC with 30-40 people on at a time, and roughly 2000 confirmed downloads (+ mirrors).

    Also: I support 'Shi/tg/ets done Saturday' .
    >> Anonymous 10/27/10(Wed)20:37 No.12593652
    >>12593620
    It's not the mod's fault that /tg/ is too retarded to not make/bump troll threads.
    >> Anonymous 10/27/10(Wed)20:39 No.12593667
    I think it'd be interesting to give a premise and a time limit and see what different takes people have on that starter idea.
    >> Anonymous 10/27/10(Wed)20:41 No.12593686
    >>12593667
    This'd be pretty awesome.

    I think this is something important that /tg/ lacks: tradition. I don't mean avatarfaggotry and spam threads, I mean actual, legit, /tg/-related traditions.

    Something that gives the board more cohesion.
    >> Dr. Baron von Evilsatan 10/27/10(Wed)20:41 No.12593692
    >>12593651

    Fucking FINALLY someone from the IRC gets on /tg/. I've been trying to get on the IRC for weeks now and I can't do it from any computer in my house, my university, or the nearest library.

    Small nations stuff is done and eleven of twelve subcampaigns are done but a few need mechanical testing. Did what I could since they were done two weeks ago, but I'm not the most emchanical minded of men.
    >> Anonymous 10/27/10(Wed)20:41 No.12593693
    >>12593595
    >>12593601

    Several fa/tg/uys in togas with lyres fighting each other and shouting suggestions at their poor sod who they've chosen to enlighten.

    Also, please don't let's turn this into a mod/"/tg/ is shit nowadays" discussion.
    >> Anonymous 10/27/10(Wed)20:43 No.12593703
    >>12593693
    >Several fa/tg/uys in togas with lyres fighting each other and shouting suggestions at their poor sod who they've chosen to enlighten.
    Fuck yes.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)20:43 No.12593706
    >>12593652
    This, if anything the mod's been pruning back on the obviously awful threads. Not much, but still.

    >>12593620
    >if we were to put in just another few days of system work

    It'd take a little more than that, all we have is basics (a good portion of it cribbed from WHFB, with some parts missing) and factions (kind of).

    One thing we could do that would help is to decide what to cut from it, and throw in limitations as discussed earlier.
    >> Anonymous 10/27/10(Wed)20:43 No.12593711
         File1288226634.gif-(19 KB, 457x1192, boldsex.gif)
    19 KB
    Giving Cutebolds fame you fools.
    >> Anonymous 10/27/10(Wed)20:45 No.12593728
    >>12593711
    naw
    that's one drawfag who just GETS SHIT DONE like it's his job
    he has claim to a couple dozen really good persona reaching a few years back
    >> Black Mesa Janitor 10/27/10(Wed)20:46 No.12593744
    >>12593692

    Good lord! So thats where you have been!

    Ill pass that along to the IRC.
    >> Anonymous 10/27/10(Wed)20:47 No.12593752
    >>12593711
    >>12593728
    Weaver is a paradox. His work is in /tg/'s very bones, and yet none of it is /tg/'s to claim.
    >> Dr. Baron von Evilsatan 10/27/10(Wed)20:50 No.12593789
    >>12593744

    Have to go now, but when I get the chance I'll pastebin the stuff and put the links in the thread. Kept this lot organised after I kept losing crap from keepign it seperate before.
    >> Anonymous 10/27/10(Wed)20:53 No.12593807
    >>12593728

    he did a quest awhile back.... that seems to be about it.

    I don't know, other drawfags have done just as much work, and basketgangster, :P, makes a shitton of art that happens to get reposted, as does slants and liar and other tg drawfags that I can't remember.
    >> Anonymous 10/27/10(Wed)20:53 No.12593814
         File1288227223.jpg-(11 KB, 279x171, GLORIOUS.jpg)
    11 KB
    Bump for Shi/tg/ets Done Saturday awareness
    >> Crunchguy !GYXTZRsTvc 10/27/10(Wed)20:58 No.12593855
    >>12593814
    Seconding. I think the problem that kills a lot of /tg/ homebrews (not only potentially the one I'm working on, but every other one I've seen and been involved with in the past) is that they end up with a core group of people working on them, and nobody else willing to go over all of the old threads. So, if one or two original members quit, they never get replaced and the project dies. Putting all of them in one thread could really help kill this problem, in my opinion.
    >> Dr. Baron von Evilsatan 10/27/10(Wed)20:59 No.12593866
    >>12593807

    He did a quest that was so massively followed and influential it singlehandedly turned quests acceptable on /tg/. It also turns out he's behind at least three or four of the names that used to be notorious for delivering decent OC back in the day.

    The impact may be hard to see now that most of what he did got absorbed into /tg/ general, and because he was trying to be relatively anonymous about it, but he's done more than any three names of /tg/ for the board.
    >> Anonymous 10/27/10(Wed)21:04 No.12593899
    I like the idea of being given a topic/idea/whatever, then having a week to make -something- for it, and then everyone shares what they made. It can be a story, mechanics, random ideas, art, whatever.

    If it turns into a legit project, great, but it's more about just...getting shit done.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)21:05 No.12593915
    >>12593896
    Just read the damn thread
    >> Anonymous 10/27/10(Wed)21:05 No.12593918
    you know what this sounds like, guys?
    it sounds like a new years resolution
    and we all know how those turn out
    >> Anonymous 10/27/10(Wed)21:06 No.12593922
    >>12593866

    Ruby Quest was amazing for me on a conceptual level. I didn't participate, but parsing through the mythos and contemplating the process of running a quest thread was interesting as hell.

    Its like a form of roleplaying/puzzle game that can only be played on an image board. Trying to explain it outside of that context is nearly impossible.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)21:08 No.12593946
    >>12593925
    DO IT ANYWAY FAGGOT
    >> Anonymous 10/27/10(Wed)21:09 No.12593953
    >>12593899
    Elegan/tg/entlemen of the board, this is the truth of the matter. This post, right fucking here.

    It has commonly been considered a myth on /tg/ that we get shit done.

    Laziness is at our doorstep, and thinks it can push us into our chairs. It is already gloating; it can taste its victory. But what it fails to see is that we will make this our last 'fuck it, I'm done.'

    No, really, fuck the speech, I'm done. Let's go do something else now.
    >> Anonymous 10/27/10(Wed)21:10 No.12593968
    At the very least, wouldn't it be a good idea to have a weekly "progress check" thread for any ongoing stuff?

    Judging by what I've read in this thread, the more cohesive stuff is wrangled by smaller teams in their own free time. It might be a good sort of motivation to have a weekly show and tell session to keep the ball rolling on long running crunch sessions.

    Come up with a clever name for it and some sort of template for the OP post. Then someone (anyone) can start a thread on a Saturday so people can check in with what they've worked on, or just to say they're still alive but didn't do any work that week.
    >> Anonymous 10/27/10(Wed)21:11 No.12593973
    >>12593925
    Get the fuck out you lazy faggot.
    >> Anonymous 10/27/10(Wed)21:12 No.12593979
    >>12593968
    It's got a name: 'Shi/tg/ets Done Saturday.'
    >> Anonymous 10/27/10(Wed)21:13 No.12593996
    >>12593968
    Or maybe if anyone feels like talking about what they're doing and hearing what others are, they make a thread whenever they want?

    It's this "let's make rules, guys!" that kills this kind of thing. People just trying to delay the moment when everyone realizes that nobody else is willing to put any effort forward.
    >> Anonymous 10/27/10(Wed)21:14 No.12594002
    >>12593979

    'Shi/tg/ets Done Saturday' implies a certain level of collaboration. Collaboration is an option, but I was envisioning more of a "What did you create this week, /tg/?" thread. Private projects, group projects, whatever the hell.
    >> Anonymous 10/27/10(Wed)21:15 No.12594011
    >>12593968
    we'd need a picture, then
    I might make a place holder for the time being
    >> Anonymous 10/27/10(Wed)21:15 No.12594025
    >>12593968
    I find this prospect most intriguing. I propose every Saturday we have two threads, excepting the first one, wherein:
    The first thread being a collection of what achievments have been done in a project.
    The second thread being the beginning of a new one.

    I think this has potential. But what would our first project be?
    >> Anonymous 10/27/10(Wed)21:16 No.12594032
    >>12594002
    Well, way I see it 'Shit's getting done' doesn't roll off the tongue.

    If we go with 'Shi/tg/ets Done Saturday', we can make it the weekly update thread. It doesn't explicitly imply collaboration on a huge level like everyone thinks, but still, shit's getting done. Just like we like it.
    >> Anonymous 10/27/10(Wed)21:17 No.12594040
    >>12594025
    Starting the damn thread come Saturday.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)21:21 No.12594072
    >>12594040
    Posting in it, too.
    >> Anonymous 10/27/10(Wed)21:22 No.12594081
    >>12594072
    We'd better come up with some rules for posting to make sure things go smoothly.
    >> Anonymous 10/27/10(Wed)21:22 No.12594086
         File1288228975.jpg-(27 KB, 400x275, ASDF.jpg)
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    OK, THIS UNTIL SOMEONE DOES SOMETHING BETTER
    NOW SOMEONE DO SOMETHING BETTER
    >> Anonymous 10/27/10(Wed)21:23 No.12594097
    >>12594040
    Yeah, but we're gonna have to have something to start it with. Something accessible would be good.
    >> Anonymous 10/27/10(Wed)21:23 No.12594100
    >>12594086

    BETTER THAN STRANGELOVE ROUNDTABLE? UNPOSSIBLE!
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)21:25 No.12594120
    >>12594081
    >rules for posting
    Hahahaha. That's absolutely adorable.

    Just try to stay on topic as best you can, and bring your A game.

    What time should it get started?
    >> Anonymous 10/27/10(Wed)21:27 No.12594141
    >>12594100

    I think he meant in terms of content. Not the starter image.
    >> Anonymous 10/27/10(Wed)21:40 No.12594280
    >>12594081
    No.
    >> Anonymous 10/27/10(Wed)21:40 No.12594284
         File1288230027.jpg-(12 KB, 320x240, 306.jpg)
    12 KB
    This just reminds me of awesome ideas I've seen here that nowhere. like Manfred and Umbubu and particularly The Sea of the Dead.

    This thread made me a sad panda.
    >> Anonymous 10/27/10(Wed)21:41 No.12594296
    About that "saturday list" i propose that 3-5 people have the power only to create those threads. to keep it official. And to make the thread if no one does, and bump it, be it necessary.
    I say we organize those fa/tg/uys.
    To apply, you have to:
    -be available on most saturdays
    -keep a track of the threads and sintetize them for the next week
    - collaborative, and with some experience on /tg/ (say at least 1 year, 2 years, the more the merrier)
    -Good enough grammar to not confuse "your" and "you're" at the least.


    And, finally, the mods should give us a hand with this. At least making the weekly thread sticky.
    >> Anonymous 10/27/10(Wed)21:45 No.12594331
    >>12594296
    HAHAHAHAHAHAHAHAHA no.
    >> Anonymous 10/27/10(Wed)21:45 No.12594336
         File1288230336.jpg-(37 KB, 1152x229, 1275696306021.jpg)
    37 KB
    >>12594284
    You mean this? There was a whole 2nd thread about it and a 1d4chan article.
    >> Anonymous 10/27/10(Wed)21:46 No.12594344
    >>12594296
    Only posters with tripcodes should be allowed to post so we can cut down on trolling. The mods could ban/delete posts without trips.
    >> Anonymous 10/27/10(Wed)21:48 No.12594370
    >>12594344
    well, that could work too. I mean, its easier than break the HERO system, but it could work.
    I still say we have more than just 1 person. And we have to set up a concrete hour of the day.
    >> Anonymous 10/27/10(Wed)21:50 No.12594392
    I'm not particularly skilled, but you have my axe.

    >>12591632
    Mosaic, which by now can probably be considered dead. (I miss Earthflame.)

    >>12593752
    As well as the Internet in general. He's admitted to being the guy behind Boxdog, and there's notable (albeit circumstantial) evidence for him also being EFG.

    >>12594081
    That would end very, very badly. Anyone who's been to a /co/ drawthread will know what I'm talking about.

    It'd work much better to call them "suggestions" or "recommendations" or something like that. Some statement to the effect of "here's what we're going for, and participants are encouraged to [whatever]".
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)21:53 No.12594421
    >>12594344
    Man. Don't worry about rules. Just let shit happen, and bring stuff worth discussing.
    >> Anonymous 10/27/10(Wed)21:54 No.12594433
    >>12594392
    No we need to be firm on this. If we slack off or don't show a spine, nothing's going to get done.

    Now who wants to email Moot and get him to give us mod help?
    >> Anonymous 10/27/10(Wed)21:57 No.12594466
    >>12594344
    this is derp
    I agree with thread 'guidelines' though
    >> Anonymous 10/27/10(Wed)21:59 No.12594484
    >>12594433
    we don't need mods
    we're perfectly able to get this done on our own
    just because it isn't stickied doesn't mean it is any less official
    >> Anonymous 10/27/10(Wed)21:59 No.12594488
    >>12594433
    >Now who wants to email Moot and get him to give us mod help?

    well, if i recall correctly the e-mail of moot was leaked once. No that i remember it or i gave a fuck about it, and probably it never happened, but im just saying...
    >> Anonymous 10/27/10(Wed)22:00 No.12594495
    >>12594466
    Agreed. A general guideline is not a bad idea. SUPAR REGULATION is just a bad idea. If nothing else, the thread can be used to bounce ideas off fa/tg/uys.
    >> Anonymous 10/27/10(Wed)22:00 No.12594499
    so who wants to help compile a list of dead or forgotten /tg/ homebrews?
    the list on 1d4chan isn't close to complete
    >> Anonymous 10/27/10(Wed)22:01 No.12594506
    >>12594484
    its to prevent us from slacking off and not paying attention to it. Most /tg/ proyects found their end on the apathy and difficulty to organize. A sticky thread would make things easier to remember and continue.
    >> Anonymous 10/27/10(Wed)22:02 No.12594520
    trolling itself.
    >> Anonymous 10/27/10(Wed)22:05 No.12594550
    >>12594284
    I remember Manfred & Umbubu. It wasn't homebrew, it wasn't homebrew, it was incredibly racist (and somewhat hilarious) writefaggotry for some guy who wanted stuff for his CoC character.
    >> Anonymous 10/27/10(Wed)22:06 No.12594553
         File1288231568.jpg-(135 KB, 1396x940, .38 Special.jpg)
    135 KB
    >>12594344
    >>12594433
    Hold on loosely
    But don't let go
    'Cause if you cling too tightly
    You're gonna lose control
    >> Anonymous 10/27/10(Wed)22:06 No.12594560
    >>12594520
    >>12592487
    Consensus!
    >> Anonymous 10/27/10(Wed)22:18 No.12594668
    >>12594564
    couldn't let it end on this picture
    >> Anonymous 10/27/10(Wed)22:19 No.12594682
    >>12594668
    thanks bro

    So yeah, Shi/tg/ets Done Saturday. Looking forward to it. What all are you fa/tg/uys planning to work on/show off?
    >> Anonymous 10/27/10(Wed)22:20 No.12594689
    >>12594668
    see, /tg/ starts with a previsible trolling when we get 100 or such replies. We have to keep that in mind if we want the creative saturdays to work
    >> Anonymous 10/27/10(Wed)22:23 No.12594723
    >>12594682
    If I remember and see the thread, probably going to ramble about not-Culture game or something.
    >> Anonymous 10/27/10(Wed)22:23 No.12594726
    >>12594682
    i have a pretty big setting to show, well, lots. But im lazy as fuck and migth not post them. But then again, i migth actually post them.
    >> Anonymous 10/27/10(Wed)22:28 No.12594770
    >>12594344
    Shit like this makes me want to troll the fuck out of your thread now.

    >>12594488
    Silly anon, mootykins email is common knowledge.
    >> Anonymous 10/27/10(Wed)22:29 No.12594775
    I think my vote would be for improving or starting real rules for The Fall (setting in the bottomless pit)
    Simply because I spent a lot of time helping in the fluff thread for that and I've always wanted to see it done
    >> Anonymous 10/27/10(Wed)22:33 No.12594832
    >>12594770
    OP here
    I let thread live because I'm not a COMPLETE asshole
    if it is no longer necessary, I would prefer to delete it
    unless someone wants to archive it for future reference or something
    >> Alpharius 10/27/10(Wed)22:38 No.12594886
    >>12594344

    I don't think that I could be more opposed to this if I tried. Christ, why are people trying to drag mods into this? This is stupid. This whole thing is stupid. If you're too ADD-ridden and puerile to be able to do anything without a mod holding your hand and autobanning anyone without a tripcode and enforcing an entirely arbitrary set of rules, you're too opposed to the creative flow of ideas to possibly design anything of any merit whatsoever.
    >> Anonymous 10/27/10(Wed)22:38 No.12594890
    >>12594832
    We are all in awe of your generosity, OP-sama. May you have a long and fruitful life.
    >> Anonymous 10/27/10(Wed)22:40 No.12594907
    >>12594890
    I try.
    >> Dealer 10/27/10(Wed)22:48 No.12594966
    >>12593370
    >/tg/ as a whole doesn't get much shit done. It's the individuals that do.

    This.

    Case in point, Wild Cards.
    >> Anonymous 10/27/10(Wed)22:52 No.12594997
    And by the way, I'll freelance/interject on "Shi/tg/ets done saturday". I probably won't be able to come up with a major system, since I've got a Wildcards game running on saturdays.
    >> Anonymous 10/27/10(Wed)22:52 No.12595004
    I archived the thread as a reminder of our resolve gentlemen

    Do not dispoint.
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)22:53 No.12595007
    >>12594682
    Been working on a tabletop version of fire emblem for months now, released it once to /tg/ already. Will post the updated version on Saturday for the thread.
    >> Anonymous 10/27/10(Wed)22:54 No.12595008
    >>12595004
    http://suptg.thisisnotatrueending.com/archive/12591492/

    forgot the link
    >> Crunchguy !GYXTZRsTvc 10/27/10(Wed)22:54 No.12595014
    Maybe we should have an IRC or a way to find the thread once it happens? I'd hate to have eight different threads, each with two people in them. Is there a generic /tg/-wide room?
    >> Anonymous 10/27/10(Wed)22:56 No.12595026
    >>12595014

    That kind of stuff usually resolves itself, though we could probably meet up on suptg's if they have one
    >> 01011001 !!q8KxB04TJME 10/27/10(Wed)22:57 No.12595041
    >>12595014
    Yeah, just use #suptg or something.
    >> CommissarMega !!EJmdGZdQ+SD 10/27/10(Wed)22:57 No.12595043
    >>12595007
    I now have something to look forward to on Saturday.
    >> Anonymous 10/27/10(Wed)23:00 No.12595070
    >>12595014
    I don't think there's any danger of more than a couple people wanting to take charge of a thread.
    >> Anonymous 10/27/10(Wed)23:02 No.12595087
    >>12594284
    >Manfred and Umbubu

    Hey, I was the author-protagonist that posted that thread!

    I ended up dying heroically by charging a rampaging Shoggoth with an elephant gun and my trusty sidekick at my side (as, due to Sanity loss, I believed I WAS Manfred and that my friend's character was Umbubu).

    Alas, I died in the Shoggoth's jaws, but my dynamite-filled vest blew the son of a bitch back where he came from.
    >> Anonymous 10/27/10(Wed)23:03 No.12595098
    >>12595043

    I now have something to look forward to. My life has meaning once again!
    >> Anonymous 10/27/10(Wed)23:12 No.12595182
    >>12595087
    I desperately want to see examples of your delusional Manfred Slapworthy antics.

    I wrote several of the manfred and Umbubu snippets, including the one about the dastardly dutchman and fighting a chinaman in an alley.
    >> Anonymous 10/27/10(Wed)23:56 No.12595544
         File1288238171.png-(49 KB, 504x360, shitgetsdonedragon.png)
    49 KB
    behold!
    >> 01011001 !!q8KxB04TJME 10/28/10(Thu)00:18 No.12595722
    >>12595544
    PRODUCTIVITY!
    >> PNG1 10/28/10(Thu)00:23 No.12595757
    >>12593968

    As a member of one of the groups that works on things in their free time (NUtopia, yes it's still alive, if on life support), I can lend some credence to this.

    Also, regarding the whole 'whose thread is whose' issue, why not combine the two ideas? Central IRC room, collecting and organizing threads for various settings--NUtopia (link), AdEva (link), ect....
    >> Anonymous 10/28/10(Thu)00:32 No.12595820
    >>12595757
    That's an interesting idea, but the Getting Shit Done Council will need to hold a meeting and determine it's worth in inspiring productivity.
    >> 01011001 !!q8KxB04TJME 10/28/10(Thu)00:34 No.12595830
    >>12595820
    >>12593968
    Just do it in the same thread. Inspire new ideas, encourage ongoing ones.
    >> Anonymous 10/28/10(Thu)00:53 No.12595981
    >>12594002
    That's basically what the creation drives are. Collaboration is the whole fucki9ng point.
    >> Anonymous 10/28/10(Thu)00:57 No.12596019
    >>12594392
    Man, Mosaic. That was pretty damn good. It was one of the few homebrews where I liked the system much more than I liked the fluff.

    Also, Weaver has claimed EFG finally. There's a list of all his recurring characters on his FA.
    http://www.furaffinity.net/view/4627462
    >> Anonymous 10/28/10(Thu)01:01 No.12596057
    >>12594966
    Hey, by the way, your system for that was really good. If you would do similar stuff for other /tg/ homebrews, that would be pretty awesome too.
    >> Anonymous 10/28/10(Thu)11:42 No.12599673
         File1288280534.jpg-(82 KB, 576x792, 1267498114902.jpg)
    82 KB
    bamp/



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