!!rEkSWzi2+mz 09/09/10(Thu)20:07 No.12021453|
Belongings: Ragged robes, noble garbs, medium armour (chain mail, steel breastplate), “Kingslayer", Captain’s Skull, “King of Black Waters” (Warship)
Known Dark Arts: Soul Obliteration (Cost High), Zone of Secularity (Cost Very High), Dark Imply (Cost Low), Shadow Step (Cost Range Dependent), Dark Storm (High, Medium upkeep)
Evil Power: Nigh Human Potential
Minions and Allies of Note: Catharine (Mistress), Sailors (531), Mage neophytes - Children (23), Quoth (Raven Familiar), Kelgris (Clockwork Dragon), Gregor and Mirada (Master Engineer and Apprentice), Brem (Angelfalls East Slums crime lord)
The sight of the seas and the grand fleet fades with a blur around you as your vision tunnels and reality falls back into place around you. You stand once more in the dark tower’s last chamber, spiralling up toward the pointed conical roof. Once more you see the interior of the room being dominated by the glass cylinder, a weak and pulsating white light hovering at the center illuminating the room ever so slightly. The mechanisms for this room so much more apparent now, they are there so that the stone walls around the devise may give way. This devise is far from operational, but it is weapon of devastating magical power, it is no wonder why the elves would choose to return to this city.
As the last of reality falls back into place at the corner of your vision you can hear foot steps and muffled voices coming slowly up from the only stairs leading back down to the lower keep and great citadel bridge.