rolled 5, 3, 4 = 12
It is a new month. Your best efforts have yielded exactly the results you wanted: You have successfully brought three Frost Giants back to normality, two of them middle-age, confirming that the disease afflicting your adopted race can be cured. The adolescent, Sala, is spending most of her time being taught by some of your personnel and K9's Command system, with Korus's help. The other two haven't shown many positive reactions. You've provided them with plenty of materials to alleviate their boredom, but they still prefer to stay in their quarters (under guard, of course), sulking.
Searches of the recently-repaired databases and surveys conducted by the scout drones have shown you the possible locations of several more installations, including the two remaining Kharok Fleet Bases. Scouting has also revealed that two nearby tribes of Frost Giants (the one the trio belong to, and the one they were heading toward) are now at war. There is no indication that they have noticed your airships or pay them any mind, and flight patterns have been adjusted to make sure it stays that way. Small skirmishes have killed a few dozen on each side, and both tribes are massing for a full-scale battle. They appear to be roughly equal in strength, at least manpower-wise.
Dreamwood's ultimate black project, that focused on nuclear development, has produced all components required to assemble a prototype gun-type fission bomb, using all of the uranium available. A plutonium-based bomb has not yet been developed, and most of the uranium required for the test device was transmuted from the plutonium acquired through Matmer. It is not yet known if the device will work, and until physics has advanced to the point where fission reactions can be understood, it will be impossible to know without an actual test. As you have ordered, the project is incredibly compartmentalized, so there is little chance that anyone but you knows how to assemble the components correctly.