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  • File : 1279241985.gif-(30 KB, 60x56, Daggoth_SC1_HeadAnim1.gif)
    30 KB Zerg Quest II Cerebrate Anon 07/15/10(Thu)20:59 No.11157577  

    Cerebrate Anon was manifested by the Overmind to innovate. It was created to think in new ways, and thus confound the enemies of the Swarm. It has succeeded, and it has grown.

    It has been six hours since Cerebrate Anon's Creep washed over Besilus, the small moon at the edge of the Koprulu sector where it was born.

    Anon has infested a few Terran facilities on Besilus, harvested vast stores of resources, and developed terrifying new breeds of Zerg which integrate both the technology it stole from the Terrans and the horrifying genetic code of the zergling Bernie (including gausslisks, dicklings, cockalisks, and its first breed of Power Armor Ultralisks). A floating mass of tissue which generates its own Creep, formed from the sexual union of an overlord and a queen, resonates in Anon's mind, equivalent in strength to its brother cerebrates (Anon controls 4: Labbrate, Citybrate, Defensebrate, and Accountantbrate), equally subordinate to Anon's wills, yet unique. It, too, is a new breed of Zerg. Artisanlord, once the zergling Ernie, has created its own new direction for the Zerg. It has recently acquired several of the infested Terrans for an a capella group.

    As Anon grows in power, it senses new foes in the stars around itself. The planet Xenta, around which Besilus orbits, is the location of a moderately-sized base of Terrans (who have new technologies for Labbrate to integrate with its Swarms, and soft, nubile bodies for the Swarms to enjoy). Beyond the black Veil of space, Anon can sense psionic vibrations that resemble those of the Overmind's first master, the Xel'Naga. And, of course, Cerebrate Zasz passed through this area as it hastened to carry forth the Overmind's will in the Koprulu sector, leaving behind some small Hive clusters.

    Where shall Cerebrate Anon go next?
    >> Cerebrate Anon 07/15/10(Thu)21:06 No.11157659
    (Cont'd for bumpage)

    Cerebrate Anon has withdrawn from the Light of the Overmind. Its actions are hidden from the Overmind's Eye. Anon is not yet fully separated from the Swarm at large, but it is more free to forge its own destiny than any Zerg has ever been before.

    Conveniently, the Overmind's attentions are occupied with its incursion into the rest of the Koprulu sector. Just before Anon retreated its consciousness, it received knowledge that a Protoss fleet had burned away the first infestation of the Terran worlds. It seems that war has come.
    >> Cerebrate Anon 07/15/10(Thu)21:12 No.11157765
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    The Broods wait for Anon's will.
    >> Anonymous 07/15/10(Thu)21:15 No.11157805
    If I remember right, we were able to detect a moderately sized terran base, a small protoss base, and another brood of zerg within travel distance. Is this correct?
    >> Anonymous 07/15/10(Thu)21:17 No.11157840
    Prepare all zerg currently on Besilus to make the journey to Xenta. Identify a relatively remote area away from population and military centers.
    >> Anonymous 07/15/10(Thu)21:17 No.11157842
    Activate the infinite energy cheat and trollface as one queen flies around turning EVERY Ground unit into broodlings
    >> Cerebrate Anon 07/15/10(Thu)21:19 No.11157861
    The planet Xenta below us carries the Terrans. We have infested their dropship, and our numerous overlords can reach there easily.

    We sense psionic emanations from somewhere in the system, indicating the Protoss may be here, hiding in the dark space.

    Zasz passed through the neighboring system on its way into the sector. It would be an easy thing to create a warp field and take some or even all of our brood to meet its forces. It is unknown how the Garm Brood will respond to us, since we are no longer so tightly bound to the Overmind.
    >> Anonymous 07/15/10(Thu)21:22 No.11157902
    Prepare to travel to, and eventually overtake, Xenta. Avoid the notice of the Zasz if at all possible.
    >> Anonymous 07/15/10(Thu)21:22 No.11157906
    Attempting to contact the Garm Brood at this time may be premature. We don't know how they will react, and we should make contact from a position of strength.
    The Protoss can wait; we should first infest Xenta and acquire new technologies for integration into our swarm.
    >> Cerebrate Anon 07/15/10(Thu)21:22 No.11157907
    One vote for Xenta...
    >> Cerebrate Anon 07/15/10(Thu)21:27 No.11158003
    Alright, three votes is enough for me.

    The Swarms load themselves into overlords. Dozens of dicklings, cockalisks, and gausslisks prepare for the journey, while Accountantbrate directs a crop of drones to a somewhat secluded area with some resources, and begins to build up a Hive cluster there.

    Should we assault directly? Use the dropship for surprise? Several of our infested Terrans could pass for normal, allowing us to infiltrate their base more surreptitiously. Or should we create a base and attack from the ground?

    Also, should our underling cerebrates manifest themselves on Xenta? What of the floating abomination, Warbrate? It could make the journey to Xenta on its own. For that matter, what of us? With no Zerg to defend us, we would lie vulnerable to any attack on Besilus. Should we reform?
    >> Anonymous 07/15/10(Thu)21:34 No.11158116
    Leave a defensive force on Besilus, with a small number of drones and an overlord or two. We will dig in, well away from the infiltrated Terran bases or obvious Zerg hives here. A token defense force with a decoy of neural matter will be left in the largest hive here. In this manner, if our invasion of Xenta fails, or the Protoss decide to launch a surprise attack, we can hide and recover.

    On Xenta, begin the creation of a Zerg hive, with the aim being to overrun a military installation. We will increase in numbers, and when our hordes are sufficient we will launch an attack. While the Terrans are occupied with the zergling rush in front of them, our infested Terran dropships will come in from the direction of reinforcements and infiltrate the installation, where they will launch a surprise attack into the rear of the Terran defenses.
    >> Anonymous 07/15/10(Thu)21:35 No.11158124
    Warbrate can spread its lifegiving creep on the surface of Besilus, wherever the creep is thinnest.

    Allow the subservient cerebrates to bud off part of their power and work for us on Xenta.

    Leave the bulk of the army on Besilus to defend us from possible terran exploration or counter attack. Someone will come looking for them eventually! Focus on building up new, fresh troops on Xenta once we have established ourselves.
    >> Anonymous 07/15/10(Thu)21:41 No.11158228
    Maybe we should try capturing some Terrans alive? Then we can send our infested Terrans amongst them, to see how well they perform, and to spot possible problems before attempting an infiltration of a Terran stronghold.
    Things such as speech patterns, appropriate behavior, and using the Terran facilities we took on Besilus, see if any of their automated defenses can tell the difference between an infested and non-infested Terran.
    >> Cerebrate Anon 07/15/10(Thu)21:46 No.11158305
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    With the primary Hive cluster on Xenta constructed, and the bulk of our Brood upon its surface, we enter the first stage of transport, our physical form coating itself with a thick, dissolving film. Our cerebrates do the same (except Warbrate, of course, who travels with the overlords).

    On Xenta, our consciousness manifests within the living Creep, which bubbles and squirms, rising up into new structures. The experience of moving our form is intensely unpleasant. Our newly-acquired Terran knowledge would relate it to cracking open one's own skull, scooping out the brain with a shovel, and dumping it onto a sidewalk to grow a new body.

    We resolve to do this less often, if possible.

    The dropship is loaded with the most human-looking Terrans we have. They await the order to infiltrate the nearby city.

    A standard occupation force is left on Basilus, monitoring the Creep as it begins to harvest latent minerals and gas residue from the dust of the moon. Given enough time (or a concerted effort on our part), it will eventually drain the celestial body to its most basic parts, freeing them up for the Swarm.
    >> Anonymous 07/15/10(Thu)21:47 No.11158335
    I am watching this with great interest, and reading the archive, will contribute when caught up.
    >> Anonymous 07/15/10(Thu)21:48 No.11158350
    >dicklings, cockalisks

    I missed the first thread, is this what I think it is? Because, if so, fuck every last one of you. Otherwise, fuck the idiots who named shit like that.
    >> BERNIE 07/15/10(Thu)21:50 No.11158399
    hey guys
    >> Cerebrate Anon 07/15/10(Thu)21:51 No.11158409
    Bernie the zergling was...vicious. It formed new strains of zerglings and hydralisks with human sexual organs, to A) train each other in Bernie's terrible combat techniques and B) to terrorize any prisoners captured by...well, you can figure out what Bernie did to them.

    We absorbed Bernie back into the Swarm. His ferocity remains with us, but his particularly distressing descent into terminal obsession with rape is, we hope, a thing of the past.
    >> Anonymous 07/15/10(Thu)21:51 No.11158413
    Prepare the rape assualt!
    >> BERNIE 07/15/10(Thu)21:51 No.11158425
    either that or the swarm i was absorbed back into now has a terminal obsession for rape.

    i think my theory is better
    >> Cerebrate Anon 07/15/10(Thu)21:52 No.11158439
    As we said, we hope it is gone.
    >> BERNIE 07/15/10(Thu)21:53 No.11158447
    either way, can i get reincarnated please

    i have scv rape parties to lead
    >> Scavengerlord 07/15/10(Thu)21:55 No.11158503
    Begin the infiltration of the terran base slowly. If the terrans start shooting first, asking later, pull the infested out.

    If they are not detected, have them start gathering any usable information. Populations, known buildings and defenses, and so forth.
    >> BERNIE 07/15/10(Thu)21:56 No.11158522
    i object

    send the infested in to scout with their lives

    after all we can always make more
    >> Anonymous 07/15/10(Thu)21:56 No.11158524
    If there is a city nearby, is there also a military installation?
    How big is the city?
    >> Anonymous 07/15/10(Thu)21:56 No.11158527
    Ok, yeah, this went from quest to weird cyber circle RP jerk damn fast.

    You all sicken me.
    >> Scavengerlord 07/15/10(Thu)21:57 No.11158542
    We tried to prevent that. The swam has many wills though.
    >> Anonymous 07/15/10(Thu)21:58 No.11158558
    Yeah, we're trying the diplomacy thing first this time.

    Send the infested to infiltrate. We should totally gonna pull a Duran on these assholes.
    >> Anonymous 07/15/10(Thu)22:00 No.11158594
    You have no idea: http://suptg.thisisnotatrueending.com/archive/11143565/

    It didn't help that Cerebrate Anon was totally shitfaced at the time.
    >> Anonymous 07/15/10(Thu)22:02 No.11158632
    We should have a good sized assualt force nearby out of view, if we do this, has backup for when or if we fuck up diplomancy.
    >> Anonymous 07/15/10(Thu)22:02 No.11158636
    Quests are cancer.

    Starcraft is even shittier than 40k.

    Sage for shit.
    >> Anonymous 07/15/10(Thu)22:02 No.11158640
    So, given that every single "GET IN HERE" thread was shitcanned, or will be, why would anyone archive this one, in that the only thing notable about it is Starcraft, and some creepy as fuck cyberrape?
    >> Cerebrate Anon 07/15/10(Thu)22:03 No.11158671
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    The dropship lands at New Atlanta Spaceport. The infested pilot gathers what appears to be its next shipment of passengers, scheduled to travel to Tarsonis, the capital of the Confederacy. What should we do with them?

    Six infested Terrans now walk the streets of New Atlanta. The city is small, housing only a couple hundred thousand Terrans. There is a major military presence, with marines patrolling the streets and an occasional vulture driving by. As they walk, one of them notices a Factory producing a tank, but none of them notice any goliath walkers. A few wraiths fly overhead, but there is no battlecruiser. We would have noticed that from above. Should we give them specific orders, or merely have them walk around?

    Artisanlord elected to stay behind on Besilus, constructing what the Terrans call a stage.

    Within our consciousness, the part of us that was once Bernie cries to be remade, reborn to carry forth its twisted designs on the people of Xenta as it did on Besilus. Should we indulge it?
    >> Anonymous 07/15/10(Thu)22:03 No.11158682
    Know what? I like some quests, but I agree with the majority of your sentiment. This is just fucking not needed, at all.
    >> Anonymous 07/15/10(Thu)22:05 No.11158710
    It could be worse, CA could have described the raping in detail.
    >> Cerebrate Anon 07/15/10(Thu)22:06 No.11158715
    As I said last time, you guys can hide threads.

    I'm not bursting into your threads posting about how much I hate Heresy threads or how image dumps aren't /tg/.

    Quit being douchebags and let us have our fun.
    >> Anonymous 07/15/10(Thu)22:06 No.11158726
    "GET IN HERE" thread? What's that?
    >> Anonymous 07/15/10(Thu)22:06 No.11158728
    While bernie's ferocity strengthened us, his fixations weakened, leave him as a memory.
    >> BERNIE 07/15/10(Thu)22:06 No.11158732
    no, i don't want to design any twistings

    i just want to cut shit up
    >> Anonymous 07/15/10(Thu)22:07 No.11158736
    We should start with the military first, since they are the highest threat. We then move onto off planet communication devices to stop reniforcements. And Burnie should only be brought back as an all out war method. We use him sparingly.
    >> Anonymous 07/15/10(Thu)22:07 No.11158752
    No. Bernie will not be given a new physical form yet.

    As for our infiltrators, have the ones on the ground gather information on locations of defenses, numbers of marines and the kind of ordnance they can call upon.
    As for the dropship, have it return to our Hive here, and the prisoners are to be used to better understand Terran thought processes.
    >> Anonymous 07/15/10(Thu)22:08 No.11158756
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    Your "fun" involves putting dicks on things, and fucking other people over the internet.

    Your fun is not wanted here. You kindly take your fetish fuel and put it somewhere it would be more at home.
    >> BERNIE 07/15/10(Thu)22:09 No.11158778
    what this guy said

    cut the penises
    >> Anonymous 07/15/10(Thu)22:09 No.11158780
    This is where it's at home, I am sad to say.
    >> BERNIE 07/15/10(Thu)22:10 No.11158794
    tbh an intergalactic rape quest thread should be over in /d/
    >> Anonymous 07/15/10(Thu)22:10 No.11158796
    This 4chan, nothing you said has not been done before many times already.
    >> Anonymous 07/15/10(Thu)22:10 No.11158797
    >The dropship lands at New Atlanta Spaceport. The infested pilot gathers what appears to be its next shipment of passengers, scheduled to travel to Tarsonis, the capital of the Confederacy. What should we do with them?

    Have the dropship fly as it would if it was heading to tarsonis, then when it is out of the range of the terran radar, come back to the hive
    >> Anonymous 07/15/10(Thu)22:14 No.11158871
    Find a secure location on the planet to start a mini-hive so we can gain a foothold on the planet.
    >> Cerebrate Anon 07/15/10(Thu)22:14 No.11158875
    The dropship pilot turns from its flight plan, landing instead at our primary Hive cluster. Labbrate takes great care in the infestation of the males' minds and bodies, while the troops formerly under Bernie's care take the females. That reminds us: the females from the first Terran base have swollen at the abdomen (well, those that survived), and seem likely to produce some kind of offspring if left nourished.

    The infested agents walk the city, taking in as much of the military layout as possible, but military cordons prevent close inspection of some facilities. One of them finds a guide to civilian-accessible Supply Depots in the field, which could be useful. Another brings to our attention the presence of a civilian research center, which claims to be testing new forms of jamming technologies for military use.

    Bernie calls for violence from within our memories, but we can resist that urge if need be. Should we continue spying? Attack? Open diplomatic talks? Every moment that we do not act increases the possibility that the Terrans' air forces will notice the constantly-advancing carpet of our Creep (which Labbrate reminds us we once tried to modify at the edge into a defensive structure. It seems anxious to tinker with our Brood, if we but give the order).
    >> Anonymous 07/15/10(Thu)22:15 No.11158889
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    See, that's a sad reason to put up with stuff like this. I enjoy a good quest as much as most people do, but I cannot get behind one that involves "herp durp put a cock on it and rape that guy huuurrrr". And that's exactly what happened, I don't even need to read the first thread. This is fetish stuff, specificly, moster rape. Go to /d/, post the pics you have, and see about finding a forum that is open to content such as this.

    Drop a quick line in the slowly dying thread, and bam, problem solved. You'll have more people joining, likely, and you're right there when you need to whip one out and beat off.
    >> Cerebrate Anon 07/15/10(Thu)22:16 No.11158910
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    >I don't even need to read the first thread

    Ah. That explains it.

    Kindly die in a fire.
    >> Anonymous 07/15/10(Thu)22:18 No.11158947

    Can you just hide the thread and move on? Some of us are having fun.

    As for the quest, how about attempting to develop some new strains that would be better for spying? Maybe even specializing in silent take down/infestation. Perhaps use the queen's parasite ability as a base.

    Also, start escalating unit production.
    >> Anonymous 07/15/10(Thu)22:19 No.11158959
    We should start small by infesting civilian homes. They will put up the least resistance so it will be easier.
    >> Anonymous 07/15/10(Thu)22:20 No.11158970
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    >kindly die in a fire
    >from a guy that RP'd monster rape in the pervious thread.

    Sir, you take this as an attack, when i'm simply trying to help.
    >> Anonymous 07/15/10(Thu)22:20 No.11158973
    Sure is samefag in here.

    Hide the thread, dicksucks.
    >> Anonymous 07/15/10(Thu)22:22 No.11159001
    Have our agents scout out the civilian research center; good jamming equipment will be important, since the Terrans are so dependent on their machinery.

    See to the birthing of biological demolition charges that we can send to our agents. We must take out the Terran's defenses quickly once we launch our attack.
    Have Labbrate work on this and on creating new defensive structures from our Creep.
    >> Anonymous 07/15/10(Thu)22:22 No.11159011
    nurture the unholy offspring of the dicklings and cockalisks
    infested agents lay low, perhaps trying to get near the people in positions of power in the area, can they start an infestation of another by themselves? If not,it needs to be researched so a single sleeper agent can be the death of worlds.
    resist bernie for the time being, he will be reborn when the combat starts and not a moment earlier
    restrict our creep to area's that are not frequented, direct labbrate to look into a strain of underground creep that will avoid detection, yet quickly spread to the surface when required.
    Also research human hormones and emotional responses, if we can say.. make a creep that gives off a sleeping gas...
    >> Anonymous 07/15/10(Thu)22:23 No.11159019
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    >> Anonymous 07/15/10(Thu)22:24 No.11159033
    But he didn't RP it, he just said it happened in a short blurb in one of his posts.
    >> Cerebrate Anon 07/15/10(Thu)22:24 No.11159037
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    Labbrate seems happy to begin its work. It takes control of one of Battlelord's queens to investigate any possibilities with parasites.

    The infested agents have a good idea of the layout of the city, and the outer defenses of the military compound just South of it. From the look of things, this place is substantially more defended than the previous facility, but our forces are surely enough to destroy it if we decide to attack en masse. What should we do with them?

    Also, have we decided on a plan of action? Diplomacy? Assault? Wait for Labbrate's findings on infestation from afar?
    >> Anonymous 07/15/10(Thu)22:24 No.11159039
    If we could develop a strain that allows us to infest and control Ghosts, it would give us a powerful new unit type, but I fear the possibility of another Kerrigan being born.
    Otherwise, I agree the creation of more subtle infiltration strains is important. We don't yet have the necessary mass to simply overwhelm Terran defenses with numbers, so we should look for methods of force multiplication.
    >> Anonymous 07/15/10(Thu)22:27 No.11159073
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    We need something like these little buggers
    >> Anonymous 07/15/10(Thu)22:27 No.11159075
    Im thinking a subtle infestation, take the planet without a fight to conserve resources.
    look into subterranian and orbital drop possibilities, mayhaps a spore based infestation, we want to take everything we can for use, the more tools the better.
    >> BERNIE 07/15/10(Thu)22:27 No.11159078
    fairly sure kerrigan hasn't been born yet, and indeed, that is the entire reason the zerg are here- to eat up some terran psionic potential
    >> Anonymous 07/15/10(Thu)22:27 No.11159083

    Let's try infestation from afar. That jamming tech may be a huge advantage and destroying that would be bad.

    However, keep a sizable military force if shit hits the fan.

    Obviously, we need anti-air to take care of their defenses. Scourges would make short work of them, but Mutalisks may be a better choice due to the fact they have no Battlecruisers yet.

    Any new news on our crazy human/zerg hybrids? Anything new with the Overmind? What about reasearch?
    >> Anonymous 07/15/10(Thu)22:28 No.11159085
    Does the city appear to be under the authority of a military governor? Or is the local military presence under civilian control? Our agents must get this knowledge so that we can plan who to contact.
    Once the information is gathered, attempt contact and negotiation via one our most human-like infiltrators.
    >> Anonymous 07/15/10(Thu)22:31 No.11159140
    We're a little before the beginning of the starcraft 1
    Terran campaign timeline wise if I understand correctly. So no worries.
    >> Cerebrate Anon 07/15/10(Thu)22:34 No.11159174
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    Labbrate informs us that we can begin the production of aerial spores that will infest a population over time, but that doing so will require the placement of Zerg buildings within the city limits.

    Meanwhile, in the city, we have brought the six infiltration units together. They have cornered an intoxicated Terran in an alleyway, and are currently using a proboscis-like appendage from their mouths to infest him. We are uncertain if this method will work, as it has never been tried before, but if it does, we could conceivably infest a Terran who owned property and use that place for Labbrate's building...if that is our desire.

    Scoutlord informs us that a very small but steady number of Terran units is being encountered at the border of our Creep. So far, we have managed to capture five marines, twelve civilians, and a unit we have come to know as a firebat. It has passed them to Labbrate for infestation and analysis, but it informs us that they will surely be missed within a day or two, at which time a more concerted effort will be launched to find where they went.

    Time is of the essence.
    >> BERNIE 07/15/10(Thu)22:36 No.11159210
    why the hell are we giving labbrate a bach pad
    >> Anonymous 07/15/10(Thu)22:37 No.11159217

    Begin infestation of the building, defend the hive, and get ready to counter push if needed. Those spores sound nice' is it possible to keep them relatively covert if we were to infest that captured Terran's building? If so, give Labbrate the green light.
    >> Anonymous 07/15/10(Thu)22:37 No.11159222
    begin work on the spores, we can see about hiding spore buildings in the city once we have them
    yes, focus on the infestation, make sure it procedes without noise and keeps the hosts mind intact, but loyal, as little outward physical change as possible
    crap crap crap for the patrolls.. take the firebat apart and look into making our carpace flame retardant, and how to make our own flamethrowers.
    at what speed would the air borne spores infest?
    >> Anonymous 07/15/10(Thu)22:38 No.11159241
    I vote that we go start assaulting the base, and hope we deal a good bit of damage. If not, we can always run amok in the city infesting things while the base is hunkered down.
    >> Anonymous 07/15/10(Thu)22:38 No.11159246
    give labbrate more underling overlords, to much knowledge is hard to be a bad thing and if need be we can prune his resources later on, but right now time is of the essence.
    Perhaps a water based spore infestation would work more quickly and require only a single building, the water treatment plant.
    >> BERNIE 07/15/10(Thu)22:40 No.11159268
    i vote we just flood the entire town in zerglings and hydralisks, kill them all and eat them
    >> Anonymous 07/15/10(Thu)22:41 No.11159286
    Very well. Attempt the creation of an infestation spore building in the city.
    At the same time, attempt contact with both the civilian governor and the military commander of the base; negotiate, perhaps offer immortality within the Swarm as a final reward for joining with us.
    All the while, prepare our forces for a multi-pronged attack. When the attack begins, infiltrators will attempt sabotage of the off-world communication facilities. We need to complete infestation of the captured marines to find out weak points in the base's defenses, which we will overrun. A small unit of hydras and zerglings will attempt to secure the civilian research facility that's working on jamming tech, and scourges will be sent to the spaceport to keep ships grounded.

    How does this plan sound?
    >> Cerebrate Anon 07/15/10(Thu)22:43 No.11159326
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    The agents report that the infestation of the Terran went well, but that his faculties are less versatile than their own. It seems that field infestations by our agents are not as effective as infestation at the Hive cluster. They begin searching for a warehouse in the city that could house Labbrate's new structure. They will not be able to create the Creep necessary to build Labbrate's structure, though, nor the building itself. A drone will need to evolve into the building on already-existing Creep.

    Wails of pain erupt from the Central Hive, where the first batch of impregnated Terrans lay. Our gaze swings there, and we watch as their abdomens swell like a Zerg egg, then explode outward, killing the Terrans and producing what appears to be a new breed of Zerg. These...fleshlings have human skin instead of carapace, claws extending past their forearms over mostly-human hands, and move as fast as our adrenal-gland-enhanced zerglings. Their use in combat is yet unknown, as are any other abilities that they may possess. We have fifteen of them. If the second batch of females produces more, we will have another eight.
    >> BERNIE 07/15/10(Thu)22:44 No.11159337
    don't bother with the negotiations, i feel a villainous monologue coming on

    just kill them
    >> Anonymous 07/15/10(Thu)22:47 No.11159393
    We should find a way that dosen't kill the impreganated women so they can be used multiple times. If the new fleshlings prove useful.
    >> Anonymous 07/15/10(Thu)22:47 No.11159398
    fuck yea fleshlings, get at least these fifteen over to this planet for testing out, also, do they exhibit terran genders?
    possibility of creating a drone that can move while burrowed for infiltration, perhaps also of a drone that can create creep
    or focus on the spreading of creep subtly through underground channels
    Either way continue the focus on research and subversion abilties
    go only to diplomacy with the terran leaders of the world when we are ready to fall on them like a hammer if they refuse
    prepare military to become said hammer in case of emergency, create backup plan for some sort of quick destruction of their offworld communication ability.
    >> Anonymous 07/15/10(Thu)22:48 No.11159413
    Once the city is conquered, we have Labbrate try to find a less destructive birthing method, and attempt the creation of a more human-like infiltrator hybrid.
    Axlotl Tanks ahoy!
    >> BERNIE 07/15/10(Thu)22:48 No.11159420
    they seem useless, they have no carapace

    kill them
    >> Anonymous 07/15/10(Thu)22:49 No.11159447
    these fleshlings seem obviously zerg, so no infiltration..but they may have other uses, humans have been known to exhibit xeno-love tendancies....
    >> Anonymous 07/15/10(Thu)22:49 No.11159456
    We should evolve acid blood into the zerglings so that even when they die they can still cause great damage.
    >> Anonymous 07/15/10(Thu)22:51 No.11159481
    I would like to humbly request a drawfag for our fleshlings, as they need to be done justice.
    or do they just look alot like kerrigan?
    >> Cerebrate Anon 07/15/10(Thu)22:51 No.11159490
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    One agent separates from the group and walks toward the seat of government. The City Hall is large, with pillars the Terran's memory calls "Greek," though he could not explain what a "Greek" is. It seems to be some old Terran term.

    The other six have found a suitable warehouse, and set up an appointment to tour it with the owner. They will infest him sometime soon. They will then require a drone and something to create Creep inside the building. It must be noted that the warehouse is inside the city, and a drone would definitely draw attention walking the streets. Perhaps the dropship?

    Labbrate is overjoyed at the suggestion of water-based spores. It begins work immediately. It informs us that raising our carapaces' resistance to heat could possibly reduce its effectiveness against the Terrans' energy weapons. It does not think any kind of Stealth Creep is feasible.

    Scoutlord informs us that another squad of marines has been captured. We lost one dickling, which Scoutlord does not particularly regret. It estimates that the Terrans will begin a larger search for their lost troops very soon. Battlelord has rallied several squads of dicklings and cockalisks at their likely exposure points.

    The two inform us that it would be possible to remove the sexual organs from the strains if we desired, but that would preclude the creation of any more fleshlings.
    >> Anonymous 07/15/10(Thu)22:51 No.11159494
    Can Labbrate take the Scourge genome and use it as a base for a much smaller creature, so that it can be used as a demolition charge for sabotage purposes? If successful, we could have our agents bring these into the city and have them detonate at the off-world comms facility.
    >> Anonymous 07/15/10(Thu)22:53 No.11159521
    keep the dicks until the fleshlings have been tested at the very least.
    prep the dropship for drone and warqueen creep generator guy delivery, if it'll fit in the thing
    military might assembled and ready for the hammer?
    >> Anonymous 07/15/10(Thu)22:55 No.11159556
    See if we can use one of our dropships to get the necessary materials for the spore building into the city.
    Or even better: did any of the captured patrols have vehicles that we can salvage, such as an APC or troop transport of some kind?
    Otherwise, it might be better to attempt to acquire a ground vehicle; the dropship would need to land at the spaceport, where the drone's presence might be detected, and having a dropship loiter over a warehouse might arouse suspicion.
    >> Cerebrate Anon 07/15/10(Thu)22:59 No.11159630
    Warbrate is MUCH too large to fit inside the dropship.

    The agents have infested the warehouse's owner. It is ready for us.

    Labbrate says that water-based spores would work, but would require us to obtain detailed blueprints of the Terran's water treatment equipment if it is to be effective. It estimates that showering would provide for infestation within two or three days, instead of weeks for air-based spores.

    The fleshlings have joined the dickling regiment near the edge of the Creep for combat testing. Battlelord keeps the gausslisks burrowed nearby in the case that the gendered Zerg fail. It has not decided whether to use the four Power Armor Ultralisks we have spawned for defense, or hold them for offense only.
    >> BERNIE 07/15/10(Thu)23:00 No.11159654
    retain the fleshling's dna in memory so we can spawn them from larvae if we need, have one of them fight a zergling mano e mano. we must test these creations
    >> Cerebrate Anon 07/15/10(Thu)23:01 No.11159661
    The agent at the Town Hall requires exact directions. How should it interact with the Terrans, inform them of its alien nature, and what sort of negotiations should it enter in to? What do we want? What are we willing to offer?
    >> Anonymous 07/15/10(Thu)23:01 No.11159667
    We could stick the drone in a crate, and have it delivered to the warehouse, maybe?
    >> Anonymous 07/15/10(Thu)23:02 No.11159674
    time to start looking shit up, see if an infested agent can access the net and find the blueprints
    would it be odd for the dropship to land at the warehouse?
    could a sort of temporary creep be created with proper sacrifice, or if the dropship to warehouse is normal, would regular injections of fresh creep suffice?
    how goes the diplomacy?
    if the fleshlings have gender, can they create more of their own?
    ready the powerultra's as a last rush, the crowning cavalry charge that will ruin the world to rubble if needed.
    >> Anonymous 07/15/10(Thu)23:03 No.11159697
    we are simply willing to offer immortality as part of something greater, in exchange for this paltry planet.
    they stop the patrols and give us time to work, we give them forever, with consorts aswell if the fleshlings are at all attractive.
    note, we can totally go back on this when it suits us, damn gullible terrans.
    >> Ginger Writefag 07/15/10(Thu)23:03 No.11159705
    Arguably, we need to develop a more efficient method of crating fleshlings. Because these dicks are going to have all the other Cerebrates laughing at us.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:05 No.11159728
    How feasible would it be to deploy air spores.

    Also: Zergling Wolf is reporting in.
    (genderless. Human-level intelligence.)
    >> BERNIE 07/15/10(Thu)23:05 No.11159738
    we've had larvae for for-fucking-ever, let's use them if these things are any good
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:06 No.11159746
    Maybe deploy spores in the water which cause the Human beings to have an increased sexual drive? and have the spores interact with their eggs to produce many more flesh-lings?
    >> Cerebrate Anon 07/15/10(Thu)23:08 No.11159780
    The infested agents find basic outlines of the water treatment process, and the location of the treatment center, but cannot find exact blueprints on public teminals. They might be able to sneak into the treatment center.

    The dropship could probably leave the drone at the warehouse without too much suspicion, but the drone cannot create the Creep without a Hatchery, which would be far too large for the warehouse.

    The fifteen fleshlings were attacked by a single marine while on patrol. One fleshling died, and the marine was destroyed. However, the Creep seemed to follow them. It seems that, when gathered together, they can generate a small amount of Creep.

    The agent at Town Hall is loitering in the lobby, awaiting instructions.

    Scoutlord and Battlelord are very nervous that a Terran attack will come within the next few days. They feel that we could repel it, but that any element of surprise would be lost at that point.
    >> BERNIE 07/15/10(Thu)23:09 No.11159798
    quickly, make more fleshlings from larvae, send them to labbrate's bach pad, start air infestation

    it can't hurt to get both the water and the air going on
    >> Cerebrate Anon 07/15/10(Thu)23:09 No.11159804
    Accountantbrate groans at the thought that we should use even more sex. Accountantbrate does not approve. Bernie's memory does. Oh, boy, does it.
    >> SubversionLing 07/15/10(Thu)23:10 No.11159811
    fuck yea, move fleshlings into the dropship with great haste, begin the air spore building in the warehouse
    town hall agent is to request a meeting with the leader person, if unavailable, schedule one, if time is to far in future, acquire address of said leader
    >> Cerebrate Anon 07/15/10(Thu)23:10 No.11159825
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    Labbrate informs us that the fleshlings are oddly incompatible with larvae at this time. Eventually, we may infuse the larvae with their strain, but as it is, they are unique.
    >> BERNIE 07/15/10(Thu)23:11 No.11159828
    don't put words in my mouth you sonofabitch
    >> Anonymous 07/15/10(Thu)23:11 No.11159831
    I'd like a better description of the fleshlings. Are they human looking enough that we could stick them in trenchcoats to cover up their zergness and have them infiltrate for use as assassins? Or do they look more like zerglings with human skin?
    >> SubversionLing 07/15/10(Thu)23:11 No.11159841
    make a note in future conflicts to capture the breeder gender alive and mostly undamaged for fleshling production, also look into birthing fleshlings without the death of the breeder.
    Perhaps integrate breeders into an existing hive structure that could regenerate the damage of birthing a fleshing?
    >> Anonymous 07/15/10(Thu)23:12 No.11159853
    Do the following for our agent in City Hall:
    It will reveal that it represents an emerging power in the Sector. It has been enhanced by this new power. It can offer biological enhancements, power within the new order, and a form of immortality. What we want in return is cooperation when we take over this city and the military installation. If negotiation fails, abandon all subtlety; our agent will assassinate the governor and our forces will mount a surprise attack on the base, spaceport, and off-world communication facility.
    >> Anonymous 07/15/10(Thu)23:12 No.11159857
    They sort of sound like a bit more human looking genestealers don't they?
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:13 No.11159862
    Burn the genetic code of one of the FEMALE fleshlings into the larva. Then send 7 of our 14 to the warehouse via drop-ship, to allow out air infestation to begin.

    Have one of our current infiltrators set up some kind of explosive, so that we may divert attention from our cluster. Then have that one begin a campaign of terror, marking him as a person from a Terran organization.

    Experiment to see if we can combine the fleshlings and larva, in an attempt to have larva creatures whom are able to defend themselves.
    >> Anonymous 07/15/10(Thu)23:14 No.11159882

    Days is far too long. Weeks, even more so.

    We need to attack the Terrans right now, lest they figure out how far we have spread. Get those Ultralisks ready, cause I'm thinking we'll need everything we have. Scourges on the starport and intercepting air units, everything else just carving a swath of destruction and non literal rape.
    >> Anonymous 07/15/10(Thu)23:16 No.11159903
    ADDENDUM: Also I'd like to find out if the fleshlings are capable of breeding with each other to produce more fleshlings, and if a fleshling female is capable of surviving the birthing due to zerg regeneration.
    >> Cerebrate Anon 07/15/10(Thu)23:16 No.11159904
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    The agent at Town Hall interacts with the receptionist for a time, but she seems not to believe that a race of aliens have infused its mind with genetic parasites and chosen it as emissary to a backwater planet. The agent wonders if it should extend its infestation proboscis, or perhaps not. There is a marine at the door, and his power armor is greater than the infected flesh of the agent.

    A drone and the fleshlings are loaded into the dropship and it sets course for the warehouse.

    The six agents loiter outside the water treatment center. What should they do?

    Warbrate, Scoutlord, and Battlelord seem to disagree on whether the genitals on the assorted strains of battle Zerg are necessary to maintain their increased levels of ferocity. Warbrate seems to think that, if nothing else, maintaining a way to craft fleshlings is worth the addition.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:17 No.11159924
    The more zerg we can get into the city the better. That way they defend against two fronts.

    ALso, I am currently envisioning turning the warehouse into the area with the civies in the movie Aliens. Breed more fleshlings, or use them as experimental beings.
    >> Anonymous 07/15/10(Thu)23:17 No.11159928
    As much as I would like to oversee a subtle infestation of the city and of the military base, I don't think we have the time. Our cerebrates estimate that the base may be moving for a military strike against us.
    Task 1 of the infiltrators to keep an eye on the base to see if there is increased activity indicating an attack. Another one should watch the spaceport to see if the local Wraith squadron is prepping for a strike against us.

    Have our agents attempt to capture and infest a worker at the water treatment plant, then have them get the blueprints that Labbrate needs. The water infection spores are much faster acting than the aerosol ones, and time is not on our side.
    >> Anonymous 07/15/10(Thu)23:17 No.11159931
    No penises. Only fleshlings shall retain the ability to breed.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:19 No.11159967
    Hide the genetilia within the zerg bodies?
    >> Anonymous 07/15/10(Thu)23:19 No.11159973
    Keep them on. Doesn't hurt the swarm and will freak everyone out.
    >> SubversionLing 07/15/10(Thu)23:19 No.11159980
    keep the dicks, we may need them later if the fleshlings prove very useful.
    abandon diplomacy attempts for now, remember the receptionist for future fleshling production
    setup the subversion spore air building in the warehouse with haste
    agents are to await a break in the workers flow before sneaking into the complex, attempt to infest someone who knows whats up
    marshal forces to destroy offworld communication and travel capabilities as a first strike method in case of detection.

    a thought: mobile creep with fleshlings
    conjecture: do hive cluster structures need to be stationary?
    >> Anonymous 07/15/10(Thu)23:19 No.11159991
    >Warbrate seems to think that, if nothing else, maintaining a way to craft fleshlings is worth the addition.

    Warbrate's probably a pervert (Warlord certainly seemed to be) and we don't even know if the fleshlings are worth the effort yet.

    Have the agent at town hall do something else, we'll find another way to try diplomacy.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:20 No.11159994
    THe fleshlings are the product of zerglings.

    What would happen if we used Hydralisks? Or Ultralisks?
    >> Cerebrate Anon 07/15/10(Thu)23:21 No.11160015
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    For clarification, the fleshlings appear human, but with footlong zerg blades jutting out from their wrists, a very hunched-over posture, a slathering mouth with two sets of teeth, and insectoid eyes.

    They can't really pass for human.

    While they do appear to have genitalia, it is unknown if they can breed with each other or with humans.

    The second batch of them should come along by tomorrow.
    >> Anonymous 07/15/10(Thu)23:21 No.11160028
    Do this >>11159928
    And get ready to do this >>11159882
    Prepare Scourges to interdict the spaceport and make sure that everything stays grounded when the time comes.
    Have we made any progress on a modified Scourge that can be used by our agents as a demo pack?

    As for the agent attempting negotiation, attempt to prove our enhancements in a non-threatening way. Like telling the marine that this might be gross, and not shoot it just yet.
    >> SubversionLing 07/15/10(Thu)23:22 No.11160031
    begin breeding program test with fleshlings on primary hive cluster.
    >> Anonymous 07/15/10(Thu)23:24 No.11160082
    Can our agents get ahold of industrial demolition charges or other high explosives quickly when we need to destroy the off-world comms building?
    Can we grow biological bombs for them by using the appropriate DNA from the scourges?
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:25 No.11160098
    I would suggest seeing if we can combine zerglings and Drones, namely the multiple spawns off of a single Larva, and the speed.

    Can we load up some ultralisks into the dropship and move them to the warehouse?
    >> SubversionLing 07/15/10(Thu)23:27 No.11160128
    Also, spare a moment of brainpower to check on our old friend artisanlord, i am curious.
    >> Cerebrate Anon 07/15/10(Thu)23:28 No.11160142
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    Well, dicklings and cockalisks. Really, who knows which kind impregnated them the first time? Bernie was in control at that time...The second batch was impregnated half and half, with about a 60% mortality rate for the female humans.

    The agent at City Hall abandons the diplomacy plan, and instead walks to the edge of the military cordon at the Spaceport. From there, he can see a commander issuing instructions to a wing of wraith pilots. He believes they are planning to recon "whatever the hell kind of goddamn desertion party those idiots are having past the East ridge." Our Hive cluster is beyond that ridge. They leave at dawn.

    The other agents enter the water treatment plant under cover of darkness. Their information causes elation in Labbrate, who insists that if he is given control of a few of them of them directly, their proboscis infection tool could spawn a tool for delivering its water spores immediately. It notes that we would likely lose the agents.

    The fleshlings and drone have arrived at the warehouse, produced Creep, and begun mutating the building. The dropship has returned from its trip. Scoutlord wonders if we would like to send any more agents into the city, or prepare for a direct assault.

    Battlelord grumbles at our decision to keep the genitalia on our Broods for now.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:31 No.11160182
    How many wraths are we talking here?

    ANd what do we have in our base numbers wise?

    Send more agents. Many more agents. As many as are human looking can walk, the other ones will have to take a ride.
    >> SubversionLing 07/15/10(Thu)23:31 No.11160194
    have the infested at the spaceport attempt to sneak and sabotage the wraiths.
    give labbrate the control, the city infestation is worth more then the few individuals
    prepare for direct assault at any time, particularly if discovered.
    check on artisanlord
    begin test breeding program with fleshlings, if possible test couplings of:
    fleshling x fleshling
    fleshling x infested
    fleshling x terran
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:33 No.11160219
    add: FleshlingX Hrdralisk
    >> Cerebrate Anon 07/15/10(Thu)23:34 No.11160238
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    Our consciousness turns briefly back to Besilus. Artisanlord has completed his stage, and is touring the planet with an all-zergling production of Cats. The troops not under his command seem to be giving it mixed reviews.

    Labbrate considers. Zerglings and Scourge produce more units because they are so simple. If we simplified the drone's genetic structure, it could produce two as well...but would be useful only for resource gathering, as the vast majority of the drone's genetic structure is the "blueprints" for the various structures into which it can mutate.

    Non-flying Scourge would be approximately the size of a Queen bed. Evolving one with legs to move itself would require days, but would create a powerful mobile explosive.

    Agents could find explosives, but they would need to leave the water treatment facility. Labbrate insists that we infect the water supply first.
    >> Anonymous 07/15/10(Thu)23:35 No.11160255
    You want to put cocks on the ultralisks now. Given how large ultras are I'm not so sure that's a good idea.
    >> Anonymous 07/15/10(Thu)23:35 No.11160257
    We no longer have the time to attempt more subtle methods. We must mount our attack before those Wraiths leave the ground.
    How many of the marines we captured have been successfully infested?
    Get them, our gausslisks, and some zerglings and hydras onto dropships, and get them to our warehouse in the city.
    Spawn more scourges, and prep a squadron of mutalisks to go after any off-planet communication facilities are in the city.
    Prepare all other ground and air forces for an assault on the military base.
    >> SubversionLing 07/15/10(Thu)23:37 No.11160288
    Infection of water supply first
    get to work on possible applications of scourge that can burrow, and that can dive bomb ground targets from the sky
    ask artisan lord to consider turning his artistic talents to religious iconography of worship of the swarm, with the fleshlings and infested as central pieces...
    >> Anonymous 07/15/10(Thu)23:37 No.11160294
    Very well. Allow Labbrate to infect the water supply. But he had better have that mobile demo pack ready for our next infiltration and sabotage mission.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:38 No.11160311
    Thats fine. It will free us up for drones that can mutate into even more buildings!

    Or have a single building which mutates into everything else... A jack-of-all trades so to speak.

    At dawn we need to have launched our strike. A seige of the city.

    Also, go ahead to the infecting of the water.
    >> SubversionLing 07/15/10(Thu)23:38 No.11160314
    I am in agreement
    Prepare for war of disablement, rendering them unable to resist their infestation into the swarm.
    continue current infestation attempts, either way they will prove fruitful.
    >> Cerebrate Anon 07/15/10(Thu)23:40 No.11160337
    The fleshlings are occupied maintaining Creep for the Air Spore Excretion building, and are not capable of breeding while doing so.

    A frontal assault on the Terran base would likely go in our favor, but would be very devastating to us, with our recent focus on infliltration (all this evolution requires resources, Accountantbrate tells us).

    Our agent could attempt to sabotage some of the wraiths (it looks like a company of two dozen), but will likely not finish before dawn, and is even more likely to be caught before then.

    Labbrate takes control of the agents at the treatment center. After an hour, one agent remains, its infestation proboscis swollen and sore. Labbrate informs us that the morning shower at the colony will pack a very unpleasant surprise!

    Artisanlord has decided that his stage needs a theater to go with it. He has begun developing paints for the walls while construction is underway.
    >> Anonymous 07/15/10(Thu)23:41 No.11160351
    Prepare scourges to interdict the spaceport and destroy any ship that attempts to fly.
    Get our infected marines and gausslisks, our ranged assets, into a position where they can blow up the Terran Wraith squadron while it's still on the ground. Use dropships if necessary.
    Meanwhile prepare our other forces for a ground assault on the military base.
    And have our agents identified any communication facilities? We should target those quickly to prevent reinforcements and news of our attack from getting out.
    >> BERNIE 07/15/10(Thu)23:41 No.11160355
    let's glue a scourge onto a zergling

    should work
    >> Anonymous 07/15/10(Thu)23:41 No.11160359
    We already have land based mobile explosives. They're called Infested Terrans. And if we hide one in the back of a truck *BLAM* instant car bomb.
    >> SubversionLing 07/15/10(Thu)23:42 No.11160374
    fleshlings at primary cluster will begin testing once born then.
    can a secondary assault from underground or our warehouse be possible? nydus canals?
    Remaining agent at water facility is to prowl for homeless and drunks to rebuild numbers.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:43 No.11160388
    Order Artisianlord to focus on a way to transport forces from the world he is on, to the one we are on.

    Kill the wraith Pilots, and see if we can just lock the wraiths down.

    Proceed to move troops inside the city via dropship. Get ready to defend the base.
    >> Anonymous 07/15/10(Thu)23:44 No.11160404
    Yeah, not seeing anything good coming out of this.
    >> Anonymous 07/15/10(Thu)23:44 No.11160410
    Hopefully the wraith pilots will be infested and we can make them say they found nothing.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:44 No.11160414
    if we regulate the size of their members... Then it will be fine.
    >> Cerebrate Anon 07/15/10(Thu)23:45 No.11160425
    The dropship arrives at the warehouse during the night, carrying a company of gausslisks. Defensebrate hisses that they will be missed on the line.

    Warbrate embraces the thoughts of Ultracocks, but Battlelord audibly objects. Scoutlord seems confused; Wouldn't an ultralisk cock be far too large for a human?

    Power Armor Ultralisks and several squads of dicklings are prepared for a strike at the communications centers of the city at our order.

    Cockalisk and dickling squads are mobilizing for the rest of the assault.

    Our agent could still sabotage some of the wraiths, and the other agent is now free to leave the water treatment facility.
    >> Anonymous 07/15/10(Thu)23:46 No.11160439
    Because our focus has been infiltration and sabotage, we need to use these to our advantage. They are meant as force multiplication factors.
    We have some more infested Terran civilians back at our Hive, yes?
    Have a dropship load them up, and then go to the military base a few minutes before our attack is set to begin. The dropship is to transmit that it is experiencing engine problems, and requests an emergency landing at their airfield, hopefully near their parked Wraiths. The infested Terrans get out, run towards the Wraiths, and detonate while yelling "Zerg Ackbar!"
    The explosions will be the signal for our attack to begin.
    >> Ginger Writefag 07/15/10(Thu)23:47 No.11160457
    Remind me again why EVERY SINGLE THING needs cocks and we can't have one specific breeder unit.
    >> SubversionLing 07/15/10(Thu)23:48 No.11160471
    Focus agents on sabotage of wraiths and communication
    ultracocks are a no, just no man, no
    begin strike if wraith recon launches, emphasis on infestation of personnel in an attempt to make it look like a terrorist strike after the fact
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:48 No.11160472
    agreed with this.

    Also, have our zerg infiltrator on the airstrip KILL THE PILOTS!
    >> Anonymous 07/15/10(Thu)23:48 No.11160474
    one vote for no ultracocks. That's just silly. And they'd be too big for any use.

    Unless instead of one ultracock, they got a bunch of tentacle-cocks. That way they could generate several fleshlings at once.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:49 No.11160495
    possibilities of genetic variation.

    and the ultracoks were just a suggestion.
    >> Cerebrate Anon 07/15/10(Thu)23:50 No.11160514
    The dropship returns with more agents, but will be unlikely to finish another run before dawn, when shit is scheduled to hit the fan.

    The agents immediately set out to sneak into the wraith pilots' barracks.

    Labbrate informs us that a Scourge could be modified to dive-bomb. Rather easily, really. It wonders why the Overmind never thought of that. It begins work. It hesitantly asks whether we are planning to add a cock to the Scourge strain.
    >> SubversionLing 07/15/10(Thu)23:51 No.11160544
    no cock on scourge strain, would be a waste of resources.
    prepare for war my fellow personality splits, prepare for war.
    any surviving agents after the wraith strike should set about infecting the populous and sowing panic
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:53 No.11160565
    No. Explosives strapped to cocks is bad.

    If we can combine him with a hydralisk, then do so instead, as in give him the ability to spew forth fire/acid.

    And yes, dive-bombing scourge is an excellent idea. However a Guardian can fit the role better.
    >> Anonymous 07/15/10(Thu)23:53 No.11160572
    Told you Warbrate was a perv. There is no doubt in my mind that he is constantly harassing the queens. I would hope they all arn't as big of a slut as Elizabeth was.
    >> Anonymous 07/15/10(Thu)23:54 No.11160575
    We don't need more cocks on things.
    If we need genetic variation, just whip up some axlotl tanks or use the Evolution Chamber. That's what it's there for, after all.
    >> Anonymous 07/15/10(Thu)23:55 No.11160603
    Ah, but the Guardian is expensive, while Scourge are cheap and fast. We should develop them for when we need something destroyed fast at the beginning of an assault.
    >> Cerebrate Anon 07/15/10(Thu)23:57 No.11160622
    After half an hour, it seems that eight of the pilots are infested, but a guard has noticed our roving gang of infected personnel. In short order, he is dead, but an alarm has sounded across the camp. Everybody is waking up and trying to figure out what's going on.

    Estimate that if we send forces immediately, the Terrans could be engaged in combat before they are fully recovered from being off-duty.

    Labbrate has modified the Scourges, and bred several for the upcoming assault.

    Artisanlord asks us offhand why we would need a new way to transport troops, when overlords work so well? It has begun painting the walls of its theater in a series of murals depicting the Glory of the Swarm. A passing hydralisk (one of the few pre-Bernie ones that carries no genitalia left) considers it substantially better than Artisanlord's theater productions.

    The assault forces are gathered? Begin strike? What should the infested agents do (if they act quickly, they can do something before people realize they don't belong)?
    >> Anonymous 07/15/10(Thu)23:57 No.11160634
    >If we can combine him with a hydralisk, then do so instead, as in give him the ability to spew forth fire/acid.

    The mutalisks and guardians are already capable of that, why do we need the scourge to do it to?
    >> Anonymous 07/15/10(Thu)23:58 No.11160652
    Start killing things! For great success!
    >> SubversionLing 07/15/10(Thu)23:58 No.11160655
    Begin strike, hit hard, hit fast.
    Infested are to target crucial communication and infrastructure. Power can be stopped, but leave the city water supply running for long term infestation, if we can neuter the city and then retreat to conserve forces, do so.
    >> Wolf !TE9R7xCZ.g 07/15/10(Thu)23:59 No.11160660
    Get the infected to the wraiths, to destroy the tanks.

    Begin our assault.

    Tell Artisan that transporting across interstellar distances is slow when overlords are used. Instantaneous is that much better. In every way.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:00 No.11160679
    Because if we give them that ability, they may be able to disable various things, or attack hard-points before suicide. Also, they are extremely fast, and doing so would make them the ultimate in hit and run.
    >> Anonymous 07/16/10(Fri)00:00 No.11160693
    >What should the infested agents do (if they act quickly, they can do something before people realize they don't belong)?

    Have them sabotage any com lines they can to prevent the base from alerting the city.
    >> Anonymous 07/16/10(Fri)00:02 No.11160726
    Not this. Have the infected wraith pilots head for our base, just in case we have to completely destroy the starport. I want to see of we can fit a jet engine to a guardian. Damn things are slow.
    >> Anonymous 07/16/10(Fri)00:02 No.11160727
    Have the infested target command and control consoles, and any defensive systems they can see, such as turrets and bunkers. One should also try to detonate inside a Barracks to kill the marines before they can get out.
    >> Anonymous 07/16/10(Fri)00:04 No.11160751
    Ooh, yes, have the infested pilots take their Wraiths and cloak. Half of them come back to base, while the other half remain behind to assist our forces in creating breakthroughs, interdicting air traffic, and generally adding to the chaos and confusion.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:05 No.11160762
    half to destroy tanks and half to return?
    >> Cerebrate Anon 07/16/10(Fri)00:05 No.11160764
         File1279253122.png-(145 KB, 640x480, zerg_rush.png)
    145 KB
    The agents panic, assaulting pilots hand-to-hand. Before they are finally struck down, they manage to maim or cripple several pilots, substantially decreasing the fighting force of the Terrans' air corps.

    The assault begins.

    Power Armor Ultralisks and dicklings tear through the completely unprepared planetary communications centers. In minutes, the whole facility is a flaming ruin. The strike forces turn toward the Terran's line.

    The Terrans are caught mostly off-guard by our assault. From the East, our dicklings and cockalisks spill like a flood upon the military compound, ignoring civilian structures. From the North, gausslisks spray spines and bullets alike on the Terrans' flank. Explosions of blood and fire rip through the night.

    The Spaceport is surrounded by cockalisks, who try to disable or destroy any fleeing dropships. Should they destroy the facility to be sure?
    >> Anonymous 07/16/10(Fri)00:05 No.11160775
    If we are going to do an assault on the town then maybe iy's time bring back Bernie to insure victory.
    >> Anonymous 07/16/10(Fri)00:06 No.11160789
    >> Anonymous 07/16/10(Fri)00:06 No.11160792
    I think leave it, for now. Also, motivate Artisanlord to do things better via promises of a 'galaxy wide tour'.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:07 No.11160800
    no. Disable only.

    All tech should be a disable only.
    >> Cerebrate Anon 07/16/10(Fri)00:08 No.11160826
    The cockalisks do as they are told, but we are uncertain.

    Wasn't our plan to destroy the military compound and leave the city to be infected slower?
    >> SubversionLing 07/16/10(Fri)00:09 No.11160831
    disable, do not destroy, use agents in the city to see if the attack has been noticed, if not, consolidate, if so, surround and prepare for mass infestation.
    >> Anonymous 07/16/10(Fri)00:10 No.11160845

    Pffft. Like we let a little thing like consistency stop us before!
    >> Anonymous 07/16/10(Fri)00:10 No.11160853
    Secure the facility, but don't destroy it.
    Send a flights of scourges to disable or destroy all fleeing ships.
    Send a group of zerglings and hydras to secure that civilian research center that was working on jamming tech. Don't kill the researchers; just have them rounded up for later infestation.
    >> SubversionLing 07/16/10(Fri)00:11 No.11160855
    if it looks like we can still fully infect the city, then yes by all means do so
    do not throwaway resources on pointless destruction.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:11 No.11160858
    I thought... Juicy new technology... yay?
    >> Anonymous 07/16/10(Fri)00:12 No.11160876
    The plan was to destroy the minimum amount of facilities needed to cripple a Terran defense or counter-attack. If would be best if we can infest the entire facility, especially if one of the queens can get over here and infest the command center.
    >> Anonymous 07/16/10(Fri)00:14 No.11160892
    Not mass infestation. Seige. Jam all communications and let the water supply we contaminated do the infesting for us. We'll get much more out of it that way.

    And prepare to infest the starport. I want guardians with jet engines and air to air missiles in addition to the acid goop they spit.
    >> Anonymous 07/16/10(Fri)00:15 No.11160914
    Don't forget cloaking!
    Build cloak generators into Guardians AND Ultralisks!
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:15 No.11160917
    Agree with this.

    But why stick with just guardians?
    >> Anonymous 07/16/10(Fri)00:16 No.11160932
    So....cloaked powered ultralisks? Sheesh.

    Uhh, also, quick question Cerebrate Anon? How good are those powered ultralisks holding up?
    >> Schizolord 07/16/10(Fri)00:22 No.11160991
    Best I can see coming out of that would be supersonic Scourges.
    >> Cerebrate Anon 07/16/10(Fri)00:22 No.11160999
    The troops pull back from their assault, despite all the urges within them from Bernie's influence. They menace the compound's buildings and factories, but do not go for the killing blow.

    This siege evolves from our initial assault, but we took many casualties. The pain in our mind is extreme.

    The compound is surrounded, and what troops are left hurry to set up a perimeter. They were completely unprepared, but they think now that they have us on the retreat. They are fools.

    The sun rises over the Eastern ridge that separates our Hive clusters from the city. Screams erupt from the Central Hive as our second batch of eight fleshlings is born.

    Inside the city, our warehouse continues to produce air spores, while the water treatment facility quietly poisons the colony with water spores.

    The cockalisks surrounding the Spaceport notice civilians running in a panic far down the street. The destruction of the battle has definitely been noticed. Some are rushing toward the compound, others away. In this chaos, our remaining infested agents could easily start a door-to-door infestation program...not that such a thing could possibly be faster than the water spores.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:23 No.11161005
    shh! Dont tell them that yet!
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:24 No.11161016
    Or we could have them get on any transports, sneak into the compound... etc...
    >> Cerebrate Anon 07/16/10(Fri)00:24 No.11161026
    The Power Armor Ultralisks are engines of destruction. Whirling blades of death. Even the ferocious voice of Bernie in our memory gives pause to their efficiency.
    >> SubversionLing 07/16/10(Fri)00:26 No.11161046
    Focus on containment of the colony while infestation takes place, retreat when needed to preserve numbers and resources. Agents within the city are to lay low and infest when the opportunity presents itself.
    Begin breeding tests with fleshlings at central hive.
    cockalisks are given orders to capture any fleeing civilians, we must control the entire populous, let none escape to take word or warning, refuge must not be had.
    >> Schizolord 07/16/10(Fri)00:26 No.11161057
    Should we consider renewing the failed concept of diplomacy while we wait for the spores to do their work?
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:27 No.11161066
    Countermand... Refuge can only be had in our capable claws. If they seek to join with the Rogue Swarm, then let them.
    >> Anonymous 07/16/10(Fri)00:27 No.11161069
    Do we have tunneling units yet?
    >> Anonymous 07/16/10(Fri)00:28 No.11161079
    Are the Terran troops that are left on their own water supply, or is it tied into the city's water system?
    If they're drinking infected water, we won't have to do anything further, but if they're using their own water system, we'll have to infect that too.

    How goes the efforts to secure the civilian research center?
    What's the status on the no-fly zone we've set up at the space port?
    I don't see any need to waste any more units trying to hunt down the civilians. There's no place for them to go, and the spores will get them eventually. Instead, start moving more Creep and whatever else is needed to speed along the creation of aerosol spore colonies to infect the populace faster.
    >> Cerebrate Anon 07/16/10(Fri)00:29 No.11161090
    Labbrate reluctantly begins breeding tests with the fleshlings. It seems to find this very disturbing.

    The eight new fleshlings consist of five males and three females.

    Initial experimentation shows the males are physically capable of utilizing their equipment. Labbrate seems to brace itself as it asks exactly what it's supposed to breed with what?
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:29 No.11161091
    My vote is a yes.
    >> Anonymous 07/16/10(Fri)00:29 No.11161092
    But that's what >>11161046 said.
    No refuge for the civilians from our control.
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:30 No.11161114
    ...Breed. With EVERYTHING!!!
    haha... No.

    Zerglings, Terran, hydralisks, Drones, other fleshlings.

    Also, we should probably give them new names and such... Flesh-lings sounds... meh.
    >> SubversionLing 07/16/10(Fri)00:31 No.11161121
    Other fleshlings
    terrans, pairing both ways with genders
    infested, again pairing both ways
    cockalisks etc with the female fleshlings.
    queen with male fleshlings?
    >> Wolf !TE9R7xCZ.g 07/16/10(Fri)00:32 No.11161135
    >cockalisks are given orders to capture any fleeing civilians, we must control the entire populous, let none escape to take word or warning, refuge must not be had.
    >let none escape to take word or warning, refuge must not be had.
    >refuge must not be had.
    >> Practicalord 07/16/10(Fri)00:32 No.11161138
    1 male fleshling -> 10 female humans
    1 male fleshling -> 1 female fleshling
    1 male fleshling -> 10 male humans
    1 female fleshlings - > 1 male human
    1 female fleshling -> 1 female human

    This will give us a respectable sample size.
    >> Cerebrate Anon 07/16/10(Fri)00:32 No.11161141
    Labbrate notes that Nydus Canals could be modified to leave exit points where there is no Creep, but that would decrease their efficiency by a long margin (it would definitely not seem instantaneous). Mobile underground tunneling by burrowed units is possible, but would make them much easier to detect.

    Labbrane's tissues moisten visibly at the prospect of integrating the Terrans' cloaking technologies into the Swarm.
    >> SubversionLing 07/16/10(Fri)00:33 No.11161157
    get to work on both nydus and cloaking research, they are both things that will aid in future subversion attempts.
    send a single agent to speak with the leader diplomatically again, perhaps this will end better...
    >> Anonymous 07/16/10(Fri)00:33 No.11161159
    Yes, refuge from our control must not be had.
    What's your point?
    >> Practicalord 07/16/10(Fri)00:34 No.11161162
    Tell him to begin experimenting on building cloaklings.
    >> Schizolord 07/16/10(Fri)00:34 No.11161174
    Faith is lacking in the male on male pairings... It stirs feelings of infestation as an end result...
    >> LordHighlander 07/16/10(Fri)00:35 No.11161181
    If we ever find battle-cruisers, we need to combine them with Hatcheries...
    Basically a mobile base.
    >> Anonymous 07/16/10(Fri)00:36 No.11161197
    Have Labbrate consider both growing organs that can take the place of cloaking fields, and growing new zerg types around existing technology, in essence growing a cyber-zerg.
    >> Anonymous 07/16/10(Fri)00:38 No.11161222
    It might be easier to combine them with Command Centers, though I do see the merit in your idea.
    The Command Center can still lift-off and move, and is easier to integrate, but doesn't have defenses.
    The infested Cruiser is more difficult to infest, but comes with built-in defenses and weapons.
    >> Cerebrate Anon 07/16/10(Fri)00:40 No.11161251
    Humans are captured easily for the trials.

    >1 male fleshling -> 10 female humans

    Result: 8 female humans suffer debilitating seizures and expire. 2 experience seizures and fall comatose. Further testing on remaining females underway to determine pregnancy status. Much screaming.

    >1 male fleshling -> 1 female fleshling

    Result: Female fleshling beheads male fleshling upon climax. Testing underway to determine pregnancy status.

    >1 male fleshling -> 10 male humans

    Result: 10 male humans screaming in pain, excreting blood from their anuses. No other visible effects.

    >1 female fleshlings - > 1 male human

    Result: Male human filled with sexual hormones by the Creep, forced into state of arousal by Labbrate's psionic influence. Female fleshling beheaded male human upon climax. Testing underway to determine pregnancy status.

    >1 female fleshling -> 1 female human

    Result: Female human filled with sexual hormones by the Creep. Female human forced into a state of arousal by Labbrate's psionic influence. Female fleshling tears female human's spine from its flesh upon climax. Pregnancy unlikely. Female fleshling feels that male fleshlings just aren't worth it anymore.
    >> LordHighlander 07/16/10(Fri)00:40 No.11161253
    Both then? Diffrent lines of research, diffrent uses in combat.
    >> Practicalord 07/16/10(Fri)00:41 No.11161265
    Put Labrate to work analyzing how the fleshlings and Warbrate generate creep and see if it can incorporate that into the mobile Terran buildings. Do the same with Hatcheries. Perhaps we can even install our own conciousness inside a mobile building and launch drop-pod assaults on planets with them.
    >> Cerebrate Anon 07/16/10(Fri)00:43 No.11161292
    Labbrate requires us to finish our siege and capture all facilities before cloaking technology can be analyzed. It estimates full infestation within 1.5 days, since both water and air spores are being used.

    An infested agent again walks into City Hall, explaining that it is from the invading army. The receptionist listens this time. She leads it to the mayor, a bald man smoking a cigarette while he holds another lit cigarette in his other hand. He alternates between the two as he demands to know what the hell is going on. What should we say?
    >> Anonymous 07/16/10(Fri)00:43 No.11161293
    So female fleshlings act like certain female arachnids and kill their mate ofter copulation?
    Somehow, I'm not suprised.
    >> LordHighlander 07/16/10(Fri)00:43 No.11161297
    I would suggest adding our creep creation gene to that of Ultralisks.

    >> SubversionLing 07/16/10(Fri)00:44 No.11161302
    need some way to perhaps make male fleshlings less.. poisonous to female terrans
    also a way to mute or prevent female fleshlings climax-kill response.
    thought of note: infested agent of female status with nimble fingers should be redirected to become our official itch scratcher, given that zerglings are spikey.
    Status of colony infection and military strength assessment?
    >> Practicalord 07/16/10(Fri)00:44 No.11161304
    Reconduct male fleshling on female human trials with a sample size of 50. We need non-trivial numbers of survivors for accurate assessment.
    >> Anonymous 07/16/10(Fri)00:44 No.11161316
    Surrender and join the Swarm willingly, or be assimilated.
    Resistance is futile.
    >> SubversionLing 07/16/10(Fri)00:45 No.11161321
    we are the future, resistance will be met with death, or worse
    join us peacefully, and immortality will be had.
    you resisted, guess what the next step is.
    >> Practicalord 07/16/10(Fri)00:45 No.11161328
    "If you wish a long life free from pain and horror you will join with us. If not we will kill and experiment upon you all for science. You have three hours to decide."
    >> LordHighlander 07/16/10(Fri)00:46 No.11161333
    We are the swarm. You have several options.
    Option one. Leave. This will cause your death.
    Option two. Fight. This will also cause your death.
    Option three. Surrender. This will bring you into the fold of the swarm, an eternal member, immortal in all respects.
    Option four: Do nothing. This will result in rape of your mind, bodies, and souls.
    >> Anonymous 07/16/10(Fri)00:46 No.11161345
    This Hive Nod would like to bring forth a idea.

    Purpose the idea of spreading creep. Adapt the creep to produce hallucinogenic vapors and fumes and paralyzing agents that would affect Human physiology.
    >> Cerebrate Anon 07/16/10(Fri)00:47 No.11161352
    Scoutlord suggests that we wait to continue abducting humans. We will have over a hundred thousand very soon.

    Analysis of mobile production of Creep would require vivisection of affected creatures. Warbrate bristles at the suggestion.
    >> Trap 07/16/10(Fri)00:47 No.11161362
    but the creep is vast and humans are few, surely that would be an inefficient use of such vapors
    >> Schizolord 07/16/10(Fri)00:48 No.11161378
    Hold that thought.

    Should the birthing reap more spawn than what was lost, it may be a minor inconvenience at best.
    >> Practicalord 07/16/10(Fri)00:49 No.11161384
    Vivisect three male and one female fleshling. Ones not used in breeding experimentation.
    >> LordHighlander 07/16/10(Fri)00:49 No.11161386
    do so when we know we can produce more.

    Also, we need to increase pregnancy rates, and make it so that mothers do not die from pregnancy. Set limit on breeding for humans to those that have fully matured and produced two other humans.
    >> Practicalord 07/16/10(Fri)00:51 No.11161399
    Unlikely to curtail fatality rates as birth is explosive. Advise restriction to mature females only without prior human spawn requirement.
    >> Anonymous 07/16/10(Fri)00:52 No.11161410
    But the vapors would only be released when triggered by said human in the general area where it would be affected. We are currently in siege mode are we not if the humans become unorganized and chaotic, this would allow our agents to assume control since they would not be affected.
    >> Practicalord 07/16/10(Fri)00:52 No.11161420
    Unlikely such measures would be more effective than assimilation spores.
    >> LordHighlander 07/16/10(Fri)00:53 No.11161421
    spawn requirement is there so we will continue to have more humans for testing.

    If you can find a way to do this, then eliminate the spawn requirement.
    >> Cerebrate Anon 07/16/10(Fri)00:54 No.11161444
    Artisanlord's theater murals are completed. They span every wall of its theater, and depict the history of the Swarm's rise from one larva controlled by a starfaring species to a beautiful plague that has washed across the galaxy, uniting thousands of species in the peace of the Swarm.

    The infested agent steps in front of the mayor and says, "WEEE are the Swarm. You are surrounded fully, and even now our spores infiltrate your very blood. If you lay down your weapons and embrace us, you will find the immortality we offer a great boon to you, and our union will be glorious. If you continue to resist, we shall take your blood, your flesh, your very minds by force. It will be painful. There will be bloodshed. At the end, less of you will live, but all who remain will be one with the Swarm. What say you?"

    The mayor places both cigarettes in his mouth, takes a long puff, and presses a button on his desk. A firebat steps into the conference room and fires on the agent. His flesh burns away as he screams in agony. It is left, smoldering and still twitching painfully, on the floor of the room.

    Fleshling pregnancy status: 2 pregnant female humans. 2 female fleshlings not pregnant (Labbrate conjectures that the females are infertile). 10 human males still screaming, bleeding.
    >> LordHighlander 07/16/10(Fri)00:56 No.11161472
    Wait 1.5 days. Then go see what we can do to take over.

    Also, we need to implement the Ork trait. Upon death, spores are released into the air.
    >> SubversionLing 07/16/10(Fri)00:57 No.11161480
    Infest remaining males, use remaining females for breeding fleshlings, aside from one for scratching/brain massage duty.
    coordinate agents within city to keep watch on the mayor, if he seems to be making any move that is suspicious, kill him with extreme violence.
    Otherwise, await infestation results from spores and continue search and destroy on military units.
    >> Anonymous 07/16/10(Fri)00:57 No.11161485

    For this particular instance yes, but since this human colony is going to collapse anyways, this Node suggest that we use it as a testing ground for other methods for future engagments. We can experiment to see what reactions occur and how and what situations would best be used in for the future. If we continue expanding we are most certainly going to be attracting more attention from the humans and if we have multiply surprises in dealing with them they will not be able to adapt as quickly to our tactics and we can ensure victory at the lowest minimal cost or resources.
    >> SubversionLing 07/16/10(Fri)00:58 No.11161499
    ah, and get artisanlord to have a few infested agents under his command, start the murals depicting the great swarm and infestation on our new planet of conquest.
    Maybe consider incorporating murals into hive structure walls.
    >> Practicalord 07/16/10(Fri)00:58 No.11161500
    Agreed. Integrate dormant assimilation spores into genetic code of all zerg structures and units, to be released upon death. Ensure that the code can easily be updated upon encountering new races. Are you up to the task, Labbrate?
    >> LordHighlander 07/16/10(Fri)01:00 No.11161521
    >> Schizolord 07/16/10(Fri)01:02 No.11161557
    At the very least broodlings.
    >> Practicalord 07/16/10(Fri)01:03 No.11161574
    Also, direct one queen to begin infestation of spaceport. Inquire with Labbrate about the possibility of using a Wraith superstructure and weaponry to house a custom organic zerg brain. Wraliths.
    >> Cerebrate Anon 07/16/10(Fri)01:03 No.11161588
    The Swarm waits as its spores do their work. At first, psionic emanations from the city are sparse, but within 24 hours, images and concepts can be felt by Cerebrate Anon from the general populace. By this time, the negotiator corpse (left on the floor of the conference room by the mayor) has regenerated its ears. It relays to us that some kind of sickness is overtaking the city. All medical personnel are baffled as to how to combat it, saying it doesn't react like any known virus or bacteria.

    10 human males from fleshling breeding trials infested. 2 pregnant human females taken to the Central Hive for incubation. One young human female infested and assigned to scratch our dorsal ridges (we hadn't even realized how much they itched. We wonder how other Cerebrates have survived without such a thing).

    Estimated time to full infestation of city and military compoud: 12 hours.
    >> SubversionLing 07/16/10(Fri)01:05 No.11161619
    keep close watch on the city, if medical personnel seem to be making any sort of headway, eliminate them.
    Continue search and destroy
    continue research
    the planet is ours.
    >> Schizolord 07/16/10(Fri)01:07 No.11161649
    After confirming success of the spores, mutate two more variants from each.

    In case Terrans develop a way of combating one, simultaneous use of three means two more strains steamroll their efforts.
    >> Anonymous 07/16/10(Fri)01:08 No.11161672

    Has there been any word or indication if the city and military compound has signaled for help or any such activity?

    Surely the military compound must be trying to get in touch with their higher command.
    >> Cerebrate Anon 07/16/10(Fri)01:08 No.11161676
    Labbrate conjectures that infusing units with spores would be difficult, if not impossible without impairing other major functions. It considers that a Devourer could be altered to produce swarms of spore-wielding creatures, but would be very obvious to observers.
    >> LordHighlander 07/16/10(Fri)01:09 No.11161692
    How about just spore-generating creatures? Mobile ones that can live off creep created by a single fleshling?
    >> Cerebrate Anon 07/16/10(Fri)01:09 No.11161694
    Destruction of offworld communications was extensive and complete. The Power Armor Ultralisks spared nothing.
    >> Cerebrate Anon 07/16/10(Fri)01:12 No.11161747
    Labbrate estimates that effective production of air spores on a city-wide level would require Creep equivalent to six fleshlings.

    It dismisses the idea of mobile Zerg buildings that are not directly built on Terran structures.
    >> Anonymous 07/16/10(Fri)01:14 No.11161786

    To bad, this would be the perfect opportunity to send out a cry of distress about the plague and possibly attract more humans with ships. Since it would be mostly medical personal we could gain control of them and those ships easy with a well laid trap.
    >> SubversionLing 07/16/10(Fri)01:15 No.11161788
    damn, oh well for now then, get to infesting what we can.
    >> Cerebrate Anon 07/16/10(Fri)01:19 No.11161878
    Our consciousness swells as we add two hundred seventy-four thousand, nine hundred thirty-two human minds to our own. The input is staggering. These Terrans are mundane, but their lives are so complex. It takes us a few moments to adjust.

    The city folds into our Swarm. Labbrate is overjoyed at the experience and technology we gain. It seizes control of the scientists and specialists among our infested. We have gained twelve tanks, thirty-eight vultures, many firebats and marines, twelve wraith pilots, two Ghosts, one goliath walker pilot, and numerous SCV operators.

    We have access to most Terran technical designs and blueprints, now. We have access to much of their products. What should we do with it?
    >> Cerebrate Anon 07/16/10(Fri)01:21 No.11161912
    We also now have a total of four dropships and 25 wraiths. It is possible to transfer the knowledge of piloting to untrained infested agents, should we wish to utilize all of those.
    >> SubversionLing 07/16/10(Fri)01:21 No.11161914
    Research orgy
    time to create sub divisions of research
    consume the planet and take all of its resources for the swarm.
    >> LordHighlander 07/16/10(Fri)01:22 No.11161925
    Begin modifying command centers to have full defense capabilities, and all the necessary functions of a hive cluster.
    >> Anonymous 07/16/10(Fri)01:22 No.11161939
    Anyway we can absorb one of the ghost and using its genetic material create a strain of zerg with psychic abilities?
    >> LordHighlander 07/16/10(Fri)01:23 No.11161947
    Add in: find a way to throw the shell of the planet at another planet.
    Major combat capabilities here!
    >> Practicalord 07/16/10(Fri)01:24 No.11161981
    Breed 600 fleshlings. Pack 6 of them and two drones into 100 shipping crates. Allocate 500 infested to pilot dropships (5 per ship) to any outposts or cities on the planet that they can find, or if none are found fly them to offworld bases. The pilots are to then secure a site for infestation and move the fleshlings and drone into it, and they should begin air spore distribution.
    >> Anonymous 07/16/10(Fri)01:25 No.11161985

    Imagine zerglings with cloaking skin that possess psychic ability to defect incoming fire.
    >> Anonymous 07/16/10(Fri)01:26 No.11162012
    Check up on those jamming systems that were being worked on; see if we can complete the research with our new R&D personnel.
    Repair all of the military production facilities that we damaged or destroyed and integrate them into our forces.
    Have Labbrate work on integrating Terran technology with Zerg organic forms to swell the ranks of our Cyber-Zerg. Primarily on Guardians with Wraith jets and cloaks, Power Armor Ultralisks with cloaks, and possibly attempting to breed a psionic infiltrator zerg-Terran hybrid that can function like the Ghosts.
    We can't relax yet; the Protoss are still in the system.
    >> Practicalord 07/16/10(Fri)01:26 No.11162023
    Also, attempt to construct a mobile fortress around our body from terran technology. A modified form of command center should be adequate. Ensure it is able to both fly and mount weaponry. Battlecrusier weaponry as well as guardian acid spores and devourer acid sprays are desired if possible.
    >> LordHighlander 07/16/10(Fri)01:27 No.11162034
    Ahem... Imagine Ultralisks with Stealth, burrowing, power armor, jump packs, flamers, and siege cannons mounted on their backs.

    Now imagine overlords with all of that, and the ability to do interstellar travel.
    >> Cerebrate Anon 07/16/10(Fri)01:27 No.11162049
    All Zerg are psychic. That is how they connect to the Hive Mind. Increasing their efficiency could endanger our control of them.

    Addition of Hive functions to Command Centers is possible. Production of Creep from Command Centers unlikely. Addition of defensive weaponry possible.
    >> Anonymous 07/16/10(Fri)01:28 No.11162055
    We should probably take the Mayor out. He seems like he would be the perfect specimen for some breeding trails. Extensive breeding trials.
    >> Cerebrate Anon 07/16/10(Fri)01:37 No.11162189
    Warbrate, for some reason, takes the initiative of ordering a fleshling breeding trial with the mayor. We decide not to watch too closely.

    The other male fleshlings, as well as numerous dicklings and cockalisks, are assigned to impregnating our now-infested female human populace. Losses hover around 50 - 55%, with pregnancies almost assured for the survivors.

    The newly-added brainpower alots us an idea: we now have access to considerable manpower, as well as much official documentation and uniforms. Perhaps we could infiltrate water treatment facilities as official repair services, and convert colonies that way?

    Labbrate devotes much of its energy to deciphering the Terran cloaking technology. It can replicate the technology, but finds it impossible to create an organic equivalent. It suggests a sort of cloaking harness for our units.

    An entire division of Power Armor Ultralisks has finished production.
    >> LordHighlander 07/16/10(Fri)01:40 No.11162242
    It would do even better if we could infest via rainfall.
    >> Cerebrate Anon 07/16/10(Fri)01:42 No.11162280
    Labbrate is perplexed by the idea of adding jet engines to existing flying Zerg, and insists that it is unfeasible. However, it has found moderate success in growing an overlord around an engine, allowing for much enhanced speed, but the remaining tissue is agitated too much to provide psionic control. These jetlords would only be capable of transporting, much like our dropships.

    Labbrate has developed initial estimates of combat efficiency for Power Armor dicklings and cockalisks. Dickling combat efficiency is unaffected, but cockalisks appear to become more resilient when encased in armor (though, due to hydralisk physiology, speed is decreased).
    >> Anonymous 07/16/10(Fri)01:43 No.11162282
    Have Labbrate begin work on integrating Terran cloaking technology without our forces, especially with the more valuable assets such as guasslisks and power armor ultralisks, as well as guardians.
    Also have it look into increasing the effectiveness of the delivery system for the water-borne spores, so that the carriers become more potent, or so they don't die during the process.
    And what about that jamming technology? Any progress?
    >> Cerebrate Anon 07/16/10(Fri)01:44 No.11162314
    Labbrate ponders atmospheric seeding. Theoretically, a structure could be constructed to spread air spores through the entire atmosphere of a planet, but it would require massive amounts of resources.
    >> SubversionLing 07/16/10(Fri)01:45 No.11162322
    begin mass production of harnesses for units of all stripes. We have much terran industry, we will put it to use.
    continue research into more effective means of infestation, perhaps we can eliminate the symptoms so that no attempt to cure it will be mounted?
    the merging of terran technology and zerg biology is a glorious one, and it should continue. Set the brightest scientists in every field that we have infested to research, give them resources, test subjects, reward new ideas and uses of our might, punish failure and waste.
    we have two planets, i suggest the prime planet be kept as a hidden bolt hole and reserve, store at least a dozen copies of everything we have learned, biological adaptations, technology stolen, enhancements made. Keep it all safe on the off-chance that we have to rebuild.
    our might will become greater with each new planet we take, perhaps.. perhaps it is time to turn our thoughts towards the protoss.. but to do that we will need to meet them on even footing
    the ghosts will be key, but we cannot risk them gaining independence, perhaps in our own mind lies the key.
    If we were to evolve ourselves, like with the eye we now have, but with psychic powers, it would serve us well. Even better if we use ghost dna and experiments to create relaylings, creatures that we can manifest our psychic might through without physical risk, that would burn out and break the link should any attack be directed through them back to us.
    yes.. we will meet the protoss on even ground, and we will make them weep.
    >> Anonymous 07/16/10(Fri)01:46 No.11162335
    Should we really be breeding that many fleshlings?

    Well once those new fleshlings are born I say we experiment on as many of them are necessary to find out how to integrate the fleshling genetic code into zerg larva for more efficent production and modification.

    Also Warbrate is a fucking pervert. Don't know where he gets it from.
    >> Cerebrate Anon 07/16/10(Fri)01:50 No.11162420
    Jamming technology was in final stages of testing. It appears that the Terrans were working on a way to create a total blackout for any anti-Confederate uprisings. The units are usable. We have taken them.

    Several factories of consumer goods are converted into factories for production of cloaking harnesses. We will have enough to outfit all of our combat troops within a few days.

    We are still unsure of the talk of psychic advancement. All of our control is psionic. Every overlord we spawn increases our psionic powers. Every unit we control uses a portion of our power.
    >> Anonymous 07/16/10(Fri)01:51 No.11162441
    Have Labbrate experiment with adding a Siege tank shock cannon on the back of a PA Ultralisk. If the cannon has to be operated like a turret by an infested terran, that's fine. Looking for the ability to fire at long range targets while still ripping up close range ones.
    >> Anonymous 07/16/10(Fri)01:53 No.11162479
    Can Labbrate at least add an air-to-air missile capability to the guardians?
    >> Cerebrate Anon 07/16/10(Fri)01:53 No.11162486
    Within the next three days, we will add 62,000 new fleshlings to our ranks. Spawning of many overlords to enhance our control over our underlings is underway.

    Our ranks of infested Terrans are now completely male.

    Labbrate begins vivisection of the twenty or so fleshlings we have. It predicts unraveling of their genetic structure and integration of that structure into the larval code within two days.
    >> Anonymous 07/16/10(Fri)01:53 No.11162488
    Rather than boosting the psionic power of all of our zerg, concentrate on boosting our own psionic abilities. Specifically neural net enhancers, psionic amplifiers, and other means by which our power, and therefore our control, can be expanded.
    >> SubversionLing 07/16/10(Fri)01:54 No.11162489
    well guys, its been beautiful, but work comes soon and I must attempt some sleep, please keep the archives up and come Monday when im next on i'll eagerly look round to see what has become of us.
    Good luck, and remember, knowledge is power, the best battle is one won without striking a single blow.
    >> Cerebrate Anon 07/16/10(Fri)01:59 No.11162572
    After some deliberation, Labbrate proposes a manned turret on the back of a specially-grown ultralisk could work. The ultralisk would need to turn its back on the target and brace itself against the ground with all limbs, including its claws, in order to keep from suffering damage, but it could easily recover and attack at close range in half the time it takes a tank to convert from Siege Mode.

    It would be possible, but Guardians would need to reload often. The missile payloads would also weigh them down, making them even slower. However, as the Guardian is certainly not meant for quick strikes, this may be an acceptable trade. Implement?

    All of those things are closely-guarded secrets of the Confederate military science division. A science vessel would need to be captured before those things could be engineered and tailored for our physiology.
    >> Cerebrate Anon 07/16/10(Fri)02:01 No.11162611
    Alright, guys. We're wrapping up soon, as I've got a long drive to a job interview in the morning.

    Hopefully I'll be available tomorrow for a third thread if you guys are willing. Same bat-time, same bat-channel.
    >> LordHighlander 07/16/10(Fri)02:02 No.11162636
    could time be decreased if we man it with zerglings? or Drones?

    And can we implement a combat carrier Ultralisk?
    >> LordHighlander 07/16/10(Fri)02:03 No.11162647
    I would recommend pulling it back from daily to a weekly or bi-weekly basis.
    >> Anonymous 07/16/10(Fri)02:03 No.11162657
    See you then.
    We'll have to lure a Science Vessel so we can capture it and enhance our psionic powers.
    >> LordHighlander 07/16/10(Fri)02:03 No.11162659
    And thank you for this quest.
    >> Cerebrate Anon 07/16/10(Fri)02:05 No.11162693
    I'm actually in the middle of a nice three-day spread of days off from work (which I'm using to set up a job interview in another town, so I can move away from this job), so I've got time for it tomorrow. After that, we'll definitely slow down.

    Sound good?
    >> LordHighlander 07/16/10(Fri)02:06 No.11162709
    sounds perfect for us.

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