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  • File : 1284777194.jpg-(48 KB, 439x531, 1267645314086.jpg)
    48 KB Stalker Quest Stalk Out of Here Getter 09/17/10(Fri)22:33 No.12129403  
    In our last episode, our heroes set out from Rostok to meet the stalker craftsman Russkie and get themselves some protection more fitting for their dangerous hobbies. The journey lay off the beaten path, in wild Zone north of the agroprom; however, we were well-equipped and confident. Heading back towards the garbage region to make use of road for as long as possible, we came across a group of three stalkers - Digger, Coffee, and Hacksaw - poking around in a recess in a waste burial mound. Not knowing who they were or what they were up to, we decided to play it safe and sneak around them. Despite their sentry being quite keyed-up, we managed to do so without incident...and spotted a group of pseudodogs closing in on the mound and the three strangers poking around on it. Deciding that sticking up for other stalkers justified the risk, we rushed into effective range and attacked. One of the pseudodogs peeled off and charged us, and in our surprise, it managed to cross the distance all but unwounded, smashing into Damsel.

    Despite Damsel's attempts to resist, the pseudodog managed to latch onto her shoulder with its vice grip; its deadly intent was broken only under gunfire from the three of us. Bandaging Damsel's wounds enough to mostly stop the bleeding and checking on her health, we turned to the stalkers we'd helped; it turned out they'd been raiding a pseudodog den for loot on dead stalkers and any pups present; they'd killed the 'sentry' but overestimated the time the dogs would be away. Thanking us for our help, we parted ways. The four of us made a stopover at the hangar to get Damsel's wounds properly treated. A scolding and a few stitches from Menkov later, we were out again; we passed the three diggers on the way turning over the dead pups for cash, but decided to let them have what they'd found.
    >> Stalk Out of Here Getter 09/17/10(Fri)22:33 No.12129414
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    The trek through the wild Zone went quietly, however, night was rapidly coming. None of us were thrilled with the idea of camping out in the open. Even nearer evening, we found our solution: a beaten-up, small village near a tiny, strange-looking lake. The residents turned out to not only be human, but pre-incident citizens of the village: there was Mila, her son Sergey, Alyosha with his Russian guitar, and Igus. Mila, the first of the four we met, invited us to stay in the village and in her cottage specifically; the town was apparently getting together for a meal and would welcome guests. This turned out to be true; the four treated us to a delicious meal and various entertainment, and we provided them with company, alcohol, and tales of our adventures.

    Settling in for the night to sleep, we posted a watch on a hunch, taking the role first. However, our exhaustion from the day's work and the meal saw us doze off, only to be woken a couple of hours later by Damsel. We definitely felt strange: both exhausted and full of energy, and skittish besides. Damsel had woken us not because it was her shift or to get us to stop shirking our duty, but because her wounds from earlier had woken her; they'd healed to an amazing degree in mere hours. Before we could dissect this, Sergey poked his head in and requested our help; he'd spotted a mutant down by the lake. Feeling cautious, we also woke Twitch and Bird before moving in.
    >> Stalk Out of Here Getter 09/17/10(Fri)22:34 No.12129422
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    What we saw was a new monster, a hunched, almost frog-like monstrosity with razor teeth and bulbous black eyes. Not sure what to do, we waited for a moment - Sergey suggested as much himself - until the beast saw us. Like so many mutants of the Zone, it immediately did what monsters do best: it attacked. Our panic, perhaps made worse by the strange feeling we were all experiencing, made our fire ineffective; what little hit seemed to heal before our eyes. To make matters worse, Sergey revealed his true intent when he smacked Twitch unconscious and turned his mosin-nagant on us. However, between our reflexes and our earlier suspicions, we were too fast, dropping him with a slug to the gut. Our attentions back on the mutant, we managed to cut it down just before the whirling dervish of tooth and claw could smack into us; its dying grasp shredded our ballistic vest severely.

    Confronting Sergey, he implored us not to attack the others - that it wasn't their fault - and apologized before sinking into unconsciousness and dying. A journal we found on his person revealed what he'd been doing: he'd first seen the mutant shortly after his father's drowning death in the lake, and slowly put two and two together after a glut of mutant fish caught thereafter seemed to improve both the others' and his health. He resolved to enter into a "contract" with the beast, feeding it the occasional traveller to keep the levels of fish up and keep his mother and neighbors in good health in the Zone. We decided to be open with the others, revealing this straight out - the story reduced Mila to hysterics and crushed the others, and Igus led us out of Mila's cottage, offering us the use of his own - but only until morning. We'd done the right thing, he admitted, but we needed to leave. Now another cold day is dawning in the Zone, and we're just beginning to wake...
    >> Stalk Out of Here Getter 09/17/10(Fri)22:36 No.12129436
         File1284777377.jpg-(199 KB, 1362x719, 1282853430635.jpg)
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    -cold weather clothes
    -hooded jacket
    -moldy Red Army officer's cap
    -mercenary ballistic vest (damaged)
    -lead-lined backpack
    -utility knife
    -night vision goggles
    -basic gas mask
    -Soviet scope (shared)
    -trail rations
    -PDA x1 (ours)
    -anomaly detector
    -no bandages (+2 in group)
    -no first aid kit (+2 in group)
    -Mossberg 88
    -advanced detector
    -3 grenades (+9 in group)
    -jellyfish artifact
    -24 shells, 19 slugs, 21 .45, 4 30-round 5.45 magazines (one with 25 rounds)
    -5986 RU
    >> Stalk Out of Here Getter 09/17/10(Fri)22:38 No.12129452
    Some final notes:
    -We also have a mosin-nagant and a single extra stripper clip, but at least one player was suggesting we leave it for the villagers.
    -Sorry about the late starting time, it was a product of an uncooperative schedule.
    >> Anonymous 09/17/10(Fri)22:43 No.12129497
    Ask Igus if he wants to hold on to the rifle for Mila. It's hers, by right of inheritance, but she's probably not in a state of mind where she should have a gun. They, she and Igus and whoever else lives in the village, will need a way to protect themselves though. This is the Zone, after all..

    We don't need the rifle but if he refuses to hold on to it, just take it and go.
    >> Anonymous 09/17/10(Fri)22:45 No.12129509
    Yes! Finally! I've spent the last three days reading every (archived) STALKER Quest thread on sup/tg/ so I could participate, installed LURK to get back into the mood, then sat around for the last two and a half hours waiting for it to start. It's go-time, baby

    I agree with the previous anon that suggested leaving the rifle. There's only three of them now, and one is an old woman who just lost her son. They could use all the help they can get, and it's not like we're short of weaponry.

    Perhaps we should take a cottage on the opposite side of the village instead of using Igus', just to allay tensions with the survivors? Leave real early in the morning without saying anything, heading out to meet the armorer
    >> Anonymous 09/17/10(Fri)22:49 No.12129547
    Leave the rifle and the bullets for Igus, and leave as soon as everyone is awake. We'll munch on soy sausages on the way to Russkie's.
    >> Anonymous 09/17/10(Fri)22:51 No.12129569
    Say, how is Twitch's head?
    >> Stalk Out of Here Getter 09/17/10(Fri)22:54 No.12129597
    The four of you are uncharacteristically quiet when you wake - it's surprisingly early, considering your lack of sleep. Maybe that was the fish, too. You notice Twitch's smack on the head seems surprisingly mild...

    As the others pack and eat a small soy sausage breakfast, you step out and wake Igus; the old man sits up in his bed as if he'd been expecting you would come for hours. Thinking of it, there's a good chance he has.

    "So you're leaving, then?" he asks, expression inscrutable.

    You nod, "Yes. Listen," you hold out the rifle and its ammunition, "we've got no claim to this, and you're going to need it more than we are. Take it back."

    Standing, Igus does just that, sliding the weapon under his bed. He straightens and regards you silently for a moment before reaching for his pipe. Chewing on the stem, he speaks, "Well, if it can kill fascists, it can kill mutants," he gives you a fleeting smiled that's gone before it's born.

    You hold out your hand, and after a moment, he takes it, "You take care. I'm...sorry it came out like this."

    "We are too," he says.

    You gather the others and set out into a cold but clear morning. At this hour, the village - what's left of it - is dead.
    >> Anonymous 09/17/10(Fri)22:59 No.12129641
    Let's head... was it west or east to the armorer? I can't recall. But seeing as we're all unusually healed now, our limp and shake from the controller should be gone and we're probably more ready now than ever. Although the destroyed ballistic vest is a problem. That was merc-grade armor, and that thing ripped right through it
    >> Anonymous 09/17/10(Fri)23:01 No.12129664
    Have bird set out on point and we can bring up the rear.
    >> Stalk Out of Here Getter 09/17/10(Fri)23:08 No.12129742
    While it was surely a dangerous mutant, remember that ballistic armor rarely stands up against stabbing and slashing all that well.

    The four of you travel in relative silence along the dirt path west from the town; soon it breaks up and becomes indistinguishable from an animal track, and then it's gone entirely, as if there never was a road or a village at the end of it. On that thought, you realize that you didn't even ask where you were. You let Bird take point - tracking and hiking, after all, is his thing.

    With steady motion and your thick clothes, you soon forget about the morning's chill, and the sweat you've worked up in the treacherous forest terrain at least takes your mind off of yesterday.

    The mutants give you no trouble - the four of you see a knot of three blind dogs trailing you, but they break and run when you turn your attentions on them, apparently not willing to take on your number. A startled boar is your only other significant encounter, but Bird had been ready for the thing and puts a single bullet into its brainpan.

    You're consulting your map again as you crest a hill and look down to see a single rough wooden cottage, built partially underground.
    >> Anonymous 09/17/10(Fri)23:12 No.12129779
    Same drill, bird/damsel cover.. twitch and bosse go in. Make a quick joke about twitch keeping his eyes open for threats
    >> Anonymous 09/17/10(Fri)23:15 No.12129811
    Agreed. Let's not be pointing our weapons obviously, but if this guy really is the armorer, he'll be used to seeing situations like this
    >> Stalk Out of Here Getter 09/17/10(Fri)23:21 No.12129883
    An examination of the house from a distance through the binoculars reveals it to look fairly new, unlike the village back to the east; it looks lived-in, and again smoke curls from a chimney. You decide to try the same tactic as back at the village, leaving Bosse and Damsel to cover your exploration of a new place. Turning to Twitch, you say, "Let's try to keep our eyes open for any sinister-looking terrain features this time, hm?"

    Twitch gives you his trademark crooked smile, but says nothing.

    As you advance on the house cautiously, you keep a careful eye out for signs of life - mutants, people, whatever. It's your ears that alert you to someone's presence; a voice is drifting from around the other side of the house, singing the song of the Volga boatmen.

    Эй, ухнем!
    Эй, ухнем!
    Ещё разик, ещё да раз!
    Эй, ухнем!

    The cracking sounds - wood? - seem to be throwing the tempo off some, but it's an enthusiastic, if imperfect rendition.

    Roll a d20.
    >> Anonymous 09/17/10(Fri)23:23 No.12129892
    rolled 17 = 17

    I guess the worst case scenario if we get a 1 is he comes at us with the ax?
    >> Anonymous 09/17/10(Fri)23:24 No.12129910
    Ask twitch what the dude is saying?
    >> Stalk Out of Here Getter 09/17/10(Fri)23:31 No.12129986

    The voice, whatever it is, seems totally absorbed in its work; the pair of you come around the house, apparently unnoticed - just to be careful, you keep your weapons down. After all, this guy is supposed to be a bit loopy.

    What you see is a tremendous man, over six and a half feet tall; beardless and hairless, his shirtless torso is covered in old scars and layered in fat and thickly corded muscles. He looks for all the world like some sort of shaved, singing bear. You guessed right earlier; he's chopping wood, apparently impervious to the morning chill.

    You clear your throat by way of getting his attention and he stops both in mid-swing and mid-song and turns slowly, as if pivoting along ancient, corroded gears. Damn, that's a big axe...

    The face that stars down at the two of you is drawn up in a suspicious, silent glare. You decide to speak up, "Are you Russkie?"

    The bear-man's face breaks, and he gives out a tremendous belly laugh, "Look! It's tiny and tinier come to visit!" this joke only seems to incite him to more laughter, and the two of you wait awkwardly while he holds up one tremendous finger to forestall comment. When he's finally calmed himself, he speaks, "Yes, some people call me that. What are you here?"
    >> Anonymous 09/17/10(Fri)23:32 No.12129994
    since I didn't get to read quests 1 or 4-6 or whatever that gap was, I was wondering how exactly it came to pass that Bird and Damsel agreed to follow us. Wasn't Bird a guide at Cordon? And whatever happened to Roman, the sentry?
    >> Stalk Out of Here Getter 09/17/10(Fri)23:33 No.12130004
    You know, you speak Russian.

    (Grabbing the lyrics from wiki...)

    Yo, heave ho!
    Yo, heave ho!
    Once more, once again, still once more
    Yo, heave ho!
    >> Anonymous 09/17/10(Fri)23:33 No.12130010
    Tell him we are looking to get some STALKER suites made. we got money and other things to trade then whistle for bird and damsel to come over.
    >> Anonymous 09/17/10(Fri)23:34 No.12130020
    "Barkeep sent us-he thinks we warrant STALKER suits, and you're the master at making them.

    I'm Bosse, and these are Damsel, Bird, and Twitch. It's a pleasure to make your acquaintance."
    >> Anonymous 09/17/10(Fri)23:34 No.12130023
    Tell him we're prospective customers that want some tailoring done, like 3 sets of STALKER suits.
    >> Anonymous 09/17/10(Fri)23:35 No.12130029
    He seems like a man that appreciates charismatic pseudo-affection. Fake a big smile, put aside our guns and go up and give him a hug. Tell him we are glad to see a friendly face in all this madness. You know, shoot the breeze, be nice, all that jazz. We're ex-Swedish military, we should be pretty big too.
    >> Stalk Out of Here Getter 09/17/10(Fri)23:35 No.12130030
    Damsel agreed to come with us after we not only saved her skin - Twice - but worked together with her killing an exceptionally thuggish merc team looking for a bag of stolen artifacts; it turned out we had the bag (from a stash) but only one artifact, which we had sold.

    Bird agreed to come with us after that incident not only because he was impressed with our conduct, but because he's got wanderlust. The true central figures at Cordon are Sidorovich, Fatso, and Fanatic; Bird just lended his own experience to be healpful.
    >> Stalk Out of Here Getter 09/17/10(Fri)23:37 No.12130048
    Oh, and Roman got his fingers broken in the Bloodsucker cavern and stayed in the Cordon for them to heal.

    (Post coming, guys)
    >> Anonymous 09/17/10(Fri)23:39 No.12130072
    >STALKER suites
    STALKER suits, not suites. Suit is pronounced sooot, suite is sweet
    >> Stalk Out of Here Getter 09/17/10(Fri)23:46 No.12130142
    "Barkeep back in Rostok sent us this way, said you were an expert in making stalker suits. We were looking to purchase three," you let out loud whistle, and a moment later, Bird and Damsel appear, "This is Damsel and Bird. I'm Viking, and this guy's Twitch."

    "Ha!" Russkie barks a laugh at seeing Damsel, "Shouldn't you be home, little girl? Is not safe in the Zone!"

    Damsel gives a thin smile at his crass jest that may either indicate amusement or a desire to commit homicide. Before you can intercede, Russkie has noticed Bird's suit, "Ah! I recognize that! Engineer's work, yes? For such a tiny stalker, he was quite good."

    "Well, it's certainly saved my life more than once," Bird says.

    Russkie is looking at the four of you and nodding, leaning on his axe, "You were saying three suits, yes? Is not cheap. What kind were you looking for? Light suits? Heavy? Something more, what is word - average?"
    >> Anonymous 09/17/10(Fri)23:49 No.12130178
    We want full titanium plating....with wheels and a motor so we can get around....fucking man-sized tanks!

    Ask if he can add a 37mm recoiless to it too!
    >> Anonymous 09/17/10(Fri)23:52 No.12130208
    twitch would need a light suite.. we are probably good for a medium.. and damsel is defiantly a heavy, on second thought maybe not due to that large gun she is carrying around.

    >therebr CAVALRY

    Thats surprising close to bears
    >> Anonymous 09/17/10(Fri)23:57 No.12130262
    Full plate armor only weighs around 40-50lbs...should do great against claws and teeth and other pointy things...reduce to the breastplate and maybe thigh and upper-arm guards....throw some anti-ballistic ceramics underneath and BAM! Walking tank.

    Then we just grab a sword and charge into battle yelling "HUZZAH!"

    But Bosse/Viking gets a battleaxe
    >> Stalk Out of Here Getter 09/17/10(Fri)23:58 No.12130272
    You're not really sure, so you decide to ask, "Well, what's the difference?"

    Russkie gives an exaggerated snort - you're beginning to think he does everything big - and replies, "Everything! Small suit is cheap and light - not very good protection, but very good for long walking and stealthy movement. If you have the experience, size doesn't matter," he pauses, "Medium suits are, how you say, average. Decent protection, decent mobility. Some range of motion is lost, yes, but you're more likely to survive stupid mistake. Heavy suit is for big combat hero, good protection, but heavy and hard to move in. Is like military stalker suit, only the military won't shoot you for wearing one. Well, any more than normal," he snorts, "Cost is also different - 2500 for light suit, 3500 for average, 5000 for big heavy hero suit."

    You exchange looks for the other; that's steep. Russkie picks up on your look, "Of course, if you are giving me raw materials, I can be cutting price. Otherwise you need to do something for me. Or prove you deserve a discount."
    >> Anonymous 09/17/10(Fri)23:59 No.12130286
    >Something more, what is word - average?"
    wait... aren't we all speaking Russian?

    I've always been a fan of the heaviest armor possible, but in this situation I think a medium suit would be the way to go for all of us. Big ceramic chest plates are a mistake, too, because then we couldn't bend over at all. If we ever want to scoot into a sniping position, dig around in a junk pile, hide from patrols, etc, we should opt for several smaller plates joined by a soft weave
    >> Anonymous 09/18/10(Sat)00:00 No.12130300
    Damsel here needs that heavy suit, she is always playing the hero. What kind of job you need done and what kind of materials do we have to gather? Also does he take artifacts?
    >> Stalk Out of Here Getter 09/18/10(Sat)00:00 No.12130303
    Yes, but maybe he's just stupid.

    I'm also throwing in idiosyncratic speech for a bit of fun here and there, true.
    >> Anonymous 09/18/10(Sat)00:02 No.12130323
    Bluntly ask how much of a discount an hour with Damsel is worth to him
    >> Anonymous 09/18/10(Sat)00:06 No.12130363
    Offer him Damsel for an hour.....or Twitch if he swings that way
    >> Anonymous 09/18/10(Sat)00:07 No.12130376

    Actually, forget that, Twitch is ours, no sharing Twitch
    >> Anonymous 09/18/10(Sat)00:08 No.12130384
    for reference, how many roubles do we all have between us anyway
    >> Stalk Out of Here Getter 09/18/10(Sat)00:15 No.12130482
    Check the OPs; you guys pooled your funds, so that's all of it.

    "What kind of materials?" you ask; maybe you already have them.

    "This like ballistic armor. Material for making rubberized suits. Respirator gear. I have these things, but am rather use yours where I can," he replies.

    "What kind of jobs or proof?"

    "I am giving you discount if you can prove you are a big tough man," he says, "is not often I get to crush puny newcomer and there are no bears around here," you're not entirely sure that last bit is a joke, "Job is simple. You collect money from man who think he's too smart for me."

    "Couldn't we just lend you Damsel for an hour?" you say; Damsel gives you a "playful" shove from behind that makes you wince in spite of yourself.

    "Ha! No," Russkie says, grinning broadly, "What use is woman when you have gun, axe, and home of own?"

    "Do you take artifacts?" you ask, showing him your Jellyfish. Russkie examines it and gives a snort.

    "Is not very rare artifact. I can be working it into your suits."
    >> Anonymous 09/18/10(Sat)00:16 No.12130493
    What's he want us to do?
    >> Anonymous 09/18/10(Sat)00:17 No.12130514
    Putting the anti rad artifact in some armor would be nice.
    >> Stalk Out of Here Getter 09/18/10(Sat)00:20 No.12130533
    "There is this stalker - talks too much, thinks he so tough - he buys suit from me on credit. Suddenly, he forget he has debt to me. I am trying to collect, yes? But when I come, he scurry off like little coward!" at this last word, Russkie smacks the head of the axe down on the ground for effect, "I need strangers to get my money so he cannot run and hide."
    >> Stalk Out of Here Getter 09/18/10(Sat)00:21 No.12130550
    He'll do that, but note that the process will result in protection that, between you, is less than the Jellyfish alone can offer at once. Still, it'd be constant radiation protection...
    >> Anonymous 09/18/10(Sat)00:25 No.12130611
    Can he modify armor after he's built it?
    >> Stalk Out of Here Getter 09/18/10(Sat)00:27 No.12130632
    Yes. Can't make super-huge structural changes, obviously, but still.
    >> Anonymous 09/18/10(Sat)00:28 No.12130643
    If he offered suits on credit to another stalker, he could do the same for us. Collect this debt, take the discount, buy three suits for what we have and the rest on credit, then pay back every once and a while?
    >> Anonymous 09/18/10(Sat)00:31 No.12130666
    So if we got regular armor now, he could add artifacts into them later?
    >> Stalk Out of Here Getter 09/18/10(Sat)00:32 No.12130680
    "Oh no, I see what you're trying to do. You think old Russkie is stupid? No, if you want the suits, you give me cash. No loans or credit or lay the away," he says when you suggest a payment plan of your own. You're not too surprised, though. Fool me once...
    >> Anonymous 09/18/10(Sat)00:34 No.12130702

    Alright, let's go get this guy. Ask for any info he has on the punk, and we'll go get him. Also; dead or alive?

    Also noted, I just checked the stalker wiki. The Jellyfish artifact actually causes radiation and deflects bullets :/
    >> Stalk Out of Here Getter 09/18/10(Sat)00:34 No.12130703
    Artifacts can be integrated into the suit, yes, but the effect is less than if you use the typical slots on the suit (since the artifact is broken down before being integrated). It can be performed after the fact, though.

    By the way, using the jellyfish'd probably cut the price down, since he could use it to shortcut on some anti-radiation materials.
    >> Anonymous 09/18/10(Sat)00:34 No.12130707
    Accept. Go and catch tiny puny coward.

    Also, is anyone else reading Russkie's lines in the voice of the Heavy?

    ...Ask if he owns a minigun.
    >> Anonymous 09/18/10(Sat)00:35 No.12130714
    Let's not integrate the Jellyfish. Could be helpful later, like with the flame.
    >> Anonymous 09/18/10(Sat)00:36 No.12130722
    Let's accept his deal and get on the lookout for a dude.
    >> Stalk Out of Here Getter 09/18/10(Sat)00:37 No.12130729
    We're going with the Call of Pripyat effects (anti-radiation).

    Fluff post following briefly, guys.
    >> Anonymous 09/18/10(Sat)00:42 No.12130763
    Shit we should be an expert man hunter soon.
    >> Anonymous 09/18/10(Sat)00:48 No.12130814
    ... Now I can't unhear it. Thanks a lot.

    >> Anonymous 09/18/10(Sat)00:49 No.12130823
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    >> Stalk Out of Here Getter 09/18/10(Sat)00:53 No.12130869
    "So how do you want this bill-dodger? Alive or dead?" you ask gamely enough.

    "As long as I get my money, I don't care," he pauses to consider, "but alive is perhaps better."

    Fair enough, "Alright then, what can you tell us about the guy?"

    "He hangs around big agroprom complex south of here, drinking and talking the shit when he's not in the Zone. Folks call him Motor-Mouth, I'm sure you will see why," he reaches into a pocket to retrieve a PDA that looks absurdly small in his ham-hock hands, "This is him," he says, showing you a picture of a weasly-looking guy with a baseball cap and a cocky grin. Easy enough to remember, but you take the file into your own PDA to be sure.

    A thought strikes your fancy, "Say, you mentioned a gun - what kind of gun do you tote around?" a guy like this surely has something interesting.

    "Is not tiny toys like you use! Wait a moment," he heads back into his cabin, leaving his axe leaning against the doorframe; inside, you hear crashing and rummaging, then an "Aha!" before he walks out hefting a PKM. You're hardly surprised.

    "Now THIS is a gun."

    Bidding Russkie farewell, you set out for the agroprom, south of where you are; it'll be a bit of a hike, but hey, you're game. Most of what you pass through is meaningless woods, until you find an ancient road. Then you begin to see the occasional ruined shack or abandoned vehicle as well.

    The weather is changing, too; the cold is growing deeper and the sky rapidly turning a weirdly uniform gray.
    >> Anonymous 09/18/10(Sat)00:55 No.12130887

    Are these shacks loot-able? Hell, someone might have decided to leave a stash behind...

    What is the Stalker community's view on taking others' stashes, anyway? I mean, beside those who've been offed.
    >> Anonymous 09/18/10(Sat)00:57 No.12130894
    >the cold is growing deeper and the sky rapidly turning a weirdly uniform gray
    Signs of an imminent blowout?
    I've gotta play STALKER.
    >> Anonymous 09/18/10(Sat)00:58 No.12130912

    Generally not. When a blowout comes, it's rather sudden, and it gets unusually bright right before. Like, morning bright even though it was night two seconds ago.
    >> Stalk Out of Here Getter 09/18/10(Sat)00:58 No.12130914
    Most of the shacks look abandoned and long emptied by animals and the elements, those that are still standing; there IS a gas station ahead, however.

    Stalkers in general keep the rule "finders keepers," but if someone sees you walking around with their shit, they'll probably be pissed.
    >> Anonymous 09/18/10(Sat)00:59 No.12130928

    Let's see if we can't loot something from the gas station. Maybe find an old jerry can. Also, watch out for snorks. So in this case, shotgun all the way.
    >> Stalk Out of Here Getter 09/18/10(Sat)01:00 No.12130933
    True, RIGHT before a blowout anyway...
    >> Anonymous 09/18/10(Sat)01:07 No.12131010
    Anyone else here for lootan the gas station?
    >> Anonymous 09/18/10(Sat)01:08 No.12131015
    We might have to spend the night at the gas station so lets check and make sure its safe
    >> Anonymous 09/18/10(Sat)01:08 No.12131025
    Another vote in favor.
    >> Anonymous 09/18/10(Sat)01:11 No.12131064
    Let's check it out, carefully. There might be mutants about.
    >> Stalk Out of Here Getter 09/18/10(Sat)01:13 No.12131077
    Getting the others' opinions, you decide to give the gas station a cursory look; it might have something interesting. Getting close, it's really not much to look at it; the main structure is intact, but its windows are long since broken and the small interior is devoid of anything but broken garbage and rubble from the collapsing building. There are only two pumps, one missing its hose. The small auto garage is slightly more intact and is housing a rotting ZIL-130. As you get closer, a crow startles out of the open engine compartment, cawing indignantly. Closing around to the rear to check out the bed, you step back when your geiger counter gives a furious high-speed ticking; it's full of unidentifiable slagged debris and, fittingly, a badly-corroded, leaking barrel with the international symbol for radiation stamped on the side. The garage itself has otherwise been mostly looted, save a couple of battered jerry cans and well-worn, radioactive tools.

    You frown as you notice that your slight limp from the controller has returned; it'd disappeared after the fish. Bird is rubbing the corners of his eyes and looking up uncertainly.

    "It feels like an emission might be coming..."
    >> Anonymous 09/18/10(Sat)01:14 No.12131097
    Quick, see if there's a basement or storm cellar.
    At the least, we may need to barricade ourselves in the garage.
    >> Anonymous 09/18/10(Sat)01:14 No.12131102

    ...Shit. Let's hole up in here and wait for the blowout to pass. Anyway, let's see if there's a basement. Flashlight on, detector in one hand, shotgun in the other.
    >> Anonymous 09/18/10(Sat)01:17 No.12131127
    This time we rush the basement SWAT style. Anything that is not us DIES
    >> Anonymous 09/18/10(Sat)01:18 No.12131138

    Nice idea. We can do this.
    >> Stalk Out of Here Getter 09/18/10(Sat)01:21 No.12131166
    Thinking of it, you agree; the four of you immediately set into motion, looking for a cellar.

    "When do I get the magic power to detect blowouts?" Damsel complains.

    "When you're old enough to have a few Zone-delivered injuries of the permanent sort," Bird says dryly.

    "I think I'll just rely on you guys for that."

    You find a cellar; the entrance is outdoors, behind the main structure of the gas staton. Yanking the ancient doors open, the four of you move down the stairs, guns ready for any trouble, flashlights on...

    Roll a d20.
    >> Anonymous 09/18/10(Sat)01:22 No.12131174
    rolled 5 = 5


    Nobylan and Mitenun, protect!
    >> Anonymous 09/18/10(Sat)01:23 No.12131185

    ... I'm not rolling anymore.
    >> Anonymous 09/18/10(Sat)01:23 No.12131186
    What I wouldn't give for that heavy suite right about now.
    >> Anonymous 09/18/10(Sat)01:24 No.12131196

    Or a flamethrower.
    >> Anonymous 09/18/10(Sat)01:24 No.12131197
    Fool! You have damned us all!
    Nobylan and Mitenun protect us!
    >> Anonymous 09/18/10(Sat)01:25 No.12131206

    Those are all my rolls, really. Only really good, or craptacularly bad.
    >> Stalk Out of Here Getter 09/18/10(Sat)01:26 No.12131214
    ...and come around the corner with the barrels of rifles in your face.

    All at once there is a lot of screaming and yelling; the rifle-holders are yelling something about dropping your guns; you're yelling more or less the same thing. Damsel, for her part, appears to be yelling mostly insults.

    It occurs to you in this split-second that this could go badly.
    >> Anonymous 09/18/10(Sat)01:28 No.12131232
    Try to yell out there's an incoming blowout.
    >> Anonymous 09/18/10(Sat)01:28 No.12131233
    For all the emphasis on guns this quest has, some of you don't seem to understand just how much recoil a shotgun has. You can't fire it with one hand. Most people can't with two. Plus, remember that the LED lamp we have is mounted to a band on our forehead, not a handheld flashlight, so it's a non-point anyway

    Also keep in mind that one of the worst parts of blowouts is the vastly increased mutant activity afterward. Normally not overly problematic, but considering we're in a creepy ghost town...
    >> Anonymous 09/18/10(Sat)01:30 No.12131254

    Start yelling "alright!" Really really loudly. We need to tell them, as posted above, "Blowout soon."
    >> Anonymous 09/18/10(Sat)01:30 No.12131258
         File1284787844.png-(604 KB, 720x720, Standoff.png)
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    Lower our guns. Even the worst enemies, if they should be enemies, often put aside differences during blowouts
    >> Stalk Out of Here Getter 09/18/10(Sat)01:35 No.12131313
    "Alright, alright, alright!" you're yelling over the others, putting those big Swedish lungs to use. Lowering your own rifle slightly - only slightly - you straighten up and put your arm in front of the others to try and get a handle on this situation before someone gets shot, "there's a blowout soon!"

    The rifles resolve into men - three of them - as they stand from behind the cover of an overturned table. Military men.

    "Oh really?" the lead says, not lowering his weapon, "when?"

    "Now!" you snarl, and as if on cue, the entire basement resonates with a boom; some concrete dust filters down from the ceiling and the three soldiers hunch instinctively, looking up.
    >> Anonymous 09/18/10(Sat)01:36 No.12131328

    Also need to add something like a "alright, on a count of 3, we all put down our guns and not fill each other with lead, yeah? Blowout soon, and we just want a place to crash until it's over. Deal?"
    >> Anonymous 09/18/10(Sat)01:37 No.12131338
    If they didn't know there was a blowout coming, what were they doing in the basement of an abandoned gas station?

    Proceed with caution
    >> Anonymous 09/18/10(Sat)01:37 No.12131343
    >"Oh really?" the lead says, not lowering his weapon, "when?"
    >"Now!" you snarl, and as if on cue, the entire basement resonates with a boom
    I love you OP. I know that the meme is used a lot, but it's still good.
    >> Anonymous 09/18/10(Sat)01:38 No.12131350
         File1284788318.jpg-(334 KB, 1024x316, Blowout_soon.jpg)
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    We're not wearing a SEVA suit, are we?
    >> Anonymous 09/18/10(Sat)01:39 No.12131359

    We actually ran into the SEVA suit guy earlier. Friggin ZOMBEH, he was.
    >> Anonymous 09/18/10(Sat)01:40 No.12131376
    Shouldn't we, y'know, close the cellar doors, now?
    >> Stalk Out of Here Getter 09/18/10(Sat)01:41 No.12131387
         File1284788514.jpg-(20 KB, 300x261, Seva suit.jpg)
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    (So what course of action, guys? They're briefly distracted, by the way.)
    >> Anonymous 09/18/10(Sat)01:42 No.12131395

    OH GOD.. WHAT IF.. WHAT IF ITS MAD THAT WE STOLE ITS GIG? What if it comes after us!?
    >> Stalk Out of Here Getter 09/18/10(Sat)01:42 No.12131396
    (Not, by the way, to say you should do things any one way, I just want to make sure the full range of options is clear.)
    >> Anonymous 09/18/10(Sat)01:42 No.12131398

    Close the cellar doors, have everyone pile in, have awkward silence.

    Then break awkward silence during blowout by offering the closest military guy a soy sausage.
    >> Anonymous 09/18/10(Sat)01:44 No.12131417
    Let's go and close the cellar doors, and yell at the military guys over our shoulder "You got any rooms deeper than this? Get in there! Cellar doors aren't enough protection!"
    >> Anonymous 09/18/10(Sat)01:46 No.12131430
    Do this. Sit in the middle of the room and act as casual as possible. Hopefully they'll sit down with us instead of acting super hostile.

    Are we talking MILITARY military, or just militaristic guys?
    >> Anonymous 09/18/10(Sat)01:46 No.12131433

    You sure? Remember, it's a gas station. They probably don't have anything deeper than what's already there.

    So let's just head deeper. And close the cellar doors, in case a mutant wants to take shelter here too.

    Do mutants flee from blowouts, or do they just walk around as if it's only raining?
    >> Stalk Out of Here Getter 09/18/10(Sat)01:50 No.12131472
    With the Mexican standoff convincingly broken, you elbow Damsel - who's next to you - and jerk your head back at the cellar doors; she dashes off to go pull them secure. You don't think she was going to shoot, but if anyone would...

    "Do you have any rooms deeper than this?" you ask the others, "Safer that way."

    The military grunts turn to you; the spell of aggression seems to be broken by uncertainty more than anything. Looking at their "leader," you doubt he holds any significant rank.

    "Small office back here," he says, and the four of you follow the doubtful-looking grunts back into what appears to have been used as an office and tool storage room; on the utilitarian metal desk is another grunt, apparently injured; his gear is off and there's a bandage wrapped around his torso; a blot of blood can be seen near his right shoulder. Looking around, you see some knives and pliers laying on a file cabinet, as well as a torn-up, empty army aid kit.

    >> Stalk Out of Here Getter 09/18/10(Sat)01:51 No.12131482
         File1284789082.png-(173 KB, 300x390, Major_Kuznetsov.png)
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    >> Anonymous 09/18/10(Sat)01:51 No.12131486
    Pretty sure they aren't affected at all by emissions.

    Also I agree with sitting down casually and offering them some soy sausage.
    >> Anonymous 09/18/10(Sat)01:52 No.12131497

    Well, let's tell them all to huddle up in there. And maybe we can take a look at the injured fella. We can ask Bird, but somehow I doubt he'll be willing to help the military guys.

    Don't forget awkward silence, with awkward offer of soy sausage. Also need to ask them what they're doing all the way out here.
    >> Anonymous 09/18/10(Sat)01:52 No.12131499
    Isn't one of our number skilled at med? We should offer to help out their guy.

    Also, seconding the usual soy sausage.
    >> Stalk Out of Here Getter 09/18/10(Sat)01:54 No.12131508
    Bird knows basic first aid and you do as well; Bird's got more experience, though.
    >> Anonymous 09/18/10(Sat)01:56 No.12131522
    We get a report of the military losing yet another Hind, followed shortly by us discovering a basement full of soldiers, one of which is heavily wounded, deep into the Zone, far away from any army strongholds.

    Gentlemen, I believe we've found our Hind crew
    >> Anonymous 09/18/10(Sat)01:57 No.12131525
    What wounded the injured dude? Any chance that it could of been torture?
    >> Anonymous 09/18/10(Sat)01:57 No.12131533
    Politely offer to help patch up their wounded guy. Sit down and offer some sausage. If its the Hind crew say nothing about it, just try and engage them in conversation about what they're doing here.
    >> Anonymous 09/18/10(Sat)01:58 No.12131538

    But didn't Bird have his friend killed by a Military dude? You know, as he said, "wrong colors, wrong place" (or something to that effect). Well, let's ask him anyway.
    >> Anonymous 09/18/10(Sat)01:59 No.12131541

    How many people does a Hind seat anyway?
    >> Anonymous 09/18/10(Sat)02:01 No.12131562
    Let's off them our med kit (from our inventory) if they need more medical supplies for the injured guy.
    "I don't like losing humans to the Zone. Lose enough to ourselves, every day."
    >> Anonymous 09/18/10(Sat)02:02 No.12131574
    10 to 11, depending on if they were using it in a military transport role.
    >> Anonymous 09/18/10(Sat)02:03 No.12131580

    Most common variant can seat 8, not counting pilot and weapons.
    >> Anonymous 09/18/10(Sat)02:03 No.12131588

    Nice way to word it. Let's go with this.
    >> Anonymous 09/18/10(Sat)02:04 No.12131590
         File1284789846.jpg-(75 KB, 1024x768, Hind on the Runway.jpg)
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    Depends. It's a gunship that can hold a full Soviet squad, so one gunner, one pilot, a crew chief and the squad, which is usually 8+ guys. There are at least five soldiers in here right now, so that's more than just the crew. Maybe they were carrying a squad, many of which died in the crash?
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)02:04 No.12131593
    It plays both gunship and transport, so it can seat up to 11. But it will be *crewed* by 2-4 people, two pilots and 0-2 crew chiefs/door gunners. And offer to help patch up the wounded man, with THEIR supplies, and strike up conversation.
    >> Anonymous 09/18/10(Sat)02:05 No.12131611

    Don't forget to offer a soy sausage!
    >> Stalk Out of Here Getter 09/18/10(Sat)02:07 No.12131632
    "He shot?" you ask the lead guy

    he sneers, "Yes, by one of your damn criminal friends."

    "We wouldn't shoot you if you didn't murder us over moldy old shacks and radioactive dirt," Bird retorts acidly.

    You interject before the argument can get going, "Let's cut the egg-and-chicken shit, we're in this together for now whether we like it or not. Listen, we can do basic first aid - can we help?"

    The lead softens some, but not much, "Not unless you're a doctor, I doubt it. We got the bullet out, stopped the bleeding, closed the wound, but the wound's getting infected and I think there's organ damage."

    That quiets things some; one of the grunts checks on the injured man, and the rest of you squat or sit to wait out the blowout. Twitch, characteristically, offers up some food, "Sausage?"

    Surprisingly, the man takes it immediately, producing a knife and cutting it up into several pieces, "Eat up, boys," he says, giving the others a share. Then, to you, "We've actually been out of rations for about a day now."
    >> Anonymous 09/18/10(Sat)02:08 No.12131645

    "So you guys from the Hind that crashed not too long ago?"
    >> Anonymous 09/18/10(Sat)02:12 No.12131674
    Damn, there goes our soy sausage. Well, hrm. Offer them what food we can spare in the meantime. Now if only we hadn't traded away our Flame...

    Anyway, let's try and, subtly, discover what some soldiers are doing out here so far from the cordon. They probably won't tell us, but if it's subtle enough they might soften up. Hell, if they're going our way we might even be able to act as guides for a while. It can't hurt to have Big Brother think kindly of us
    >> Anonymous 09/18/10(Sat)02:13 No.12131682

    Seconded. Also, we seem to have an infinite amount of soy sausages. I think this might be the fourth or fifth time we pulled the "Soy sausage?" trick.
    >> Anonymous 09/18/10(Sat)02:13 No.12131684
    "You boys trying to find your way back out? Do you know where you are and where you need to go?"
    Offer them a look at a map, to try to get an idea of how to get out of the Zone.
    >> Anonymous 09/18/10(Sat)02:20 No.12131743

    Also worth doing.

    So combine with

    >> Stalk Out of Here Getter 09/18/10(Sat)02:24 No.12131779
    "So you guys from the Hind that crashed not too long ago?" you ask.

    The soldier looks up, curious, "No. Another Hind crashed? God damn, this place is a fucking death trap."

    "When you fly helicopters into anomalies, yes," Bird says, and the soldier gives him a stare.

    "You got a fucking problem, hippie?"

    Bird places his hand on his Fort-12, but doesn't pull it; the soldiers seem to tense, "I don't know, but I'm sure I've got a solution."

    "Could the both of you stop chest-beating and grunting like chimps while we're in the asbestos-filled basement in the middle of a radioactive death storm?" Damsel says; she looks to be moving to intersect herself if necessary. Smart.

    The lead soldier relaxes some, then addresses you again, "I'm Corporal Vladimir Mikhailovich Kutznetsov. These are privates Volkov," he gestures to one wearing a red bandanna underneath his helmet, "and Vasilyev," this is the one attending to the injured soldier, "and our hit man is Private Lebedev. We're all that's left of our squad - we were on a recon-in-force in the Zone a few days ago when a blowout hit. We took cover in the APCs, but after the emission ended we got hit from cover with RPGs; first squad was killed entirely and we lost the lieutenant. Sergeant Baikov - he's dead - ordered a pursuit, and we lost half the squad after falling into an ambush. We managed to find this gas station and get Lebedev down; by then, he was barely mobile," he looks anxiously at the others, "we've been trying to get to a rendezvous point for the past few days, but...something's wrong."
    >> Anonymous 09/18/10(Sat)02:26 No.12131801
    Its the zone.. everything is wrong 95% of the time.
    >> Anonymous 09/18/10(Sat)02:26 No.12131807
    Oh crap. That sounds ominous.

    >army greaup
    I don't think captcha thinks highly of the army.
    >> Anonymous 09/18/10(Sat)02:27 No.12131811

    "No long-range communications? No responses? The Zone's a mean place. We've only been here for what, a couple of weeks? (Except Bird, but they don't need to know that... do they?) And from as far as I can tell, the place is actively trying to kill everything and everyone in it."
    >> Stanzig 09/18/10(Sat)02:29 No.12131844
    Hope I didn't miss everything. "What hasn't been going wrong here since '86?"
    >> Anonymous 09/18/10(Sat)02:30 No.12131848
    "How wrong, exactly?"
    >> Anonymous 09/18/10(Sat)02:31 No.12131861
    "What do you mean by 'wrong'? If there's a mutant or an anomaly, I'd like to know so we can avoid it if we can."
    >> Anonymous 09/18/10(Sat)02:31 No.12131867

    Probably Aliens/Predators wrong. You know. THAT type of wrong. That will inevitably lead to maybe a horde of angry bloodsuckers charging us and the colonel surviving and hanging with us.

    And maybe a chopper being blown out of the sky or two.
    >> Anonymous 09/18/10(Sat)02:32 No.12131878
    Well there goes that theory. And it seemed to fit so well, too. Hrm.

    Let's find out what's wrong. These guys obviously don't know the Zone very well, maybe we could help. If it comes down to it, we could get them to remove any marks and clothing that identify them as army and take them to the Hanger for medical treatment.
    >> Anonymous 09/18/10(Sat)02:36 No.12131915
    How much you wanna bet whoever attacked them is still looking for them? I mean someone was willling to atttack a couple dozen soldiers in APCs, used RPGs, and set a working ambush doesn't sound like someone who'd let a few privates escape.
    >> Stalk Out of Here Getter 09/18/10(Sat)02:36 No.12131917
    "Isn't everything wrong here?" you ask, "I mean, we haven't been here long, but it's not exactly a resort. Mutants, radiation, emissions..." you trail off as you're about to mention bandits, but Kuznetsov doesn't seem to notice the omission.

    "Not like that," he says, sounding troubled.

    "No long-range communications? No rescue squad?"

    "No," he says, "And not surprisingly, no."

    "The military has a habit of 'forgetting' when they lose a squad in the Zone," Bird says dryly, "Hell, plenty of mutants are just abandoned grunts."

    None of the soldiers objects to this characterization of their commanders, which is itself telling.

    "It's that we've...been going in circles," Kuznetsov says, "For days. It's our first time in the Zone, but damn, it shouldn't be that hard."

    "Doesn't matter what way we walk," Volkov chips in, "We always end up looping around to this fucking gas station."
    >> Anonymous 09/18/10(Sat)02:38 No.12131930

    ...Awww shit.

    "You guys never tried the old 'make a mark on the tree' trick?"
    >> Anonymous 09/18/10(Sat)02:39 No.12131943

    Whip out our shiny new detector. Maybe we'll luck out and it'll destabilize the anomaly. If it works for the Major, it'll work for us!
    >> Anonymous 09/18/10(Sat)02:39 No.12131952
    Oh great, this old trick. I really hope we aren't stuck in the space-bendy loop with them.
    >> Stalk Out of Here Getter 09/18/10(Sat)02:41 No.12131971
    "You tried marking your way with chalk or something?" you ask, troubled.

    "Several times," Vasileyev says, "We're actually out of chalk."

    Bird seems to be absorbed in thought, his hostility towards the grunts temporarily forgotten as he considers what you're all hearing. Leave it to Twitch to say the obvious.

    "That's impossible," he says.

    This seems to give life to what's bugging the grunts, and the pall over them lifts slightly, "Exactly," Kuznetsov says, "We're green, not stupid."
    >> Anonymous 09/18/10(Sat)02:41 No.12131973
         File1284792110.jpg-(177 KB, 1280x938, Anomaly.jpg)
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    ...if we have entered a Moebius Loop we are in serious trouble. Something that large could not be caused by any known mutant, not even a controller. That means it's caused by the Zone itself, meaning we can't shut it off by shooting something.

    Find out as much about this as possible, because this is a very serious situation. How many times have they tried to leave? How long has it been since this attack? Has anyone or anything passed through the area that they know of?

    Wait, had a thought. What if this loop is tied to the glowing, radioactive barrel in the truck up top?
    >> Anonymous 09/18/10(Sat)02:43 No.12131996

    Care to fill the rest of us in on this "loop" thingy? Because I'm going to assume the solution can be found in the game.
    >> Anonymous 09/18/10(Sat)02:43 No.12132000
    "....Oh FUCK."
    Whip out our detector and start seeing there's an artifact.
    "You guys start feeling like sometimes your thoughts aren't your own? That somebody might have put them there?"
    >> Anonymous 09/18/10(Sat)02:44 No.12132012
    o shit it's one of those spatial bubble anomalies. Ask bird what he knows about those, as our character probably doesn't know much about them
    >> Stalk Out of Here Getter 09/18/10(Sat)02:44 No.12132013
    You pull out your detector - perhaps its some sort of anomaly you've stumbled in - but the anomaly detector stays silent. You give it a shake and it produces one of its rogue beeps, as if indignant with the way you were treating it.
    >> Anonymous 09/18/10(Sat)02:45 No.12132017
    It's not a game thing, it's a pseudo-physics thing. Basically time loops itself. Things keep happening over and over again, exactly the same, and you can't leave.

    You can actually make one out of paper. There's instructions online. It obviously doesn't warp spacetime, but it illustrates the concept
    >> Anonymous 09/18/10(Sat)02:46 No.12132029

    ...whut? Make it out of paper?

    Wait a minute, does that mean our entrance to this loop thing has messed shit up?

    No ideas on how to get out of this one. Maybe we just walk out with the rest of them?
    >> Anonymous 09/18/10(Sat)02:49 No.12132045
    Right, non-detectable anamoly? Or possibly they're under some influence. A controller could fuck with their heads like that without making them full-on controlled zombies, yes?
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)02:50 No.12132051
         File1284792612.jpg-(35 KB, 492x314, 1281079210693.jpg)
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    I've really got nothing for a situation like this besides try to walk out. Other than that, I'll gladly help out when the shooting starts. In the mean time, pic related.
    >> Anonymous 09/18/10(Sat)02:51 No.12132056
    We could find out. Once the blowout is over we have them accompany us and see if we can leave or not

    "If what you're saying is true, then we're all trapped here together. We have no choice but to cooperate if we want to get out of this place alive."
    >> Anonymous 09/18/10(Sat)02:52 No.12132070

    Does that mean that we'll experience the same blowout over and over again?

    Anyway, let's ask the soldiers what else they can tell us. Also Bird, since he knows the most. And Twitch and Damsel for any bright ideas.

    However, because of the recent blowout, chances are this condition may be broken. And we'll be able to walk right out.

    >Research marchi
    Right-o capthca.
    >> Anonymous 09/18/10(Sat)02:57 No.12132107
    Doesn't sound like a time-loop. It appears that they start walking directly away from the gas station and somehow after end up back at the station, despite marking their trail to ensure they don't circle around.
    >> Anonymous 09/18/10(Sat)02:58 No.12132119
    Hey, as we were walking through the area, did we notice chalk markings at all?
    Try to cross-reference the areas we walked through, with areas that the corporal marked.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:02 No.12132169
    "Have you felt anything odd lately? Thoughts that didn't quite feel like your own?"

    The three exchange glances, "No," Kuznetsov says, "We haven't even seen a mutant since got here."

    "How long have you been here, anyway?" Damsel asks.

    Kuznetsov frowns, "It's...hard to say. Days - I know, since we've run out of rations; we weren't supposed to be here long. It's hard to describe..." he trails off. You sympathize, then try to estimate. Maybe 5 days? Now YOU'RE not sure.

    "Well, once this emission is over, we can all try to walk out together. Bird here has a way with directions."

    The soldiers seem willing enough to accept this, and the seven of you pass the remaining time in relative silence; you've really got nothing in common, and that fact makes itself painfully clear.

    When the blowout finally winds down, you move to the surface; Kuznetsov carries the injured, unconscious Lebedev in a makeshift back sling. Something is odd...then you place it. Most animals seem to shelter from the emissions, but there's always a few dead birds and such.

    You don't see another animal anywhere, living or dead.

    "Follow me," Bird says, still seeming deep in thought. You do.

    Hours seem to pass on the crumbled road, forest and abandoned vehicles the only varying features. Eventually, you feel spirits lift among the soldiers, and consequently, yours do as well. Volkov is telling Vasilyev a rather crude sex joke when you think you see a building of some sort in the distance...
    >> Anonymous 09/18/10(Sat)03:03 No.12132177
    Good idea. If they mark their trail with chalk and end up back at the gas station, then turn around and retrace their steps, are the chalk marks still there?
    >> Anonymous 09/18/10(Sat)03:05 No.12132196

    Well. Binoculars. See if it IS the godsfuckingdamned gas station.

    If it is, turn to a right angle and start walking. If we end up there again, destroy the barrel of toxic waste and continue on.
    >> Anonymous 09/18/10(Sat)03:06 No.12132208
    Break out the binoculars. If it's the gas station or the same little town, strike out into the woods perpendicular to the road. With seven or eight of us I don't care what the Zone throws at us, we can take it
    >> Anonymous 09/18/10(Sat)03:11 No.12132268
    Use the binoculars to see if it really is the gas station.
    Do any of us have a compass?
    >> Anonymous 09/18/10(Sat)03:14 No.12132305

    If it's the gas station, I say we break something. Then continue, see if it's still broken.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:20 No.12132375
    "Is that one of your stalker camps?" Kuznetsov asks, screening his eyes with his hands, "Mind checking with your binos before we get close? Lost mine breaking away from those damn ambushers." You break your binoculars out and give the building a look - standard behavior, after all.

    It's a gas station. Two pumps. A teetering main building. The small attached garage hosts a ZIL-130 older than you are. Something tells you there's a cellar behind the building. You swallow. Hard.

    "Well?" Kuznetsov says, sounding jittery, "What's the good news?"

    "I think we...went in a circle somewhere," you say. Of course, you know you didn't; Bird takes the binoculars without asking and looks for himself. Volkov, mainwhile, throws his rifle to the ground; it barks once, as if startled.

    "We're going to fucking DIE here!" he screams, all semblance of calm gone, "We're going to starve!"

    "Private - Andrey - calm down; get ahold of yourself," the corporal has taken his comrade by the shoulders, "We can't afford to panic." Volkov seems about to retort, but swallows it back, picking up his rifle.

    Bird lowers the binoculars, "It's called Space. I heard about it from one of my deep Zone friends; it's like a giant mobius strip in space," he says.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:21 No.12132385
    "Well, how do you get out?" Kuznetsov demands.

    Bird is silent for several moments, "the one my friend told me about collapsed, I don't recall how."

    "Well then we just need to wait it out!" Volkov exclaims; you give the overexcited man a sideways look; Bird doesn't answer. "Right?" Volkov demands.

    "I don't know."

    "Come on," you say, taking the lead, "we've got daylight," you lead the way into the forest - perpendicular to the road - and another long period elapses.

    "Maybe it's collapsed already," Vasilyev ventures vaguely. Ahead, there's a road; you step onto it and look around; it's been a while since you could see far. To your left, open road; you consider taking it, then look right...

    ...a small building squatting in the distance. The others have seen it too. This time there are no tantrums, only silence.
    >> Anonymous 09/18/10(Sat)03:23 No.12132407

    That's a new building? Okay, walk towards it. Also look for chalk marks.

    Do we have a compass or anything?
    >> Stalk Out of Here Getter 09/18/10(Sat)03:23 No.12132417
         File1284794621.png-(124 KB, 328x480, nope2.png)
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    >That's a new building?

    (But you do have a compass.)
    >> Anonymous 09/18/10(Sat)03:23 No.12132419
    hmm, well do we have any recollection of which way we came in from? might be the way out too. The only way I've seen one of these collapse is from using an advanced anomaly detector on them in the vidya.
    >> Anonymous 09/18/10(Sat)03:25 No.12132439

    Check compass. Keep walking in a specific cardinal direction. Let's pick East, or whatever direction we were traveling in earlier. Again, look out for chalk marks.

    Also, while we walk, let's play kick the can. Literally. And carry several cans. That way, we might be able to detect a "border" of sorts. Also would help with morale.
    >> Anonymous 09/18/10(Sat)03:25 No.12132444
    Have we been following the compass in a straight line away from the gas station?
    >> Stalk Out of Here Getter 09/18/10(Sat)03:26 No.12132448
         File1284794790.png-(71 KB, 269x216, Nyoron panel.png)
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    >> Anonymous 09/18/10(Sat)03:27 No.12132453
    Sounds like a workable plan.
    We can probably scrounge up the markers we need from the shacks and the gas station.
    >> Anonymous 09/18/10(Sat)03:29 No.12132480

    So then how do we escape. SOOHG, is it just the gas station? I thought I remembered reading there was a dilapidated village around it. If it's just the station, chances are it's something inside or around it that's causing the effect. If there are other homes, one of them may contain the problem. In this case, I suggest we break into two-man squads, each with a PDA to communicate with each other, and kick in the doors of every home in the area.

    If the gas station is the only building, check it out more thoroughly. The barrel of radioactive material is curious. I mean, who would just leave that there? The '86 meltdown did throw molten, radioactive slag all over, but it was almost entirely around the reactor itself, and that was gathered up and buried within the year. 2006 wasn't nuclear, not really, so that can't be it. Someone would have had to find a piece of radioactive material from somewhere else, seal it in a barrel, drive it to this gas station, and leave it
    >> Anonymous 09/18/10(Sat)03:29 No.12132487
    Hate to say it, but we might have to try leaving the soldiers and see if we can escape solo. They'd probably rather kill us then let us leave them alone, though.
    >> Anonymous 09/18/10(Sat)03:31 No.12132513

    If only we had some semtex...

    Anyway, since we have the jellyfish, let's inspect the radioactive canister.

    Also ask if any of the soldiers want to volunteer for the job...
    >> Stalk Out of Here Getter 09/18/10(Sat)03:31 No.12132518
    Just a gas station; you passed shacks and such on the way here initially.

    Examine the gas station or try to poke a hole in the borders with kick-the-can and more exploration?
    >> Anonymous 09/18/10(Sat)03:32 No.12132526
    I disagree. The army would probably be EXTREMELY grateful for us bringing back some of their men intact.

    Beating the shit out of the gas station, on the other hand, sounds like a fine idea.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:32 No.12132529
    N/M, moving...
    >> Anonymous 09/18/10(Sat)03:32 No.12132533
    Depending on how badly rusted the vehicle is, we might be able to put the gear in neutral, and push the thing out.
    >> Anonymous 09/18/10(Sat)03:33 No.12132537
    Examine the Gas Station, and pick up stuff for use for can-kicking.
    >> Anonymous 09/18/10(Sat)03:34 No.12132552

    Get car, put in neutral, push it on road. Wait for it to return.

    Try this after the can method.
    >> Anonymous 09/18/10(Sat)03:34 No.12132559
    I meant if we leave the soldiers at the gas station and try leaving without them, on the assumption that the soldiers are affected but not us, they'd probably get pretty angry at us.
    >> Anonymous 09/18/10(Sat)03:35 No.12132562
         File1284795304.jpg-(80 KB, 1024x768, Artifact Bunker.jpg)
    80 KB
    I've only ever played SoC, so I didn't know this was a real thing in the game. I would have consulted the wiki sooner. Here's a useful paragraph

    >Forester, a long time inhabitant of the Zone said that he was once trapped inside a space anomaly but claiming the Zone itself gave him an artifact known as a Compass that allowed him to navigate his way out of the anomaly. In the Army Warehouses, a number of people were trapped in space anomalies and their frantic radio transmissions could still be heard by the Freedom faction and the player by as he travels through the Army Warehouses, some of them the futile cries for help from doomed stalkers and military soldiers caught in the anomalies and some simply static with very weird and frighting noises.

    And the description of the Compass

    >A rare artifact - it's been several years since one was found. The artifact can locate gaps in anomaly fields, effectively acting as a compass. It is believed that it can help one transverse the most complex anomaly fields completely unharmed. However, very few know how to handle it properly.
    >> Anonymous 09/18/10(Sat)03:37 No.12132584
    We cannot push it. Remember, there's a radioactive beam shooting out the back of the truck. It's a miracle it's not boiling through the front and sides too.
    >> Anonymous 09/18/10(Sat)03:37 No.12132592

    Equip jellyfish, investigate car then.

    Also can method.
    >> Anonymous 09/18/10(Sat)03:37 No.12132593
    We've got rope, we can tie it around convenient bits, and drag it out that way.
    >> Anonymous 09/18/10(Sat)03:38 No.12132597
    So let's investigate the gas station closer with our anomaly detector out.
    >> Anonymous 09/18/10(Sat)03:40 No.12132619
    Also useful

    >having only one unknown exit, thus trapping them for eternity unless they find the exit.
    We need to find the only exit. The Compass would just make that easier. It's safe to assume that the exit is not on the road, since we've walked that path already and nobody disappeared. It also can't be in the woods where we walked, unless it was hidden in the bowl of a tree or something.

    It's gotta be in that damn gas station, under the truck or something
    >> Stalk Out of Here Getter 09/18/10(Sat)03:41 No.12132637
    You decide to head back to the gas station; travel is bad for Lebedev, and from the soldiers' story, this all seems to have started there. Returning the badly-wounded man to the desk in the basement, the seven of you come back to the surface.

    "Well, what now?" Kuznetsov asks.

    "I don't know," Bird says, "I've only ever HEARD of Space anomalies, and only one story I believe."

    "It's possible there's something in the gas station causing it," you think, remembering the ZIL-130 and its curiously-anachronistic barrel of waste, "I have an idea."

    It takes a while to work the firmly-rusted door of the Soviet truck open and longer to force it into neutral, but you manage; it costs out of the garage, downhill, a short way before you turn the wheel and painfully force it back into park. Thank God for your Jellyfish artifact; your geiger counter seems to be going crazy.

    It only gets more frantic when you get close to the back of the truck again, then, and climb up. Despite the power of your Jellyfish, you avoid touching the long-solidified slag waste. You dread the signs of severe radiation exposure - metallic taste, disorientation...

    Carefully, you work your way to the barrel and, using a wooden pry, open the lid.

    Roll a d20. You better hope it's good.
    >> Anonymous 09/18/10(Sat)03:43 No.12132653
    rolled 1 = 1

    Oh crap.

    Noblyan, Mitenun, Imperator Vult, bless my roll this eve!
    >> Anonymous 09/18/10(Sat)03:43 No.12132654
    rolled 17 = 17


    Nobylan and Mitenun, grant me strength!
    >> Anonymous 09/18/10(Sat)03:43 No.12132658
    rolled 17 = 17

    Oh gods of the dice, don't hate.
    >> Anonymous 09/18/10(Sat)03:44 No.12132663

    I don't want to roll... someone please roll. Someone the dice doesn't hate.

    Also, Nobylan and Mitenun, please deliver us from this nightmare...
    >> Anonymous 09/18/10(Sat)03:44 No.12132664

    oh fuck. I can't do it......someone roll
    >> Anonymous 09/18/10(Sat)03:44 No.12132667

    >> Anonymous 09/18/10(Sat)03:44 No.12132672

    >> Anonymous 09/18/10(Sat)03:44 No.12132673
    rolled 9 = 9


    YOU! You are forbidden from rolling EVER AGAIN!
    >> Anonymous 09/18/10(Sat)03:44 No.12132675
    >> Stalk Out of Here Getter 09/18/10(Sat)03:45 No.12132677
         File1284795900.jpg-(26 KB, 193x187, Oh No.jpg)
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    >> Anonymous 09/18/10(Sat)03:45 No.12132682

    Oh noes indeed.
    >> Anonymous 09/18/10(Sat)03:47 No.12132695
    Yeah, sorry.

    All dice hate me. Seriously. I shouldn't have even tried, but it's been so long and I'd hoped the whole thing would have worn off by now.

    Stalk, there are two 17s, ignore my roll and use theirs.
    >> Anonymous 09/18/10(Sat)03:47 No.12132696
    You fucker. You absolute shitstain of a waste of flesh.
    >> Anonymous 09/18/10(Sat)03:47 No.12132702

    ...Oh Crap
    >> Anonymous 09/18/10(Sat)03:48 No.12132705
         File1284796100.gif-(1.1 MB, 240x175, kenpark-suicide1.gif)
    1.1 MB
    >> Anonymous 09/18/10(Sat)03:48 No.12132711
         File1284796136.jpg-(166 KB, 350x504, Appropriate Cover.jpg)
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    You know it's bad when the GM is posting stuff like this image

    We just got a face full of radiation. Maybe it will cure our hand shake and limp. You know, just before our hair falls out, teeth loosen, and veins turn black.
    >> Anonymous 09/18/10(Sat)03:50 No.12132727
         File1284796201.jpg-(133 KB, 1024x768, HEAVYRAGEGUY.jpg)
    133 KB
    >> Anonymous 09/18/10(Sat)03:50 No.12132728

    And we get like 8 forms of cancer.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:51 No.12132741
    The force of the rusty lid coming off not only puts you on your ass - you were squatting awkwardly - but jerks something inside the barrel out. It's an odd, rusty white canister among several in the barrel; the thing plops down in your lap.

    Roll a d20 or spend a fate point; you've already spent one of three.
    >> Anonymous 09/18/10(Sat)03:51 No.12132747
         File1284796285.png-(627 KB, 747x638, Disappoint.png)
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    >> Anonymous 09/18/10(Sat)03:51 No.12132750
    Nobylan and Mitenun delivered two 17's to us.

    Imperator Vult, however, overwhelmed their generosity and gave us a 1.

    Imperator Vult is to no longer be worshiped.
    >> Anonymous 09/18/10(Sat)03:52 No.12132757
    Spend the fucking Fate point. No way in hell are we fucking with the d20s on this.
    >> Anonymous 09/18/10(Sat)03:52 No.12132761
    rolled 14 = 14


    Sigh... why not.
    >> Anonymous 09/18/10(Sat)03:52 No.12132769
    I say we roll
    >> Anonymous 09/18/10(Sat)03:52 No.12132773

    Take the roll? 14 is decent, right? RIGHT?
    >> Anonymous 09/18/10(Sat)03:53 No.12132780
    *sigh* fate point I guess. Mother fuck.
    >> Anonymous 09/18/10(Sat)03:54 No.12132785
    >the thing plops down in your lap.
    "Wow, Stalker, what happened to you!"

    "Oh, you know, got ball cancer. Cancer in my balls."
    >> Anonymous 09/18/10(Sat)03:55 No.12132806
    >in your lap

    well, I hope you're fucking satisfied, mr. godfuckingawful roller. bosse now has testicular cancer. our already poor odds of tapping damsel have dissipated.
    >> Anonymous 09/18/10(Sat)03:55 No.12132808
    rolled 15 = 15


    Going to roll again, just for shits and giggles...

    No fatepoints just yet, I think.
    >> Anonymous 09/18/10(Sat)03:55 No.12132814
    3-2 in favor of the roll. Which was pretty decent.
    >> Stalk Out of Here Getter 09/18/10(Sat)03:55 No.12132816
         File1284796554.png-(9 KB, 357x280, Troll.png)
    9 KB
    I dunno, you're the guy with the rusty white tank in your lap. What do you guys think?
    >> Anonymous 09/18/10(Sat)03:56 No.12132822

    Wait! If it's only one, then we can have it cut off, and we'll be fast, like LANCE MOTHERFUCKING ARMSTRONG. Seriously, how do you think he got to be so fast?
    >> Stanzig 09/18/10(Sat)03:58 No.12132856
    Who's going first? The requested fate point first or the roll for 14?
    >> Stalk Out of Here Getter 09/18/10(Sat)03:59 No.12132863
    Whatever strange white canisters roll out of barrels in radioactive Soviet flatbed trucks, you know you don't want them in your lap; you hurl the thing from its lethal perch.

    Actually, a little too vigorously, it's tumbingly through the air towards the others, you see it as if in slow motion...

    Roll 1d6.
    >> Anonymous 09/18/10(Sat)04:00 No.12132873
    rolled 1 = 1

    >> Anonymous 09/18/10(Sat)04:00 No.12132876
         File1284796835.jpg-(81 KB, 426x636, Smile.jpg)
    81 KB



    Guys listen.

    I have a solution

    guys listen

    I have the best solution ever


    We'll throw the military in the lake



    We'll throw the military in the LAKE
    Guys listen here

    We'll throw them in the lake and each the fish to heal our testicles
    >> Stalk Out of Here Getter 09/18/10(Sat)04:00 No.12132877
         File1284796841.png-(1 KB, 75x85, f10.png)
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    People want the roll, so I'm giving them the roll.
    >> Anonymous 09/18/10(Sat)04:00 No.12132878
    rolled 1 = 1

    Nobylan and Mitenun!
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)04:00 No.12132879
    rolled 1 = 1

    Lemme try.
    >> Anonymous 09/18/10(Sat)04:01 No.12132884

    ... WAT.
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)04:01 No.12132885
    And no more for the rest of the night.
    >> Anonymous 09/18/10(Sat)04:01 No.12132892
         File1284796892.jpg-(94 KB, 313x278, facepalm.jpg)
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    >>12132653 here, you just fucked up hard.
    >> Stanzig 09/18/10(Sat)04:02 No.12132906
         File1284796969.jpg-(336 KB, 1024x768, shitshitshitshit.jpg)
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    >> Anonymous 09/18/10(Sat)04:03 No.12132911
    We got 3 1's in a row. Those 1's better save someone's asses.

    If not, then I hope it accidentally kills the injured guy.
    >> Anonymous 09/18/10(Sat)04:03 No.12132912
         File1284796989.jpg-(42 KB, 632x476, 1281256103302.jpg)
    42 KB
    >Three 1's in a row
    >> Stalk Out of Here Getter 09/18/10(Sat)04:03 No.12132917
    ...right towards Twitch. You're yelling for him to move even as he begins, seeing that the canister is coming right at him.

    Roll 1d20
    >> Stanzig 09/18/10(Sat)04:04 No.12132927
    rolled 12 = 12

    >> Anonymous 09/18/10(Sat)04:04 No.12132934
    rolled 7 = 7


    Nobylan and Mitenun, grant me strength and deliverance from bad rolls!
    >> Anonymous 09/18/10(Sat)04:04 No.12132935
    rolled 12 = 12

    >> Anonymous 09/18/10(Sat)04:05 No.12132947
         File1284797125.jpg-(112 KB, 429x297, SHOWSOVER.jpg)
    112 KB
    rolled 6 = 6

    Can't get any worse. What the hell.
    >> Anonymous 09/18/10(Sat)04:05 No.12132951

    >> Stanzig 09/18/10(Sat)04:06 No.12132961
    I hope its something!
    >> Stalk Out of Here Getter 09/18/10(Sat)04:06 No.12132966
         File1284797188.jpg-(34 KB, 322x311, ohho.jpg)
    34 KB
    He just manages to get out of the way when the canister hits the ground, cracking like a rusty metal egg; an amber liquid splashes up on his boot and pantleg.

    By now you've backpedaled out of the truck, landing on your back on the concrete. From here, you can read the label on the canister in a faded black stencil.

    >> Anonymous 09/18/10(Sat)04:06 No.12132970

    >> Anonymous 09/18/10(Sat)04:07 No.12132979
    rolled 2 = 2

    >Can't get any worse
    This is the ZONE! It will skullfuck us given half a chance!
    >> Anonymous 09/18/10(Sat)04:07 No.12132986

    VX? Can someone shed some light upon the significance off said stuff?
    >> Anonymous 09/18/10(Sat)04:08 No.12132989

    it's like the fucking zone knows.
    >> Stanzig 09/18/10(Sat)04:08 No.12132992
    >>From here, you can read the label on the canister in a faded black stencil.


    Whats's this shit?
    >> Anonymous 09/18/10(Sat)04:09 No.12133003
    Most deadly neurotoxin ever.
    >> Anonymous 09/18/10(Sat)04:09 No.12133017

    Joking? Please tell me you're joking.
    >> Anonymous 09/18/10(Sat)04:09 No.12133021
    Seriously? You guys don't know?
    It's fucking nerve gas. One of the worse types.
    Antidote still destroys your nervous-muscular system.
    >> Anonymous 09/18/10(Sat)04:10 No.12133025
         File1284797405.gif-(666 KB, 320x192, angrywater.gif)
    666 KB
    >military-grade nerve gas




    >> Anonymous 09/18/10(Sat)04:10 No.12133029
         File1284797429.png-(8 KB, 707x228, well fuck this shit.png)
    8 KB
    rolled 20 = 20


    VX Nerve Gas. Buh-bye, everyone. been nice knowing you.

    Let's just hope whichever STALKER finds our bodies uses our goods for good.
    >> Anonymous 09/18/10(Sat)04:10 No.12133033
    Tell Twitch to stip. RIGHT NOW. We'll get him pants and new boots later. Get that shit off him.
    >> Stalk Out of Here Getter 09/18/10(Sat)04:10 No.12133036
         File1284797449.png-(34 KB, 318x470, Nope.png)
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    (Actually, the Soviet version was VR, which was a bit worse re: treatment times; I went for brand recognition.)
    >> Anonymous 09/18/10(Sat)04:11 No.12133044
    strip him down and wash him now and Immediately VACATE THE AREA.
    >> Anonymous 09/18/10(Sat)04:11 No.12133047
         File1284797496.png-(96 KB, 483x239, facepalm.png)
    96 KB


    >> Anonymous 09/18/10(Sat)04:11 No.12133049
    It's too late. The stuff already hit atmosphere.
    We're all contaminated now.
    You don't know shit about nerve gases, do you?
    >> Anonymous 09/18/10(Sat)04:12 No.12133058

    Reaction should go like this:



    On the bright side, the smoke from burning his shit might act as a good compass.
    >> Anonymous 09/18/10(Sat)04:12 No.12133064

    No. No I do not.
    >> Anonymous 09/18/10(Sat)04:13 No.12133069

    can't say I study chemical weapons and warfare in my spare couch lazing time, no.
    >> Anonymous 09/18/10(Sat)04:13 No.12133072
    Then we need to head to that lake from before and eat the healing fish once we're out of the horrible loop.

    Hey, check if the military guys have nerve agent cures, the military is supposed to have diazepem and stuff in injectors readily available just in case.
    >> Anonymous 09/18/10(Sat)04:13 No.12133074
    well, i'm glad i was here to see the last episode of STALKER quest.

    It's been fun guys. I'll miss it.
    >> Anonymous 09/18/10(Sat)04:13 No.12133075
    Wait a minute! This shit's old, right? Like, nearly 50 years old. Maybe it's degraded by then?
    >> Anonymous 09/18/10(Sat)04:14 No.12133078
         File1284797641.png-(73 KB, 555x370, NOGAEMS.png)
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    >my face when our only 20 ever is totally worthless

    i fucking hate all of you
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)04:14 No.12133089
    Don't breathe. Mask up. Clear mask. Then yell for Twitch to strip. Preferably using rubberized something or other to touch the boot and pants leg.
    >> Anonymous 09/18/10(Sat)04:15 No.12133090
         File1284797701.gif-(302 KB, 143x195, 1254118200362.gif)
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    This fucking thread.
    >> Anonymous 09/18/10(Sat)04:15 No.12133091
    >burning his shit
    I am speechless, at the complete lack of knowledge concerning military-grade nerve agents by many of the posters here.
    Here, at least read the wiki article: http://en.wikipedia.org/wiki/VX_nerve_gas
    >> Anonymous 09/18/10(Sat)04:16 No.12133110

    >Don't breathe. Mask up. Clear mask

    VX can enter through any open pore I believe, a mask alone won't help.
    >> Anonymous 09/18/10(Sat)04:17 No.12133113

    nice going assholes, you've killed us all
    >> Anonymous 09/18/10(Sat)04:17 No.12133121

    Sorry, I don't have much knowledge in nerve gasses.

    But thanks to your referral, we now have a potential course of action.

    Either way, Twitch needs to loose the pants and shoe.
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)04:17 No.12133123
    And probably being the only guy here with the training, please, please, PLEASE go with what I said. To get that shit off, we'd need charcoal, lots of it. And the military doesn't issue out the atropine injectors unless it's a known or suspected CBRNE environment. The US Army at least. I don't know about the Soviets.
    >> Anonymous 09/18/10(Sat)04:18 No.12133128
         File1284797917.jpg-(13 KB, 407x403, 1273960471071.jpg)
    13 KB
    This is a nerve gas molecule, hes very happy to meet you :3
    >> Anonymous 09/18/10(Sat)04:18 No.12133130

    The Soviets... might. Anyway, let's go with this. Even radioactive charcoal is good.
    >> Stanzig 09/18/10(Sat)04:19 No.12133134
    We need to find the antidotes: atropine, pralidoxime and diazepam injections. And hopefully they work
    >> Anonymous 09/18/10(Sat)04:19 No.12133138
    Check the truck, makes sense to keep some injectors in the damn truck carrying this shit.
    >> Frosted Weasel !!dLUhj2yYgMt 09/18/10(Sat)04:19 No.12133146
    It can do that yes. But masking up is a start. And it gives you the feeling of doing *something*. Gets your brain working away from, "OH SHIT, I GOT GASSED!" Besides, the masks aren't actually rated for VX and such, mostly just CS gas.
    >> Anonymous 09/18/10(Sat)04:19 No.12133148
    It may not be too bad, guys. VX isn't radioactive, which means the slag in the back is the problem. That radioactivity might have degraded the gas to the paint that it's not insanely deadly
    >> Anonymous 09/18/10(Sat)04:20 No.12133152
    I sure hope you gents have this:

    An individual who has received a known nerve-agent exposure or who exhibits definite signs or symptoms of nerve-agent exposure should immediately have the nerve agent antidote drugs atropine, pralidoxime (2-PAM), and diazepam injected. In several nations the nerve agent antidotes are issued for military personnel in the form of an autoinjector such as the United States military Mark I NAAK.[7]
    >> Anonymous 09/18/10(Sat)04:20 No.12133155
         File1284798017.jpg-(24 KB, 208x210, nicefuckingjob.jpg)
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    we didn't meet our end in a defiant stand against a mutant horde or balls deep in the chernobyl NPP, but rather because we knocked a barrel over.

    way to fucking go.
    >> Anonymous 09/18/10(Sat)04:20 No.12133156
    Here's to hoping that the Zone fucked up the gas' potence.
    >> Anonymous 09/18/10(Sat)04:21 No.12133160

    Knowing the Zone, it's probably going to turn Twitch into a snork or something.
    >> Anonymous 09/18/10(Sat)04:21 No.12133161
    Fate has a wicked sense of humor.
    >> Anonymous 09/18/10(Sat)04:21 No.12133174
    Any info about whether this stuff degrades over time? We might be slightly less boned if it's lost potency.
    >> Anonymous 09/18/10(Sat)04:23 No.12133199

    Radioactivity is likely to excite bonds and destroy shit. So, there's hope. Maybe.
    >> Anonymous 09/18/10(Sat)04:24 No.12133205
    Check this guy's post. It's got the link to the wiki of said gas.
    >> Anonymous 09/18/10(Sat)04:24 No.12133207
    I smell a sitcom!
    >> Anonymous 09/18/10(Sat)04:24 No.12133210
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    i sure hope you 1 rollers enjoy the fact that you murdered twitch with your incompetence.
    >> Anonymous 09/18/10(Sat)04:26 No.12133240

    But to get 3 in a bloody row? The fuck? I think Nobylan and Mitenun want Twitch dead for some reason. Maybe lack of respect.
    >> Lance !!Npc5sPH0mpC 09/18/10(Sat)04:27 No.12133245
    Twitch dies. FUUUUUUU-
    We better get someone to replace him.... hey maybe Stalk will have 3 of the 4 army dudes die and their leader will join us as our 4th. Could be interesting.
    >> Anonymous 09/18/10(Sat)04:27 No.12133246
    i vote we pull out the two nades we have, pull the pins, and hope to take the military with us. Some stalker's going to have a field day when he finds our corpses, but that can't be helped.
    >> Anonymous 09/18/10(Sat)04:27 No.12133252
    Actually, most military stockpiles usually keep nerve gases and other chemical weapons separated into two ingredients in a single canister. The ingredients are mixed immediately after launch but before impact, so that it's safer to transport, and so that the weapons don't suffer from decay.
    >> Anonymous 09/18/10(Sat)04:28 No.12133265
    1. twitch's pants and shoes off
    2. masks on and hold fucking breath for good measure
    3. search truck for atropine injectors and pump him full if possible
    4. don't panic
    5. if not possible bury twitch when he dies, BECAUSE YOU FUCKS KILLED HIM
    >> Anonymous 09/18/10(Sat)04:28 No.12133268
    VX, once released, can stay in the environment for months. Anybody that touched our bodies would be dead in minutes.
    >> Stalk Out of Here Getter 09/18/10(Sat)04:29 No.12133271
    VX is the most deadly nerve agent ever produced by human beings. It's a monster of a weapon that kills its victims in convulsing agony and suffocation. Slow to evaporate, that hardly matters - with a lethal dose in mere micrograms through skin contact.

    And you just threw a canister of it at Twitch.

    You're already pulling your mask on; it won't help at all, but it's something.

    "VX! Nerve gas! Kick your clothes off, don't touch them!" You're screaming, and it's easy to see who's military (or at least watched The Rock) based on the responses when you utter the name. The soldiers run - you've never seen men move so fast - and Damsel isn't far behind; Bird is the last of your crew.

    Twitch, God bless his bald little head, doesn't ask questions; running a ways from the canister, he gives a mighty kick of his leg and his boot comes arcing off; his drops his pants (and nearly his boxers) and literally jumps out of them - then he's off running.

    You are too, in fact; you're glad the day is still. You sprint as fast as you can, giving the station a wide pass as you try to catch up to the others. Now Twitch is frantically pouring his canteen and his bottle of vodka down his legs.

    "Did it touch you? Were you hit?" you're screaming at the top of you lungs, and Twitch's response comes out in a panicked jibber.

    "I-I don't know! I can't tell any more!'

    Roll 2d20.
    >> Anonymous 09/18/10(Sat)04:29 No.12133277
    Suggest we use a Fate point now. The rest of them, if it means allowing our party to live. (The military dudes, not so much).
    >> Anonymous 09/18/10(Sat)04:31 No.12133297

    Fate point, please? I really do think that Nobylan and Mitenun want Twitch dead. Perhaps to join them; I don't know.
    >> Stanzig 09/18/10(Sat)04:31 No.12133300
    nobody fucking roll
    >> dice+2d20 Anonymous 09/18/10(Sat)04:31 No.12133302
    oh god please
    >> Anonymous 09/18/10(Sat)04:31 No.12133303
    For all of you posters who are not either chemists, biologists, trained military personnel, or hobbyists who just happen to know the workings of major military-grade nerve agents, most anti-nerve gas antidotes have extreme side-effects, some of which are permanent.
    One of the side-effects for the antidote against VX is permanent muscle and nervous system damage.
    >> Anonymous 09/18/10(Sat)04:31 No.12133305
    well, in that case, bonus! people will see the corpses and loot, come to loot, die, and so on..

    We'll have the best mausolem the zone can provide! A pile of corpses!
    >> Anonymous 09/18/10(Sat)04:31 No.12133308

    NOBODY ROLL. Use fate points.
    >> Anonymous 09/18/10(Sat)04:31 No.12133309
    rolled 4, 16 = 20

    Never rolled before.
    >> Lance !!Npc5sPH0mpC 09/18/10(Sat)04:31 No.12133310
    rolled 20, 13 = 33

    For the love of all that is STALKER Quest. Let me save Twitch AND our fate point that I will gladly expend to save him from death.
    >> Anonymous 09/18/10(Sat)04:31 No.12133311
    rolled 7, 19 = 26

    >> Anonymous 09/18/10(Sat)04:32 No.12133313
    jesus christ, I was so nervous I botched it. I'll take it as a sign, not trying again
    >> Anonymous 09/18/10(Sat)04:32 No.12133321
    >> Anonymous 09/18/10(Sat)04:32 No.12133322

    >> Anonymous 09/18/10(Sat)04:32 No.12133323
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    >> Anonymous 09/18/10(Sat)04:32 No.12133326
    rolled 13, 1 = 14

    Nice knowing you all.
    >> Anonymous 09/18/10(Sat)04:32 No.12133327
    VX has a half-life of a year at a neutral pH. Figure this stuff has been sitting here since around the Chernobyl accident. That's at a minimum 24 half-lifes, which means this can is at worst about 2 percent VX.

    It may be even less, since VX is sensitive to pH and has a much lower half-life the further from neutral pH it is. Plus, radiation would have made the half-life lower too, since it would have been degrading the organic molecules themselves

    Ld50 for VX for humans is .154 mg/kg, which means Twitch would need about 154 mg of pure VX to be in "pretty likely to die" territory.

    Breathing the stuff is way worse. If the concentration of pure VX in the air is 30-50 mg/m^3 then you have about a minute before you've breathed in enough to take you to "gonna die" territory. This stuff isn't aerosolized, but it is volatile. Work fast.

    Grab Twitch, and drag his ass at least 60 meters away, upwind and uphill. Preferably more. You'll want a water source, since he (and in fact, everyone who was nearby) will need to decontaminate and wash up, and wash your clothes. Use lots of soap and water. VX is an organic molecule, and is not really soluble in water. You want to wash this shit off so that you have as little exposure as possible.
    >> Anonymous 09/18/10(Sat)04:33 No.12133336
    rolled 16, 12 = 28

    I'll try...
    >> Anonymous 09/18/10(Sat)04:33 No.12133339

    >> Stanzig 09/18/10(Sat)04:34 No.12133344
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    >> Anonymous 09/18/10(Sat)04:35 No.12133354
    Note: Thread is auto saging. Someone get this archived. We'll write: we end up in a spacial loop, and thanks to craptacular rolls, end up opening a can of the world's most deadly nerve gas. On Twitch.
    >> Anonymous 09/18/10(Sat)04:35 No.12133360
    this should count as the use of a fate point and all rolls after should be disregarded
    >> Lance !!Npc5sPH0mpC 09/18/10(Sat)04:37 No.12133381
    rolled 5, 11 = 16

    I'm sorry that I had a natural 20 in mine.
    Fuck you. If it ends up going badly, we auto spend fate point.
    >> Stalk Out of Here Getter 09/18/10(Sat)04:37 No.12133382
    IS the thread autosaging? If so, I'll start a new one.

    Note: delay is due to me doing some...stuff. Right, stuff.

    Yes, you guys can use a fate point. Shoulda said that. Because seriously, fucking VX.

    Jesus Christ.
    >> Anonymous 09/18/10(Sat)04:37 No.12133383
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    rolled 2, 15 = 17

    >> Anonymous 09/18/10(Sat)04:38 No.12133389

    It only counts if you were first. Earlier it would have, but not anymore. Also, thread's autosaging. Someone archive this shit.
    >> Stanzig 09/18/10(Sat)04:38 No.12133395
    >> Anonymous 09/18/10(Sat)04:39 No.12133398

    Seriously, everyone who was near it needs to clean off right now, while they can still minimize contact.
    >> Lance !!Npc5sPH0mpC 09/18/10(Sat)04:40 No.12133417
    I keep forgetting that dice replaces my noko.
    Maybe Stalk will be nice and take my roll considering its my first roll all day (and you can tell that thanks to the trip I use in these threads)
    >> Anonymous 09/18/10(Sat)04:40 No.12133420

    Primary consideration should be given to removal of the liquid agent from the skin before removal of the individual to an uncontaminated area or atmosphere. After removal from the contaminated area, the casualty will be decontaminated by washing the contaminated areas with household bleach and flushing with clean water. After decontamination, the contaminated clothing is removed and skin contamination washed away. If possible, decontamination is completed before the casualty is taken for further medical treatment.

    An individual who has received a known nerve-agent exposure or who exhibits definite signs or symptoms of nerve-agent exposure should immediately have the nerve agent antidote drugs atropine, pralidoxime (2-PAM), and diazepam injected. In several nations the nerve agent antidotes are issued for military personnel in the form of an autoinjector such as the United States military Mark I NAAK.[7]

    Atropine works by binding and blocking a subset of acetylcholine receptors (known as muscarinic acetylcholine receptor, mAchR), so that the build up of acetylcholine produced by loss of the acetylcholinesterase function can no longer affect their target. The injection of pralidoxime regenerates bound acetylcholinesterase.
    >> Stalk Out of Here Getter 09/18/10(Sat)04:41 No.12133429
    Autosage confirmed. New thread:
    Wherein Twitch dies in horrific agony from the world's deadliest nerve agent.
    >> Anonymous 09/18/10(Sat)04:42 No.12133448
    we are saying it, saying it HARD! We cannot say "fate point," HARDER!

    not our fault retards are throwing dice past us like its going out of style!
    >> Stanzig 09/18/10(Sat)04:44 No.12133463
    Thread archived

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