DM: Right, the new campaign's about to begin, let's hear what everyone's bought...
Tim: I took a Reporter, high Charisma and Wisdom, and a familliar - Just a dog, nothing too special.
GM: And his background?
Tim: ...Ah. I've got.. nothing yet. I can add one later, right?
GM: ... fine, but quick; you're NOT going through a whole campaign without one again. Archie, I can count on you for history, at least?
Archie: *Grins* Just a bit. He's Sea-captain, suffering from alcoholism and bearing a short temper. These are due to the reduced circumstances he finds himself in. Though the captain of a freighter, he is in fact the heir to a noble and distinguished line. His pitiful state is due to the loss of his family home, a proud old mansion stretching back to the 16th century, to the time when his distinguished ancestor, Sir...
GM: Okay, yes, you have a history. Fine. Point made. And do you have stats?
Archie: Well, you can see those. High Strength and a 'Rage' ability make him quite proficient as a brawler...
GM: Hmm. Okay, he'll be fine. Bert, what do you have for us?
Bert: *Cracks knuckles* "Right, my character's a professor in both Nuclear and Theoretical Physics and Calculus. an MSc in Astronomy, and an experianced Biologist, Chemist and Archeologist. He's trained in european martial arts, and is a great Engineer with maximum intelligence...
GM: And just HOW are you planning on paying for those?
Bert: Don't worry; I took deafness as a flaw, as well as 'Aged' and 'Irritible'.
GM: But.. but 'Irritable' won't have the usual drawbacks if he can't hear anyone...
Bert: *grins* Exactly!
GM: *sighs* Okay, okay; at least he'll be useful. Tam?
Tam: I went back to basics. A bumbling, stern detective with a long history of loyal service to Interpol; armed with a walking stick for the reach, and with High Constitution.
Tom: ...Wait, you too?