Cold City and Hot War
World War II happens much as in our history, but the Nazi obsession with the occult and science bore strange and twisted fruit: the reanimated dead, extra-dimensional portals and the things which came through and altered humans. In Cold City, the players are members of the Reserve Police Agency, an international task force set up to deal with the remnants of Twisted Technology. In Hot War, the players are members of the Special Situations Group, set up by the remnants of the British government to deal with unusual situations in post-apocalyptic London after the Cuban Missile Crisis starts a shooting war in which Twisted Technology was deployed on both sides.
Both games' systems are quite similar, but different. They're dead simple, with some rather interesting Trust mechanics. You can get bonuses when working together if you trust the other characters, but when different agendas come into play, those trust bonuses can get turned against you. Each character has personal and factional agendas, either from their different countries in Cold City, or from different branches of government and society in Hot War.
An awesome mix of Call of Cthulhu, Paranoia, the Third Man, Quatermass and STALKER.
brb, uploading them in a moment