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  • File : 1278086374.png-(875 KB, 850x608, jaburo again.png)
    875 KB Zeonquest Pt66 I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)11:59 No.10886330  
    For some reason I now have the strange urge to go kill Jedi, what's that all about.
    Anyway, aside from being two more threads away from creating /tg/ history, today marks the start of the second invasion on Jaburo.

    You are Commander David Lister, ace Mobile Suit pilot and leader of the feared Nachtmaren Unit. It's not been the best of times lately, the Federation have got mobile suits, Zeon's split itself into 3 seperate factions, 2 of which are at war with each other and you and your family are now technically homeless.
    On the plus side, you still kick absurd amounts of ass in bleeding edge technology Mobile Suits and your about to invade Jaburo.

    >> Anonymous 07/02/10(Fri)12:00 No.10886340
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:05 No.10886427
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    Last week we worked out a roster and general plan of attack, today we put it into action.

    You and the Mashiba squad you rescued a fortnight ago will be using the disused water intake to infiltrate deep into the bowls of the base whilst the primary froces conduct an air drop assault on the base from above.

    You are currently aboard your mothership, the Outer Heaven, mounted up in your Act Zaku.

    >> Anonymous 07/02/10(Fri)12:06 No.10886439
    What is our current kill count?
    >> Anonymous 07/02/10(Fri)12:08 No.10886454
    We taking the Gelgoogs in on this attack?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:08 No.10886462

    I lost count round about the first 100 tanks. In total it's probably close to about 500 to 800 by now. Maybe more.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:11 No.10886504

    It was discussed, but it was decided against in the end.
    Were in the Act Zaku, and we brought 3 Hygoggs, a Zock and a pair of Z'Goks.
    I think.

    Also, what's the Act Zaku's loadout? I assumed that were taking the Beam Carbine...
    >> Arty 07/02/10(Fri)12:11 No.10886514
    What's our approach to the drop point going to be like plan wise? There was a lot of AA fire the OH had to dodge last time.
    >> Arty 07/02/10(Fri)12:12 No.10886529
    Yes we all agreed on the beam carbine since it'll be underground and close quarters.
    >> Anonymous 07/02/10(Fri)12:13 No.10886534
    Does the Beam Carbine have more punch up close? I think it has a larger battery than the standard rifle right?

    If not we might want to take a standard beam rifle if we have one aboard. Also do we have a lot of remote detonation charges for taking out the rails?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:19 No.10886628
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    Angle of approach was much the same as before, secretly deploy under cover from minovsky/decoy pods launched from the Outer Heaven, and use the distraction of the oncoming main force to make your way undetected, underwater, to the water intake.

    The Outer Heaven (and the Mashiba Teams, Lili Marleen) will then aid the Air Assault Force as Air Support assets until you need them for extraction.


    The Carbine has a shorter effective range and clip size, but fires in bursts of 3 and E-Clips are relatively small (about the size of 90mm's magazines) So it causes more damage up close.
    >> Arty 07/02/10(Fri)12:21 No.10886665
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    Btw, have we heard anything from Europe?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:25 No.10886723
    But with parts of Europe and Asia carving themselves up and Legitimacy and Loyalist Zeon, you didn't expect to.
    >> Anonymous 07/02/10(Fri)12:32 No.10886861
    We should take a few cracker grenades for clearing out nests of anti-MS. We could also set up det charges on Guntank paths and the railways. Crippling entire sections of the base as we move to let our boys in is always a good idea.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:34 No.10886921
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    Aside from Crackers, you want any smoke grenades or ordinary Zaku Grenades? Keep in mind that you're taking a special forces team with you, who will be mounting up on Wappas that your taking in on attatched pods.
    >> Arty 07/02/10(Fri)12:35 No.10886923
    Which of our MS are carrying the minovsky emitters?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:38 No.10886986

    Calvin or Elaine most probably.
    >> Anonymous 07/02/10(Fri)12:38 No.10886988
    Unless we can use the Wappas to relay information to our MS then I would go light on the smoke grenades since they obscure our vision as well.

    Are Zaku grenades any more powerful than a cracker?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:38 No.10887012

    Yes, but they cover a smaller area. Basically, Crackers are Frag Grenades, the Stickbombs are Krak.
    >> Anonymous 07/02/10(Fri)12:41 No.10887075
    Zaku Grenades will be good against Guntanks and for herding any tough Gundams into our beam shots then. A even mix of Crackers and Zaku Grenades then.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:42 No.10887093
    You take 4 of each, plus 6 extra reloads for your Beam Carbine, and a Heat Hawk.

    Sounds good?
    >> Arty 07/02/10(Fri)12:45 No.10887151
    *Thumbs up*

    Let's do this.
    >> Anonymous 07/02/10(Fri)12:48 No.10887214
    All the tools for some gritty work.

    Could we have someone grab some remote detonator charges as well in case we run up to the base rail lines or another lunar titanium door?
    >> Arty 07/02/10(Fri)12:51 No.10887267
    The commando teams and Mechanized infantry have det charges. If the rails are too big or if we run into doors, the marine suits have unlimited ammo for their beam weapons. We should do ok.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)12:56 No.10887370
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    Okay then.

    The two Zanzibars streak ahead of the Gaw fleet and it's mixed escorts. If this battle goes the way it should, the war could be over tommorow.
    Of course, you've been on the front line too long to expect these things to go as planned.

    It's still dark when you begin approaching Jaburo's defesive line, according to your Operator Anita, you've been using lingering Minovsky clouds to avoid radar detections but the IR sensors over the base will surely pick you up soon.

    Captain Mauser calls for action stations, and you perform the final checks on your Act Zaku before the drop. Red Alerts begin sounding as Jaburo finally spots the two Zanzibars and launches SAM's and redirects patrolling Aircraft and you feel the ship jink to the left and the right and hear the *thunk* *thunk* of it launching pylon mounted noisemakers.

    The drop light blinks to green and the doors open. With a somewhat disorderly if practiced scramble the Nachtmaren unit leaps into the air.
    The air rushes past you at 600 meters as you fall towards the jungles, to your left you see Cima's Gyan Marines launch out of the Lili Marleen.

    The attack has begun.

    BRB Dinner.
    >> Arty 07/02/10(Fri)13:32 No.10887984
    So guys, had this dream awhile back. David was in the Act Zaku riding a cargo lift up out of some hanger that was on fire. Had a Gundam series beam rifle. Get's to the top and it turns out to be the inside of a colony. It wasnt an O'niel cylinder, I think it was a torus type with subdivided sections because you could only see so far. The floor of the colony seemed fairly flat and there were fogged windows above giving diffused lighting.
    There's a flash outside and then what I guess were mass driver rounds come smashing down through the windows all over the place trailing flame. Basicly it's like the sky is falling/on fire. Anyways out from begind some of the plumes of flame swings an MS/MA of some kind, lining up for a shot with it's big gun. (I've since identifyied it as the HFA-78-3Heavy Full Armor Gundam
    http://www.mahq.net/mecha/gundam/m-msv/hfa-78-3.htm )
    At whish point david dodges to the left, avoids the shot and jumps through another set of cargo doors.

    Woke up after that.
    >> Anonymous 07/02/10(Fri)13:43 No.10888133
    We're so fucked if that happens. Don't give Apologised Ideas.
    >> Arty 07/02/10(Fri)13:47 No.10888178
    Dont worry, I left out one part.
    >> Anonymous 07/02/10(Fri)13:48 No.10888194
    What, people are having Zeonquest related nightmares already? Damnit, I told you we should've used another name for the unit.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)13:54 No.10888251
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    That's a very strange dream. I think you should lay off the cheese before bed from now on arty.

    Sorry about the delay, I got distracted when I went to check whether Andy Murray was Scottish yet.
    He is.

    At 300 meters you right yourself and hit your retro-thursters, the rest of your squad pop their Parachutes and drift towards the river network. The Flak continues to ignore you and concentrate on the fleeting forms of the Cruisers and you manage to make it to the river unmolested.

    "Status report?"

    "All units report in, no problems with the landing, Infantry reporting on target, no injuries or accident."

    "I've got no signs that the enemy have seen us." Calvin reports.

    >> Arty 07/02/10(Fri)13:57 No.10888276
    Proceed to the entry point at best speed. Keep an eye out for any local forces patroling.
    >> Anonymous 07/02/10(Fri)13:58 No.10888286
    Fan out enough so a stray landship round doesn't take us all out and start making our way to the intakes. Minovsky density is probably pretty high but keep chatter quiet anyway.

    At what point are we supposed to contact the commando team we sent in early?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)14:00 No.10888323

    >At what point are we supposed to contact the commando team we sent in early?

    When you enter the base via the water intake.

    How will you be travelling to the intake? Overland is theortically quicker, but travelling submerged in the river is stealthier, and the river does go straight to it.
    >> Arty 07/02/10(Fri)14:01 No.10888335
    River. Stealth is out #1 concern at this point.
    >> Anonymous 07/02/10(Fri)14:03 No.10888353
    get into the river and head for the colony. We can't afford to waste time screwing around outside here.
    >> Anonymous 07/02/10(Fri)14:04 No.10888368
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    Oh, *Commander* David Lister, then, is it?

    Oh you do have some strange fantasies, Listie.
    >> Anonymous 07/02/10(Fri)14:06 No.10888398
    That joke was old sixty threads ago.
    >> Zeta Zaku 07/02/10(Fri)14:07 No.10888410
    River. The Act Zaku would give us away immediately.
    >> Anonymous 07/02/10(Fri)14:08 No.10888420
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    How are our honorary Nachtmaren bros doing?
    Pic related 100 hours in MS paint.
    >> Anonymous 07/02/10(Fri)14:09 No.10888435

    "fourth"-ing vote for river
    >> Anonymous 07/02/10(Fri)14:11 No.10888470
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    >> Anonymous 07/02/10(Fri)14:13 No.10888490
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    Fuck yeah ZeonQuest

    We jam out to Rammstein before the drop, despite not knowing precisely what said song is about.

    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)14:14 No.10888508
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    You order your team to get into river and run silent towards the infiltration point. After you all submerge, the infantry mount themselves on the Hygoggs and you grab onto the Zock, and your unit begins to make their way.

    Behind you, the Mashiba Team follows suit.

    About 30 minutes in, Calvin signals you on contact comm.

    "We've got another Patrol Barge like last time coming this way. It doesn't look like they've spotted us yet."

    The Mashiba team are currently 5 minutes behind you, since they opted to walk instead of use their thrusters, to minimize noise that passive Sonar could pick up.

    You have another 45 minutes before the main assault arrives.

    >> Anonymous 07/02/10(Fri)14:17 No.10888546
    Bypass it, we can't afford to be caught out before we strike.
    >> Anonymous 07/02/10(Fri)14:17 No.10888555

    Take out the barge, fast and quiet. We can manage it easier than Cima's Gyans can and we don't want her getting held up.
    >> Anonymous 07/02/10(Fri)14:18 No.10888568
    It's about a hermaphrodite masturbating.
    >> Anonymous 07/02/10(Fri)14:20 No.10888590
    This time we aren't trying to stay low until we can extract comrades. We let this barge pass it will probably spot Cima and crew and the Feds will close up the water intake. Drag it down to the murky depths and slaughter any suits that jump off.

    The invasion will probably hit before this barge is supposed to check in from patrol anyways.
    >> Anonymous 07/02/10(Fri)14:20 No.10888594
    This man speaks the truth.
    >> Anonymous 07/02/10(Fri)14:22 No.10888616
    grab the barge and drag it under and keep moving

    enemy suits on the barge wont be aquatic suits, and they wont be able to touch us. By the time they figure out wtf just happened, we'll already be inside jaburo
    >> Anonymous 07/02/10(Fri)14:22 No.10888617
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    I am aware.
    >> Arty 07/02/10(Fri)14:24 No.10888648
    Feeling conflicted here. If we decide not to kill it we should send a message to Cima's team to warn them. We also dont know if this Fed unit is supposed to check in every so often.

    We we go for the kill we need to make sure we get them right away this time. As much as I hate to use the term 'beam spam' because of all the bad luck we have when it's used that may be our best bet.
    >> Anonymous 07/02/10(Fri)14:29 No.10888740
    There are 45 minutes before the main force arrives. We don't want trouble before then.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)14:29 No.10888751
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    They haven't landed yet.


    You order Jolyne and Zolomon to submerge the barge whilst ordering the rest of your team to take out any Mobile Suits that leap off.

    The barges is quickly dragged underwater, you see a GM fall into the water sideways and a beam shot from Calvin's Z'Gok E takes it out.
    Bubbles and steam distort your vision for a second and you see a GM land awkwardly near the bank, his legs submerged. The steam is probably him firing his Beam Pistol into the river, unaware his shots aren't doing much of anything.
    Hovis angles himself and pops up momentarily with you aboard.
    You see the hapless GM pilot react in suprise before Hovis takes him out with his heavy beam cannons.

    You check the pitch black dusk sky. No signs of flares or other signalling attempts. Looks like they didn't get a warning off. Minovsky desnity is at 60% in this area, so they probably weren't able to get off a radio message.

    >> Anonymous 07/02/10(Fri)14:33 No.10888791
    Continue on the river. It isn't likely another patrol is going to come so soon after this one. If we wait for Cima we will run into another patrol though.

    Getting to the water intake as fast as we can so we can start doing some real damage is our main goal but let's not screw up our main advantage by going overland here, we are the aquatic team after all.
    >> Arty 07/02/10(Fri)14:33 No.10888802
    I have to ask, is it possible for our suits to use Fed beam weapons? If so maybe take a beam gun from one of the downed GM's. Never know when we might need the firepower.

    Otherwise continue through the river.
    >> Anonymous 07/02/10(Fri)14:34 No.10888815
    Continue on.
    >> Anonymous 07/02/10(Fri)14:34 No.10888828

    Continue along the river. Cima knows what she's doing, we don't need to babysit her.
    >> Zeta Zaku 07/02/10(Fri)14:35 No.10888849
    Unlikely, since Fed and Zeon MS likely have different palm interface ports. It might be done if a connection could be jury-rigged together given enough time in a machine shop. Even so, the Act Zaku is the only suit we have now that can actually use hand weapons, and it's fully loaded as is.
    >> Anonymous 07/02/10(Fri)14:37 No.10888869

    The Feddie beam weapons are largely inferior to ours. Plus all our current suits either can't carry them (no articulated hands on the Hygoggs, Zock or Z'Goks) or have better stuff already (the Act Zaku's beam carbine).

    So they're worthless to us.
    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)14:39 No.10888900
    >I have to ask, is it possible for our suits to use Fed beam weapons?

    Not unless they are packing e-caps, and even then the targeting interfaces won't work, so any of the GM[g] or Gundam[g] beam rifles would be able to be fired.
    >> Anonymous 07/02/10(Fri)14:41 No.10888932

    Clean kill. Let's continue down the river- make sure there's no other suits attached to that barge trying to get loose beforehand, though.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)14:49 No.10889047
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    You tell the team to move on, you pocket on of the Beam Spray pistols, as it might come in useful later on.
    Your hand ports are still Fed/Zeon cross compatible after all.

    You continue towards the destination, keeping a lookout for any further distractions. Travelling through the black waters of Jaburo on IR sensors is slow going but you make it without any further interruptions.
    Looks like you got lucky with that Barge.

    The entranceway is large enough (just) for a Zock to fit through, but first you have to remove a giant metal grille.

    Elaine and Zolomon get to work cutting off the bars with their beam cannons, and in about 5 minutes you have your secret entrance into Jaburo.


    You dismount the Zock and take the lead behind you the rest of your team follow in single file, the Zock taking up the rear, scrapes in, but the tunnel widens slightly after the entrance so there's little chance of it getting stuck.
    The Mashiba Team has since caught you up and follows your unit directly.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)14:57 No.10889158
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    You see lights ahead, and hope none of your Commando's got caught or else this is going to be a really ugly ambush that you're not going to enjoy fighting your way out of.

    The area widens out into a large pool area, water purification turbines, no in some state of disuse are in front of you.

    You carefully poke your head above water.
    Nobody shoots it off. Which is always a good sign.
    You walk up the sloped concrete shoreline and scan the are, no hostiles. You see a waving figure sitting on a disused oil drum.

    "Well, good to see you made it." Incognito tells you over his two-way radio.

    The rest of the team begin to arrive, and once ashore, the wappa's begin to be unpacked.

    >> Anonymous 07/02/10(Fri)14:58 No.10889180

    Get a status update on their mission/whatever intel they got.
    >> Anonymous 07/02/10(Fri)14:59 No.10889203
    full report from incognito, ask him what he needs help with and get locations of high priority targets from him.

    We can't really do anything until we know what we're dealing with, so for now, just chat with Incognito while the infantry unpacks the wappas and gets ready

    Also, station a few MS's at a perimeter, we don't want to get ambushed
    >> Anonymous 07/02/10(Fri)15:01 No.10889232
    Confer with Incognito on choice targets and the last known Fed force concentration and then send Wappas to scout out current Fed movements before sending in the MS to take down the most important targets. Have infantry scout and demolition areas that Incognito determines to be troublesome.

    I really hope Incognito is really on our side in all this. We shouldn't be jumping out of our MS or anything here.
    >> Anonymous 07/02/10(Fri)15:02 No.10889262
    This. otherwise wait until the wappa teams are ready.
    >> Researcher Sam 07/02/10(Fri)15:03 No.10889278
    Awesome, it's been a while since we heard from him!

    Seconding these.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)15:10 No.10889377
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    you ask Incognito how the Commando mission has progressed whilst your infantry get themselves ready.

    "Well, things have gone pretty well all considering. Only 3 of them were caught, none of them successfully captured and we've managed to put dormant locator beacons on about 45 targets of oppourtunity so the Mashiba team can feel free to let loose whenever."

    "And the Mobile Suit production facilities?"

    "That's a little more problematic. Security around that facility was too tight to gain entrance to. Plus they like to keep the development block moving. We were able to plant a beacon on the external housing, but we've got no idea what's inside. The doors themselves are Luna Titanium so you'll need beam weaponry to enter. The Command Section was easier to plant a beacon on, but it's probably more heavily defended. Good luck with those. You're going to need it."

    Midway through your talk, you hear air-raid sirens from down the long tunnel from the Purification plant that lead into the base proper. Evidently the main assault force has been detected.

    The Infantry teams are about half way through mounting up, and will probably take another 5 before they're ready.

    Cima approaches you in her Command Gyan Marine.

    "My team is ready to go Commander, shall we head out now?"

    >> Anonymous 07/02/10(Fri)15:12 No.10889411
    Wait for the PBI to finish getting ready. And be sure to leave someone behind to guard our escape route!
    >> Arty 07/02/10(Fri)15:15 No.10889452
    Wait for the infantry to mount up, no reason to do this half-assed. We`ll need their mobility to pin down where the MS blocks are/being moved to.
    >> Anonymous 07/02/10(Fri)15:15 No.10889453
    You know, given what Incognito just said about the MS and command facilities, I'm going to go ahead and say we all relax, have a snack, and share pictures of our families with the redshirts for about 20 minutes.

    I want those feddy forces TOTALLY distracted by the surface attack. Hopefully that will draw enemy MS's away from our targets as they go to repel the surface invasion.

    We're kinda on our own, and any help we can get we should take.
    >> Anonymous 07/02/10(Fri)15:16 No.10889470
    Lots of choice targets. I say we go for the command bunker first and try to decapitate their leadership. Capture/Kill Revil if we can and all that jazz. Otherwise going straight for the development block and blasting down the lunar doors with beam spam before some punk newtype can jump in a half-finished super gundam or something is a good bet.

    If we can determine which of the important blocks we can get to the fastest then we go for it first. Keep the Feds scrambling now that their forces are going to be looking at the surface and not their own base.
    >> Anonymous 07/02/10(Fri)15:17 No.10889493

    Actually that's a good idea. If we can knock out their command center before our boys land it'll be a big coup. Maybe send a handful of MS (read: us and Cima's troops) to do that while the rest wait for the infantry to get ready?
    >> Anonymous 07/02/10(Fri)15:17 No.10889494
    We shouldn't wait that long. Just long enough for the infantry to get ready. I want the Feds having to divide their forces from an internal attack right when our boys get in their firing range. The more confusion we can cause for the Feds in the first few minutes the better.
    >> Anonymous 07/02/10(Fri)15:20 No.10889537
    I'd at least let the Wappas scout a little so we don't trip over some Anti-MS nests first. But yes hitting them where it hurts fast is always a good idea, especially when they start dragging back tons of forces from the front to deal with an unexpected attack on their bloody high command.

    Also Cima's team can handle themselves so we should divide and conquer in this case. Unless they don't have beam weapons that is.
    >> Anonymous 07/02/10(Fri)15:22 No.10889562
    Both the production facilities and the command area have benefits and I think if we're going to hit one, we hit only one as hard as we can. Short term, the command bunker will help in this battle as far as I can think of but long term the development block will help Zeon in the long term. This assault is just meant to cripple Jaburo right? It might be best to try to take out the development area then and ignore the command area so we can maximize damage.
    >> Anonymous 07/02/10(Fri)15:25 No.10889613
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    Cima's group is fitted for close combat, apparently, so they probably don't have beam weaponry.

    Still, if Revil's in his command HQ, killing him just minutes before the Zeon troops hit will cause mass chaos. While that's going on we can blow up the production facilities while the enemy defense is still disorganized.
    >> Anonymous 07/02/10(Fri)15:25 No.10889621
    So hit the Development block with Cima's team acting as a blitzkrieg unit? Beam weapons melt through the lunar doors and the Gyans jump in shields blazing followed by angry Hygoggs?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)15:28 No.10889666

    You tell Cima to wait until the main attack begins before sortying out.
    Afterwards you outline the plan to attack the Federal GHQ first.

    Do keep in mind that your primary target is the MS production facilities.
    >> Anonymous 07/02/10(Fri)15:28 No.10889668
    I get the feeling cracking the command bunker is going to be a lot more than shooting up its defenses and blowing up the main building. Revil is probably in a bunker within a bunker with all kinds of command and control information being brought in from underground electronics.

    Can Incognito shed any light on this?
    >> Arty 07/02/10(Fri)15:29 No.10889675
    This actually sounds pritty good, but if I recall correctly Cima's team were supposed to provide a distraction while WE carried out our objectives. In this case, taking out the production block.
    >> Anonymous 07/02/10(Fri)15:29 No.10889676
    Killing him within a short amount of time won't be easy though. Incognito said it was heavily defended. We will be taking losses or heavy damage, which will limit what we can do to the development block. There's no guarantee we even can kill the guy. If we fail, we gain nothing. At least if we hit the development block, we're guaranteed to do damage to the Fed army in the long-term. That's the way I see it at least.
    >> Anonymous 07/02/10(Fri)15:30 No.10889699

    We should hit both targets at once, imo. Cima's group with one of our beam-equipped guys (I'm thinking the Zock) blows down the doors to the development block and goes to town while the rest of us wipe out/capture the Feddie high command.
    >> Anonymous 07/02/10(Fri)15:31 No.10889713
    We should probably hit those first then. If Revil dies there will be confusion but someone will take back control. Hitting their production facilities hard enough now may make them force surrender after this invasion is over (I highly doubt we are going to take this place after all).

    Also if we know the Development block is moving a lot wouldn't that tell us a few things about how blocks are moving around Jaburo in general. That could be useful for cutting off blocks in transit.
    >> Anonymous 07/02/10(Fri)15:32 No.10889723
    I'm voting we gangbang the command center with every throbbing beam weapon at our disposal, ASAP.

    Cripple their ability to respond mere minutes before an all out assault on the fortress? Yes Please.

    After the command center is a smoking crater, we can split up and start shooting everything
    >> Anonymous 07/02/10(Fri)15:32 No.10889729

    Would Cima enjoy getting to cause a distraction for us by knocking out the Feddie GHQ while we complete our long-term strategic objective?
    >> Anonymous 07/02/10(Fri)15:33 No.10889744
    So what would be a good target for Cima's group if we hit production? Can they use the beacon to get an idea of where the development block is going so they can head it off? They could start blowing up block rails along the way.

    I'm loathe to send them alone against the high command though.
    >> Anonymous 07/02/10(Fri)15:34 No.10889770
    We hit the MS production facilities FIRST. It's the main reason we were sent here.

    I wonder if there'll be any Luna Titanium to steal/improvise shields out of if need-be...
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)15:34 No.10889772

    Cima's team is acting as a second diversion for your team, that's her mission.
    >> Anonymous 07/02/10(Fri)15:35 No.10889780
    I'd imagine Jaburo has a redundant high command set up just in case this happens though. By hitting production and development we do greater damage to the Feds in the long term than just the death of Revil.
    >> Anonymous 07/02/10(Fri)15:35 No.10889783
    If we want to take one of these places out quick, we shouldn't split up. These areas are heavily defended so we should apply brute force to knock out those defenses. I personally think we should complete our main objective first while we're at our prime though.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)15:36 No.10889815

    Okay so, take the GHQ, the MS development block or try and persuade Cima to do one whilst you do the other?
    >> Anonymous 07/02/10(Fri)15:36 No.10889818
    Cima goes after ship production.

    Nactmaren goes after MS production.

    Then if we have time we hit development.
    >> Anonymous 07/02/10(Fri)15:38 No.10889842
    Hit production since it is what we came here to do. We can hit development since we have the beam weapons to eat through their lunar titanium doors while Cima hits MS production. Knocking out the future and present Fed war production.
    >> Anonymous 07/02/10(Fri)15:39 No.10889865
    Life is cheap. New Gundams aren't. Kill the production facilities.
    >> Anonymous 07/02/10(Fri)15:40 No.10889873
    Production first. Crippling what they'll be able to field in the long-term will be better. After that, I say we hit their development block so we keep them with crappier suits for a longer time.
    >> Anonymous 07/02/10(Fri)15:40 No.10889884
    MY PLAN:

    Dave, whoever's in the two Hygoggs, and one of the Z'Goks burn through the production facility doors and start going to town. Provided we DO have our MS painted the proper colors the Feddie reaction will undoubtedly be:

    >Nachtmaren in the base! All troops to the production block!

    Just as they start moving there, our other Z'Gok and the Zock show themselves at the HQ, with Cima and co. running around providing cover and Gyanspam.

    >More Nachtmaren! At our GHQ! All troops to the command and production blocks!

    And then our main forces arrive, spearheaded by our little surprise.


    And then the Feddie HQ blows up and we win.
    >> Arty 07/02/10(Fri)15:40 No.10889890
    Production. Cima can hit a bunch of the lesser target then we gangup and take out the HQ after.
    >> Anonymous 07/02/10(Fri)15:41 No.10889908
    This is probably unfortunately true. With Revil dead they would just switch to some guy elsewhere in the base to give orders. Hitting their production takes the Feddies ability to make big robots out period.
    >> Anonymous 07/02/10(Fri)15:42 No.10889924
    guys, I can't approve of ignoring the command structure in favor of the production facilities

    Look at it this way: Blowing the Command center up is going to make everything easier for everyone. Even if they have secondary and tertiary command posts, those are valuable minutes that will be spent organizing the changeovers. This works in Zeon's favor.
    Blowing up command will make taking out production easier for us as they are more disorganized.

    I understand our long term goals here, but we have a rare surprise attack opportunity that will pay off in huge rewards throughout this attack. If we go for production first, it's almost guaranteed that our attack on the command center will be 2, even 3 times more difficult as they would have time to reinforce.

    We need to drop the full hammer on that command center and send them scrambling, it will buy us time and opportunity, and make everyone's jobs easier both above and below ground.
    >> Anonymous 07/02/10(Fri)15:43 No.10889950
    Dividing the Nachtmaren force is probably unwise since it will be too easy to get bogged down by superior numbers. Having Cima going about and blitzkreiging the Federation response to what we are doing and blowing up raillines where she can however will do us loads of good.
    >> Anonymous 07/02/10(Fri)15:45 No.10889974

    This. We have the manpower to hit both anyway, so why are people suggesting we only focus on one target to the exclusion of all else?
    >> Anonymous 07/02/10(Fri)15:45 No.10889990
    By blowing up the production center we put the Federation in an almost surrender or by ground into dust situation. With Revil still alive, instead of some goon who doesn't care about how many Federation troopers he throws into a now losing battle, we can get him to go for peace. Better the devil you know than the one you don't.
    >> Anonymous 07/02/10(Fri)15:47 No.10890027

    You do have a point there.

    Is Revil even AT Jaburo instead of Luna-2?
    >> Arty 07/02/10(Fri)15:47 No.10890033
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    Agreeeing with this.
    >> Anonymous 07/02/10(Fri)15:49 No.10890058
    He should be I believe. But this would be meta knowledge and we are in full blown AU now so that may not count for anything.
    >> Anonymous 07/02/10(Fri)15:49 No.10890068
    This. We hit production, Cima distracts, then if all goes well we can gang up on the HQ afterwards.
    >> Anonymous 07/02/10(Fri)15:52 No.10890122
    If we take out production and development and then let our boys in the base we may not have to take high command. At that point the only chance Revil has is surrender, or violating the Antarctic Treaty which would be very unRevil.
    >> Anonymous 07/02/10(Fri)15:53 No.10890133
    blowing up the production center will not impact their combat capable forces in this battle. We will not get a surrender no matter how much infrastructure we destroy if infrastucture is ALL we destroy.

    As for Revil, he is not that important. In fact, he may be one of the more stalwart anti-zeon leaders that is responsible for such a unified federation effort. Killing him has the potential to divide federal command on it's opinions of continuing to wage a war. This works in our favor.

    Furthermore, if we hit production first there's no guarantee that they wont evacuate key personnel before we can get to the command center. And then, after a knock-down bloody fight where we could potentially lose a lot of people in the HQ assault, we find out we didn't really get anyone important.

    We have to send a message here: That you are not safe, not even down in your impregnable fortress. There is nowhere you can sleep at night that Zeon can't find and get you.

    If we take the Command center first, the production facility is a cake walk.
    If we take production first, the command center is an uphill battle with potentially zero net gain and high losses.
    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)15:53 No.10890139
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    >> Anonymous 07/02/10(Fri)15:54 No.10890159
    I agree on hitting production first, too, if only because the Feddies might have a dozen Gundams waiting for pilots there and I'd rather we destroy/steal them than let some Feddie rookie jump in and go to town.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)15:54 No.10890171
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    You outline your plan as the last of the infantry mount up.
    "You go out first and start causing problems, we then hit the production facilities. Once that's done we signal you via radio and we make a co-ordinated assault on the GHQ."



    Incognito activates the beacons.
    "Okay, with all of the chaos going on, they might not notice these beacons for a little while, but they're going to figure it out sooner or later... and with your luck, best assume earlier. Don't waste any time, don't let them bog you down."

    You both make your way out at high speed. You exit the tunnel into a large cavernous opening, you can see movement in the distance and the lights of various facilities and blocks. The MS development block is to your North, but according to the beacons, a direct route will take you through a munitions depot and a Tank Barracks.

    >> Anonymous 07/02/10(Fri)15:56 No.10890199
    run full tilt, shoot up the ammo dump as much as possible without stopping. Ignore the tanks unless they can't be ignored.

    We've got to stay focused.
    >> Anonymous 07/02/10(Fri)15:56 No.10890213
    >munitions depot and a Tank Barracks
    We should have those rigged to blow.
    >> Anonymous 07/02/10(Fri)15:56 No.10890216
    >steal a Gundam


    >> Anonymous 07/02/10(Fri)15:57 No.10890230
    In this battle sure. But in the long run of the war it makes all the difference. By crippling Jaburo now there won't be an Operation Odessa. By not doing so when we inevitably get driven out of here they are going to still have the forces to do so.

    Revil is probably in a bunker within a bunker that we have no hope of actually getting to even once we break though to their command center. I just don't think it is plausible to get him even now.
    >> Anonymous 07/02/10(Fri)15:57 No.10890238
    And by 'rigged' I mean SET THEM ABLAZE!
    >> Anonymous 07/02/10(Fri)15:58 No.10890243

    Straight line, burn everything in our path and leave the survivors to Cima.
    >> Zeta Zaku 07/02/10(Fri)15:58 No.10890251
    You seem to forget, we're not here to secure a moral victory or deliver any "messages" to the Federal command structure. The sole reason we infiltrated was to wreck their logistical base. Taking and holding Jaburo is still next to impossible, we just don't have the manpower.

    According to Incognito, the factories seemed lightly defended. We should use the element of surprise and the window before the invasion force proper gets here to wreck them with little to nobody opposing us. Sure, the command facilities will be reinforced then, but if we assault them afterwards they have two fronts to direct. Even if we don't take it, it will affect their ability to direct the battle above.
    >> Anonymous 07/02/10(Fri)15:59 No.10890268

    Straight through. Nothing like a munitions dump going up to provide some handy distraction, and we're fast enough to pulverize armored vehicles on a quick pass.

    At the very least, see if we can cut through the depot and leave a present or two with the Wappas if we're going around.
    >> Zeta Zaku 07/02/10(Fri)15:59 No.10890276
    Blow the depot, then bullrush the MS facilities.
    >> Anonymous 07/02/10(Fri)16:00 No.10890288
    Drop charges at the ammo dump and blast the tank facility but the let's not get blinded by our own smoke this time. Get that MS facility as damaged as possible.

    What are the Wappa teams telling us?
    >> Arty 07/02/10(Fri)16:00 No.10890300
    >a direct route will take you through a munitions depot and a Tank Barracks

    Ooh explosives. What sort of blast radius do our grenades have? If we could go charging straight through them at top speed and drop the grenades once we're past it could cause quite a ruckus. Maybe cause the tank barracks to collapse in on itself?
    >> Anonymous 07/02/10(Fri)16:01 No.10890314
    Don't blow up the ammo dump. We don't want to draw attention to us just yet. Setting remote controlled demo charges is okay, announcing our presence with hueg explosions is not
    >> Anonymous 07/02/10(Fri)16:02 No.10890322
    >> Anonymous 07/02/10(Fri)16:03 No.10890347
    He has a fair point. Our infiltration has gone unnoticed for now right? How about we set up charges to make them explode once we've been detected?
    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)16:03 No.10890355
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    >> Rick Dominated 07/02/10(Fri)16:07 No.10890411
    Good Idea.
    If it gets hairy we can use that to throw a few people off our tail.
    >> Anonymous 07/02/10(Fri)16:07 No.10890421
    trust me, you are happier not knowing what the song is about
    >> Arty 07/02/10(Fri)16:07 No.10890422
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    Right. Sorry, you're absolutely correct. I was blinded by my love of explositons.
    >> Anonymous 07/02/10(Fri)16:07 No.10890431
    Lack of any form of significant explosion we have had for a while with the Nachmaren. Let us set off a mushroom cloud....Underground.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)16:11 No.10890498
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    You opt for the direct route, and make full speed straight towards the MS Production facilities. You see federal troops point at you as you dash forwards. You manage to make it past the Fuel Depot without running into anything heavier than a jeep although the pyrotechnics that ensue from you tossing a grenade into the depot as you leave probably got some attention.

    Your Wappa teams report in: "We've got a Tank company and squad of mobile suits advancing up ahead, it looks like they're using a pair of stone pillars as cover!"

    >> Anonymous 07/02/10(Fri)16:12 No.10890522
    >> Anonymous 07/02/10(Fri)16:13 No.10890559
    I doubt the stone pillars would stand up to beamspam

    blow them, and their paltry cover, to atoms.

    Or, on a more serious note, beam spam to keep their heads down while we move past, have Cima and her team hit them
    >> Arty 07/02/10(Fri)16:14 No.10890560
    If Zeonic Front taught me anything it was that beam weapons are made of hax and go through anything. Let's test that hypothesis.
    >> Anonymous 07/02/10(Fri)16:14 No.10890561
    Have the Zock fire on the pillars to keep them from taking potshots and flank them. Pop some crackers behind the pillars before the Hygoggs come into view. If we can send some head rockets from the Zgocks do that as well.
    >> Hesperius !O8iOu1Pqh6 07/02/10(Fri)16:16 No.10890611
    Please please please tell me, >>10886330
    What's the one holding the axe? I had a toy of it when I was a little kid, but forgot the name.
    >> Anonymous 07/02/10(Fri)16:16 No.10890624

    Fuck. Bandit is probably getting in his brand new Gundam right now.
    >> Anonymous 07/02/10(Fri)16:16 No.10890625
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    >> Anonymous 07/02/10(Fri)16:17 No.10890642

    It's a Kaempfer.
    >> Anonymous 07/02/10(Fri)16:17 No.10890645

    >> Anonymous 07/02/10(Fri)16:18 No.10890664
    Question, why isn't anyone using napalm or flamethrowers in here? Enclosed space... lots of people running around... sure, there's an air filtration system but enough FIRE should do something.
    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)16:19 No.10890676
    Ha, you think that's bad? The prototype gundam is probably being converted into the the full armor gundam, unless it was already destroyed previously
    >> Hesperius !O8iOu1Pqh6 07/02/10(Fri)16:20 No.10890685
    Thanks a bunch, mentelgen.
    >> Anonymous 07/02/10(Fri)16:21 No.10890708

    You're jinxing it! Stop it!
    >> Anonymous 07/02/10(Fri)16:21 No.10890709
    Bandit lost it to our guns in Canada.

    So that means It'll be a full armor G3 with Bandit.
    >> Anonymous 07/02/10(Fri)16:21 No.10890724

    Jesus Christ, hasn't anybody here heard of Rule 0?

    Don't give the DM any ideas on how to fuck you up. Ever.
    >> Anonymous 07/02/10(Fri)16:22 No.10890732
    We came in Aquatic suits and our Act Zaku is kitted with beams and grenades.
    >> Anonymous 07/02/10(Fri)16:25 No.10890781
    >Rule 0
    >Don't give the DM any ideas on how to fuck you up. Ever.
    That's not Rule 0.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)16:25 No.10890794
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    You pull out your Beam Carbine and semi-stealthily (you're in 18 meter tall robots afterall) advance forward. A beam spraygun shot flies over your head and you return fire and take cover behind a cluster of large stalagmites. Shots and explosions craze around you and you order Hovis to take out those pillars with his beam cannons. Steam billows from his collant vents as he fires off a salvo into the enemies direction. Explosions follow.

    You pop your head up and add to the weight of fire, a 180mm shell bounces off your head, partially spoiling your aim.
    The rest of your team throws in their own firepower and you see both pillars collapse and crumble.
    Then rocks start to fall from the ceiling.
    Big ones.
    The roof over the area appears to be collapsing thanks to your efforts here, and possibly the large explosions from the fuel depot.

    >> Anonymous 07/02/10(Fri)16:28 No.10890852

    CHARGE. Oh, and just shoot at things that get in your way. Mostly to keep their head down. Really need to break through them before they retreat to the MS production facility.
    >> Anonymous 07/02/10(Fri)16:28 No.10890854


    continue on to production facilities
    >> Anonymous 07/02/10(Fri)16:28 No.10890861

    It's still a good rule.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)16:29 No.10890865
    >Jesus Christ, hasn't anybody here heard of Rule 0?

    I thought Rule 0 was that when the DM asks you "are you sure you want to do that?" what he actually means is "are you retarded or something?"
    >> Poster 1 07/02/10(Fri)16:29 No.10890870
    KEEP GOING, KEEP SHOOTING. If we can get a cave-in started, it could fuck with the rail lines.

    Make your target destination production, we want to jack a gundam.
    >> Arty 07/02/10(Fri)16:29 No.10890884
    oh great. Marine suits to LD mode if they think they can zip through fast enough. Not Hovis though, his suit is too big. If that isnt possible see if the longer arms on the Hygogs can hold up the roof a bit while some of the others get though.
    >> Anonymous 07/02/10(Fri)16:30 No.10890889
    Go around the now unstable and collapsing roof and take out any survivors. If we can pull this trick overtop the MS production facility that would be great. Otherwise start blowing up their production lines and laying down det charges.
    >> Anonymous 07/02/10(Fri)16:30 No.10890900

    We aren't submerged anymore dude. The suits would just fall over comically and get crushed by rocks.
    >> Anonymous 07/02/10(Fri)16:31 No.10890907


    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)16:32 No.10890924
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    >So that means It'll be a full armor G3
    >> Anonymous 07/02/10(Fri)16:32 No.10890927
    Wait is the entire MS production block roof collapsing or just this local area. Depending on the answer we either forge around the unstable part or GTFO fast.
    >> Anonymous 07/02/10(Fri)16:34 No.10890954

    Huh. Good definition also. Somebody should write these things down.
    >> Arty 07/02/10(Fri)16:34 No.10890972
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)16:36 No.10891001

    Just the area that you and the enemy are fighting in. You aren't technically IN one of the Jaburo Facility blocks yet.
    >> Anonymous 07/02/10(Fri)16:47 No.10891222
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    We have received new orders from the Madagascar.
    The transmission was unencrypted, only 5 seconds long, and contained only three words.
    Sir, here are our orders:

    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)16:49 No.10891263
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    I like the instrumental

    >> Anonymous 07/02/10(Fri)16:50 No.10891270
    >> Zeta Zaku 07/02/10(Fri)16:50 No.10891271
    Then disengage, and make best speed for the production blocks themselves.
    >> Anonymous 07/02/10(Fri)16:51 No.10891294

    >> Anonymous 07/02/10(Fri)16:51 No.10891297

    You have no idea what Hygoggs are capable of do you?
    >> Anonymous 07/02/10(Fri)16:55 No.10891399
    Our orders
    Use Legs to move in the direction of the production and/or development facilities.
    Then use Weapons to cause damage to these facilities.
    Suppress anything between here and the target long enough to get the fuck through.
    Upon reaching the target, destroy it using the fire and the explosives. All of them.

    We are in Brazil now. And with the damage we just caused, at least one man is coughing.
    You know very well what that means our orders are.
    >> Anonymous 07/02/10(Fri)17:02 No.10891564
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    He's having
    >> Anonymous 07/02/10(Fri)17:03 No.10891574
    How 'bout them ops.
    >> Anonymous 07/02/10(Fri)17:06 No.10891668
    So how about those Gundams, eh?
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)17:09 No.10891715
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    "Charge!" You yell at the rest of your squad as the ceiling begins to collapse you rush the now disrupted enemy troops as they try to flee as well, explosions rock around you as chunks of rock and dirt the size of houses falls around you.
    There's a terrible sound and you all dive forwards to safety. A great plume of dust obscures your vision and rocks you about your seat.

    You pick yourself up after a few seconds and order a sitrep.

    "I've lost my left arm! My suits left arm I mean." reports a panicked Zolomon.
    "I'm okay!"
    "I see Elaine, suit's a little bit knocked about but it seems fine, can you hear me Elaine?"
    "Yeah, I hear you."
    "Hovis here. I have a problem."

    Indeed he does. The Zock is near totally buried under rock and dirt.

    "I've got no signal from the legs, my left arm, and the entire beam cannon array is offline. I think it's totalled Commander."

    On the bright side, all of your Wappa infantry made it.

    The rest of the Federal troops have either been destroyed or escaped.

    >> Anonymous 07/02/10(Fri)17:09 No.10891719
    Impatience, sheesh. It's not instant response here. Give Apologised time.
    >> Anonymous 07/02/10(Fri)17:09 No.10891724

    Excuse me, but I must OVERRIDE YOUR MUSIC.

    >> Anonymous 07/02/10(Fri)17:10 No.10891760
    Get Hovis out of the Zock and try to continue forward from this blunder. Can't win them all I suppose.
    >> Anonymous 07/02/10(Fri)17:12 No.10891794
    Get a few infantry over there in a Wappa to pull Hovis out, get charges set on the totaled suit, and give him a quick ride back to the entry point to evac out when we can. That suit and him are done.

    Rest of us need to get moving, now. Those production facilities need to go.
    >> Anonymous 07/02/10(Fri)17:13 No.10891805
    It's sort of been over 30 minutes brosef. Even the most constipated of toilet breaks does not take that long.
    >> Anonymous 07/02/10(Fri)17:13 No.10891809

    Trombe everywhere.
    >> Zeta Zaku 07/02/10(Fri)17:14 No.10891846
    Seconding this.
    >> Arty 07/02/10(Fri)17:16 No.10891889
    This. We'll have to set the suit to self destruct since there's no way to be certain we'll be able to come back and salvage it.
    >> Anonymous 07/02/10(Fri)17:17 No.10891901


    Evac Hovis on a wappa and blow the Zock.

    Then keep going. We don't have any more time to waste.
    >> Anonymous 07/02/10(Fri)17:17 No.10891914
    Hell yeah.

    >> Anonymous 07/02/10(Fri)17:17 No.10891919
    Stick to the plan, get hovis out and maybe have him double up in someone's cockpit.
    >> Anonymous 07/02/10(Fri)17:18 No.10891927
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    we need moar henchman lol
    >> Anonymous 07/02/10(Fri)17:18 No.10891931


    Also, we'll have to see about getting Hovis a Feddy suit along the way.
    >> Anonymous 07/02/10(Fri)17:20 No.10891972
    Fuck yeah! Gundam Hovis!
    >> Anonymous 07/02/10(Fri)17:21 No.10891981

    I am both excited and terrified of what Hovis could do in a Gundam. Actually, scratch that. Give Hovis our suit, and we'll take the Gundam.
    >> Anonymous 07/02/10(Fri)17:22 No.10892011
    Reckon Hovis could jack a feddy suit if he avoids catching a case of the dead between now and when we sack the research facility?
    >> Anonymous 07/02/10(Fri)17:23 No.10892041

    On foot? The one he has left that isn't artificial?

    If anybody should go on foot, it should be us. We've proven we can manage ourselves on foot. Besides, it's not like we'll ever use the Act Zaku again after we hijack us a Gundam.
    >> Anonymous 07/02/10(Fri)17:25 No.10892063
    Well, it's not like he can't ride with a wappa.

    Right, so Zolomon's suit (he has a hygoog, yes?) is missing its beam saber. God damn.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)17:25 No.10892069
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    Was expecting Trombe. And was not dissapointed.


    You have the Hovis escape from the downed Zock and take a ride with the Wappa troops whilst they set up charges on the downed MA.
    You then quickly continue on your way, it's a fair bet that this is going to attract attention.

    After a few more minutes of running you get close to the MS development block, you have the Wappa's scout ahead, and their report isn't positive.

    "We've got a large Lunar Titanium door, easily large enough for an MA to pass through, protected by about four reinforced Anti-Armour towers with rockets and heavy guns. A cluster of sandbagged HMG nests and about 4 GM pattern mobile suits. Looks like Command pattern units, a mix of Beam Weapons and solid weapons."

    >> Anonymous 07/02/10(Fri)17:28 No.10892120
    Threats that need to be destroyed in decending order of importance.

    Beam weapons, rockets, guns.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)17:28 No.10892125
    >Right, so Zolomon's suit (he has a hygoog, yes?) is missing its beam saber. God damn.

    No, it's missing it's entire right arm.
    >> Anonymous 07/02/10(Fri)17:28 No.10892137

    Seconded. Try to take out the first few by suprise.
    >> Anonymous 07/02/10(Fri)17:28 No.10892141
    Toss grenades, distract with blind fire beam spam.
    >> Zeta Zaku 07/02/10(Fri)17:29 No.10892144
    Snipe the GMs and gun towers if possible. Grenades dropped on the nests and whatever towers we can't hit with the carbine.
    >> Anonymous 07/02/10(Fri)17:29 No.10892155
    >> Arty 07/02/10(Fri)17:33 No.10892246
    This. GM's then the towers then anything else. Provided we sill have atleast 1 Marine MS intact after all of that we can still burn through the door.
    (God we had better have more than 1 marine MS intact after this.)
    >> Anonymous 07/02/10(Fri)17:33 No.10892247
    What armaments is Zolomon capable of using?
    We'd better destroy the enemy beamers using surprise, and use anything as cover vs. the return fire of rocket spam.
    Lob some nades into the HMG nests, and attack the rocket-firing towers at long range from cover until smoke covers the area from all the destruction.
    >> Anonymous 07/02/10(Fri)17:42 No.10892408
    So, in theory, if we could capture a Gundam, what would be the first thing to do with it?
    (inb4 skull paintjob)
    >> Anonymous 07/02/10(Fri)17:44 No.10892435

    Kill Amuro Ray.
    >> Arty 07/02/10(Fri)17:45 No.10892454
    Capture the Bandit. Then convince him to help us fight Girhen.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)17:48 No.10892510
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    You prime a Stikk-Bomb and Cracker each and toss them both at the enemy gate. You then lead the charge with your Beam Carbine the others pile in whilst the Grenades have them supressed firing with you.
    You see Elaine launch a Minovsky spreader pod in the floor to disrupt the enemy commo and any guided missiles they might have.
    Jolyne dashes forward and swipes at a GM Command with her claws, the mobile suit loses an arm and is brutally thrown to the floor whilst you turn your attentions to a Concrete defence tower which is still standing.
    You slice at it with your Heat Hawk, the weapon gouges great chunks of concrete away from the building, but it holds, the impact activates minor stress warning lights up your arm, but a second strike topples it.
    The battle is quickly over. Elaine's got a badly damaged left Pauldron, and a couple of the Wappa's got hit, but otherwise you're team is fine.

    You can't be sure if the enemy got a signal off though.
    Now, you need to open the door...

    >> Arty 07/02/10(Fri)17:51 No.10892587
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    step 1) Marine MS shoot
    step 2) Kick
    >> Anonymous 07/02/10(Fri)17:52 No.10892588

    That reminds me, does Zolomon have a heat hawk?

    If not, offer him ours. As in, right now.

    Then, brace for awesome.
    >> Anonymous 07/02/10(Fri)17:56 No.10892661

    Melt 'em down with the Zock!

    ...oh wait. Shit.

    Fuck. Umm. Beam weapons are the only thing we have that'll chew up the Luna titanium. Our Act has the beam carbine and we've got two hygoggs with mega particle arm guns (granted, one is missing an arm).

    Would we be able to combine our shots and punch through a relatively small area, then pull it apart with the hygoggs claws or maybe conventional explosives?
    >> Anonymous 07/02/10(Fri)17:56 No.10892663
    Get the door open, have at least two people on lookout.
    >> Anonymous 07/02/10(Fri)17:58 No.10892686

    >> Anonymous 07/02/10(Fri)17:59 No.10892696

    Can the hygoggs fire their beams on a continuos setting or are they stuck firing in bursts? If it's the latter than it might not be so easy to slice the door up Jedi-style
    >> Arty 07/02/10(Fri)18:00 No.10892717
    The Act Zaku is the only one that doenst have unlimited beam ammo. If David wanted to help he could use a beam spray gun and or pick up one of the guns dropped from some of these GM's.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:02 No.10892737

    Doing the whole "door outline trick" thing will take a while if you want it to work properly. Do you want the troops to try and investigate the door as well?
    >> Anonymous 07/02/10(Fri)18:04 No.10892776
    Punch a smaller hole through, send the infantry in to rush any defenses and work on opening the door from the inside?
    >> Anonymous 07/02/10(Fri)18:04 No.10892777

    Right, then! We've got three hygoggs for a total of five particle cannons, yeah?

    Let's have the hygoggs focus on breaching the door with Lister on lookout for mooks sneaking up behind us.
    >> Anonymous 07/02/10(Fri)18:07 No.10892809
    maybe we should have the infantry try to infiltrate through some of the gun towers and open the doors from the inside for us?

    just an idea, it could be quick and save us all ammo
    >> Anonymous 07/02/10(Fri)18:07 No.10892813
    Okay, let's have the hygoggs with their unlimited beam spam punch a hole big enough to fit commandos (and preferably their wappas, too) and have the troops look for a way to open the door from the inside. Failing that we can cut through it if we have to, but time is of the essence
    >> Anonymous 07/02/10(Fri)18:08 No.10892822
    I like these ideas, should be the quickest way in

    do eet
    >> Arty 07/02/10(Fri)18:08 No.10892823
    Jeez, I just did some calculations and you're right, it would take awhile. Yeah sure investigate all possibilities at this point.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:10 No.10892837

    Okay so have the Hygoggs start on the door, whilst you and the 2 Z'Gok's stand guard along with the infantry.
    >> Anonymous 07/02/10(Fri)18:12 No.10892864
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    I Apologised, you are slow today. Very slow. Please if you are shortposting, do it often, and if you are railroad long posting, do it slightly faster. Please

    A slightly concerned quester.
    >> Anonymous 07/02/10(Fri)18:13 No.10892884
    Infantry! Infiltrate that wall using any access method possible. Use Nachtmaren to cover your advance.
    Hygoogs! Beam that wall to make a door big enough for mobile suits. Use David Lister to cover your advance.
    David Lister! Cover everyone's advance. Use yourself to cover your advance.
    Ramiez! Stay dead
    >> Anonymous 07/02/10(Fri)18:14 No.10892888

    Aye, and try to squeeze some infantry to the other side via the hole or possibly the towers so we can get some info on the other side or potentially open the door for us
    >> Anonymous 07/02/10(Fri)18:16 No.10892909
    Melt a hole through, send in the Wappas and Hovis, find a vacant Gundam and LET'S DO THIS THING
    >> Anonymous 07/02/10(Fri)18:17 No.10892931

    If we find a vacant Gundam, make sure to pretend to be one of theirs. Then take out their most dangerous unit when they aren't paying attention. Bonus points if it's Bandit.
    >> Sgt. Varn 07/02/10(Fri)18:18 No.10892942
    Dear god, what is this sexy beast!?!
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:18 No.10892944
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    Whilst the Hy-Goggs get to work on the wall, you send a squad of Infantry to investigate the towers, and to see if there are any gate controls on this end.

    You stand guard against any enemy coming to investigate. A couple of minutes pass, luckily the worst you see in this time is a couple of stray tanks, which are easily dispatched.
    Your infantry get back to you.

    "We've found a door we can breach to the other side, but it's only large enough for infantry, should we go an investigate?"

    The Hygoggs are only about a third of the way.

    >> Anonymous 07/02/10(Fri)18:19 No.10892957
    yes, and if you see children kill them, dont tie them up and leave bombs.
    >> Crix !!RpOLjtsjwNS 07/02/10(Fri)18:19 No.10892964
    A Kaempher witth heavyarms custom gattling, a geara doga's shield, and a gouf's head
    >> Anonymous 07/02/10(Fri)18:20 No.10892969
    Heh. Then when the feddies try to do the same to us ...

    "So what are our orders?"
    "Climb in these suits, be deployed as wingmen to the big guy, take him out when his back's turned."
    "What's the big guy's name?"
    "Right! We've been deployed as this guy's wingmen! all we need to is survive for only 20 seconds and we'll have a perfect shot t235235SDGQAAT$@SD%#%%@##@*static*"

    >> Anonymous 07/02/10(Fri)18:20 No.10892975

    A customized Heavy Gouf.


    Do it.
    >> Anonymous 07/02/10(Fri)18:21 No.10892994
    We're not THAT evil goddamn.
    >> Anonymous 07/02/10(Fri)18:22 No.10893010

    Didn't those brats in the series kill at least a dozen Zeon troops over the course of several episodes?
    >> Anonymous 07/02/10(Fri)18:23 No.10893027

    Tell them to do it, but just before they do (whether we're through all the way or not- slap a salvo of rockets into the part of the wall we're going through in the suits, just before they blow the door down to assault.

    Hopefully that'll draw some attention, enough to let the infantry breach and cover the smaller explosion's sound.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:24 No.10893037

    Given that White Base is at Dublin at the moment,
    that seems unlikely.



    Personally, the Gatling guns look a bit out of place. I'd remove them and keep the rest. Also, I note that somebody found a use for Gouf H's weird leg boosters.

    PS: If anybody has all of the Gundam Project MS images on their hard drive, share, the original website has been down for a while and I lost mine when my hard drive died.
    >> Anonymous 07/02/10(Fri)18:25 No.10893058
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    WHICH IS WHY THEY NEED TO BE SHOT. Did no one watch the original series?
    >> Anonymous 07/02/10(Fri)18:26 No.10893065

    ''Commander Char, how did you manage to sniff out and eliminate those spies so quickly?''
    >> Arty 07/02/10(Fri)18:26 No.10893072
    Investigate. Investigate with extreme prejudice.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:26 No.10893075
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    You send the troops through whilst you continue to shoot your way through the door.

    After about a minute they return.

    "The door controls are heavily guarded, also, you have almost a full company of Mobile Suits waiting in ambush for you on the other side. What now?"

    >> Anonymous 07/02/10(Fri)18:28 No.10893101
    how many, exactly, is a "full company"?

    maybe it's time to make use of smoke grenades and Cima's CC heavy team?

    Blast down the door, throw smoke EVERYWHERE, Cima's team zerg rush kekeke and nachtmaren comes in close behind to provide fire support.

    Alternatively, this may be a good time to make use of some det packs, maybe collapse some stuff onto them?
    >> Anonymous 07/02/10(Fri)18:29 No.10893112
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    We were too slow. Stop and let them sit while we burn the HQ. Regroup and then we can quickly finish the burn. Even with hovis an ambush that big is too hard. Also, PROTIP 3 little kids are more of a threat than most federation armored division.
    >> Anonymous 07/02/10(Fri)18:31 No.10893148
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    Full company is too many. Aces die to fully companies. In most sci fi novels these guys would be the redshirt ARMY. notice the emphasis on army. tooooo many.
    >> Anonymous 07/02/10(Fri)18:31 No.10893149

    Hmm. Send the infantry in to set charges and see if we can inflict critical damage that way, while we keep the enemy MS'es occupied staring at our so called "standoff"?

    If they clear em out with their own MS, odds are they'll do as much damage as we would shooting up the place.
    >> Anonymous 07/02/10(Fri)18:32 No.10893161

    What I wouldn't give for a good distraction as we're about to open the door.
    >> Anonymous 07/02/10(Fri)18:33 No.10893178
    My orders are that it is party time.
    And by this I mean shoot a hole in the wall and then throw harmful damaging things through the hole in the wall and also shoot through the wall.

    ... What? We have Hygoogs with infinite beam spam, a much sparser target environment, and a door that we can shoot through with impunity but they can't.

    Let's take advantage of this by using the door as cover, and shooting through the holes to rack up some kills!
    >> Anonymous 07/02/10(Fri)18:34 No.10893186
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    I say sit and wait for Cima, or go back to help her, or sit and wait while Commandos do shit. DONT ATTACK DIRECTLY
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:34 No.10893188
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    >how many, exactly, is a "full company"?

    Whilst you aren't 100% sure how the Federation organise their Mobile Suit formations, in Zeon it's 9 mobile suits, split in 3 squad of 3.
    You seem to recall them operating in Canada in groups of 3 with a Command Tank for CnC support each.

    So probably about 8 or 7.

    I didn't think you brought smoke grenades as you said it would interfere with your ability to communicate with the infantry.
    You can still enter via this door you've found FYI, it doesn't seem to have been noticed yet.
    >> Arty 07/02/10(Fri)18:34 No.10893195
    We need to find another way around. ASAP.
    >> Anonymous 07/02/10(Fri)18:35 No.10893202
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    Now would be a good time to use lots of explosives.
    Cima get in here!
    >> Anonymous 07/02/10(Fri)18:35 No.10893205

    Seconded. Perhaps also a good time to start fresh over with the kill count. Only it'll be Mobile Suit-exclusive.
    >> Anonymous 07/02/10(Fri)18:36 No.10893233

    Do we know what Cima's team is up to? It'd be awesome if they could cause enough of a ruckus to draw off some of the enemies behind the door.

    Or we may just be better off moving to a different target as quietly as possible, leaving the Feddies waiting on the other side of the door for an attack that won't come, or, at least, not from that direction.

    The zock is booby trapped by this point, right? It'd be awesome if it was close enough to the door to be rigged to blow when/if the Feds get antsy and come through to take the fight to us
    >> Arty 07/02/10(Fri)18:38 No.10893258
    Er, wait. Can they see the actual production block? If they can either send or swap out with Hovis and one of us tries to get into that block. Hopefully we'll be able to find an MS in there we can commandeer.
    >> Anonymous 07/02/10(Fri)18:39 No.10893267
    Oh god the reactor in that thing going critical underground would be a big set back for a mobile lab.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:40 No.10893281

    You remember seeing some explosions in the distance early on in the mission, but you haven't heard anything lately


    You want to have Hovis and the rest of the troops infiltrate and try to steal a mobile suit?
    >> Anonymous 07/02/10(Fri)18:41 No.10893298
    Alternatively, have the troops infiltrate and set explosives around the area. Then when we're almost through, have them set them off. That should distract the company waiting in ambush hopefully...
    >> Anonymous 07/02/10(Fri)18:42 No.10893314
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    Pic related.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:42 No.10893315

    This could probably work as well.
    >> Arty 07/02/10(Fri)18:44 No.10893352
    Hovis or David. I was more thinking it would be a good way to catch these guys from behind while the rest do this>>10893178

    >Let's take advantage of this by using the door as cover, and shooting through the holes to rack up some kills!
    >> Anonymous 07/02/10(Fri)18:44 No.10893359
    don't send hovis, he'll get dead.
    But here's the plan
    Fire through the hole in the door
    Have everyone who can fit through the door (but not hovis) infiltrate and make ready the explodings.
    Get Cima the fuck in here.
    Shoot through the door trying to get some incidentals while breaching a MS-sized hole
    Upon breaching, FIRE ALL THE EXPLOSIONS and then bust through the door SWAT style (i.e. nobody stands in the friggin' doorway, everyone keeps moving until everyone is through)
    Lister should go through first.
    Cima should be nearby and ready to barge right the fuck through the door and/or spam some explosives through the holes as well.
    >> Anonymous 07/02/10(Fri)18:45 No.10893372

    I'm still for causing a fuckhuge racket, pumping beam fire in random holes, etc. Heck, Lister can take that beam pistol and empty it for good measure, since it'll probably fit where the carbine wouldn't (and save ammo).
    >> Sgt. Varn 07/02/10(Fri)18:45 No.10893381
    Indeed, Hovis is thoroughly useless at this point. Send him in with the commandos and have them plant charges while he tries to steal something. Then right before we bust though the door, have them set off the charges/Hovis attack. Give it a good 30 count, then bust down the door and attack.
    >> Anonymous 07/02/10(Fri)18:46 No.10893386

    I really like the shooting through the door idea, especially if we can have a makeshift firing slit melted through the door for each of our beam spammers.
    >> Anonymous 07/02/10(Fri)18:47 No.10893400
    Quick draft for a plan:

    1) Send in Lister and some commandos.
    2) Have Hovis take the Act Zaku while we're gone
    3) Steal a Feddy Mobile Suit
    4) Infiltrate the ranks
    5) Sneak Attack for extra damage.
    >> Anonymous 07/02/10(Fri)18:47 No.10893412

    Seconded, once we do enough damage to this wall to start getting some random fire through it. Heck, if Hovis can get a suit active in there, he may very well be able to trash the place and force the MS company inside to attempt to split to get rid of the problem, giving us a better in.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)18:47 No.10893413
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    They aren't directly behind the door, that would be silly, they've taken up defensive positions to the side, behind heavy cover.

    So, you want to send a team with Hovis in it to try and infiltrate the facility whilst the rest of your infantry sent up exposives and smoke mortar rounds to try and so confusion for when you do enter?

    >> Sgt. Varn 07/02/10(Fri)18:48 No.10893419
    Regardless of our attack plan (kick down door/fire though door), I think we should at least send the commando's in first and set some charges. That way when the charges go off, it will draw off some of the forces who are waiting in ambush for us, then we can attack.
    >> Anonymous 07/02/10(Fri)18:48 No.10893431
    What show is that suit from? It screams I am mecha sex come get some.
    >> Anonymous 07/02/10(Fri)18:49 No.10893438
    I don't give a shit about cover, take potshots at them through any opened hole anyway!
    Anyway, infiltrate the door, make ready the huge fucking explosions™ as a minor distraction, breach the fuck out of the door and Waaagh! in guns blazing.

    don't send Hovis in to infiltrate as he'll just get killed, and that will be bad.
    Where the fuck is Cima? More firepower is gooder.
    >> Anonymous 07/02/10(Fri)18:50 No.10893447
    Where you guys all see big luna titanium door obstacles . . . .

    I see luna titanium shields.
    >> Anonymous 07/02/10(Fri)18:50 No.10893448

    I think this'll work.The advantage even a single Feddie-but-really-Zeon MS hitting them in the back when this starts will create is easily worth two or three potential dead Fed MS and potentially gives us a breach in their fire to scoot through and mop up the rest.
    >> Anonymous 07/02/10(Fri)18:52 No.10893485
    "Right, I'm in the cockpit!"
    "Fuck there's a keyhole in the ignition."
    "Anyone know how to hotwire an MS?"
    "God damn it."
    >> Anonymous 07/02/10(Fri)18:52 No.10893501
    "Fine I've hotwired it."
    "Fuck it wants a password."
    "Anyone know the password?"
    "God fucking damn it."
    >> Arty 07/02/10(Fri)18:53 No.10893509
    Well, ask Hovis if he wants to do it first. I mean we've done this sort of thing before, he hasnt.
    >> Anonymous 07/02/10(Fri)18:53 No.10893516
    Where you see shields
    I see ... well, I guess I don't really see anything but BLOW EVERYTHING UP ANYWAY!
    >> Anonymous 07/02/10(Fri)18:53 No.10893522

    Seconding this.
    >> Anonymous 07/02/10(Fri)18:54 No.10893539
    "Okay I've hacked the password."
    "I see buttons."
    "Fuckers are poorly labelled."
    "Anyone see the manual?"
    "Do any of you guys know where they keep the manual?"
    "Is there a manual?"
    "Jesus fucking christ."
    >> Anonymous 07/02/10(Fri)18:54 No.10893543
    This strikes me as a prime opportunity for Incognito to do something other than be totally useless.

    just sayin'
    >> Anonymous 07/02/10(Fri)18:55 No.10893557
    "All right I've guessed what the buttons do."
    "Fuck how do I move this new suit"
    "This button looks like the stabiliser."
    "Son of a bitch I hit the self destruct by accident, cockwarbling knobgoblets"

    "Anyone got the key, password, and manual for the next MS?"
    >> Anonymous 07/02/10(Fri)18:57 No.10893584


    If anyone's going to sneak in and gundamjack it should be him, assuming he's trained in that sort of thing.

    Which he should be. He's goddamn incognito.
    >> Poster 1 07/02/10(Fri)19:00 No.10893623
    'Hey, Incognito?

    We've identified the locations of the enemy preparing to ambush us hitting their MS production, want to have fun with some good old-counter-ambush-murdering?'
    >> Anonymous 07/02/10(Fri)19:05 No.10893706

    ''Well, at least it can't get any worse.''
    ''Commander Lister, this is Char. I thought you could use some back-up. You can be my wingman.''
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:07 No.10893732
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    It's a Gouf Custom, it's just removed the gatling from it's shield and it holding it in his hand. Whether it's usable that way is another matter.


    Okay, you order your infantry and they make for infiltrating the production block. Some of them dragging their Wappa's through the small opening.

    Meanwhile you, Bernie and Calvin continue to cover the HyGogg's. Gradually more and more enemy resistance is coming your way.
    "Boss! Were through!" Zolomon reports.

    "Infantry team! Are the charges in place!"

    "Roger, charges are in place, the infiltration team are on radio silence though, we don't know how their doing."

    "Good enough. Elaine! Jolyne! Get this door down!"

    They push the Luna-titanium sillouette and after a solid couple of pounds it falls inwards. Explosions and smoke bombs follow.
    A barrage of beam and rockets fly your way, and your team takes cover to avoid them. You replace the E-Clip on your Beam Carbine and return fire, your supressing fire things the barrage, and Zolomon risks it and slides in through the hole on his MS's belly.
    More explosions follow.

    "Everybody in! Get through the breach before the smoke clears!" You order as you toss another Cracker grenade through the hole. Calvin takes a couple of shots with his Z'Gok E and bravely risks it he takes a couple of bullets to his armoured cowling, but takes no serious damage.
    The rest are able to follow suit before the smoke completely clears and you make your way in as the rest of Nachtmaren has managed to draw the enemies fire away from the door.
    You take out an enemy FanFan as it rushes towards you just before you enter with your beam weapon.

    >> Anonymous 07/02/10(Fri)19:07 No.10893739
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    And this is part of why I love this Quest. I'll have to 'cap & combine these later.
    >> Anonymous 07/02/10(Fri)19:10 No.10893782
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:14 No.10893836
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    You quickly enter the combat zone. It appears to be heavy industrial with plenty of cover, even for a Mobile Suit. You can see Zolomon and Jolyne in close combat with 3 GM's a headless smoking wreck of another to the side.
    Elaine is trying to keep another team of Early Ground Type GM's supressed with her Beam Guns, but her rate of fire is dropping as her weapons overheat, but it's allowing Bernie and Calvin time to outflank them. Meanwhile your infantry are taking potshots with their Anti-Armour Bazooka's at what appears to be another GM Command.

    There is minimal cover just standing in the entranceway.

    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:15 No.10893862
    >> Anonymous 07/02/10(Fri)19:16 No.10893902
    Shoot some beams at the Zol+Jol team's targets to put the targets off balance (if the target isn't paying attention to you, they'll either have to divert their attention to you or risk blindside hits)
    Get shooty and back up Elaine, she could use the support.
    >> Anonymous 07/02/10(Fri)19:18 No.10893935
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    So we've killed a named character close to Amuro.

    The first of many.
    >> Arty 07/02/10(Fri)19:18 No.10893947
    Cap that last GM command then help Jol and Zol.
    >> Anonymous 07/02/10(Fri)19:19 No.10893949
    move, shoot, move, shoot

    back up Elaine and order the infantry to start scouting for any un-occupied mobile suits or important looking industrial stuff.

    See if we can contact Cima's team
    >> Anonymous 07/02/10(Fri)19:19 No.10893955
    Well, this thread's autoing. Shall we deal with the existing problem, join up with Cima's group, and charge on ahead to the production blocks?

    How's the team topside doing?
    >> Captain/co/mrade !hzAsrOsWT6 07/02/10(Fri)19:21 No.10893998

    Still need to hijack a gundam, give it a proper mono-eye, then fuck up Bandit.
    >> Anonymous 07/02/10(Fri)19:23 No.10894049

    Speaking of which, once we hijack the Gundam, who's up for some improv propaganda? I mean, one of the most powerfull feddie mobile suits turning on them is sure to create some wonderfull propaganda material, isn't it?

    I can see it now: Amuro Ray, ace pilot of the federation, deserts!

    And then we accidentally their ace.
    >> Sgt. Varn 07/02/10(Fri)19:23 No.10894051
    Take a few pot-shots to help out team mates, then find some cover. Once in cover, fire on targets of opportunity.

    Once enemy opposition has been dealt with, we can deal with destroying/capturing things.

    Our commandos should be planting charges right now.
    >> Anonymous 07/02/10(Fri)19:24 No.10894059
    >give it a proper mono-eye
    Just cover it up with one of our hands to make it a fair fight. Better yet - use a tarp to cover the eye! Those Feddie bastards always have those awesome tarps just laying around, right?
    >> Anonymous 07/02/10(Fri)19:25 No.10894083

    >> Anonymous 07/02/10(Fri)19:27 No.10894099

    Propaganda mode, activated.

    Proceeding to destroy Amuro's reputation.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:33 No.10894194
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    After taking the oppourtunity to take down the distracted GM Command and you then finish off the rest of the GMs that Zolomon and Elaine are tangling with.
    Together the three of you flank the second squads combatants and are able to destroy them in a pincer movement.

    After taking up defensive positions you take stock. Jolyne's lost a shoulder pauldron to a beam hit, and her conneting shoulder joint is responding sluggishly. The heat exchanges on the beamgun have also been damaged, that will badly effect it's rate of fire.
    On that subject Elaine's beam guns have completely overheated and are unsusable from now on.
    You lost 3 Wappa riders in the firefight.
    Still no word from Hovis and the others.

    "Well, that wasn't so hard?" Zolomon comment.

    "Hard? Zolomon, all that was just us walking up the road and opening a door. THIS is where things get hard."


    >> Anonymous 07/02/10(Fri)19:33 No.10894196
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:34 No.10894216
    >> Anonymous 07/02/10(Fri)19:35 No.10894231
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    >no really this tim
    >> Anonymous 07/02/10(Fri)19:35 No.10894237
    Could have been better...
    >> Anonymous 07/02/10(Fri)19:35 No.10894248

    New BBEG
    >> Anonymous 07/02/10(Fri)19:36 No.10894258

    Well, it could've been worse. Zolomon could've been assigned as Char's new wingman.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:37 No.10894280
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    whoops, wrong image.
    >> Arty 07/02/10(Fri)19:38 No.10894304
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    Dammit not again. Oh man.
    Really glad we didnt try for the HQ.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:39 No.10894305

    I've done worse. I was a little slow I'll admit, I need to recapture the pace again next week.
    It might just be the heat.
    >> Anonymous 07/02/10(Fri)19:42 No.10894359
    I can't quite remember the last time the team got this fucked up, one suit gone and multiple suits actually seriously damaged to the point of impairment? And only partway through the mission?
    It's really only reasonable, considering what's being undertaken.

    If you guys get Cima killed i'll never forgive you, not to mention certain squad members...
    >> Arty 07/02/10(Fri)19:44 No.10894396
    Last time we were this screwed up was Jaburo. Only at that point we were able to retreat to the surface and get into better suits.
    >> Sgt. Varn 07/02/10(Fri)19:44 No.10894409
    Look at it this way, if we find some suit to steal, we don't have to feel that bad about ditching our own suits for them.
    >> I apologized on 4chan !!O1JS15Z6lxy 07/02/10(Fri)19:47 No.10894449

    You will need to find a way to not get shot by your own soldiers though...
    >> Anonymous 07/02/10(Fri)19:48 No.10894468

    We'll put spiky sunglasses on any Gundams we happen to steal.
    >> Sgt. Varn 07/02/10(Fri)19:51 No.10894517

    I would rather us risk blue-on-blue if it means us stealing several gundams than try and finish the fight with a bunch of busted suits. I think we have a better chance of survival if we take fire in a gundam from our own suits than the other way around.
    >> Anonymous 07/02/10(Fri)19:51 No.10894524
    MS sized deck of cards! We could put them in the hats of the captured suits!

    The feds have hats for the MS, right?
    >> Arty 07/02/10(Fri)19:52 No.10894537
    I remember our old Zaku had a spraypaint gun in one of the fingers. We painted something on the ground to distract the feddies driving the captured Zaku II's. Does the Act Zaku have something equivilant?
    >> Anonymous 07/02/10(Fri)19:57 No.10894626
    You'd still need to let people on your side know about it, or they might think it's just a new feddy Gundam,
    I doubt you'd have the paint to make a convincing skelly design
    >> Anonymous 07/02/10(Fri)19:59 No.10894656

    OR we could just broadcast in the open that we've captured a feddie suit and if anyone shoots it Nachtmaren will be fucking pissed.

    I'm pretty sure that would cover us
    >> Zeta Zaku 07/02/10(Fri)20:00 No.10894662
    Just spray the Zeon emblem on the torso or shoulder.
    >> Anonymous 07/02/10(Fri)20:01 No.10894672
    Who says by the end of this Hovis will be the only one without a suit of his own?
    >> Sgt. Varn 07/02/10(Fri)20:01 No.10894682
    Obviously we wouldn't ditch ALL of our suits, just the really really damaged ones, like Ruby's and Zol's.

    That's 3 possible stolen suits if Hovis makes it. That leaves Lister, Calvin and Jol to escort the captured suits out.
    >> Anonymous 07/02/10(Fri)20:03 No.10894709

    Spray the image of Garma's hair on the shoulders of all captured suits!

    The power inherent in such an image may even convert a few feddies!
    >> Anonymous 07/02/10(Fri)20:04 No.10894722
    lol Guys the cat is out of the bag

    we aren't going to surprise anyone at this point, and we ain't gonna find a gundam sitting around randomly, unattended, unoccupied, yet powered up and ready to go at a moments notice.

    Come on. Jaburo is under attack from within and without. At this point the feds are going to throw EVERYTHING they have at the front lines.

    I just . . . it's not that I want to rain on your parade. I just don't want to see your hearts broken, /tg/, that's all.
    >> Anonymous 07/02/10(Fri)20:07 No.10894767
    I agree, and you know the more you talk about it the less like the DM is going to let it happen.

    Infact you've angered him, half the party will be KILLED BY GUNDAMS!
    >> Sgt. Varn 07/02/10(Fri)20:08 No.10894779
    While our chance of finding a gundam just lying around ready to be stolen in slim to none, we have a pretty good chance of maybe jacking some other experimental suit, or at lest even a GM Command/Sniper for our techs to take apart/use for weapons testing.
    >> Zeta Zaku 07/02/10(Fri)20:16 No.10894911
    The only Gundam's we'd find abandoned will be G types. Any RX-project suits will either be under heavy guard or operating against us.

    The most advanced GM we could find about now would probably be the new G models, or maybe an Aqua GM, but those suck compared to our own MSMs. If we're lucky we won't run into any SCs or SPs.
    >> Sgt. Varn 07/02/10(Fri)20:22 No.10895016

    Getting our hands on a G Type would be nice though, if at least for our techs to look over and get a better idea of how Feddie MS research is going and better ways to counter them.
    >> Arty 07/02/10(Fri)20:28 No.10895137
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    >> Anonymous 07/02/10(Fri)20:30 No.10895172
    hey, little late to the party, but nice work!
    >> Sgt. Varn 07/02/10(Fri)20:32 No.10895231

    I'm pretty sure both our Z'Gok's are E Types.
    >> Arty 07/02/10(Fri)20:36 No.10895296
    Nope. Bernie's was going to be a regular Z'gok. There wern't many E models to go around, and Bernie is still kind of a newb with marine types.

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