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  • File : 1287167169.png-(91 KB, 643x569, ZQ Skull Knight 01.png)
    91 KB Zeonquest Unofficial thread Anon !!cAsGzl185mF 10/15/10(Fri)14:26 No.12454018  
    Well since apologised is running late I'll just-
    >I apologised on 4chan !!857o4GkKJgy
    >I'm actually working now, for the next 4 weeks.
    >So Zeonquest tommorow.

    Well screw it.
    >You are Zeon Ace pilot Commander David Lister and you have a busy day ahead of you.
    >So far today you've been catching up on sleep and taking part in Anti-MA tactics training. There's a good chance Girhan's faction will have some Mobile Armors and the Federation may yet develop their own. Hovis has been piloting the now fully functional Val Varo Mobile Armor against waves of three MS-06FZ Zaku Kai's. You, Zolomon and Elaine were in the third wave to face him and combining tactics used by the previous two groups were able to defeat him.

    >There are currently 3 hours remaining until the ceremony where you and many others will be awarded medals for your insane achievements these past few days. Those in your unit who were not already knighted will be so and promotions have already been aproved.

    >You are currently in a Zaku Kai with the group still practicing manuvers against Hovis.

    ITT discussion thread instead since the threads seem to devolve into more discussion than getting stuff done lately.
    >> Anonymous 10/15/10(Fri)15:31 No.12454527
    Well, let's see... First, I think it would be good if we could get a list of Zeon's assets from Apologized. Once we know what we have t work with, then we can better decide what to do next. Whether to go for Jaburo and Luna 2, one or the other, or neither. Granted, it is slightly meta since David probably doesn't know the exact disposition of all Zeon's forces, but he might ask Garma IC as the justification for that.

    Also, I think now that it's pretty apparent that the war is coming to a close, it would be best to slow down development of new Mobile Suits and instead work on producing as many of the high-end suits as we can. If we can make it so that no frontline pilot is using anything less than a Dom or a Gouf, that should help our forces. Quite possibly more than sticking with Zakus for most with only a handful of Gelgoogs and Gyans, etc, for the elites.
    >> Anonymous 10/15/10(Fri)15:37 No.12454578
    in before DELETED!!!
    >> Anonymous 10/15/10(Fri)15:45 No.12454647
    UMP is a big help to that. Zaku Kai's can out perform Goufs in many respects and can be used in space or the ground. A Zaku Kai Desert version might be in order though.
    What I really wonder is if the Gyan can carry a beam rifle instead of its saber.
    >> Anonymous 10/15/10(Fri)16:50 No.12455229
    Oh, really? Well, the core of my point still stands; get to producing more of our more powerful suits so that more pilots can use them. If the Kai is better than the Gouf, then try to get some Gelgoogs or Gyans or Dom Tropens out to the front lines. Don't restrict their use to mainly ace squads, and concentrate on making more of them instead of developing newer suits; we're already far ahead of the curve from canon, we can afford to take the time to do what couldn't be done in the show ie building lots of what were in canon only prototypes or under-produced MS.
    >> Anonymous 10/15/10(Fri)17:19 No.12455489
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    Gyans are being mass produced at Grenada but their long range firepower is limited. Maybe if a couple of the shield missiles were replaced with chaff or smoke it would help them out more in closing to melee range. That or building a modified version of the Kreiger shield with a more powerful beam gun.
    You know, that might actually work better than giving them a beam rifle.
    >> Anonymous 10/15/10(Fri)17:20 No.12455496
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    Wrong pic.
    >> Anonymous 10/15/10(Fri)18:33 No.12455992
    So ZQ is tomorrow?
    >> Anonymous 10/15/10(Fri)18:49 No.12456119
    Looks like a special Saturday edition then, whee!

    Far as production goes: We need to remember that the war is both fought on the ground and in space, despite our current location.

    Getting Zeon hardcore into the UMP is critical. Without Odessa, wasting large amounts of materials on development is going to get us crippled.

    Chaff defenses, IMHO are crucial. The Federation designs increasingly are going to favor beam weapons, and being able to mess with that going in is going to save Zeon pilot lives. If a suit isn't using beam weaponry, it needs anti-beam defense options. Or it's target practice.

    Zakus either need to be built for agility to allow them to dodge and close to compensate for inferior ballistic weaponry, or modified with backpack reactors to allow beam weapon use and thus be able to fight with Federation equivalents.

    We've put a ton of battle data into the current generation of top-end suits. Getting them into effective production and refining them should yield far better results than attempting a massive arms race. If we can get a step above the Zaku as the standard Zeonic combat suit, we've already made a quantum leap in effectiveness.
    >> Arty 10/15/10(Fri)19:13 No.12456297
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    >Chaff defenses, IMHO are crucial. The Federation designs increasingly are going to favor beam weapons, and being able to mess with that going in is going to save Zeon pilot lives. If a suit isn't using beam weaponry, it needs anti-beam defense options. Or it's target practice.
    Perhaps we could take some inspiration from the current active protection systems. They wouldnt be as effective since beam weapons travel at lear light speed but it'd be something. Zeon pilots that dont have beam weaponry could be equipped with a system similar to this that has beam chaff. The system takes data from the MS's targeting computer and determines where the chaff needs to be launched (with room for error) to intercept beam if the MS does fire. The pilot then triggers the launch themselves, say with another trigger on their control stick.
    >> Anonymous 10/15/10(Fri)20:15 No.12456702
    That's exactly what I was meaning here >>12454527 >>12455229

    Less spending resources on new types of suits, more spending resources on the high-end suits that we're already designed.
    >> Anonymous 10/15/10(Fri)20:39 No.12456932
    Shouldn't the firing of the system be computerized, to account for human reaction time?
    >> Anonymous 10/15/10(Fri)20:45 No.12457011

    Yep. We have solid basic chassis to work with and shorter design time if we stick to UMP parts if we DO intend to put new designs on the field of battle.

    This is WWII, and we don't need jet fighters for a prop-plane era. We need damn good prop planes.
    >> Anonymous 10/15/10(Fri)20:47 No.12457026
    FFFFF- Zeon Quest tomorrow? Of all the Saturdays I had to be busy.
    >> Anonymous 10/15/10(Fri)21:03 No.12457199
    Exactly. And to be fair, some of our suits ARE the equivalent of jets in the metaphor you used. We just have to start making them in meaningful numbers. Dom Tropens will be good for an attack on Jaburo, since they're made for jungle terrain. Their 880mm bazookas should be able to take care of even Lunar Titanium armor; in Canada, we found that 440mm missiles could penetrate it, so twice the caliber/size/whatever should have no problems. It's also fast and has a scattering beam gun, which with our new Beam tech might be capable of upgrading to a true Beam Cannon, like the Dowadge.

    Then there's the Gelgoogs, Gyans, etc, all of which are very high performance MS. The Tropen isn't space capable, so any Tropens made would be allocated to the Jaburo attack, while space-capable suits (including Rick Doms) will be regulated to an attack on Luna 2. And if we can get Arty's improved fighter designs produced, so much the better.
    >> Anonymous 10/15/10(Fri)21:14 No.12457310
    We should really push the mobile fighter design while we're here in Pezun. I mean, it even uses parts from the UMP. We might even be able to see a test flight while we're still here.
    >> Anonymous 10/15/10(Fri)21:23 No.12457398

    Exactly my point, although I won't go as far. We have to find a balance between quality and quantity. I think we're about there, and it's time to make those second-generation designs actual choices.

    Let Gihren piss away his shit on a series of experimental junk. In the end, we need something the average Zeon pilot can take on the Federation standard and get good odds, not a single machine that could destroy dozens of them that'll end up ganked by a Feddie ace instead.
    >> Anonymous 10/15/10(Fri)21:29 No.12457449
    Guys, on a completely different topic: since Zeon is now divided, will Gihren have the resources and technical personnel to construct the Solar Ray Cannon?
    >> Anonymous 10/15/10(Fri)21:31 No.12457468
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    >>mfw seeing this thread
    >> Anonymous 10/15/10(Fri)21:40 No.12457545
    Well, there are some rumors about him having ordered one of the colonies evacuated, iirc. So.... he might be working on it. Which, in truth, would actually be a good thing since all his resources are going into that instead of fighting with us. And with luck we'll be able to get him before he can complete it. It's a bit like the P. 1000 Ratte that Germany started building, but eventually abandoned, in the late war. It's a huge drain on resources, and even though it would be powerful, it would still get destroyed fairly easily if met with the right kind of resistance.
    >> Anonymous 10/15/10(Fri)21:43 No.12457574

    Yes. Gihren's not encumbered by silly things like long-term desires and well-equipped with plentiful amounts of megalomania. Now, being able to do it without the other Zabi factions finding out? Unlikely but possible.

    Frankly, I wish we could just let one of Gihren's insane plans leak to the Federation and give them a lane straight through to his little happy hideaway, where they can winkle him out of it like Saddam in a sandy hole and we might just have something in common with Revil to the point of discussing a diplomatic resolution- as a picture-perfect example of how insane this war is.
    >> Anonymous 10/15/10(Fri)22:02 No.12457741

    >will Gihren have the resources and technical personnel to construct the Solar Ray Cannon?

    Yes, I believe apologized mentioned during the Granada arc he either already had it or was working on it. Of course, using that knowledge would be metagaming and thus we can't do anything about it at the moment, unfortunately.
    >> Arty 10/15/10(Fri)22:33 No.12458045
    I thought so too at first but you're only going to have a limited supply of the stuff carried by an MS. I think a computer would be fairly indescriminate in firing the chaff. It's up to the pilot to have the intuition and training to know when to launch preemptively.

    Another way to do it would be just having the pilot switch the system off or on for short periods and have the computer fire like nuts. It would need some experimentation either way and some pilot feedback.

    >which with our new Beam tech might be capable of upgrading to a true Beam Cannon, like the Dowadge.
    Or upgrade it to a Zeon knock off of the GM spray beam. God I'm glad we captured some of those.
    >RGM-79 Powerplant: 1250 kW
    >MS-09 Dom Powerplant: 1269 kW
    >MS-09F/trop Dom Tropen Powerplant: 1199 kW
    Hmm... the Tropen has less reactor output, they must have optimised it to be more efficient. Older Doms have more output than the GM's though so they could carry them. Should be fun!

    Seconded. I even went as far as to draw up a Fighter built out of Kampher parts last week. I think it turned out better than the Dopp fighter with the booster pack.
    >> Anonymous 10/15/10(Fri)22:38 No.12458082
    Fuck it. Fuck it all. Beautifully.



    A little sound helps the imagination a long way.
    >> Anonymous 10/15/10(Fri)22:59 No.12458283
    Can we modify some of the Hidolfr to carry shells with anti beam chaff or zaku tank specialized to spread anti beam chaff before battle. That way we can minimize training and let the pros handle it.
    Also, some Gundam Unicorn music might get some spirits up
    >> Arty 10/15/10(Fri)23:12 No.12458416
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    I found the entry I was looking for regarding our fighter suggestions btw.
    Back in early October we visited Solomon after capturing that Fed Carrier Hovis blew the engines off of.

    >In the evening you go over various officer testimonials and try to put more into the space combat side of your combined arms doctrine. From the looks of it, whilst there's nothing wrong with using Space Fighters as harassing forces to keep control of the flanks, logistically they die too easily and often there are too few of them (or rather pilots for them) to make that tactic consistently viable.
    >You recommend they build a better space fighter, but in the off chance that comes off as flippant, you try to think up alternate strategies.

    In game we'll probably be stuck at Pezun for the better part of a week if not longer, what all do we want in a space fighter? The sooner we figure that out the better.

    Most tanks and artillery can launch smoke, and it was mentioned at some point that a lot of the smoke grenades now have some beam chaff in them. If they dont have something like that already it would be very easy to make them.
    >> Anonymous 10/15/10(Fri)23:14 No.12458435
    >what all do we want in a space fighter?

    I liked the look of those designs you posted last week. Let's go with that.
    >> Sgt. Varn 10/15/10(Fri)23:24 No.12458543
    Remember though that Fedie beam weapons use E-caps, where Zeon suits tend to draw straight from the reactor. We could equip normal Zakus with beam weapons if we get the whole E-cap thing worked out.
    >> Arty 10/15/10(Fri)23:29 No.12458600
    The GM has the lowest rated reactor output of any MS that ever used beam weapons. (Unless you count the modified Tropen in Zeonic Front.)
    I think 1200kW is the cut off point for MS using E-cap based beam weapons.
    >> Zeta Zaku 10/15/10(Fri)23:32 No.12458632
    Not necessarily. E-caps were used in the Z'Gok-E's rapid-fire beam guns, and the Gelgoog series certainly used them. E-caps were standard equipment for beam-equipped MS by the end of the war, at least until the GP01 pioneered E-packs.
    >> Anonymous 10/15/10(Fri)23:37 No.12458676
    Well, for a modern space/atmospheric superiority fighter at this stage in the OYW, I think beam weaponry is a must. So weapon loadout at minimum equivalent to, if not superior to, the Federation Core Fighter.
    We also need better atmospheric performance, if this thing is going to be able to support Zeon front-line units against Federation air forces.
    Maybe some kind of vector thrust system, like in the Harrier VTOL fighter to allow for extreme maneuverability? Jet nozzles placed at strategic points on the airframe, and computer-controlled to operate to allow the fighter to perform maneuvers and provide agility which would normally be considered impossible with its aerodynamic aspect.
    >> Sgt. Varn 10/15/10(Fri)23:38 No.12458687
    Shit, I always saw the early GM series as being relatively sub-par compared to the Zaku. It always seemed like the only think they had going for them were they were cheap to produce en mass and you could just spam your enemy to death with them.

    But now that I really look at their stats, they are on par with or even better than a Zaku Kai. Even if we fucked over their production facilities, we are still fucked.
    >> Anonymous 10/16/10(Sat)00:13 No.12459070
    On the topic of fighters, Apologized mentioned before zeon was making "saber tiger heavy fighters" or something previously.

    Did anyone catch what those are, exactly? Because I must have missed the memo somewhere along the way. The name leads me to believe its some kind of Zeonic variant of the Saberfish, is that right?
    >> Zeta Zaku 10/16/10(Sat)00:16 No.12459113
    Sabrefish in Zeon colors, basically. A step up from Dopps certainly, but too little too late against the Fed's flight pack GMs. It's why we should probably push for Arty's fighter designs if we can afford to splurge on them.
    >> Arty 10/16/10(Sat)00:17 No.12459122
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    The Dopp certainly fit on the manuverability but failed everything else. The Core Booster isnt exactally a small bird, I bet they fly like a brick that just happens to have fuck huge engines.
    I calculated that the Core booster should be around 22m in length. That's assuming that the Core fighter is 8.6 meters, which would mean the listed stats on the Core Booster refer only to the booster section. (derp)
    pic related

    Cheer up we still have better pilots and the normal GM's will die from Zaku MG fire since they only have regular titanium.

    RGM-79 'GM' VS MS-06FZ Zaku II Kai
    Reactor [*] vs [_] GM
    Weapons[*] vs [_] GM
    Armor [=] vs [=] Tie
    Engines [_] vs [*] Zaku Kai
    The key to MS fighting is not getting hit, and getting fixed up fast if you do. The GM's weapon advanted is negated if we use beam chaff properly. I think we're on a fairly even footing if we get more beam weapons into the field to kill their carriers.
    >> Anonymous 10/16/10(Sat)00:20 No.12459171
    >I'm gonna justify shitting up /tg/ any way I can

    is anyone seeing this shit? THIS post here...this THREAD is what's wrong with /tg/.
    I hope you all DIE!
    >> Anonymous 10/16/10(Sat)00:26 No.12459261
    Haven't read this thread and don't hate it or like it but I have to say, nice bump bro.
    >> Anonymous 10/16/10(Sat)01:00 No.12459637
    All I see in the post you are referring to is an intricately thought out plan for a space superiority fighter in a homebrew alternate Gundam timeline in which games can be placed, and in which one currently ongoing quest is creating.

    Your post, on the other hand, is a shit post with nothing to add, and is completely worthless except to bump the thread up.
    >> Arty 10/16/10(Sat)02:04 No.12460279
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    So, I really didnt like that the cockpit in the space type version of the fighter was taking up room that could have been used for a full size beam cannon. Decied to lose the Zaku head, it's iconic but it needed to go if I wanted the cockpit there. To compensate I added a mono-eye track so atleast it keeps a Zeon feel to it.

    With equipment packs where the beam weapons are removed it should be possible to fit a plasma leader. It wouldnt be very powerful on it's own but I figure that a pair of fighters with them could equal the leader strength of the Val Varo.

    I'm still hoping someone else will come up with a better design but I'm not gonna hold my breath or anything. You guys want me to repost the atmospheric type and the Dopp Boosters? One of you might be able to redesign it to be more aerodynamic.
    (With the pic this time)
    >> Anonymous 10/16/10(Sat)02:32 No.12460610
    Looks good. I like the multiple loadouts.
    >> Anonymous 10/16/10(Sat)02:46 No.12460737
    Do the multiple weapon configurations comply with the UMP? Can they be made modular?
    Will this model support modular weapon pods that can be attached to hardpoints?
    >> Arty 10/16/10(Sat)03:12 No.12461003
    >Do the multiple weapon configurations comply with the UMP? Can they be made modular?

    They dont technically but for the most part they'll be using existing parts since most Zeon weapons can be used by any MS. The beam cannon is from the MS-14C, the spray beam is from captured feddie tech, the 280mm is a cheap launcher for the old Zaku bazooka rounds, and grenade launcher reuses parts from the Magella top. Panzerfausts are classed under MS grenade type weapons and as such anything can use them. If the grenade launcher's ammo is removed it can act as a mounting bracket for a single panzerfaust.

    >Will this model support modular weapon pods that can be attached to hardpoints?
    That's basicly what the grenade launcher, MRLS's and Beam Spray Gun are. The cannon is a bit more involved.
    >> Anonymous 10/16/10(Sat)03:34 No.12461210
    I was actually wondering about hardpoints other than the primary weapon hardpoint. Like additional rocket packs or chaff dispensers.
    >> Anonymous 10/16/10(Sat)03:35 No.12461223
    fyi: Beam weapons do not travel at near light speed, they aren't lasers. More like plasma guns.
    >> Arty 10/16/10(Sat)03:56 No.12461405
    apologised has said that "beam weapons dont quite travel at the speed of light" on several occasions. When I said near light speed there I meant nearer than any other conventional weapons excluding lasers. A sizeable percentage of lightspeed. They're fast, damn fast, so damn fast that uh... I have no idea really.
    A Plasma weapon by it's very nature would be very fast though, not like most you used to see in a lot of fiction 10 years ago. (What was up with that btw? Slow moving plasma? ) "The plasma's coming at us sir!" "I know! we'll dodge it." "Sir, why not use a magneti-" "DODGE!"
    >> Anonymous 10/16/10(Sat)04:01 No.12461459
    Yeah that's how it is in the Gundam shows "let's slowly walk slightly to the left *dodge*", about on par with the normal machineguns unless its a HUGE BEAM (then it's really fast!)
    >> Anonymous 10/16/10(Sat)12:24 No.12464461
    Guys, in case you're still watching this thread, Zeonquest has started.

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