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    1.84 MB Zeonquest Pt76 I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:14 No.12207372  
    You are Commander David Lister, leader of the elite Nachtmaren Unit, the ace indepedant MS team for the Principality of Zeon, answering only to Lord Garma Zabi.

    It is the 14th of November, and you've had a bad week.

    It started off so well too. On the 11th of November the American forces under Captain Garma mounted a second full scale assault on Jaburo, using a secret entrance that another Ace team had discovered, you and they were able to infiltrate directly into the base interior and cause massive damage to key structures whilst the battle raged overhead.
    However in your moment of victory, the worst occurred: General Revil mounted his own killer blow on Zeon, a massive attack on Odessa.

    You all rushed to save the beleagured base, but Revil's cunning tactics would cause you massive problems again and again.
    Eventually however, you lost the base due to treachery by Gihren Zabi, a power mad dictator whose actions had split Zeon apart less than two months ago. Although you shot down his Nuclear strike, the resulting EMP shockwave shattered Odessa CnC in the middle of a major enemy assault.
    The call to retreat from Odessa was given.
    >> Anonymous 09/24/10(Fri)12:18 No.12207394
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:18 No.12207396
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    >It is the 14th of November, and you've had a bad week.

    Note: Comments about it being his birthday from David last episode are obviously incorrect.
    For a start his Birthday is the same as Zeonquests, the 4th of October. Not the 23rd of September as he believed it to be.
    One can only assume that sleep deprivation and combat fatigue are beginning to take it's toll on Davids ability to tell what day it is and remember non-combat related facts.
    >> Anonymous 09/24/10(Fri)12:19 No.12207408
    >It is the 14th of November, and you've had a bad week.

    Oh good. It seemed like we'd been in a time warp when you said it was the 23rd at the end of last game. Couldnt believe we'd done so much stit in just a couple of days until I started counting it all out last night.

    Still we got to do this:
    November 13, 0079
    *Sunrise: Federation begins airborne MS assault and attacks on Odessa Orbital Garrison.
    *Mid Morning: Nachtmaren and Mashiba teams obliterate 4 Federation Assault Carriers in 9 MINUTES 26 SECONDS.

    So it wasnt a total loss.
    >> ResearcherSam 09/24/10(Fri)12:23 No.12207439
    So will we have a special 1-year anniversary episode of Zeonquest on October 4th, or whatever Friday is closest to that?
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:24 No.12207452
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    You have been given a blanket order to retreat.

    You, Elaine, Zolomon and Bernard are currently at Mount 112, where you have just shot down the Loyalist Zeon Nuclear Missile.
    Calvin and Hovis are at the foot of the mountain.
    The Outer Heaven is flying overhead, damaged, out of ordinance but otherwise functional.
    Joylne is currently behind enemy lines although your operator Anita suspects that the second Zeonic beam weapon to hit the Nuke was from her, and her general position is now known.

    Dawn has now arrived, it is 7:00am in the morning.

    >> Anonymous 09/24/10(Fri)12:26 No.12207471
    Extract Joylne, then Make a break for it.
    >> Arty 09/24/10(Fri)12:27 No.12207483
    Cordinate with Lili Marleen to figure out where we'll be neded. Where are the main ground forces falling back to and how can we help in covering the retreat.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:27 No.12207484

    If my maths right, that'll probably be the 6th of October.
    >> Anonymous 09/24/10(Fri)12:27 No.12207485
    Link up with Calvin and Hovis and then search for Jolyne.
    >> Anonymous 09/24/10(Fri)12:28 No.12207498
    My computer tell me it's either the 1st or the 8.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:29 No.12207507

    Oh right, forgot to mention.

    The Lili-Marleen has been dragooned by the Odessa GHQ as their Evac vehicle into space.
    The surviving members of the Mashiba Team are currently loaded in your MS pod, and will have to be offloaded if you want to take on Hovis and Calvin.
    >> Arty 09/24/10(Fri)12:32 No.12207549
    And by coordinate I mean contact the HQ staff that's onboard the Lili-Marleen so they can tell us where we're needed.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:40 No.12207608

    CnC lines are still shattered in various directions. Garma reports that he can't even be sure if everybody got the message. Hopefully enough of the officers will remember their Nuclear Warfare communications protocols and get the word out.
    It's pretty much every man for himself, they're to make their best way out of Odessa without getting captured, the southern approaches across the Mediterranean are still clear, and any airborne or Marine assets are opting for that.
    Although there's combat in the drop-zone still, the Space Route is still perfectly viable, and an influx of space capable warships would easily turn the tide up above.

    Also, with regards to the Mashiba Team, Garma states that he still has the hangar space for 3 Mobile Suits in the Lili-Marleen, and he'd gladly take them off your hands to fix your transport issues.
    >> Anonymous 09/24/10(Fri)12:44 No.12207632
    Put Mashiba team of the Lili Marleen. Then, get Hovis on the Outer Heaven and have Calvin help us search for Jolyne. No one gets left behind.
    >> Zeta Zaku 09/24/10(Fri)12:45 No.12207654
    Divert Mashiba back to their mothership then. Garma could use a trustworthy escort, and Cima can certainly handle herself with that EXAM Gyan Marine.
    >> Arty 09/24/10(Fri)12:49 No.12207690
    Seconded. If the OH is still in good enough shape we should then try a quick flyover of last known Zeon positions to make sure everyone got the message to retreat.

    >an influx of space capable warships would easily turn the tide up above.
    We'd need a booster or a launch catapult to make it into orbit though and the Feddies are already at the Odessa launch sites by now arent they?
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)12:59 No.12207795
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    There are plenty space boosters about, and a fair number of HLV's on landing pads as well. Aside from that though, the Outer Heaven is and always has been trans-orbital capable.
    You could go into Orbit at any point you wanted.
    It HAS been a tough time for the ship.


    Do you want to try and pick up Hovis and Calvin first, and have the Mashiba team ride on the roof of the ship, or do you want them to make their own way back via the train they used to get here?
    >> Anonymous 09/24/10(Fri)13:02 No.12207827
    Do you have a map we could have a look at, Apologized? As of now I'm leaning toward picking them up now and having Mashiba ride on the roof.
    >> Anonymous 09/24/10(Fri)13:03 No.12207851
    why are we retreating?

    I mean, we just downed 4 trojan horses and shot down a nuke in one day.

    Now, with Zeon in a general panic and retreat, it seems like we should be providing a delaying tactic of some sort. I mean the OH can get to space at any time it wants, so we're basically good to go at any moment.

    I say we get the mashiba team to Garma, so they can run escort into space. Then we get the team all together on the OH, we reload, make field repairs, and make a kunnin' plan to strike the earth somewhere that's going to really grab federation attention away from Odessa HQ
    >> Anonymous 09/24/10(Fri)13:07 No.12207883
    I'm pretty sure there are 8 more Trojan Horse class carriers here at Odessa. Plus, the Feddies have orbit over Odessa locked down, if we try to escape that way we'll be shot down or at least fucked up.
    >> Arty 09/24/10(Fri)13:10 No.12207913
    Might as well pick them up. We've got room for 1 of the Mashiba team in the MS bay if one needs repairs more badly. The other two can surf on the roof if they're cool with that. It'd be faster than the train.

    I'm still in favor of a quick check on the ground forces before going into orbit. Also, Hovis and Calvin dont have space type equipment.
    >> Anonymous 09/24/10(Fri)13:12 No.12207935
    what? 8 more? What the fuck?
    Man, I was under the impression that Trojan Horse class carriers were a semi-precious commodity, not dime-a-dozen.


    Well, either way, I think we should get Mashiba to Garma ASAP.
    Try a short comm burst to calvin, hovis, and jolyne. Tell them to link up and lay low and transmit a position and ETA for pickup to the OH.
    After we drop off mashiba, we come back for them.

    I hate leaving them behind but now that Zeon has been chased off of Earth, we're going to need Garma more than ever. He's priority numero uno for now
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)13:13 No.12207943

    Not really. The base is about 5-10 minutes to the south-east, and would you believe it's not actually covered on Google Maps?

    All you really need to know is that the salient coming in from the west are still airborne and will be (most likely) paradropping onto the base in about 15-20 minutes, but there's still a fair number of AA and MS assets in the base, plus all of the forces retreating back to it mean that the whole thing is going to turn into a really nastly close quarters urban combat zone fairly quickly.

    Forces from the Northern salient had to all land when you took our their support carriers and are hunkered down on what was supposed to be the final defensive line which are about 45 minutes away by foot.

    The North-Eastern salient is a mess, and enemy forces are currently trying to consolidate there after the nuke took out most of their tanks.
    Don't expect any problems from this direction for AT LEAST an hour.
    >> Anonymous 09/24/10(Fri)13:14 No.12207956
    I don't like our lack of ordinance on the OH right now. Another decent fight and we might not have a ship to come back to- it HAS taken a beating. None the less, we need to recover our people.

    My suggestion- let's get our boys and girls reunited once we've evaced to a safe point. For now, between what's left of the Mashiba team and Nachtmaren, we need to find who's in best condition. Have Garma take the folks in least battle-ready condition with him while the rest go and recover Joylne, Calvin, and Hovis.

    We don't leave people behind, but we don't send people out in trashed suits if we can avoid it.
    >> Anonymous 09/24/10(Fri)13:17 No.12207977
    So, where are Hovis and Calvin, the Lili-Marleen, and Jolyne's last known position in relation to each other. Could we take Mashiba Team to Garma and then swing back around to get Hovis and Calvin and search for Jolyne or would that not work?
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)13:24 No.12208039
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    >So, where are Hovis and Calvin, the Lili-Marleen, and Jolyne's last known position in relation to each other. Could we take Mashiba Team to Garma and then swing back around to get Hovis and Calvin and search for Jolyne or would that not work?

    Hovis and Calvin are at the foot of the mountain where you are currently.
    The Lili-Marleen is currently on the Odessa launching pad waiting to take off.
    Jolyne is beleived to be somewhere just outside the final defense line that the enemy have occupied. Knowing her, it should be pretty easy to track her down.

    >between what's left of the Mashiba team and Nachtmaren, we need to find who's in best condition

    Almost certainly you, your team may have taken a bit of a pounding, but most of the worst has been repaired now.
    The Mashiba Team, however you cut it are down to three men and their mothership just got jacked by M'Quve.
    >> Anonymous 09/24/10(Fri)13:28 No.12208073
    Alright, lets pick up Calvin and Hovis, but I vote we let Mashiba stay inside the OH while we ride on the roof since our suits are in better condition.
    >> Anonymous 09/24/10(Fri)13:36 No.12208143
    Come on I can't be the only one here.
    >> Zeon Dudes 09/24/10(Fri)13:37 No.12208150
    your using my picture, I'm so proud.
    >> Anonymous 09/24/10(Fri)13:38 No.12208164

    If Mashiba's trio of men are that badly banged up, we're roofside. Gives the techs a chance to work on them while we get together with Garma.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)13:39 No.12208172
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    There's some shuffling about, and you successfully pick up your artillery support team. From the top of the ship you, Elaine and Zolomon ride the Outer Heaven back to the base.
    The journey takes about 10 minutes, in the distance you can see the oncoming air assault. You'd better be quick about this.

    On VTOL hoverjets you slide around the upright form of the Lili-Marleen, the hangar bay doors open and you transfer the Mashiba Team over.

    "Commander, were going to be launching soon. Care to escort us until were out of danger?" Garma asks.

    "Not just yet Sir, I don't leave teammates behind."

    "We can't wait long Commander, 10 minutes at the most. Until we leave the atmosphere, the HLV's and Boost Assisted Musai's will be easy targets for the enemy. Were going to need all the help we can get."

    >> Anonymous 09/24/10(Fri)13:41 No.12208194
    Get ourselves inside the OH and then full speed Jolynewards. Full cautious speed that is, don't want to get ambushed.
    >> Zeon Dudes 09/24/10(Fri)13:42 No.12208200
    any way for Calvin to get a message to Jolyne? If so, do it.
    >> Arty 09/24/10(Fri)13:42 No.12208201
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    I'm here and had already commented.

    Sure hope our forces get away with some captured GM's.
    >> An0nymous !gkWeiOwuW2 09/24/10(Fri)14:12 No.12208432
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    rolled 33373 = 33373

    Whoo! I thought I missed it!

    >> Anonymous 09/24/10(Fri)14:20 No.12208495
    Hey what is the status with Char? Last we knew he was dancing with the Gundam, but that was what 2 threads ago?
    >> Zeta Zaku 09/24/10(Fri)14:24 No.12208528
    Considering where Jo is suspected to be, bringing in a depleted Zanzibar sounds like asking for trouble. On the other hand, we don't really have any other way to extract her quickly. Hm, decisions decisions.
    >> Anonymous 09/24/10(Fri)14:31 No.12208568
    Why do I get the feeling we might get left behind in order to let the rest of our squad escape and then we get captured by the federation? Escaping from them would be hell although it would be kind of amusing to get the chance to interact with some of the Feds.
    >> Anonymous 09/24/10(Fri)14:32 No.12208582
    Well it's either that or Joylne... I'd rather have us get taken than her. We have the ability to get out. And our parent.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)14:35 No.12208602
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    According to the Manifest Char and his Gelgoog is loaded up in the Lili-Marleen. Alongside him is Garma's Gelgoog and M'Quves custom Gyan.


    Nope, with all of the EMP and Minovskies floating about radio is pretty much useless right now.


    Okay then. Getting to her cautiously will involve going around the battlelines and looping back. It will take at least 5 minutes to do, possibly more, and that doesn't account for any shooting you may have to do when you get there.
    On the other hand, a frontal approach would risk more damage to the Outer Heaven that you really want to avoid.
    >> Anonymous 09/24/10(Fri)14:35 No.12208606
    Honestly there's a part of me that wants to see a part where we are captives and have to escape. Just for the sheer havoc we'd cause and potential shiny things we could steal from them. Plus, it'd be amusing to talk to Revil after all the crap we've done to hamper his efforts.
    >> Zeon Dudes 09/24/10(Fri)14:35 No.12208608
    It would also be cool if we got to talk with Revil and some other dudes.
    >> Anonymous 09/24/10(Fri)14:41 No.12208661
    Indeed. Also, talking to Bandit would be nice too.
    Also telling Revil we almost got him would be excellent. Plus him asking for an autograph of our book on MS combat.
    >> Anonymous 09/24/10(Fri)14:42 No.12208662
    That and a chance to plea with him to stop Gihren
    >> Anonymous 09/24/10(Fri)14:42 No.12208666
    Well, I guess we don't really have time for caution then. CHARGE! Unless someone else has a better idea.
    >> Anonymous 09/24/10(Fri)14:43 No.12208676
    Hey what is our current suit loadout? As much as getting captured would be fun I thought we were all in critical to the war effort suits.
    >> Robot Nixon 09/24/10(Fri)14:47 No.12208703

    I'm seconding this motion. At the risk of making Zeon look week, I really think we need to get in touch with Revil or Bandit and let him know that Gihren has gone completely nutso and well...yeah. If anything, we could propose a temporary alliance to fuck up that bastard and then go back to killing each other.
    >> Zeta Zaku 09/24/10(Fri)14:47 No.12208709
    The only things we would be loosing are our two Gelgoogs, one of which is in Jolyne's hands now anyway. The Act Zaku is high-performance yes, but nothing revolutionary, and the Gyan Krieger is easily replaceable what with how many Gyans have been produced now.

    Anyway, take the long route. We can't afford to expose our ship to any more danger then we can afford to.
    >> Anonymous 09/24/10(Fri)14:50 No.12208729
    The problem with that is, we only have ten minutes until Garma leaves without us and that's five just to get there going the long way.
    >> Anonymous 09/24/10(Fri)14:51 No.12208734
    I'm opting for the long route too.
    We could also switch suit for a cheaper one and do both.
    >> Anonymous 09/24/10(Fri)14:54 No.12208759
    Hmm. We are between audacity in saving Jolyne or dooming the rest of the crew.

    What's her chances of getting away on another ship, you think?
    >> Arty 09/24/10(Fri)14:54 No.12208762
    Might as well let Garma know we'll likely be pushing that 10 minute time limit to the max and not to wait for us.

    >Boost Assisted Musai's
    Musai's in atmosphere? I wasnt aware they could do that.

    >Garma's Gelgoog
    What happens to all of Garma's old custom suits? Do his bodyguards get them?
    >> Anonymous 09/24/10(Fri)14:54 No.12208763
    I'd say for story purposes, 0.00%
    >> Zeta Zaku 09/24/10(Fri)15:05 No.12208832
    We can get around that by just immediately going transatmospheric the second we pick up Jolyne. If it were any other Zanzibar we'd be out of luck, but Outer Heaven is boss.
    >> Anonymous 09/24/10(Fri)15:07 No.12208850
    How many Zanzibar exist right now? Because the Federation is shitting out Trojan Horses at a rate that quite frankly is hard to comprehend since they are close to the displacement of an aircraft carrier yet they have made at least 20 of them in the span of less than one year.
    >> Anonymous 09/24/10(Fri)15:09 No.12208865
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    >David Lister
    >> Anonymous 09/24/10(Fri)15:09 No.12208868
    Well, Jaburo is producing Trojan Horse carriers in exclusion to everything else now.
    >> Anonymous 09/24/10(Fri)15:12 No.12208888
    True and I am applying real world production times for capital ships in Gundam.
    >> Stupid Ginger 09/24/10(Fri)15:15 No.12208914

    >>Real world.

    See, there's your problem. Sometimes reality has to be ignored for the sake of a good story.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)15:16 No.12208922
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    >Might as well let Garma know we'll likely be pushing that 10 minute time limit to the max and not to wait for us.

    You bid each other goodbye and make for the round-about route. Going fast and low, Captain Mauser manages to shave off some time, although he has to concentrate on not bouncing off the mountains whilst he does so.

    Anita meanwhile is scanning any available snatches of radio signal or signs of combat from the battleline in an attempt to find Jolyne.

    As you clear the mountainside, you see plumes of smoke and explosions rock the defensive trenches of the final defensive line.

    "Confirmed. 1 Hildolfr team acting in concerted supressive fire against the enemy. It looks like they're advance is halted along this section of the defence line."

    "Any sign of her?"

    "Nothing yet, but we'll continue searching."

    You pass over the no-mans land created by the Hildolfrs fire, flying high enough to avoid oppourtunistic fire from the enemy.

    Presently a flare is launched from behind you.

    "Confirmed! I have her, and I'm patching her into the laser comm network. Done."

    "... aren't you a sight for sore eyes! Can you come pick me up? My Backpack is out of shots and my Beam Rifle is going to run out in another 3. I've been relying on grenades and close combat to get this far."
    A somewhat haggard Jolyne responds over the comms network.

    "Commander, I'm liasing with the artillery team to ceasfire in our direction, but that could result in the enemy assaulting our position you'd best suit up and cover the extraction." Anita advises.

    >> Anonymous 09/24/10(Fri)15:17 No.12208938
    I agree with taking the long way around. When we pick up Jolyne, we'll rendezvous with the Lili Marleen and Garma in the upper atmosphere before we get into space proper.

    As for the idea of a cease-fire with Revil, I think we should discuss it with Garma. If Ghiren is serious about turning the entire conflict back into a nuclear war, he has to be stopped.
    >> Zeta Zaku 09/24/10(Fri)15:22 No.12208979
    Geez, what do we have left? The OH's storage lockers have to be running pretty dry by now.

    Act Zaku: carbine, Gundam shield, on point
    Krieger: beam lance, Krieger shield, on point
    Gelgoog B: Beam rifle, giant bazooka, naginata, Zulu shield, cover fire
    Zaku Kai: MMP-80, Zaku bazooka, whatever grenades are left. Cover fire as well

    We probably shouldn't drop Hovis since it'd take far too long to extract him. Can he provide fire support from the pod if Calvin feeds him targeting data?
    >> Arty 09/24/10(Fri)15:24 No.12209002
    Mainly ranged weapon loadout. More Panzerfausts than grenades and if Bernie has arms on his MS again tell him to leave the chain mines.

    David: Beam Carbine & 4 barrel MG
    Zol: Kreiger Standard + 2 Heat hawks and panzerfausts
    Elaine: Beam Rifle, bazooka, panzerfausts
    Bernie: MG & bazooka, panzerfausts & Grenades
    Calvin: 4 barrel MG, panzerfausts & Grenades
    Hovis: Stays on the ship.
    >> Anonymous 09/24/10(Fri)15:25 No.12209020
    Loadout seems pretty good.

    Also, agree with seeing if Hovis and Calvin can give us support fire from the OH.
    >> Anonymous 09/24/10(Fri)15:25 No.12209025
    I just took a pretty good shit, and now it's time for zeonquest.
    >> Anonymous 09/24/10(Fri)15:42 No.12209174
    >> Anonymous 09/24/10(Fri)15:46 No.12209215
    Should we concentrate on chaff and smoke grenades to cover our escape? This is primarily an extraction after all.
    >> Arty 09/24/10(Fri)15:50 No.12209254
    Right, yes, deffinitely.
    >> Anonymous 09/24/10(Fri)15:53 No.12209279
    Idea: Does Hovis or the Outer Heaven carry smoke or chaff artillery shells? If we need something to cover our escape, calling in a wall of IR-reflective smoke could be really helpful.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)15:53 No.12209282
    >We probably shouldn't drop Hovis since it'd take far too long to extract him. Can he provide fire support from the pod if Calvin feeds him targeting data?

    Yes, but that trick's only ever worked once in a blue moon when you've tried it before.

    >Mainly ranged weapon loadout. More Panzerfausts than grenades and if Bernie has arms on his MS again tell him to leave the chain mines.

    Bernies Zaku Kai does indeed have it's arm back, although he was registering some targeting issues with it on the mountain. Hopefully they've been resolved.

    I'll be using >>12208979 suggested loadout.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)15:54 No.12209288
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    In any case, you quickly double back towards Jolynes location whilst you all arm up. As the Outer Heaven begins to settle down the lower hatch opens up and the four of you jump down to cover Jolynes somewhat dusty, but overall barely damaged Gelgoog Cannon.

    "Commander, I've got two squads of enemy mobile suits coming your way."

    Cover isn't good here, you order Calvin on top to try and get some supressing fire from Hovis and the Rhino.
    Shots begin to explode from the top of the Outer Heaven and explosions blossom in the distance. The accuracy probably isn't very good though.
    Kneeling down in a relatively deep crater you prepare to fire at the approaching shapes in the smoke.

    The Outer Heaven sets down safely just as the first shots begin to fly your way. You all return with a withering cavalcade of fire, and you see the enemy scatter left and right, attempting to flank you.
    You order everyone back into the ship and you all keep up your rate of fire as you step back into the Outer Heaven.

    Shots sporadically strike out towards you, but luckily nothing hits, and the Outer Heaven doesn't seem to have taken heavy damage.

    You load up and the Outer Heaven pushes upwards on it's hoverjets, with you still firing out from the lower entrance port to keep the enemy supressed.
    Over the comms link you hear Anita telling the Hildolfr team to resume firing.
    You close the hatch as the Outer Heaven pulls away.

    >> Anonymous 09/24/10(Fri)15:56 No.12209299
    Get the fuck out of there.

    UNRELATED: What's Strauss getting up to? We haven't talked to him in a long time.
    >> Anonymous 09/24/10(Fri)16:00 No.12209328
    Can we make it back to the launchpad in time, or should we attempt a mid-air rendezvous with Garma somewhere in the upper atmosphere?
    >> Cecil XIX 09/24/10(Fri)16:06 No.12209374
    Now that we're all together, our first priority should be to do what we can to cover Garma.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)16:08 No.12209394
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    As you turn around, you see the base is currently under heavy attack. Bullets and flak score the sky in a brilliant web of criss-crossing anti-aircraft fire.
    From the base interior you see periodic explosions and flames as the invading Federation forces are made to pay for every building block in blood by the desperate base defenders, no doubt trying to by time for the escaping forces from the base, either via sea or by space. But also, there's the hope of being relieved the still fresh forces who are treating back towards the base, as well as making sure they have somewhere to retreat to.

    >> Anonymous 09/24/10(Fri)16:08 No.12209397
    Right. Go straight into space, meet up with Garma, M'quve and Char.
    If possible, leave a message for the Feddies on the ground. A box with a speaker and a blinking light would do. Inform the feddies that there was a 3rd Terrorist faction that wanted the war to go nuclear, and that the nuke was not from the Zeon warfront.
    >> Anonymous 09/24/10(Fri)16:10 No.12209406
    Orders: Contact Garma and ask for Orders.
    I'd say link up with Garma as we've been ordered and ignore the defenders, maybe snipe at some of the incoming feddies from the roof of the OH, but no more than that.
    >> Anonymous 09/24/10(Fri)16:10 No.12209408
    They're the heroes no one will remember.

    David needs to remember to write a book about the siege of Odessa, and do research on the soldiers who stayed behind to give everyone else time to leave. It will be a good book.
    >> Anonymous 09/24/10(Fri)16:11 No.12209422
    As one of the few ships still in something of an operational state, I think we should try to flatten a couple buildings to try to buy the Zeon defenders more time to retreat. Best if this can be accomplished as we fly towards the launchpads to join up with Garma.
    >> Arty 09/24/10(Fri)16:13 No.12209436
    Escort the Lili Marleen into space.

    >Maybe snipe at some of the incoming feddies from the roof of the OH, but no more than that.
    Or from the baydoor.
    >> Anonymous 09/24/10(Fri)16:15 No.12209455
    David should contract the book, but I doubt he'll have the time to write it himself.
    Some time after we link up with Garma and Char, we need to talk about Ghiren, and discuss whether we should inform the feddies that Ghiren is a nuke-launching douchebag that even Zeon wants to kill.
    >> Anonymous 09/24/10(Fri)16:19 No.12209500

    If we weren't exhausted and under orders to disengage, I'd be tempted to RIP AND TEAR our way through the Federation.

    But there's too frickin many of them to get anything but a glorious death. And we do not die before Gihren's head is removed from his body, preferably with a 880mm bazooka rocket to the face.
    >> Anonymous 09/24/10(Fri)16:20 No.12209508
    >only one 880mm rocket
    Oh shit nigger what are you doing, launch a volley
    >> Anonymous 09/24/10(Fri)16:21 No.12209516
    >only one volley
    oh shit double nigger what are you doing
    >> Anonymous 09/24/10(Fri)16:22 No.12209530
    "Ides of November: The Final Hours of the Siege of Odessa"

    Ides of November is technically the 13th of November, but I think we can be granted some liberties with the title.
    >> Arty 09/24/10(Fri)16:25 No.12209563
    Gentlemen, we put him in a normal suit and throw him towards the sun.
    >> Anonymous 09/24/10(Fri)16:28 No.12209593
    Really? Because I was thinking of throwing him into a reactor core.
    >> Anonymous 09/24/10(Fri)16:28 No.12209594
    >only one sun
    >> Anonymous 09/24/10(Fri)16:29 No.12209598

    Any more than one would waste perfectly good ammo we need to blow up Federation units. But I'm willing to sacrifice one shot to save thousands more.

    Alternatively, pitching him at Zolomon to play "Zabiball", the game where you take a mad despot and attempt to hit him into the nearest Federation engine plasma flare.
    >> Anonymous 09/24/10(Fri)16:31 No.12209618
    No, wait! We have a tea party!
    And we use a very particular set of cups....
    >> Anonymous 09/24/10(Fri)16:31 No.12209628
    I think we have established that we wish to use all available munitions (or other means of destruction) possible in order to kill Ghiren.

    Or, in terms /tg/ might be more familiar with,

    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)16:35 No.12209666
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    You push on back towards the base until you get a signal from Garma.

    "We were just about to leave, things were getting a little too hot for us down here, and the first wave of HLV's and Musai's were going to launch soon."

    "We can probably make it to your location in about 5 more minutes, or you can launch now and we'll play catch up." You inform him.

    "If that's the case then we'll launch now, you should lan, take a few minutes to take on extra ammo and supplies, and then cover a second wave of HLV's. The AA over the base is still holding, but any enemies waiting for us just above the atmosphere are going to need disrupting when you reach it."

    You agree and push on. You see Garma's ship launch, leading a mass of HLV's and strangely ungainly looking Musai's with massive engine boosters and structural supports attatched to them take off behind him, looking like some kind of giant inverted cloud of balloons.

    You manage to land and some terrified dockhands begin hurriedly loading on as much ammo and equipment as they, and your teams can take.

    You take the oppourtunity to dismount in the Act Zaku, still heavily loaded. Jolyne's Gelgoog Cannon is still being reamed, and wont be ready for a good 15 minutes.

    "Anita, try to patch ourselves into any sort of command network, try to figure out when the next wave is due to launch."

    About a minute passes before she passes you onto a Captain Cern of the Submarine Jukon 33.
    "It's good to know they're getting some escort. I'm currently loading up in the marine docks myself. The enemy doesn't seem interested in us so far though. Anyway, I'm taking in reports from the second wave, and they report that they'll be ready to launch in about 20 minutes. Try to keep them off until then."

    "You got any other questions about the situation here in the base?"

    >> Zeta Zaku 09/24/10(Fri)16:35 No.12209675
    Full burn after the Marleen. Hopefully we can catch up before Fed cruisers notice them.
    >> Anonymous 09/24/10(Fri)16:35 No.12209676
    While I perfectly understand the desire to use all munitions available to us in our endeavor, I would like to remind everyone that we can only kill Ghiren once, but we can troll him for whatever passes for a lifetime in a dimly lit 5x5x10 featureless padded room.
    >> Anonymous 09/24/10(Fri)16:38 No.12209698
    Are there any areas that Hovis can flatten with his Rhino?
    Also, should we try to take on personnel as well?
    >> Anonymous 09/24/10(Fri)16:39 No.12209708
    Where are our friendly forces held up?
    Do we have any fortified positions or turrets or bunkers, stuff that it'd be a better idea to fight nearby, to give us a bit of an advantage?
    What can we use for cover around here?
    How much anti-beam chaff, IR smoke, and land mines do you have?
    Where might the enemy forces be held up?
    What key structures can we destroy to deny the enemy cover or slow the enemy's advance?
    Who's the CO?
    Do we have any Wappa mounted forces?
    Do we have any Recon or Intel available from Aircraft, Satellites, or well-placed agents, or are we mostly in the dark?
    How much Artillery do we have in the base?
    How many friendly MS are currently incoming, and what types of suits are there?
    >> Arty 09/24/10(Fri)16:42 No.12209735
    Until somebody breaks him out. And they will.

    Where they need us and if they need the OH to take on any base personel. Ask Anita how many people we could take. I'm reluctant to take wounded since we do some some crazy manuvers.
    >> Anonymous 09/24/10(Fri)16:43 No.12209749
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    The heroes of Zeon fall and even the choosers of the slain must weep. Valkyrie must rise.
    >> Anonymous 09/24/10(Fri)16:44 No.12209758
    Take everything we can with us, and burn the place down when we leave.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)17:03 No.12209977
    >Where are our friendly forces held up?
    Friendly forces currently hold about 70% of the base, more or less. They're holding it pretty well, but enemy numbers are pretty huge. There are several stores of MS parts dotted around the base, all are key support structures in the Urban Warfare that's going on, and Zaku Tank teams are moving them about if the front appears to be quickly changing. Outside the base, Northern Salient forces should be engaging the enemy you just passed any day now, although they'll be using their own defensive lines against them. The Eastern line is still pulling back, and is still a good hour away from supporting us. The North-Western line is more or less the same, but they're being harrassed by Orbitally Dropped troops fresh from Jaburo.

    >Do we have any fortified positions or turrets or bunkers, stuff that it'd be a better idea to fight nearby, to give us a bit of an advantage?

    Only on the outside of the base, we've been using them to deflect the North Salient forces along with Hildolfr teams. Inside the base no.

    >What can we use for cover around here?

    Buildings mostly. Luckily most the buildings around here are MS size, so you don't have to crawl around. Just don't take cover behind a Rocket Fuel resevoir!

    >How much anti-beam chaff, IR smoke, and land mines do you have?

    Were a sub! We don't need that sort of thing! But the base itself has a pretty much inexhaustible supply of the things... assuming the warehouses holding them haven't been captured.

    >Where might the enemy forces be held up?

    Since they can just LANO drop right in? Pretty much anyway, the Flaks a little thin, been taken out, or they can risk flying low under the AA screen. It's chaos.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)17:04 No.12209993
    >What key structures can we destroy to deny the enemy cover or slow the enemy's advance?

    Nothing. GHQ practically demolished the command building to deny the enemy any sensitive data, and any building you destroy removes cover for us as well, and we need it more than they do!

    >Who's the CO?

    There is no overall command structure right now. I'm organising the second stage evacuation because as of yet I don't have to worry about anything, on the salients, there's no overall command, everyones just hightailing it back here in the hopes of getting a way back. Luckily, we've got a fair amount of subs from the Atlantic fleets here, and a fair few more scheduled in about 2 hours time, probably less now if they've been keeping updated like they should.

    >Do we have any Wappa mounted forces?

    Possibly, I dunno, it's one hell of a mess here.

    >Do we have any Recon or Intel available from Aircraft, Satellites, or well-placed agents, or are we mostly in the dark?

    Orbital situation is apparently: changable. That's the official word. Lord knows what other assets we've got. I've only got sporadic reports from a variety of sources, and some sporadic laser command contacts.

    >How much Artillery do we have in the base?

    Roughly 20 Hildolfr teams, two converted Zaku Tank company but they're mostly for AA, and two squads of Zaku Cannons and a Squad of Dom Cannons. Well, we did last time I looked. Like I said, the situations changable.

    >How many friendly MS are currently incoming, and what types of suits are there?

    The 3 salients account for roughly 2 whole bridgades worth of friendly forces. Mostly a mix of Doms, UPS Mobile Suits with earlier and later suits mixed in. So far, about a brigade of troops have managed to escape with Captain Garma.
    >> Anonymous 09/24/10(Fri)17:05 No.12210005
    >But the base itself has a pretty much inexhaustible supply of the things...
    "Dude, we got unlimited grenades."
    "We do?"
    >> Anonymous 09/24/10(Fri)17:09 No.12210048
    If we have the time I think we should try to jury rig up some large-scale booby traps and such for the Feds for when they come to claim the base. That way we won't lose our cover as we need it and we can still take out some things after we've left and hurt the Feds a tiny bit.
    >> Anonymous 09/24/10(Fri)17:09 No.12210059
    I vote that once we resupply we split into two fireteams and cover the northern and north-western salients.
    >> Anonymous 09/24/10(Fri)17:10 No.12210065
    So how much better have we helped here than in the original timeline?
    >> Anonymous 09/24/10(Fri)17:11 No.12210070
    Secure or destroy ammo depots as a high priority; everyone's probably low on ammo.
    Since everything's in goddamn chaos, just set up laser comms to whatever remains of CCC, and have the Nachtmaren run interference, supporting the incoming friendly forces.
    The Nachtmaren supports whichever friendly forces are under the most threat at the time, and tries to get as many people to the base alive as they can.

    If anyone DOESN'T have a target for about 20 seconds, have them focus on clearing an area of buildings to create a no-mans land that feddie forces will have a hard time advancing through.

    Again, securing ammo depots is a high priority, because:
    A. urban warfare is more ammo intensive than you might think with all the cover around.
    B. everyone's been fighting for a good long while, enemies and friendlies alike.
    C. lots of explosives are good.

    But the main priority is supporting incoming friendlies and keeping as many friendly units alive as possible.
    >> Anonymous 09/24/10(Fri)17:12 No.12210087
    Well, M'Queve didn't break the Antarctic Treaty this time.
    >> Anonymous 09/24/10(Fri)17:13 No.12210096
    Degwin Zabi and Garma Zabi are alive.
    Bandit is wounded more than he should be.
    Amuro hasn't gotten as many kills as he should have.

    All in all we haven't changed that much, but we -have- had a positive effect. Depends on how quickly we can kick Ghiren's ass, and whether we can kill Amuro or not.
    >> Anonymous 09/24/10(Fri)17:14 No.12210106
    Aye. We need to talk to the Feddies about Ghiren's terrorist faction making this a 3-way war and breaking the Antarctic treaty.
    >> Anonymous 09/24/10(Fri)17:14 No.12210113
    I meant specifically the battle of Odessa.
    >> Arty 09/24/10(Fri)17:14 No.12210114
    Sounds pritty good overall.

    We'd be pritty well set up if it wernt for the rest of those Assault Carriers inbound. Speaking of, how much longer until they're over the base? Elaine might be able to snipe their engines if they get within range.
    >> Anonymous 09/24/10(Fri)17:17 No.12210150
    Hey yeah. Every pegasus-class we kill is a huge blow for the feddies' space-capable forces. If we hold onto space superiority, we can just spacedrop onto Jaburo and Odessa.
    >> Anonymous 09/24/10(Fri)17:18 No.12210159
    But then trollface.ghiren.nuke.jpg
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)17:22 No.12210196

    You do realise that you will be leaving HOURS before the rest of these base defenders will, and that leaving booby traps around the Launch Pad is probably not a good idea? Given that with the shattered command network it's going to be hard to tell them about it?


    Again. You aren't defending the whole base, the base is compromised by enemy Mobile Suits, you're defending the Orbital Launch facilities which are currently defended by a fairly decent AA network of Zaku Tanks, standard flak turrets and Gigans.
    >> Anonymous 09/24/10(Fri)17:24 No.12210222
    Alright then, standard procedure. Hovis in a good shelling position, Calvin feeding us info, Zolomon running around doing Feddies like the Kool-Aid Man does walls, and the rest of us going where our support is needed most.
    >> Anonymous 09/24/10(Fri)17:29 No.12210271
    We're leaving with the next wave in 20 minutes, then possibly taking part in space combat actions.
    I'd rather we spent the time making emergency repairs and maintenance on our suits and making sure that they are space-worthy.

    Hovis should provide artillery support for anyone that can give him a fire mission, however.
    We should try to take on extra parts and any personnel that it would be more difficult to evac later.
    >> Anonymous 09/24/10(Fri)17:29 No.12210277
    Secure nearby ammo depots, set up no-man's land if possible to help in holding the launch facility, help nearby friendly forces regroup at the launch facility (because the Feddies might try to intercept them).

    If possible, get some Recon on where the feddies are, and if the feddies seem to be reloading from one of the ammo depots in the base, then blow that fucker sky high.

    Act Zaku: Bullpup + reloads, Beam carbine, shield if we have one, heat hawk if we can carry it.
    Gyan Krieger: 2 Heat hawks, Shield + nade launcher, panzerfausts
    Gelgoog Elaine: Beam Rifle, bazooka, panzerfausts
    Gelgoog Jolyne: (See Gelgoog Elaine), naginata.
    Zaku Kai: MG & bazooka, panzerfausts, some grenades if they'll fit in his loadout
    Dowdage (Calvin): MG + Reloads, panzerfausts, nades
    Rhino: IS A BEAR
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)17:31 No.12210298
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    The Pegaus Carriers from the Western salient seem content to hang back and provide support and repair facilities. They're probably worried about getting bushwacked by some kind of insane Zeonic Ace Squad pulling some kind of bullshit boarding manouver on them.

    Can't think why.
    >> Anonymous 09/24/10(Fri)17:32 No.12210306
    Oh yeah, forgot that we would be leaving 5 minutes after Jolyne finished getting rearmed.
    >> Anonymous 09/24/10(Fri)17:33 No.12210318
    Forget what I said here >>12210271
    Who wants to bushwhack us some Feddy Pegasus carriers?

    Of course, if not, then we should make sure that we can fight in space.
    >> Anonymous 09/24/10(Fri)17:35 No.12210349
    Depends on if we have enough time after getting repaired and rearmed. If we do though, HELL YEAH!
    >> Anonymous 09/24/10(Fri)17:37 No.12210361
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    I was wondering when I'd get an excuse to post this.
    >> Anonymous 09/24/10(Fri)17:38 No.12210373
    >Who wants to bushwhack us some Feddy Pegasus carriers?
    Me! Me me me!
    >> Anonymous 09/24/10(Fri)17:44 No.12210421
    This is an excellent point. Personally, I think after this we will be in a fairly good position to negotiate a truce/peace settlement with the Federation. Considering that the Hardliners in Zeon support Gihren, we will face far less opposition than normal to such an idea. Now that the full force Gihren's crazy is revealed, we will both want him dead ASAP. Nobody wants an obvious madman around.
    >> Arty 09/24/10(Fri)17:44 No.12210428
    As awesome as it would be to kill the remaining Carriers it wouldnt get rid of the several hundred Federation Mobile Suits on the ground OR the several thousand Tanks and planes.

    Patrol the base in the vicinity of the launch complexes and be prepared for launch.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)17:45 No.12210433

    In order to do that you'd have to either fly over there, or risk walking across the base by foot. With Federation troops EVERYWHERE and no real idea where.

    >Secure nearby ammo depots, set up no-man's land if possible to help in holding the launch facility, help nearby friendly forces regroup at the launch facility (because the Feddies might try to intercept them).

    >If possible, get some Recon on where the feddies are, and if the feddies seem to be reloading from one of the ammo depots in the base, then blow that fucker sky high.

    Shall we do this instead?
    >> Anonymous 09/24/10(Fri)17:46 No.12210441
    Can we just do SOMETHING!?
    >> Anonymous 09/24/10(Fri)17:46 No.12210450
    Make it so.
    >> Anonymous 09/24/10(Fri)17:49 No.12210479
    Yes, please do that.
    >> Arty 09/24/10(Fri)17:51 No.12210495
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    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)18:01 No.12210595
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    The local ammo, parts and supply depot are easily found and closeby. Luckily, this part of the base happens to be easier to defend due to several large blast-walls (primaily designed to prevent catastophic damage to the base in the event of a rocket-fuel explosion) which aside from you, you hook up with two more squads of Mobile Suits who are guarding the area as well. (A trio of Zaku Kai's, and 2 Dom Tropens led by an Efreet) who are also patrolling the area as well.

    The depots themselves are quickly being emptied into the HLV's and other ships, and it's not just ammo and parts, but also resources and materials, refined metals, helium-3 fuel, and other vital materials to the war effort.

    It's hard to tell where the battles are taking place, or if the feds have managed to take any ammo storage sites. Partially because your lines of communication are broken aside from a couple of squads in the northern block and a depleted Company of tanks in the west, but also because even if you did have a mpa telling you where the depots were, you know that Zaku Tank teams have been transferring them about, just to prevent them from being taken.

    You set up a patrol route, work out all of the major entrences to the launch pad where you'll have to defend, and work out a defensive strategy and emergency evac route if needed.
    Looks like it's the waiting game.

    For now.
    >> Anonymous 09/24/10(Fri)18:05 No.12210632
    Walk towards the Pegasus class carriers I guess. No sense waiting around doing nothing. Anyone wanna come with for some Pegasus hunting?
    >> Anonymous 09/24/10(Fri)18:06 No.12210645
    Naw, probably not. Those pegasi are gonna be too heavily defended to take out from the ground.
    Just hold position and wait.

    If we have spare time, clear out some buildings so the existing forces can better hold the launch pad, or help the combat engineers set up defensive emplacements.
    >> Anonymous 09/24/10(Fri)18:08 No.12210666
    Personally, I'd rather stick around the launch facilities so we don't miss the second wave. I don't like the idea of leaving Garma, M'Quve, and Mashiba Team high and dry in orbit.
    >> Anonymous 09/24/10(Fri)18:11 No.12210691
    >Garma, M'Quve and Char in orbit
    Garma: "So, how 'bout them Ghirens?"
    M'Quve: "Nukes."
    Char: "Nukes."
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)18:13 No.12210710
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    About ten minutes in. Team 3 (the Efreet and Dom Tropens) Report movement in the northern entrance. You check your area, and seeing no movement but not wanting to leave it undefended you leave Bernard and Elaine to cover, and move up to support.
    You reach the area just in time to see a squad of Gigans mount a fighting retreat, rockets and beams flying around them.
    You see one of them lose a wheel in a shower of sparks and tip over sideways. One of the Dom Tropens pauses in firing his weapon and drags the damaged MSaround the wall, which is still providing some cover.
    The remaining Gigan's take some cover a way back, and resume their vital airwatch.

    You take stock of the situation. It looks like at least 5 enemy Mobile Suits, using the buildings for cover and using shoot and scoot tactics not to stay in one place too long. Team 3's shots don't appear to be doing much but keeping them from making a fullscale assault.

    Zolomon turns to you.
    "What now boss?"

    You had Calvin and Hovis take up firing positions to cover all three entrances, so artillery support is an option.

    >> Zeon Dudes 09/24/10(Fri)18:13 No.12210714
    thats mine too
    >> Anonymous 09/24/10(Fri)18:14 No.12210725
    MEANWHILE, at Ghiren's HQ...
    "Why is the giant laser we built now in low orbit over this base?"
    "Oh shit, that's not an orbit..."
    >> Anonymous 09/24/10(Fri)18:16 No.12210744
    Cracker Grenades to flush them out of cover then tear them apart.
    >> Arty 09/24/10(Fri)18:18 No.12210755
    As long as they think it wont set off anything nearby yeah have Hovis hit it. Then get ready to do some carbine related death from above.
    >> Zeon Dudes 09/24/10(Fri)18:19 No.12210768
    artilary for 10 seconds, then rush them while they're disoriented
    >> Arty 09/24/10(Fri)18:26 No.12210818
    Pezun Projects to look into. Combining these two ideas into a single unit equipped with a beam sniper weapon.
    Result is an easy way of giving lower power MS access to beam weaponry in space.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)18:32 No.12210861

    How about we combine these ideas, a quick barrage of shelling, combined with grenades and a quick assault to flush them out with you and Zolomon?
    >> Anonymous 09/24/10(Fri)18:34 No.12210875
    Sounds good.
    >> Anonymous 09/24/10(Fri)18:54 No.12211005
    Yeah that's ok
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)18:55 No.12211019
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    You order the artillery and prep your grenades. As the shells and rockets rain down you and Zolomon dash forwards, Team 3 covering you, and you toss your crackers around the corner, you wait a second for the staccato of the cluster grenades going off and then you charge around. The disrupted squad barely have time to notice you as you fire off your carbine in their direction. The shots take one of the enemy mobile suits out, the other takes cover behind a wall in an attempt to avoid you. Zolomon thusts forwards and lances the third GM with his beam lance and hoists him into the air, the doomed Mobile Suit is lifted upwards before melting apart into two seperate pieces. From his foward position he's able to get a salvo of beam shots off from his shield at the final enemy. You see a severed arm fly into your line view followed by an explosion. That's the end of that.

    A rocket flies past your head, and you just manage to dive back around to avoid the rest of the misile salvo that comes from behind you in the opposite direction.
    Seconds later you see Zolomon join you, his boosters hurling him about erratically in order to keep him alive.

    You can't tell for sure, but your guess is it's the remainder of the enemy mobile suits who have looped around the buildings during the shelling.

    >> An0nymous !gkWeiOwuW2 09/24/10(Fri)18:59 No.12211045
    rolled 31626 = 31626


    More grenades, hit them in melee then fall back.

    ... see if they have any more of those chain mines that Bernie uses that we can purloin....
    >> Zeta Zaku 09/24/10(Fri)19:01 No.12211071
    Flashbangs if we have them while we move to new cover. Can Bernie or Elaine outflank?
    >> Arty 09/24/10(Fri)19:04 No.12211090
    Toss another couple of grenades in their direction. Have Zol go wide, David jumps over the building cover.
    >> Zeon Dudes 09/24/10(Fri)19:07 No.12211116
    allies circle around and take them in a pincer. make it fast, theres bound to be more hostiles incoming
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:11 No.12211142

    Bernie and Elaine are currently covering the other entrance just in case, and you'd rather not leave it undefended.
    Don't forget you've still got Team C with the two Tropens and the Efreet nearby.
    >> Zeta Zaku 09/24/10(Fri)19:18 No.12211203
    Then let's use them. Have them draw their fire from cover while we circle around.
    >> Arty 09/24/10(Fri)19:22 No.12211236
    Ok, have the Dom`s skate out at ground level with the Efreet watching their back while David and Zol go over the top. Grenades first though.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:28 No.12211302
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    You order Team C to move up and around to flank your attackers quickly. You toss a flashbang around the building in their general direction and move when you see your allies move up with you. Risking the frontal approach you trade shots with a GM [G] type as it tries to dual weild a 100mm MG in one hand and a Missile Launcher in the other. The bullets impact on your Gundam Shield with little effect. The position is awkward and your beam shots largely go wide. His companion in a Land Combat GM adds covering fire with his rail-gun, the shot impacts heavily against your sheild, and it it takes the hit, but your pushed back slightly by the force of it. Zolomon leans in and fires a quick salvo of RPG's from his shield forcing them back.

    They're attention is solely on you when Team C rips into them from another angle. Close range 880mm Rockets and Bullets flare followed by two explosions as both enemy MS are destroyed.

    "Okay, good job, let's get back."

    You carefully retreat back to your positions. It looks momentarily quiet for now.
    >> Arty 09/24/10(Fri)19:32 No.12211339
    Snag that rail gun, we havent really seen Fed`s using those before.
    >> An0nymous !gkWeiOwuW2 09/24/10(Fri)19:41 No.12211416
    rolled 26973 = 26973


    Actually have a forklift or something send it on to the Outer Heaven. Ookawara must needs to do something on the trip to space.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:42 No.12211418
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    By the time you return to your squad, you hear that another MS team of Rick Dom II's have retreated to your position. They report that the enemy has begun to entrench itself in the south western quarter of the base. Most of the air-drops are ending and the battlelines are beginning to be drawn. It's the squad commanders opinion that they're going to use the Tank Marshalling area as a secure landing zone for their Pegasus carriers so that they don't get hit in the rear by Zeon forces coming down from the west.
    For that reason the enemy Air-Mounted MS troops are landing in that area and then proceed by foot rather than risk the withering AA fire.

    You ask them to help with defending the area if they can, which they agree to. After finding a use for them, you resume patrols.
    Five minutes later, bang on time, Jolyne reports her Gelgoog is re-armed and ready to go.

    In this time two more squads of retreating Mobile Suits have also joined you. The HLV and ships report that they are five minutes away from launching the second wave.

    You patch yourself back in to Captain Cern.

    "How many more waves are there after this?"

    "One more, which won't have escort, so if there ARE any enemy forces waiting to ambush in low orbit, you'll have to take them out before then, or they'll be sitting ducks."

    "What about you?"

    "Were holding the docks until those extra subs come, in which case we'll start transferring the rest over to Morocco in underwater convoys."

    "What's the defenses like in the harbour?"

    "Aside from a full Marine warfare company fresh from Midway, we also got the Midnight Fenrir running Search and Destroy missions against any encroaching units. So don't you worry about us, we'll hold it until the friendlies from the outer defence markers reach Odessa HQ, so don't you worry."
    >> Anonymous 09/24/10(Fri)19:48 No.12211464
    All this "don't worry" has me worried... but it's probably nothing.

    Were we able to get that railgun like >>12211339 suggested?
    >> Arty 09/24/10(Fri)19:49 No.12211468
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    They wont have any trouble with the Bosphorus strait? It's pritty narrow, if the Feds started droping sea mines or depth charges into it from the air that could be a major problem.
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:51 No.12211490
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    You snag the railgun for later inspection.

    Okay. It is 5 minutes until go time. Here are your options.

    Any squad you opt to take with you to help you with the battle above is one less squad who can help hold the spaceport, and this whole area of the base from the enemy. Which is doubly important as the lionshare of artillery is keeping the enemy supressed to the east of you, and if they can keep that up then the enemy on the Northern salient that you assaulted this morning are going to get caught in a pincer between artillery and the outer defenders rushing back to save the day.
    However, you still need friendlies to aid you in the space battle above, who knows what the situation is up there right now?

    Squad 2 (3 Zaku Kais)
    Squad 3 (2 Dom Tropens led by an Efreet)
    Squad 4 (3 Rick Dom II's)
    Squad 5 (2 MS-14A Gyans led by an MS-14B Gyan HighMobility)
    Squad 6 (2 Zaku IIJ's led by a Zaku IIF2)
    Squad 7 (2 Zaku Kai's 1 Zaku II F)

    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:53 No.12211501

    I'm pretty sure the melting ice caps and rising sea levels (from the colony drop if nothing else) has probably substantially widened and deepened that.

    So, that's where the Bosporus straight is huh?
    >> Anonymous 09/24/10(Fri)19:57 No.12211541
    Take squad 4 and 7 up with us. the rest stay to defend the area
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)19:59 No.12211570
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    You're checking through a list of possibly reinforcements to take with you when Anita calls you.

    "Sir? If your not too busy, could you come to the Outer Heaven's loading bay? An old friend just arrived."

    Your curiosity piqued, you travel round to see who it is.

    Standing there, there faces covered in soot, their clothes blackened and torn, many of them doubling up and showing signs of injury, are the survivors of your Wappa team.

    Their CO stands up and Salutes you.

    "I thought you weren't coming." Is all you can say.

    "So did I." he replies.

    You glance down at the list of forces available.

    "Fuck it." you comment and hash something out at the last minute.
    As usual.

    >> Stupid Ginger 09/24/10(Fri)20:00 No.12211580
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)20:01 No.12211583
    Okay, I want you to all think about what squads to take for next week so we can get right into it.
    Also it's 1:00 over here and any later than this and I get headaches the next day.
    So you MIGHT get a short omake, but that'll be it.
    >> Arty 09/24/10(Fri)20:03 No.12211607
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    Bosporus red and Dardanelles yellow.

    >I have a great idea, lets land troops at the Dardanelles so that we can free the Russian Black Sea Fleet to fight the central powers!
    >By jove that's brilliant!
    >> Anonymous 09/24/10(Fri)20:05 No.12211615
    Medals for the Entire wappa team, Goddamn but they deserve it.
    >> Anonymous 09/24/10(Fri)20:07 No.12211630

    >> Anonymous 09/24/10(Fri)20:10 No.12211647
    So why hasn't anyone killed Gihren yet?
    >> I apologised on 4chan !!857o4GkKJgy 09/24/10(Fri)20:11 No.12211661

    "... and aside from the obvious physical injures, mental trauma and other less noticable conditions were also common amongst Mobile Suit pilots of both sides during the war. Newtypes proved especially suseptible to psychological damage, and not just those newtypes who were teenage child soldiers either. The celebrated "Nachtmaren Unit" is a good example.
    Aside from their obvious injuries, Ensign Jolyne Brand suffered repeated whiplash injuries that resulted in the onset of mild Fibromyalgia, Petty Officer Elaine Arronax suffered periodic chronic Bruxism, and their CO David Lister was diagnosed as suffering from PTSD for years after the war. And although he kept it a secret from the rest of the team, Hovis Goddard would report suffing from Phantom Limb syndrome from his lost leg throughout the war."

    - An Exhausted Zeon, a postwar look at the consequences of the OYW. University Dissertation paper, submitted in UC 0084.
    >> Arty 09/24/10(Fri)20:13 No.12211681
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    Medals and promotions!

    Elaine and Jolyne should be promoted to Ensign, Calvin to Sgt, Hovis to MCPO, Bernie to Corporal since we've been puting that off forever. Talk to Zol about leading squads and stuff and if he really thinks it would be appropriate to promote him again atm. (Probably not.)
    Deffinitely reccomend Cima for promotion to Lt. Commander if she isnt one already.
    Commendations and medals for everyone!

    >I want you to all think about what squads to take for next week so we can get right into it.
    We're going to have to take Calvin and Hovis in their current load out because if not it'll be leaving incredibly valuable equipment to potential feddie capture. OH SHIT, the other two Pezun Dowdage's are here at Odessa! We neet to get those shipped out, find pilots for them that can escape with them or both.
    >> Anonymous 09/24/10(Fri)20:23 No.12211777
    We need to finally give promotions to everyone in our team, and get our infantry commendations and medals.
    >> Arty 09/24/10(Fri)20:31 No.12211852
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    >Ensign Jolyne Brand
    >Petty Officer Elaine Arronax
    Those work too.
    >> Stupid Ginger 09/24/10(Fri)20:32 No.12211866



    >> Anonymous 09/24/10(Fri)20:32 No.12211874
    >repeated whiplash injuries that resulted in the onset of mild Fibromyalgia
    Makes sense.
    >periodic chronic Bruxism
    >Looks up Bruxism
    Oh. That's not too bad.
    Fully expected.
    >Phantom Limb Syndrome
    >he kept it a secret from the rest of the team
    >No mention of Zol
    I'm not sure if that's good or bad...

    I wanna see how David deals with his PTSD post-war now.
    >> Anonymous 09/24/10(Fri)20:33 No.12211881
    Lack of Zolomon makes me worried about his fate. Especially since he probably does the craziest things amongst us.
    >> Anonymous 09/24/10(Fri)20:39 No.12211933
    Look, I know we joke about Hamburger all the time, but come on guys. Don't forget Bernie, too.
    >> Anonymous 09/24/10(Fri)20:43 No.12211971
    That was totally accidental. I meant to have...
    >No mention of Zol or Bernie.
    I'm not sure if that's good or bad...
    >> Arty 09/24/10(Fri)20:57 No.12212132
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    >ITT: Nobody cares about Calvin or Bernie.

    Joking aside, what other than our current equipment should we have for the Team?
    < How popular are these guns among Zeon pilots now btw? It looked like they were pritty effective against Guncannons in space.

    David: Act Zaku - Gundam Shield, Beam Carbine, 4 Barrel MG, Heat hawk, Stick grenades
    Zol: Gyan Kreiger - Beam Lance, Kreiger Shield, 2 Heat hawks, grenades
    Jolyne: Gelgoog Cannon - Zulu shield, backpack cannon, beam rifle, beam naginata, wrist vulcan, Smoke/chaff grenades, ammo
    Elaine: Gelgoog B - Zulu Shield, beam rifle, 880mm Bazooka, beam naginata, Smoke/chaff grenades, ammo
    Bernie: Zaku Kai - 90mm MG+GL, bazooka, heat hawk, grenades, ammo. Find Bernie a Luna Titanium GM shield, even a little one. He seems to be one of the few in the team now without a shield.

    Calvin & Hovis: Lawn Chairs & Drinks
    >> ResearcherSam 09/24/10(Fri)20:59 No.12212168
    I'm thinking maybe the Rick Doms and one of the Zaku Kai squads, leaving most of the forces on the ground. I mean, come on. Taking only a small number of units into orbit.... WHat could POSSIBLY go wrong/the worst that could happen?
    >> Anonymous 09/24/10(Fri)21:01 No.12212193

    >Calvin & Hovis: Lawn Chairs & Drinks

    Oh, god, I lol'd. First thing when we get into space, requisition Hovis a mobile armour. Suggestions? Also, I am less familiar/understanding with mobile suits corresponding to Calvin's exact role, so someone fill me in what would be good ones for space combat?
    >> Anonymous 09/24/10(Fri)21:11 No.12212316

    Hell yes, we need to get Hovis into a Bigro or Zakrello or even a fucking Oggo. He is that fucking hax with MA. I think most people tend to just think of him as the artillery guy and forget that he's an expert with MAs in general, not just the Rhino.
    >> An0nymous !gkWeiOwuW2 09/24/10(Fri)21:15 No.12212371
    rolled 34544 = 34544


    Lets choose shall we? :D
    >> Anonymous 09/24/10(Fri)21:22 No.12212446

    I just had an idea.


    Notice the part where it can act as a hangar/repair/resupply ship for Oggos. I doubt Hovis is the sort of newtype that could control actual "bits," but how awesome would it be if he could somehow deploy and control parasite Oggos?

    And, of course, the Big Rang isn't shy on firepower, either. And we've seen what Hovis can do in a Bigro/Val Varo.
    >> Zeta Zaku 09/24/10(Fri)21:22 No.12212455
    Val Varo is the best option. If unavailable, then a Bigro. The Zakrello has shit range and everything else is some form of prototype or Newtype-exclusive.
    >> Arty 09/24/10(Fri)21:31 No.12212563
    You know... Sam has a good point here. >>12212168
    There's going to be a third wave of HLV launches they just wont have any combat ships to escort them up top.
    Calvin and Hovis stay on the ground to help protect the HLV complex and go with the third wave. We load up a squad of Rick Dom II's (Squad 4) since they're some of the best space mobile suits in that lineup. That Gyan squad will be better in the close quarters down here on Earth inside the base and our two guys can support them.
    >> Anonymous 09/24/10(Fri)21:33 No.12212576
    We have an MA pilot with a missing limb and you're suggesting that we put him in something that ISN'T a Val Varo?

    For shame, Zeta. For shame.
    >> Anonymous 09/24/10(Fri)21:40 No.12212666
    Dave should also stay groundside until the third wave, I think. He may very well be the highest ranking Zeon officer left in Odessa by now, and with Char heading spaceside we're going to have to play tag with Bandit and Amuro long enough to keep them from tearing the retreat to shreds.

    Also, if necessary, prioritize getting pilots out over extracting the suits. Any suits we can't evac we set to self-destruct, and hope that the reactor explosions kill some Feddies.

    ...and if we feel like trying something utterly batshit crazy, we could always try to reach that Pegasus-filled Feddie MS repair park, steal one of the carriers and blow up the rest, then use the stolen Pegasus to help cover the third wave.

    Also, we damn well better have sabotaged the mines that were the reason Odessa was important in the first place. The Feddies may have driven us out, but I see no reason to let them just have more resources for their war effort.
    >> Zeta Zaku 09/24/10(Fri)21:44 No.12212705
    Hey, not everybody can be Kelly. Maybe when Hovis gets his own junkyard and starts building war machines in his spare time.
    >> ResearcherSam 09/24/10(Fri)21:44 No.12212709
    Yup. I'm thinking that the best thing we can do is try to hold the launch facilities until all the forces have arrived and are away. While there might be some enemy forces in orbit prepared to ambush this next wave of retreating transports and HLVs, I think most of Nachtmaren and a squad of one of the best space-capable MSs and maybe a few Kais can take them. Meanwhile, the Tropens, Efreets, Gyans, and various Zakues along wiht Hovis and Calvin stay ground-side to hold the facilities for the rest of our retreating forces. The more men we can extract safely from Odessa, the more we'll have to hopefully continue the war. Manpower has always been a resource in low supply for Zeon, so I think that we should be concentrating on holding the facilities to give the forces still out there a chance to get out.
    >> Arty 09/24/10(Fri)21:55 No.12212801
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    I meant load up the the Rick Dom squad in addition to the rest of our team since the MA bay is going to be empty. If there's heavy combat up top (and we've been lead to believe it is) we need the best avilable to help clear out that orbital zone before the third wave reaches orbit. Also we can give one of the Rick Dom's Zolomon's sword.
    >> Anonymous 09/24/10(Fri)22:04 No.12212920
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    That's not a bad idea. Those two are ideal for anchoring a defensive bulwark, and that's what we need down there. They're a team in and of themselves, and frankly I think that team may well have command potential all by themselves, a rock that the Federation will not easily climb.

    I'd strongly suggest Squad 4 as our first choice for going airborne- those Doms are made for space combat. I'd suggest the Zaku Kais as your next choice- they're fast but lack endurance. Squad 2. A lot of the rest of those squads are made for close combat or dominant for ground work.
    >> Arty 09/24/10(Fri)22:08 No.12212975
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    Woops, sorry the first part of that was just worded a little confusingly.
    Sage for not contributing.
    >> Anonymous 09/24/10(Fri)22:10 No.12212995

    Nah, we're a solid group here, we puzzled on through, Arty ;)
    >> ResearcherSam 09/24/10(Fri)22:22 No.12213136
    Something else I just thought of. The bulk of the Federation forces are at Odessa now, right? So.... that means that Jaburo is largely unguarded...... right? Once we've gotten all our forces out of Odessa, why not petition to direct the rest of Zeon's forces at Jaburo? I mean, with all the destruction we've wrought before we had to move to Odessa, finding it shouldn't be a problem, and they must still be reeling from the damage we were able to inflict earlier. The Federation may reclaim Odessa, but we could take Jaburo from them. And if we collapse the mines and other resource reclamation facilities at Odessa before the last of our forces there pull out, then we can deny them the resources of Odessa, AND take out their biggest production/command center on the planet at the same time.

    >> Anonymous 09/24/10(Fri)22:29 No.12213214
    There's definitely some potential, especially since we know that the Federation sent their Jaburo Aces here to Odessa.
    They haven't had too much time to rebuild its defenses, either.
    >> Anonymous 09/24/10(Fri)22:31 No.12213238
    It all depends on how much we've lost in the retreat and how exhausted our forces are. If the majority of our forces are exhausted, we're only going to lose lives needlessly even if we do a lot of damage. Plus, we still have to worry with what Ghiren is up to. He was willing to nuke a large portion of Zeonic forces at Odessa, if I remember the last thread correctly, so who knows how he might mess us up as long as we let him run around.
    >> Arty 09/24/10(Fri)22:31 No.12213242
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    Is someone asking for an opportunity to use the Big Zam? Because it's certainly sounding like it.
    >> Anonymous 09/24/10(Fri)22:33 No.12213261
    Considering we pretty much have confirmation that Hovis is a newtype, and we know Ginias is/was working with Dozle, there's only one option for him. A Gromlin. It even has one leg.
    >> ResearcherSam 09/24/10(Fri)22:37 No.12213309
    Hmmm, true, true. I know that the flight back to Jaburo is like, 6 hours MINIMUM if we go full tilt at optimum conditions. With the OH damaged and our forces in disarray, it will likely take a fair bit longer, so our forces should have some time to get a few hours of sleep at least.

    Ghiren is another matter.... you're right, the bastard needs to die (preferably in a way that keeps him from being seen as a martyr) but iirc he's pretty well entrenched on Luna. And seeing as how you'd have to be crazy to stay with him after that stunt, it's fairly safe to say I would think that even if we disposed of him, his followers would remain loyal to his ideal even after his death. This means that it's likely that taking Ghiren's faction will be a war in and of itself, with precious few of his men surrendering. Now, I might be being pessimistic about that, but it's the worst case scenario, and if it comes to pass then the best thing may be to consolidate by taking Jaburo, dealing wiht the Feds (possibly suing for peace?) and THEN going after Ghiren, cleaning house and such.
    >> Anonymous 09/24/10(Fri)22:37 No.12213318
    Oh great, so you just went from Jaburo, to Odessa, and now you want to go back to Jaburo? There's no way you could handle the logistics required for something in such a short window of time, and your forces are hardly in the "lets invade feddie HQ" capacity that they once were.

    Zeon needs breathing room, which it might just not have. Especially given potential resource shortages that are bound to plague Zeon in the relative future.
    >> Anonymous 09/24/10(Fri)22:39 No.12213340

    Don't send a real third wave into space. Send a bunch of all but empty HLVs and so forth. Load everything we can shoehorn into place onto our subs. Send the subs to Jaburo at top speed. Attack Jaburo with the troops the Feddies think died when they shot down the empty third wave.

    Problem, Revil?
    >> Anonymous 09/24/10(Fri)22:39 No.12213347
    The only problem is if Ghiren announces the split in Zeon, the majority of the Federation won't want peace. As far as they're concerned, we'll just be weaker since we're fighting on two fronts. If we can convince the Federation he's batshit insane, then maybe we have a chance at getting at least a temporary peace to stop the threat he poses but I don't see that being likely.

    Clearly we should just get the propaganda machine against the guy revealling what he tried to do, sway as many Zeon forces as we can back to our side and then nuke the dude. Is it against the treaty if we nuke our own territory...? Heh.
    >> Anonymous 09/24/10(Fri)22:40 No.12213361
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    Oh boy oh boy oh boy
    >> Anonymous 09/24/10(Fri)22:42 No.12213385
    All very true, but we have to keep in mind that right now Zeon is in a two-front war: the civil war against Ghiren and the OYW against the Federation.
    If we can take Jaburo, we would be in a position strong enough to sue for a cease-fire. With Zeon controlling Jaburo, and the Federation controlling Odessa, we ended up shifting positions; if the Federation controls both Jaburo and Odessa, they are in a much stronger position and far less likely to accept a cease-fire.
    >> Anonymous 09/24/10(Fri)22:45 No.12213411
    The audacity of your plan! Only a madman would even consider it!
    It's just so crazy, it might work.
    We'd need an accounting of how many forces we would have available, of course, and a time plot of how quickly the Federation could move their forces back from Odessa.
    >> ResearcherSam 09/24/10(Fri)22:48 No.12213449
    >Zeon needs breathing room, which it might just not have. Especially given potential resource shortages that are bound to plague Zeon in the relative future.

    Hence why we need to move and take something valuable now so that if/when we're forced/brought to the negotiating tables, we have SOMETHING on our side. Odessa was a pretty big bargaining chip, and we've lost it. Now, you're right: our forces are tired, probably low on ammo, fuel, and supplies. But there's really nothing we can do about it. I think our best chance is to go to whatever strongpoints we have left, refit and refuel, and as soon as we can, strike back at Jaburo before the Federation realizes what we're planning. A big saving grace here is that the Federation is likely in the same shape as us. We're not the only ones hurting here. And if they dig in to try and hold Odessa, that means less men going to reinforce Jaburo if we attack it again.
    >> ResearcherSam 09/24/10(Fri)22:50 No.12213471
    I like this plan. I like it a lot.
    >> Arty 09/24/10(Fri)22:50 No.12213480
    It'll take awhile for both sides to get organised after Odessa, especially if we end up with pockets not able to get to the launch complexes. I'd like to suggest hitting other suspected MS prodution sites with small to mid size raids. Dublin would be a good one since it'll also damage shipyard capacity.
    >> Anonymous 09/24/10(Fri)22:54 No.12213527
    Chances are that they aren't going to move back to Jaburo from Odessa; they're going to continue onward into the rest of Zeon-occupied Russia in order to reclaim the resources and industry there. We have no chance whatsoever of stopping them from doing it. If we make them think that Odessa was entirely evacuating to space, and that they shot down the third wave, they won't have any reason to think that we even have any spare forces to smack Jaburo with.

    Until, you know, we smack Jaburo with our spare forces. Third time's the charm, right?
    >> Anonymous 09/24/10(Fri)22:56 No.12213564
    Sounds nice. Assuming we can jack a ride back into space from there, anyway. Besides, we can pay Apologized's descendants a visit on the way there.

    On the other hand, we have unfinished business with Jaburo.
    >> ResearcherSam 09/24/10(Fri)23:04 No.12213666
    >> Anonymous 09/24/10(Fri)23:07 No.12213703

    It's utterly insane, but quite potentially effective. Finishing Jaburo at this point would leave the Federation with supplies but minus their primary production- and we might well be able to capture more Federation technology and equipment to continue the war.

    Although the full-force promotion of the UMP is now ratcheted up a notch. Logistics are tighter, and we need to make every part count.
    >> Anonymous 09/24/10(Fri)23:13 No.12213781
    There is no way we could capture Jaburo right now. This plan to leave the third wave on earth is insane. What if the third wave is wiped out attempting to take Jaburo? Those are troops Zeon NEEDS in space. How would they be evacuated should they fail? They can't just withdraw to a secret Zeon facility and lead the feddies right back to it. It would be a nightmare.

    Lets say they DID take Jaburo? How would they maintain control of it? How would they stay supplied, especially after how blasted up the region is because of the prior attacks? Air support would only become more tenuous due to a lack of friendlies in the area, and federation air-superiority would interdict all supply attempts.

    The best option right now is to get back into space. Holding onto territory against the MASSIVE federation front and the Feddie air-forces is impossible.
    >> Anonymous 09/24/10(Fri)23:14 No.12213791
    So are we going to stay on Earth to enact this sneak attack on Jaburo and send the Outer Heaven with some space-combat MS teams to help Garma and the second HLV wave?
    Or should we outline this plan to the sub commander, send ourselves into space as originally planned, then prepare to drop back to Earth and spearhead the third Battle of Jaburo?
    >> Anonymous 09/24/10(Fri)23:17 No.12213827
    The last thing we need is a pilot shortage. What good is the worlds best mobile suit if the pilot doesn't know how to use it?
    >> Anonymous 09/24/10(Fri)23:17 No.12213840
    But if we don't destroy Jaburo, then that gives the Federation the resources of Odessa and the manufacturing capabilities of Jaburo. Zeon's ability to wage war will only continue to deteriorate.
    Once we complete destroying Jaburo, we can retreat to Zeon bases in North America while others escape via sub back to Morocco. We can then attempt to capture and hold one of the smaller Federation production centers, such as Dublin.
    >> ResearcherSam 09/24/10(Fri)23:24 No.12213915
    Well it'll make a damn impressive paperweight.

    We're not saying to ONLY take the third wave to Jaburo. WE're saying, retreat normally but use a false third wave into space while the actual units hitch a ride on the subs. Then, take a day or so for everyone get to the territories we still control to rearm and rest for a bit. Then, we make a concentrated strike at Jaburo with all of our forces, while most of the Federation's forces are still consolidating at Odessa. And it's also a good bargaining chip at the negotiating tables. It's been said since almost the beginnign of the quest that the chances of outright winning the war are incredibly slim. What we've really got a shot at is getting a good deal when suing for peace, and Jaburo is a huge asset in that regard, especially since we'll probably trash Odessa before leaving ad letting the Federation claim it.
    >> Anonymous 09/24/10(Fri)23:24 No.12213922
    > How many subs do we have that enable mass evacuation?
    Most troops would have to make the perilous journey north on foot, or by transport plane. All risky options for federation ambushes and fragmented supply lines.
    > How will we hold onto Dublin despite it being surrounded by federal territories?

    > Zeon Forces planet-wide are hurting
    > Federation air-forces will make life miserable for supply lines.

    It's unpleasant, but we don't have the resources to knock out Jaburo. We need to keep our experienced personnel alive, get them training new recruits for the inevitable war in space.
    >> Arty 09/24/10(Fri)23:25 No.12213931
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    You guys arent serious about that submarine assault on Jaburo happening right away are you? We dont even have all of our forces out of Odessa. SAR operations could still be a couple of days depending on what happens in orbit.

    Please tell me you guys are trolling.
    >> Anonymous 09/24/10(Fri)23:27 No.12213960
    We need to keep the strategic objectives of this war in mind, and the logistical and industrial realities of the situation.
    Zeon never really had a chance since the beginning. The Federation outstrips Zeon in terms of manpower, industrial base, and raw materials, and even technologically in some cases. The only realistic hope for victory now is to have something the Federation wants desperately enough, or hurt them hard enough, that they will agree to come to the negotiating table and eke out a non-defeat.
    >> Anonymous 09/24/10(Fri)23:30 No.12213988
    Of course we're not seriously considering attacking Odessa with just the forces of the third HLV wave. That's going full retard.
    No, what we ARE considering is attempting a third attack on Jaburo while Revil and the Federation are still occupied with consolidating their gains in Odessa and pushing into the rest of Russia, in an attempt to capture a prize/destroy a Federation asset important enough to force the Federation to agree to a negotiated end to the OYW.
    >> Zeta Zaku 09/24/10(Fri)23:32 No.12214012
    That still leaves the question of -how- you plan to take Jaburo with an ad-hoc sub fleet. It's basically impossible, since Odessa has absolutely no amphibious units and the bulk of the surviving forces has already retreated to space. At this point, Jaburo is untouchable.

    If you're so dead set on this "steal something the Feds need desperately" tactic, focus on Luna II. It's their sole remaining stronghold on the space front, and presents a much bigger threat then Jaburo.
    >> Anonymous 09/24/10(Fri)23:33 No.12214023
    This attempt, of course, to be done after our forces have had a chance to escape to safe zones, rearm and resupply, rest, and then coordinate this assault.
    Preferably by having some teams stay behind around Odessa to keep the Federation occupied here, rather than sending some of their forces back to Jaburo, as well as making them think that they destroyed so many of our forces that a third attack on Jaburo would be unthinkable and impossible with current Zeon forces.

    Even if we don't attack Jaburo, having saved such a large number of forces while making the Federation think they were destroyed, will deceive the Federation into thinking that we have far more resources and personnel available than we really do, giving us a better negotiating position when the time comes.
    >> Anonymous 09/24/10(Fri)23:35 No.12214044
    So we take Jaburo, then what? We sue for peace? At this point I don't think Jaburo would be enough, not for certain anyway. Especially after success at Odessa. We're in a bad position and it's only a matter of time until they know it.

    The federation has it's own tech now, a sizable resource base, and better industrial capacity. We've made them bleed for years now without chance of payback.

    They're going to be out for blood. We're past the point of no-return. We've shown weakness and that we're not infallible. Even if Federal attrition rises I don't think they'll back down now.

    Even if we used Jaburo as a bargaining chip, what exactly makes you so certain they'll take it? Then what? We surrender Jaburo and get a cease-fire? They'll be trying to invade space by the end of the decade, and will be in a far better position to fight the next war. There's also no way they'd let us sit on Jaburo during this proposed Cease-fire.

    We failed to break them at Odessa. I don't know what we should do, but we need a new plan.
    >> Anonymous 09/24/10(Fri)23:36 No.12214045
    Assuming we collapsed the Odessa mines before we left, if we destroyed Jaburo then -both- sides would be down a huge notch, but I can only see Ghiren being a tremendous backstabby douchebag in the middle of it.

    I'd say Ghiren is #1 priority. get into space, kill Ghiren, have Degwin goddamn zabi broadcast a "God damn it you fags stop following Ghiren and get back to work" message, then get back to work.
    >> ResearcherSam 09/24/10(Fri)23:39 No.12214087
    Of course not. The submarine escape lets our forces get away while tricking the Federation into thinking that they've destroyed more of our forces than they have. The Jaburo attack would wait for a few days until we've gotten all our forces extracted and sorted out.


    Also this.

    And lastly, this.
    >> Anonymous 09/24/10(Fri)23:44 No.12214140
    Desperate times and all that. In canon, these forces almost certainly didn't get out of Odessa at all, and Zeonic positions around the globe collapsed over the next month. Here, we can't hold Jaburo, but we can smash it hard enough to make it useless, and can hopefully force the Feddies to negotiate peace before Gihren Solar Rays everyone to death. Even if they don't come to the table, we've bought Zeon some more time to evacuate its Earthbound forces in orderly fashion and get ready for the main front moving back to space.

    Morale effects would also be big. Just as the Feddies are capitalizing on the fall of Odessa, a horde of Odessa survivors devastates Jaburo? Yeah, that's not going to look good on the morning news.
    >> Anonymous 09/24/10(Fri)23:45 No.12214153
    >I don't know what we should do, but we need a new plan.
    I still think that Jaburo is worth destroying, if only to slow down Federation industrial capacity and as a morale boost.

    As Zeta mentioned, the Federation's Luna II could be our next target. It would hamper the Federation's war efforts in space, and cut off remaining Federation space forces from easy refit and resupply.
    >> Anonymous 09/24/10(Fri)23:47 No.12214172
    It seems reasonable to just get into peace talks with the federation. Perhaps an attack on Luna II might be a solid bargaining chip... but well... let me be frank.

    Once the war transitions into space it's quite reasonable to assume the war is lost. Zeon is divided, costing us manpower, resources, and stamina for the coming home-front. We'd be better off sueing for peace before the federation attacks Solomon or A Boa Qu. The political complications of our present scenario are far more ghastly than many of you seem to grasp.

    Without Gihren we can't resist the Federation. We're too weak. Now that Odessa is lost, it's only a matter of time before the rest of the Earth Sphere capitulates. During that time the war will transition to space. A political solution really is the most optimal tactic right now.

    We have to spare the colonies the wrath of Federal occupation.
    >> ResearcherSam 09/24/10(Fri)23:48 No.12214190
    So what do you propose then? Also, no, we wouldn't just give them back Jaburo, because if we did, like you said, they'd just build up their forces and attack us within a decade and steamroller us. The use of Jaburo is that we deny them it's use. We can grant them some access to it, assure them that any plans are turned over [after being studied by Zeon techs of course], releasing any prisoners/workers that have been taken prisoner in the fighting, etc. So while we have the massive production facilities, they have a fucked up resource center that it will take them a while to get back into shape.

    And yes, you're right, they can see that Zeon is weak. Which is why we need to sue for peace NOW before they continue on and obliterate us. If we just keep fighting they'll bleed us dry.

    The fact of the matter is that we're not in a good position, and i's only going to get worse. We need to get some breathing room, and the best way to do that is to sign a peace treaty to give us time to take care of Ghiren. The best way to get them to accept peace is to seem like we've got a strong position, and taking Jaburo gives us just that.
    >> Anonymous 09/24/10(Fri)23:49 No.12214199
    But how would we transport our odessa forces ALL THE WAY TO JABURO?

    We're facing a massive.... MASSIVE Federal offensive. The front line of Odessa is staggering. There's no way we could break through. All routes around this are subject to ambushes and attacks, and we don't have the resources to transport a full army all the way back to Jaburo for a "Maybe it'll work."

    it's a waste of resources and it would be a miracle if they even arrived at Jaburo at all.
    >> Arty 09/24/10(Fri)23:50 No.12214205
    Even with the 3rd wave of HLVs and the submarines packed full of evacuees and equipment there's no guarantee that of there being enough room for everbody. We're going to be leaving Mobile Suits behind like the Brit expeditionary force dropping heavy weapons at Dunkirk.
    >> Anonymous 09/24/10(Fri)23:51 No.12214211
    First, it's been only eleven months or so since the war started.

    Second, we aren't intending to keep Jaburo; we're going to take it, jack any completed Pegasus-class carriers as an escape route, and then blow the place sky-high.

    Third, our two bargaining chips are 1) that with Jaburo gone on top of already heavy losses, the Feddies are going to need a cease-fire almost as badly as we do, and 2) we'll let the Feddies have Gihren after we capture him.

    Fourth, Zeon possibly losing a new war with the Feddies ten years down the line isn't as much of a concern as Zeon DEFINITELY losing THIS war with the Feddies if we don't at least force a cease-fire within the next few weeks.
    >> ResearcherSam 09/24/10(Fri)23:52 No.12214227

    Some of our forces escape by sea, the rest are going into orbit already. We're not going to fight our way through the rest of the Federation's forces at Odessa! While they claim Odessa, we retreat, regroup, recuperate, and then go for Jaburo in a concerted push.
    >> Anonymous 09/24/10(Fri)23:53 No.12214240
    You say "leaving mobile suits", I say "leaving exceptions to the Antarctic Treaty as a going-away present for the Feddie occupation".

    Self-destructing any suits we can't get out of Odessa should make a pretty damn big explosion, right?
    >> Anonymous 09/24/10(Fri)23:54 No.12214249
    >We have to spare the colonies the wrath of Federal occupation.
    I agree with this wholeheartedly.
    A military victory over the Federation was never really possible, but a non-defeat that we can live with is still within our power to create.
    We have to remember the Revil and the Federation currently believes that Zeon is exhausted (which is true) and that we can be ground to dust underneath the Earth Federation warmachine as long as they're willing to keep fighting. They see victory as inevitable, and no need to negotiate with an enemy whose defeat is only a matter of time.
    The only way we can negotiate an end to the war that doesn't have the colonies occupied, is by making the Federation believe that Zeon is still capable of hitting back hard, and staying in the fight just as long as the Federation.
    For that, I think the apparent destruction of the third HLV wave and subsequent attack on Jaburo (to make the Federation think we have far more Zeon forces than we really do) and the conquest of Luna II are the two key events we need to make the Federation and Revil reconsider their evaluation of Zeon's current military and industrial capacity.
    >> Anonymous 09/24/10(Fri)23:58 No.12214301
    How on earth would attempting D-Day 3.0 be a good idea? SURPRISE.... AGAIN.

    We don't have the element of surprise, and who's to say that Jaburo might not repair some of it's defenses? We also would have to formulate a new invasion plan (which needs intel), and we proverbially blew our load back in the last attempt to take Jaburo. They'll be ready for anything we try twice.... thrice. We'd also have to use a nuclear device on the inside to destroy Jaburo if we wanted to permanently cripple the place. However if we used a nuke and violated the antarctic treaty the Federation would be pissed as fuck.

    Jaburo is too durable to perform a "simple" slash and burn op. There's a reason they built their headquarters where not even a colony drop could hit them.
    >> ResearcherSam 09/24/10(Fri)23:59 No.12214317
    Agreed. ANd perhaps handing over Ghiren, the man who was prepared to intentionally break the Antarctic Treaty will help grease the wheels a bit as well. If we can show a unified front, make his the scapegoat of Zeon's wrongdoings, that would really give us some leverage,
    >> Anonymous 09/25/10(Sat)00:01 No.12214352
    I've strongly considered handing over Gihren Zabi as well. I'm sure the Federation would love to get their hands on the mad man.

    However he's also a liability. What if he gave away Zeon secrets or god forbid help them? I say we kill Gihren, and send the Federation his corpse as a gift.
    >> Anonymous 09/25/10(Sat)00:02 No.12214362
    We can also make the point that if we (the people with some minimal degree of scruples and honor) were able to hurt them this badly despite our situation, the results of them fighting their way into Side 3 and having to deal with Gihren's merry band of lunatics would be even worse.

    We can't win, and both sides know that, but we can make it clear that the Feddies can't win either. Or at least can't win without paying too high a price for it.
    >> ResearcherSam 09/25/10(Sat)00:07 No.12214424
    What if we lobotomize him before sending him to them? that way, they could get the honor of actually killing him, but he wouldn't pose the threat of turning against Zeon.
    >> Arty 09/25/10(Sat)00:08 No.12214444
    >How on earth would attempting D-Day 3.0 be a good idea? SURPRISE.... AGAIN.

    What? No re-read what I said, I was comparing our evacuation of Odessa with the evacuation from DUNKIRK. http://en.wikipedia.org/wiki/Dunkirk_evacuation
    What I'm saying is that we're going to have a hard time getting all of our people out as it is WITHOUT wasting valuable HLV's as something to get blown up to make the Feds think they've one-upped us.
    Wasting HLV's at this point is rediculous. We need to evacuate our troops and get organised before we decide on doing anything else.
    >> Anonymous 09/25/10(Sat)00:09 No.12214455
    >can't win without paying too high a price for it.
    This is the purpose of the attack on Jaburo (even if we don't breach the defenses, or if we intentionally allow the Federation to detect our commandos sniffing around for another weak spot, so that they are forced to reroute forces back to Jaburo and weaken their other holdings) and the attack on Luna II.
    If the Federation wants to get at Side 3 and Ghiren, they only need to mop up the rest of the Zeon space forces and then simply breach the hull on Side 3. The Antarctic Treaty does not protect colonies from being spaced; only from NBC attacks.
    >> Anonymous 09/25/10(Sat)00:09 No.12214461
    Would a Zeon defeat truly be so bad? I know it is a bitter pill to swallow, but should Luna II be unassailable it is unlikely the Federation would meet us at the table. Confident in their strength and our inability to resist they would storm the home colonies, obliterate our assets, and we will face occupation.

    But suppose we planned for a diplomatic defeat? We take our assets into space, and send our important assets and personnel beyond the colonies. All the way to Jupiter if it's necessary. We agree to their terms and if we're lucky we avoid an occupation. Meanwhile we can spend the coming years rebuilding. The only downside is that the Zabi's would not survive unscathed. At worst they'd be executed. At best they'd be forced to abdicate.

    Even then, would an occupation truly be so bad? As long as we can hide a portion of our military we'd have a chance. We can cover it up on the books by claiming they're destroyed in some last glorious battle in defense of Zeon.
    >> Anonymous 09/25/10(Sat)00:09 No.12214462
    First, Jaburo's had maybe a day since we attacked it. By the time we get there, maybe three or four. That's not enough time to do more than paper over the holes we blasted in its defenses.

    Second, the surprise this time is that the Feddies aren't going to be expecting it because of them thinking they accounted for all of our forces at Odessa, and because it's absolutely batshit crazy.

    Third, Jaburo can be blown sky-high by overloading its own reactors. That wouldn't work in the real world, but the Universal Century's Minovsky-based fusion reactors are all Made of Nuclear Explodium. And reactor explosions aren't covered by the Antarctic Treaty.

    Given that he's responsible for the death of half of humanity, he'll be lucky if they give him a blindfold before they put him up against the wall. A cigarette is of course right out.
    >> Anonymous 09/25/10(Sat)00:12 No.12214481
    Are we actually discussing a Zeon surrender? Get out of this war room.
    >> Anonymous 09/25/10(Sat)00:13 No.12214503
    Nonmeta: it's our duty as soldiers to try to get our country the best terms we can arrange, doing whatever is necessary to achieve that. If there's still a chance of salvaging at least a status quo antebellum peace, we have to go for it.

    Meta: in canon, Zeon did just that.

    It didn't end well. For anybody.
    >> Anonymous 09/25/10(Sat)00:15 No.12214521
    >Are we actually discussing a Zeon surrender?
    No surrender, but a negotiated cease-fire and armistice is acceptable.
    >> ResearcherSam 09/25/10(Sat)00:16 No.12214528
    Ah yes, Ghiren was responsible for the Colony drop, wasn't he? Mmm, they won't be happy wiht him about that.

    The Colony Drop WOULD have hit and destroyed them except that, iirc, it broke up in-atmosphere and got diverted. And even so, it still damaged a hell of a lot of Earth assets. And they'll have a week TOPS before the theoretical attack. There's no way that they'll be able to enact any kind of serious repairs, especially with most/all of their forces in Odessa securing it.

    Lastly, I don't see you coming up with any plans of your own.
    >> Anonymous 09/25/10(Sat)00:16 No.12214539
    I understand how important it is we get a strong position before we head into peace talks. I just don't see how it's possible to mobilize our forces onto transports, make it past Federation patrols undetected, make it to Jaburo in less than a week, overcome their defenses without incurring a Pyrrhic victory, and then get our forces home.

    Hell, I'm not even sure we
    - Have enough supplies and time to accomplish step 1
    - Have enough time to accomplish step 2
    - have enough transport planes to accomplish step 3
    - Have enough manpower to accomplish step 4.

    Let it be on the record when I say that if this attack were to fail, Zeon would be in an incredibly bad position to resist the Federation in space, as well as going into any peace talks. But enough, I've made my case. History will decide the rest.
    >> Anonymous 09/25/10(Sat)00:17 No.12214545
    >jack any completed Pegasus-class carriers as an escape route, and then blow the place sky-high
    I'll admit that taking Jaburo seems next to impossible even with the ballsiest plan we could muster, but I really like this part. It does sound completely like something we would do.

    >Self-destructing any suits we can't get out of Odessa should make a pretty damn big explosion, right?
    This is a good idea. It makes a significant bang without being something we can really be called on as the current rules of war are written. Doubly so if there are larger industrial generators powering the base that we could rig. And if we do manage to invade Jaburo, this is how we would have to take it out. Jaburo has huge enough fusion generators to glass the whole works if we can get a team of combat engineers tinkering with them.

    >Agreed. And perhaps handing over Ghiren, the man who was prepared to intentionally break the Antarctic Treaty will help grease the wheels a bit as well.
    One way or another, Ghiren is going up for war crimes when this is all done. It's just a question of whether it's going to be Garma or Revil backing the prosecution.

    >What if he gave away Zeon secrets or god forbid help them?
    He'll have knowledge of what secret super-weapon projects Zeon has been pursuing, but that's not as damaging as giving away the scientists behind those programs. Getting Hitler is nice, but you really want the scientists from Peenem√ľnde if you want to start a rocketry program. Beyond that, the only secrets he has are things that are going to make Zeon look very bad if we don't make a good effort to bring them out into the open and show how they we're all his fault. Like gassing colonies and this Op. British II that he was mentioned thinking about in the last thread. And it's not like the feddies don't have super-weapon projects of their own. The Gundam is already probably the single most powerful combat system in the war.
    >> Anonymous 09/25/10(Sat)00:18 No.12214575
    Come on, we could call it New-Zeon or something. It would be totally rad.
    >> Anonymous 09/25/10(Sat)00:20 No.12214587
    Best: We capture and hold Jaburo and Luna II. Negotiate a peace with the Federation and clean house; perhaps include turning over Ghiren to the Federation as part of the deal.

    Pretty Good: Have Jaburo's reactors overload and destroy the base, we take Luna II, and the Federation agrees to an armistice.

    Acceptable: We feint an attack against Jaburo, forcing the Federation to divert forces back to defend against an imaginary attack, while we evacuate the rest of Zeon's Earth-side forces and take potshots at their other productions centers. We take Luna II and get the Federation to agree to a cease-fire, a la North/South Korea.
    >> Anonymous 09/25/10(Sat)00:21 No.12214611
    >if this attack were to fail, Zeon would be in an incredibly bad position to resist the Federation in space
    Honestly, would it be any worse than the canon timeline?
    >> Anonymous 09/25/10(Sat)00:23 No.12214645

    > Best: We capture and hold Jaburo and Luna II. Negotiate a peace with the Federation and clean house; perhaps include turning over Ghiren to the Federation as part of the deal.

    > Pretty Good: Have Jaburo's reactors overload and destroy the base, we take Luna II, and the Federation agrees to an armistice.

    > Acceptable: We feint an attack against Jaburo, forcing the Federation to divert forces back to defend against an imaginary attack, while we evacuate the rest of Zeon's Earth-side forces and take potshots at their other productions centers. We take Luna II and get the Federation to agree to a cease-fire, a la North/South Korea.

    > Bad: Attacks at Jaburo fail, and Zeon forces planet-wide are in full retreat. Luna 2 remains unassailable, and Zeon fights a grueling war of attrition as the Federation military creeps towards the colonies.

    > Nightmare: Large numbers of Zeon troops fail to escape into space, Jaburo continues to crank out mobile suits, and Luna 2 is entirely untouched. Solomon and A Boa Qu are destroyed, and Zeon collapses into in-fighting, until finally being forced to endure a grueling Federal occupation.
    >> Anonymous 09/25/10(Sat)00:26 No.12214675
    Right now in our timeline events are on the turning point of actually becoming WORSE for Zeon than in the original timeline.

    Things started exceptionally well for Zeon, and we've got a lot of advantages Zeon didn't in the basic 0079 timeline (especially when it comes to things like Garma Zabi still being alive), but due to the Civil War we don't have a snowballs chance of defending Solomon or using any fancy Super-Weapons.
    >> ResearcherSam 09/25/10(Sat)00:28 No.12214702
    And worst case scenario, we fail to get Jaburo, they see through the feint, we can't take/hold Luna 2, and we're at an extremely bad place. But it's about the same as canon Zeon at the end of the war, and we've got a really good chance to make this work and avoid said worst-case scenario. Either way, we won't know until we try, and not doing anything will just see our hand getting weaker and weaker. YEs, by trying to attack Jaburo again, we risk a lot, but by doing nothing we will inevitably be in a very, very bad position. There's no gain without risk after all, and anyone who's thinking that there's a way to get a good position without any risks is dangerously naive
    >> Anonymous 09/25/10(Sat)00:38 No.12214830
    When word of the defeat at Odessa makes it's way back to Side 3, things could get ugly. Without Gihren present to use his oratory genius to sooth the masses it will be very hard to keep them from demanding a ceasefire. After all when you know things are lost why would you continue to fight and continue to lose friends and loved ones?
    >> ResearcherSam 09/25/10(Sat)00:39 No.12214840
    A ceasefire is exactly what we're going for. A lightning attack on Jaburo to gain a valuable bargaining chip in negotiations, and then we sue for peace.
    >> Anonymous 09/25/10(Sat)00:41 No.12214859
    If the third assault on Jaburo fails I expect there to be dark consequences for the rest of the Zeonquest storyline that lead us into unexpected directions.

    After all, conflict is the lifeblood of a storyline. When the 1-Year War ends, whether Zeon is in a favorable position or has been defeated by the Federation, we're going to need some type of conflict point to work the next narrative arc around.
    >> Anonymous 09/25/10(Sat)00:44 No.12214903
    I'm really looking forward to when everyone finally sits down in the postwar negations and writes up a Antarctica Treaty II, complete with an clause about the deliberate detonation of fusion power systems named after us.

    Even if we can't completely take out Jaburo or take Luna II, as long as we can make it economically unfeasible for them to make an invasion of our home territory, we've puled off a win (This would mean that the Feds WOULD win, eventually, but would have to expend mountains of troops and resources to do so over a considerable period of time). Granted, it'll probably put them into the frame of mind to try using some kind of super weapon to break the stalemate (I'm thinking they'd be about as leery of invading Side 2 as the US was when thinking of a ground invasion of the Japanese home islands). But impractical super-weapons are things squads of battle hardened Aces are born to take out. Something like this could easily result in a decades long cold war between the two sides, but as long as there aren't any Ghiren level crazies coming into power on either side, that's an uneasy peace that could easily hold long enough for both sides to not be so pissed at each other, as long as the folks on both home fronts stay away from excessive saber rattling in front of the kids.

    Just what would we need to take Luna II? It's the home base of their navy, so it's gotta have numbers, but it's also a long way from any support and Commandant Wakkein doesn't strike me as too excessively threatening. I'd say that if we had to chose between trying to take Jaburo or Luna II, Luna II would be the easier one, given how we will likely have far more space assets available to hit Luna II than ground assents to hit Jaburo.
    >> ResearcherSam 09/25/10(Sat)00:48 No.12214935
    Indeed! I for one still am eager for that storyline set in the future with David and the others as oldtimers still in Zakus painted up like a mariachi band and taking out more modern suits.
    >> Anonymous 09/25/10(Sat)00:49 No.12214945
    Frankly I'm interested in seeing how a Zeon surrender/ general post-war negotiation would work in the ZeonQuest Timeline.

    What would happen to the Zabi family? Would a republic be established to replace the monarchy/ dictatorship? Would the Super-Weapons be used before the war ends? What would the average person think about such things? What would happen concerning the whole Axis Zeon situation? Would the Titans still be created? Would a rogue branch of Zeon forces still steal a Gundam armed with Nuclear weapons?
    >> Anonymous 09/25/10(Sat)00:49 No.12214950
    I fail to see how you are coming up with Zeon being in a worse situation than in the canon timeline if we go ahead with the attack on Jaburo.

    In canon:
    Zeon lost much of its Earth-side forces when Char led the attack on Jaburo and led to the quick and disorderly retreat of all Earth-side Zeon forces, Zeon never took Luna II, Solomon was overrun and many of its defenders killed by the Federation superweapon Solar System, and Zeon's eventual defeat at A Baoa Qu.

    I doubt that anyone from the Zabi family will escape a war crimes trial and a quick hanging, so Garma having survived this long wouldn't really be an issue.
    >> Anonymous 09/25/10(Sat)00:50 No.12214959
    How does Zeonquest end? Why it turns into Legend of Galactic Heroes.
    >> Zeta Zaku 09/25/10(Sat)00:53 No.12214978
    Canonically, Zeon was acknowledged as an independent state under the reborn Republic of Zeon. Yes, they lost the war, but they got what they wanted in the end.
    >> Anonymous 09/25/10(Sat)00:53 No.12214982
    Imagine how the 1-Year War went. Now imagine how well Zeon will do when it is FRACTURED due to the split with Gihren.

    He has control of a large number of troops and materials. He also was the one heading up things like the Solar Ray which killed 1/3 the federation fleet, and had the potential to destroy 1/2 of it. Hell, with Gihren not in power he might not have ever gotten started on the damn thing.

    Either way, Zeon is considerably weaker and less prepared to fight the Federation invasion.
    >> Anonymous 09/25/10(Sat)00:53 No.12214983
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    234 KB
    >turns into Legend of Galactic Heroes.
    My God...the uniforms, the ideologies, the barely-veiled Prussian parallels...
    >> Anonymous 09/25/10(Sat)00:55 No.12215001
    >Zeon is considerably weaker and less prepared to fight the Federation invasion
    Which they would have lost terribly anyway, and still resulted in the occupation of the colonies by the Federation.
    Nothing's changed, then, except some of the little details of who died where and when.
    >> Anonymous 09/25/10(Sat)01:08 No.12215164
    The best end for Zeon at this point likely involves getting feds to vent their aggression on Ghiren's faction. This has the advantage of Ghiren being responsible for pretty much all the horrible stuff they are mad at us for. If Garma can reorganize Zeon while coming off as a person who both is not balls-in-space insane and is willing to live in relative peace with earth, then all we really need to do is make sure that there are equally level-headed people on the other side of the table. This will probably mean keeping Revil from being killed by a huge laser.

    Garma is a perfectly charismatic leader and if he can unite a general peace movement behind him, I can't see the ending being all that bad. The peace negations will really be more setting up the ground rules for coexistence between Earth and Zeon than one side cutting a pile of reparations out of the other, especially since those already got scooped out of Ghiren's ass.
    >> Anonymous 09/25/10(Sat)01:13 No.12215231
    If you don't think that our Zeon will get off without paying some form of reparations to the Federation, trashing a portion of our military... well point being even on good terms Zeon is going to have to make compromises. I don't even want to think about what to do with the Zabi's. On the one hand Garma could bring about reform within Zeon and make it a more open system, doing away with many of the Federations concerns about the Zabi family.

    On the other hand the Federation could want all of them lined up against a wall and shot.
    >> Anonymous 09/25/10(Sat)01:16 No.12215258
    I believe your projections are far too optimistic, and rely upon gambits that are just as risky as the proposed feint/invasion of Jaburo and Luna II.

    Even if we were able to somehow successfully point the Federation warmachine only at Ghiren's forces, and disabled his Solar Ray so that Revil isn't killed, that will only serve to fuel the Federation's belief that Zeon's defeat is inevitable and will accept nothing short of a complete and total surrender.
    Maybe Garma can escape a war crimes trial, but I doubt that the Federation would allow him to go into politics.
    >> Anonymous 09/25/10(Sat)01:23 No.12215338
    You mean the one that was a poorly-disguised Feddie puppet, and that was eventually annexed back into the Federation?
    >> Anonymous 09/25/10(Sat)01:25 No.12215367
    You mean the one where we wake up on the moon during Turn A, and get to do the "After 10,000 years I'm FREE! TIME TO CONQUER EARTH!" shtick?
    >> ResearcherSam 09/25/10(Sat)01:37 No.12215472
    >> Anonymous 09/25/10(Sat)01:39 No.12215493
    Not if we paint Ghiren as the crazy one while making Garma come off as such a nice guy that his PR spin could generate gravity for a space colony. But I do see your point.

    And HAS Garma committed any warcrimes? He hasn't ordered the use of any weapons of mass destruction (and has actively deployed is forces recently to prevent their use by his own side), he hasn't assassinated any of his political rivals, he's hasn't gassed any colonies, and he's been a perfect gentleman as far as the civilians are concerned, albeit a gentleman in command of an occupation force. He's very well liked by the civilians of Zeon and (most importantly) he is not psychotic like the rest of his family. If anything, Earth would want to install him as some kind of political leader to keep Zeon quiet after the war ends, as he'd be the one most likely to both want to maintain a peace with earth AND be able to keep it.
    >> Anonymous 09/25/10(Sat)01:40 No.12215505
    Hell did he ever marry that Earth Girl? I remember him courting her before his untimely demise in the UC timeline.
    >> Crix !!nLvSV/0cRma 09/25/10(Sat)01:43 No.12215530
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    >> ResearcherSam 09/25/10(Sat)01:49 No.12215577
    Oh yeah! Icelina. What ever happened to her? I remember we introduced her to Garma's dad and he seemed to like her, but we haven't heard what happened to her since we got back to Earth. Hmmm, Garma marrying an Earth-born citizen could be seen as an act of good faith for Zeon and the Federation being at peace and working together. The fact that they apparently do love each other is a pleasant bonus.
    >> Anonymous 09/25/10(Sat)01:50 No.12215583
    Not yet. We did introduce Icelina to Degwin during our last round of hijinks in space, and everything seemed to go over pretty well, even though he as recovering from being in a chemically induced coma for an extended period of time.

    Not to be too cold about our boss's true love or anything, but a marriage announcement for the two of them is a very powerful PR card if we can play it right.
    >> Anonymous 09/25/10(Sat)02:14 No.12215829
    Hmm...if it's before we sign a peace treaty, it could show the Federation that we really are willing to have peace accords.
    If it's after, it would show both Zeon and Federation civilians that we are really behind maintaining the peace, which would make it harder for the Federation to re-militarize and start a second war.
    >> Anonymous 09/25/10(Sat)02:41 No.12216035
    So, would now be a good time to consider contingency plans to kill Char for when he tries to either kill the Zabi's (since telling him Ghiren did it isn't a guarantee that he won't still act out his vengeance) or tries to drop Axis or a similarly-massed asteroid onto Earth?
    >> Anonymous 09/25/10(Sat)07:23 No.12217496
    >My God...the uniforms, the ideologies, the barely-veiled Prussian parallels...

    Bitches don't know Japan from Prussia if it hits 'em in the face, apparently.
    >> Anonymous 09/25/10(Sat)12:47 No.12219464

    Yes. At this point, a Zeonic capitulation would be disaster.

    Gihren is still alive, and unless we clean up our own house (impossible once the Federation takes over) there will be an endless series of dirty warfare until he IS dead. Fratricide is not as likely here as it was last time, though death-by-Char is.

    I'm tempted to suggest literally getting just enough time to rest and recover and slapping Jaburo the third time for the charm. If the Federation realizes that nothing they do will not result in costly, painful and critical levels of loss while Zeon remains both at high morale despite losses, because we can and will give as good as we get.

    Revil only beat us because of Girhen's idiocy and we STILL managed to withdraw in good order. Let us put that strength to use.
    >> Anonymous 09/25/10(Sat)12:54 No.12219522

    If we can convince the Zeon naval forces to assault Luna II at the same time? We might very well have counterpunched our way into a draw with Revil, considering we'll have destroyed their primary MS production and primary MS carrier facility- and possibly pressured their space facility into serious trouble or worse.

    When on desperate ground, fight.
    >> ResearcherSam 09/25/10(Sat)13:30 No.12219877
    And yet, can we really afford to split our forces like that? Taking Jaburo or Luna 2 with all of our remaining forces isn't going to exactly be easy. Trying both at once might be disastrous. I think that we'd be better served by going for Jaburo, blowing its reactors and then blitzkrieging our way to Luna 2.
    >> Anonymous 09/25/10(Sat)17:13 No.12222029
    While it is true that when on death ground, we must fight, I think that we should use this opportunity to attempt to deceive the Federation into spreading their defenses thin.

    If we successfully pull off the fake 3rd HLV wave (and maybe a 4th wave, to further inflate apparent Zeon losses) and retreat most of our forces in good order, we can have the rest of the Zeon forces in Russia engage in a fighting withdrawal against the Federation's advance.
    In preparation for our attacks on Jaburo and Luna II, we can make the Earth-side Zeon bases appear that they are retreating back into space (some forces will be transferred into space for the Luna II assault, but made to appear as if they are being brought back to defend Side 3) and cover up troop movements that way.
    The Federation will become overconfident, thinking that its safety on Earth is assured, and that the forces defending Jaburo will be sufficient, as they send out remaining forces to attack weakened Zeon positions.

    That's when we hit Jaburo, taking them completely by surprise. As the Federation reels from this sudden attack, we have small guerrilla groups stage attacks all across the world. None of these attacks are meant to do anything substantial, and can consist merely of some soldier firing off barely-aimed artillery at a Federation position. The point is to make the Federation strategic map light up like a Christmas Tree, with Jaburo's fall being the star at the top.

    Now, this is the gamble: The Federation could either reinforce Luna II, or pull forces away in an attempt to stabilize their hold on Earth.
    This is when we make a grab for Luna II.

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