Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1278707376.png-(267 KB, 393x659, Giantess_color2.png)
    267 KB A Frost Giant is Thee ★ Subprocessor DM 07/09/10(Fri)16:29 No.11035643  
    rolled 6, 5, 2 = 13

    #55: http://www.mediafire.com/?kyn3ymjgglm
    #56: http://suptg.thisisnotatrueending.com/archive/10117592
    #57: http://suptg.thisisnotatrueending.com/archive/10161840
    #58: http://suptg.thisisnotatrueending.com/archive/10274944
    #59: http://suptg.thisisnotatrueending.com/archive/10320460
    #60: http://suptg.thisisnotatrueending.com/archive/10602809
    #61: http://suptg.thisisnotatrueending.com/archive/10739498
    #62: http://www.mediafire.com/?qwmayd2zwmq
    #63: http://suptg.thisisnotatrueending.com/archive/10891493
    #64: http://suptg.thisisnotatrueending.com/archive/10911008
    >> ★ Subprocessor DM 07/09/10(Fri)16:30 No.11035656
    rolled 1, 2, 6 = 9

    One month to the end of the year. The Locomotive incident weighs heavily on you and your advisers, but there isn't much you can do about it, except aid the government in its pursuit of justice. In the short time that has passed since the explosion, Bane of Forus has practically been besieged by investigators and detachments from local garrisons, thankfully with a total lack of resistance from the locals. What has been discovered is almost cliché: The Earl and a number of his closest associates departed before the explosion and are nowhere to be found. Intelligence is throwing all it's got into finding him, but their efforts might take time to bear fruit.

    Despite recent events, you surge ahead, unwilling to let anything so petty as terrorism slow you down. Dreamwood continues its ascent, with the addition of brand-new airfields in Central and Secondary. They are far from complete, serving more as modular frameworks than genuine modern airports, but they are more than enough to deal with your current Zeppelin fleet. The Mittelwerk yard will be occupied for the next month or so overhauling your two 'regular' craft, but the Lilienthal yard is ready to accept orders. Both have been expanded to accommodate larger designs, including the proposed 10-ton cargo transports.
    >> ★ Subprocessor DM 07/09/10(Fri)16:30 No.11035665
    rolled 5, 2, 1 = 8

    Your alchemists and engineers have isolated the material forming the cores of the Plutonium heaters, and they have produced quite an interesting report. Near as they can tell, the light, metallic substance increases the decay rate of radioactive materials, making them emit more radiation. The capital line and its accompanying telephone connection are scheduled for completion in eight months, with the Cyreth connection following a month later and the Matmer connection just after that. Several small companies are known to be banding together to purchase rail designs. At present, they appear to be looking to establish their own local networks to connect with yours.

    A small shipment of primitive but useful flintlocks is scheduled for delivery to a military center by the end of the month.
    >> ★ Subprocessor DM 07/09/10(Fri)16:31 No.11035679
         File1278707514.png-(2.08 MB, 2100x2100, Map10.png)
    2.08 MB
    rolled 4, 4, 2 = 10

    >> ★ Subprocessor DM 07/09/10(Fri)16:32 No.11035698
         File1278707576.png-(296 KB, 2108x2108, BorderMap3.png)
    296 KB
    rolled 5, 5, 2 = 12

    Here is a new regional map, extending to the Eastern coast.
    >> ★ Subprocessor DM 07/09/10(Fri)16:40 No.11035845
         File1278708038.jpg-(600 KB, 2400x1800, 1278211167565.jpg)
    600 KB
    rolled 6, 2, 3 = 11

    >> Anonymous 07/09/10(Fri)16:47 No.11035955
    You mentioned that the explosion clearly pointed to the Earl of Forus, but what was the evidence, specifically?
    >> ★ Subprocessor DM 07/09/10(Fri)16:53 No.11036056
    rolled 6, 2, 4 = 12

    The device used in the attack was inscribed with the seal of Bane of Forus. The man who carried it held numerous items identifying him as a citizen of the city and a personal confidant of the Earl, and his identity was easily verified, since he was in regular contact with many institutions in the capital and with the government. His body was badly damaged, due to his proximity to the explosion, but there is plenty of evidence, regardless. The room he was staying in, at a local hotel, contained a hastily-burned note from the Earl, which, after a bit of magical reconstruction, was partially recovered, and seen to contain a possible order, directly from the Earl, to carry out the attack.

    As far as indications of guilt go, this is overkill, which is one reason why Intelligence is skeptical about it. The Earl and his men are extremely competent, and there is no reason for them to make this many 'mistakes' unless they intended for all of this evidence to be uncovered.
    >> Anonymous 07/09/10(Fri)16:56 No.11036103
    Can we get a update on our various research projects? Also more information on the small companies banding together in the rail business.
    >> Anonymous 07/09/10(Fri)16:58 No.11036128
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> ★ Subprocessor DM 07/09/10(Fri)17:00 No.11036161
    rolled 1, 4, 4 = 9

    You have a great many research projects running. Are you looking for something specific, or a certain class of research, such as weapons?

    There are at least six companies, possibly more, that are forming a sort of coalition to purchase your patents and the equipment/facilities necessary to make use of them. They are placed near the Eastern border, approximately where Matmer and Lokar meet. According to Bem's sources, they want to use the exact same rails as you do, to make integration easy. All they want is a slice of the profits, and they are well-positioned to get them, since you are not expanding in their direction at anything approaching a serious pace.
    >> Researcher Sam 07/09/10(Fri)17:03 No.11036215
    So they would be purchasing the right to make full use of our patented railway system? But we would stil maintain prime ownership of the idea, yes?
    >> ★ Subprocessor DM 07/09/10(Fri)17:05 No.11036242
    rolled 6, 4, 6 = 16

    Yes. Like AA, they would be able to use your designs, but they would pay you for the right, and you'd get a cut of the revenues from use.
    >> Anonymous 07/09/10(Fri)17:06 No.11036269
    I was thinking more on the radios, telephones and batteries.
    >> Researcher Sam 07/09/10(Fri)17:08 No.11036293
    Okay. I say we let them, but that they use our track size so that it can be easily integrated with our lines should that ever need to happen.
    >> ★ Subprocessor DM 07/09/10(Fri)17:13 No.11036360
    rolled 6, 1, 2 = 9

    Radio development is proceeding on-schedule. The current models are crude, with substandard sound quality, compared to Earth's machines. They are bulky, with limited range and even more limited talk time, due to design inefficiencies and battery limits. However, your man-portable types can reach several miles in range, and using Morse mode conserves battery power.

    Your telephones, like the radios, are bulky and have low-quality sound, but, since they are not portable, they do not suffer as much from battery problems. Repeater stations must be placed every few miles to keep the signal strength up, but, as long as you have enough stations and the wire is intact, the range is practically unlimited.

    Battery development has hit a few snags, but is still going forward, albeit slowly. Your best models are quite large, very heavy, and carry a poor charge. One of your hunters must carry a 20 pound battery for fifteen minutes of talk time on the radio. New Aarmour is known to possess superior batteries, with a better charge ratio.
    >> ★ Subprocessor DM 07/09/10(Fri)17:13 No.11036371
    rolled 6, 2, 4 = 12

    That is their plan. At least they've learned something from the trouble with AA.
    >> Anonymous 07/09/10(Fri)17:15 No.11036404
         File1278710145.jpg-(97 KB, 600x600, Kazuv_and_the_Colossus_by_Kazu(...).jpg)
    97 KB
    >> Anonymous 07/09/10(Fri)17:20 No.11036469

    Send the new companies a friendly letter. Something along the lines of "You have chosen wisely to invest in the future of our great country. The successes and mistakes of rail companies present are yours to learn from. I personally wish you luck in your endeavors - M.T."
    >> Anonymous 07/09/10(Fri)17:20 No.11036470
    What would New Aarmour want in trade for the battery tech? Also weren't we also researching ICE?
    >> ★ Subprocessor DM 07/09/10(Fri)17:23 No.11036517
    rolled 2, 5, 3 = 10

    Sent. One of your smaller Zeppelins will deliver it, unless you decide against it.

    Flight, primarily. They are working on airframes, but beyond unpowered gliders, they are hopelessly lost. Of course, practically anything you offer will be considered.

    The ICE is being developed, yes, but it's a fairly complex bit of hardware. It will take a while for something usable to come out of that project.
    >> Arty 07/09/10(Fri)17:24 No.11036537
    Wow. Perin and Forus are more small time than I thought. I figured they'd both be in the major European power range.
    >> ★ Subprocessor DM 07/09/10(Fri)17:28 No.11036604
    rolled 2, 5, 4 = 11

    Regionally, they are quite powerful, but in world terms they are nothing. Still, they are both landlocked, and access to the sea has long been required for effective power projection. With the advent of flight, this will end, eventually.
    >> Anonymous 07/09/10(Fri)17:30 No.11036633
    what is 'ICE' ?
    >> ★ Subprocessor DM 07/09/10(Fri)17:30 No.11036645
    rolled 6, 4, 4 = 14

    Internal Combustion Engine.
    >> Anonymous 07/09/10(Fri)17:32 No.11036664
    Okay well, I think we should slowly start to put less money into rail expansion, and start seriously concentrating onto ICEs and petrol refining.
    >> Arty 07/09/10(Fri)17:32 No.11036677
         File1278711172.jpg-(13 KB, 350x426, wing-morphing-MAV.jpg)
    13 KB
    I've also been looking into wing morphing aircraft. Reccomend we base wing shapes either off of Hawks or Gulls.

    >> Anonymous 07/09/10(Fri)17:33 No.11036683
    oh at the end of the year can we make a big fair for all dreamwood citizens to have fun in ?
    Since (hopefully) our magic abilities have improved, we should make much bigger snow battles for the kids and stuff.
    >> Anonymous 07/09/10(Fri)17:34 No.11036703
    Ask our scientists how would they improve the fixed wing design with magic.
    >> Anonymous 07/09/10(Fri)17:34 No.11036712
    The real reason to keep rail expansion high is that it becomes much much easier to ship materials and looking at the map it would pay off big time when we link up other countries.
    >> Anonymous 07/09/10(Fri)17:35 No.11036728
    yes of course but you gotta keep in mind that other companies are joining up at a fast rate
    >> Arty 07/09/10(Fri)17:36 No.11036736
         File1278711375.jpg-(161 KB, 1600x792, Larus_canus_2004_K_ubt.jpg)
    161 KB

    The Untamed (Wildlands) are they as unclaimed as they are untamed? We could establush and air route into that region via Lokar and create costal Perin colonies.

    Also: Bird pics
    >> ★ Subprocessor DM 07/09/10(Fri)17:36 No.11036751
    rolled 4, 1, 1 = 6

    If this is agreed upon, it will be done.

    This feature will be incorporated into ornithopter research. It may not be entirely feasible for general-size powered aircraft, but magic can smooth over certain difficulties.

    Yes, you can make a fair to accompany the typical year's-end gathering. Would you like to incorporate any of the features of Earth fairs? Given the presence of a large engineering community in Dreamwood, small rides could be built.
    >> Anonymous 07/09/10(Fri)17:38 No.11036771
    yeah why not
    we should sell tickets to outsiders too. But make sure they're affordable only for the middle-class, we don't want a horde of beggars or something like that.
    >> Anonymous 07/09/10(Fri)17:38 No.11036779
    I say
    >> ★ Subprocessor DM 07/09/10(Fri)17:44 No.11036886
    rolled 5, 6, 1 = 12

    Charms on the entire aircraft could lessen the weight and mass, making faster travel and quicker maneuvering possible. Charms on the wings could increase lift and provide for on-the-fly adjustments in airflow, also assisting with maneuvering. A built-in light field could serve as a barrier against mid-air collisions and weapons fire. Enhancements to the cockpit or flight helmet could make various parts invisible to the pilot, increasing visual area. Magical parts or magically enhanced machinery could emit a steady force to aid the main engines or enable the craft to hover.

    The applications are many.

    They are unclaimed, but they remain wild for a reason. The area is covered with an incredibly thick jungle canopy which is said to shroud the ground in perpetual darkness. Many hazards are present within, among them carnivorous trees, swarms of magical insects, and earth that gives way to pits of fire. The Untamed is said to be the result of an ancient attempt at terraforming gone awry. Since its foliage aggressively reclaims any land cleared or settled, but does not expand beyond its present limits, it is left alone as more trouble than it's worth.
    >> Arty 07/09/10(Fri)17:44 No.11036894
         File1278711897.jpg-(31 KB, 500x500, hawk.jpg)
    31 KB
    >> Arty 07/09/10(Fri)17:46 No.11036926
         File1278712006.jpg-(13 KB, 400x273, vggbwing3213.jpg)
    13 KB
    >> Anonymous 07/09/10(Fri)17:47 No.11036938
    seconding timeskip, let's get on with it
    >> ★ Subprocessor DM 07/09/10(Fri)17:47 No.11036943
    rolled 5, 5, 3 = 13

    Very well.

    First I need to know what you want the free yard to build. You can queue up multiple constructions, if you want.

    The following Zeppelin designs are available:

    Standard Transport Design: 24MPH max, 6-ton
    Courier Design: 28MPH max, 1-ton
    Scout Design: 31MPH max, 0.25-ton
    Armored Military Transport Design: 24MPH max, 8-ton
    Armed Military Design: 24MPH max, 7-ton
    Diplomatic Transport Design: 22MPH max, 5-ton
    Cargo Vessel Design: 22MPH, 10-ton
    Carrier Design: 24MPH max, 7-ton, carries five ornithopters

    Two Couriers can be built in one yard. Three Scouts can be built in one yard. All other designs are built individually.
    >> Anonymous 07/09/10(Fri)17:49 No.11036992
    Create a new vessel based off the diplomatic transport
    make it as big as possible
    call it our personal transport
    >> Anonymous 07/09/10(Fri)17:50 No.11037005
    nevermind lets make a cargo transport
    they're always useful
    >> ★ Subprocessor DM 07/09/10(Fri)17:51 No.11037013
    rolled 6, 6, 4 = 16

    As you wish. Timeskip proceeding.
    >> Anonymous 07/09/10(Fri)17:55 No.11037095
    A Cargo and a Carrier for proof of concept for the military.
    >> Arty 07/09/10(Fri)18:02 No.11037235
    > Since its foliage aggressively reclaims any land cleared or settled, but does not expand beyond its present limits, it is left alone as more trouble than it's worth.

    The first people to figure out how to surrmount those issues would be swimming in natural resources. We should consider this to be something to look into once the industrial revolution has become more widespread.
    >> ★ Subprocessor DM 07/09/10(Fri)18:07 No.11037331
    rolled 3, 3, 2 = 8

    The year ends, one more notch in your history books. On your orders, a fair is organized in Central, attracting most of Dreamwood's thousand-plus population as well as nearly triple that amount from elsewhere. The streets swell with carts and tourists, and the militia is out in force, showcasing their brilliant uniforms and providing a deterrent to those that would harm your citizens. While you speak with the dignitaries, bureaucrats, and nobles who seem to extend in an insufferable train from your manor, the common workers find themselves in a wondrous world of entertainment, centered around several massive tents and a few wood-and-iron rides driven by the latest and greatest steam engines from R&D. Everything is perfect.

    In the approaching night, cut back by the blaze of mighty arc-lamps and scattered torches, you stage a battle, putting your immense magical power to good use. Great beasts and large armies arise from the snow, their soft forms staggering jerkily forward into the waiting weapons of children and their allies, the Samurai and his associates. In short order, the adversaries are defeated, and a vast display of fireworks rounds out the evening with a brief telling of the Battle of Endor. You gain many admirers and even more recruits this night.

    Zeppelins 1 and 2 have finished their overhauls and can now carry 6 tons. Cargo 1, with a 10-ton capacity, is the newest edition to your fleet, incorporating all the latest technology and sporting signs painted with enormous advertisements for Dreamwood and BemCorp.
    >> ★ Subprocessor DM 07/09/10(Fri)18:08 No.11037353
    rolled 1, 2, 3 = 6

    R&D has hit on a successful formula for plastic, opaque and durable, easy to mold. The tri-barrel Gatling is ready for production, though it burns ammunition very quickly, so you will need to construct more processing facilities if you want to make wide use of them. A giant-size rifle, classified as light artillery, and two giant-size semiautomatic pistols have been made for you, to add to your hand cannon revolver.

    The government appreciates your sending them firearms, and is willing to discuss payment, unless you intended them as a gift. The investigation in Bane of Forus has so far turned up nothing substantial, and it is feared that all of the conspirators escaped to parts unknown. On a brighter note, Sillasull is now willing to negotiate for a rail connection, and the company coalition has responded to your letter by requesting closer cooperation. They would also like to buy a half-dozen Mini Locos and two Medium Locomotives.
    >> Anonymous 07/09/10(Fri)18:11 No.11037407
    it was a gift of course, how could you doubt that ?
    accept the offer
    >> ★ Subprocessor DM 07/09/10(Fri)18:11 No.11037414
    rolled 5, 3, 6 = 14

    Carrier enqueued. Since you have two yards, each able to produce even the largest Zeppelin in about a month, it would be a good idea to order a fair number of craft at one time.

    You can certainly prepare expeditions or scout from the air at current. It might be useful to start gathering information sooner rather than later.
    >> Anonymous 07/09/10(Fri)18:12 No.11037430

    start making bicycles too
    >> Arty 07/09/10(Fri)18:13 No.11037452
    Huzzah! I'm glad we got to have another winter festival. The previous winter was a bit too grim with all of the food shortages and internal problems from immigration.
    >> Anonymous 07/09/10(Fri)18:13 No.11037461
    Do we have parachutes yet? If not, we should get R&D on making them, they shouldn't take much time, and will be extremely useful for when things go wrong on a zeppelin, or if the Bane of Forus should decide to sabotage a zeppelin.
    >> ★ Subprocessor DM 07/09/10(Fri)18:14 No.11037466
    rolled 6, 5, 3 = 14

    You do not usually give gifts, to the government or the institutions. Usually, you expect something in return, the same as they do.

    Offer accepted. Dreamwood will be slightly more involved in their work, to ensure a close fit when the main network reaches them.

    You are already doing so. The roads in your area are not good enough for them to see much use, but they are a hot item in the more metropolitan areas, especially the capital.
    >> ★ Subprocessor DM 07/09/10(Fri)18:15 No.11037494
    rolled 1, 3, 5 = 9

    You have some rudimentary designs in service, but they do not compare to modern Earth types. Further development enqueued.
    >> Anonymous 07/09/10(Fri)18:15 No.11037495

    Seconding this notion. We've not skimped out on safety regulations so far, and this should be a continuing trend.
    >> Anonymous 07/09/10(Fri)18:17 No.11037546
    Agree to cooperation and the sale of the locomotives, continue research into improved firearms, and see what terms Sillasull wants for the rails.
    >> Researcher Sam 07/09/10(Fri)18:21 No.11037606
    What are the Armed zeppelins armed with, and what do the Armored ones use for armor? And why have we not considered combining them to form an armed, armored zeppelin?
    >> Arty 07/09/10(Fri)18:21 No.11037610
    >You do not usually give gifts, to the government or the institutions. Usually, you expect something in return, the same as they do

    They were simple muskets wern't they? Or were they Rifled Muskets?

    If the first then yes it's a gift since they're already to that point in developing their own guns. If the second still dont ask for much in return.
    >> Anonymous 07/09/10(Fri)18:24 No.11037657
    Develop an amulet or something magical that's able to create bullets on command
    doesn't have to hold infinite bullets, but at least plenty
    >> Anonymous 07/09/10(Fri)18:25 No.11037662
    We'll just call the firearms a gift for now. We want to keep good relations with Perin's government, afterall.
    >> Arty 07/09/10(Fri)18:27 No.11037701
    Especially if our attempts to learn of the Prince's condition get found out.
    >> ★ Subprocessor DM 07/09/10(Fri)18:28 No.11037717
    rolled 6, 4, 4 = 14

    Acknowledged. Sillasull is willing to provide 40% labor and sign for fifteen mid-size locomotives up front, but they are also looking into the possibility of purchasing the patents and handling the whole thing themselves. Their terms are not unreasonable, according to Bem, but the people they have hashing it out are shrewd, looking for the most profitable arrangement.

    Armed Zeppelins incorporate modular weapons ports that can mount tri-barrels or repeating rifles. Currently, there is not much to arm them with, but the development of artillery will change that.

    Armored Zeppelins use steel plate for armor, though, like everything else, they are modular, so exchanging steel for tungsten, Magma Steel, or an alloy would not be difficult. Armed Zeppelins are armored as well, the designs are named as they are simply to differentiate them.
    >> ★ Subprocessor DM 07/09/10(Fri)18:30 No.11037740
    rolled 6, 6, 2 = 14

    Simple muskets, yes. Muzzle-loaders, with none of the advancements present in your standard designs.

    Bullet-crafting magelocks are already on the R&D research list.
    >> Anonymous 07/09/10(Fri)18:33 No.11037778
    accept the 40% and locos, don't accept the selling of patents
    >> Anonymous 07/09/10(Fri)18:33 No.11037792
    well, another timeskip, continue research, etc.
    unless we have something to do.
    >> Anonymous 07/09/10(Fri)18:34 No.11037794
    Agree to the 40% labor and locos with the option of paying full price for the patents, unless anyone has any better ideas.
    >> ★ Subprocessor DM 07/09/10(Fri)18:34 No.11037799
    rolled 2, 1, 3 = 6

    Got it.

    >> Researcher Sam 07/09/10(Fri)18:40 No.11037885
    Oh, okay. What about the possibility of loading them with a bomb bay to allow them to bombard the enemy from high above? 6 tons of bombs is a lot of explosives! And zeppelins can reach flight ceilings higher than primitive planes, so they should be safe. Unless the common enemy magic user can hit a target more than 5000 feet above them..... most mages can't do that, right?

    Anyway, that's what I've been pondering. Obviously, from such a height, and with wind, bombs could easily deviate wildly, so such bombardments would be best used well into enemy lines or even going for enemy cities behind their lines. The long flight times that zeppelins are capable of sustaining means that it would be possible for an aerial fleet to bypass an enemy army and defense force entirely, and them bomb an enemy city with relative impunity.
    >> Anonymous 07/09/10(Fri)18:44 No.11037935
    6 tons really isn't a lot of bombs, dude
    >> ★ Subprocessor DM 07/09/10(Fri)18:44 No.11037943
    rolled 4, 1, 3 = 8

    That would be quite simple. They are already designed to drop bombs, though those currently available are relatively inaccurate.

    The common mage is unlikely to hit a target at that distance with anything substantial. However, multiple mages working in concert would do better, especially if they used summoned creatures to attack, or forced the ship lower, or something like that. All military designs have provisions for light field defense, but mages are required to generate them, as magelocks for that purpose are not yet available.

    The implications for warfare are profound, as the government knows.
    >> ★ Subprocessor DM 07/09/10(Fri)18:46 No.11037970
    rolled 1, 2, 6 = 9

    Ideally, bomb-carrying Zeppelins would be used in substantial quantity, with magically enhanced payloads. Just one wouldn't do a great deal, but a squadron could cause serious damage.
    >> Arty 07/09/10(Fri)18:46 No.11037971
         File1278715583.jpg-(11 KB, 326x336, DOD smasher.jpg)
    11 KB
    DoD smasher idea. Talk to the Conclave about their last attempt to farm DoD's for Magma steel armor. We could create a closed top holding pen (not anywhere near Dreamwood) that they could be summoned into. It would be made out of concrete with silica tiles lining the interior to act as a heat shield.

    Pic is a cross section of a trench leading out of the holding pen. When a DoD is in the trench the weight is dropped. The trench and the hammer should be concrete coated in tugsten and have steel reinforcement.
    >> Researcher Sam 07/09/10(Fri)18:48 No.11038003
    Think of how much a stick of dynamite weighs.Not that much, right? Imagine 6 tons of it, dropped all over enemy lines. Only it's magic dynamite, so it's EVEN BETTER. Plus, you know, we're looking into increasing capacity all the time.

    >However, multiple mages working in concert would do better, especially if they used summoned creatures to attack, or forced the ship lower, or something like that.

    Ah. Then in that case, simply being so high that they don't even know they are there seems like a good tactic to avoid retribution.
    >> ★ Subprocessor DM 07/09/10(Fri)18:51 No.11038036
    rolled 2, 2, 1 = 5

    They're looking into ways of producing Magma Steel without involving DoDs at all. Farming them brings too much potential for accidents, and it is expensive. Attempting to summon DoDs is likely to have unwanted additional effects, not to mention the difficulty of doing so with Perin's low supply of fire mages and relative lack of fire magic.

    As long as anti-scrying fields remain in place, a Zeppelin could avoid detection up until the moment it attacks, and retreat before exposing itself to retribution. However, this is not a perfect strategy. Once the enemy gets used to the idea of air attacks, you can bet that they will establish appropriate defenses in a hurry.
    >> Anonymous 07/09/10(Fri)18:51 No.11038040
    It isn't as simple as dropping dynamite, bombs have various mechanisms to make them blow up milliseconds before getting smashed into a pulp.
    And dropping single sticks of dynamite isn't really going to damage plate armor wearing warriors
    >> Anonymous 07/09/10(Fri)18:54 No.11038076
    is the timeskip drive active or not ?
    >> Researcher Sam 07/09/10(Fri)18:57 No.11038114
    Those are MODERN bombs, which are a hella lot more advanced than anything we have at the moment. Secondly, not every soldier in an army wears full plate mail. Third, more than one zeppelin would be doing it, as SubProc said. Lastly, a stick of dynamite was just an example. I'm sure we'll use something much more destructive.
    >> ★ Subprocessor DM 07/09/10(Fri)18:58 No.11038135
    rolled 6, 2, 5 = 13

    It is.
    >> Anonymous 07/09/10(Fri)19:01 No.11038171
    I SAY
    we try to make a small test nuke with the powdery material we obtained from the heaters.
    >> ★ Subprocessor DM 07/09/10(Fri)19:04 No.11038221
    rolled 2, 5, 5 = 12

    So does the third year pass into memory, and the fourth year begin. An Ornithopter Carrier is completed, and set to running drills with its motley assortment of company-made craft. Various other aircraft production facilities are planned, but as long as BemCorp controls the original company yards, you can produce ornithopters and hot-air balloons elsewhere. Facility expansion, which will enable the manufacturing of Zeppelins in places other than Dreamwood, is proceeding rather slowly. In the absence of further orders, the yards are running on your Ministry's direction. An additional cargo craft has been produced, and two more are scheduled.

    Building on your rifle design, R&D has completed a light artillery prototype. Compared to standard small arms, it is incredibly destructive, but against 'fortress' targets, it is actually rather ineffective. Research is going into armor-piercing shells, but in the meantime, light artillery is available as an anti-personnel and vehicle armament.

    Numerous advancements have been made in other areas, none particularly substantial, except in engine miniaturization. R&D#3 has further improved the hybrid magical steam engine, making it usable for propelling small craft, such as ornithopters or ground vehicles. It is vastly inferior to an ICE of the same size and weight, but usable. It is also quite expensive and time-intensive to manufacture, which counts more as an annoyance when you consider how useful it is.

    Earl Yucian's body has been discovered outside Saint's Hammer. It appears that he and his fellows traveled on foot all the way from Bane of Forus, with inadequate supplies. The emaciated corpses of he and his party were arranged in a triangular formation in the forest. All appear to have died of natural causes. Intelligence's investigation will conclude in a short while, as all the provably guilty persons are deceased.
    >> Anonymous 07/09/10(Fri)19:07 No.11038253
    >earl's death
    well that's...
    suspiciously strange ?

    >engine miniaturization


    >> ★ Subprocessor DM 07/09/10(Fri)19:09 No.11038271
    rolled 2, 1, 3 = 6

    Yes. In fact, you can make many different types of fuel, but without an actual ICE, you can't test them.
    >> Anonymous 07/09/10(Fri)19:10 No.11038294
    Arranged bodies, not only that but they wouldn't just leave without adequate supplies. Ask the conclave if they have any insider info about this.
    God no. We want to keep nuclear bomb tech. as far away from these people as possible.
    >> Anonymous 07/09/10(Fri)19:11 No.11038312
    We still shouldn't relax. Well it looks like we hit the limit of steam power so I say that we have R&D 3 to focus on ICE and have the relevant research teams continue on artillery and better firearms.
    >> Anonymous 07/09/10(Fri)19:14 No.11038373

    Tell our chemists that to make good quality (not military quality though, but still) C4 they need:

    Fresh Ammonium Nitrate (NH4NO3, its a fertilizer)
    Fresh Nitromethane (CH3NO2 , its a kind of solvent and fuel)
    Fresh denaturated ethyl alcohol
    >> Anonymous 07/09/10(Fri)19:16 No.11038399
    eh we're gonna blow it away from everyone, like the allies did in ww2

    let's just try.
    >> ★ Subprocessor DM 07/09/10(Fri)19:16 No.11038402
    rolled 5, 6, 3 = 14

    Aside from the official report, there really isn't much to say. The bodies were easily discovered, despite the season and heavy snowfall, because the snow cover dropped off noticeably a short radius around the point they are arranged. The only tracks are those of the deceased, meaning that they apparently assumed that position voluntarily just before death.

    Very well.

    The specifics are not part of your knowledge. However, R&D is pursuing a lot of angles, so they might hit on something close before long.
    >> ★ Subprocessor DM 07/09/10(Fri)19:18 No.11038434
    rolled 6, 4, 4 = 14

    Did you have a test site in mind?
    >> Anonymous 07/09/10(Fri)19:18 No.11038444
    Just tell them that some fertilizers and some fuels, if properly mixed, create an extremely powerful explosive; that's common knowledge.
    Perhaps they can manage to track down the composition of nitroglicerine from simply the name.
    >> Anonymous 07/09/10(Fri)19:19 No.11038463
    don't we have some unhabitated frozen wastelands up north ?
    set up some anti-scrying things and lets go there
    >> Anonymous 07/09/10(Fri)19:21 No.11038495
    We're still six months out from the Capital rail line being completed right?
    >> Anonymous 07/09/10(Fri)19:22 No.11038504
    any news with the gods ?
    >> ★ Subprocessor DM 07/09/10(Fri)19:24 No.11038553
    rolled 1, 6, 5 = 12


    Anti-scrying fields can be prepared on Zeppelin 2. The Northern wastelands are inhabited by Frost Giants and all manner of beasts, but it should be easy enough to avoid camps and caves from the air. I'm assuming you'd like to keep the test site well clear of Cyreth's territory. Do you want to go personally?


    None. Disappearances continue, with no sign of stopping. The deities that remain profess their ignorance of whatever's going on in their realm.
    >> Anonymous 07/09/10(Fri)19:26 No.11038576
    Also forget about making an atomic weapon, no need for it and we don't have the infrastructure to make it anytime soon.
    >> Anonymous 07/09/10(Fri)19:26 No.11038579
    Yes, go personally.
    >> Anonymous 07/09/10(Fri)19:26 No.11038584
         File1278717993.jpg-(2.27 MB, 1200x1800, 6a00e54fbd4137883301310f4f94ba(...).jpg)
    2.27 MB
    People, the triangles.

    The same pattern that the Forusians has scrawled into their armor near the ending of the War.

    This is something bigger than local politics.

    We need to figure out what that means.

    Hopefully that in itself isn't the danger; you look to deeply at the Triangle Cult and the Old Ones of this new dimension we call home eat our personality and set our hollowed to do their dirty work.

    Possibly the way we occupied Maya 1.0 in the first place.
    >> Researcher Sam 07/09/10(Fri)19:30 No.11038661
    I think we should avoid nukes all together unless absolutely necessary.
    >> Anonymous 07/09/10(Fri)19:31 No.11038677
    Agreed, there is absolutely no reason to make nukes at this time.
    >> Anonymous 07/09/10(Fri)19:34 No.11038714
    yeah but then the time when we need them will come and we're going to have some untested shit
    >> ★ Subprocessor DM 07/09/10(Fri)19:34 No.11038728
    rolled 4, 4, 6 = 14

    Regardless of whether you decide to develop nuclear weapons or not, an out-of-the-way place to place the more volatile or critical experiments might be useful.
    >> ★ Subprocessor DM 07/09/10(Fri)19:35 No.11038742
    rolled 6, 6, 3 = 15

    On your order, Zeppelin 2 is loaded with supplies, equipment, and personnel to be used in the establishing of a secure testing site far from Dreamwood. Anti-scrying fields, your protection from prying magical eyes, shimmer just outside the visual spectrum as the ship departs, carrying you and your comrades into the North. The humming of the engines is comforting, a reminder of the faith you have in the technology of your great city. Some of the men seem unsettled about going so far into the wilderness, and you calm them as best you can.

    In your search for a suitable location, your navigator spots something just on the horizon, an arrangement of broken stone pillars leaning together. The markings on them are unmistakably those of the Frost Giants, but all you have seen of them is a few abandoned campsites. The Zeppelin edges closer, bringing still more pillars into view, along with the ruins of the foundation of some enormous structure. The remains of walls and what looks to be a road are present as well, cutting abruptly off at the edge of a perfectly hemispherical pit that you'd surmise is larger than Perin's capital.

    >> Anonymous 07/09/10(Fri)19:37 No.11038777
    continue exploring
    >> Anonymous 07/09/10(Fri)19:37 No.11038786
    report finding back home with radio, tell them to tell it to enclave
    continue exploring
    >> Researcher Sam 07/09/10(Fri)19:38 No.11038799
    Oh hey, that looks like a good test site. Circle for a bit, try to see if we can tell anything more about it. IF we've by any chance brought some magic users who can determine what things are mwth magic, have them take a crack at determining what this all is.
    >> ★ Subprocessor DM 07/09/10(Fri)19:39 No.11038819
    rolled 2, 3, 4 = 9

    Will do.

    You're out of radio range. The pit isn't going anywhere, though, so you could just take the Zeppelin back around.
    >> Anonymous 07/09/10(Fri)19:41 No.11038838
    Go back around, check if it was there before
    >> ★ Subprocessor DM 07/09/10(Fri)19:48 No.11038954
    rolled 6, 3, 3 = 12

    A rather long detour takes you back into radio range, and you proceed to report everything you saw, answering quite a few questions and asking that it be relayed to the Conclave. To no great surprise, you are told that the Frost Giants were the only known civilization to build that far out, making the ruins a good candidate for Kharok or some other ancient city.

    Upon your return, you see the pit and the surrounding pieces of stone in the exact same position as before, sitting there like they haven't been disturbed in centuries. The Zeppelin circles as you and the others take stock of the ruins, observing as much as possible while the researchers record the inscriptions in little books and map the remains as best they can. Putting your knowledge to good use, you translate portions of the inscriptions, almost immediately confirming that this appears to be what's left of Kharok. Since the frost demon is supposed to have absconded with its followers, taking the whole city with it, the pit is probably a sign of its handiwork. There is nothing left but the edges.

    The light is fading. You have no trouble seeing in the dark, and the Zeppelin is perfectly capable of running its arc lights as long as the engines are up.

    >> Anonymous 07/09/10(Fri)19:49 No.11038968
    I say we drop anchor and have a look around. Take notes and detailed sketches where possible. Since we know the FG language, we should be able to translate anything we find.
    >> Anonymous 07/09/10(Fri)19:50 No.11038991
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Researcher Sam 07/09/10(Fri)19:51 No.11039002
    ....god damnit. Let's explore a tiny bit. Just a tiny bit, in case there's something incredibly obvious here. If we don't find anything, head back home. Either way, this looks like as good a spot as any for any extreme explosives testing.
    >> Anonymous 07/09/10(Fri)19:51 No.11039012
    When we get back, we should check our notes and see if there's any correlation between the ruins of dreamwood swamp and whatever we've found here. It probably won't net us any new information, but you never know what you find out till you try.
    >> Anonymous 07/09/10(Fri)19:52 No.11039019
         File1278719522.jpg-(137 KB, 1024x768, 1274041740910.jpg)
    137 KB

    Things this far North might be attracted to our Arc lights which could be seen for miles.

    However the potential of running into some feral Frost Giant hold outs from Kharok's departure due to said beacon would balance that.

    inb4:missile attacks on zeppelin
    >> ★ Subprocessor DM 07/09/10(Fri)19:58 No.11039114
    rolled 2, 3, 1 = 6

    The ruins are widely spread enough to occupy your archeologists for months, but you do your best to pick a promising spot and set down. You insist on going first, without letting the Zeppelin land first, just in case something... unpleasant happens. You can hold your own, after all. An enormous, unarmed bubble of helium cannot.

    The ruins are cleanly cut, as if the rest of them simply ceased to be. There are numerous artifacts here, of the non-magical variety, consisting mostly of broken pottery, stone tablets, sculptures, and the like. You presume anything of value was plundered or destroyed long before. There is a strange power to this place, a feeling that probes at the back of your mind. A distance sense that you're not supposed to be here, a plea to leave. It's almost like what you felt within the hybrid fog, but easy enough to ignore. You select a few items for further examination and think about taking them back with you.

    >> Anonymous 07/09/10(Fri)19:59 No.11039130

    Sounds good to me.
    >> Anonymous 07/09/10(Fri)20:00 No.11039150
    I thought we were trying to get remember magic for the guns.

    also lets get those batteries and lenses from the other place give them... idk basic steam engine / new magic one

    then use the microscopes to get penicillin/vaccines med research fuck yea
    >> Anonymous 07/09/10(Fri)20:00 No.11039152
    let's go away, I don't like this place
    >> Anonymous 07/09/10(Fri)20:01 No.11039168
    Wait, a tugging at the back of our mind similar to what we experienced when Hretmar and the others were telling us to GTFO when we teleported to wherever those hybrid shoggoth things came from?

    Mark the spot, leave, come back with heavy artillery later.
    >> Arty 07/09/10(Fri)20:02 No.11039176
    Tell me we're not actually going to build a nuclear weapon. Because if we do whoever helped on such a project would be marked for the rest of their lives. We would never be able to let them leave our employ and all of their correspondence would have to be monitored from then on. Magical means of them contacting anyone else with this information would have to be prevented.

    Even if they were executed after (not saying we should do so) it wouldnt mean the information was out of reach because someone could resurrect them.

    I still support exploring the north though. How far north is this world's equivilant of the Arctic circle? If the planet has suficient axial tilt (and it seems to because of the seasons) then days would get very very short in winter the farther north we went.
    >> ★ Subprocessor DM 07/09/10(Fri)20:02 No.11039185
    rolled 1, 4, 4 = 9

    Very well.

    Research on memory retrieval is proceeding, but no significant progress has been made.

    Consensus on tech trade?
    >> Anonymous 07/09/10(Fri)20:03 No.11039205

    Sounds like they had a magical way of escaping through death and then reincarnating somewhere else.
    >> Arty 07/09/10(Fri)20:03 No.11039206
    Yes gtfo asap.
    >> Anonymous 07/09/10(Fri)20:05 No.11039221
    Yes, we should not have anyone else help us with nuclear weapon development. That is a burden that we alone should bear.
    As a child born from that era, from the Age of the Atom, we are the only ones who should have to shoulder the heavy burden of that time.
    On a lighter note, the physicists and engineers that worked on the original devices weren't even sure that they would work at all, or if they did, would burn the very atmosphere in a catastrophic chain reaction. I think we can handle it.
    >> Anonymous 07/09/10(Fri)20:05 No.11039226
    all right
    trade something for the microscopes

    then we find penicillin
    and then we sell it
    >> ★ Subprocessor DM 07/09/10(Fri)20:05 No.11039233
         File1278720348.png-(80 KB, 816x489, WorldMap1.png)
    80 KB
    rolled 6, 1, 3 = 10

    Similar to what you experienced upon entering the fog any of the hybrids produced. Less prominent and less menacing, but creepy.

    The location has been marked.

    On the world map, Beia's Northernmost tip is as close to the North Pole as you can get on land. As far as you can tell, this world has no equivalent to the Arctic Circle, though it does have a sizable Antarctic continent.
    >> Anonymous 07/09/10(Fri)20:07 No.11039254
    I'm leery of using any magic to probe around in our head. There's no way to be sure that it won't come back and hurt us, especially considering the possibility that the it might interfere with whatever is suppressing our Frost Giant body's normal tendencies.
    >> ★ Subprocessor DM 07/09/10(Fri)20:09 No.11039279
    rolled 5, 5, 1 = 11

    Unless anyone disagrees, you will be acquiring microscope technology from New Aarmour.
    >> Anonymous 07/09/10(Fri)20:11 No.11039309
    when we find penicillin warn them to use it sparingly
    >> Anonymous 07/09/10(Fri)20:12 No.11039329

    That's a Mercator projection map, right?
    >> Arty 07/09/10(Fri)20:13 No.11039343
         File1278720793.png-(10 KB, 228x225, Tilt.png)
    10 KB
    >On the world map, Beia's Northernmost tip is as close to the North Pole as you can get on land. As far as you can tell, this world has no equivalent to the Arctic Circle, though it does have a sizable Antarctic continent.

    The arctic and antarctic circles prepresent the extent of where there is sunlight at different times of the year. In Summer any place inside the arctic circle get's 24 hour sunlight and in the winter 24 hour night. Summer in a hemisphere is caused by that facing being exposed to more direct sunlight at less of an agle. The closer to the equator you go the less this sort of seasonal change occurs. If there was no axial tilt there would not be any seasons.
    >> Arty 07/09/10(Fri)20:14 No.11039380
    Trade them something but not necessarily steam tech. We're selling that to people.
    >> ★ Subprocessor DM 07/09/10(Fri)20:15 No.11039392
    rolled 3, 1, 1 = 5


    Ah. I see. I was under the impression that the Arctic Circle was the arrangement of drifting ice that occupies the far Northern parts of the planet. Thank you for correcting me.
    >> Anonymous 07/09/10(Fri)20:15 No.11039393
    >Similar to what you experienced upon entering the fog any of the hybrids produced. Less prominent and less menacing, but creepy.
    Alright then. It's probably a passive defense system put in place by the Frost Demon. We can't discount the idea that it might have left more...active defenses in the area.
    We should return with a full archaeological team and a squadron of military zeppelins.

    Which reminds me, enqueue transports and couriers in our Lilienthal Yard for expanding our aerial network, and have the Mittelwerk begin construction of the Armed Military zeppelin. Once we have a full squadron of each type of military zeppelin (Transport, Gunship, Carrier), we'll present them to the Perin military as a demonstrator squadron. We'll call them the Red Wings.
    >> ★ Subprocessor DM 07/09/10(Fri)20:19 No.11039465
    rolled 3, 2, 4 = 9

    Wary of staying any longer, especially at night, you board the Zeppelin, artifacts in hand, and suppress an involuntary shiver. It is impossible for you to feel the cold, but fear is another matter. The sense that you are being watched is difficult to shake, but it fades quickly as the Zeppelin comes about and departs. No one else on the craft felt anything, and it was only once you touched ground that you were effected. It's disconcerting, but nothing you haven't dealt with before.

    The hours-long flight back to Central passes in what seems like minutes as you and the scientists engross yourselves in study and discussion. You have seen a piece of your race's distant past, and you've brought part of it with you. Even though you weren't born in this world, and you've spent less time in your current body than your Earthly one, you feel connected. In any case, the history of it all interests you quite a bit. The few things you gathered are not overly glamorous or significant, but they are still a piece of a great city, something to be learned from.

    It is extremely late when the Zeppelin finally docks, settling nicely into the airfield dock. The snow parts softly under your feet as you set off, thankful that that odd feeling hasn't followed you home. After dropping the artifacts off at the campus archaeological department, you head back to the manor for a well-deserved rest.
    >> ★ Subprocessor DM 07/09/10(Fri)20:22 No.11039534
    rolled 2, 5, 6 = 13

    You'll trade some old Zeppelin schematics and airfoil designs, concepts from before the current shape was settled on.

    Transports and couriers at Lilienthal enqueued. What armaments do you wish the Armed design to mount? You have tri-barrels, rifles, light artillery, and unguided bombs, as well as a single laser cannon.
    >> ★ Subprocessor DM 07/09/10(Fri)20:24 No.11039562
    rolled 3, 1, 3 = 7

    Also: What constitutes a squadron?
    >> Anonymous 07/09/10(Fri)20:24 No.11039565
    Light artillery and bombs, with a smattering of tri-barrel Gatlings for point defense. This specific gunship is meant as a bomber/Close Air Support zeppelin design.
    >> Anonymous 07/09/10(Fri)20:29 No.11039640
    Normally, a squadron would be about 12-24 aircraft, if it were an Air Force.
    Zeppelins, especially the way we're using them as gunships, are almost like naval ships, so in that sense, a squadron is an ad-hoc grouping of combat ships.

    For now, without a proper Air Force, I think we should use naval terms and terminology for now.
    The Red Wings will eventually evolve into a true Air Squadron or Air Wing when we have enough planes, 'thopters, and zeppelins.
    >> Anonymous 07/09/10(Fri)20:30 No.11039658
         File1278721847.jpg-(757 KB, 625x850, Thrawn and Pellaeon.jpg)
    757 KB
    >pottery, stone tablets, sculptures, and the like.
    So, should we analyse them to give us a greater insight into the thinking of Frost Giants?
    >> Researcher Sam 07/09/10(Fri)20:31 No.11039662
    How about adding a squadron of dedicated bombers? Pack as many bombs as possible, adding defensive weapons like gatling guns and rifles only if they do not significantly weight it down.
    >> Anonymous 07/09/10(Fri)20:33 No.11039697
    Weren't there only, like, 5 airships in the Red WIngs?
    >> ★ Subprocessor DM 07/09/10(Fri)20:35 No.11039727
    rolled 5, 4, 2 = 11

    The Frost Giants no longer think like the citizens of a great civilization. They are barbarians, and the amount you could gain from such a study would be limited in that fashion. Nonetheless, everything you bring back will be looked at closely.

    If you want dedicated bombers, with anti-personnel weapons only for close defense, I would suggest you put a tri-barrel or two on a traversing turret below the gondola. At the moment, most of the weapon mounts are in a 'broadside' configuration on either side of the gondola.
    >> Anonymous 07/09/10(Fri)20:36 No.11039734

    Yes. It was also suggested earlier to research our findings at the northern ruins alongside what we found of the dreamwood swamp ruins to see if there were any common elements.
    >> Anonymous 07/09/10(Fri)20:36 No.11039742
    two cents on nukes.
    go for it.in a world with such powerful demons it would be useful. keep the stages of its construction separate so that no one person can make it themselves. and even then it may be possible to keep them from knowing what they are building.

    >> Anonymous 07/09/10(Fri)20:37 No.11039746
         File1278722231.jpg-(43 KB, 362x500, WW2 Night Vision Vampir System.jpg)
    43 KB
    Just sketching out idea, but what about some weapon designs we can give to R&D #3?

    Silent Sniper Rifle with Night-Vision
    A magically enchanted rifle that eliminates the flash and sound of the bullet being fired. A secondary charm is a night-vision scope mounted on top.
    A secondary design uses a charm utilizing compressed air to fire a flechette dart for an even quieter weapon.
    >> ★ Subprocessor DM 07/09/10(Fri)20:38 No.11039758
    rolled 5, 6, 2 = 13

    New Aarmour accepted your 'generous' assortment of blueprints and engineering notes with pleasant thanks, returning your courier with specifications for various lenses, housings, and the like, with several working models of each. The microscopes they've developed are crude by Earth standards, but more than sufficient for the current tech level. R&D and the school both appropriate the designs, and in short order, the lenses are implemented in numerous practices. They are invaluable for fine machining and spotting imperfections in complex machinery, not to mention the obvious utility in the biosciences.

    A project to isolate and produce penicillin is underway, along with accompanying projects related to bacterial and viral study and engineering. Most of these are far-future concerns, but a few hold promise, considering the still-limited nature of your tech base.
    >> DARPA Chief Anderson 07/09/10(Fri)20:40 No.11039787
    Otacon, we want you to design a system to shoot down incoming ICBM's but we also want to know where the shots will come down if they miss.
    >> Researcher Sam 07/09/10(Fri)20:40 No.11039791
    That sounds like a good idea then. Hmm.... I'm wondering, if bombers go with escorts, they could go without armor (which I'm guessing is very heavy) to make them faster to help them get away, and would let them carry more ordinance.
    >> ★ Subprocessor DM 07/09/10(Fri)20:42 No.11039812
    rolled 3, 4, 6 = 13

    There seems to be little connection to most of the swamp artifacts you've seen, but some of the same designs are present in the ruins where you encountered the fire elemental.

    Suppressors, magical and non-magical, are being looked into. The most interesting developments regarding sniping have been in accuracy charms. With appropriately enchanted ammunition, a sniper who can focus on his target can hit it in any location, even while both shooter and target are moving in adverse weather conditions. This is the ideal event, but it's not too far from what's possible.
    >> Anonymous 07/09/10(Fri)20:42 No.11039816
    Then that should be a new zeppelin design.
    Change the enqueued Armed Zeppelin to be mostly light artillery with some bombs, for it can be used as a Close Air Support gunship.
    So the total order for the Mittelwerk is:
    1. Military Transport
    2. Military Armed Zeppelin (Close-Air Support Gunship)
    3. Bomber x2

    Combined with our current Carrier, that's 5 zeppelins. See, >>11039697 it fits.
    >> Anonymous 07/09/10(Fri)20:42 No.11039821

    You know, this is a good point. Maybe the two sites were trade partners, or at least knew eachother on a non-combative level.
    >> Anonymous 07/09/10(Fri)20:45 No.11039861

    Describe these similar designs, if you would be so kind?
    >> Anonymous 07/09/10(Fri)20:47 No.11039879

    Cigarette-boat style racing zeppelins. Put on races for profit and promotion.
    >> Anonymous 07/09/10(Fri)20:47 No.11039880
    Accuracy charms are good all-around, so we should look into developing them. Though that doesn't mean that our people should slack off in their regular target practice, though.
    >> ★ Subprocessor DM 07/09/10(Fri)20:49 No.11039907
    rolled 6, 4, 3 = 13

    The armor is quite heavy, at least in comparison to the Zeppelin's carrying capacity.

    Noted and enqueued.

    The fire ruins greatly resemble some of those on the outer edge of Kharok. The pillars are in the same places, with the same cuts and the same foundations. All are probably the remains of towers. The markings on the pillars at the fire ruins have been worn away and seemingly replaced with symbols of unknown origin.
    >> Anonymous 07/09/10(Fri)20:49 No.11039908
    absolutely! infact, insist snipers spend a good amount of time with regular ammunition before considering the accuracy charmed ammo.
    >> Anonymous 07/09/10(Fri)20:50 No.11039921
    You know, I just realized that with magic, we can actually make some of the stupid-big super-planes from Ace Combat.
    Hresvelgr, anyone?
    >> Researcher Sam 07/09/10(Fri)20:52 No.11039950
    Okay then. How about a bomber design that eschews armor in favor of increased carrying capacity for bombs? With a few turret mounted gatling guns for defense?
    >> Anonymous 07/09/10(Fri)20:52 No.11039953
    hmm, you know something we should consider looking into? eyewear that lets us see objects as they were at some point in the past. would be an immense boon for our archaeology department.
    >> ★ Subprocessor DM 07/09/10(Fri)20:53 No.11039968
    rolled 2, 2, 6 = 10

    Acknowledged. Snipers will train on unaltered ammunition, then test charmed ammunition when they are skilled enough without it. Magical rounds will be conserved as much as possible.

    Accuracy charms will be enhanced as time goes on.

    If I recall correctly, all of those were destroyed by relatively small and inexpensive fighters. They do not have a good track record.
    >> Arty 07/09/10(Fri)20:54 No.11039993
    I'd also considered it but figured it would be a good idea to wait until we atleast have Internal Combustion engines.
    >> ★ Subprocessor DM 07/09/10(Fri)20:56 No.11040012
    rolled 4, 6, 5 = 15

    The current bomber design is mostly unarmored, carrying thin steel plate on the bottom of the gondola to protect the most critical areas. It is much less likely to survive a serious hit than the typical Armored design, but, with any luck, it won't be exposing itself to any fire anyway, and the larger payload will help it take out any threats before it is seen.

    This is a possibility, but time is a difficult thing to mess with. If such items can be made, they will probably take a lot of effort.
    >> Anonymous 07/09/10(Fri)20:58 No.11040034
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> ★ Subprocessor DM 07/09/10(Fri)20:59 No.11040043
    rolled 1, 2, 4 = 7

    Alright, the bomber and CAS models are based on the 7-ton standard military model, with a maximum speed of 24MPH. With current manufacturing hardware, the limit on carrying capacity is 12 tons, for a maximum speed of 18MPH. Do you wish to alter your orders, based on this information?
    >> Anonymous 07/09/10(Fri)20:59 No.11040045
    >If I recall correctly, all of those were destroyed by relatively small and inexpensive fighters. They do not have a good track record.
    Okay, admittedly they were all shot down. But come on, look at what they had to go up against!
    Mobius One aka The Ribbon, Grim Reaper of the Battlefield.
    Cypher aka The Demon Lord of the Round Table.
    Blaze, Edge, Archer, Swordsman (and Chopper) aka The 4 Wings of Sand Island, The Demons of Razgriz, The Ghosts of Razgriz.
    Nemo, Scarface One, the Southern Cross, Talisman.
    I don't think you can really blame anyone for not winning against Aces of Ace Combat.
    >> Anonymous 07/09/10(Fri)20:59 No.11040047

    The eyepieces are worth researching. You said the ruins of the swamp originally had different markings than they do now because the old ones wore off. I have a hunch about them, but we'd need to be able to see them as they were, new. I think a lot of historians would be interested in having their own pair anyway.
    >> Anonymous 07/09/10(Fri)21:02 No.11040083
    Increase tonnage to 10-tons, and try to keep speed up at 20MPH.
    We don't want them to be too slow, but they must also be well-armed to be effective.
    >> ★ Subprocessor DM 07/09/10(Fri)21:04 No.11040111
    rolled 5, 2, 2 = 9

    You may be right, but craft that large seem to attract the aces who inevitably defeat them. Dreadnoughts and battleships were useful enough before carrier-based aircraft came about, and guided missiles made them completely obsolete. An enormous, heavily armed and armored airship would not be indestructible, and it would have serious weaknesses. Do you wish to spend your precious resources on such an endeavor?

    Very well. Research will proceed.


    Shall we timeskip?
    >> Anonymous 07/09/10(Fri)21:06 No.11040140
    no endavour
    yes timeskip
    >> Anonymous 07/09/10(Fri)21:08 No.11040176

    ALSO: we need to do research into rocking out. we have been distinctly guitar-less for too long.
    >> Anonymous 07/09/10(Fri)21:09 No.11040191
    You make a good point. I'd still like to make one or two, simply as a show of force. I think we can afford to, seeing as how we are well beyond the technological curve compared to most other nations on this world.
    Though, when we get actual fighters, we should set up a Top Gun School, and begin the creation of our own elite squadrons.
    >> Anonymous 07/09/10(Fri)21:11 No.11040210
    No super-weapons yet.
    I think we have enough enqueued for now.
    Also, that strange material that increases the amount of radiation? Does it accelerate the rate at which radioactive material decays? I wonder if it might be the mythical 'Red Mercury'.
    >> Anonymous 07/09/10(Fri)21:13 No.11040241

    Red Mercury? essplain
    >> ★ Subprocessor DM 07/09/10(Fri)21:14 No.11040259
    rolled 6, 4, 1 = 11

    You have the speakers and the amplifiers, but the instrument itself has yet to appear. Efforts will be redoubled.

    If it is your goal, it can be done, once the industries are in place to construct such weapons in a reasonable amount of time. Since you already have ornithopters, and are looking into fixed-wing craft, you might want to start that fighter school now.

    Yes it does. It has thus far proved impossible to replicate alchemically and DCE has found no information relating to its origin.
    >> Arty 07/09/10(Fri)21:15 No.11040263
    Since we seem to be doing a bit of flying around this episode, maybe we should visit our friend the living siege engine whose name I can never spell.
    >> Anonymous 07/09/10(Fri)21:17 No.11040287
    Red Mercury is a fictional compound that acts as some kind of super neutron reflector, allowing normally sub-critical amounts of nuclear material to begin a fission chain reaction.
    >> Anonymous 07/09/10(Fri)21:18 No.11040307
    >you might want to start that fighter school now.
    Okay then. Make it a branch of our Military Academy. Look through current 'thopter pilots who might want to consider a career change, or current militia men who show aptitude for flight.
    >> Anonymous 07/09/10(Fri)21:19 No.11040330
    We'll have to get permission from the military, though I don't foresee a problem with that.
    >> ★ Subprocessor DM 07/09/10(Fri)21:21 No.11040355
    rolled 4, 3, 4 = 11

    Erivrus. Do you want to do that now or have it touched on in timeskip?

    Done. Recruitment will begin as soon as possible. Do you want to choose armaments for ornithopter designs? Current specs call for modular Multi-roles, bombers, and scouts.
    >> Anonymous 07/09/10(Fri)21:23 No.11040383
    Ooh, make sure that they train to fight as a group, not as individuals. Stick to your wingman and protect his six. Don't let the enemy lead you into traps.
    Using magic we can probably recreate the HUD system used for the F-35. It'll be a complex piece of magical technology, but the advantages that it would confer to a pilot cannot be understated.
    >> Anonymous 07/09/10(Fri)21:23 No.11040393

    let's hit him up at the end of the timeskip so we can actually converse.
    >> Anonymous 07/09/10(Fri)21:26 No.11040446
    Develop machine guns for use on 'thopters and fixed-wing craft. Also rocket pods with targeting linked up to the pilot's helmet. See if we can develop some kind of anti-magic missile (a missile equipped with a magical spell or charm that when activated creates a temporary anti-magic field. Great for taking out magical artillery, arcane AA, and messing up fortress defenses).
    >> ★ Subprocessor DM 07/09/10(Fri)21:26 No.11040451
    rolled 5, 1, 4 = 10

    Acknowledged. Fully recreating the HUD would be an incredible undertaking, but settling for certain more complex instruments, such as a sort of IFF and target indicators, would allow your rudimentary technology to pick up the more mundane aspects.

    It will be done.
    >> Anonymous 07/09/10(Fri)21:28 No.11040484
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> ★ Subprocessor DM 07/09/10(Fri)21:30 No.11040510
    rolled 2, 6, 5 = 13

    Machine guns and rocket pods, aye. Several angles are available for the Anti-Magic Missile. One would create a sizable anti-magic field on detonation, which would dissipate with time. Another would spread 'chaff' charms in its wake on a target run, acting like a cluster munition. As long as the charms remained intact, the fields would still be present, at least until the charge ran out. Do you wish to focus on one or both of these, or do you have something else in mind?
    >> Anonymous 07/09/10(Fri)21:35 No.11040614
    I suggest developing both. Each has their own applications, and considering that Perin is still fighting against Forusian rebel mages, they may become a big buyer of these, the services of our Red Baron Air Security's Anti-Magic Squadrons, and (eventually developed) infantry anti-magic grenades.
    >> Arty 07/09/10(Fri)21:38 No.11040671
    >infantry anti-magic grenades.
    I'm picturing these like an RPG.
    >> Anonymous 07/09/10(Fri)21:41 No.11040737
    I still say we need to look into ways to harm gods.

    Because our quiet pantheon implies that they are busy. And we've also had implications about the Bleeding Sun, which is a BADNOTNICE god.

    My guess is that the BS is kicking our pantheon's ass. And that means we're gonna be fighting one of the most powerful gods by ourselves.

    >> Anonymous 07/09/10(Fri)21:44 No.11040798

    I'm sorry to have to point this out but BLEEDING SUN IS MADE OF FIRE. A Nuke, magical or not, ain't gonna do shit.
    >> Anonymous 07/09/10(Fri)21:46 No.11040821
    Imagine a Forusian combat mage's surprise and terror, when a squad of black-armored humanoids with glowing red eyes appear from the dark of night to attack his unit's camp. The incomprehension when one of those Red-Eyes lifts something to their shoulder, and it fires a projectile into the center of the camp, then explodes, spreading some things into the air. The mounting fear when the mage realizes that somehow, he is now in the center of an anti-magic field, and none of his fire magics will work.
    Then the men of Dreamwood's Panzer Corps lift up their MG-42's, and using their machineguns as a farmer would use a scythe, reap the lives of Forusians like ripe wheat.
    >> ★ Subprocessor DM 07/09/10(Fri)21:46 No.11040823
    rolled 2, 3, 4 = 9

    The end of the second month has come. One standard transport Zeppelin and one military transport have been completed. The latter joins your carrier as the second craft in the Red Wings squadron, the only military air force in the known world. The government, incredibly satisfied with the airships you built for it, is offering a new construction contract, one for a dozen 8-ton fast transports. The down payment alone would be enough to fund the construction of two more yards, but the technology specifications are rather exacting. None of them come straight to your best available tech, but if the equipment was reverse-engineered, it would give the government a sizable jump from what it has now.

    Your military air school has been established and is training pilots for the first generation of combat aircraft. The instructors, veteran pilots themselves, bear a startling resemblance to the 'fighter jock' caricature, which makes the whole thing seem somewhat funny. After all, you're laying the foundation for Tomcat squadrons in a world that can't handle steam trains without you. Still, with the rate everything is progressing, you may need those sooner than you think. You wouldn't have thought you'd get this far in a few short years, but Perin has exceeded your expectations at every turn.

    Archaeological teams, accompanied by militia for protection, are ferried to the ruins of Kharok and back near-constantly, sometimes taking you along. Very little magical items remain, but there is a great deal to be learned from the artifacts that are recovered, and short excavations have turned up even more interesting things, such as the presence of a sewer system, and something that looks very similar to a power distribution network. So far, you have proven to be the only one affected by the strange feeling on the ground, which makes you think it was put in place specifically with Frost Giants in mind.
    >> Anonymous 07/09/10(Fri)21:46 No.11040835
    The blast from a nuke will create a pressure wave that will blow out the flames.

    Or we can make it an ICE NUKE!
    >> ★ Subprocessor DM 07/09/10(Fri)21:47 No.11040837
    rolled 2, 4, 1 = 7

    Fortunately, the Conclave was in a generous mood when you got back from the latest dig. They agreed, with some stipulations, to let you see Erivrus. No recording hardware, must be escorted by military personnel at all times, anti-magic field present at all times, the typical heavy security. Courier 2 took you over, to an empty field far from whatever sensitive installations the military operates. Though you don't know how much good that does, since something the size of Erivrus is hard to miss.

    You thought he was looking quite well as you disembarked, falling in with your excessively armed escort. There was no trace of battle damage, and he sported a large quantity of shiny new armor over every surface, along with several additional turrets and hatches. Upon seeing you, he immediately began walking forward, startling everyone but you. Sometimes you forget how dangerous he would seem to people who don't know him.

    “MAYA! SO GOOD TO SEE YOU AFTER SO LONG. AS YOU CAN SEE,” he wiggles a leg, “I'VE HAD A LITTLE WORK DONE.” His armored belly reverberates with a laugh.
    >> Anonymous 07/09/10(Fri)21:47 No.11040853
    Actually, if he means the magic-equivalent of a nuke, it might work.
    Besides, we need regular nukes for the Frost Demon.
    >> Anonymous 07/09/10(Fri)21:53 No.11040940
    I don't understand why they are so secretive about Erivrus to us. Didn't we have the pantheon build him?

    I'm still miffed about how they chained him to the ground like some kind of dangerous animal. Barbarians.
    >> Arty 07/09/10(Fri)21:53 No.11040960
         File1278726837.jpg-(50 KB, 640x512, Motivational Slayers castingDS.jpg)
    50 KB
    We'd need some kind of magical prodigy to get the likes of that working. We may need to search across the world, why we'd need an airship to... oh right.
    >> Anonymous 07/09/10(Fri)21:54 No.11040977

    "Erivrus! Your shell is looking even better than new, friend. How have you been holding up in there? They been giving you much to do besides getting poked and prodded at constantly?"
    >> ★ Subprocessor DM 07/09/10(Fri)21:55 No.11041004
    rolled 6, 4, 2 = 12

    It's not about you, it's about everyone else. You're a very prominent figure, and you're liable to have eyes on you anywhere you go. Not to mention that Erivrus's existence is not common knowledge.

    How would you react if you were them?
    >> Anonymous 07/09/10(Fri)21:59 No.11041057
    Point taken.

    So greet Erivrus as >>11040977 says, ask if they're done poking and prodding him, and how he's taking life as a living engine of war.
    >> ★ Subprocessor DM 07/09/10(Fri)22:01 No.11041089
    rolled 2, 5, 2 = 9


    >> ★ Subprocessor DM 07/09/10(Fri)22:02 No.11041103
    rolled 4, 4, 3 = 11


    Ah, you think you get em' all, and then you hit submit and feel like an idiot.
    >> Anonymous 07/09/10(Fri)22:05 No.11041131

    give him a good rundown of the progress we've made (making sure to keep the exsistence of our more advanced firearms research out of the conversation, but perhaps hinted at) the things that have been going on, and the stuff we've found in our archeological research.

    Hell, while we're at it, we should offer to send him a stream of whatever books we've been pumping out at Dreamwood Press.
    >> Arty 07/09/10(Fri)22:06 No.11041141
    I've got nothing useful for small talk. Anybody else?
    >> Anonymous 07/09/10(Fri)22:10 No.11041195
    "So, are they going to ship you to any of the contested areas of Forus? Man, it must get boring with nothing but drills and tests all day.
    Tell you what, let me send over some books from my printing presses. You'll probably need to use one of your servitor golems or get one of the guys to read them to you, though."
    >> Anonymous 07/09/10(Fri)22:11 No.11041204

    Considering how awesome you are, I think we can let that one slide.
    >> Anonymous 07/09/10(Fri)22:13 No.11041217
    "Well, just wait 'till you're back in action. You're a walking fortress. Stomp smash and shoot, right?"
    >> Anonymous 07/09/10(Fri)22:14 No.11041232
    Would you go back to a regular body now, if you could?
    >> ★ Subprocessor DM 07/09/10(Fri)22:15 No.11041238
    rolled 4, 2, 4 = 10

    You recount all of your progress since the last time you saw him, leaving out anything the Conclave would consider 'sensitive information'. Erivrus reports seeing one of your Zeppelins pass over one day, with that unmistakable marathon symbol on the side.

    You offer to send him some of the books printed in Dreamwood.

    "HA! I'D LOVE A NOVEL, ASSUMING THEY'D LET ME HAVE ONE. THEY'D READ MY MAIL THREE TIMES OVER IF I GOT ANY." He nudges one of the soldiers with a leg, clearly joking, though his lack of facial expressions makes it less than obvious. The man looks absolutely terrified. "I REALLY DON'T KNOW WHY THEY THINK I'M SUCH A SERIOUS THING. THEY CLEARED ME OF AMMO, I CAN'T START THE FORGE WITHOUT CLEARANCE, AND EVEN IF I TRIED THE OLD-FASHIONED WAY THEY'D JUST BLOW ME UP."


    >> Anonymous 07/09/10(Fri)22:15 No.11041241

    "I was kind of afraid they would try that. Putting others into bodies like yours that is. But who knows. Maybe one day we can figure out how to transfer you out of that thing to a more normal-sized body."

    "Something else has had me worried lately. Several things, really. I went to the ruins of the old Frost Giant city recently. All there was left after the ice demon took off was a few pillars and the outskirts of the city. And this really uneasy feeling only I seemed to get.

    Erivrus, I know the ice demon will come back one day. I feel it in my gut. We'll all have to be ready for him.

    And the other thing, well. The network has vanished. Illian, Hretmar, all of them. dissappeared. The last thing I heard from them was a warning on the day of that last eclipse: we are fine, do not look for us.

    I'll respect their wishes in this case, but it still has me worried."
    >> ★ Subprocessor DM 07/09/10(Fri)22:21 No.11041308
    rolled 1, 1, 6 = 8

    Thank you for the compliment.

    "INDEED, INDEED. NOTHING BEATS A REAL BATTLE. IT HELPS TO HAVE DIED ONCE, I GUESS." He nudges the same soldier again, causing him to emit a little whimper that you pretend not to hear. "I WAS MADE FOR WAR. I ASKED FOR IT. I MIGHT AS WELL DO WHAT I'M SUPPOSED TO."

    >> Anonymous 07/09/10(Fri)22:23 No.11041332

    "Hah! With the kind of progress we're making, you may indeed be able to do that, buddy."
    >> Anonymous 07/09/10(Fri)22:25 No.11041355
    *write down in notebook
    *Personal Note: Make sure Atlas Rockets can live up to the name. Will need several for Erivrus: Warforged Orbital Drops?
    >> Anonymous 07/09/10(Fri)22:27 No.11041377
    So yeah. You might be chucking bolts into an eldritch horror soon.
    >> ★ Subprocessor DM 07/09/10(Fri)22:29 No.11041398
    rolled 1, 3, 4 = 8




    >> Arty 07/09/10(Fri)22:31 No.11041436
    After our conversation maybe we should see about what else the government hope to get out of keeping Erivrus from the front. Maybe we could come to some sort of arrangement that'd see him back on the front lines sooner.
    >> ★ Subprocessor DM 07/09/10(Fri)22:32 No.11041446
    rolled 5, 3, 3 = 11


    >> Anonymous 07/09/10(Fri)22:36 No.11041508

    "That's probably the best advice I've heard on the issue. Thanks Erivrus. I'll just have to catch up with them when they get back.

    I'll make sure to write to you more often. And I'll definitely be sending you some books. If I'm right about a hunch I have, we may have to make a major addition to some of our history texts, but I won't be able to know for sure until we have the right tools."
    >> Researcher Sam 07/09/10(Fri)22:37 No.11041516
    Well, he seems like he's doing well.
    >> Anonymous 07/09/10(Fri)22:37 No.11041518
    >that unmistakable marathon symbol on the side

    What's it look like? Nike swish?
    >> ★ Subprocessor DM 07/09/10(Fri)22:39 No.11041572
    rolled 4, 2, 1 = 7


    >> Anonymous 07/09/10(Fri)22:41 No.11041586
         File1278729670.jpg-(10 KB, 250x250, marathon_logo.jpg)
    10 KB
    >> Anonymous 07/09/10(Fri)22:41 No.11041605
    I still think we should've gone with the Imperial Aquila.
    >> ★ Subprocessor DM 07/09/10(Fri)22:45 No.11041669
    rolled 5, 4, 3 = 12

    Though they won't say it in so many words, they aren't sure they can control him. If they gave him his ammunition back, restarted his forge, and let him repair the main cannon, he'd be a force to be reckoned with. And that kind of power is a very dangerous thing in the wrong hands.

    From what you've gathered, the plan seems to be to form a few squads of comparable living engines to make sure he doesn't get out of line, and to ensure that if he does, there will be something out there with enough power to take him down before he destroys everything.

    You aren't restricted to a single symbol, you know. There's room for more, as long as each represents something definite.
    >> Anonymous 07/09/10(Fri)22:49 No.11041715
    They think Erivus will turn traitor?

    He fought for his country, gave his life for his country, and EVEN IN DEATH HE STILL SERVES!

    How dare they question his loyalty? They should be ashamed.
    >> ★ Subprocessor DM 07/09/10(Fri)22:50 No.11041730
    rolled 3, 3, 6 = 12

    He's a giant sentient war machine forged by gods. Gods that Perin's government had no contact with. They're not fearing a betrayal so much as a rampage.
    >> Anonymous 07/09/10(Fri)22:51 No.11041747
    You can still use the Imperial Aquila, just in something different. The Marathon symbol is for anything that is generically ours.
    You could use it for our Kerberos Corps (militia stormtroopers with the Red Goggles and black armor), or for our Top Gun School, or any of our air forces.
    Maybe use it in our Military Academy?
    >> Anonymous 07/09/10(Fri)22:53 No.11041768

    We should use the aquila for our Red Wings.
    >> Anonymous 07/09/10(Fri)22:53 No.11041769
         File1278730412.jpg-(87 KB, 992x597, UCAV.jpg)
    87 KB
    Hey, why not troll the military a little, by outlining magical fighter drones for Erivrus to construct if they ever let him use all of his full war-time powers.
    Pic related.
    >> Anonymous 07/09/10(Fri)22:55 No.11041793
         File1278730530.jpg-(307 KB, 1024x768, Galm Squadron.jpg)
    307 KB
    I want to build up our air force just so we can have the Dreamwood Air Force 6th Air Division, 66th Tactical Fighter Squadron, known as Garm Team.
    >> Anonymous 07/09/10(Fri)22:55 No.11041794

    Give him carrier capability!

    They can launch from catapults.

    He can launch his own strafing runs!
    >> ★ Subprocessor DM 07/09/10(Fri)22:57 No.11041831
    rolled 4, 1, 1 = 6

    Do you really want to give the military advanced combat designs? Provided, of course, that R&D develops them.
    >> Anonymous 07/09/10(Fri)22:59 No.11041856

    That would be a NO.

    Especially as Erivrus can't charge up his forges autonomously without getting blown away.
    >> Anonymous 07/09/10(Fri)23:03 No.11041900
    The treatment of Erivus really puts a stick up my ass. A sharp pointy stick that's got poison sumac all over it.

    Let's lobby for his deployment to the field.

    And if it ever comes to a point where we need to separate from Perin, we bust him out.

    Because riding him out of an exploding complex, guns and magic blazing, would be fucking awesome.

    Heh. Riding him.
    >> Arty 07/09/10(Fri)23:03 No.11041902
    They'd have to be ornithopter types to manage a landing on their return. Add in movable wings along with those hover charms discussed earlier.
    Cant find the post with the hover charm magic just now.
    >> Anonymous 07/09/10(Fri)23:03 No.11041914
    That's true.
    Let's wait until Erivrus is actually deployed; even then, older designs only.
    >> Anonymous 07/09/10(Fri)23:07 No.11041959
    You know, with advanced golem magic, we probably don't have to wait for advanced computers in order to create UCAV's or our army of Terminators and Hunter-Killers. This is a line of research that we should look into.
    >> ★ Subprocessor DM 07/09/10(Fri)23:07 No.11041960
    rolled 4, 3, 1 = 8

    >Magical parts or magically enhanced machinery could emit a steady force to aid the main engines or enable the craft to hover.

    If you want him deployed, you can certainly put some pressure on the military. You may not be a high noble, but you do have plenty of pull.
    >> Anonymous 07/09/10(Fri)23:08 No.11041974
    Yes, let's push to have him deployed into some of the active combat zones in Forus. After all, where are they going to get combat data, if they don't put Erivrus through combat?
    >> Anonymous 07/09/10(Fri)23:11 No.11042017
    Seconding pushing for his deployment.

    The devastation will be glorious.


    DIE, FORUSIANS! *Earthshattering boom*

    And a harsh metallic laugh rising over it all.

    He'd have so much fun.
    >> ★ Subprocessor DM 07/09/10(Fri)23:11 No.11042020
    rolled 5, 3, 5 = 13

    Alright then. Next session, you'll see if you can get Erivrus back where he belongs.
    >> Anonymous 07/09/10(Fri)23:17 No.11042107
    Oh, have we started to micromanage less and less each month? We need to make sure that our subordinates can operate without us constantly overseeing everything. Otherwise, we won't be able to devote ourselves to personal projects.
    >> Anonymous 07/09/10(Fri)23:18 No.11042128
    We've had multiple timeskips, and are doing more personal things like investigating ruins and checking up on old friends.

    I'd say so.
    >> ★ Subprocessor DM 07/09/10(Fri)23:19 No.11042135
    rolled 3, 4, 1 = 8

    You have. Your Ministries are handling increasing amounts of the workload, and you are putting forth general plans instead of giving direct orders all the time.
    >> Anonymous 07/09/10(Fri)23:26 No.11042271
    Any word on R&D #3's progress in creating vision enhancement charms? Specifically the ones we wanted developed for our stormtroopers that provide night vision and overall enhanced vision?
    >> Arty 07/09/10(Fri)23:29 No.11042301
    Oh right those. We should also think about creating a rifle scope based on that for eventual sale to the army.
    >> ★ Subprocessor DM 07/09/10(Fri)23:32 No.11042349
    rolled 5, 1, 6 = 12

    Coming along, but not quite up to your standards yet. They are usable, though they currently fail at odd times, regardless of how much charge they have. A simple bug, but one that could cause enormous problems.
    >> Anonymous 07/09/10(Fri)23:37 No.11042442
    Yes, that's true. And it would interfere with the usage of anti-magic grenades, too.
    Well, they'll just have to develop tactics for situations when their magic fails.
    This is what SCIENCE and technology are for!
    >> Anonymous 07/09/10(Fri)23:39 No.11042486
    It's been touched on here:

    Maybe we can also create a special commando unit, like Foxhound, in order to create a Solid Snake?
    >> Arty 07/09/10(Fri)23:46 No.11042615
    Btw that soldier that was freaking out, was he new or something? I mean anyone that hung around Erivrus few a few months would likely get used to him.

    The failure rate resulting in multiple evil copies would have to be worked on.
    >> ★ Subprocessor DM 07/09/10(Fri)23:54 No.11042756
    rolled 3, 1, 5 = 9

    Probably new, yes. It seems that he just makes some of the staff nervous. It's kind of like looking after a tame lion. Sure, it's tame, but it's still a lion.
    >> Arty 07/09/10(Fri)23:57 No.11042804
    Does anyone know what to look up to find the first 6 threads? They're not showing up on suptg and I was hoping to re-read a couple that I missed towards the start.
    >> Anonymous 07/09/10(Fri)23:58 No.11042825
    >> Anonymous 07/10/10(Sat)00:00 No.11042854
    You'll have to click 'show all threads'. They have the same tags, but, for whatever reason, they don't come up regularly.
    >> Anonymous 07/10/10(Sat)00:01 No.11042868
    >> Anonymous 07/10/10(Sat)00:04 No.11042920

    try doing a search for the word giant. You'll also end up running into the amusing hill giant quest, where the star was a giant Teddy Roosevelt.
    >> Arty 07/10/10(Sat)00:07 No.11042953
         File1278734827.png-(198 KB, 407x405, Advice Maya trade insults fire(...).png)
    198 KB
    >> Anonymous 07/10/10(Sat)00:14 No.11043063
    I am confident that the bugs can eventually be worked out of the system, and we can have our commando unit for Tactical Espionage Action. No Raiden, though.
    >> Anonymous 07/10/10(Sat)00:16 No.11043084
    You know, since we are taking more and more a hands off approach to this thing, it might be time to switch to the hard mode campaign and rekindle the light of civilization among the Frost Giants.
    >> Anonymous 07/10/10(Sat)00:18 No.11043121
    We will need a Frost Giant camp to raid, tranquilizer bombs of sufficient strength, and a containment facility while we experiment on their curse.
    There will be casualties. There will be losses.
    People will die. Is this something we are prepared to do, now?
    >> Anonymous 07/10/10(Sat)00:21 No.11043155
    If we wear the demon skin armor, we'd be strong enough to assert control over a tribe. Then we can take a hands on approach to curse removal.

    And think of all the folk we'd be saving from Frost Giant rampages.
    >> Anonymous 07/10/10(Sat)00:28 No.11043299

    I think we're strong enough as is. I recall Subproc mention that particularly badass spellcasters were shoe-ins torwards leading a tribe, and we're about as badass a one as they come.
    >> Anonymous 07/10/10(Sat)00:30 No.11043326

    I'm all for re-educating our savage cousins, however, I really think we should get permission from the king before we try this social experiment. We should probably start with a small control group of 5 or so FG's of various ages to see how the curse affects them at those stages.
    >> Researcher Sam 07/10/10(Sat)00:32 No.11043368
    Um, there is no curse on Frost Giants iirc. It's the Mountain Giants that have all the personality disorders later in life.
    >> Anonymous 07/10/10(Sat)00:33 No.11043390

    I thought we had decided there was a curse places on the FG's that kept them from developing civilization?
    >> Anonymous 07/10/10(Sat)00:34 No.11043406
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Arty 07/10/10(Sat)00:34 No.11043408
    We'd have to be sure to get the right mentality down before an encounter with any. Both for us to know how to act and how they'll react to us. People from Cyreth or Matmer are more likely to have had encounters with them before so we should see about talking to survivors or anyone with experience.

    If they want wealth we can offer it to them. They want power there are ways to get them to that. The real trick will be convincing them of different ways to get to those things. They need to know that they were cursed, that they were somehow wronged and that we're trying to fix it. We dont tell them that we're a human in a Frost Giant's body.
    >> Anonymous 07/10/10(Sat)00:34 No.11043413
    We can, and probably will have to (land considerations, security, collateral damage), place the experimental facility in the Unclaimed Lands north of Cyreth.
    It's probably a good idea to get governmental permission in any case.
    I can only see it as a win-win for Perin. Either we cure the Frost Giants of their savageness and they're no longer a raiding threat, or we end up wiping them out with our experiments.
    We'll probably want to bring them in as part of our County if we end up successful.
    Air and rail travel will make the unclaimed northern territories no longer 'too far to care about'.
    >> Anonymous 07/10/10(Sat)00:36 No.11043448
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Anonymous 07/10/10(Sat)00:36 No.11043454
    Yes, there is a curse on the Frost Giants. It's what drives them to savagery and barbarism, and prevents them from attempting to recreate their civilization.

    The Frost Demon has most likely either broken it for its followers, or found some way to control it. It has the sum total of the Frost Giant's magical knowledge when it took over Kharok.
    >> Researcher Sam 07/10/10(Sat)00:38 No.11043481
    Oh. When did we find that out? I must have missed it.
    >> Anonymous 07/10/10(Sat)00:38 No.11043487
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Anonymous 07/10/10(Sat)00:39 No.11043500
    I doubt it's broken it. It doesn't really have a reason to. It's probably just using the magic knowledge to strengthen itself, while the Frost Giants under it's control need minimum equipment to be effective in battle.
    >> Arty 07/10/10(Sat)00:39 No.11043503
    The Frost Giant curse is what causes mountain/frost giant offspring to eventually go insane because it conflits with the mountain giant's peaceful nature.
    >> Anonymous 07/10/10(Sat)00:40 No.11043518
    It was mentioned in passing a few episodes ago.
    >> Anonymous 07/10/10(Sat)00:40 No.11043529
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Anonymous 07/10/10(Sat)00:41 No.11043554
    You're thinking small time. Let's make this Frost Giant Country quest.
    >> Anonymous 07/10/10(Sat)00:42 No.11043566
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Anonymous 07/10/10(Sat)00:43 No.11043589
    Not only will we have to break the curse, we might also want to consider dietary supplements to help them control their anger.
    I know that Fish Oil works in humans (via Omega-3 fat), but I can't be sure of Frost Giant biology. At the very least, we might want to consider developing a mind-influencing charm that promotes calm, rationality, and reason. A Negotiator's Orb, of some kind.
    >> Anonymous 07/10/10(Sat)00:44 No.11043600
    Ohai u oldfags, newfags, whateverfags. check out this new ca/m/wh0/re site full of russians: http://u5l.de/jb Best is, it is all 4free

    >> Anonymous 07/10/10(Sat)00:44 No.11043611
    >Frost Giant Country quest
    No, no. It should be Frost Giant Empire quest.
    >> Anonymous 07/10/10(Sat)00:46 No.11043632
    Well, I guess we could be a pretty awesome dictator.
    >> Anonymous 07/10/10(Sat)00:47 No.11043654

    Both of these are excellent ideas.
    >> Anonymous 07/10/10(Sat)00:47 No.11043665
    Frost Giant IMPERIUM quest.

    Erivus is our first Titan.
    >> Arty 07/10/10(Sat)00:50 No.11043724
    Well maybe we should see what sort of stuff has an effect on Maya. Sure it wont be the same on others but it'd be a good place to start. Might want to have some sedatives or tranquilisers ready on hand just in case though.
    Sort of on topic; does anyone else get insanely angry a few hours after taking childrens chewable Flintstone Vitamins?
    >> Anonymous 07/10/10(Sat)00:54 No.11043796
    We should probably try taking him with us regardless. He can protect us, due to his lack of need for sleep, and he has a massive forge to help us make whatever we might need.
    >> Anonymous 07/10/10(Sat)00:54 No.11043802

    uhh... not that I can remember.
    >> Anonymous 07/10/10(Sat)00:57 No.11043850
    I don't suggest experimenting on ourselves.
    We know that we don't fit the regular Frost Giant biology because we're not affected in the normal way by Frost Giant hormones and neurochemicals.
    We need to test drugs and treatments on actual Frost Giants.
    >> Anonymous 07/10/10(Sat)00:59 No.11043898
    This is another reason to take Erivus.

    If we do start succumbing to the curse, he can remove us from the area, and hopefully the effects will diminish with distance.
    >> Arty 07/10/10(Sat)01:02 No.11043955
         File1278738168.png-(94 KB, 407x405, Advice Maya.png)
    94 KB
    Meh just a thought. If it did have any effect on us it could have proven useful. Also we'll need to watch for thrown boulders when cruising at low altitude looking for other giants.

    I mean trying them recently as an adult. Did it for kicks and nostalgia not expecting the results had.

    Advice Maya template for anyone else.
    >> Anonymous 07/10/10(Sat)01:08 No.11044045
    The Frost Giant curse, or the one placed around the ruins of Kharok? Because the Frost Giant curse isn't related to area, but to being born a Frost Giant.
    And if you're referring to the curse in Kharok, it makes us want to leave, not break down or not be able to move.
    >> Anonymous 07/10/10(Sat)01:09 No.11044055

    I REEEALY don't think they'll let us take Erivrus out for a spin just to do some social engineering.
    >> Anonymous 07/10/10(Sat)01:17 No.11044189
    Alright, so, are we pretty much done with Erivrus?
    Shall we get to work on our next grand project, the taming of the Frost Giants?
    >> Arty 07/10/10(Sat)01:22 No.11044273
    Dont forget the Prince. We still have to bribe some information out of the palace and find out what's wrong with him.
    >> Anonymous 07/10/10(Sat)01:24 No.11044323
    Oh, and concerning the Perin military's order for new advanced transport zeppelins:
    Let our negotiations team hash out the specifics, but in general accept the contract, with the offer of just plain licensing our (old and obsolete) zeppelin technology if they want it so much. Let them know that all they had to do was ask, not go about with this reverse-engineering nonsense.
    >> Anonymous 07/10/10(Sat)01:26 No.11044341
         File1278739586.jpg-(37 KB, 350x423, KOTR-HK47.jpg)
    37 KB
    Hey, who wants to build a sentient war golem capable of independent action and with a sense of humor as a bodyguard?
    Pic related.
    >> Anonymous 07/10/10(Sat)01:40 No.11044576
    How should we go about it? Offer a possible cure or treatment if they would just tell us how injured the Prince is? I mean, we're no doctors, but maybe hearing the problems that the Prince is having could jog our memory.
    Or should we go the covert route, by bribing some one of the High Lords? And what would we bribe them with? I don't think they would accept anything short of advanced military technology (breach-loading or lever-action semiautomatic rifles).
    >> Arty 07/10/10(Sat)01:43 No.11044624
    We talked the other day about possibly bribing someone in the government or in the palace. Presumably someone farther down the ladder.
    >> Anonymous 07/10/10(Sat)01:50 No.11044727
    Personally, I think we should just straight up ask. If all we want to do in the case of the Prince is help, then we should just be sincere.

    Hell, maybe we WILL have watched enough House to help.
    >> Anonymous 07/10/10(Sat)01:53 No.11044789
    Part of the problem is that the Lord and the Prince have pretty much been in isolation. The only ones that would know what's going on would be the High Lords, who had some access to them before now, and possibly the direct servants, who would have a lot to lose if they leak information.

    I think a straight up request to know what's going on would work. Don't promise that we can help, but merely that knowing what's going on might help us remember something useful.
    Hell, what if the problem turns out that all we need is some penicillin, which we're already working towards in our labs?
    >> Arty 07/10/10(Sat)01:59 No.11044893
    rolled 1 = 1

    In addition to this we could also consider telling the conclave the story about Denethor, the last Steward of Gondor.
    >> Anonymous 07/10/10(Sat)02:07 No.11045001
    Draw parallels between the Lord and Denethor?
    The Prince and Boromir?
    >> Anonymous 07/10/10(Sat)02:08 No.11045021
    Wait, does that make us Gandalf?
    >> Anonymous 07/10/10(Sat)02:26 No.11045281
    I am way impressed by how long this quest has been active. Godly stuff.
    >> Arty 07/10/10(Sat)02:28 No.11045307
         File1278743298.jpg-(320 KB, 692x1113, 060529.jpg)
    320 KB
    Was thinking more of Faramir who just needed the right HEALING TOUCH.

    Pic unrelated.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]