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  • File : 1285310666.jpg-(259 KB, 1024x768, 1282852314011.jpg)
    259 KB Stalker Quest 2 Stalk Out of Here Getter 09/24/10(Fri)02:44 No.12203908  
    Due to autosage, a second thread for tonight's capper. Previous thread: >>12199300

    You've no particular care for the Ukrainian military, but to be eaten by wild dogs? You're not sure you can stomach that, "They deserve a proper burial," you say, and begin moving in - the others aren't far behind. It turns out all that's necessary is a couple of well-placed shots: when a a pair of their number drop, the remaining dogs bolt, fleeing through another, larger hole in the structure. This close, it's clear that there's no way this Hind should be here - it didn't crash through the roof or slide through an open door, it certainly didn't coast in. The entire frame of the thing is rippled with damage, a testament to some incredible force it must've underwent. You find eight bodies, all badly pulverized; the cockpit isn't even accessible, being fused into a the rusted hulk of some machine that had been here previously. Even most of the equipment is destroyed, smashed against bulkheads; you manage to salvage a pair of AN-94s. At least there are no anomalies.

    "Must've been Spetsnaz," Bird mutters, eying the rifles.

    "Means they were doing something the government actually cared about," Vlad comments, not without sarcasm.

    "I found a PDA," Twitch shouts triumphantly, "It's locked, though."

    "If we're going to bury these guys," Damsel mutters, "Let's do it and go."

    You consider for a moment.
    >> Anonymous 09/24/10(Fri)02:48 No.12203940
    Burning them would probably be better. Faster too. Save us from disease. Scare away mutants, maybe.

    Obviously take the PDA, get it cracked in a safe place. Could have some kind of tracer on it. Check for one.

    Could be a computer programmed tracer installed in the code.

    Could be nothing at all.
    >> Lurker 09/24/10(Fri)02:50 No.12203957
    Consider what? We got a pda that's locked (find someone who can hack in the Zone?) and we got some gear. Search a weeeee bit more, bury the dead, mark on our PDA's where the telefrag happened, then keep on trucking?
    >> Anonymous 09/24/10(Fri)02:50 No.12203959
    Damsel knows what telefragging is?

    >> Anonymous 09/24/10(Fri)02:51 No.12203960
    Bury 'em. Take the PDA. See what Colonel Cosmo has to say.

    Then go see how much Barkeep will pay us for the info.
    >> Fimbulwinter !!jY7uZKPXVyB 09/24/10(Fri)02:51 No.12203962
    Take some fused scraps of varied types, they might be of interest for their material properties.
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)02:57 No.12204007
    Grab the PDA, a couple of metal samples, and the rifles and ammo, funeral pyre for the bodies, and beat feet.
    >> Anonymous 09/24/10(Fri)02:59 No.12204024
    Please, call him anything but Colonel Cosmo, that name sounds kinda ridiculous.
    >> Stalk Out of Here Getter 09/24/10(Fri)02:59 No.12204027
    "We can afford the time to bury them," you confirm, and lead by example, as usual. Twitch, for his part, keeps poking around the ruined helicopter, taking up a few pieces of broken-off debris where concrete, wood, and metal appear to have fused in an impossible fashion. Besides these curiousities, the Hind yields us little else: Vlad joins the shovelling with his own entrenching tool after briefly fiddling with the PDA.

    "Thing's way above my pay grade," he says simply, putting his back into it. It occurs to you that these men were never really his comrades strictly speaking, and now were even less so. Still, he's helping, and you've got to give him credit for that.

    Twitch, who has gone from poking about to keeping watch, breaks the relative silence of work, "Uh guys," he says, sounding a bit panicked, "We've got incoming."

    You take up your binos and look for yourself; what you see makes your blood run cold. Ukrainian spetsnaz, led by a single military stalker. Nine men in all. You wonder how they got so close, but then, that's part of the job description.

    They've definitely seen you, and now they realize that you've seen them.

    Shots ring out, and your group scatters for cover in and around the warehouse.
    >> Anonymous 09/24/10(Fri)03:04 No.12204079
    shit, is there any back way out of the warehouse? dump the PDA, that's probably what they're here for.
    >> Stalk Out of Here Getter 09/24/10(Fri)03:06 No.12204091
    There's holes in the walls all over the warehouse, so yeah, you guys could try to GTFO out the "back door" if you wanted.
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:07 No.12204111
    Break contact. Take aimed shots, and execute a peel off. Peel in order of Bird, Twitch, Vlad, Damsel, Bosse. If they're close enough, toss a frag at them. When the go is given, Bird dumps his mag, bounds back to the next secure position, and calls when he's set. Once he's set, Twitch does the same, etc., etc.
    >> Anonymous 09/24/10(Fri)03:08 No.12204122
    hrm. Got a list of our gear? how nay nades do we have left after the marsh?

    Also, while we're planning, I suppose we should probably be putting some rounds downrange, just to slow them down if nothing else.

    I hope i'm not the only one playing, i'll probably cause a TPK..
    >> Anonymous 09/24/10(Fri)03:10 No.12204133
    >how nay nades

    I'm a fucking retard, How many nades
    >> Lance !!Npc5sPH0mpC 09/24/10(Fri)03:15 No.12204165
    Simply because I am feeling like a hero and want some loot.
    I say we stand and fight.
    >> Anonymous 09/24/10(Fri)03:19 No.12204189

    They'll backwards flip hatchet throw us to death, just for extra style points, we need to make like trees and get the FUCK outta there.

    Unless... stalk, how many levels of building are there? would it be possible to make it up a couple stories and get some vertical fire down on these mofos?
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:20 No.12204201
    I don't mind standing to fight, I just want somewhere elevated and more secure when facing superior numbers.
    >> Anonymous 09/24/10(Fri)03:20 No.12204204
    my vote goes to nade spamming like motherfuckers

    and putting those AN-94s to good use, double tapping those bastards

    and GTFOing by any means necessary
    >> Stalk Out of Here Getter 09/24/10(Fri)03:22 No.12204219
    You've personally got one nade, there's 7 left in the party besides yours.

    It's a single-floor warehouse, by the way.

    Also note: the suits spetsnaz use are very tough ballistically speaking; they lack some refinements for Zone exploration, but that's not what these guys are here for.

    Current opinion seems to favor breaking contact.
    >> Anonymous 09/24/10(Fri)03:23 No.12204220
    In all honesty, we could approach this in the same manner as we did the mercs.

    We're just some random stalkers poking around a freakin' crashed hind, which is likely their primary objective. If we bugger out, and they don't realize we took anything ( I mean, the thing is anomaly trash, how would they know? ), I doubt they would really pursue us too doggedly, especially in the zone.

    Of course, I could be wrong and they could be REALLY pissed off, but hey.
    >> Anonymous 09/24/10(Fri)03:24 No.12204228
    rolled 12 = 12

    also i think i'll roll for killing as many of those bastards as possible during a tactical withdrawl

    as for invoking dice gods, no, fuck that shit.
    "no gods or kings, only man"
    >> Lance !!Npc5sPH0mpC 09/24/10(Fri)03:24 No.12204238
    Like I said I believe that it is a time for insane heroism. Because insane heroism always works.
    >> Anonymous 09/24/10(Fri)03:27 No.12204252
    ok guys. they may be combat vets, but they aren't zone vets. Lets lead them on a running battle through as many anomalous areas as possible
    >> Anonymous 09/24/10(Fri)03:27 No.12204255
    unless there's some sort of tracker in the PDA.. in which case, they'll follow us.

    Stalk, are there other buildings around, that we could make a break for, and possibly ambush them from?
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:27 No.12204263
    I have no problem with heroism. But right now, it ain't time to be a hero. Would you rather be a live chicken, or a dead duck?
    >> Anonymous 09/24/10(Fri)03:28 No.12204264
    we should kill the military STALKER first if that's the plan.
    >> Stalk Out of Here Getter 09/24/10(Fri)03:29 No.12204275
    They have a military stalker with them, for what that's worth.

    This is more than you bargained for, and you don't fancy your chances against a group of crack spetsnaz operators, "Break off! One by one!" you direct your fellows in a coordinated withdrawal, carefully playing aimed shots off of bursts to keep the enemy soldiers back. Easier said than done: these men are no simple bandits.

    Roll 2d20
    >> Anonymous 09/24/10(Fri)03:32 No.12204306
    right now staying in this warehouse makes us dead men, spetsnaz are damn well trained and will clear this building and eliminate us amateur soldiers. What we ought to do is do an initial nade spam, try to single out the leading military stalker, during this, and pull back, head for anomalies, as only the military stalker probably has any local zone experience. wear them down in a running battle till they give up or die.

    then loot all that delicious loot
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:32 No.12204308
    rolled 18, 7 = 25

    >> Anonymous 09/24/10(Fri)03:32 No.12204314
    rolled 4, 15 = 19


    Rolling for a heroic tactical withdrawal.
    >> Anonymous 09/24/10(Fri)03:33 No.12204323
         File1285313633.jpg-(2 KB, 126x78, 1283733688823.jpg)
    2 KB
    >> Anonymous 09/24/10(Fri)03:33 No.12204324
    Whew, thanks for being faster than me!

    (Can only guess what the numbers are for, of course . . . but at least its not my fault!)
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:34 No.12204325
    rolled 13, 9 = 22

    For some odd reason, I don't think this is a fight we'll be getting loot out of. Tell Vlad to leave the PDA. It's not as valuable as our lives right now.
    >> Anonymous 09/24/10(Fri)03:35 No.12204335
    the fuck its not!

    if its worth killing us for, it must be important!
    >> Stalk Out of Here Getter 09/24/10(Fri)03:36 No.12204342
    Maybe it's your desperation, maybe it's simply that the squad sees you as nothing more than vultures to drive off: you're opening the distance. The spetsnaz are keeping to cover, making only occasional return fire; Bird even manages to tag one with a carefully-placed shot, but he takes it on his armor.

    Roll 1d2.
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:38 No.12204354
    rolled 1 = 1

    Here's mud in your eye.
    >> Anonymous 09/24/10(Fri)03:39 No.12204356
    rolled 2 = 2

    >> Anonymous 09/24/10(Fri)03:42 No.12204385
    wait, did you mean 1d2, or actually mean 1d20 but hit the period by accident...
    >> Anonymous 09/24/10(Fri)03:43 No.12204393
         File1285314224.jpg-(46 KB, 600x400, 02587f7f885dc543bae43740dba2ce(...).jpg)
    46 KB
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:44 No.12204397
    rolled 2 = 2

    No. Getter is very specific with the dice. It was probably a coin flip for if we kept the PDA.
    >> Stalk Out of Here Getter 09/24/10(Fri)03:44 No.12204400
    Though the spetsnaz certainly haven't taken you down, they're clearly still on top of the situation: calm, collected, returning fire and forcing you back just as much as you're actually retreating.

    All of that suddenly changes.

    From a position to their left rear flank, you see what looks to be an oversized squad of bandits mount the gentle rise behind the spec-ops soldiers. Even from here they seem well-equipped; ballistic vests, rifles to a man; they're very familiar.

    You don't have time to consider this then, though, because they're firing on you, too. You know an opening when you see it, and you break off completely, leaving the bandits and soldiers to continue the firefight you began with them. Better they get killed than you.

    (That's it for tonight guys, thanks. I may hold a session tomorrow, but Saturday at 8 EST is more likely; I wanna avoid player (and GM) burnout; good rollan tonight, guys.)
    >> Anonymous 09/24/10(Fri)03:46 No.12204410
    wait, they're both shooting at us?
    >> Frosted Weasel !!dLUhj2yYgMt 09/24/10(Fri)03:47 No.12204416
    rolled 2 = 2

    Have a good night, Getter. Good show, once again.
    >> Stalk Out of Here Getter 09/24/10(Fri)03:47 No.12204420
    Yes. The bandits are also shooting at the soldiers. You broke off, since the soldiers and bandits turned on each other immediately (you guys were out and moving away from the warehouse trying to break contact).
    >> Anonymous 09/24/10(Fri)03:48 No.12204423
    those asshole bandits!
    they're gonna get the loot off those Spetsnaz

    that loot belongs to us, all loot belongs to us!
    >> Anonymous 09/24/10(Fri)03:49 No.12204426
    nah, we can loop around, hit the bandits from behind as they loot the bodies, and get ALL THE LOOT!
    >> Lance !!Npc5sPH0mpC 09/24/10(Fri)03:52 No.12204438
    Those are no bandits!
    They are the fucking mercs!
    >> Anonymous 09/24/10(Fri)03:52 No.12204445
    remember guys, if the loot is too heavy, we stuff all the guns into the dead bodies and drag them to the BAR!
    >> Anonymous 09/24/10(Fri)03:52 No.12204447
    Or we could, y'know, cut our losses and slip away (alive!) while the special forces and suspiciously convenient/well-equipped bandits duke it out.
    >> Stalk Out of Here Getter 09/24/10(Fri)03:55 No.12204462
    Clarification: the 1d2 was for whether or not you were still there when the bandits arrived; at the rate things were going, you were definitely going to break contact (and the spetsnaz is probably after something ON the Hind) whether or not the third party got there in time to make things even more crazy.
    >> Anonymous 09/24/10(Fri)03:57 No.12204477
    oh man, when they find out we have that PDA, its gonna be HIIIIIILARRRRIOUS
    >> Stanzig 09/24/10(Fri)04:37 No.12204734
    R-chived at sup/tg/

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