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  • File : 1287785522.jpg-(100 KB, 634x422, 1.jpg)
    100 KB Destroyer Quest Redux Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:12 No.12536856  
    So people wanted a reboot. Here's your reboot.

    Five years. From the time of the Rebel defeat at Yavin IV to the day at Coruscant where they wreaked their horrific revenge, the Empire enjoyed five brief years of peace. Now that time is all but a distant memory. When the Rebel saboteurs crashed the Death Star into the surface of Coruscant, they shattered much more than just a single planet. The Emperor's death and the total collapse of central Imperial authority have left once wholly dependent sectors to fend for themselves. Unscrupulous admirals and governors turned to regional conquest or outright piracy to fulfill their own petty ambitions. Previously suppressed criminal gangs reemerged to hold entire star systems ransom. Even the scattered Rebellion has put down new roots along the outer rim, bolstered by cynics and opportunists who would blame their ills on the Empire rather than the architects of its downfall. Anarchy, violence, and the constant threat of starvation have trampled the gleaming promise of a New Order.
    >> Anonymous 10/22/10(Fri)18:12 No.12536858
    >> Anonymous 10/22/10(Fri)18:13 No.12536873
    NO DROID THIS TIME! lets be a alien or something!
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:13 No.12536874
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    Here in remote Dantus sector, stability is holding on by a thread. Border conflicts against other isolated territories have more than once threatened to escalate into full blown war. Most of the Dantus fleet is currently tied up in neighbouring Fath sector, trying to forestall the total collapse of the local government at the hands of Rebel agitators. Should Fath meet its demise, the flood of refugees into Dantus may prove just as devastating as an invading armada. In order to concentrate on the military intervention and avoid hostilities on two fronts, Moff Nerrei Aedo signed a treaty with the newly independent Prefsbelt Authority that would have been unthinkable just years ago. With the Neutrality Accord, both sides agreed to cede control of several low priority systems to Sabaoth Squadron, a mercenary outfit that had already taken over much of the region's patrol and escort duties neglected by both resource strapped sector fleets. The newly created buffer state is lightyears across, but hyperspace is fast, and peace remains in place on a paper thin pretense.

    Despite its flaws, the Accord may have remained unchallenged if not for further chaos in the mid rim. A great deal of freighter traffic that would have once arrived directly at the capital has been rerouted through the unknown regions to Harridan. Flushed with its newfound importance and unsatisfied with a security arrangement negotiated without its consent, the former backwater system removed itself from the Neutrality Accord. But the locals soon learned that throwing a temper tantrum and kicking out all foreign protectors is exactly the opposite of what should be done when you lack for security. Scarcely a year after their declaration, Harridan's overtaxed planetary defense force have made overtures to all three neighbouring powers for a permanent alliance.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:18 No.12536917
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    >Sorry. Everybody else was asking to bring the droid back.

    Sufficed to say, Harridan falling into the hands of the Prefsbelt Authority would undo the peace accord and place access to much needed imports at the mercy of a foreign power. That is why Moff Aedo has authorized your activation ahead of schedule. You are 4-8C Farlander, the first prototype droid captain created under Project Farlander to fill the critical command staff shortfall plaguing the Dantus fleet. You have been placed in charge of the ISD Resolute, a small Gladiator-class Star Destroyer. Your mission is to escort a diplomatic party to Harridan and take part in anti-piracy wargames with the planetary and Sabaoth defenders. Dantus central command hopes the vague threat of an endless robotic war fleet coupled with promises of droid based solutions for Harridan's looming labor crisis would be enough to bring the world back into the fold, or at least convince them to play their part in the detente. It might not be the most brilliant of plans, but then again, that could also apply to your own existence. You can do little about it aside from fulfilling your programming to serve the Empire.
    >> Anonymous 10/22/10(Fri)18:19 No.12536927
    Fuck you; you were outvoted in the last thread and you should have posted on the DestroyerQuest board if you were still against it.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:19 No.12536930
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    Your crew:
    Commander Wilron Vosk. A successful freighter captain who gave up his old life and joined the Imperial Navy out of patriotism after the Rebel attack at Coruscant. A traditional and by the book officer who is well liked by the crew, although he sometimes has trouble projecting authority due to his baby faced looks that make him resemble a teenager despite being in his mid thirties.
    Lieutenant Commander Rena Senn. Suqadron leader aboard the Resolute. An aggressive fighter pilot whose "throw caution to the wind, victory above all" attitude would have earned her great praise among the old starfighter corps that had no lack for pilots. Due to connections to her admiral father, the fleet has outfitted her squad with state of the art, and more importantly, shielded assault gunboats.

    Major Crix Madine. Stormtrooper commando. Leads the honor guard for the diplomatic party to Harridan. Technically under your command for the mission but reports directly to Moff Aedo. Seems amicable enough so far, but you suspect he has standing orders to terminate you with extreme prejudice should you prove yourself unfit for command.

    Vizier Folus Vermillion Quane IV. Chief negotiator among the diplomatic party. Aside from the fact that he looks like he was dressed by a holodrama props department with more budget than sense, you don't know much about him. He will be spending the majority of his time on Harridan.

    Your ship, the ISD Resolute
    450m long. Armed with 8 turbolasers, point defense lasers, and 2 torpedo tubes.
    1 gunboat squadron
    1 TIE fighter squadron
    3 shuttles
    1 light armor batallion
    1 company of storm commandos, temporarily assigned
    2 years of supplies
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:21 No.12536947
    >speaking of which that place hasn't been updated since weeks ago. I' get around to cleaning it up for the new game eventually.

    Your ship will be arriving in the Harridan system shortly. Questions so far?
    >> Anonymous 10/22/10(Fri)18:21 No.12536949
    Holy fuck, get one of those types of Star Destroyers, that looks awesome.
    >> Alpharius 10/22/10(Fri)18:22 No.12536962
    I hoped for a gladiator.

    (Remember it likely has more guns than the RPG book says it does.)
    >> Alpharius 10/22/10(Fri)18:23 No.12536972
    That's what we have, it's small, and the RPG didn't list the shuttles compliment only the fighters...
    >> Anonymous 10/22/10(Fri)18:25 No.12536993
    Is the Resolute the only ship in our squadron?

    Also, can we get some background info (just the Naval Intel stuff from Sector Command) on who we'll be meeting with, and the opposing forces in the upcoming exercise?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:28 No.12537028
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    Your ship is also tiny, as the unexpected Imperial-class Star Destroyer from Prefsbelt currently hogging your docking space over Harridan has made you aware. Compared to the silhouette of the ISD Majority, your ship almost resembles a toy.

    A toy with many turbolasers and nearly a thousand stormtroopers onboard, but the comparison stands.
    >> Anonymous 10/22/10(Fri)18:29 No.12537048
    I'd like to talk with our command staff to get a sense for them and to begin formulating contingency plans.
    I'd like 4-8C's successes to be a combination of partially unorthodox tactical thinking, being able to calculate faster than an organic, and having so many backup plans that it appears that he's a tactical genius, when he just thought ahead.
    >> Anonymous 10/22/10(Fri)18:31 No.12537071

    so basically, we need to ensure the Harridan system stays under Imperial control, as the Prefsbelt Authority tries to woo them?

    Can we learn more about the Vizier? Is he a good negotiator?

    What are the Prefsbelt Authority's forces and general disposition? How badly do they want this system?

    Also, fuck yeah! Let's try not to die immediately this time.
    >> Anonymous 10/22/10(Fri)18:34 No.12537095
    We're at Harridan already?

    Damn, I wanted some more information before we arrived.

    What forces did the Prefsbelt Authority bring besides the ISD? What about the mercenaries? And the Harridan System Defense Fleet?
    >> Anonymous 10/22/10(Fri)18:34 No.12537099
    Ah, so this is taking place prior to the events of the previous threads? And, just to make sure I'm understanding this right; we're in a pretty solid alliance with the Fath sector?

    Details on what exactly a gunboat is? I've seen them mentioned in plenty of SW books and such, but I don't think they've ever been described. What's their weaponry and armor?

    Holy shit, our ship is barely more than 1/4 the size of an ISD. BUT IT STILL LOOKS AWESOME.

    Question: Why would an peace accord with Prefsbelt have not been thinkable before all this? What is it that makes them unsuitable as allies?
    >> Panzer_Faust !!bOOHDLBnQQ2 10/22/10(Fri)18:34 No.12537100
    >> Anonymous 10/22/10(Fri)18:37 No.12537134
    The gunboat question I can answer:
    It's a general purpose fighter, like the X-Wing, but has inferior specs.
    The big advantage it has compared to TIE fighters is that it has deflector shields and an onboard hyperdrive.
    I suggest reading up on them if you want more info at Wookiepedia.
    >> Alpharius 10/22/10(Fri)18:37 No.12537135
    Skiprays or starwings most likely.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:39 No.12537152
    The Resolute is the only Dantus warship in the system. Fleet command did not want to provoke Harridan's government too much or pull their heavy warships from the eastern front.

    You will be conducting joint anti priacy exercises with captain Cavic Toth of the Sabaoth Destroyer Outrider. The Prefsbelt Authority certainly didn't announce their intention to send a heavy warship to observe, but they're here. Records show it's commanded by a Maximilian Veers, whom you don't know anything else about.

    Captain Toth has worked with Dantus in the past to maintain order on the frontier and has troops committed to fleet command's military intervention in the east.

    Groundside negotiations will be handled by the diplomatic party. Your part in that only involves dropping them off and picking them up again when called for. There's a scheduled media event between your meeting with captain Toth before the exercises start, mostly for the benefit of the planet below. A speech filled with vague, general platitudes has been written for you.
    >> Anonymous 10/22/10(Fri)18:42 No.12537177

    Do we know anything about public opinion on Harridan itself?

    How are they likely to greet our diplomatic party?

    Additionally, how bad is the piracy around Harridan? What is the resistance level we can expect?
    >> Panzer_Faust !!bOOHDLBnQQ2 10/22/10(Fri)18:42 No.12537185
    can we have a discussion with Major Crix Madine about extraction plans if things go to shit on the planet below
    >> Anonymous 10/22/10(Fri)18:45 No.12537204
    If that's an Imperial I-class Star Destroyer, there are thousands of design defects that we can attempt to take advantage of.
    Using our droid brain's ability to sift through huge amounts of data, we should identify all of the weak points in case we have to fight against it.
    Specifically look for weak points that can disable their sensors and weapon systems, and that can be hit by a gunboat.

    Also, I also agree with speaking with Madine to come up with extraction plans. It will be assumed that the first 3 plans will likely fail, as well.
    >> Anonymous 10/22/10(Fri)18:45 No.12537209
    Ahh, okay. I always thought they were more like large, 3-person crew affairs. Or maybe I'm getting them confused with Assault Boats.

    We're in space damnit, why are there boats?
    >> Anonymous 10/22/10(Fri)18:49 No.12537244
    Can we get some details on the anti-piracy exercises?
    Also, when we're about to start the exercise, we should have systems ready to immediately go live-fire in case the pirates decide to take advantage and attack.
    Unlikely, I know, but what better chance to attack when the enemy is having exercises masquerading as you, and their weapons are powered down to training levels.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)18:51 No.12537267
    The Vizier seems to resent being forced to accompany a droid captain. You have some doubts about his personal competence, but central command had the foresight to surround him with capable people. Old aristocracy types could only fail upwards in the old days.

    Prefsbelt sector has been dealing with their own internal troubles. They're not quite as close to collapsing as Fath, but neither are they as stable as Dantus.

    Fleet command had not detected any heavy warships near the demilitarized Mandate border, so the appearance of the Majority is quite a surprise. They're not as dependent on the new trade route unless something catastrophic has happened with their northern trading partners, but then again they always were a more resource poor sector than Dantus. Fleet command rated the chances of a hostile takeover in the next month at 26%.

    The very idea of signing peace treaties with other Imperial sectors would be unthinkable, never mind handing over so much power and authority to mercenaries. Everyone is short on ships these days, so people's thinking changed quickly.

    Prefsbelt only has the Majority in system. The mercenaries have a destroyer/carrier hybrid slightly smaller than your own ship. The local defenders have several system patrol ships and fighter squadrons. Their inability to project forces into neighboring systems has been causing them a great deal of trouble with piracy.
    >> Anonymous 10/22/10(Fri)18:54 No.12537288
    So, these then? They.... certainly have a lot of weapons. I like it!

    >> Anonymous 10/22/10(Fri)18:56 No.12537304

    Hmm, okay.

    Well, we should work out an extraction plan if shit goes south. Talk to Madine about that.
    >> Fintas 10/22/10(Fri)18:56 No.12537314
    Let's get to it then. Drop them off and go about hunting pirates while keeping a few doze probe eyes on the planet and captain Toth. And if were the first robo-cap'n then make the speech a fancy I-calculate-at-the-speed-of-light-puny-mortal kind of thing, but with restraint.

    in b4 Statement: "I am superior to any meatbag organic."
    >> Anonymous 10/22/10(Fri)18:57 No.12537319
    As requested before, we should speak with Major Madine about possible extraction plans in case something happens on the planet surface, as well as how to coordinate in case we are tied up in a space battle while he's on Harridan.

    The planetary map should be easy enough to access; we should identify good evac points and landing zones.
    >> Anonymous 10/22/10(Fri)18:57 No.12537320

    Pretty sure we're commanding this.

    >> Anonymous 10/22/10(Fri)18:58 No.12537328
    Huh? Why would allying with other Imperial forces be so bad? Has selfishness and power mongering really gotten that bad, that trying to restore some semblance of order and unity is forgotten? I mean, handing over power and whatnot to mercs, I can understand, but other Imperial factions?
    >> Anonymous 10/22/10(Fri)18:59 No.12537343
    I disagree.
    We are to engage in anti-piracy exercises, and that's what we'll do.
    Also, stick with the script.
    Additionally, we are an Imperial droid captain. That is our function, that is our purpose. To serve the Empire and its ideals of Order and Peace.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:02 No.12537361
    Public opinion on Harridan are divided. The local government is ruled by the heads of several conglomerates. They will side with the faction that allows them to make the most money with the least restrictions on trade. Paying taxes towards the Mandate's upkeep while their forces were being deployed against the much more aggressive rebels in Fath was one of the main reasons they opted out of the Accord.

    Major Madine has shuttles on standby to extract the diplomats at a moment's notice, and has full faith in the ability of his commandos. He's still formulating a plan to counter a full scale invasion by the Majority but it's rather hard to plan for against forces of that size, considering what he has to work with.

    The exercises will consist of scanning for contraband among ships hidden with "contraband" transponders and intercepting simulated pirate pursuits from ships exiting hyperspace. All operations will be conducted alongside the Sabaoth forces. The fact that you know in advance the exact chain of events rather undermines their legitimacy for testing your competence, but at least you'll put on a good show.

    You notify the crew to stand ready to switch to live weapons. Vizier Quane's shuttle has departed for the surface. Is there anything you'd like to do before meeting the Sabaoth captain Toth?
    >> Fintas 10/22/10(Fri)19:03 No.12537382
    Very well, all buisness it is.
    Naturally still keep an eye or a dozen on everything and make sure (if we can) to stay close to the planet in case of hostilities.
    >> Anonymous 10/22/10(Fri)19:03 No.12537385
    The poster you reference wanted to know what a gunboat is. There was no implication that the poster believed we were piloting an assault gunboat rather than the Resolute.

    The unthinkable part was signing a treaty with the Prefsbetl Authority, which declared independence from the Empire and seceded.
    It give legitimacy to their claim of being a sovereign nation-state, rather than just being a sector experiencing rebellion and sedition.
    >> Anonymous 10/22/10(Fri)19:05 No.12537408

    Nothing really, except where's the closest shipyard? Are there any derelicts floating around, or places where derelicts would be floating around?

    We're going to need a bigger ship if we're going to start conquering the region for the Glorious Imperial Droid Empire.

    For the next few threads, we should place an emphasis on building up our fleet, our little gunboat is not nearly enough firepower.
    >> Anonymous 10/22/10(Fri)19:06 No.12537416
    We should make sure that we look like a proper representative of the Empire.

    Do we have a tailored Imperial Navy dress uniform? Or do we simply attach our rank insignia to our chest wiith magnetic clips?
    I assume that this is the public media spectacle, so make sure that a proper show is put on.
    >> Anonymous 10/22/10(Fri)19:08 No.12537431
    Oh, shit. I must have missed that. I thought that Prefsbelt was still a loyal Imperial faction. That would explain it, yes.
    >> Anonymous 10/22/10(Fri)19:10 No.12537454
    Well, if we want to expand our fleet without conquering worlds or raising taxes, we'll need to reactivate a Seperatist droid foundry from the Clone Wars, or get ahold of a Leviathan-class Factory Ship, or both.

    The best way is likely data mining Imperial records, at Sector Fleet Command and Imperial Center if we can access them, and making contacts to find and follow up on rumors.
    >> Anonymous 10/22/10(Fri)19:11 No.12537469
    >our little gunboat is not nearly enough firepower.
    we are not piloting a gunboat, we are commanding a Gladiator.

    Unless that's what you're referring too

    In any case, I vote we break our squadron down like so: 3 TIE fighters and 1 assault gunboat make up a flight. These flights will patrol and do anti-piracy operations to standard procedure.

    The remaining assault gunboats are to hyperspace out of the system and wait on standby. A short hop, somewhere that allows them to enter the system within seconds if the need be. We keep this flight as our ace in the hole for when shit inevitably gets real. As they are ion cannon armed, they can make a nasty surprise for a light/medium cruiser, or a "gotcha" element in case of a fleeing shuttle.
    >> Fintas 10/22/10(Fri)19:12 No.12537475
    We could either request(probably won't work unless we do a miracle with trade agreements ao alliances or the likes), scavenge(would have to repair it and it would look like frankenstein's monster in space) or get some funds and buy a bigger better ship, while keeping this one our (scout?) backup.
    >> Anonymous 10/22/10(Fri)19:12 No.12537478
    At some point, we should hail the Majority and try to coordinate anti-pirate actions with the PA, at least until we have Fath and Dantus firmly under our control again.

    Conquering Harridan and the PA should be a long-term goal until we have stabilized our sectors.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:13 No.12537490
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    Toth and Veers, for future reference. I know everyone's last names can get a bit confusing starting off.

    The meeting between the you and captain Toth goes without a hitch. The media is surprised and delighted by the fact a droid is running a ship like a navy officer and talking like a politician.

    In the middle of leading a walkabout tour of your own ship, you receive notification from the bridge that a trio of bulk freighters just exited hyperspace in the exercise zone. They're 5 minutes early. Captain Toth also receives a message from his own ship and excuses himself. Your above human hearing picks up a heated discussion with his own crew, but with all the newscasters trailing you you can't make out what he's saying. Perhaps the locals have sprung a surprise on you.

    If you want to jump the scheduled exercise you could launch fighters now.
    >> Anonymous 10/22/10(Fri)19:15 No.12537506
    Well, we're already in the system, so any gunboats leaving will be seen.
    This is an idea that has merit, but we should check the plans for the exercises; if they already call for all of the gunboats, then it could be problematic.
    >> Fintas 10/22/10(Fri)19:16 No.12537523
    Scramble fighter and let's make a show of it. Unlees it's a new plan(training plan) or an actual pirate/smuggler. Do it anyway.
    >> Anonymous 10/22/10(Fri)19:18 No.12537546
    Oh wow, something unexpected. Compute chance that their early arrival doesn't signify something bad. If it's higher than 15%, launch our fighters as normal, but tell them to be on alert in case something is wrong.
    >> Anonymous 10/22/10(Fri)19:18 No.12537547
    launch the gunboats and disable the freighters with ion cannons IMMEDIATELY. They could be packed with explosives or pirate commandos intent on a suicide mission to destabilize these talks and throw the entire sector into chaos as well as making us (aka the entire empire) look like a fucking idiot.

    If they aren't, well, it's better to ask forgiveness than permission. Besides, they're only disabled.

    Also, find out why this airspace isn't restricted tighter than a nun's corset. We have fucking delegates in the area for fuck's sake.
    >> Anonymous 10/22/10(Fri)19:19 No.12537554
    Silently radio to the bridge to have Commander Vosk prep the ship for the exercise, and to have Lt. Commander Senn prepare her fighters and gunboats for launch.

    Announce to the media that it appears that their government has started to do something early for once, and as they think on that joke, go to the bridge.
    >> Anonymous 10/22/10(Fri)19:19 No.12537560
    There was a reason the Seperatists lost, and it's because of Droids. I wouldn't rely on Confederacy-era droids, especially with the reliance of control ships and the only tactic being clogging the guns with the wreckage of one hundred fighters.
    >> Anonymous 10/22/10(Fri)19:20 No.12537567

    Let's not wait around for what's expected to happen.

    The plan is probably only more a guideline anyways, they may have given false information to test how we react to sudden changes in battle conditions.

    Madine's probably going to evaluate our behavior, so everyone try to think smart and all tactical like.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:20 No.12537571
    You briefly toyed with the idea of a dress uniform. After tearing it so many times that you almost drove the ship's tailor to early retirement you gave up on the idea. The clip on rank badge is much simpler.

    Harridan is clear of debris but has a lot of civilian traffic in both high and low orbit. A special area has been cleared out for the exercises.

    The closest military shipyard is all the way at Dantus. Harridan has several civilian shipyards both in orbit and on the surface that are big enough to service a Gladiator. Aside from Harridan itself, only the systems surrounding Dantus could boast of anything approaching a metropolis on their settled worlds.
    >> Anonymous 10/22/10(Fri)19:20 No.12537574
    I agree with the launching, but I think firing is premature. We should scan the freighters first, though be prepared to have all weapons go live and the gunboats open fire with ion cannons.
    >> Anonymous 10/22/10(Fri)19:22 No.12537588

    Don't immediately attack the freighters, but definitely scramble our forces and have them hail the ships for their intentions and contents of their cargo.
    >> Anonymous 10/22/10(Fri)19:23 No.12537598
    >everyone try to think smart and all tactical like
    Exactly. Going in with guns blazing in a neutral zone when a training exercise is scheduled is trigger-happy.
    Get the fighters and gunboats launched as per exercise, but be cautious in case it's a pirate trap.
    >> Alpharius 10/22/10(Fri)19:24 No.12537605
    Show clearly that ions are ready.

    Request codes etc,
    >> Anonymous 10/22/10(Fri)19:24 No.12537608
    Deflector Shield up, have the Gunners stand-by
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:25 No.12537613
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    You masterfully withdraw yourself from the media attention. A lieutenant shuffles them off to a recreation area where they can watch the exercises or distract themselves with more questions about the ship. The Sabaoth destroyer is also launching fighters

    So the consensus is to launch now. Do you attack immediately as one poster suggested.

    Also, the transmission from Toth's destroyer is encrypted but going through your ship's comm systems. Do you attempt to listen in, risking possible discovery?
    >> Anonymous 10/22/10(Fri)19:27 No.12537631
    That's true of B-1's, but I was thinking of churning out B-2's, or maybe even Droidekas. At the least, Vultures (don't need control ships) to complement our TIE fighters.
    At the very least, we can use them to soak up damage meant for valuable fighter pilots and stormtroopers, and use the facilities to manufacture spare parts and supplies for Imperial ships.
    >> Anonymous 10/22/10(Fri)19:27 No.12537632
    Launch fighters, but how likely is discovery? I want to know a roundabout figure before we make that decision
    >> Anonymous 10/22/10(Fri)19:28 No.12537653

    Do NOT attack immediately, instead just scan the cargo, and hail the transports as to their intentions. Let them know they've entered a restricted airspace and give them a chance to correct their error.

    Also, only listen in to Toth's communique if there's less than a 20% chance we'll be caught. <20% seems like an acceptable risk.
    >> Anonymous 10/22/10(Fri)19:29 No.12537656
    hail the freighters, order them to stop and surrender for a search, fire warning shots, if they don't. We will listen to Toth's message, whether he likes it or not. He is doubtlessly monitoring our own comms
    >> Anonymous 10/22/10(Fri)19:29 No.12537658
    Don't attack yet. Have the gunboats do the scanning, with TIE's haning back.
    If this is a trap, the gunboats have shields and can take a few hits; TIE's can't.
    >> Anonymous 10/22/10(Fri)19:29 No.12537659
    Yeah, totally agree. We should eventually get some Lucrehulk-class Battleships aswell, should be a good fight against a Star Destroyer.
    >> Anonymous 10/22/10(Fri)19:29 No.12537667
    >the transmission from Toth's destroyer is encrypted but going through your ship's comm systems. Do you attempt to listen in, risking possible discovery?
    No, have it recorded, or record it in our own memory banks, but wait until the transmission completes and the connection is terminated before we decrypt the message. A few moments of patience here will do us more good.

    Next, ion cannon those freighters ASAP, as I originally said. It's just ion cannons, nobody is going to get hurt, but these civilians (aka the delegates and everyone else) need to see what happens when you try to get the drop on the forces of the empire. This is a chance to show our fangs without actually biting anything, and will make a huge statement towards our ability to protect ourselves and by extension our allies
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:30 No.12537678
    Your chances of listening in without being detected is roughly 50%. The computer systems aboard your ship are not the greatest.

    The more nimble Sabaoth fighters are pulling ahead. Both sides have transmitted the scripted requests to lower shields for inspection. The freighters are complying with orders.
    >> Alpharius 10/22/10(Fri)19:30 No.12537681
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    >mfw the Battle of Yavin is playing in my stream.
    >> Anonymous 10/22/10(Fri)19:31 No.12537687
    >The freighters are complying with orders.
    Fine, play nice then. Until TSHTF of course.

    chances of recording the message for later decryption? I don't like 50/50 when we could just wait a bit and have 100
    >> Anonymous 10/22/10(Fri)19:31 No.12537693
    This. Record, then decrypt on a 1-2 minute minute delay. Perhaps this way we can discover their intentions without risking complete discovery
    >> Alpharius 10/22/10(Fri)19:32 No.12537696
    This series gives the neglected ships the love they deserve, I thank you for it.
    >> Anonymous 10/22/10(Fri)19:32 No.12537704
    Launch fighters but don't attack.
    Transmit that the freighters that this is a routine customs inspection and submit to scanning.
    Gunboats have shields up, TIE's behind them.

    Record transmission; wait till it's over before attempting to decrypt.
    >> Anonymous 10/22/10(Fri)19:34 No.12537724
    50% is too high for little gain.
    No to eavesdropping.
    >> Anonymous 10/22/10(Fri)19:35 No.12537741
    Continue as scripted, but again, have our men be on guard.
    >> Anonymous 10/22/10(Fri)19:36 No.12537744

    If the freighters play nice, so will we.

    Scan their cargo for contraband. If they're clear of anything suspicious, escort them out of the system or to land on the planet, where ever they're going. Let's us keep a close eye on them without seeming overly hostile.

    If they ARE carrying contraband, tell them to power down their engines and all weapon systems immediately. We should then board each freighter to confiscate the contraband and arrest the captain. Have our fighters continue to patrol the area and watch for pirate activity as we board the ships.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:37 No.12537756
    Only recording the message would be almost impossible to detect.

    Several of the Sabaoth fighters are attempting to directly dock with the freighter docking ports. You didn't know the ships could do that. Must be handy.

    Commander Senn tells you her squad has encountered some type of jamming signal, either coming from the Sabaoth squadron or the freighters. She can't pinpoint it.

    It's less likely the tiny sabaoth fighters are jamming the freighters, but they've already done something unexpected so it's not totally impossible. Sabaoth forces have always been somewhat cagey about their own technology.

    Captain Toth is still aboard your ship.

    >> Anonymous 10/22/10(Fri)19:40 No.12537789
    Get Major Madine to put a 'security detail' around Toth. If any funny business occurs, we have a hostage.

    Get Senn to continue to monitor the situation. I have a bad feeling about this, something isn't right. Why would fighters want to dock with the freighter. Can we start scanning the fighters? Seeing as they are docking and we didn't know about it, wouldn't surprise me if they have jamming equipment aswell
    >> Anonymous 10/22/10(Fri)19:42 No.12537811

    Record the message for future decrypt then.

    Immediately have computer system begin working on a counter to the jamming; add our personal CPU cycles if it will accelerate the process. Alternatively, just switch channels if that will solve the problem. We need to know what's happening.

    At the same time, tell Toth we're being jammed by his fighters, and it needs to stop immediately.

    The Saboath may be working with the freighters to transport illegal goods or help the pirates.

    Have our fighters go on full alert, this is not what we'r expecting.
    >> Anonymous 10/22/10(Fri)19:46 No.12537862
    Assault gunboats power shields and weaponry.

    Inform Captain Toth of a malfunction in our docking bay that is temporarily preventing ships from launching/docking due to standard crew safety procedures which should be corrected "shortly"

    Bring up shields on the Resolute and divert power to the ships scanners/sensors to increase their strength. Is it possible to focus a scan on a single freighter to try and overwhelm the jamming? If so, fukkin do eet.

    Inform LComm Rena Senn to report any further suspicious activity and be ready to go hostile immediately. She should also select a flight of 3-4 gunboats that will be ready to follow should any of the freighters suddenly go to hyperspace. Their job is to attack the freighter once it is out of the local area and disable it for later boarding and analysis. If it becomes necessary.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:47 No.12537870
    You notify Madine to have his men keep an eye on Toth. Madine looks a little annoyed being asked to take charge of ship security at the same time he's directing the ground procession and planning for a full scale invasion from the Prefsbelt's ISD Majority, but he complies.

    Senn's scans of the Sabaoth fighters shows they're relaying a jamming signal from the Sabaoth Destroyer Outrider. The system is very clever. In fact, from your distance aboard the ship the jamming itself is almost undetectable amidst the cacophony of civilian traffic.

    To an outsider the exercise looks like everything is proceeding according to plan. The Sabaoth flight leader, a lieutenant Trask, informs your ship they've detected contraband aboard the freighters and are sending in inspectors. He's sticking to the script.
    >> Anonymous 10/22/10(Fri)19:48 No.12537873
    Furthermore, Madine to put a boarding party of Stormtroopers on full alert. Actually, everyone should go to battle stations.
    >> Anonymous 10/22/10(Fri)19:49 No.12537883
    Inform whoever is in charge of this exercise about the jamming signal. Have our Gunboats go in first; if this IS a trap, they have better armor and shields than TIEs.
    >> Anonymous 10/22/10(Fri)19:51 No.12537919
    Okay, countermanding the battle stations thing, we don't need to increase Madines workload unnecessarily. Have everyone on full alert, continue monitoring the situation. Can we start decoding the recording we have without alerting the Outrider?
    >> Anonymous 10/22/10(Fri)19:52 No.12537920

    Any way to counter the jammer?

    The Sabaoth are clearly trying to fuck with us somehow.

    Do our scans confirm that the ships are carrying contraband?

    Relay an affirmation to Trask to tell him we acknowledge his boarding action and we're sending our own team as a show of cooperation and support.

    Basically, let's send our own team under the pretense of making the media happy, but have our inspectors make sure the Saboath aren't up to any weird shit. Also, make sure we don't let Toth off the ship, engineer the docking malfunction to happen right after our inspectors leave.
    >> Anonymous 10/22/10(Fri)19:53 No.12537928
    If this IS a trap I'd rather lose tie fighters than gunboats. TIEs are far more easily replacable, we're never going to get gunboats out of raiding Imperial stores.
    >> Anonymous 10/22/10(Fri)19:53 No.12537933

    Also, starting working on the decrypt of Toth's message now that it's off his radar. That information will likely pertain to the current bullshit.
    >> Anonymous 10/22/10(Fri)19:56 No.12537956
    Trask..... where have I heard that name before.....?
    >> ST-One-One-Zeta 10/22/10(Fri)19:56 No.12537958
    I'd rather not send in our eyeballs, we have no idea what the weapons that freighter has, especially now that we are being jammed.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)19:56 No.12537960

    You inform the crew to temporarily prevent Toth departing from the ship. If he tries to leave you'll have several minutes of warning at least while your crew put on a convincing show.

    You use your own ships in a similar relay fashion to boost a scanning signal. The solution is not as elegant but suffices to break through the jamming. Your ships detect nothing contraband aboard, scripted for the exercise or otherwise.

    A bridge officer notifies you he's fairly certain the freighters were not scheduled to appear in the expertise. He had compiled a list of likely candidates Harridan would send. Non of them are on that list.

    Tosk tells you his ship's scanning equipment is experiencing some trouble and that his people are working on it now. He's either a very good liar or actually believes it.
    >> Anonymous 10/22/10(Fri)19:57 No.12537973
    I meant that the Gunboats would be more likely to survive, thus resulting in no losses. Though I suppose you're right.
    >> ST-One-One-Zeta 10/22/10(Fri)19:58 No.12537986

    shit just got real
    >> Anonymous 10/22/10(Fri)20:00 No.12538008
    there's been a few Trasks in SW

    for example : http://starwars.wikia.com/wiki/Trask_Ulgo
    Though I doubt this is the same guy lol

    most likely this guy though

    you know, since he's with sabaoth and all
    >> Anonymous 10/22/10(Fri)20:03 No.12538031
    Strange, why would he claim contraband if there isn't any? Query the squadron what contraband was detected on board. Check any other movement from civilian or other ships heading towards us - this might just be a diversion to draw our fighters out.
    >> Anonymous 10/22/10(Fri)20:04 No.12538037
    TIE Fighters are easy to replace, but NOT their pilots.
    Without the unity of the Empire, finding good pilots is harder than ever.
    Gunboats, on the other hand, have shields, so they can take a shot or two.

    Tell Tosk that something is odd about the freighters; they aren't the ones listed on the exercise.
    If we can, patch into a security camera to see his reaction.

    Tell Lt. Commander Senn to be on high alert; something is wrong, and this may turn into a live firefight.
    If it does, she has our authorization to all weapons free.
    Warn Commander Vosk as well.
    >> Anonymous 10/22/10(Fri)20:06 No.12538063
    Ion cannons. Fire them. At the freighters.
    >> Anonymous 10/22/10(Fri)20:06 No.12538067
    >Gunboats, on the other hand, have shields, so they can take a shot or two.
    If a: the freighters explode violently, or b: missiles, they won't. But point taken.
    >> Anonymous 10/22/10(Fri)20:09 No.12538091
    No, we shouldn't fire yet.

    But we should be on high alert, have our fighters and gunboats on high alert, and inform Major Madine that something is wrong here with this exercise, give him the details, and advise him that he should check in with his ground-side team.
    >> Anonymous 10/22/10(Fri)20:09 No.12538094

    Are you the same guy who's been tell us to blow them up the entire time?

    We're not going to, man. There's an entire system watching what we do here, and I don't think ruthless killing will convince them to join up with us.
    >> Anonymous 10/22/10(Fri)20:09 No.12538100
    Too trigger-happy. At the moment the Sabaoth squardron is docked with the freighters, and shooting the freighters would fry the Sabaoth fighters too, which won't exactly make them happy with us.

    What might be happening is that they're actually RAIDING the freighters with their fighters, which is why they're jamming any comms. That's the simplest explanation I can think about, and one we can't really do a huge deal about - might want to set a single TIE to board and question what the hell is going on over there, though that's a bit risky.
    >> Anonymous 10/22/10(Fri)20:10 No.12538106
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    >You briefly toyed with the idea of a dress uniform. After tearing it so many times that you almost drove the ship's tailor to early retirement you gave up on the idea.
    I'm really disappointed that didn't work out. I'd prepared the pic to the left in advance, and it looks like we'll never get to use it.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:10 No.12538107
    Your gunboats are shielding the TIEs. You ship is having trouble breaking through the interference to contact Harridan station and inform them of the jamming. Unless you fly a ship close to it or get Toth to shut off the signal you won't be able to send a message to anyone. From their vantage point they might not even know anything's gone wrong.

    The security detail you stuck on Toth reports he inquired about departing the ship but after being rebuffed by a "helpful" crew has now headed for the observation deck.

    Trask tells you his own people will be done inspections shortly and there's no need to send the shuttle. He does sound hopeful that the trouble in the shuttlebay seems to be under control. He asks you to inform him when he can depart. He wants to return to his own ship and put an end to the mystery signal that's interfering with the exercises.

    He definitely sounds nervous, but you can't quite tell if he's lying or not. If this is just a routine inspection he'd be right in having no need to send your own ship. You could still send the shuttle, it's not as if he can stop you at this point.

    Your computers are starting to decrypt Toth's communications, but it's going to take at least half an hour. If you could stretch things out until then you'd know what was being said.
    >> Anonymous 10/22/10(Fri)20:14 No.12538143
    Next chance we get, we need to download software for expertly reading the body language of all major species that make up the Empire. Knowing if this guy is lying or not is very important, that kind of advantage is invaluable.
    >> ST-One-One-Zeta 10/22/10(Fri)20:15 No.12538153
    Send an inspection team, armed obviously. lets check this freighter. Assure Trask that the Toth with be able to depart as soon as the issue is fixed, and that you have your best men working on the problem.

    Attempt to play for time, we need to know what this message says.
    >> Anonymous 10/22/10(Fri)20:15 No.12538156
    A shuttle of stormies is never a bad idea. Dock at a random shuttle out of the three, tell them to stun the crew if necessary, but try to go in peacefully.

    That should draw out the hour or so for the timeframe.

    Also, are all of Trask's crew onboard accounted for? All this being a diversion to plant some bugs or whatever might be the case.
    >> Anonymous 10/22/10(Fri)20:16 No.12538161
    To create the delay we need, silently relay commands via radio to the droids and workers in the shuttlebay. The droids are to simulate problems with the bay systems, and the workers are to look like they are fixing them.

    Can we have one of the gunships from Senn's flight pull out and boost a signal back to Harridan Ground Control to see what the hell is up with this exercise?
    >> ST-One-One-Zeta 10/22/10(Fri)20:21 No.12538207
    Can we rely on Harridan Control? Do we think they're loyal enough at present?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:22 No.12538213
    Toth swears to himself quietly when hearing the news that the freighters are not on the schedule. He doesn't notice the security camera observing him.

    "Maybe it will be a good idea to send your shuttle after all. I'll be departing afterwards, Captain. It's been a pleasure."

    The man has shifty eyes. You know for certain now he's aware of what's going on and is trying to cover for himself.

    Lt. Comm Senn tells you she could attempt the maneuver. Risky, but she likes risk.

    If you send a dedicated inspection shuttle you'll have little excuse to delay Toth's departure further.

    Send the shuttle and possibly let Toth leave? Let Senn dock with the freighter? Observe for now? Something else?

    Maybe when you have more time for a proper fitting. Before the state dinner later in the week perhaps?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:24 No.12538224
    You can't get through to them so far through the jamming, which is still up. This might be some kind of elaborate test by them to judge your command ability, but Sabaoth's involvements seems to rule that out. You can reach them by flying one of your ships close to Harridan station to relay a signal.
    >> Anonymous 10/22/10(Fri)20:24 No.12538225
    >Maybe when you have more time for a proper fitting. Before the state dinner later in the week perhaps?
    That would be most welcome.

    As for allowing Senn to board, I think we should let her. But have her bring a sidearm, and have her flight cover for her.
    >> Anonymous 10/22/10(Fri)20:26 No.12538238
    Excuse? The man has shifty eyes, that's practically proof in the eyes of the law! Bah, come up with some further excuse. Have our people offer him some possible furnishings for his shuttle that will take a few minutes to put in or something. Send the inspection shuttle.
    >> Anonymous 10/22/10(Fri)20:26 No.12538242
    Have a TIE Fighter transmit that he is experiencing computer malfunctions, and that he needs to return the Resolute. Openly transmit that we are experiencing problems in the hangar bay, and that he is to proceed to Haridan Control.

    This does 4 things:
    1. Forces Toth's hand.
    2. Senn won't need to board.
    3. Gets us in contact with Harridan Control.
    4. Reinforces our cover story about the shuttlebay.
    >> Anonymous 10/22/10(Fri)20:27 No.12538249
    But if we send the shuttle, how will we explain why Toth can't leave?
    No, I think we need a better excuse.
    >> Anonymous 10/22/10(Fri)20:28 No.12538257

    Send the shuttle to board one of the other freighters; tell Trask you insist on being extra thorough.

    Also, fly a TIE out closer to Harridan to relay the information that the Saboath are jamming us and the exercise is not going as planned.

    Continue to delay Toth for as long as possible until we know the contents of the message.

    Could we interface with the ship and add our processing power to speed up the decryption process?
    >> ST-One-One-Zeta 10/22/10(Fri)20:29 No.12538260
    Send Senn in, do not send the shuttle just yet. If we HAVE to send the shuttle, then make it a priority over Toth's shuttle, and then have a catastrophic problem in the hanger. Who knows, atmosphere failure? If they are proper Engineers, they'll have a full vacuum suit.

    This is definitely bad, if the situation continues to degenerate, we may have to arrest Toth.
    >> Anonymous 10/22/10(Fri)20:31 No.12538273
    I'd rather get him off the ship, personally. Unless this thing drags on for a lot longer we can always nab him in space with the gunboats.

    But sending in a lone gunboat pilot? Now THAT'S something they won't expect.

    Personally I'd suggest sending off the shuttle and letting him out.
    >> Anonymous 10/22/10(Fri)20:33 No.12538288
    That's just it, we don't say he CAN'T leave, we try to distract him instead.
    >> Anonymous 10/22/10(Fri)20:33 No.12538293

    We should go face to face with Toth to explain the hanger problem will fixed soon; BUT misread his nervousness for illness. Insist that he see the ship's doctor for a quick check-up.

    A droid mistaking human body language is easily believable, and even if he refuses to see a doctor, it'll waste time, especially if we have the doctor come to him and refuse to let him leave without a very quick check up.
    >> Anonymous 10/22/10(Fri)20:35 No.12538307
    If we go with this plan, make sure to contact our Chief Medical Officer via radio so that he's apprised of the situation first, and can drag out the diagnosis.
    >> Anonymous 10/22/10(Fri)20:36 No.12538313

    Oh, and make a big deal about Imperial hospitality from a droid.

    Meanwhile, send that shuttle to one of the freighters, and have that TIE relay our situation to Harridan control. Have another hangar fuckup if necessary.

    We really shouldn't let Toth leave until that message is decoded.
    >> ST-One-One-Zeta 10/22/10(Fri)20:36 No.12538316
    agree with this. Get the security detail to escort him to the medbay.
    >> Anonymous 10/22/10(Fri)20:37 No.12538325
    Wait, does Senn even have a sidearm? We could be sending her to board a pirate freighter without a weapon.
    Unless she's got a blaster with her on her gunboat, I don't think she should go.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:38 No.12538329

    All good plans. You think delaying Toth for the few more minutes needed to decrypt his transmissions won't be too difficult. Taking over the decryption personally has sped up the process.

    Your shuttle would take some time to arrive, by which time Sabaoth squadron might have finished whatever they are doing aboard those freighters. Same goes for decrypting the message.

    So vote on

    Let Senn dock/send the shuttle/wait for decrypt?

    Also, divert ship to Harridan station to inform them of shenanigans y/n?

    Toth is staying onboard for the time being. You have nothing to worry about there.
    >> ST-One-One-Zeta 10/22/10(Fri)20:39 No.12538343
    She should have a sidearm, isn't it regulation? Also, knowing her like for risks, i think she'd want to take one.
    >> Anonymous 10/22/10(Fri)20:39 No.12538350
    Wait for decrypt.
    Send a TIE Fighter to Harridan Station; have it transmit on open channel of computer problems, and our response that it needs to go to Harridan due to hangar issues on the Resolute.
    >> Anonymous 10/22/10(Fri)20:40 No.12538354
    Yes divert ship, and wait for decrypt, but be sure to have Senn ready just in case.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:40 No.12538356
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    Yes she does. She'll also have a gunner backing her.
    >> Anonymous 10/22/10(Fri)20:43 No.12538398

    Send her in with gunner. Be clear with her concerning the risks; and tell her to be cautious above all else.

    She should just figure out what's going on, NOT try to stop the Saboath from doing what they're doing, unless it's super easy and riskfree to do.

    And yeah, divert a fighter to Harridan Control about the situation.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:48 No.12538430
    Due to a quirk of the encryption process you've decrypted the tail end of the message first. It's the sabaoth squad leader reporting to Toth.

    "We're attempting to remove the package now. No sign of the crew. The ship appears automated."

    Toth responds, "Move quick. The droid may have already broken through the jamming."

    This was from about two minutes ago. Decrypting the rest of the message will take a while.

    Senn makes her docking apprach.
    >> Cerebrate Anon 10/22/10(Fri)20:50 No.12538457
    >come to /tg/
    >Destroyer Quest! Badass!
    >Thread's already way too huge for me to read through before quest ends. Sad.
    >Reboot?! What? Why?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:50 No.12538458
    >Senn makes her docking apprach.

    Knowing the message content, you can still stop her. It appears Toth is aware you're attempting to contact Harridan control. He generously offers docking aboard his own destroyer, which is much closer.
    >> Anonymous 10/22/10(Fri)20:51 No.12538474
    Wait, Sabaoth was trying to smuggle something IN to the system? Can't be, they could just as easily hidden it on their destroyer.

    So some kind of exchange?
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:52 No.12538475
    Nothing much has happened yet. You're in a military exercise trying to impress some locals but it seems the other team also trying to impress the locals are raiding freighters that are not part of the exercise.

    Reboot because Farlander died last session, explosively. So... brand new story.
    >> ST-One-One-Zeta 10/22/10(Fri)20:53 No.12538488
    We need to secure that package, who knows what it is. Now we cannot let Toth leave the ship.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)20:53 No.12538494
    Actually it sounds like they're trying to remove something from the crewless freighters.
    >> Anonymous 10/22/10(Fri)20:53 No.12538496
    Because we died at the end of the last thread due to one person being unwilling to compromise on how he thought Farlander should act.

    Inform Senn if possible. Possibly Harridan control as well.
    >> ST-One-One-Zeta 10/22/10(Fri)20:56 No.12538535
    We can't let them raid those freighters, we should interdict them now. After all, we have their captain...

    >Millennium tergares
    Like the Falcon, but not.
    >> Anonymous 10/22/10(Fri)20:57 No.12538545

    At the very least we need to find out what it is.
    >> Anonymous 10/22/10(Fri)21:00 No.12538576
    Senn goes in, if we lose contact we ion cannon the shit out of the freighters and the fighters docked with them.

    Someone else handle Toth negotiations.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:01 No.12538583
    As soon as your "malfunctioning" TIE fighter headed for Harridan Station. The comm chatter from Toth's ship to his fighters just shot through the roof. You can't decrypt any of it yet, but they're talking a lot back and forth. Toth's offer to repair the TIE aboard his own destroyer is still stands.


    Senn and her gunner manage to board the ship, over the protests of the undocked Sabaoth pilots. You have a secure line and video feed from her helmet.

    "I've docked near the bridge. The ship is dark. No sign of the crew so far. I can see a Sabaoth astromech droid accessing the ships systems. Proceeding to the cargo deck."

    >> Anonymous 10/22/10(Fri)21:01 No.12538588
    I'm not sure we could feasibly interdict them, what with them having a capital ship of their own.

    Also, consider what it looks like from the perspective of the ISD Majority and Haridan Control: jamming signal comes up, then the Resolute begins firing on the Sabaoth Squadron.
    Not good for us.

    We should inform Senn.
    As for Toth, recite Imperial Navy Regulation Article 235.7, Section 98, Sub-Section 4b:
    Any and all ships and fighter craft taking part in a military exercise that experience system malfunction must remove themselves from the exercise zone and report the Exercise Control.
    >> Anonymous 10/22/10(Fri)21:03 No.12538605
    Tell her about how the ship seems to be fully automated, but to be wary. Also, don't trust the astromech droid.
    >> Anonymous 10/22/10(Fri)21:03 No.12538608

    Let her know that the Saboath are trying to smuggle something off the freighter. If she gets there in time, ask to see the confiscated goods.

    If she doesn't, have her run through the freighter's databanks in order to figure out why the ship is crewless and what the package may be.
    >> Anonymous 10/22/10(Fri)21:05 No.12538627

    This, tell Toth we're removing the malfunctioning fighter outside the exercise as per protocol.

    Are we any closer to decoding the rest of the message?
    >> Anonymous 10/22/10(Fri)21:06 No.12538633
    Tell Senn and her gunner to not trust the astromech droid; it could be hiding a holdout blaster. Tell her to look for something, because the Sabaoth pilots were taking something out of the freighters; check the cargo manifests.

    As for Toth and the TIE Fighter, use this: >>12538588
    >> Cerebrate Anon 10/22/10(Fri)21:06 No.12538634
    Well, if we're trying to impress the locals, we ought to give them something they'll appreciate.

    Signal HQ to deliver a thousand Twi'lek slave girls to dance for the Council of Ministers or Congress of Senators or whatever the hell their ruling elite call themselves.
    >> ST-One-One-Zeta 10/22/10(Fri)21:08 No.12538657
    agreed, interdiction may not be an option at this stage.

    We should definitely check out the databanks, after all, we may even find the Death Star plans.
    >> Anonymous 10/22/10(Fri)21:09 No.12538672

    That is a bad idea, and you should feel bad.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:10 No.12538690
    From Senn's camera feed you hear the sound of blaster fire ahead and the chaotic screams of men dying at the hands of mechanical assailants.

    A man dashes out form the shadows and stabs at her shoulder, surprising Senn. To her credit, the commander quickly pins her assailant to the ground and aims her pistol to his head.

    "what the hell?" she says, sounding more surprised that injured.

    The Sabaoth pilot holds up his right hand. "Antidote serum. Harmless. See? We need to get off this ship right now." He glances back to the sound of his fellow pilots dying. "Not time to explain now."

    The two of them race down the corridors. The man stops at his astromech droid and swears loudly.

    "Damnit! the flight computers are still up. You have to help me deactivate it. We can't let this ship reach harridan."

    Orders for Senn?
    >> Anonymous 10/22/10(Fri)21:12 No.12538708
    His quest just had the Second Coming of a serial rapist and ultra-bloodthirsty Zerg, whose actions and thoughts shock, disgust, and horrify other Zerg. It's either rubbing off on him, or these are the signs of where Bernie started.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:13 No.12538726
    You can have Lt. commander Senn stay aboard to deactivate the ship or blow it up with the firepower at your disposal. it would look strange and you'll need to explain yourself later, but it would be safer for Senn.
    >> Anonymous 10/22/10(Fri)21:14 No.12538736
    Well. If this is what it looks like, then yes, we should help them. On the other hand, ask why they can't just get out and have us blast the ship once they've evacuated.

    Also, if they knew something like this would happen, why didn't they get help? Why the secrecy?

    Can we, as a droid, try to talk to the ship, see what's going on ourself?
    >> Anonymous 10/22/10(Fri)21:15 No.12538748

    Tell Senn she has her choice; if she's feeling heroic, go for it. If she chooses to leave, have her GTFO and then we should try to cripple the freaighter with minimal damage to whatever's inside.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:16 No.12538753
    Or you could let the ship go and let the locals handle it. Senn's gunner managed to make a quick copy of the ships databanks when they boarded.

    You've finally gotten through to Harridan station. They inform you they've encountered no jamming and ask if anything's wrong. The Sabaoth jamming device appears to work in this manner, leaving distant ships clueless they're even being jammed.
    >> Anonymous 10/22/10(Fri)21:17 No.12538772
    Can Senn get a datafeed working from the freighter to the Resolute, using her gunship as a relay? Have the Sabaoth pilot instruct his astromech droid to assist.
    If we do that, and interface ourselves into the Resolute's computer to assist, we might be able to do it and get some information.
    Also, this would allow Senn and her gunner to leave the freighter and prepare to blow the freighter in case the overrides and our hacking attempt fail.
    >> Anonymous 10/22/10(Fri)21:17 No.12538775

    Also, we should begin hacking attempts from our destroying to gain control of the freighter's navigation control.

    It might be time to reveal to Toth we know exactly what's happening (even though we do not) and any additional information he could provide would be very helpful and would probably save lives.
    >> ST-One-One-Zeta 10/22/10(Fri)21:17 No.12538777
    Um. What.

    Okay, shit really just got real. Inform Toth, I think we need to keep an eye on him, and ASK HIM about the package, but the freighters are the immediate threat. Perhaps we should now consider sending some of those Commandos to board the ship eventually.

    Senn needs to GTFO NAO
    >> Anonymous 10/22/10(Fri)21:18 No.12538782
    Order them to fall back to their ships, have the rest of the squadron use ion cannons as soon as the pilots get clear.

    Senn needs to be quarantined in case that wasn't an antidote but a virus of some kind, or if she may still be a carrier.

    Go see Toth about it face to face. This isn't time to play around any more, tell him we've decrypted his messages and one of our pilots has found out that there's fighting on the freighters. Please explain before there can be any further misunderstandings.
    >> Anonymous 10/22/10(Fri)21:20 No.12538807
    We DON'T need to destroy it. We've got tractor beams AND ion cannon craft. Just shoot them all until it's disabled then hold it safe. Disabled ships are not big threats. Get Senn out as soon as possible.
    >> Anonymous 10/22/10(Fri)21:20 No.12538809
    Inform Harridan Station via our TIE Fighter that some freighters have entered the Exercise Zone, but don't appear to be the ones that were supposed to be part of the exercise. We are currently attempting to figure out the situation with Captain Toth's assistance.

    Transmit via encrypted channel to our fighters and gunboats: lock in firing solutions on the freighters, ion cannons (and ion torpedoes if we have them) only. Do not raise suspicion that we are doing so yet.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:20 No.12538812
    The reason for Sabaoth secrecy is a good question. Right now the pilot talking to Senn tells her the freighter has hidden torpedo tubes and they might not be able to intercept them all if they fire. As for why Sabaoth squadron kept you in the dark, you'll have to figure that out later.

    Knowing Senn she'll go for the riskier route. She'll give it a shot if nobody strenuously objects. For whatever strange reason, you think two people working to deactivate a computer together is nowhere near as foolhardy as doing it alone.
    >> Cerebrate Anon 10/22/10(Fri)21:20 No.12538813
    1 - I tried very hard to resist that. /tg/ demanded it. I even tried to have them merge Bernie back with Ernie for a Zerg Archon-type thing. They unanimously said no. Not my fault.

    2 - Twi'lek dancing girls are ubiquitous in Star Wars. Even the hutts love them, and they're...worm...things.

    3 - Bribing planetary governments into joining the Empire is Standard Step 1 in the Imperial guidebook. Step 2 is glassing major cities. We're an Imperial droid, after all.
    >> ST-One-One-Zeta 10/22/10(Fri)21:23 No.12538842
    On second thoughts, lets not leave it to the locals, whatever is on that ship is bad and therefore cannot be allowed to go any further.
    >> Anonymous 10/22/10(Fri)21:24 No.12538861
    Let's go with the 3rd option of attempting to hack the freighter's computer with the Resolute's computers, using some of our own processor cycles if necessary.

    "Commander Vosk, please plot a course which will put the Resolute between those freighters and Harridan; a Sabaoth pilot is claiming that they have hidden torpedo tubes.
    "Intensify scanning power output to emergency levels.
    "I believe a talk with Captain Toth is necessary."
    >> Anonymous 10/22/10(Fri)21:25 No.12538870
    Well in that case, open fire with Ion Cannons to disable the freighter while Senn and the gunner and the guy with the antidote get back to Senn's ship. Have all our point defense aimed at the freighters in case they do launch ordinance. Ask if the other freighters are dangerous and need to be Ionized as well.
    >> Anonymous 10/22/10(Fri)21:25 No.12538871

    Okay, let Senn win her medals. Make EVERY attempt to gain control of the freighter without exploding it. We may be able to use whatever weapons onboard to gain the upper hand in a future battle, plus it couldn't hurt to add another ship to our fleet.

    Inform Harridan that the freighters may be carrying some kind of weapons of mass destruction, that may be targeting Harridan itself. Tell them to put their defenses on high alert and scramble whatever torpedo defenses they have.

    Sit Toth down and say "I know.". See how he responds.
    >> Anonymous 10/22/10(Fri)21:25 No.12538874
    If there are hidden torpedo tubes disabling them now is a very good idea. Torpedoes can't dumb-fire when fried with Ion cannon. Unless they launch immediately when fired upon..

    Ties to prepare to intercept torpedoes and help bring down any shields, Assault gunboats disable. Tell Senn to get the frak out.

    Make sure all comms messages have been recorded so we can use them in court later on.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:26 No.12538880
    Good point for those calling for disable. Your gunboats have ion cannons and the Resolute has tractor beams. It would be only marginally riskier that destroying the ship outright.

    Captain Toth has finally seen fit to abandon his rouse.

    "Apologies for this whole mess. I will explain everything later, Captain Farlander, but for now you must help me disable those freighters without tipping off everyone else in this system. Please do not inform Harridan Station that anything out of the ordinary has happened."

    This coming from the man with the shifty eyes.
    >> ST-One-One-Zeta 10/22/10(Fri)21:29 No.12538926
    Knowing what has happened, I'd give him a bit more leeway now. Ask him why Harridan cannot know. Disable the freighter, we still have time.
    >> Anonymous 10/22/10(Fri)21:29 No.12538928


    Comply for now. It doesn't hurt us at all to keep this information from Harridan for a little longer.

    However, don't stop decrypting that message, aren't we done yet?

    Inform Senn that we can tractor beam the whole ship if need be, and she doesn't have to put herself in anymore danger. If she STILL wants to continue, let her go for it.
    >> Anonymous 10/22/10(Fri)21:30 No.12538930

    i just meant that it would be too expensive and take too long to impliment really.
    >> Anonymous 10/22/10(Fri)21:30 No.12538937

    Have the rest of the assault gunboats "dock" (go point blank to the freighters) then shoot them full of ion cannon energy. That should be the least unobtrusive way to disable them without showing anything is too wrong. TIEs to intercept anything launched towards the planet. If Senn hasn't got back to her ship tell her to get a move on.

    Toth can stay on board for now, since he's promised us an explanation.
    >> Anonymous 10/22/10(Fri)21:30 No.12538941
    "So simply utilizing our Ion Cannons is not an option? Or could it be passed off as the freighters reporting as having contraband and having resisted, thus necessitating such measures?"
    >> Anonymous 10/22/10(Fri)21:32 No.12538955
    "Very well, Captain Toth. I will make an *effort* to stay within the parameters of your request; however, I will *NOT* jeopardize the lives of my crew on a whim. Those freighter will be ionized if I calculate the danger to my crew and to the civilian population of Haridan to exceed 43.27%."

    Can we have the Resolute attempt to hack the freighter's computers via the docked gunship?
    >> Anonymous 10/22/10(Fri)21:34 No.12538983
    But weapons fire will tip off Harridan Station that something has gone wrong in the exercise.

    If the gunboats are docked to the freighters, they're connected to them and will have their systems fried as well (assuming they can even fire their weapons toward the ship they are docked to).
    >> ST-One-One-Zeta 10/22/10(Fri)21:35 No.12538988
    It shouldn't alert harridan station, as they are being jammed.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:37 No.12538995
    >I think I'm counting more votes for everybody to get out.

    "No. This is going to take too long." Senn says, "We won't make it. We have three squadrons out there. They can pick up the slack." The three of them make it to Senn's gunboat. it's a cramped fit but they make it.

    Unfortunately you do not have the bandwidth to attempt a remote splice of the freighter's systems. The Sabaoth jamming is down for your ship at least, not that it helps here.

    Will you break the facade and open fire now? Disabling a freighter could be explained as part of the exercise.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:38 No.12539003
    Your stormtrooper boarding shuttle is en route. Attack now or wait, either way, roll d10.
    >> Anonymous 10/22/10(Fri)21:39 No.12539016

    Use ion cannons to cripple the engines with minimial damage, once Senn and the Saboath are off the freighter. Bring them back immediately and analyze the freighter's databanks at the earliest opportunity.

    Bring TIEs around front to shoot down any launching torpedoes.
    >> Anonymous 10/22/10(Fri)21:39 No.12539018
    If it can be explained away, then do it. Alternately, if our Gunboats can get close enough to disable them so that bystanders can't tell that they've actually opened fire, so much the better.
    >> Anonymous 10/22/10(Fri)21:39 No.12539022
    rolled 2 = 2

    >> Anonymous 10/22/10(Fri)21:40 No.12539027
    >If the gunboats are docked to the freighters, they're connected to them and will have their systems fried as well (assuming they can even fire their weapons toward the ship they are docked to).
    They won't actually dock. Just literally go right next to the docking ports, then open fire.

    Frankly there's not going to be too much questioning, and even if there is we CAN just lie through our teeth about it. Unless someone else sends in strike teams RIGHT NOW there won't be any evidence of wrongdoing.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:40 No.12539033
    You have decrypted the message. It's radio chatter back and forth about detecting "the package" aboard the lead freighter, then Toth giving the order to board and jam all other ships in the vicinity. Toth sounded surprised they found this package, and the reporting pilot was definitely scared.
    >> Anonymous 10/22/10(Fri)21:41 No.12539034

    Hold off on the boarding crew until the freighter is disabled.

    Once the freighter isn't going anywhere, tell Toth to stop jamming and then we can hack the ship ourselves. Once we've hacked the ship, we can shut down any hostile droids. We can then send in the troopers to manually disable and security sweep the rest of the ship.
    >> Anonymous 10/22/10(Fri)21:41 No.12539035
    rolled 2 = 2

    Attack now, ion cannons only. We'll explain this as part of the exercise with pirates using converted freighters.
    >> ST-One-One-Zeta 10/22/10(Fri)21:42 No.12539044
    I hope low is good.

    >emergency dopper
    We need this installed.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:42 No.12539046
    Since you didn't specify the action I'll let this one go.

    /tg/ loves you.
    >> Anonymous 10/22/10(Fri)21:43 No.12539061
    Well. A second 2. I feel less bad about my own 2 now. Also, it's like Tauquest all over again.
    >> Anonymous 10/22/10(Fri)21:43 No.12539067
    rolled 3 = 3

    No it doesn't.
    >> Anonymous 10/22/10(Fri)21:44 No.12539074

    Have the Resolute move to a position where it can intercept any torpedoes launched by the freighters.
    Have all tractor beam stations, point-defense lasers, and turbo laser batteries stand by for torpedo intercept.
    >> Anonymous 10/22/10(Fri)21:44 No.12539076
    lol, we're so screwed.
    >> Anonymous 10/22/10(Fri)21:45 No.12539087

    At least we're not disarming bombs going off around us.

    This is still going to make things damnably awkward though.
    >> Anonymous 10/22/10(Fri)21:46 No.12539090
    rolled 1 = 1

    It always feels like Tauquest, because the /tg/-diceroller loves to see strife and despair.
    >> ST-One-One-Zeta 10/22/10(Fri)21:46 No.12539095
    rolled 6 = 6

    Disable Freighter, board shuttle
    >> ST-One-One-Zeta 10/22/10(Fri)21:47 No.12539104
    >> ST-One-One-Zeta 10/22/10(Fri)21:48 No.12539113
    dicks, I rolled d6
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:48 No.12539114
         File1287798532.jpg-(16 KB, 640x270, Protorp.jpg)
    16 KB

    >oh man

    Your foresight in positioning your ships and preparing your squadrons allows you to disable the freighters almost as soon as they start firing. The first salvo of torpedoes that did launch are unguided, headed straight for the planet.

    Your ships, including the stormtrooper shuttle, are in a good position to intercept. Your gunners and pilots leap to their task. Do you risk the shuttle as well? It's not the most nimble craft out there and there are storm commandos onboard. Explaining their deaths to central command would not do great things for your career.

    Roll d10
    >> Anonymous 10/22/10(Fri)21:49 No.12539118
    rolled 6 = 6

    A little too late, though.
    And a single 6 is no guarantee that the bad rolls are gone.
    >> Anonymous 10/22/10(Fri)21:49 No.12539126
    I know. But I liked Tauquest, so I like to reference it.

    There have already been two 2s, a 3 and a 1. This 6 will not save us.
    >> Anonymous 10/22/10(Fri)21:50 No.12539134
    rolled 1 = 1

    Get that shuttle out of there. This is a firefight between ships, and there's no crew to disable on those freighters.
    >> ST-One-One-Zeta 10/22/10(Fri)21:50 No.12539140
    rolled 1 = 1

    have all gunners open fire, do not risk the Stormtroopers as the shuttle may not be of much use.
    >> Anonymous 10/22/10(Fri)21:51 No.12539146
    >> Anonymous 10/22/10(Fri)21:51 No.12539150
         File1287798714.jpg-(52 KB, 315x333, WTF Is This - Chef.jpg)
    52 KB
    rolled 4 = 4

    >2 1's in a row
    >> Anonymous 10/22/10(Fri)21:52 No.12539152
    rolled 6 = 6

    If the stormtrooper transport gets hit, tell the stormies to shoot at the warheads with their blaster rifles with the last bit of air in their helmets.

    But yeah, risk the shuttle. It's got some decent firepower and turrets from what I remember from the TIE fighter games.

    Considering whatever is there needs antivirus a planet full of infection is an even worse idea.
    >> ST-One-One-Zeta 10/22/10(Fri)21:52 No.12539155
    It's official guys, the dice generator is gay.
    >> Anonymous 10/22/10(Fri)21:52 No.12539158
    rolled 6 = 6


    Don't send the shuttle - your men's lives are more valuable than some poor shmucks on a planet that hasn't even joined up yet.

    Do our best with the rest.
    >> Anonymous 10/22/10(Fri)21:53 No.12539167
    Oh for fuck's sake. Why can't I type faster.
    >> Anonymous 10/22/10(Fri)21:53 No.12539170
    rolled 5 = 5


    Oh, fuck, WHY /tg/ DICE WHY?

    Move the shuttle out of the way, we shouldn't risk the troopers.
    >> Anonymous 10/22/10(Fri)21:53 No.12539171
    rolled 6, 10, 1, 10, 3, 4, 4, 4 = 42

    Can we not have to roll? Cause I'd like it if this quest didn't end in one session due to the diceroller being a non-random piece of shit.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:53 No.12539172
    >wow. just... wow.

    It's unfortunate that the torpedoes are unguided, or else that Sabaoth jammer might have done some good. All ships are moving to intercept.

    Keep voting on the shuttle or perhaps suggest another course of action. I'll take the first few rolls and be back in 10.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)21:54 No.12539183
    The quest won't end if you roll bad out of the gate. Bad things might happen, but I won't just kill the crew on a bad roll if it's not for a stupid decision or later climactic moment.
    >> Anonymous 10/22/10(Fri)21:55 No.12539186
    rolled 4 = 4


    After our pilots did so abominably with that first salvo, we may have to send the shuttle after all.

    Fire one more time at the torpedoes, and start moving the shuttle into position, but keep it just out of danger for now.
    >> ST-One-One-Zeta 10/22/10(Fri)21:56 No.12539198
    rolled 1 = 1

    Can we send a decoy beam on those torps, to attempt to detonate them early?

    Rollan d6
    >> Anonymous 10/22/10(Fri)21:56 No.12539202
    What about the 6 here? Since we already wore out our "ignore it since it didn't have an action specified" reserve here >>12539046

    >> ST-One-One-Zeta 10/22/10(Fri)21:57 No.12539215
    Fuck! Fuck this shit. I hate this gay dice generator.
    >> Anonymous 10/22/10(Fri)21:57 No.12539216
    rolled 4 = 4

    Get the shuttle out of there; there's nothing they can do any better than an ion bolt from one of Senn's flight against those freighters.

    Use the resolute's tractors, point-defense lasers, and turbo-lasers to shoot down the torpedoes.
    Also, since they're dumb-fire, those torpedoes won't be going off-track once fired; interface directly with the Resolute's computers to enhance our computing speed, and calculate the trajectories of all of those fired torpedoes.
    Send the resulting firing solutions down to all of our defense batteries.
    >> Cerebrate Anon 10/22/10(Fri)21:58 No.12539222
    Risk the shuttle.

    If our commandos die in a glorious sacrifice for the safety of the people below, we win their trust and they'll build statues to our deceased heroes.

    If our commandos fly in and gallantly save the day for the people below, we win their trust and we have living heroes.

    Either way, brilliant PR move...assuming we intercept the missiles.
    >> Anonymous 10/22/10(Fri)21:58 No.12539223
    rolled 7 = 7

    Rolling again to get the shuttle out of harm's way and shoot down the missiles.

    also, scramble more gunboats and fighters!
    >> Anonymous 10/22/10(Fri)21:58 No.12539225
    rolled 2 = 2


    Survey says no. Does the shuttle really have to sit right in the torps' path to shoot at them?

    If so, so be it, send it in and... what's the Imperial "may the Force be with you?"
    >> Anonymous 10/22/10(Fri)21:58 No.12539230
    Oh, for crying out loud. These are dumbfire missiles.

    1: Make sure the ships are disabled thoroughly. I'd rather not have a second or third salvo.

    2: Have the ties NOT approach from the front, but to go in from an angle and get behind the warheads to shoot them down.

    3: The shuttle can just take potshots from the side, where it can't be hit. The worst that could happen is that one of the TIEs gets tagged by accident.

    4: Alert the ground to raise any shields if they have em.
    >> Cerebrate Anon 10/22/10(Fri)21:59 No.12539235
    rolled 9 = 9

    Dice rollan.
    >> ST-One-One-Zeta 10/22/10(Fri)21:59 No.12539246
    rolled 7 = 7

    This I'm okay with.
    >> Cerebrate Anon 10/22/10(Fri)22:00 No.12539261
    I believe it's the Wilhelm Scream.

    >4: Alert the ground to raise any shields if they have em.

    Best suggestion!
    >> Anonymous 10/22/10(Fri)22:01 No.12539268
    rolled 9 = 9


    On an unrelated note, Cerebrate Anon, I am both excited and terrified by Berniebrate's possible capabilities. Please tell me he can psionically rape Feneschal or something equally badass.

    We haven't had a strategic advantage since we infested the Sons of Korhals, and even that turned out to be a terrible disaster in the long-run.
    >> ST-One-One-Zeta 10/22/10(Fri)22:02 No.12539272
    finally, the Force is with us
    >> Anonymous 10/22/10(Fri)22:02 No.12539281
    rolled 6 = 6


    Christ, did it actually take this long to think of that?

    Open a priority transmission to the planet's surface immediately.

    No time to bullshit them, tell them something is VERY wrong, and if they don't get their shields up right now they'll be looking at massive casualties.
    >> Anonymous 10/22/10(Fri)22:03 No.12539284

    >> Anonymous 10/22/10(Fri)22:04 No.12539300
    >Tell Harridan Ground Control something is wrong
    That's exactly what Toth told us not to do. I mean, if we're going to tell them, we might as well launch concussion missiles on short fuses timed to detonate in front of the incoming torpedoes to cause them to detonate prematurely.
    >> Cerebrate Anon 10/22/10(Fri)22:04 No.12539302
    I'm trying not to think about it. I really didn't want that to happen.

    Besides, Feneschal is pretty dead. That tends to stand in the way of psionic rape. Not that I'm even sure what psionic rape entails. Why does there have to be so much rape in my quest?

    Anyway, this isn't a Zerg Quest Review Thread. It's Darth's quest. I don't want to barge in and start derailing his shit.
    >> Cerebrate Anon 10/22/10(Fri)22:06 No.12539321
    Sorry, I'm kinda coming in at the end, here. Why don't we want to warn the people to take cover from the ensuing firey death falling from the sky?
    >> Anonymous 10/22/10(Fri)22:07 No.12539329
    rolled 10 = 10


    Wait, so exactly what the fuck are we trying to do now, if not shoot them down by any means possible?

    Fire the missiles, I say.
    >> Anonymous 10/22/10(Fri)22:07 No.12539330
    We didn't bring it up because Captain Toth asked us not to reveal that something is wrong.

    Remember, Sabaoth Squadron was jointly hired by Dantus and the Prefsbelt Authority. This could be part of an Imperial operation.
    >> Anonymous 10/22/10(Fri)22:08 No.12539336
    Agreed. The missiles have been fired, they must already know that something is wrong.
    >> Anonymous 10/22/10(Fri)22:08 No.12539342
    Because a shifty-eyed pirate that had been playing us for a sucker during the "training exercise" told us to.

    We listen to orders real good.


    And that was that.
    >> Anonymous 10/22/10(Fri)22:09 No.12539351

    We don't know.

    Anyways, we DEFINITELY going to shoot down all the missiles, there's no way we can't.

    As far as the planet knows, this is all part of the training exercise we're in the middle of.
    >> Anonymous 10/22/10(Fri)22:10 No.12539353
    No, because as long as ground control is not informed, we can pass this off as part of the exercise.

    We are trying to shoot them down but in a manner which hides the true threat from Harridan Control.
    >> Cerebrate Anon 10/22/10(Fri)22:11 No.12539364
    So, tell them they're stray rounds. An accidental misfire. Rookies on the turrets. Won't happen again. Raise shields in case we can't get to them. Sorry for the inconvenience.
    >> Anonymous 10/22/10(Fri)22:12 No.12539370

    Option the first.
    >hiding true threat on Toth's orders and possibly missing some of the torps
    >millions dead on the planet
    >suspicion automatically falls on us, as we were conducting the exercises, planet is lost to us

    Option the second.
    >blow torps with missiles
    >we bullshit it as part of the exercise
    >nobody dies
    >> ST-One-One-Zeta 10/22/10(Fri)22:12 No.12539372
    This is the roll we use.
    >> Anonymous 10/22/10(Fri)22:13 No.12539376

    Well, I guess this could work. In fact, we could even play it off as a PR move, the Empire is DOUBLESAFE when we're around!
    >> Anonymous 10/22/10(Fri)22:14 No.12539388
    rolled 1 = 1


    "Harridan Ground Control, we're reading some debris heading towards the ground from the freighters, we're trying to intercept it and break it up before it gets there but suggest you raise shields just in case some of it gets through. Shouldn't be too nasty but there's some strange inteference with our sensors.. can't be too careful."
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:15 No.12539392
    >Get the shuttle out of the way: 1,6,5,4,2,7= avg 4.16. Not every vote will take this long, obviously.

    Despite your best efforts, you fail to intercept one of the torpedoes. The Sabaoth destroyer manages to deflect it with a tractor beam at long range. Unfortunately, the torpedo is deflected straight into a civilian cargo hauler in low orbit. Both objects are annihilated in a ball of plasma. You think the maneuver was intentional.

    Toth responds on the comms. You can hear him exhaling a breath he must have been holding for a very long time.

    "We stopped the launch, but this is going to be hard to explain. If you have any questions you better ask me now. They'll be coming for me soon."

    >> Cerebrate Anon 10/22/10(Fri)22:15 No.12539394
    We even make sure people are prepped against things we've got under control, just to make sure they will be safe even if something goes wrong.

    The Empire: When it comes to your safety, we spare no expense.
    >> Anonymous 10/22/10(Fri)22:15 No.12539395
    I fucking hate my rolls.
    >> Anonymous 10/22/10(Fri)22:16 No.12539408
    The excise that THEY organized and would know all about involved the freighters launching missiles?
    >> Cerebrate Anon 10/22/10(Fri)22:17 No.12539414

    Because in the Empire, you can feel secure in--
    Oh. Never mind.
    >> Anonymous 10/22/10(Fri)22:18 No.12539423
    What was in the torpedoes?
    Who launched the freighters, why did they have the torpedoes, and why were they coming here?
    What was the purpose of the ruse?

    "If your answers are sufficient, we will report that the launch of dummy torpedoes was part of the exercise; however the loss of the hauler was an accident due to your ship's tractor team's miscalculation."
    >> Anonymous 10/22/10(Fri)22:19 No.12539430
    Ask him for a complete rundown of what just happened and why it happened and why we weren't informed.
    >> Cerebrate Anon 10/22/10(Fri)22:19 No.12539435
    rolled 3 = 3

    Rolling for "Wasn't that an amazing show? I'll bet you even thought that empty cargo hauler we placed in there was actually a civilian! Not to worry. It was all just a part of the demonstration. There was nobody aboard."
    >> Anonymous 10/22/10(Fri)22:19 No.12539436

    >You think the manoeuvre was intentional

    You're a droid dammit, assess the probabilites it was deliberate, analyzing all available data.

    You may need to make an example of somebody for their "absolutely unnacceptable carelessness during this exercise, which has tragically resulted in the loss of innocent lives".

    The people on the planet will want someone's blood for this, and it won't be our crew's.
    >> Anonymous 10/22/10(Fri)22:20 No.12539440


    Well, at least we got most of them.

    Well, send in the troopers to secure those fucking freighters, we can't afford another mass torpedo launch.

    Secondly, immediately contact Harridan Control to inform them about the accident with the hauler. Tell them one of our dud missiles went astray due to a malfunction, and we will be paying reparations.

    Hopefully this little fuck-up will be forgotten when we reveal that we saved the planet's ass from a massive terrorist strike.
    >> Cerebrate Anon 10/22/10(Fri)22:20 No.12539441

    Damn. Never mind.
    >> ST-One-One-Zeta 10/22/10(Fri)22:23 No.12539468
    rolled 7 = 7

    Assure Harridan Control that Hauler was placed intentionally as part of the exercise.
    >> Anonymous 10/22/10(Fri)22:24 No.12539477

    If you add them together, it makes ten!

    Seriously, we should claim it was purposefully exploded, and then bribe the hell out of whoever owned it.
    >> Anonymous 10/22/10(Fri)22:24 No.12539478
    As a droid, we need to crunch the numbers to get the probabilities on whether that torpedo deflection into the hauler was intentional or not.

    Also, we pass it off as a miscalculation by the tractor beam crew on the Sabaoth Destroyer; but only if Toth is completely frank with us on all matters concerning this incident.
    >> ST-One-One-Zeta 10/22/10(Fri)22:25 No.12539481
    >> Anonymous 10/22/10(Fri)22:26 No.12539491
    How are you going to pass off a cargo hauler as part of the exercise, to Harridan Ground Control, who keeps track of all ships entering orbit?
    They've already got its registration numbers and ship name, and if it was in an orbit it was assigned one by Ground Control.
    >> ST-One-One-Zeta 10/22/10(Fri)22:29 No.12539520
    The same way the freighters are all "part of the exercise". After all, they're still being jammed.
    >> Anonymous 10/22/10(Fri)22:30 No.12539526

    Good point. Let's just apologize profusely and pay whoever owned the hauler a full refund for the ship and all it's cargo.

    Once Harridan finds out we just saved the planet, they'll be sucking our collective robot dicks anyways. Maybe they'll even join up with the Empire, you know?
    >> Anonymous 10/22/10(Fri)22:31 No.12539533

    There's still a ship just plain missing.

    This idea is stupid.

    Give the planetary governor the tractor beam gunnery chief's head on a platter.

    I leave how literally that's interpreted to the rest of you.
    >> Anonymous 10/22/10(Fri)22:31 No.12539534
    The hauler was already in low orbit, not in the exercise zone, and there's no indication it was within the effective radius of the Sabaoth's jammer.
    >> Cerebrate Anon 10/22/10(Fri)22:33 No.12539550
    Then we say we were behind it. We're a droid. We could convincingly claim that we directed it there. Faked records. All that.

    Gotta give you guys a good show!
    *PR wink*
    >> Anonymous 10/22/10(Fri)22:33 No.12539551

    Your solution to make Harridan happy is fuck with the same gunnery chief that just saved the planet?

    >> Anonymous 10/22/10(Fri)22:33 No.12539552
    We have the Sabaoth Squadron take responsibility, while we express sorrow at this tragic accident during what should have been a completely safe military exercise.
    Empire doesn't have to take responsibility for shit: that torpedo was put off course by the Sabaoth's destroyer.
    >> Cerebrate Anon 10/22/10(Fri)22:35 No.12539566
    >Cold, calculating decisions
    >Screw over the grunts in order to further our goals
    >The Empire

    We're a what working for the What?

    >615 Brofiry
    Bro-firey. Captcha says this is the gunnery officer's severance pay.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:36 No.12539571
    You calculated all the variables available to you, but lacking insight into Toth's motivation, you can only label the action as "possibly deliberate", in other words you think it was intentional.

    You and Captain Toth dodge the voracious media still above your ship and meet for a very tense debriefing.

    He informs you that Sabaoth squadron has been forced to make up for budget shortfalls in other ways (a flimsy excuse that doesn't fly for even a minute). They had a factory in the neighboring Henod system that produced Hexatin, a highly regulated and expensive medical reagent. Regulated because it is a precursor to the chemical WMD Trihexalon. To make matters worse, Henod belongs to Prefsbelt, but they weren't exactly made aware of Sabaoth squadron's activities in their system.

    About two weeks ago a shipment of Hexatin was stolen. It was enough to create over 300 kilograms of Trihexalon, which is more than sufficient to wipe out several planets.

    Toth hoped to use the summit at Harridan as cover to track down who stole the chemicals. He never expected for the chemicals to find him, and so soon.

    It would be easy to throw the book at him and disband his whole mercenary outfit at this point, but your own exploration of Dantus databases showed you that your own government has been importing Hexatin for an unknown source. Well, now you know where it's coming from.

    Lt. Commander Senn's records showed the freighters had Imperial military grade encryption onboard.

    Harridan station is calling. You can guess who for. You won't have long before you have to make a decision on handing Toth over.
    >> Anonymous 10/22/10(Fri)22:36 No.12539572
    Guys, before you go declaring how you saved the planet from destruction, I think you should stop and find out if it's Imperial WMD's that were launched.
    Sabaoth Squadron is contracted by the Dantus Sector's Loyalist government, and those freighters could have been ours from a black op that they were involved in.
    >> Anonymous 10/22/10(Fri)22:36 No.12539573
    Whatever the case, let's hear what Toth has to say about all this.
    >> Anonymous 10/22/10(Fri)22:38 No.12539599
    Well then. Try to erase any records of our side importing the stuff and serve Toth and the Mercs up as a sacrificial lamb.
    >> Anonymous 10/22/10(Fri)22:40 No.12539612
    >your own government has been importing Hexatin
    >Lt. Commander Senn's records showed the freighters had Imperial military grade encryption onboard.
    You fuckers calling for this info to be released...shut the fuck up. Shut the FUCK UP RIGHT NOW.

    This was a fucking black op by Dantus, and we just fucked it up.

    Tell Toth right now, if he had that torpedo crash into the hauler to only cover up the WMD, that we'll support his claim of a 'tragic miscalculation and accident during a peaceful exercise'.
    >> Anonymous 10/22/10(Fri)22:40 No.12539621

    The planet isn't supposed to know they were about to get killed.

    We're going to throw this guy under the bus so we look good and the planet joins up with the Empire.
    >> Crix !!nLvSV/0cRma 10/22/10(Fri)22:41 No.12539636
    >When the Rebel saboteurs crashed the Death Star into the surface of Coruscant,


    >and the total collapse of central Imperial authority have left once wholly dependent sectors to fend for themselves

    >> Anonymous 10/22/10(Fri)22:42 No.12539643

    Do this.

    We can't do anything about the Empire's importing of the WMD now; we'll have to wait until we're much higher up.

    What we SHOULD do; is disband the Saboath's, but then offer them ALL jobs in your fleet.

    They'll be pissed at first, but I think they'll like working for a Commander who Gets Shit Done.

    If possible, clear this plan with Toth first.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:42 No.12539645
    Considering Dantus had a party of high ranking diplomats on the surface when the torpedoes were launched, that possibility is not very likely. Imperial Intelligence is fond of elaborate assassinations against their own people when called for, but not that elaborate.

    The torpedo firing you might be able to explain away as part of the exercise, a PR move by Dantus or Sabaoth to give the locals a show. After all those freighters were unmarked and unscheduled. That cargo hauler on the other hand is going to be harder to explain away.
    >> ST-One-One-Zeta 10/22/10(Fri)22:42 No.12539652
    Fuck, I knew they were into Hex, but I didn't say anything because it was a bit metagamey.

    While we really should hand them over, they are contracted by Dantus, and are thge importers of the hex, so we should keep him as he is the responsibility of Dantus.

    For all we know, this could've been a giant setup.
    >> Anonymous 10/22/10(Fri)22:42 No.12539653
    That's a massive undertaking, considering all of the databases that would need to be wiped, not to mention the actual people involved that would need to be silenced.

    Keeping something secret, especially when it wasn't secret to begin with, is not a job that can be done easily, or taken lightly.
    >> Cerebrate Anon 10/22/10(Fri)22:42 No.12539654
    Support Toth now. Contact him as soon as you're done posing robotically for the camera and tell him his nuts are in a goddamn vise right now, and we're holding the lever. He works for us now.

    40% up front of everything he does. He shares all intel with us, big or small. We reserve the right to call on him for reinforcement, free of charge, at any time.

    Congratulations on escaping the gallows.
    >> Anonymous 10/22/10(Fri)22:44 No.12539668

    It's based of one of the star wars infinity comics, have a quick look around wookipedia and you'll find some details.
    >> Anonymous 10/22/10(Fri)22:45 No.12539678
    Well if that's the case then they should have told us. Hell, we're a Droid, we can't lie. It would have been safer to tell us than any mortal captain. I doubt it was Dantus, but it could well have been another faction. We're not the only ones with Imperial Encryption. Prefsbelt was Imperial until a little while ago, they have Imperial tech like SDs. They could very well have Imperial encryption.
    >> Cerebrate Anon 10/22/10(Fri)22:45 No.12539682
    >It's based off of Yoda personally piloting the goddamn Death Star into Palpatine's Royal Palace, perhaps the most awesome Star Wars moment EVER.


    God, I loved that comic.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:47 No.12539701
    That's what he claims.

    >everyone else saying this was a Dantus black ops mission. damnit, am I this transparent?

    Now that you analyze the situation further, Vizier Quane was out of favor with central command. Having him die on the surface would deflect blame away from Dantus, if in fact Dantus was responsible for the strike. This situation just got more complicated
    >> Anonymous 10/22/10(Fri)22:47 No.12539710
    "sacrificial lamb" is a bit strong. We want to tie this up as tightly as possible, go with the "tragic accident" story. Tractor the freighters, don't let Toth's crew back on board them.

    Blame the Sabaoth for the mishap, though salute their help in trying to stop the accidental launch. Don't bother with much else.
    >> Anonymous 10/22/10(Fri)22:48 No.12539722

    Here's what I think we should do.

    Do everything in our power to hide the Empire's involvement in the WMD smuggling.

    Publicly say that Rebel sympathists stole the WMD shipment from regulated Sabaoth facility and they had been trying to track it down.

    The Rebels KNEW that the Imperial diplomats were on going to be on Harridan, and so tried to kill everyone off.

    We happened to be running a training exercise, and due to lucky timing and heroics on our and Toth's part, save the fucking day. The hauler, unfortunately, was destroyed by some random debris. Offer to pay the owner for a new one.

    Privately, tell Toth you could have his whole fucking outfit disbanded, and he has two options; come work for us, or try to get work as the disgraced merc commander who let Rebels steal his WMDs. His choice should be clear. Let him know he and his men will be treated like seasoned veterans, as well.

    Our bosses will fucking love this; it'll be a PR field day, we get a whole new wing to the Dantus fleet, and Harridan loves the Empire.
    >> Anonymous 10/22/10(Fri)22:48 No.12539724
    >we can't lie
    Exactly; we can't lie, and if anyone gets ahold of our memory core before we can self-destruct, all of our secrets will be revealed.

    Tell Toth that we'll help cover for him, and that we will stand by his story of the torps being part of the exercise, and of a tragic accident with the tractor beam throwing one off course into that hauler.
    But he's our man, now. He tells us everything, and we own his ass.
    >> Anonymous 10/22/10(Fri)22:49 No.12539736
    We just need to try and keep the people HERE from realizing it. Besides, I doubt it's common knowledge to begin with, we just need to make sure that they don't find out, so any easy way they could realize it right now, we should try to block.

    >What we SHOULD do; is disband the Saboath's, but then offer them ALL jobs in your fleet.

    Maybe not ALL the jobs, but hiring them might be a good idea. Yeah, we sold out their bosses but they were selling WMD materials. Now they get to still have jobs and work for a legitimate authority. And if they don't want to, hey. It's just an offer, no one is FORCING them to join.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:50 No.12539741
    You can't lie to your superiors. To everyone else, you can lie to your droid brain's content. You just might not be very good at it.
    >> Cerebrate Anon 10/22/10(Fri)22:50 No.12539746
    >If anybody gets ahold of our memory core

    Then the Quest is already over, and we don't care.
    >> Anonymous 10/22/10(Fri)22:52 No.12539758


    That said, I think we should do this >>12539722
    >> Anonymous 10/22/10(Fri)22:52 No.12539764
    >Blame the Rebels
    I'm liking this plan.
    Say that analysis of the debris shows signs of a WMD, and that the ships had Rebel encryption codes.
    Fortunately, the Rebel terrorists had not anticipated that we would be so effective in our defense against this unknown and unexpected attack.

    We should go with this, because analysis of the debris, part of any standard criminal investigation, would reveal the trihexalin.
    >> Anonymous 10/22/10(Fri)22:53 No.12539769


    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:54 No.12539778

    All good plans. Technically you weren't supposed to know about the Hexatin imports from Sabaoth squadron, but if the cat is out of the bag, central command may have no other option but to back you. Getting them to erase all records will take time, but that's not your job. You just have to convince them of the need.

    Harridan station is asking you to hand over Toth to answer for the destruction of the cargo hauler. Their fighters are lifting off. You also have a media circus onboard that you can feed or suppress.
    >> Anonymous 10/22/10(Fri)22:54 No.12539779

    We ALSO have the freighters in our possession.

    Rewriting the freighter's databanks and forging fake Rebel encryption protocols shouldn't be that hard, since how many Rebels are going to pop out and say those codes are all wrong?

    I think this plan is damned good.
    >> Anonymous 10/22/10(Fri)22:54 No.12539786
    I like this. Let's just hope the people who staged the black op aren't too mad.
    >> Anonymous 10/22/10(Fri)22:55 No.12539791
    A lot of us aren't saying to put him in the shitter; we're saying to help cover for him, but let him know that he fucking OWES us for this.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:55 No.12539802
    Two votes for this. This?

    Also, you have to decide eventually. What do you tell the Vizier and central command if anything?
    >> Anonymous 10/22/10(Fri)22:57 No.12539811
    Tell them to let us know next time so we don't fuck up their plans by accident.
    >> Anonymous 10/22/10(Fri)22:58 No.12539819
    People seemed to have shifted to the plan to blame the Rebels, and it appears to have consensus.

    Tell Toth the story, and have it transmitted silently via encrypted channels to the Sabaoth Squadron's fighters, their XO on the Destroyer, our fighter pilots, and to Commander Vosk.
    Interface with the Resolute's computers to fabricate logs showing the Rebel encryption codes and get a scan of the debris showing the WMD.
    >> Anonymous 10/22/10(Fri)22:58 No.12539822

    Roll with this.
    >> ST-One-One-Zeta 10/22/10(Fri)22:58 No.12539827
    This, for glorious Imperial Justice
    >> Anonymous 10/22/10(Fri)22:59 No.12539829

    Use this plan. >>12539722

    Confront media circus and tell them a quick version of "official" story.

    Rebel terrorists appeared to have tried to make a terrorist strike during the training exercise; Us and Toth stopped the strike that could have killed billions, but unfortunately, a cargo hauler was destroyed in the process.

    Keep it short and simple, and tell them they'll know more as we learn more. (Also, we should be frantically editing the freighter's databanks to make it look like Rebels were autopiloting the ship in, we broke their shitty encryptions to discover their intentions, but not before the ship launched the WMDs)
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)22:59 No.12539832
    Three votes for this. Before I go forward with it, I'd just like to point out Prefsbelt is not supposed to know about the Hexatin facility in their own system. In fact Toth tells you as much. The last thing he wanted to do was have that Prefsbelt star destroyer tracking their every move along with Harridan station while chemical warheads were headed for the planet.
    >> ST-One-One-Zeta 10/22/10(Fri)23:00 No.12539838
    Tell central command pretty much what happened. They were in on the importing of hex and shit, so what difference will it make.
    >> Anonymous 10/22/10(Fri)23:00 No.12539841
    Don't tell the Vizier anything, but we should send an encrypted communique to the sector capital and sector fleet command, prioritized top secret for the Fleet Admiral and for Moff Aedo, so they can get Navy Intelligence moving on this.
    >> Cerebrate Anon 10/22/10(Fri)23:02 No.12539858
    Ok. Excise the source of the WMD from the story.

    Also, tell Toth he owes us.

    Tell Central that they need to get their shit together and have the Propaganda Corps out here IMMEDIATELY.

    When nobody's looking, strike a disco fever pose for preventing a WMD attack and saving lives.
    >> Anonymous 10/22/10(Fri)23:03 No.12539864
    Go with this for now >>12539829
    In our official and more in-depth report, we just say that when we broke the encryption on the freighter's computers, and our fighters had a close physical look at the freighters' hulls, we found out about the Trihexalon and the torpedo tubes.
    We're still investigating where the Trihexalon came from, and where the precursor hexatin was manufactured, but that's for Imperial Intelligence to track down.
    >> Anonymous 10/22/10(Fri)23:04 No.12539870

    Hmm. Well, as long as the Saboath legally own the facility, I don't see an issue with this.

    If Prefsbelt tries to take the facility, that only gives the Saboath a reason to team up with us to take them out.

    Anyways, we don't really have a better option at the moment, and to be honest, fucking the Saboath over doesn't immediately hurt us.
    >> Cerebrate Anon 10/22/10(Fri)23:06 No.12539889
    >Neither did we need him a-live.

    Imperial Daleks, eh?
    >> Anonymous 10/22/10(Fri)23:07 No.12539898

    Well, like I said earlier in the thread, finding a job as the Saboath woh were illegally making WMDs will be extremely difficult.

    Luckily, the Empire does not really give a shit about your previous line of work, so long as you do a good job for us, lol
    >> Anonymous 10/22/10(Fri)23:07 No.12539899
    All signs point to the factory being illegal, if the Prefsbelt Authority don't know about it, it produces WMD components, and it's in their own system.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)23:12 No.12539935
    They don't legally own it, actually. Running a WMD precursor factory in someone else's back yard because that's where the raw resources are located is rather frowned upon legally.

    Central command is in a panic. The all but unreachable Moff Aedo himself sends a message to you from his villa to under no circumstances cast any suspicion of Dantus stockpiling sealth WMDs. News like that could be enough to start a war with... everyone. Naval intelligence is denying the mission, even to you, but considering their "left hand has not clue about the right hand" approach to field ops, it could be a day or two before you know for sure it wasn't a sanctioned or rogue Dantus mission.

    >everyone else
    You feed the story of an unexpected rebel ambush to the press, keeping your statements brief and casting captain Toth's people as the fast thinking heroes of the moment. Give them half the story, and the media will lap it up.

    Harridan is still requesting you hand over Toth for a formal investigation. They are also sending shuttles towards the freighters. You'll need to bluff your way into claiming custody of the ships or at least delay an inspection until your computer splicers are done.

    Since a possible crime occured aboard a diplomatic vessel, which is considered sovereign ground of the dispatching state, you can hold Toth and conduct your own investigation. However it might look suspicious to outsiders, and you'd be forced to answer to Vizier Quane
    >> Anonymous 10/22/10(Fri)23:17 No.12539991
    Brief Toth on the situation, and that cooperation now means we all come out of this alive, and still able to turn a profit. Tell him that going with the Harridan authorities will cast the least suspicion.

    Make sure that the appropriate records are fabricated on the Resolute's computers, and that Senn, the fighter pilots, Vosk, and the Sabaroth pilots are briefed on the story.

    As for the Harridan shuttles, keep them away as we're still scanning the freighters for leftover WMD's, Rebel communications and navigation logs which might show where the freighters came from, and that when some of our pilots boarded, they were attacked by battle droids.
    >> Anonymous 10/22/10(Fri)23:18 No.12540006

    Hand Toth over, but make it a big deal. Fly him down to the planet yourself, and hand him over like he saved the fucking day. On the shuttle ride down, tell him he fucking owes you, and that if he wants a good job for he and his men, you have one waiting.

    We really only have to delay the shuttles investigating the freighters.

    Now would be the time to send in the stormtroopers to secure and clear the entire ship. Make sure to send in bomb squad experts and booby trap defuser types.

    Explain to the Harridan investigators that the Rebels autopiloted the ships in, and knew they would be investigated eventually. They've certainly boobytrapped the ships in order to kill any Imperials hoping to gain additional information about where the WMDs came from. As we have the most experience, we should deal with these threats ourselves. After that, the Harridan officials can give it the once over.

    That should give us enough time to rewrite the databnks to our liking.

    Meanwhile, we should analyze the REAL databanks ourselves, what's on them?
    >> Anonymous 10/22/10(Fri)23:19 No.12540015
    Ask Madine if any of his men have experience with chemical weapons, and that we may need to have them deploy on the freighters for cleanup.
    If he does, then we can claim that we have a small NBC unit that can safely examine the ships for any more trihexalon. Unless, of course, Harridan has a chemical weapons unit they could call upon...
    >> Cerebrate Anon 10/22/10(Fri)23:19 No.12540018
    >You could take over the investigation.

    We're a droid. Do so, then justify it like we're just hard-coded to obey the letter of the law.

    Tell the Vizier that the shuttles are quarantined. Since we've already painted the Rebels as involved, give him something about possible horrible Exegency Viruses or IEDs or horrible self-destruct functions. Traps, traps, everywhere. We'll handle this. Move along.
    >> Cerebrate Anon 10/22/10(Fri)23:24 No.12540075
    I mean, these people rammed a space station into Coruscant. They could do anything. Best not to risk your lives on this. Let us handle it.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)23:29 No.12540132
         File1287804576.jpg-(36 KB, 432x192, Resolute1.jpg)
    36 KB
    "I knew getting in bed with Imperials would end in something like this one day," Toth extends a hand in understanding, "which is not so bad. I never did care for having more than one boss at a time. I'd best be leaving for Harridan then."

    The Sabaoth captain smiles for a nonexistent holocam. He can look quite the dashing hero when he needs to.

    Your not so subtle warnings that Harridan is out of its depth to deal with the problem finally gives them the hint. Now the military know that there were possible chemical weapons aboard the freighters, but hopefully they have enough discipline to keep it from the press. Everyone seems to be buying your deception so far. Whether that holds up in the next few days, you'll have to wait and see.

    The Prefsbelt star destroyer has yet to make its move.

    End of session. Thanks for playing. Next session monday 1500 pst.


    I'll be updating destroyerquest.activeboard.com sometime during the weekend.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)23:31 No.12540162
    You can still claim authority over the rest of the investigation, and if you handle this well you could get Toth back to his ship in no time.

    Assuming you handle this well.
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)23:33 No.12540188
    You'll dig up what's on the real databanks next session as well.
    >> Anonymous 10/22/10(Fri)23:34 No.12540196
    And leave it up to the /tg diceroller?
    We're crazy, not mad!
    >> Darth not-appearing-in-this-game !jxrVRQy2To 10/22/10(Fri)23:36 No.12540222
         File1287805006.jpg-(39 KB, 457x341, delicious tears.jpg)
    39 KB
    Depending on how canny you are that might not even come up.

    You have my sympathies for the rolls tonight. Those were amazingly bad.
    >> Anonymous 10/22/10(Fri)23:37 No.12540230
    Cool, mah plan might work!
    >> Anonymous 10/22/10(Fri)23:43 No.12540290
    >Depending on how canny you are that might not even come up.
    So if we come up with a good plan, we might not have to roll?

    Okay guys, we'll need make our plans 3 levels deep, and backup plans for our contingency plans for our scenarios.

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